-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
-*----------------------------------------------------------*
-* init.c *
-***********************************************************/
-
-#include <signal.h>
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// init.c
+// ============================================================================
+
+#include "libgame/libgame.h"
#include "init.h"
-#include "misc.h"
-#include "sound.h"
+#include "events.h"
#include "screens.h"
#include "editor.h"
+#include "game.h"
+#include "tape.h"
#include "tools.h"
#include "files.h"
-#include "joystick.h"
-#include "image.h"
-#include "pcx.h"
#include "network.h"
#include "netserv.h"
+#include "anim.h"
+#include "config.h"
-struct PictureFileInfo
-{
- char *picture_filename;
- boolean picture_with_mask;
-};
+#include "conf_e2g.c" // include auto-generated data structure definitions
+#include "conf_esg.c" // include auto-generated data structure definitions
+#include "conf_e2s.c" // include auto-generated data structure definitions
+#include "conf_fnt.c" // include auto-generated data structure definitions
+#include "conf_g2s.c" // include auto-generated data structure definitions
+#include "conf_g2m.c" // include auto-generated data structure definitions
+#include "conf_act.c" // include auto-generated data structure definitions
-struct IconFileInfo
-{
- char *picture_filename;
- char *picturemask_filename;
-};
-static int sound_process_id = 0;
+#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
+#define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
-static void InitLevelAndPlayerInfo(void);
-static void InitNetworkServer(void);
-static void InitDisplay(void);
-static void InitSound(void);
-static void InitSoundServer(void);
-static void InitWindow(int, char **);
-static void InitGfx(void);
-static void LoadGfx(int, struct PictureFileInfo *);
-static void InitElementProperties(void);
-void OpenAll(int argc, char *argv[])
+static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
+static struct GraphicInfo anim_initial;
+
+static int copy_properties[][5] =
{
- if (options.serveronly)
{
- NetworkServer(options.server_port, options.serveronly);
-
- /* never reached */
- exit(0);
+ EL_BUG,
+ EL_BUG_LEFT, EL_BUG_RIGHT,
+ EL_BUG_UP, EL_BUG_DOWN
+ },
+ {
+ EL_SPACESHIP,
+ EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
+ },
+ {
+ EL_BD_BUTTERFLY,
+ EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
+ },
+ {
+ EL_BD_FIREFLY,
+ EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
+ },
+ {
+ EL_PACMAN,
+ EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
+ EL_PACMAN_UP, EL_PACMAN_DOWN
+ },
+ {
+ EL_YAMYAM,
+ EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
+ EL_YAMYAM_UP, EL_YAMYAM_DOWN
+ },
+ {
+ EL_MOLE,
+ EL_MOLE_LEFT, EL_MOLE_RIGHT,
+ EL_MOLE_UP, EL_MOLE_DOWN
+ },
+ {
+ EL_SPRING,
+ EL_SPRING_LEFT, EL_SPRING_RIGHT,
+ EL_SPRING_LEFT, EL_SPRING_RIGHT, // (to match array size)
+ },
+ {
+ -1,
+ -1, -1, -1, -1
}
+};
- InitLevelAndPlayerInfo();
- InitCounter();
- InitSound();
- InitSoundServer();
- InitJoysticks();
- InitRND(NEW_RANDOMIZE);
- InitLevelEditorGadgets();
+// forward declaration for internal use
+static int get_graphic_parameter_value(char *, char *, int);
- signal(SIGINT, CloseAllAndExit);
- signal(SIGTERM, CloseAllAndExit);
- InitDisplay();
- InitWindow(argc, argv);
+static void DrawInitAnim(void)
+{
+ struct GraphicInfo *graphic_info_last = graphic_info;
+ int graphic = 0;
+ static unsigned int action_delay = 0;
+ unsigned int action_delay_value = GameFrameDelay;
+ int sync_frame = FrameCounter;
+ int x, y;
- XMapWindow(display, window);
- XFlush(display);
+ // prevent OS (Windows) from complaining about program not responding
+ CheckQuitEvent();
- InitGfx();
- InitElementProperties();
+ if (game_status != GAME_MODE_LOADING)
+ return;
- DrawMainMenu();
+ if (anim_initial.bitmap == NULL || window == NULL)
+ return;
- InitNetworkServer();
-}
+ if (!DelayReached(&action_delay, action_delay_value))
+ return;
-void InitLevelAndPlayerInfo()
-{
- int i;
+ if (init_last.busy.x == -1)
+ init_last.busy.x = WIN_XSIZE / 2;
+ if (init_last.busy.y == -1)
+ init_last.busy.y = WIN_YSIZE / 2;
- /* choose default local player */
- local_player = &stored_player[0];
+ x = ALIGNED_TEXT_XPOS(&init_last.busy);
+ y = ALIGNED_TEXT_YPOS(&init_last.busy);
+
+ graphic_info = &anim_initial; // graphic == 0 => anim_initial
- for (i=0; i<MAX_PLAYERS; i++)
+ if (sync_frame % anim_initial.anim_delay == 0)
{
- stored_player[i].joystick_fd = -1; /* joystick device closed */
- stored_player[i].connected = FALSE;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, window, src_x, src_y, width, height, x, y);
}
- local_player->connected = TRUE;
+ graphic_info = graphic_info_last;
- LoadLevelInfo(); /* global level info */
- LoadSetup(); /* global setup info */
- LoadLevelSetup(); /* info about last played level */
+ FrameCounter++;
}
-void InitNetworkServer()
+static void DrawProgramInfo(void)
{
-#ifndef MSDOS
- int nr_wanted;
-#endif
+ int font1_nr = FC_YELLOW;
+ int font2_nr = FC_RED;
+ int font2_height = getFontHeight(font2_nr);
+ int ypos1 = 20;
+ int ypos2 = 50;
+ int ypos3 = WIN_YSIZE - 20 - font2_height;
+
+ DrawInitText(getProgramInitString(), ypos1, font1_nr);
+ DrawInitText(setup.internal.program_copyright, ypos2, font2_nr);
+ DrawInitText(setup.internal.program_website, ypos3, font2_nr);
+}
- if (!options.network)
- return;
+static void FreeGadgets(void)
+{
+ FreeLevelEditorGadgets();
+ FreeGameButtons();
+ FreeTapeButtons();
+ FreeToolButtons();
+ FreeScreenGadgets();
+}
+
+void InitGadgets(void)
+{
+ static boolean gadgets_initialized = FALSE;
-#ifndef MSDOS
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+ if (gadgets_initialized)
+ FreeGadgets();
- if (!ConnectToServer(options.server_host, options.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
+ CreateLevelEditorGadgets();
+ CreateGameButtons();
+ CreateTapeButtons();
+ CreateToolButtons();
+ CreateScreenGadgets();
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
+ InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
- if (nr_wanted)
- SendToServer_NrWanted(nr_wanted);
-#endif
+ gadgets_initialized = TRUE;
}
-void InitSound()
+static void InitElementSmallImagesScaledUp(int graphic)
{
- int i;
+ struct GraphicInfo *g = &graphic_info[graphic];
- if (sound_status == SOUND_OFF)
- return;
+ // create small and game tile sized bitmaps (and scale up, if needed)
+ CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
+}
-#ifndef MSDOS
- if (access(sound_device_name, W_OK) != 0)
- {
- Error(ERR_WARN, "cannot access sound device - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
+static void InitElementSmallImages(void)
+{
+ print_timestamp_init("InitElementSmallImages");
- if ((sound_device = open(sound_device_name,O_WRONLY))<0)
+ static int special_graphics[] =
{
- Error(ERR_WARN, "cannot open sound device - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
+ IMG_FLAMES_1_LEFT,
+ IMG_FLAMES_2_LEFT,
+ IMG_FLAMES_3_LEFT,
+ IMG_FLAMES_1_RIGHT,
+ IMG_FLAMES_2_RIGHT,
+ IMG_FLAMES_3_RIGHT,
+ IMG_FLAMES_1_UP,
+ IMG_FLAMES_2_UP,
+ IMG_FLAMES_3_UP,
+ IMG_FLAMES_1_DOWN,
+ IMG_FLAMES_2_DOWN,
+ IMG_FLAMES_3_DOWN,
+ IMG_EDITOR_ELEMENT_BORDER,
+ IMG_EDITOR_ELEMENT_BORDER_INPUT,
+ IMG_EDITOR_CASCADE_LIST,
+ IMG_EDITOR_CASCADE_LIST_ACTIVE,
+ -1
+ };
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i;
- close(sound_device);
- sound_status = SOUND_AVAILABLE;
+ print_timestamp_time("getImageListPropertyMapping/Size");
-#ifdef VOXWARE
- sound_loops_allowed = TRUE;
+ print_timestamp_init("InitElementSmallImagesScaledUp (1)");
+ // initialize normal element images from static configuration
+ for (i = 0; element_to_graphic[i].element > -1; i++)
+ InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
+ print_timestamp_done("InitElementSmallImagesScaledUp (1)");
- /*
- setup.sound_loops_on = TRUE;
- */
+ // initialize special element images from static configuration
+ for (i = 0; element_to_special_graphic[i].element > -1; i++)
+ InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
+ print_timestamp_time("InitElementSmallImagesScaledUp (2)");
-#endif
-#else /* MSDOS */
- sound_loops_allowed = TRUE;
+ // initialize element images from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ if (property_mapping[i].base_index < MAX_NUM_ELEMENTS)
+ InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
+ print_timestamp_time("InitElementSmallImagesScaledUp (3)");
- /*
- setup.sound_loops_on = TRUE;
- */
+ // initialize special non-element images from above list
+ for (i = 0; special_graphics[i] > -1; i++)
+ InitElementSmallImagesScaledUp(special_graphics[i]);
+ print_timestamp_time("InitElementSmallImagesScaledUp (4)");
-#endif /* MSDOS */
+ print_timestamp_done("InitElementSmallImages");
+}
- for(i=0; i<NUM_SOUNDS; i++)
- {
-#ifdef MSDOS
- sprintf(sound_name[i], "%d", i + 1);
-#endif
+static void InitScaledImagesScaledUp(int graphic)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
- Sound[i].name = sound_name[i];
- if (!LoadSound(&Sound[i]))
- {
- sound_status = SOUND_OFF;
- return;
- }
- }
+ ScaleImage(graphic, g->scale_up_factor);
}
-void InitSoundServer()
+static void InitScaledImages(void)
{
- if (sound_status == SOUND_OFF)
- return;
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i;
+
+ // scale normal images from static configuration, if not already scaled
+ for (i = 0; i < NUM_IMAGE_FILES; i++)
+ InitScaledImagesScaledUp(i);
+
+ // scale images from dynamic configuration, if not already scaled
+ for (i = 0; i < num_property_mappings; i++)
+ InitScaledImagesScaledUp(property_mapping[i].artwork_index);
+}
-#ifndef MSDOS
+static void InitBitmapPointers(void)
+{
+ int num_images = getImageListSize();
+ int i;
+
+ // standard size bitmap may have changed -- update default bitmap pointer
+ for (i = 0; i < num_images; i++)
+ if (graphic_info[i].bitmaps)
+ graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
+}
- if (pipe(sound_pipe)<0)
+void InitImageTextures(void)
+{
+ static int texture_graphics[] =
{
- Error(ERR_WARN, "cannot create pipe - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
+ IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
+ IMG_GFX_GAME_BUTTON_TOUCH_STOP,
+ IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
+ IMG_MENU_BUTTON_TOUCH_BACK,
+ IMG_MENU_BUTTON_TOUCH_NEXT,
+ IMG_MENU_BUTTON_TOUCH_BACK2,
+ IMG_MENU_BUTTON_TOUCH_NEXT2,
+ -1
+ };
+ int i, j, k;
- if ((sound_process_id = fork()) < 0)
- {
- Error(ERR_WARN, "cannot create sound server process - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
+ FreeAllImageTextures();
+
+ for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++)
+ CreateImageTextures(i);
+
+ for (i = 0; i < MAX_NUM_TOONS; i++)
+ CreateImageTextures(IMG_TOON_1 + i);
- if (!sound_process_id) /* we are child */
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
{
- SoundServer();
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ {
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ {
+ int graphic = global_anim_info[i].graphic[j][k];
- /* never reached */
- exit(0);
+ if (graphic == IMG_UNDEFINED)
+ continue;
+
+ CreateImageTextures(graphic);
+ }
+ }
}
- else /* we are parent */
- close(sound_pipe[0]); /* no reading from pipe needed */
-#else /* MSDOS */
+ for (i = 0; texture_graphics[i] > -1; i++)
+ CreateImageTextures(texture_graphics[i]);
+}
+
+static int getFontBitmapID(int font_nr)
+{
+ int special = -1;
+
+ // (special case: do not use special font for GAME_MODE_LOADING)
+ if (game_status >= GAME_MODE_TITLE_INITIAL &&
+ game_status <= GAME_MODE_PSEUDO_PREVIEW)
+ special = game_status;
+ else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
+ special = GFX_SPECIAL_ARG_MAIN;
+ else if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ special = GFX_SPECIAL_ARG_NAMES;
+
+ if (special != -1)
+ return font_info[font_nr].special_bitmap_id[special];
+ else
+ return font_nr;
+}
+
+static int getFontFromToken(char *token)
+{
+ char *value = getHashEntry(font_token_hash, token);
- SoundServer();
+ if (value != NULL)
+ return atoi(value);
-#endif /* MSDOS */
+ // if font not found, use reliable default value
+ return FONT_INITIAL_1;
}
-void InitJoysticks()
+static void InitFontGraphicInfo(void)
{
- int i;
+ static struct FontBitmapInfo *font_bitmap_info = NULL;
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int num_font_bitmaps = NUM_FONTS;
+ int i, j;
+
+ if (graphic_info == NULL) // still at startup phase
+ {
+ InitFontInfo(font_initial, NUM_INITIAL_FONTS,
+ getFontBitmapID, getFontFromToken);
- if (global_joystick_status == JOYSTICK_OFF)
return;
+ }
+
+ // ---------- initialize font graphic definitions ----------
+
+ // always start with reliable default values (normal font graphics)
+ for (i = 0; i < NUM_FONTS; i++)
+ font_info[i].graphic = IMG_FONT_INITIAL_1;
+
+ // initialize normal font/graphic mapping from static configuration
+ for (i = 0; font_to_graphic[i].font_nr > -1; i++)
+ {
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
- joystick_status = JOYSTICK_OFF;
+ if (special != -1)
+ continue;
+
+ font_info[font_nr].graphic = graphic;
+ }
+
+ // always start with reliable default values (special font graphics)
+ for (i = 0; i < NUM_FONTS; i++)
+ {
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ {
+ font_info[i].special_graphic[j] = font_info[i].graphic;
+ font_info[i].special_bitmap_id[j] = i;
+ }
+ }
-#ifndef MSDOS
- for (i=0; i<MAX_PLAYERS; i++)
+ // initialize special font/graphic mapping from static configuration
+ for (i = 0; font_to_graphic[i].font_nr > -1; i++)
{
- char *device_name = setup.input[i].joy.device_name;
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
+ int base_graphic = font2baseimg(font_nr);
- /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
- if (stored_player[i].joystick_fd != -1)
+ if (IS_SPECIAL_GFX_ARG(special))
{
- close(stored_player[i].joystick_fd);
- stored_player[i].joystick_fd = -1;
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+ boolean special_cloned = (graphic_info[graphic].clone_from != -1);
+
+ /* if the base font ("font.title_1", for example) has been redefined,
+ but not the special font ("font.title_1.LEVELS", for example), do not
+ use an existing (in this case considered obsolete) special font
+ anymore, but use the automatically determined default font */
+ /* special case: cloned special fonts must be explicitly redefined,
+ but are not automatically redefined by redefining base font */
+ if (base_redefined && !special_redefined && !special_cloned)
+ continue;
+
+ font_info[font_nr].special_graphic[special] = graphic;
+ font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
+ num_font_bitmaps++;
}
+ }
+
+ // initialize special font/graphic mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
- if (!setup.input[i].use_joystick)
+ if (font_nr < 0 || font_nr >= NUM_FONTS)
continue;
- if (access(device_name, R_OK) != 0)
+ if (IS_SPECIAL_GFX_ARG(special))
{
- Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
- continue;
+ font_info[font_nr].special_graphic[special] = graphic;
+ font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
+ num_font_bitmaps++;
}
+ }
+
+ /* correct special font/graphic mapping for cloned fonts for downwards
+ compatibility of PREVIEW fonts -- this is only needed for implicit
+ redefinition of special font by redefined base font, and only if other
+ fonts are cloned from this special font (like in the "Zelda" level set) */
+ for (i = 0; font_to_graphic[i].font_nr > -1; i++)
+ {
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
- if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
+ if (IS_SPECIAL_GFX_ARG(special))
{
- Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
- continue;
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+ boolean special_cloned = (graphic_info[graphic].clone_from != -1);
+
+ if (special_cloned && !special_redefined)
+ {
+ int j;
+
+ for (j = 0; font_to_graphic[j].font_nr > -1; j++)
+ {
+ int font_nr2 = font_to_graphic[j].font_nr;
+ int special2 = font_to_graphic[j].special;
+ int graphic2 = font_to_graphic[j].graphic;
+
+ if (IS_SPECIAL_GFX_ARG(special2) &&
+ graphic2 == graphic_info[graphic].clone_from)
+ {
+ font_info[font_nr].special_graphic[special] =
+ font_info[font_nr2].special_graphic[special2];
+ font_info[font_nr].special_bitmap_id[special] =
+ font_info[font_nr2].special_bitmap_id[special2];
+ }
+ }
+ }
}
+ }
- joystick_status = JOYSTICK_AVAILABLE;
+ // reset non-redefined ".active" font graphics if normal font is redefined
+ // (this different treatment is needed because normal and active fonts are
+ // independently defined ("active" is not a property of font definitions!)
