removed redundant code for selecting font color for player name
[rocksndiamonds.git] / src / init.c
index e5df926f9569a4046d11ff80515dade391dc7667..c5427aca219af9b253c46dddb7d025a6d802bce8 100644 (file)
@@ -5909,7 +5909,8 @@ static void InitOverrideArtwork(void)
 
 static char *getNewArtworkIdentifier(int type)
 {
-  static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
+  static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
+  static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
   static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
   static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
   static boolean initialized[3] = { FALSE, FALSE, FALSE };
@@ -5948,11 +5949,11 @@ static char *getNewArtworkIdentifier(int type)
      ------------------------------------------------------------ */
 
   // ---------- reload if level set and also artwork set has changed ----------
-  if (leveldir_current_identifier[type] != leveldir_identifier &&
+  if (last_leveldir_identifier[type] != leveldir_identifier &&
       (last_has_level_artwork_set[type] || has_level_artwork_set))
     artwork_new_identifier = artwork_current_identifier;
 
-  leveldir_current_identifier[type] = leveldir_identifier;
+  last_leveldir_identifier[type] = leveldir_identifier;
   last_has_level_artwork_set[type] = has_level_artwork_set;
 
   // ---------- reload if "override artwork" setting has changed --------------
@@ -5962,10 +5963,12 @@ static char *getNewArtworkIdentifier(int type)
   last_override_level_artwork[type] = setup_override_artwork;
 
   // ---------- reload if current artwork identifier has changed --------------
-  if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
-               artwork_current_identifier))
+  if (!strEqual(last_artwork_identifier[type], artwork_current_identifier))
     artwork_new_identifier = artwork_current_identifier;
 
+  // (we cannot compare string pointers here, so copy string content itself)
+  setString(&last_artwork_identifier[type], artwork_current_identifier);
+
   *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
 
   // ---------- do not reload directly after starting -------------------------
@@ -5990,8 +5993,8 @@ void ReloadCustomArtwork(int force_reload)
 
   InitOverrideArtwork();
 
-  force_reload_gfx |= AdjustGraphicsForEMC();
-  force_reload_snd |= AdjustSoundsForEMC();
+  AdjustGraphicsForEMC();
+  AdjustSoundsForEMC();
 
   gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
   snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);