+ for (i = 0; i < NUM_FONTS; i++)
+ {
+ int font_nr_base = i;
+ int font_nr_active = FONT_ACTIVE(font_nr_base);
+
+ // check only those fonts with exist as normal and ".active" variant
+ if (font_nr_base != font_nr_active)
+ {
+ int base_graphic = font_info[font_nr_base].graphic;
+ int active_graphic = font_info[font_nr_active].graphic;
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean active_redefined =
+ getImageListEntryFromImageID(active_graphic)->redefined;
+
+ /* if the base font ("font.menu_1", for example) has been redefined,
+ but not the active font ("font.menu_1.active", for example), do not
+ use an existing (in this case considered obsolete) active font
+ anymore, but use the automatically determined default font */
+ if (base_redefined && !active_redefined)
+ font_info[font_nr_active].graphic = base_graphic;
+
+ // now also check each "special" font (which may be the same as above)
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ {
+ int base_graphic = font_info[font_nr_base].special_graphic[j];
+ int active_graphic = font_info[font_nr_active].special_graphic[j];
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean active_redefined =
+ getImageListEntryFromImageID(active_graphic)->redefined;
+
+ // same as above, but check special graphic definitions, for example:
+ // redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN"
+ if (base_redefined && !active_redefined)
+ {
+ font_info[font_nr_active].special_graphic[j] =
+ font_info[font_nr_base].special_graphic[j];
+ font_info[font_nr_active].special_bitmap_id[j] =
+ font_info[font_nr_base].special_bitmap_id[j];
+ }
+ }
+ }
}
-#else /* MSDOS */
+ // ---------- initialize font bitmap array ----------
- /* try to access two joysticks; if that fails, try to access just one */
- if (install_joystick(JOY_TYPE_2PADS) == 0 ||
- install_joystick(JOY_TYPE_AUTODETECT) == 0)
- joystick_status = JOYSTICK_AVAILABLE;
+ if (font_bitmap_info != NULL)
+ FreeFontInfo(font_bitmap_info);
- /*
- load_joystick_data(JOYSTICK_FILENAME);
- */
+ font_bitmap_info =
+ checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
- for (i=0; i<MAX_PLAYERS; i++)
+ // ---------- initialize font bitmap definitions ----------
+
+ for (i = 0; i < NUM_FONTS; i++)
{
- char *device_name = setup.input[i].joy.device_name;
- int joystick_nr = getJoystickNrFromDeviceName(device_name);
+ if (i < NUM_INITIAL_FONTS)
+ {
+ font_bitmap_info[i] = font_initial[i];
+ continue;
+ }
+
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ {
+ int font_bitmap_id = font_info[i].special_bitmap_id[j];
+ int graphic = font_info[i].special_graphic[j];
- if (joystick_nr >= num_joysticks)
- joystick_nr = -1;
+ // set 'graphic_info' for font entries, if uninitialized (guessed)
+ if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
+ {
+ graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
+ graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
+ }
- /* misuse joystick file descriptor variable to store joystick number */
- stored_player[i].joystick_fd = joystick_nr;
+ // copy font relevant information from graphics information
+ font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
+ font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
+ font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
+ font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
+ font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
+
+ font_bitmap_info[font_bitmap_id].offset_x =
+ graphic_info[graphic].offset_x;
+ font_bitmap_info[font_bitmap_id].offset_y =
+ graphic_info[graphic].offset_y;
+
+ font_bitmap_info[font_bitmap_id].draw_xoffset =
+ graphic_info[graphic].draw_xoffset;
+ font_bitmap_info[font_bitmap_id].draw_yoffset =
+ graphic_info[graphic].draw_yoffset;
+
+ font_bitmap_info[font_bitmap_id].num_chars =
+ graphic_info[graphic].anim_frames;
+ font_bitmap_info[font_bitmap_id].num_chars_per_line =
+ graphic_info[graphic].anim_frames_per_line;
+ }
}
-#endif
+
+ InitFontInfo(font_bitmap_info, num_font_bitmaps,
+ getFontBitmapID, getFontFromToken);
}
-void InitDisplay()
+static void InitGlobalAnimGraphicInfo(void)
{
-#ifndef MSDOS
- XVisualInfo vinfo_template, *vinfo;
- int num_visuals;
-#endif
- unsigned int depth;
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i, j, k;
- /* connect to X server */
- if (!(display = XOpenDisplay(options.display_name)))
- Error(ERR_EXIT, "cannot connect to X server %s",
- XDisplayName(options.display_name));
+ if (graphic_info == NULL) // still at startup phase
+ return;
- screen = DefaultScreen(display);
- visual = DefaultVisual(display, screen);
- depth = DefaultDepth(display, screen);
- cmap = DefaultColormap(display, screen);
+ // always start with reliable default values (no global animations)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].graphic[j][k] = IMG_UNDEFINED;
-#ifndef MSDOS
- /* look for good enough visual */
- vinfo_template.screen = screen;
- vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor);
- vinfo_template.depth = depth;
- if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask |
- VisualDepthMask, &vinfo_template, &num_visuals)))
+ // initialize global animation definitions from static configuration
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
{
- visual = vinfo->visual;
- XFree((void *)vinfo);
- }
+ int j = GLOBAL_ANIM_ID_PART_BASE;
+ int k = GFX_SPECIAL_ARG_DEFAULT;
- /* got appropriate visual? */
- if (depth < 8)
- {
- printf("Sorry, displays with less than 8 bits per pixel not supported.\n");
- exit(-1);
+ global_anim_info[i].graphic[j][k] = IMG_GFX_GLOBAL_ANIM_1 + i;
}
- else if ((depth ==8 && visual->class != PseudoColor) ||
- (depth > 8 && visual->class != TrueColor &&
- visual->class != DirectColor))
+
+ // initialize global animation definitions from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
{
- printf("Sorry, cannot get appropriate visual.\n");
- exit(-1);
+ int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
+
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ // set animation part to base part, if not specified
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ // set animation screen to default, if not specified
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].graphic[part_nr][special] = graphic;
+
+ // fix default value for ".draw_masked" (for backward compatibility)
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
+ char **parameter_raw = image->parameter;
+ int p = GFX_ARG_DRAW_MASKED;
+ int draw_masked = get_graphic_parameter_value(parameter_raw[p],
+ image_config_suffix[p].token,
+ image_config_suffix[p].type);
+
+ // if ".draw_masked" parameter is undefined, use default value "TRUE"
+ if (draw_masked == ARG_UNDEFINED_VALUE)
+ g->draw_masked = TRUE;
}
-#endif
-}
-void InitWindow(int argc, char *argv[])
-{
- unsigned int border_width = 4;
- XGCValues gc_values;
- unsigned long gc_valuemask;
-#ifndef MSDOS
- XTextProperty windowName, iconName;
- Pixmap icon_pixmap, iconmask_pixmap;
- unsigned int icon_width, icon_height;
- int icon_hot_x, icon_hot_y;
- char icon_filename[256];
- XSizeHints size_hints;
- XWMHints wm_hints;
- XClassHint class_hints;
- char *window_name = WINDOWTITLE_STRING;
- char *icon_name = WINDOWTITLE_STRING;
- long window_event_mask;
- Atom proto_atom = None, delete_atom = None;
+#if 0
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED &&
+ graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL)
+ Debug("init:InitGlobalAnimGraphicInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].graphic[j][k]);
#endif
- int screen_width, screen_height;
- int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS;
- unsigned long pen_fg = WhitePixel(display,screen);
- unsigned long pen_bg = BlackPixel(display,screen);
- const int width = WIN_XSIZE, height = WIN_YSIZE;
+}
-#ifndef MSDOS
- static struct IconFileInfo icon_pic =
+static void InitGlobalAnimSoundInfo(void)
+{
+ struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+ int num_property_mappings = getSoundListPropertyMappingSize();
+ int i, j, k;
+
+ // always start with reliable default values (no global animation sounds)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].sound[j][k] = SND_UNDEFINED;
+
+ // initialize global animation sound definitions from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
{
- "rocks_icon.xbm",
- "rocks_iconmask.xbm"
- };
-#endif
+ int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext3_index;
+ int sound = property_mapping[i].artwork_index;
- screen_width = XDisplayWidth(display, screen);
- screen_height = XDisplayHeight(display, screen);
-
- win_xpos = (screen_width - width) / 2;
- win_ypos = (screen_height - height) / 2;
-
- window = XCreateSimpleWindow(display, RootWindow(display, screen),
- win_xpos, win_ypos, width, height, border_width,
- pen_fg, pen_bg);
-
-#ifndef MSDOS
- proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE);
- delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE);
- if ((proto_atom != None) && (delete_atom != None))
- XChangeProperty(display, window, proto_atom, XA_ATOM, 32,
- PropModePrepend, (unsigned char *) &delete_atom, 1);
-
- sprintf(icon_filename, "%s/%s/%s",
- options.base_directory, GRAPHICS_DIRECTORY,
- icon_pic.picture_filename);
- XReadBitmapFile(display,window,icon_filename,
- &icon_width,&icon_height,
- &icon_pixmap,&icon_hot_x,&icon_hot_y);
- if (!icon_pixmap)
- Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
-
- sprintf(icon_filename, "%s/%s/%s",
- options.base_directory, GRAPHICS_DIRECTORY,
- icon_pic.picturemask_filename);
- XReadBitmapFile(display,window,icon_filename,
- &icon_width,&icon_height,
- &iconmask_pixmap,&icon_hot_x,&icon_hot_y);
- if (!iconmask_pixmap)
- Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
-
- size_hints.width = size_hints.min_width = size_hints.max_width = width;
- size_hints.height = size_hints.min_height = size_hints.max_height = height;
- size_hints.flags = PSize | PMinSize | PMaxSize;
-
- if (win_xpos || win_ypos)
- {
- size_hints.x = win_xpos;
- size_hints.y = win_ypos;
- size_hints.flags |= PPosition;
- }
-
- if (!XStringListToTextProperty(&window_name, 1, &windowName))
- Error(ERR_EXIT, "structure allocation for windowName failed");
-
- if (!XStringListToTextProperty(&icon_name, 1, &iconName))
- Error(ERR_EXIT, "structure allocation for iconName failed");
-
- wm_hints.initial_state = NormalState;
- wm_hints.input = True;
- wm_hints.icon_pixmap = icon_pixmap;
- wm_hints.icon_mask = iconmask_pixmap;
- wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint;
-
- class_hints.res_name = program_name;
- class_hints.res_class = "Rocks'n'Diamonds";
-
- XSetWMProperties(display, window, &windowName, &iconName,
- argv, argc, &size_hints, &wm_hints,
- &class_hints);
-
- XFree(windowName.value);
- XFree(iconName.value);
-
- /* Select event types wanted */
- window_event_mask =
- ExposureMask | StructureNotifyMask | FocusChangeMask |
- ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
- PointerMotionHintMask | KeyPressMask | KeyReleaseMask;
-
- XSelectInput(display, window, window_event_mask);
-#endif
+ // sound uses control definition; map it to position of graphic (artwork)
+ anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
- /* create GC for drawing with window depth */
- gc_values.graphics_exposures = False;
- gc_values.foreground = pen_bg;
- gc_values.background = pen_bg;
- gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground;
- gc = XCreateGC(display, window, gc_valuemask, &gc_values);
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ // set animation part to base part, if not specified
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ // set animation screen to default, if not specified
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].sound[part_nr][special] = sound;
+ }
+
+#if 0
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].sound[j][k] != SND_UNDEFINED)
+ Debug("init:InitGlobalAnimSoundInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].sound[j][k]);
+#endif
}
-void DrawInitText(char *text, int ypos, int color)
+static void InitGlobalAnimMusicInfo(void)
{
- if (display && window && pix[PIX_SMALLFONT])
+ struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
+ int num_property_mappings = getMusicListPropertyMappingSize();
+ int i, j, k;
+
+ // always start with reliable default values (no global animation music)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].music[j][k] = MUS_UNDEFINED;
+
+ // initialize global animation music definitions from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
{
- XFillRectangle(display,window,gc,0,ypos, WIN_XSIZE,FONT2_YSIZE);
- DrawTextExt(window,gc,(WIN_XSIZE-strlen(text)*FONT2_XSIZE)/2,
- ypos,text,FS_SMALL,color);
- XFlush(display);
+ int anim_nr = property_mapping[i].base_index - NUM_MUSIC_PREFIXES;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext2_index;
+ int music = property_mapping[i].artwork_index;
+
+ // music uses control definition; map it to position of graphic (artwork)
+ anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
+
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ // set animation part to base part, if not specified
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ // set animation screen to default, if not specified
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].music[part_nr][special] = music;
}
+
+#if 0
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].music[j][k] != MUS_UNDEFINED)
+ Debug("init:InitGlobalAnimMusicInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].music[j][k]);
+#endif
}
-void InitGfx()
+static void InitElementGraphicInfo(void)
{
- int i,j;
- GC copy_clipmask_gc;
- XGCValues clip_gc_values;
- unsigned long clip_gc_valuemask;
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i, act, dir;
-#ifdef MSDOS
- static struct PictureFileInfo pic[NUM_PICTURES] =
- {
- { "Screen", TRUE },
- { "Door", TRUE },
- { "Heroes", TRUE },
- { "Toons", TRUE },
- { "More", TRUE },
- { "Font", FALSE },
- { "Font2", FALSE }
- };
-#else
- static struct PictureFileInfo pic[NUM_PICTURES] =
- {
- { "RocksScreen", TRUE },
- { "RocksDoor", TRUE },
- { "RocksHeroes", TRUE },
- { "RocksToons", TRUE },
- { "RocksMore", TRUE },
- { "RocksFont", FALSE },
- { "RocksFont2", FALSE }
- };
-#endif
+ if (graphic_info == NULL) // still at startup phase
+ return;
- static struct
+ // set values to -1 to identify later as "uninitialized" values
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- int start;
- int count;
- }
- tile_needs_clipping[] =
- {
- { GFX_SPIELER1_UP, 4 },
- { GFX_SPIELER1_DOWN, 4 },
- { GFX_SPIELER1_LEFT, 4 },
- { GFX_SPIELER1_RIGHT, 4 },
- { GFX_SPIELER1_PUSH_LEFT, 4 },
- { GFX_SPIELER1_PUSH_RIGHT, 4 },
- { GFX_SPIELER2_UP, 4 },
- { GFX_SPIELER2_DOWN, 4 },
- { GFX_SPIELER2_LEFT, 4 },
- { GFX_SPIELER2_RIGHT, 4 },
- { GFX_SPIELER2_PUSH_LEFT, 4 },
- { GFX_SPIELER2_PUSH_RIGHT, 4 },
- { GFX_SPIELER3_UP, 4 },
- { GFX_SPIELER3_DOWN, 4 },
- { GFX_SPIELER3_LEFT, 4 },
- { GFX_SPIELER3_RIGHT, 4 },
- { GFX_SPIELER3_PUSH_LEFT, 4 },
- { GFX_SPIELER3_PUSH_RIGHT, 4 },
- { GFX_SPIELER4_UP, 4 },
- { GFX_SPIELER4_DOWN, 4 },
- { GFX_SPIELER4_LEFT, 4 },
- { GFX_SPIELER4_RIGHT, 4 },
- { GFX_SPIELER4_PUSH_LEFT, 4 },
- { GFX_SPIELER4_PUSH_RIGHT, 4 },
- { GFX_GEBLUBBER, 4 },
- { GFX_DYNAMIT, 7 },
- { GFX_DYNABOMB, 4 },
- { GFX_EXPLOSION, 8 },
- { GFX_SOKOBAN_OBJEKT, 1 },
- { GFX_FUNKELN_BLAU, 3 },
- { GFX_FUNKELN_WEISS, 3 },
- { -1, 0 }
- };
-
-#if DEBUG_TIMING
- debug_print_timestamp(0, NULL); /* initialize timestamp function */
-#endif
-
- LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]);
- DrawInitText(WINDOWTITLE_STRING,20,FC_YELLOW);
- DrawInitText(COPYRIGHT_STRING,50,FC_RED);
-#ifdef MSDOS
- DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE);
- rest(200);
-#endif /* MSDOS */
- DrawInitText("Loading graphics:",120,FC_GREEN);
-
- for(i=0; i<NUM_PICTURES; i++)
- if (i != PIX_SMALLFONT)
- LoadGfx(i,&pic[i]);
-
-#if DEBUG_TIMING
- debug_print_timestamp(0, "SUMMARY LOADING ALL GRAPHICS:");
-#endif
-
- pix[PIX_DB_BACK] = XCreatePixmap(display, window,
- WIN_XSIZE,WIN_YSIZE,
- XDefaultDepth(display,screen));
- pix[PIX_DB_DOOR] = XCreatePixmap(display, window,
- 3*DXSIZE,DYSIZE+VYSIZE,
- XDefaultDepth(display,screen));
- pix[PIX_DB_FIELD] = XCreatePixmap(display, window,
- FXSIZE,FYSIZE,
- XDefaultDepth(display,screen));
-
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc =
- XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values);
-
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- tile_clip_gc =
- XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
-
- /* initialize pixmap array to Pixmap 'None' */
- for(i=0; i<NUM_TILES; i++)
- tile_clipmask[i] = None;
-
- /* create only those clipping Pixmaps we really need */
- for(i=0; tile_needs_clipping[i].start>=0; i++)
- {
- for(j=0; j<tile_needs_clipping[i].count; j++)
+ for (act = 0; act < NUM_ACTIONS; act++)
{
- int tile = tile_needs_clipping[i].start + j;
- int graphic = tile;
- int src_x, src_y;
- Pixmap src_pixmap;
+ element_info[i].graphic[act] = -1;
+ element_info[i].crumbled[act] = -1;
- if (graphic >= GFX_START_ROCKSSCREEN &&
- graphic <= GFX_END_ROCKSSCREEN)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
- src_pixmap = clipmask[PIX_BACK];
- graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX + (graphic % GFX_PER_LINE) * TILEX;
- src_y = SY + (graphic / GFX_PER_LINE) * TILEY;
+ element_info[i].direction_graphic[act][dir] = -1;
+ element_info[i].direction_crumbled[act][dir] = -1;
}
- else if (graphic >= GFX_START_ROCKSHEROES &&
- graphic <= GFX_END_ROCKSHEROES)
- {
- src_pixmap = clipmask[PIX_HEROES];
- graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE) * TILEX;
- src_y = (graphic / HEROES_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSFONT &&
- graphic <= GFX_END_ROCKSFONT)
- {
- src_pixmap = clipmask[PIX_BIGFONT];
- graphic -= GFX_START_ROCKSFONT;
- src_x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
- src_y = (graphic / FONT_CHARS_PER_LINE) * TILEY +
- FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY;
- }
- else
- break;
-
- tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
-
- XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
- src_x,src_y, TILEX,TILEY, 0,0);
}
}
- if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR])
- Error(ERR_EXIT, "cannot create additional pixmaps");
+ UPDATE_BUSY_STATE();
- for(i=0; i<NUM_PIXMAPS; i++)
+ // initialize normal element/graphic mapping from static configuration
+ for (i = 0; element_to_graphic[i].element > -1; i++)
{
- if (clipmask[i])
+ int element = element_to_graphic[i].element;
+ int action = element_to_graphic[i].action;
+ int direction = element_to_graphic[i].direction;
+ boolean crumbled = element_to_graphic[i].crumbled;
+ int graphic = element_to_graphic[i].graphic;
+ int base_graphic = el2baseimg(element);
+
+ if (graphic_info[graphic].bitmap == NULL)
+ continue;
+
+ if ((action > -1 || direction > -1 || crumbled == TRUE) &&
+ base_graphic != -1)
+ {
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean act_dir_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+
+ /* if the base graphic ("emerald", for example) has been redefined,
+ but not the action graphic ("emerald.falling", for example), do not
+ use an existing (in this case considered obsolete) action graphic
+ anymore, but use the automatically determined default graphic */
+ if (base_redefined && !act_dir_redefined)
+ continue;
+ }
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ if (crumbled)
+ {
+ if (direction > -1)
+ element_info[element].direction_crumbled[action][direction] = graphic;
+ else
+ element_info[element].crumbled[action] = graphic;
+ }
+ else
{
- clip_gc_values.graphics_exposures = False;
- clip_gc_values.clip_mask = clipmask[i];
- clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
- clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
+ if (direction > -1)
+ element_info[element].direction_graphic[action][direction] = graphic;
+ else
+ element_info[element].graphic[action] = graphic;
}
}
- drawto = backbuffer = pix[PIX_DB_BACK];
- fieldbuffer = pix[PIX_DB_FIELD];
- SetDrawtoField(DRAW_BACKBUFFER);
+ // initialize normal element/graphic mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int direction = property_mapping[i].ext2_index;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
+ boolean crumbled = FALSE;
+
+ if (special == GFX_SPECIAL_ARG_CRUMBLED)
+ {
+ special = -1;
+ crumbled = TRUE;
+ }
- XCopyArea(display,pix[PIX_BACK],backbuffer,gc,
- 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
- XFillRectangle(display,pix[PIX_DB_BACK],gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
- XFillRectangle(display,pix[PIX_DB_DOOR],gc,
- 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
+ if (graphic_info[graphic].bitmap == NULL)
+ continue;
- for(i=0; i<MAX_BUF_XSIZE; i++)
- for(j=0; j<MAX_BUF_YSIZE; j++)
- redraw[i][j] = 0;
- redraw_tiles = 0;
- redraw_mask = REDRAW_ALL;
-}
+ if (element >= MAX_NUM_ELEMENTS || special != -1)
+ continue;
-void LoadGfx(int pos, struct PictureFileInfo *pic)
-{
- char basefilename[256];
- char filename[256];
+ if (action < 0)
+ action = ACTION_DEFAULT;
-#ifdef USE_XPM_LIBRARY
- int xpm_err, xbm_err;
- unsigned int width,height;
- int hot_x,hot_y;
- Pixmap shapemask;
- char *picture_ext = ".xpm";
- char *picturemask_ext = "Mask.xbm";
-#else
- int pcx_err;
- char *picture_ext = ".pcx";
-#endif
+ if (crumbled)
+ {
+ if (direction < 0)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ element_info[element].direction_crumbled[action][dir] = -1;
+
+ if (direction > -1)
+ element_info[element].direction_crumbled[action][direction] = graphic;
+ else
+ element_info[element].crumbled[action] = graphic;
+ }
+ else
+ {
+ if (direction < 0)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ element_info[element].direction_graphic[action][dir] = -1;
+
+ if (direction > -1)
+ element_info[element].direction_graphic[action][direction] = graphic;
+ else
+ element_info[element].graphic[action] = graphic;
+ }
+ }
- /* Grafik laden */
- if (pic->picture_filename)
+ // now copy all graphics that are defined to be cloned from other graphics
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
- DrawInitText(basefilename, 150, FC_YELLOW);
- sprintf(filename, "%s/%s/%s",
- options.base_directory, GRAPHICS_DIRECTORY, basefilename);
+ int graphic = element_info[i].graphic[ACTION_DEFAULT];
+ int crumbled_like, diggable_like;
-#ifdef MSDOS
- rest(100);
-#endif /* MSDOS */
+ if (graphic == -1)
+ continue;
-#if DEBUG_TIMING
- debug_print_timestamp(1, NULL); /* initialize timestamp function */
-#endif
+ crumbled_like = graphic_info[graphic].crumbled_like;
+ diggable_like = graphic_info[graphic].diggable_like;
-#ifdef USE_XPM_LIBRARY
+ if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
+ {
+ for (act = 0; act < NUM_ACTIONS; act++)
+ element_info[i].crumbled[act] =
+ element_info[crumbled_like].crumbled[act];
+ for (act = 0; act < NUM_ACTIONS; act++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ element_info[i].direction_crumbled[act][dir] =
+ element_info[crumbled_like].direction_crumbled[act][dir];
+ }
- xpm_att[pos].valuemask = XpmCloseness;
- xpm_att[pos].closeness = 20000;
- xpm_err = XpmReadFileToPixmap(display,window,filename,
- &pix[pos],&shapemask,&xpm_att[pos]);
- switch(xpm_err)
+ if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
{
- case XpmOpenFailed:
- Error(ERR_EXIT, "cannot open XPM file '%s'", filename);
- case XpmFileInvalid:
- Error(ERR_EXIT, "invalid XPM file '%s'", filename);
- case XpmNoMemory:
- Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename);
- case XpmColorFailed:
- Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename);
- default:
- break;
+ element_info[i].graphic[ACTION_DIGGING] =
+ element_info[diggable_like].graphic[ACTION_DIGGING];
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ element_info[i].direction_graphic[ACTION_DIGGING][dir] =
+ element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
}
+ }
-#if DEBUG_TIMING
- printf("LOADING XPM FILE %s:", filename);
- debug_print_timestamp(1, "");
-#endif
+ // set hardcoded definitions for some runtime elements without graphic
+ element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
-#else /* !USE_XPM_LIBRARY */
+ // set hardcoded definitions for some internal elements without graphic
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ if (IS_EDITOR_CASCADE_INACTIVE(i))
+ element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
+ else if (IS_EDITOR_CASCADE_ACTIVE(i))
+ element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
+ }
- pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
- &pix[pos], &clipmask[pos]);
- switch(pcx_err)
+ // now set all undefined/invalid graphics to -1 to set to default after it
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ for (act = 0; act < NUM_ACTIONS; act++)
{
- case PCX_Success:
- break;
- case PCX_OpenFailed:
- Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
- case PCX_ReadFailed:
- Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
- case PCX_FileInvalid:
- Error(ERR_EXIT, "invalid PCX file '%s'", filename);
- case PCX_NoMemory:
- Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
- case PCX_ColorFailed:
- Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
- default:
- break;
- }
+ int graphic;
-#if DEBUG_TIMING
- printf("SUMMARY LOADING PCX FILE %s:", filename);
- debug_print_timestamp(1, "");
-#endif
+ graphic = element_info[i].graphic[act];
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+ element_info[i].graphic[act] = -1;
+
+ graphic = element_info[i].crumbled[act];
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+ element_info[i].crumbled[act] = -1;
+
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ {
+ graphic = element_info[i].direction_graphic[act][dir];
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+ element_info[i].direction_graphic[act][dir] = -1;
+
+ graphic = element_info[i].direction_crumbled[act][dir];
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+ element_info[i].direction_crumbled[act][dir] = -1;
+ }
+ }
+ }
-#endif /* !USE_XPM_LIBRARY */
+ UPDATE_BUSY_STATE();
- if (!pix[pos])
- Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
+ // adjust graphics with 2nd tile for movement according to direction
+ // (do this before correcting '-1' values to minimize calculations)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ for (act = 0; act < NUM_ACTIONS; act++)
+ {
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ {
+ int graphic = element_info[i].direction_graphic[act][dir];
+ int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
+
+ if (act == ACTION_FALLING) // special case
+ graphic = element_info[i].graphic[act];
+
+ if (graphic != -1 &&
+ graphic_info[graphic].double_movement &&
+ graphic_info[graphic].swap_double_tiles != 0)
+ {
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int src_x_front = g->src_x;
+ int src_y_front = g->src_y;
+ int src_x_back = g->src_x + g->offset2_x;
+ int src_y_back = g->src_y + g->offset2_y;
+ boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
+ g->offset_y != 0);
+ boolean front_is_left_or_upper = (src_x_front < src_x_back ||
+ src_y_front < src_y_back);
+ boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
+ boolean swap_movement_tiles_autodetected =
+ (!frames_are_ordered_diagonally &&
+ ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
+ (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
+ (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
+ (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
+
+ // swap frontside and backside graphic tile coordinates, if needed
+ if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
+ {
+ // get current (wrong) backside tile coordinates
+ getGraphicSourceXY(graphic, 0, &src_x_back, &src_y_back, TRUE);
+
+ // set frontside tile coordinates to backside tile coordinates
+ g->src_x = src_x_back;
+ g->src_y = src_y_back;
+
+ // invert tile offset to point to new backside tile coordinates
+ g->offset2_x *= -1;
+ g->offset2_y *= -1;
+
+ // do not swap front and backside tiles again after correction
+ g->swap_double_tiles = 0;
+ }
+ }
+ }
+ }
}
- /* zugehörige Maske laden (wenn vorhanden) */
- if (pic->picture_with_mask)
+ UPDATE_BUSY_STATE();
+
+ // now set all '-1' values to element specific default values
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
-#ifdef USE_XPM_LIBRARY
+ int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
+ int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
+ int default_direction_graphic[NUM_DIRECTIONS_FULL];
+ int default_direction_crumbled[NUM_DIRECTIONS_FULL];
- sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext);
- DrawInitText(basefilename, 150, FC_YELLOW);
- sprintf(filename, "%s/%s/%s",
- options.base_directory, GRAPHICS_DIRECTORY, basefilename);
+ if (default_graphic == -1)
+ default_graphic = IMG_UNKNOWN;
-#if DEBUG_TIMING
- debug_print_timestamp(1, NULL); /* initialize timestamp function */
-#endif
+ if (default_crumbled == -1)
+ default_crumbled = default_graphic;
- xbm_err = XReadBitmapFile(display,window,filename,
- &width,&height,&clipmask[pos],&hot_x,&hot_y);
- switch(xbm_err)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
- case BitmapSuccess:
- break;
- case BitmapOpenFailed:
- Error(ERR_EXIT, "cannot open XBM file '%s'", filename);
- case BitmapFileInvalid:
- Error(ERR_EXIT, "invalid XBM file '%s'", filename);
- case BitmapNoMemory:
- Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename);
- break;
- default:
- break;
+ default_direction_graphic[dir] =
+ element_info[i].direction_graphic[ACTION_DEFAULT][dir];
+ default_direction_crumbled[dir] =
+ element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
+
+ if (default_direction_graphic[dir] == -1)
+ default_direction_graphic[dir] = default_graphic;
+
+ if (default_direction_crumbled[dir] == -1)
+ default_direction_crumbled[dir] = default_direction_graphic[dir];
}
-#if DEBUG_TIMING
- printf("LOADING XBM FILE %s:", filename);
- debug_print_timestamp(1, "");
-#endif
+ for (act = 0; act < NUM_ACTIONS; act++)
+ {
+ boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
+ (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
+ (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
+ boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
+ act == ACTION_TURNING_FROM_RIGHT ||
+ act == ACTION_TURNING_FROM_UP ||
+ act == ACTION_TURNING_FROM_DOWN);
+
+ // generic default action graphic (defined by "[default]" directive)
+ int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
+ int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
+ int default_remove_graphic = IMG_EMPTY;
+
+ if (act_remove && default_action_graphic != -1)
+ default_remove_graphic = default_action_graphic;
+
+ // look for special default action graphic (classic game specific)
+ if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
+ if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
+ if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_MM_DEFAULT].graphic[act];
+
+ if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
+ if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
+ if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_MM_DEFAULT].crumbled[act];
+
+ // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
+ // !!! make this better !!!
+ if (i == EL_EMPTY_SPACE)
+ {
+ default_action_graphic = element_info[EL_DEFAULT].graphic[act];
+ default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
+ }
-#endif /* USE_XPM_LIBRARY */
+ if (default_action_graphic == -1)
+ default_action_graphic = default_graphic;
- if (!clipmask[pos])
- Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
+ if (default_action_crumbled == -1)
+ default_action_crumbled = default_action_graphic;
+
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ {
+ // use action graphic as the default direction graphic, if undefined
+ int default_action_direction_graphic = element_info[i].graphic[act];
+ int default_action_direction_crumbled = element_info[i].crumbled[act];
+
+ // no graphic for current action -- use default direction graphic
+ if (default_action_direction_graphic == -1)
+ default_action_direction_graphic =
+ (act_remove ? default_remove_graphic :
+ act_turning ?
+ element_info[i].direction_graphic[ACTION_TURNING][dir] :
+ default_action_graphic != default_graphic ?
+ default_action_graphic :
+ default_direction_graphic[dir]);
+
+ if (element_info[i].direction_graphic[act][dir] == -1)
+ element_info[i].direction_graphic[act][dir] =
+ default_action_direction_graphic;
+
+ if (default_action_direction_crumbled == -1)
+ default_action_direction_crumbled =
+ element_info[i].direction_graphic[act][dir];
+
+ if (element_info[i].direction_crumbled[act][dir] == -1)
+ element_info[i].direction_crumbled[act][dir] =
+ default_action_direction_crumbled;
+ }
+
+ // no graphic for this specific action -- use default action graphic
+ if (element_info[i].graphic[act] == -1)
+ element_info[i].graphic[act] =
+ (act_remove ? default_remove_graphic :
+ act_turning ? element_info[i].graphic[ACTION_TURNING] :
+ default_action_graphic);
+
+ if (element_info[i].crumbled[act] == -1)
+ element_info[i].crumbled[act] = element_info[i].graphic[act];
+ }
}
+
+ UPDATE_BUSY_STATE();
}
-void InitElementProperties()
+static void InitElementSpecialGraphicInfo(void)
{
- int i,j;
-
- static int ep_amoebalive[] =
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i, j;
+
+ // always start with reliable default values
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ element_info[i].special_graphic[j] =
+ element_info[i].graphic[ACTION_DEFAULT];
+
+ // initialize special element/graphic mapping from static configuration
+ for (i = 0; element_to_special_graphic[i].element > -1; i++)
{
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
- };
- static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
+ int element = element_to_special_graphic[i].element;
+ int special = element_to_special_graphic[i].special;
+ int graphic = element_to_special_graphic[i].graphic;
+ int base_graphic = el2baseimg(element);
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+
+ /* if the base graphic ("emerald", for example) has been redefined,
+ but not the special graphic ("emerald.EDITOR", for example), do not
+ use an existing (in this case considered obsolete) special graphic
+ anymore, but use the automatically created (down-scaled) graphic */
+ if (base_redefined && !special_redefined)
+ continue;
- static int ep_amoeboid[] =
- {
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
- };
- static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
-
- static int ep_schluessel[] =
- {
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4
- };
- static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
-
- static int ep_pforte[] =
- {
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X
- };
- static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
-
- static int ep_solid[] =
- {
- EL_BETON,
- EL_MAUERWERK,
- EL_MAUER_LEBT,
- EL_MAUER_X,
- EL_MAUER_Y,
- EL_MAUER_XY,
- EL_FELSBODEN,
- EL_AUSGANG_ZU,
- EL_AUSGANG_ACT,
- EL_AUSGANG_AUF,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD,
- EL_MORAST_VOLL,
- EL_MORAST_LEER,
- EL_SIEB_INAKTIV,
- EL_SIEB_LEER,
- EL_SIEB_VOLL,
- EL_SIEB_TOT,
- EL_SIEB2_INAKTIV,
- EL_SIEB2_LEER,
- EL_SIEB2_VOLL,
- EL_SIEB2_TOT,
- EL_LIFE,
- EL_LIFE_ASYNC,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_SP_TERMINAL,
- EL_SP_EXIT
- };
- static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
-
- static int ep_massive[] =
- {
- EL_BETON,
- EL_SALZSAEURE,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- };
- static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
+ element_info[element].special_graphic[special] = graphic;
+ }
- static int ep_slippery[] =
+ // initialize special element/graphic mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
{
- EL_FELSBODEN,
- EL_FELSBROCKEN,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_ABLENK_EIN,
- EL_ABLENK_AUS,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
- EL_BIRNE_EIN,
- EL_BIRNE_AUS,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_SONDE,
- EL_SP_ZONK,
- EL_SP_INFOTRON,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SPEED_PILL
- };
- static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int direction = property_mapping[i].ext2_index;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
+
+ // for action ".active", replace element with active element, if exists
+ if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
+ {
+ element = ELEMENT_ACTIVE(element);
+ action = -1;
+ }
- static int ep_enemy[] =
- {
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
- EL_ROBOT,
- EL_PACMAN,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON
- };
- static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
-
- static int ep_mauer[] =
- {
- EL_BETON,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_AUSGANG_ZU,
- EL_AUSGANG_ACT,
- EL_AUSGANG_AUF,
- EL_MAUERWERK,
- EL_FELSBODEN,
- EL_MAUER_LEBT,
- EL_MAUER_X,
- EL_MAUER_Y,
- EL_MAUER_XY,
- EL_MAUERND,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_SP_TERMINAL,
- EL_SP_EXIT
- };
- static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
+ if (element >= MAX_NUM_ELEMENTS)
+ continue;
- static int ep_can_fall[] =
- {
- EL_FELSBROCKEN,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_TROPFEN,
- EL_MORAST_VOLL,
- EL_SIEB_VOLL,
- EL_SIEB2_VOLL,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
- EL_SP_ZONK,
- EL_SP_INFOTRON,
- EL_SP_DISK_ORANGE
- };
- static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
-
- static int ep_can_smash[] =
- {
- EL_FELSBROCKEN,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_TROPFEN,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
- EL_SP_ZONK,
- EL_SP_INFOTRON,
- EL_SP_DISK_ORANGE
- };
- static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
+ // do not change special graphic if action or direction was specified
+ if (action != -1 || direction != -1)
+ continue;
- static int ep_can_change[] =
- {
- EL_FELSBROCKEN,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT
- };
- static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
+ if (IS_SPECIAL_GFX_ARG(special))
+ element_info[element].special_graphic[special] = graphic;
+ }
- static int ep_can_move[] =
- {
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
- EL_ROBOT,
- EL_PACMAN,
- EL_MAULWURF,
- EL_PINGUIN,
- EL_SCHWEIN,
- EL_DRACHE,
- EL_SONDE,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON
- };
- static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
-
- static int ep_could_move[] =
- {
- EL_KAEFER_R,
- EL_KAEFER_O,
- EL_KAEFER_L,
- EL_KAEFER_U,
- EL_FLIEGER_R,
- EL_FLIEGER_O,
- EL_FLIEGER_L,
- EL_FLIEGER_U,
- EL_BUTTERFLY_R,
- EL_BUTTERFLY_O,
- EL_BUTTERFLY_L,
- EL_BUTTERFLY_U,
- EL_FIREFLY_R,
- EL_FIREFLY_O,
- EL_FIREFLY_L,
- EL_FIREFLY_U,
- EL_PACMAN_R,
- EL_PACMAN_O,
- EL_PACMAN_L,
- EL_PACMAN_U
- };
- static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
+ // now set all undefined/invalid graphics to default
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
+ element_info[i].special_graphic[j] =
+ element_info[i].graphic[ACTION_DEFAULT];
+}
- static int ep_dont_touch[] =
- {
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY
- };
- static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
+static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
+{
+ if (type != TYPE_ELEMENT && type != TYPE_GRAPHIC)
+ return get_parameter_value(value_raw, suffix, type);
+
+ if (strEqual(value_raw, ARG_UNDEFINED))
+ return ARG_UNDEFINED_VALUE;
- static int ep_dont_go_to[] =
+ if (type == TYPE_ELEMENT)
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
- EL_ROBOT,
- EL_PACMAN,
- EL_TROPFEN,
- EL_SALZSAEURE,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON,
- EL_SP_BUG_ACTIVE
- };
- static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
+ char *value = getHashEntry(element_token_hash, value_raw);
+
+ if (value == NULL)
+ {
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("error: invalid element token '%s'", value_raw);
+ Warn("custom graphic rejected for this element/action");
+ Warn("fallback done to undefined element for this graphic");
+ Warn("---");
+ }
- static int ep_mampf2[] =
+ return (value != NULL ? atoi(value) : EL_UNDEFINED);
+ }
+ else if (type == TYPE_GRAPHIC)
{
- EL_ERDREICH,
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_ROBOT,
- EL_PACMAN,
- EL_TROPFEN,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT
- };
- static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
+ char *value = getHashEntry(graphic_token_hash, value_raw);
+ int fallback_graphic = IMG_CHAR_EXCLAM;
- static int ep_bd_element[] =
+ if (value == NULL)
+ {
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("error: invalid graphic token '%s'", value_raw);
+ Warn("custom graphic rejected for this element/action");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
+ }
+
+ return (value != NULL ? atoi(value) : fallback_graphic);
+ }
+
+ return -1;
+}
+
+static int get_scaled_graphic_width(int graphic)
+{
+ int original_width = getOriginalImageWidthFromImageID(graphic);
+ int scale_up_factor = graphic_info[graphic].scale_up_factor;
+
+ return original_width * scale_up_factor;
+}
+
+static int get_scaled_graphic_height(int graphic)
+{
+ int original_height = getOriginalImageHeightFromImageID(graphic);
+ int scale_up_factor = graphic_info[graphic].scale_up_factor;
+
+ return original_height * scale_up_factor;
+}
+
+static void set_graphic_parameters_ext(int graphic, int *parameter,
+ Bitmap **src_bitmaps)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap = (src_bitmaps ? src_bitmaps[IMG_BITMAP_STANDARD] : NULL);
+ int anim_frames_per_row = 1, anim_frames_per_col = 1;
+ int anim_frames_per_line = 1;
+
+ // always start with reliable default values
+ g->src_image_width = 0;
+ g->src_image_height = 0;
+ g->src_x = 0;
+ g->src_y = 0;
+ g->width = TILEX; // default for element graphics
+ g->height = TILEY; // default for element graphics
+ g->offset_x = 0; // one or both of these values ...
+ g->offset_y = 0; // ... will be corrected later
+ g->offset2_x = 0; // one or both of these values ...
+ g->offset2_y = 0; // ... will be corrected later
+ g->swap_double_tiles = -1; // auto-detect tile swapping
+ g->crumbled_like = -1; // do not use clone element
+ g->diggable_like = -1; // do not use clone element
+ g->border_size = TILEX / 8; // "CRUMBLED" border size
+ g->scale_up_factor = 1; // default: no scaling up
+ g->tile_size = TILESIZE; // default: standard tile size
+ g->clone_from = -1; // do not use clone graphic
+ g->init_delay_fixed = 0;
+ g->init_delay_random = 0;
+ g->init_delay_action = -1;
+ g->anim_delay_fixed = 0;
+ g->anim_delay_random = 0;
+ g->anim_delay_action = -1;
+ g->post_delay_fixed = 0;
+ g->post_delay_random = 0;
+ g->post_delay_action = -1;
+ g->init_event = ANIM_EVENT_UNDEFINED;
+ g->anim_event = ANIM_EVENT_UNDEFINED;
+ g->init_event_action = -1;
+ g->anim_event_action = -1;
+ g->draw_masked = FALSE;
+ g->draw_order = 0;
+ g->fade_mode = FADE_MODE_DEFAULT;
+ g->fade_delay = -1;
+ g->post_delay = -1;
+ g->auto_delay = -1;
+ g->auto_delay_unit = AUTO_DELAY_UNIT_DEFAULT;
+ g->align = ALIGN_CENTER; // default for title screens
+ g->valign = VALIGN_MIDDLE; // default for title screens
+ g->sort_priority = 0; // default for title screens
+ g->class = 0;
+ g->style = STYLE_DEFAULT;
+
+ g->bitmaps = src_bitmaps;
+ g->bitmap = src_bitmap;
+
+ // optional zoom factor for scaling up the image to a larger size
+ if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
+ g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
+ if (g->scale_up_factor < 1)
+ g->scale_up_factor = 1; // no scaling
+
+ // optional tile size for using non-standard image size
+ if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
{
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_FELSBODEN,
- EL_FELSBROCKEN,
- EL_EDELSTEIN_BD,
- EL_SIEB2_INAKTIV,
- EL_AUSGANG_ZU,
- EL_AUSGANG_AUF,
- EL_BETON,
- EL_SPIELFIGUR,
- EL_FIREFLY,
- EL_FIREFLY_1,
- EL_FIREFLY_2,
- EL_FIREFLY_3,
- EL_FIREFLY_4,
- EL_BUTTERFLY,
- EL_BUTTERFLY_1,
- EL_BUTTERFLY_2,
- EL_BUTTERFLY_3,
- EL_BUTTERFLY_4,
- EL_AMOEBE_BD,
- EL_CHAR_FRAGE
- };
- static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
+ g->tile_size = parameter[GFX_ARG_TILE_SIZE];
- static int ep_sb_element[] =
+#if 0
+ // CHECK: should tile sizes less than standard tile size be allowed?
+ if (g->tile_size < TILESIZE)
+ g->tile_size = TILESIZE; // standard tile size
+#endif
+
+ // when setting tile size, also set width and height accordingly
+ g->width = g->tile_size;
+ g->height = g->tile_size;
+ }
+
+ if (g->use_image_size)
{
- EL_LEERRAUM,
- EL_BETON,
- EL_SOKOBAN_OBJEKT,
- EL_SOKOBAN_FELD_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_SPIELFIGUR
- };
- static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
+ // set new default bitmap size (with scaling, but without small images)
+ g->width = get_scaled_graphic_width(graphic);
+ g->height = get_scaled_graphic_height(graphic);
+ }
- static int ep_gem[] =
+ // optional width and height of each animation frame
+ if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
+ g->width = parameter[GFX_ARG_WIDTH];
+ if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
+ g->height = parameter[GFX_ARG_HEIGHT];
+
+ // optional x and y tile position of animation frame sequence
+ if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
+ g->src_x = parameter[GFX_ARG_XPOS] * g->width;
+ if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
+ g->src_y = parameter[GFX_ARG_YPOS] * g->height;
+
+ // optional x and y pixel position of animation frame sequence
+ if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
+ g->src_x = parameter[GFX_ARG_X];
+ if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
+ g->src_y = parameter[GFX_ARG_Y];
+
+ if (src_bitmap)
{
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_SP_INFOTRON
- };
- static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
+ if (g->width <= 0)
+ {
+ Warn("---");
+ Warn("invalid value %d for '%s.width' (fallback done to %d)",
+ g->width, getTokenFromImageID(graphic), TILEX);
+ Warn("---");
- static int ep_inactive[] =
+ g->width = TILEX; // will be checked to be inside bitmap later
+ }
+
+ if (g->height <= 0)
+ {
+ Warn("---");
+ Warn("invalid value %d for '%s.height' (fallback done to %d)",
+ g->height, getTokenFromImageID(graphic), TILEY);
+ Warn("---");
+
+ g->height = TILEY; // will be checked to be inside bitmap later
+ }
+ }
+
+ if (src_bitmap)
{
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_MAUERWERK,
- EL_FELSBODEN,
- EL_SCHLUESSEL,
- EL_BETON,
- EL_AMOEBE_TOT,
- EL_MORAST_LEER,
- EL_BADEWANNE,
- EL_ABLENK_AUS,
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_DYNAMIT_AUS,
- EL_UNSICHTBAR,
- EL_BIRNE_AUS,
- EL_BIRNE_EIN,
- EL_ERZ_EDEL,
- EL_ERZ_DIAM,
- EL_ERZ_EDEL_BD,
- EL_ERZ_EDEL_GELB,
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
- EL_DYNABOMB_XL,
- EL_SOKOBAN_OBJEKT,
- EL_SOKOBAN_FELD_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_ERZ_EDEL_ROT,
- EL_ERZ_EDEL_LILA,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_SIEB_INAKTIV,
- EL_SIEB_TOT,
- EL_SIEB2_INAKTIV,
- EL_SIEB2_TOT,
- EL_AMOEBA2DIAM,
- EL_BLOCKED,
- EL_SP_EMPTY,
- EL_SP_BASE,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT2_UP,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
- EL_SP_DISK_RED,
- EL_SP_DISK_YELLOW,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_SP_EXIT
- };
- static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
-
- static int ep_explosive[] =
- {
- EL_BOMBE,
- EL_DYNAMIT,
- EL_DYNAMIT_AUS,
- EL_DYNABOMB,
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
- EL_DYNABOMB_XL,
- EL_KAEFER,
- EL_MAULWURF,
- EL_PINGUIN,
- EL_SCHWEIN,
- EL_DRACHE,
- EL_SONDE,
- EL_SP_DISK_RED,
- EL_SP_DISK_ORANGE,
- EL_SP_DISK_YELLOW,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON
- };
- static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
+ // get final bitmap size (with scaling, but without small images)
+ int src_image_width = get_scaled_graphic_width(graphic);
+ int src_image_height = get_scaled_graphic_height(graphic);
+
+ if (src_image_width == 0 || src_image_height == 0)
+ {
+ // only happens when loaded outside artwork system (like "global.busy")
+ src_image_width = src_bitmap->width;
+ src_image_height = src_bitmap->height;
+ }
+
+ if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
+ {
+ anim_frames_per_row = MAX(1, src_image_width / g->tile_size);
+ anim_frames_per_col = MAX(1, src_image_height / g->tile_size);
+ }
+ else
+ {
+ anim_frames_per_row = MAX(1, src_image_width / g->width);
+ anim_frames_per_col = MAX(1, src_image_height / g->height);
+ }
+
+ g->src_image_width = src_image_width;
+ g->src_image_height = src_image_height;
+ }
- static int ep_mampf3[] =
+ // correct x or y offset dependent of vertical or horizontal frame order
+ if (parameter[GFX_ARG_VERTICAL]) // frames are ordered vertically
{
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT
- };
- static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
+ g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_OFFSET] : g->height);
+ anim_frames_per_line = anim_frames_per_col;
+ }
+ else // frames are ordered horizontally
+ {
+ g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_OFFSET] : g->width);
+ anim_frames_per_line = anim_frames_per_row;
+ }
- static int ep_pushable[] =
+ // optionally, the x and y offset of frames can be specified directly
+ if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
+ g->offset_x = parameter[GFX_ARG_XOFFSET];
+ if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
+ g->offset_y = parameter[GFX_ARG_YOFFSET];
+
+ // optionally, moving animations may have separate start and end graphics
+ g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
+
+ if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
+ parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
+
+ // correct x or y offset2 dependent of vertical or horizontal frame order
+ if (parameter[GFX_ARG_2ND_VERTICAL]) // frames are ordered vertically
+ g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_2ND_OFFSET] : g->height);
+ else // frames are ordered horizontally
+ g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_2ND_OFFSET] : g->width);
+
+ // optionally, the x and y offset of 2nd graphic can be specified directly
+ if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
+ g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
+ if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
+ g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
+
+ // optionally, the second movement tile can be specified as start tile
+ if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
+ g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
+
+ // automatically determine correct number of frames, if not defined
+ if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
+ g->anim_frames = parameter[GFX_ARG_FRAMES];
+ else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
+ g->anim_frames = anim_frames_per_row;
+ else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
+ g->anim_frames = anim_frames_per_col;
+ else
+ g->anim_frames = 1;
+
+ if (g->anim_frames < 1) // frames must be at least 1
+ g->anim_frames = 1;
+
+ g->anim_frames_per_line =
+ (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
+
+ g->anim_delay = parameter[GFX_ARG_DELAY];
+ if (g->anim_delay < 1) // delay must be at least 1
+ g->anim_delay = 1;
+
+ g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
+
+ // automatically determine correct start frame, if not defined
+ if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
+ g->anim_start_frame = 0;
+ else if (g->anim_mode & ANIM_REVERSE)
+ g->anim_start_frame = g->anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+ else
+ g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
+
+ // animation synchronized with global frame counter, not move position
+ g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+
+ // optional element for cloning crumble graphics
+ if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
+ g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
+
+ // optional element for cloning digging graphics
+ if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
+ g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
+
+ // optional border size for "crumbling" diggable graphics
+ if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
+ g->border_size = parameter[GFX_ARG_BORDER_SIZE];
+
+ // used for global animations and player "boring" and "sleeping" actions
+ if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED];
+ if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM];
+ if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED];
+ if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ g->anim_delay_random = parameter[GFX_ARG_ANIM_DELAY_RANDOM];
+ if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ g->post_delay_fixed = parameter[GFX_ARG_POST_DELAY_FIXED];
+ if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
+
+ // used for global animations
+ if (parameter[GFX_ARG_INIT_EVENT] != ARG_UNDEFINED_VALUE)
+ g->init_event = parameter[GFX_ARG_INIT_EVENT];
+ if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE)
+ g->anim_event = parameter[GFX_ARG_ANIM_EVENT];
+ if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
+ g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
+ if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
+ g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
+ if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION];
+ if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION];
+ if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION];
+
+ // used for toon animations and global animations
+ g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
+ g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET];
+ g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET];
+ g->step_delay = parameter[GFX_ARG_STEP_DELAY];
+ g->direction = parameter[GFX_ARG_DIRECTION];
+ g->position = parameter[GFX_ARG_POSITION];
+ g->x = parameter[GFX_ARG_X]; // (may be uninitialized,
+ g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y)
+
+ if (g->step_delay < 1) // delay must be at least 1
+ g->step_delay = 1;
+
+ // this is only used for drawing font characters
+ g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
+ g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
+
+ // use a different default value for global animations and toons
+ if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) ||
+ (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20))
+ g->draw_masked = TRUE;
+
+ // this is used for drawing envelopes, global animations and toons
+ if (parameter[GFX_ARG_DRAW_MASKED] != ARG_UNDEFINED_VALUE)
+ g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
+
+ // used for toon animations and global animations
+ if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE)
+ g->draw_order = parameter[GFX_ARG_DRAW_ORDER];
+
+ // optional graphic for cloning all graphics settings
+ if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
+ g->clone_from = parameter[GFX_ARG_CLONE_FROM];
+
+ // optional settings for drawing title screens and title messages
+ if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
+ g->fade_mode = parameter[GFX_ARG_FADE_MODE];
+ if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
+ g->fade_delay = parameter[GFX_ARG_FADE_DELAY];
+ if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
+ g->post_delay = parameter[GFX_ARG_POST_DELAY];
+ if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
+ g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
+ if (parameter[GFX_ARG_AUTO_DELAY_UNIT] != ARG_UNDEFINED_VALUE)
+ g->auto_delay_unit = parameter[GFX_ARG_AUTO_DELAY_UNIT];
+ if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
+ g->align = parameter[GFX_ARG_ALIGN];
+ if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
+ g->valign = parameter[GFX_ARG_VALIGN];
+ if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
+ g->sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
+
+ if (parameter[GFX_ARG_CLASS] != ARG_UNDEFINED_VALUE)
+ g->class = parameter[GFX_ARG_CLASS];
+ if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
+ g->style = parameter[GFX_ARG_STYLE];
+
+ // this is only used for drawing menu buttons and text
+ g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
+ g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
+ g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
+ g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
+}
+
+static void set_graphic_parameters(int graphic)
+{
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
+ char **parameter_raw = image->parameter;
+ Bitmap **src_bitmaps = getBitmapsFromImageID(graphic);
+ int parameter[NUM_GFX_ARGS];
+ int i;
+
+ // if fallback to default artwork is done, also use the default parameters
+ if (image->fallback_to_default)
+ parameter_raw = image->default_parameter;
+
+ // get integer values from string parameters
+ for (i = 0; i < NUM_GFX_ARGS; i++)
+ parameter[i] = get_graphic_parameter_value(parameter_raw[i],
+ image_config_suffix[i].token,
+ image_config_suffix[i].type);
+
+ set_graphic_parameters_ext(graphic, parameter, src_bitmaps);
+
+ UPDATE_BUSY_STATE();
+}
+
+static void set_cloned_graphic_parameters(int graphic)
+{
+ int fallback_graphic = IMG_CHAR_EXCLAM;
+ int max_num_images = getImageListSize();
+ int clone_graphic = graphic_info[graphic].clone_from;
+ int num_references_followed = 1;
+
+ while (graphic_info[clone_graphic].clone_from != -1 &&
+ num_references_followed < max_num_images)
{
- EL_FELSBROCKEN,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_ZEIT_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_SOKOBAN_OBJEKT,
- EL_SONDE,
- EL_SP_ZONK,
- EL_SP_DISK_ORANGE,
- EL_SP_DISK_YELLOW
- };
- static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
+ clone_graphic = graphic_info[clone_graphic].clone_from;
- static int ep_player[] =
+ num_references_followed++;
+ }
+
+ if (num_references_followed >= max_num_images)
{
- EL_SPIELFIGUR,
- EL_SPIELER1,
- EL_SPIELER2,
- EL_SPIELER3,
- EL_SPIELER4
- };
- static int ep_player_num = sizeof(ep_player)/sizeof(int);
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(graphic));
+ Warn("error: loop discovered when resolving cloned graphics");
+ Warn("custom graphic rejected for this element/action");
+
+ if (graphic == fallback_graphic)
+ Fail("no fallback graphic available");
- static int ep_has_content[] =
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
+
+ graphic_info[graphic] = graphic_info[fallback_graphic];
+ }
+ else
{
- EL_MAMPFER,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
- };
- static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
+ graphic_info[graphic] = graphic_info[clone_graphic];
+ graphic_info[graphic].clone_from = clone_graphic;
+ }
+}
+
+static void InitGraphicInfo(void)
+{
+ int fallback_graphic = IMG_CHAR_EXCLAM;
+ int num_images = getImageListSize();
+ int i;
- static int ep_eatable[] =
+ // use image size as default values for width and height for these images
+ static int full_size_graphics[] =
{
- EL_ERDREICH,
- EL_SP_BASE,
- EL_SP_BUG
+ IMG_GLOBAL_BORDER,
+ IMG_GLOBAL_BORDER_MAIN,
+ IMG_GLOBAL_BORDER_SCORES,
+ IMG_GLOBAL_BORDER_EDITOR,
+ IMG_GLOBAL_BORDER_PLAYING,
+ IMG_GLOBAL_DOOR,
+
+ IMG_BACKGROUND_ENVELOPE_1,
+ IMG_BACKGROUND_ENVELOPE_2,
+ IMG_BACKGROUND_ENVELOPE_3,
+ IMG_BACKGROUND_ENVELOPE_4,
+ IMG_BACKGROUND_REQUEST,
+
+ IMG_BACKGROUND,
+ IMG_BACKGROUND_TITLE_INITIAL,
+ IMG_BACKGROUND_TITLE,
+ IMG_BACKGROUND_MAIN,
+ IMG_BACKGROUND_NAMES,
+ IMG_BACKGROUND_LEVELS,
+ IMG_BACKGROUND_LEVELNR,
+ IMG_BACKGROUND_SCORES,
+ IMG_BACKGROUND_EDITOR,
+ IMG_BACKGROUND_INFO,
+ IMG_BACKGROUND_INFO_ELEMENTS,
+ IMG_BACKGROUND_INFO_MUSIC,
+ IMG_BACKGROUND_INFO_CREDITS,
+ IMG_BACKGROUND_INFO_PROGRAM,
+ IMG_BACKGROUND_INFO_VERSION,
+ IMG_BACKGROUND_INFO_LEVELSET,
+ IMG_BACKGROUND_SETUP,
+ IMG_BACKGROUND_PLAYING,
+ IMG_BACKGROUND_DOOR,
+ IMG_BACKGROUND_TAPE,
+ IMG_BACKGROUND_PANEL,
+ IMG_BACKGROUND_PALETTE,
+ IMG_BACKGROUND_TOOLBOX,
+
+ IMG_TITLESCREEN_INITIAL_1,
+ IMG_TITLESCREEN_INITIAL_2,
+ IMG_TITLESCREEN_INITIAL_3,
+ IMG_TITLESCREEN_INITIAL_4,
+ IMG_TITLESCREEN_INITIAL_5,
+ IMG_TITLESCREEN_1,
+ IMG_TITLESCREEN_2,
+ IMG_TITLESCREEN_3,
+ IMG_TITLESCREEN_4,
+ IMG_TITLESCREEN_5,
+
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_2,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_3,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_4,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_5,
+ IMG_BACKGROUND_TITLEMESSAGE_1,
+ IMG_BACKGROUND_TITLEMESSAGE_2,
+ IMG_BACKGROUND_TITLEMESSAGE_3,
+ IMG_BACKGROUND_TITLEMESSAGE_4,
+ IMG_BACKGROUND_TITLEMESSAGE_5,
+
+ -1
};
- static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
- static int ep_sp_element[] =
+ FreeGlobalAnimEventInfo();
+
+ checked_free(graphic_info);
+
+ graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
+
+ // initialize "use_image_size" flag with default value
+ for (i = 0; i < num_images; i++)
+ graphic_info[i].use_image_size = FALSE;
+
+ // initialize "use_image_size" flag from static configuration above
+ for (i = 0; full_size_graphics[i] != -1; i++)
+ graphic_info[full_size_graphics[i]].use_image_size = TRUE;
+
+ // first set all graphic paramaters ...
+ for (i = 0; i < num_images; i++)
+ set_graphic_parameters(i);
+
+ // ... then copy these parameters for cloned graphics
+ for (i = 0; i < num_images; i++)
+ if (graphic_info[i].clone_from != -1)
+ set_cloned_graphic_parameters(i);
+
+ for (i = 0; i < num_images; i++)
{
- EL_SP_EMPTY,
- EL_SP_ZONK,
- EL_SP_BASE,
- EL_SP_MURPHY,
- EL_SP_INFOTRON,
- EL_SP_CHIP_SINGLE,
- EL_SP_HARD_GRAY,
- EL_SP_EXIT,
- EL_SP_DISK_ORANGE,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT2_UP,
- EL_SP_SNIKSNAK,
- EL_SP_DISK_YELLOW,
- EL_SP_TERMINAL,
- EL_SP_DISK_RED,
- EL_SP_PORT_Y,
- EL_SP_PORT_X,
- EL_SP_PORT_XY,
- EL_SP_ELECTRON,
- EL_SP_BUG,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER
- };
- static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
-
- static long ep_bit[] =
- {
- EP_BIT_AMOEBALIVE,
- EP_BIT_AMOEBOID,
- EP_BIT_SCHLUESSEL,
- EP_BIT_PFORTE,
- EP_BIT_SOLID,
- EP_BIT_MASSIVE,
- EP_BIT_SLIPPERY,
- EP_BIT_ENEMY,
- EP_BIT_MAUER,
- EP_BIT_CAN_FALL,
- EP_BIT_CAN_SMASH,
- EP_BIT_CAN_CHANGE,
- EP_BIT_CAN_MOVE,
- EP_BIT_COULD_MOVE,
- EP_BIT_DONT_TOUCH,
- EP_BIT_DONT_GO_TO,
- EP_BIT_MAMPF2,
- EP_BIT_BD_ELEMENT,
- EP_BIT_SB_ELEMENT,
- EP_BIT_GEM,
- EP_BIT_INACTIVE,
- EP_BIT_EXPLOSIVE,
- EP_BIT_MAMPF3,
- EP_BIT_PUSHABLE,
- EP_BIT_PLAYER,
- EP_BIT_HAS_CONTENT,
- EP_BIT_EATABLE,
- EP_BIT_SP_ELEMENT
- };
- static int *ep_array[] =
- {
- ep_amoebalive,
- ep_amoeboid,
- ep_schluessel,
- ep_pforte,
- ep_solid,
- ep_massive,
- ep_slippery,
- ep_enemy,
- ep_mauer,
- ep_can_fall,
- ep_can_smash,
- ep_can_change,
- ep_can_move,
- ep_could_move,
- ep_dont_touch,
- ep_dont_go_to,
- ep_mampf2,
- ep_bd_element,
- ep_sb_element,
- ep_gem,
- ep_inactive,
- ep_explosive,
- ep_mampf3,
- ep_pushable,
- ep_player,
- ep_has_content,
- ep_eatable,
- ep_sp_element
- };
- static int *ep_num[] =
- {
- &ep_amoebalive_num,
- &ep_amoeboid_num,
- &ep_schluessel_num,
- &ep_pforte_num,
- &ep_solid_num,
- &ep_massive_num,
- &ep_slippery_num,
- &ep_enemy_num,
- &ep_mauer_num,
- &ep_can_fall_num,
- &ep_can_smash_num,
- &ep_can_change_num,
- &ep_can_move_num,
- &ep_could_move_num,
- &ep_dont_touch_num,
- &ep_dont_go_to_num,
- &ep_mampf2_num,
- &ep_bd_element_num,
- &ep_sb_element_num,
- &ep_gem_num,
- &ep_inactive_num,
- &ep_explosive_num,
- &ep_mampf3_num,
- &ep_pushable_num,
- &ep_player_num,
- &ep_has_content_num,
- &ep_eatable_num,
- &ep_sp_element_num
- };
- static int num_properties = sizeof(ep_num)/sizeof(int *);
-
- for(i=0; i<MAX_ELEMENTS; i++)
- Elementeigenschaften[i] = 0;
-
- for(i=0; i<num_properties; i++)
- for(j=0; j<*(ep_num[i]); j++)
- Elementeigenschaften[(ep_array[i])[j]] |= ep_bit[i];
- for(i=EL_CHAR_START; i<EL_CHAR_END; i++)
- Elementeigenschaften[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
+ Bitmap *src_bitmap = graphic_info[i].bitmap;
+ int src_x, src_y;
+ int width, height;
+ int last_frame;
+ int src_bitmap_width, src_bitmap_height;
+
+ // now check if no animation frames are outside of the loaded image
+
+ if (graphic_info[i].bitmap == NULL)
+ continue; // skip check for optional images that are undefined
+
+ // get image size (this can differ from the standard element tile size!)
+ width = graphic_info[i].width;
+ height = graphic_info[i].height;
+
+ // get final bitmap size (with scaling, but without small images)
+ src_bitmap_width = graphic_info[i].src_image_width;
+ src_bitmap_height = graphic_info[i].src_image_height;
+
+ // check if first animation frame is inside specified bitmap
+
+ // do not use getGraphicSourceXY() here to get position of first frame;
+ // this avoids calculating wrong start position for out-of-bounds frame
+ src_x = graphic_info[i].src_x;
+ src_y = graphic_info[i].src_y;
+
+ if (program.headless)
+ continue;
+
+ if (src_x < 0 || src_y < 0 ||
+ src_x + width > src_bitmap_width ||
+ src_y + height > src_bitmap_height)
+ {
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(i));
+ Warn("- image file: '%s'", src_bitmap->source_filename);
+ Warn("- frame size: %d, %d", width, height);
+ Warn("error: first animation frame out of bounds (%d, %d) [%d, %d]",
+ src_x, src_y, src_bitmap_width, src_bitmap_height);
+ Warn("custom graphic rejected for this element/action");
+
+ if (i == fallback_graphic)
+ Fail("no fallback graphic available");
+
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
+
+ graphic_info[i] = graphic_info[fallback_graphic];
+
+ // if first frame out of bounds, do not check last frame anymore
+ continue;
+ }
+
+ // check if last animation frame is inside specified bitmap
+
+ last_frame = graphic_info[i].anim_frames - 1;
+ getGraphicSourceXY(i, last_frame, &src_x, &src_y, FALSE);
+
+ if (src_x < 0 || src_y < 0 ||
+ src_x + width > src_bitmap_width ||
+ src_y + height > src_bitmap_height)
+ {
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(i));
+ Warn("- image file: '%s'", src_bitmap->source_filename);
+ Warn("- frame size: %d, %d", width, height);
+ Warn("error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
+ last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
+ Warn("custom graphic rejected for this element/action");
+
+ if (i == fallback_graphic)
+ Fail("no fallback graphic available");
+
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
+
+ graphic_info[i] = graphic_info[fallback_graphic];
+ }
+ }
}
-void CloseAllAndExit(int exit_value)
+static void InitGraphicCompatibilityInfo(void)
{
+ struct FileInfo *fi_global_door =
+ getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
+ int num_images = getImageListSize();
int i;
- if (sound_process_id)
+ /* the following compatibility handling is needed for the following case:
+ versions up to 3.3.0.0 used one large bitmap "global.door" for various
+ graphics mainly used for door and panel graphics, like editor, tape and
+ in-game buttons with hard-coded bitmap positions and button sizes; as
+ these graphics now have individual definitions, redefining "global.door"
+ to change all these graphics at once like before does not work anymore
+ (because all those individual definitions still have their default values);
+ to solve this, remap all those individual definitions that are not
+ redefined to the new bitmap of "global.door" if it was redefined */
+
+ // special compatibility handling if image "global.door" was redefined
+ if (fi_global_door->redefined)
+ {
+ for (i = 0; i < num_images; i++)
+ {
+ struct FileInfo *fi = getImageListEntryFromImageID(i);
+
+ // process only those images that still use the default settings
+ if (!fi->redefined)
+ {
+ // process all images which default to same image as "global.door"
+ if (strEqual(fi->default_filename, fi_global_door->default_filename))
+ {
+#if 0
+ Debug("init:InitGraphicCompatibilityInfo",
+ "special treatment needed for token '%s'", fi->token);
+#endif
+
+ graphic_info[i].bitmaps = graphic_info[IMG_GLOBAL_DOOR].bitmaps;
+ graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ }
+ }
+ }
+ }
+
+ InitGraphicCompatibilityInfo_Doors();
+}
+
+static void InitElementSoundInfo(void)
+{
+ struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+ int num_property_mappings = getSoundListPropertyMappingSize();
+ int i, j, act;
+
+ // set values to -1 to identify later as "uninitialized" values
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (act = 0; act < NUM_ACTIONS; act++)
+ element_info[i].sound[act] = -1;
+
+ // initialize element/sound mapping from static configuration
+ for (i = 0; element_to_sound[i].element > -1; i++)
+ {
+ int element = element_to_sound[i].element;
+ int action = element_to_sound[i].action;
+ int sound = element_to_sound[i].sound;
+ boolean is_class = element_to_sound[i].is_class;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ if (!is_class)
+ element_info[element].sound[action] = sound;
+ else
+ for (j = 0; j < MAX_NUM_ELEMENTS; j++)
+ if (strEqual(element_info[j].class_name,
+ element_info[element].class_name))
+ element_info[j].sound[action] = sound;
+ }
+
+ // initialize element class/sound mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
+
+ if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
+ continue;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ for (j = 0; j < MAX_NUM_ELEMENTS; j++)
+ if (strEqual(element_info[j].class_name,
+ element_info[element_class].class_name))
+ element_info[j].sound[action] = sound;
+ }
+
+ // initialize element/sound mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
{
- StopSounds();
- kill(sound_process_id, SIGTERM);
- FreeSounds(NUM_SOUNDS);
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
+
+ if (element >= MAX_NUM_ELEMENTS)
+ continue;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ element_info[element].sound[action] = sound;
}
- for(i=0; i<NUM_PIXMAPS; i++)
+ // now set all '-1' values to element specific default values
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- if (pix[i])
+ for (act = 0; act < NUM_ACTIONS; act++)
{
-#ifdef USE_XPM_LIBRARY
- if (i < NUM_PICTURES) /* XPM pictures */
- {
- XFreeColors(display,DefaultColormap(display,screen),
- xpm_att[i].pixels,xpm_att[i].npixels,0);
- XpmFreeAttributes(&xpm_att[i]);
- }
-#endif
- XFreePixmap(display,pix[i]);
+ // generic default action sound (defined by "[default]" directive)
+ int default_action_sound = element_info[EL_DEFAULT].sound[act];
+
+ // look for special default action sound (classic game specific)
+ if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
+ if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
+ if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_MM_DEFAULT].sound[act];
+
+ // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
+ // !!! make this better !!!
+ if (i == EL_EMPTY_SPACE)
+ default_action_sound = element_info[EL_DEFAULT].sound[act];
+
+ // no sound for this specific action -- use default action sound
+ if (element_info[i].sound[act] == -1)
+ element_info[i].sound[act] = default_action_sound;
}
- if (clipmask[i])
- XFreePixmap(display,clipmask[i]);
- if (clip_gc[i])
- XFreeGC(display, clip_gc[i]);
}
- if (gc)
- XFreeGC(display, gc);
+ // copy sound settings to some elements that are only stored in level file
+ // in native R'n'D levels, but are used by game engine in native EM levels
+ for (i = 0; copy_properties[i][0] != -1; i++)
+ for (j = 1; j <= 4; j++)
+ for (act = 0; act < NUM_ACTIONS; act++)
+ element_info[copy_properties[i][j]].sound[act] =
+ element_info[copy_properties[i][0]].sound[act];
+}
+
+static void InitGameModeSoundInfo(void)
+{
+ int i;
- if (display)
+ // set values to -1 to identify later as "uninitialized" values
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ menu.sound[i] = -1;
+
+ // initialize gamemode/sound mapping from static configuration
+ for (i = 0; gamemode_to_sound[i].sound > -1; i++)
{
- XAutoRepeatOn(display);
- XCloseDisplay(display);
+ int gamemode = gamemode_to_sound[i].gamemode;
+ int sound = gamemode_to_sound[i].sound;
+
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
+
+ menu.sound[gamemode] = sound;
}
-#ifdef MSDOS
- dumpErrorFile();
-#endif
+ // now set all '-1' values to levelset specific default values
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.sound[i] == -1)
+ menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
+}
+
+static void set_sound_parameters(int sound, char **parameter_raw)
+{
+ int parameter[NUM_SND_ARGS];
+ int i;
+
+ // get integer values from string parameters
+ for (i = 0; i < NUM_SND_ARGS; i++)
+ parameter[i] =
+ get_parameter_value(parameter_raw[i],
+ sound_config_suffix[i].token,
+ sound_config_suffix[i].type);
+
+ // explicit loop mode setting in configuration overrides default value
+ if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+ sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
+
+ // sound volume to change the original volume when loading the sound file
+ sound_info[sound].volume = parameter[SND_ARG_VOLUME];
+
+ // sound priority to give certain sounds a higher or lower priority
+ sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
+}
+
+static void InitSoundInfo(void)
+{
+ int *sound_effect_properties;
+ int num_sounds = getSoundListSize();
+ int i, j;
+
+ checked_free(sound_info);
+
+ sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
+ sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
+
+ // initialize sound effect for all elements to "no sound"
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (j = 0; j < NUM_ACTIONS; j++)
+ element_info[i].sound[j] = SND_UNDEFINED;
+
+ for (i = 0; i < num_sounds; i++)
+ {
+ struct FileInfo *sound = getSoundListEntry(i);
+ int len_effect_text = strlen(sound->token);
+
+ sound_effect_properties[i] = ACTION_OTHER;
+ sound_info[i].loop = FALSE; // default: play sound only once
+
+ // determine all loop sounds and identify certain sound classes
+
+ for (j = 0; element_action_info[j].suffix; j++)
+ {
+ int len_action_text = strlen(element_action_info[j].suffix);
+
+ if (len_action_text < len_effect_text &&
+ strEqual(&sound->token[len_effect_text - len_action_text],
+ element_action_info[j].suffix))
+ {
+ sound_effect_properties[i] = element_action_info[j].value;
+ sound_info[i].loop = element_action_info[j].is_loop_sound;
+
+ break;
+ }
+ }
+
+ // associate elements and some selected sound actions
+
+ for (j = 0; j < MAX_NUM_ELEMENTS; j++)
+ {
+ if (element_info[j].class_name)
+ {
+ int len_class_text = strlen(element_info[j].class_name);
+
+ if (len_class_text + 1 < len_effect_text &&
+ strncmp(sound->token,
+ element_info[j].class_name, len_class_text) == 0 &&
+ sound->token[len_class_text] == '.')
+ {
+ int sound_action_value = sound_effect_properties[i];
+
+ element_info[j].sound[sound_action_value] = i;
+ }
+ }
+ }
+
+ set_sound_parameters(i, sound->parameter);
+ }
+
+ free(sound_effect_properties);
+}
+
+static void InitGameModeMusicInfo(void)
+{
+ struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
+ int num_property_mappings = getMusicListPropertyMappingSize();
+ int default_levelset_music = -1;
+ int i;
+
+ // set values to -1 to identify later as "uninitialized" values
+ for (i = 0; i < MAX_LEVELS; i++)
+ levelset.music[i] = -1;
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ menu.music[i] = -1;
+
+ // initialize gamemode/music mapping from static configuration
+ for (i = 0; gamemode_to_music[i].music > -1; i++)
+ {
+ int gamemode = gamemode_to_music[i].gamemode;
+ int music = gamemode_to_music[i].music;
+
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
+
+ menu.music[gamemode] = music;
+ }
+
+ // initialize gamemode/music mapping from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int prefix = property_mapping[i].base_index;
+ int gamemode = property_mapping[i].ext2_index;
+ int level = property_mapping[i].ext3_index;
+ int music = property_mapping[i].artwork_index;
+
+ if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
+ continue;
+
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
+
+ // level specific music only allowed for in-game music
+ if (level != -1 && gamemode == GAME_MODE_DEFAULT)
+ gamemode = GAME_MODE_PLAYING;
+
+ if (level == -1)
+ {
+ level = 0;
+ default_levelset_music = music;
+ }
+
+ if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
+ levelset.music[level] = music;
+ if (gamemode != GAME_MODE_PLAYING)
+ menu.music[gamemode] = music;
+ }
+
+ // now set all '-1' values to menu specific default values
+ // (undefined values of "levelset.music[]" might stay at "-1" to
+ // allow dynamic selection of music files from music directory!)
+ for (i = 0; i < MAX_LEVELS; i++)
+ if (levelset.music[i] == -1)
+ levelset.music[i] = default_levelset_music;
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.music[i] == -1)
+ menu.music[i] = menu.music[GAME_MODE_DEFAULT];
+}
+
+static void set_music_parameters(int music, char **parameter_raw)
+{
+ int parameter[NUM_MUS_ARGS];
+ int i;
+
+ // get integer values from string parameters
+ for (i = 0; i < NUM_MUS_ARGS; i++)
+ parameter[i] =
+ get_parameter_value(parameter_raw[i],
+ music_config_suffix[i].token,
+ music_config_suffix[i].type);
+
+ // explicit loop mode setting in configuration overrides default value
+ if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+ music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
+}
+
+static void InitMusicInfo(void)
+{
+ int num_music = getMusicListSize();
+ int i, j;
+
+ checked_free(music_info);
+
+ music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
+
+ for (i = 0; i < num_music; i++)
+ {
+ struct FileInfo *music = getMusicListEntry(i);
+ int len_music_text = strlen(music->token);
+
+ music_info[i].loop = TRUE; // default: play music in loop mode
+
+ // determine all loop music
+
+ for (j = 0; music_prefix_info[j].prefix; j++)
+ {
+ int len_prefix_text = strlen(music_prefix_info[j].prefix);
+
+ if (len_prefix_text < len_music_text &&
+ strncmp(music->token,
+ music_prefix_info[j].prefix, len_prefix_text) == 0)
+ {
+ music_info[i].loop = music_prefix_info[j].is_loop_music;
+
+ break;
+ }
+ }
+
+ set_music_parameters(i, music->parameter);
+ }
+}
+
+static void ReinitializeGraphics(void)
+{
+ print_timestamp_init("ReinitializeGraphics");
+
+ InitGfxTileSizeInfo(game.tile_size, TILESIZE);
+
+ InitGraphicInfo(); // graphic properties mapping
+ print_timestamp_time("InitGraphicInfo");
+ InitElementGraphicInfo(); // element game graphic mapping
+ print_timestamp_time("InitElementGraphicInfo");
+ InitElementSpecialGraphicInfo(); // element special graphic mapping
+ print_timestamp_time("InitElementSpecialGraphicInfo");
+
+ InitElementSmallImages(); // scale elements to all needed sizes
+ print_timestamp_time("InitElementSmallImages");
+ InitScaledImages(); // scale all other images, if needed
+ print_timestamp_time("InitScaledImages");
+ InitBitmapPointers(); // set standard size bitmap pointers
+ print_timestamp_time("InitBitmapPointers");
+ InitFontGraphicInfo(); // initialize text drawing functions
+ print_timestamp_time("InitFontGraphicInfo");
+ InitGlobalAnimGraphicInfo(); // initialize global animation config
+ print_timestamp_time("InitGlobalAnimGraphicInfo");
+
+ InitImageTextures(); // create textures for certain images
+ print_timestamp_time("InitImageTextures");
+
+ InitGraphicInfo_EM(); // graphic mapping for EM engine
+ print_timestamp_time("InitGraphicInfo_EM");
+
+ InitGraphicCompatibilityInfo();
+ print_timestamp_time("InitGraphicCompatibilityInfo");
+
+ SetMainBackgroundImage(IMG_BACKGROUND);
+ print_timestamp_time("SetMainBackgroundImage");
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+ print_timestamp_time("SetDoorBackgroundImage");
+
+ InitGadgets();
+ print_timestamp_time("InitGadgets");
+ InitDoors();
+ print_timestamp_time("InitDoors");
+
+ print_timestamp_done("ReinitializeGraphics");
+}
+
+static void ReinitializeSounds(void)
+{
+ InitSoundInfo(); // sound properties mapping
+ InitElementSoundInfo(); // element game sound mapping
+ InitGameModeSoundInfo(); // game mode sound mapping
+ InitGlobalAnimSoundInfo(); // global animation sound settings
+
+ InitPlayLevelSound(); // internal game sound settings
+}
+
+static void ReinitializeMusic(void)
+{
+ InitMusicInfo(); // music properties mapping
+ InitGameModeMusicInfo(); // game mode music mapping
+ InitGlobalAnimMusicInfo(); // global animation music settings
+}
+
+static int get_special_property_bit(int element, int property_bit_nr)
+{
+ struct PropertyBitInfo
+ {
+ int element;
+ int bit_nr;
+ };
+
+ static struct PropertyBitInfo pb_can_move_into_acid[] =
+ {
+ // the player may be able fall into acid when gravity is activated
+ { EL_PLAYER_1, 0 },
+ { EL_PLAYER_2, 0 },
+ { EL_PLAYER_3, 0 },
+ { EL_PLAYER_4, 0 },
+ { EL_SP_MURPHY, 0 },
+ { EL_SOKOBAN_FIELD_PLAYER, 0 },
+
+ // all elements that can move may be able to also move into acid
+ { EL_BUG, 1 },
+ { EL_BUG_LEFT, 1 },
+ { EL_BUG_RIGHT, 1 },
+ { EL_BUG_UP, 1 },
+ { EL_BUG_DOWN, 1 },
+ { EL_SPACESHIP, 2 },
+ { EL_SPACESHIP_LEFT, 2 },
+ { EL_SPACESHIP_RIGHT, 2 },
+ { EL_SPACESHIP_UP, 2 },
+ { EL_SPACESHIP_DOWN, 2 },
+ { EL_BD_BUTTERFLY, 3 },
+ { EL_BD_BUTTERFLY_LEFT, 3 },
+ { EL_BD_BUTTERFLY_RIGHT, 3 },
+ { EL_BD_BUTTERFLY_UP, 3 },
+ { EL_BD_BUTTERFLY_DOWN, 3 },
+ { EL_BD_FIREFLY, 4 },
+ { EL_BD_FIREFLY_LEFT, 4 },
+ { EL_BD_FIREFLY_RIGHT, 4 },
+ { EL_BD_FIREFLY_UP, 4 },
+ { EL_BD_FIREFLY_DOWN, 4 },
+ { EL_YAMYAM, 5 },
+ { EL_YAMYAM_LEFT, 5 },
+ { EL_YAMYAM_RIGHT, 5 },
+ { EL_YAMYAM_UP, 5 },
+ { EL_YAMYAM_DOWN, 5 },
+ { EL_DARK_YAMYAM, 6 },
+ { EL_ROBOT, 7 },
+ { EL_PACMAN, 8 },
+ { EL_PACMAN_LEFT, 8 },
+ { EL_PACMAN_RIGHT, 8 },
+ { EL_PACMAN_UP, 8 },
+ { EL_PACMAN_DOWN, 8 },
+ { EL_MOLE, 9 },
+ { EL_MOLE_LEFT, 9 },
+ { EL_MOLE_RIGHT, 9 },
+ { EL_MOLE_UP, 9 },
+ { EL_MOLE_DOWN, 9 },
+ { EL_PENGUIN, 10 },
+ { EL_PIG, 11 },
+ { EL_DRAGON, 12 },
+ { EL_SATELLITE, 13 },
+ { EL_SP_SNIKSNAK, 14 },
+ { EL_SP_ELECTRON, 15 },
+ { EL_BALLOON, 16 },
+ { EL_SPRING, 17 },
+ { EL_SPRING_LEFT, 17 },
+ { EL_SPRING_RIGHT, 17 },
+ { EL_EMC_ANDROID, 18 },
+
+ { -1, -1 },
+ };
+
+ static struct PropertyBitInfo pb_dont_collide_with[] =
+ {
+ { EL_SP_SNIKSNAK, 0 },
+ { EL_SP_ELECTRON, 1 },
+
+ { -1, -1 },
+ };
+
+ static struct
+ {
+ int bit_nr;
+ struct PropertyBitInfo *pb_info;
+ } pb_definition[] =
+ {
+ { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
+ { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
+
+ { -1, NULL },
+ };
+
+ struct PropertyBitInfo *pb_info = NULL;
+ int i;
+
+ for (i = 0; pb_definition[i].bit_nr != -1; i++)
+ if (pb_definition[i].bit_nr == property_bit_nr)
+ pb_info = pb_definition[i].pb_info;
+
+ if (pb_info == NULL)
+ return -1;
+
+ for (i = 0; pb_info[i].element != -1; i++)
+ if (pb_info[i].element == element)
+ return pb_info[i].bit_nr;
+
+ return -1;
+}
+
+void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
+ boolean property_value)
+{
+ int bit_nr = get_special_property_bit(element, property_bit_nr);
+
+ if (bit_nr > -1)
+ {
+ if (property_value)
+ *bitfield |= (1 << bit_nr);
+ else
+ *bitfield &= ~(1 << bit_nr);
+ }
+}
+
+boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
+{
+ int bit_nr = get_special_property_bit(element, property_bit_nr);
+
+ if (bit_nr > -1)
+ return ((*bitfield & (1 << bit_nr)) != 0);
+
+ return FALSE;
+}
+
+static void ResolveGroupElementExt(int group_element, int recursion_depth)
+{
+ static int group_nr;
+ static struct ElementGroupInfo *group;
+ struct ElementGroupInfo *actual_group = element_info[group_element].group;
+ int i;
+
+ if (actual_group == NULL) // not yet initialized
+ return;
+
+ if (recursion_depth > NUM_GROUP_ELEMENTS) // recursion too deep
+ {
+ Warn("recursion too deep when resolving group element %d",
+ group_element - EL_GROUP_START + 1);
+
+ // replace element which caused too deep recursion by question mark
+ group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
+
+ return;
+ }
+
+ if (recursion_depth == 0) // initialization
+ {
+ group = actual_group;
+ group_nr = GROUP_NR(group_element);
+
+ group->num_elements_resolved = 0;
+ group->choice_pos = 0;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ element_info[i].in_group[group_nr] = FALSE;
+ }
+
+ for (i = 0; i < actual_group->num_elements; i++)
+ {
+ int element = actual_group->element[i];
+
+ if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
+ break;
+
+ if (IS_GROUP_ELEMENT(element))
+ ResolveGroupElementExt(element, recursion_depth + 1);
+ else
+ {
+ group->element_resolved[group->num_elements_resolved++] = element;
+ element_info[element].in_group[group_nr] = TRUE;
+ }
+ }
+}
+
+void ResolveGroupElement(int group_element)
+{
+ ResolveGroupElementExt(group_element, 0);
+}
+
+void InitElementPropertiesStatic(void)
+{
+ static boolean clipboard_elements_initialized = FALSE;
+
+ static int ep_diggable[] =
+ {
+ EL_SAND,
+ EL_SP_BASE,
+ EL_SP_BUGGY_BASE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ EL_TRAP,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE,
+ EL_EMC_GRASS,
+
+ // !!! currently not diggable, but handled by 'ep_dont_run_into' !!!
+ // (if amoeba can grow into anything diggable, maybe keep these out)
+#if 0
+ EL_LANDMINE,
+ EL_DC_LANDMINE,
+ EL_TRAP_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVE,
+ EL_EMC_PLANT,
+#endif
+
+ -1
+ };
+
+ static int ep_collectible_only[] =
+ {
+ EL_BD_DIAMOND,
+ EL_EMERALD,
+ EL_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+ EL_EMC_KEY_5,
+ EL_EMC_KEY_6,
+ EL_EMC_KEY_7,
+ EL_EMC_KEY_8,
+ EL_DYNAMITE,
+ EL_EM_DYNAMITE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_INFOTRON,
+ EL_SP_DISK_RED,
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_DC_KEY_WHITE,
+ EL_SHIELD_NORMAL,
+ EL_SHIELD_DEADLY,
+ EL_EXTRA_TIME,
+ EL_ENVELOPE_1,
+ EL_ENVELOPE_2,
+ EL_ENVELOPE_3,
+ EL_ENVELOPE_4,
+ EL_SPEED_PILL,
+ EL_EMC_LENSES,
+ EL_EMC_MAGNIFIER,
+
+#if 0
+ // !!! handle separately !!!
+ EL_DC_LANDMINE, // deadly when running into, but can be snapped
+#endif
+
+ -1
+ };
+
+ static int ep_dont_run_into[] =
+ {
+ // same elements as in 'ep_dont_touch'
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ // same elements as in 'ep_dont_collide_with'
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ // new elements
+ EL_AMOEBA_DROP,
+ EL_ACID,
+
+ // !!! maybe this should better be handled by 'ep_diggable' !!!
+#if 1
+ EL_LANDMINE,
+ EL_DC_LANDMINE,
+ EL_TRAP_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVE,
+ EL_EMC_PLANT,
+#endif
+
+ -1
+ };
+
+ static int ep_dont_collide_with[] =
+ {
+ // same elements as in 'ep_dont_touch'
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ // new elements
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ -1
+ };
+
+ static int ep_dont_touch[] =
+ {
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ -1
+ };
+
+ static int ep_indestructible[] =
+ {
+ EL_STEELWALL,
+ EL_ACID,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
+ EL_SIGN_HEART,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
+ EL_STEEL_EXIT_OPENING,
+ EL_STEEL_EXIT_CLOSING,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPENING,
+ EL_EM_STEEL_EXIT_CLOSING,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
+ EL_STEELWALL_SLIPPERY,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_CRYSTAL,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+
+ -1
+ };
+
+ static int ep_slippery[] =
+ {
+ EL_WALL_SLIPPERY,
+ EL_BD_WALL,
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_ROBOT_WHEEL_ACTIVE,
+ EL_ROBOT_WHEEL,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+ EL_LAMP_ACTIVE,
+ EL_LAMP,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_SATELLITE,
+ EL_SP_ZONK,
+ EL_SP_INFOTRON,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SPEED_PILL,
+ EL_STEELWALL_SLIPPERY,
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_EMC_WALL_SLIPPERY_1,
+ EL_EMC_WALL_SLIPPERY_2,
+ EL_EMC_WALL_SLIPPERY_3,
+ EL_EMC_WALL_SLIPPERY_4,
+ EL_EMC_MAGIC_BALL,
+ EL_EMC_MAGIC_BALL_ACTIVE,
+
+ -1
+ };
+
+ static int ep_can_change[] =
+ {
+ -1
+ };
+
+ static int ep_can_move[] =
+ {
+ // same elements as in 'pb_can_move_into_acid'
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_MOLE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+ EL_BALLOON,
+ EL_SPRING,
+ EL_EMC_ANDROID,
+
+ -1
+ };
+
+ static int ep_can_fall[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DROPPING,
+ EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FAST_FULL,
+ EL_MAGIC_WALL_FULL,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_DC_MAGIC_WALL_FULL,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_INFOTRON,
+ EL_SP_DISK_ORANGE,
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_SPRING,
+ EL_DX_SUPABOMB,
+
+ -1
+ };
+
+ static int ep_can_smash_player[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_AMOEBA_DROP,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_INFOTRON,
+ EL_SP_DISK_ORANGE,
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_SPRING,
+ EL_DX_SUPABOMB,
+
+ -1
+ };
+
+ static int ep_can_smash_enemies[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_SP_ZONK,
+
+ -1
+ };
+
+ static int ep_can_smash_everything[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_SP_ZONK,
+
+ -1
+ };
+
+ static int ep_explodes_by_fire[] =
+ {
+ // same elements as in 'ep_explodes_impact'
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
+
+ // same elements as in 'ep_explodes_smashed'
+ EL_SATELLITE,
+ EL_PIG,
+ EL_DRAGON,
+ EL_MOLE,
+
+ // new elements
+ EL_DYNAMITE,
+ EL_DYNAMITE_ACTIVE,
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_DISK_RED_ACTIVE,
+ EL_BUG,
+ EL_PENGUIN,
+ EL_SP_DISK_RED,
+ EL_SP_DISK_YELLOW,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+#if 0
+ EL_BLACK_ORB,
+#endif
+
+ -1
+ };
+
+ static int ep_explodes_smashed[] =
+ {
+ // same elements as in 'ep_explodes_impact'
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
+
+ // new elements
+ EL_SATELLITE,
+ EL_PIG,
+ EL_DRAGON,
+ EL_MOLE,
+
+ -1
+ };
+
+ static int ep_explodes_impact[] =
+ {
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
+
+ -1
+ };
+
+ static int ep_walkable_over[] =
+ {
+ EL_EMPTY_SPACE,
+ EL_SP_EMPTY_SPACE,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_EXIT_OPEN,
+ EL_EM_EXIT_OPEN,
+ EL_EM_EXIT_OPENING,
+ EL_SP_EXIT_OPEN,
+ EL_SP_EXIT_OPENING,
+ EL_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPENING,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+
+ -1
+ };
+
+ static int ep_walkable_inside[] =
+ {
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+
+ -1
+ };
+
+ static int ep_walkable_under[] =
+ {
+ -1
+ };
+
+ static int ep_passable_over[] =
+ {
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN,
+
+ -1
+ };
+
+ static int ep_passable_inside[] =
+ {
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
+ -1
+ };
+
+ static int ep_passable_under[] =
+ {
+ -1
+ };
+
+ static int ep_droppable[] =
+ {
+ -1
+ };
+
+ static int ep_explodes_1x1_old[] =
+ {
+ -1
+ };
+
+ static int ep_pushable[] =
+ {
+ EL_ROCK,
+ EL_BOMB,
+ EL_DX_SUPABOMB,
+ EL_NUT,
+ EL_TIME_ORB_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_DISK_ORANGE,
+ EL_SPRING,
+ EL_BD_ROCK,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_SATELLITE,
+ EL_SP_DISK_YELLOW,
+ EL_BALLOON,
+ EL_EMC_ANDROID,
+
+ -1
+ };
+
+ static int ep_explodes_cross_old[] =
+ {
+ -1
+ };
+
+ static int ep_protected[] =
+ {
+ // same elements as in 'ep_walkable_inside'
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+
+ // same elements as in 'ep_passable_over'
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN,
+
+ // same elements as in 'ep_passable_inside'
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
+ -1
+ };
+
+ static int ep_throwable[] =
+ {
+ -1
+ };
+
+ static int ep_can_explode[] =
+ {
+ // same elements as in 'ep_explodes_impact'
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
+
+ // same elements as in 'ep_explodes_smashed'
+ EL_SATELLITE,
+ EL_PIG,
+ EL_DRAGON,
+ EL_MOLE,
+
+ // elements that can explode by explosion or by dragonfire
+ EL_DYNAMITE,
+ EL_DYNAMITE_ACTIVE,
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_DISK_RED_ACTIVE,
+ EL_BUG,
+ EL_PENGUIN,
+ EL_SP_DISK_RED,
+ EL_SP_DISK_YELLOW,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ // elements that can explode only by explosion
+ EL_BLACK_ORB,
+
+ -1
+ };
+
+ static int ep_gravity_reachable[] =
+ {
+ EL_SAND,
+ EL_SP_BASE,
+ EL_TRAP,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+ EL_EMC_GRASS,
+
+ -1
+ };
+
+ static int ep_player[] =
+ {
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ EL_SP_MURPHY,
+ EL_SOKOBAN_FIELD_PLAYER,
+ EL_TRIGGER_PLAYER,
+
+ -1
+ };
+
+ static int ep_can_pass_magic_wall[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+
+ -1
+ };
+
+ static int ep_can_pass_dc_magic_wall[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+
+ -1
+ };
+
+ static int ep_switchable[] =
+ {
+ EL_ROBOT_WHEEL,
+ EL_SP_TERMINAL,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH,
+ EL_BALLOON_SWITCH_LEFT,
+ EL_BALLOON_SWITCH_RIGHT,
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_DOWN,
+ EL_BALLOON_SWITCH_ANY,
+ EL_BALLOON_SWITCH_NONE,
+ EL_LAMP,
+ EL_TIME_ORB_FULL,
+ EL_EMC_MAGIC_BALL_SWITCH,
+ EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
+
+ -1
+ };
+
+ static int ep_bd_element[] =
+ {
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL_SLIPPERY,
+ EL_BD_WALL,
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_BD_DIAMOND,
+ EL_BD_MAGIC_WALL,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
+ EL_STEELWALL,
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ EL_BD_FIREFLY,
+ EL_BD_FIREFLY_1,
+ EL_BD_FIREFLY_2,
+ EL_BD_FIREFLY_3,
+ EL_BD_FIREFLY_4,
+ EL_BD_BUTTERFLY,
+ EL_BD_BUTTERFLY_1,
+ EL_BD_BUTTERFLY_2,
+ EL_BD_BUTTERFLY_3,
+ EL_BD_BUTTERFLY_4,
+ EL_BD_AMOEBA,
+ EL_CHAR_QUESTION,
+ EL_UNKNOWN,
+
+ -1
+ };
+
+ static int ep_sp_element[] =
+ {
+ // should always be valid
+ EL_EMPTY,
+
+ // standard classic Supaplex elements
+ EL_SP_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_BASE,
+ EL_SP_MURPHY,
+ EL_SP_INFOTRON,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_SP_DISK_ORANGE,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_SNIKSNAK,
+ EL_SP_DISK_YELLOW,
+ EL_SP_TERMINAL,
+ EL_SP_DISK_RED,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_ANY,
+ EL_SP_ELECTRON,
+ EL_SP_BUGGY_BASE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+
+ // additional elements that appeared in newer Supaplex levels
+ EL_INVISIBLE_WALL,
+
+ // additional gravity port elements (not switching, but setting gravity)
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
+ // more than one Murphy in a level results in an inactive clone
+ EL_SP_MURPHY_CLONE,
+
+ // runtime Supaplex elements
+ EL_SP_DISK_RED_ACTIVE,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ EL_SP_BUGGY_BASE_ACTIVE,
+ EL_SP_EXIT_OPENING,
+ EL_SP_EXIT_CLOSING,
+
+ -1
+ };
+
+ static int ep_sb_element[] =
+ {
+ EL_EMPTY,
+ EL_STEELWALL,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_SOKOBAN_FIELD_PLAYER,
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ EL_INVISIBLE_STEELWALL,
+
+ -1
+ };
+
+ static int ep_gem[] =
+ {
+ EL_BD_DIAMOND,
+ EL_EMERALD,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+
+ -1
+ };
+
+ static int ep_food_dark_yamyam[] =
+ {
+ EL_SAND,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+
+ -1
+ };
+
+ static int ep_food_penguin[] =
+ {
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+
+ -1
+ };
+
+ static int ep_food_pig[] =
+ {
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+
+ -1
+ };
+
+ static int ep_historic_wall[] =
+ {
+ EL_STEELWALL,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_WALL,
+ EL_WALL_SLIPPERY,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_WALL_GROWING,
+ EL_BD_EXPANDABLE_WALL,
+ EL_BD_WALL,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_STEELWALL_SLIPPERY,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+
+ -1
+ };
+
+ static int ep_historic_solid[] =
+ {
+ EL_WALL,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_BD_EXPANDABLE_WALL,
+ EL_BD_WALL,
+ EL_WALL_SLIPPERY,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FILLING,
+ EL_QUICKSAND_EMPTYING,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_ACTIVE,
+ EL_MAGIC_WALL_EMPTYING,
+ EL_MAGIC_WALL_FILLING,
+ EL_MAGIC_WALL_FULL,
+ EL_MAGIC_WALL_DEAD,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_ACTIVE,
+ EL_BD_MAGIC_WALL_EMPTYING,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_BD_MAGIC_WALL_FILLING,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_GAME_OF_LIFE,
+ EL_BIOMAZE,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_TIMEGATE_SWITCH,
+ EL_TIMEGATE_SWITCH_ACTIVE,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+ EL_WALL_PEARL,
+ EL_WALL_CRYSTAL,
+
+ // the following elements are a direct copy of "indestructible" elements,
+ // except "EL_ACID", which is "indestructible", but not "solid"!
+#if 0
+ EL_ACID,
+#endif
+ EL_STEELWALL,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
+ EL_SIGN_HEART,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
+ EL_STEEL_EXIT_OPENING,
+ EL_STEEL_EXIT_CLOSING,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPENING,
+ EL_EM_STEEL_EXIT_CLOSING,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
+ EL_STEELWALL_SLIPPERY,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_CRYSTAL,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+
+ -1
+ };
+
+ static int ep_classic_enemy[] =
+ {
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ -1
+ };
+
+ static int ep_belt[] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_1_MIDDLE,
+ EL_CONVEYOR_BELT_1_RIGHT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_2_MIDDLE,
+ EL_CONVEYOR_BELT_2_RIGHT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_3_MIDDLE,
+ EL_CONVEYOR_BELT_3_RIGHT,
+ EL_CONVEYOR_BELT_4_LEFT,
+ EL_CONVEYOR_BELT_4_MIDDLE,
+ EL_CONVEYOR_BELT_4_RIGHT,
+
+ -1
+ };
+
+ static int ep_belt_active[] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
+
+ -1
+ };
+
+ static int ep_belt_switch[] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+
+ -1
+ };
+
+ static int ep_tube[] =
+ {
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_ANY,
+
+ -1
+ };
+
+ static int ep_acid_pool[] =
+ {
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+
+ -1
+ };
+
+ static int ep_keygate[] =
+ {
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+
+ -1
+ };
+
+ static int ep_amoeboid[] =
+ {
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMC_DRIPPER,
+
+ -1
+ };
+
+ static int ep_amoebalive[] =
+ {
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMC_DRIPPER,
+
+ -1
+ };
+
+ static int ep_has_editor_content[] =
+ {
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ EL_SOKOBAN_FIELD_PLAYER,
+ EL_SP_MURPHY,
+ EL_YAMYAM,
+ EL_YAMYAM_LEFT,
+ EL_YAMYAM_RIGHT,
+ EL_YAMYAM_UP,
+ EL_YAMYAM_DOWN,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMC_MAGIC_BALL,
+ EL_EMC_ANDROID,
+
+ -1
+ };
+
+ static int ep_can_turn_each_move[] =
+ {
+ // !!! do something with this one !!!
+ -1
+ };
+
+ static int ep_can_grow[] =
+ {
+ EL_BD_AMOEBA,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_GAME_OF_LIFE,
+ EL_BIOMAZE,
+ EL_EMC_DRIPPER,
+
+ -1
+ };
+
+ static int ep_active_bomb[] =
+ {
+ EL_DYNAMITE_ACTIVE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_SP_DISK_RED_ACTIVE,
+
+ -1
+ };
+
+ static int ep_inactive[] =
+ {
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL,
+ EL_BD_WALL,
+ EL_WALL_SLIPPERY,
+ EL_STEELWALL,
+ EL_AMOEBA_DEAD,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FAST_EMPTY,
+ EL_STONEBLOCK,
+ EL_ROBOT_WHEEL,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+ EL_EMC_KEY_5,
+ EL_EMC_KEY_6,
+ EL_EMC_KEY_7,
+ EL_EMC_KEY_8,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
+ EL_DYNAMITE,
+ EL_EM_DYNAMITE,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_SAND,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
+ EL_WALL_EMERALD,
+ EL_WALL_DIAMOND,
+ EL_WALL_BD_DIAMOND,
+ EL_WALL_EMERALD_YELLOW,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+#if 0
+ EL_SOKOBAN_OBJECT,
+#endif
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_DEAD,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_DC_MAGIC_WALL,
+ EL_DC_MAGIC_WALL_DEAD,
+ EL_AMOEBA_TO_DIAMOND,
+ EL_BLOCKED,
+ EL_SP_EMPTY,
+ EL_SP_BASE,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_DISK_RED,
+#if 0
+ EL_SP_DISK_YELLOW,
+#endif
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
+ EL_SIGN_HEART,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
+ EL_STEELWALL_SLIPPERY,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_SLIPPERY_1,
+ EL_EMC_WALL_SLIPPERY_2,
+ EL_EMC_WALL_SLIPPERY_3,
+ EL_EMC_WALL_SLIPPERY_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+ EL_EMC_WALL_9,
+ EL_EMC_WALL_10,
+ EL_EMC_WALL_11,
+ EL_EMC_WALL_12,
+ EL_EMC_WALL_13,
+ EL_EMC_WALL_14,
+ EL_EMC_WALL_15,
+ EL_EMC_WALL_16,
+
+ -1
+ };
+
+ static int ep_em_slippery_wall[] =
+ {
+ -1
+ };
+
+ static int ep_gfx_crumbled[] =
+ {
+ EL_SAND,
+ EL_LANDMINE,
+ EL_DC_LANDMINE,
+ EL_TRAP,
+ EL_TRAP_ACTIVE,
+
+ -1
+ };
+
+ static int ep_editor_cascade_active[] =
+ {
+ EL_INTERNAL_CASCADE_BD_ACTIVE,
+ EL_INTERNAL_CASCADE_EM_ACTIVE,
+ EL_INTERNAL_CASCADE_EMC_ACTIVE,
+ EL_INTERNAL_CASCADE_RND_ACTIVE,
+ EL_INTERNAL_CASCADE_SB_ACTIVE,
+ EL_INTERNAL_CASCADE_SP_ACTIVE,
+ EL_INTERNAL_CASCADE_DC_ACTIVE,
+ EL_INTERNAL_CASCADE_DX_ACTIVE,
+ EL_INTERNAL_CASCADE_MM_ACTIVE,
+ EL_INTERNAL_CASCADE_DF_ACTIVE,
+ EL_INTERNAL_CASCADE_CHARS_ACTIVE,
+ EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
+ EL_INTERNAL_CASCADE_CE_ACTIVE,
+ EL_INTERNAL_CASCADE_GE_ACTIVE,
+ EL_INTERNAL_CASCADE_REF_ACTIVE,
+ EL_INTERNAL_CASCADE_USER_ACTIVE,
+ EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
+
+ -1
+ };
+
+ static int ep_editor_cascade_inactive[] =
+ {
+ EL_INTERNAL_CASCADE_BD,
+ EL_INTERNAL_CASCADE_EM,
+ EL_INTERNAL_CASCADE_EMC,
+ EL_INTERNAL_CASCADE_RND,
+ EL_INTERNAL_CASCADE_SB,
+ EL_INTERNAL_CASCADE_SP,
+ EL_INTERNAL_CASCADE_DC,
+ EL_INTERNAL_CASCADE_DX,
+ EL_INTERNAL_CASCADE_MM,
+ EL_INTERNAL_CASCADE_DF,
+ EL_INTERNAL_CASCADE_CHARS,
+ EL_INTERNAL_CASCADE_STEEL_CHARS,
+ EL_INTERNAL_CASCADE_CE,
+ EL_INTERNAL_CASCADE_GE,
+ EL_INTERNAL_CASCADE_REF,
+ EL_INTERNAL_CASCADE_USER,
+ EL_INTERNAL_CASCADE_DYNAMIC,
+
+ -1
+ };
+
+ static int ep_obsolete[] =
+ {
+ EL_PLAYER_OBSOLETE,
+ EL_KEY_OBSOLETE,
+ EL_EM_KEY_1_FILE_OBSOLETE,
+ EL_EM_KEY_2_FILE_OBSOLETE,
+ EL_EM_KEY_3_FILE_OBSOLETE,
+ EL_EM_KEY_4_FILE_OBSOLETE,
+ EL_ENVELOPE_OBSOLETE,
+
+ -1
+ };
+
+ static struct
+ {
+ int *elements;
+ int property;
+ } element_properties[] =
+ {
+ { ep_diggable, EP_DIGGABLE },
+ { ep_collectible_only, EP_COLLECTIBLE_ONLY },
+ { ep_dont_run_into, EP_DONT_RUN_INTO },
+ { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
+ { ep_dont_touch, EP_DONT_TOUCH },
+ { ep_indestructible, EP_INDESTRUCTIBLE },
+ { ep_slippery, EP_SLIPPERY },
+ { ep_can_change, EP_CAN_CHANGE },
+ { ep_can_move, EP_CAN_MOVE },
+ { ep_can_fall, EP_CAN_FALL },
+ { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
+ { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
+ { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
+ { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
+ { ep_explodes_smashed, EP_EXPLODES_SMASHED },
+ { ep_explodes_impact, EP_EXPLODES_IMPACT },
+ { ep_walkable_over, EP_WALKABLE_OVER },
+ { ep_walkable_inside, EP_WALKABLE_INSIDE },
+ { ep_walkable_under, EP_WALKABLE_UNDER },
+ { ep_passable_over, EP_PASSABLE_OVER },
+ { ep_passable_inside, EP_PASSABLE_INSIDE },
+ { ep_passable_under, EP_PASSABLE_UNDER },
+ { ep_droppable, EP_DROPPABLE },
+ { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
+ { ep_pushable, EP_PUSHABLE },
+ { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
+ { ep_protected, EP_PROTECTED },
+ { ep_throwable, EP_THROWABLE },
+ { ep_can_explode, EP_CAN_EXPLODE },
+ { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
+
+ { ep_player, EP_PLAYER },
+ { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
+ { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
+ { ep_switchable, EP_SWITCHABLE },
+ { ep_bd_element, EP_BD_ELEMENT },
+ { ep_sp_element, EP_SP_ELEMENT },
+ { ep_sb_element, EP_SB_ELEMENT },
+ { ep_gem, EP_GEM },
+ { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
+ { ep_food_penguin, EP_FOOD_PENGUIN },
+ { ep_food_pig, EP_FOOD_PIG },
+ { ep_historic_wall, EP_HISTORIC_WALL },
+ { ep_historic_solid, EP_HISTORIC_SOLID },
+ { ep_classic_enemy, EP_CLASSIC_ENEMY },
+ { ep_belt, EP_BELT },
+ { ep_belt_active, EP_BELT_ACTIVE },
+ { ep_belt_switch, EP_BELT_SWITCH },
+ { ep_tube, EP_TUBE },
+ { ep_acid_pool, EP_ACID_POOL },
+ { ep_keygate, EP_KEYGATE },
+ { ep_amoeboid, EP_AMOEBOID },
+ { ep_amoebalive, EP_AMOEBALIVE },
+ { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
+ { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
+ { ep_can_grow, EP_CAN_GROW },
+ { ep_active_bomb, EP_ACTIVE_BOMB },
+ { ep_inactive, EP_INACTIVE },
+
+ { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
+
+ { ep_gfx_crumbled, EP_GFX_CRUMBLED },
+
+ { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
+ { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
+
+ { ep_obsolete, EP_OBSOLETE },
+
+ { NULL, -1 }
+ };
+
+ int i, j, k;
+
+ // always start with reliable default values (element has no properties)
+ // (but never initialize clipboard elements after the very first time)
+ // (to be able to use clipboard elements between several levels)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
+ for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
+ SET_PROPERTY(i, j, FALSE);
+
+ // set all base element properties from above array definitions
+ for (i = 0; element_properties[i].elements != NULL; i++)
+ for (j = 0; (element_properties[i].elements)[j] != -1; j++)
+ SET_PROPERTY((element_properties[i].elements)[j],
+ element_properties[i].property, TRUE);
+
+ // copy properties to some elements that are only stored in level file
+ for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
+ for (j = 0; copy_properties[j][0] != -1; j++)
+ if (HAS_PROPERTY(copy_properties[j][0], i))
+ for (k = 1; k <= 4; k++)
+ SET_PROPERTY(copy_properties[j][k], i, TRUE);
+
+ // set static element properties that are not listed in array definitions
+ for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
+ SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
+
+ clipboard_elements_initialized = TRUE;
+}
+
+void InitElementPropertiesEngine(int engine_version)
+{
+ static int no_wall_properties[] =
+ {
+ EP_DIGGABLE,
+ EP_COLLECTIBLE_ONLY,
+ EP_DONT_RUN_INTO,
+ EP_DONT_COLLIDE_WITH,
+ EP_CAN_MOVE,
+ EP_CAN_FALL,
+ EP_CAN_SMASH_PLAYER,
+ EP_CAN_SMASH_ENEMIES,
+ EP_CAN_SMASH_EVERYTHING,
+ EP_PUSHABLE,
+
+ EP_PLAYER,
+ EP_GEM,
+ EP_FOOD_DARK_YAMYAM,
+ EP_FOOD_PENGUIN,
+ EP_BELT,
+ EP_BELT_ACTIVE,
+ EP_TUBE,
+ EP_AMOEBOID,
+ EP_AMOEBALIVE,
+ EP_ACTIVE_BOMB,
+
+ EP_ACCESSIBLE,
+
+ -1
+ };
+
+ int i, j;
+
+ /* important: after initialization in InitElementPropertiesStatic(), the
+ elements are not again initialized to a default value; therefore all
+ changes have to make sure that they leave the element with a defined
+ property (which means that conditional property changes must be set to
+ a reliable default value before) */
+
+ // resolve group elements
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ ResolveGroupElement(EL_GROUP_START + i);
+
+ // set all special, combined or engine dependent element properties
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ // do not change (already initialized) clipboard elements here
+ if (IS_CLIPBOARD_ELEMENT(i))
+ continue;
+
+ // ---------- INACTIVE ----------------------------------------------------
+ SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
+ i <= EL_CHAR_END) ||
+ (i >= EL_STEEL_CHAR_START &&
+ i <= EL_STEEL_CHAR_END)));
+
+ // ---------- WALKABLE, PASSABLE, ACCESSIBLE ------------------------------
+ SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
+ IS_WALKABLE_INSIDE(i) ||
+ IS_WALKABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
+ IS_PASSABLE_INSIDE(i) ||
+ IS_PASSABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
+ IS_PASSABLE_OVER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
+ IS_PASSABLE_INSIDE(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
+ IS_PASSABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
+ IS_PASSABLE(i)));
+
+ // ---------- COLLECTIBLE -------------------------------------------------
+ SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
+ IS_DROPPABLE(i) ||
+ IS_THROWABLE(i)));
+
+ // ---------- SNAPPABLE ---------------------------------------------------
+ SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
+ IS_COLLECTIBLE(i) ||
+ IS_SWITCHABLE(i) ||
+ i == EL_BD_ROCK));
+
+ // ---------- WALL --------------------------------------------------------
+ SET_PROPERTY(i, EP_WALL, TRUE); // default: element is wall
+
+ for (j = 0; no_wall_properties[j] != -1; j++)
+ if (HAS_PROPERTY(i, no_wall_properties[j]) ||
+ i >= EL_FIRST_RUNTIME_UNREAL)
+ SET_PROPERTY(i, EP_WALL, FALSE);
+
+ if (IS_HISTORIC_WALL(i))
+ SET_PROPERTY(i, EP_WALL, TRUE);
+
+ // ---------- SOLID_FOR_PUSHING -------------------------------------------
+ if (engine_version < VERSION_IDENT(2,2,0,0))
+ SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
+ else
+ SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
+ !IS_DIGGABLE(i) &&
+ !IS_COLLECTIBLE(i)));
+
+ // ---------- DRAGONFIRE_PROOF --------------------------------------------
+ if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
+ else
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_INDESTRUCTIBLE(i) &&
+ i != EL_ACID));
+
+ // ---------- EXPLOSION_PROOF ---------------------------------------------
+ if (i == EL_FLAMES)
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
+ else if (engine_version < VERSION_IDENT(2,2,0,0))
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
+ else
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
+ (!IS_WALKABLE(i) ||
+ IS_PROTECTED(i))));
+
+ if (IS_CUSTOM_ELEMENT(i))
+ {
+ // these are additional properties which are initially false when set
+
+ // ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO -------------------------
+ if (DONT_TOUCH(i))
+ SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
+ if (DONT_COLLIDE_WITH(i))
+ SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
+
+ // ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ----------------------
+ if (CAN_SMASH_EVERYTHING(i))
+ SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
+ if (CAN_SMASH_ENEMIES(i))
+ SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
+ }
+
+ // ---------- CAN_SMASH ---------------------------------------------------
+ SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
+ CAN_SMASH_ENEMIES(i) ||
+ CAN_SMASH_EVERYTHING(i)));
+
+ // ---------- CAN_EXPLODE_BY_FIRE -----------------------------------------
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
+ EXPLODES_BY_FIRE(i)));
+
+ // ---------- CAN_EXPLODE_SMASHED -----------------------------------------
+ SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
+ EXPLODES_SMASHED(i)));
+
+ // ---------- CAN_EXPLODE_IMPACT ------------------------------------------
+ SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
+ EXPLODES_IMPACT(i)));
+
+ // ---------- CAN_EXPLODE_BY_DRAGONFIRE -----------------------------------
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
+
+ // ---------- CAN_EXPLODE_BY_EXPLOSION ------------------------------------
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
+ i == EL_BLACK_ORB));
+
+ // ---------- COULD_MOVE_INTO_ACID ----------------------------------------
+ SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
+ CAN_MOVE(i) ||
+ IS_CUSTOM_ELEMENT(i)));
+
+ // ---------- MAYBE_DONT_COLLIDE_WITH -------------------------------------
+ SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
+ i == EL_SP_ELECTRON));
+
+ // ---------- CAN_MOVE_INTO_ACID ------------------------------------------
+ if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
+ SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
+ getMoveIntoAcidProperty(&level, i));
+
+ // ---------- DONT_COLLIDE_WITH -------------------------------------------
+ if (MAYBE_DONT_COLLIDE_WITH(i))
+ SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
+ getDontCollideWithProperty(&level, i));
+
+ // ---------- SP_PORT -----------------------------------------------------
+ SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
+ IS_PASSABLE_INSIDE(i)));
+
+ // ---------- CAN_BE_CLONED_BY_ANDROID ------------------------------------
+ for (j = 0; j < level.num_android_clone_elements; j++)
+ SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
+ (i != EL_EMPTY &&
+ IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
+
+ // ---------- CAN_CHANGE --------------------------------------------------
+ SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); // default: cannot change
+ for (j = 0; j < element_info[i].num_change_pages; j++)
+ if (element_info[i].change_page[j].can_change)
+ SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
+
+ // ---------- HAS_ACTION --------------------------------------------------
+ SET_PROPERTY(i, EP_HAS_ACTION, FALSE); // default: has no action
+ for (j = 0; j < element_info[i].num_change_pages; j++)
+ if (element_info[i].change_page[j].has_action)
+ SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
+
+ // ---------- CAN_CHANGE_OR_HAS_ACTION ------------------------------------
+ SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
+ HAS_ACTION(i)));
+
+ // ---------- GFX_CRUMBLED ------------------------------------------------
+ SET_PROPERTY(i, EP_GFX_CRUMBLED,
+ element_info[i].crumbled[ACTION_DEFAULT] !=
+ element_info[i].graphic[ACTION_DEFAULT]);
+
+ // ---------- EDITOR_CASCADE ----------------------------------------------
+ SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
+ IS_EDITOR_CASCADE_INACTIVE(i)));
+ }
+
+ // dynamically adjust element properties according to game engine version
+ {
+ static int ep_em_slippery_wall[] =
+ {
+ EL_WALL,
+ EL_STEELWALL,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+ EL_EXPANDABLE_STEELWALL_GROWING,
+ -1
+ };
+
+ static int ep_em_explodes_by_fire[] =
+ {
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_MOLE,
+ -1
+ };
+
+ // special EM style gems behaviour
+ for (i = 0; ep_em_slippery_wall[i] != -1; i++)
+ SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
+ level.em_slippery_gems);
+
+ // "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1
+ SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
+ (level.em_slippery_gems &&
+ engine_version > VERSION_IDENT(2,0,1,0)));
+
+ // special EM style explosion behaviour regarding chain reactions
+ for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
+ SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
+ level.em_explodes_by_fire);
+ }
+
+ // this is needed because some graphics depend on element properties
+ if (game_status == GAME_MODE_PLAYING)
+ InitElementGraphicInfo();
+}
+
+void InitElementPropertiesGfxElement(void)
+{
+ int i;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ struct ElementInfo *ei = &element_info[i];
+
+ ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i);
+ }
+}
+
+static void InitGlobal(void)
+{
+ int graphic;
+ int i;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
+ {
+ // check if element_name_info entry defined for each element in "main.h"
+ if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
+ Fail("undefined 'element_name_info' entry for element %d", i);
+
+ element_info[i].token_name = element_name_info[i].token_name;
+ element_info[i].class_name = element_name_info[i].class_name;
+ element_info[i].editor_description= element_name_info[i].editor_description;
+ }
+
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)
+ {
+ // check if global_anim_name_info defined for each entry in "main.h"
+ if (i < NUM_GLOBAL_ANIM_TOKENS &&
+ global_anim_name_info[i].token_name == NULL)
+ Fail("undefined 'global_anim_name_info' entry for anim %d", i);
+
+ global_anim_info[i].token_name = global_anim_name_info[i].token_name;
+ }
+
+ // create hash from image config list
+ image_config_hash = newSetupFileHash();
+ for (i = 0; image_config[i].token != NULL; i++)
+ setHashEntry(image_config_hash,
+ image_config[i].token,
+ image_config[i].value);
+
+ // create hash from element token list
+ element_token_hash = newSetupFileHash();
+ for (i = 0; element_name_info[i].token_name != NULL; i++)
+ setHashEntry(element_token_hash,
+ element_name_info[i].token_name,
+ int2str(i, 0));
+
+ // create hash from graphic token list
+ graphic_token_hash = newSetupFileHash();
+ for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
+ if (strSuffix(image_config[i].value, ".png") ||
+ strSuffix(image_config[i].value, ".pcx") ||
+ strSuffix(image_config[i].value, ".wav") ||
+ strEqual(image_config[i].value, UNDEFINED_FILENAME))
+ setHashEntry(graphic_token_hash,
+ image_config[i].token,
+ int2str(graphic++, 0));
+
+ // create hash from font token list
+ font_token_hash = newSetupFileHash();
+ for (i = 0; font_info[i].token_name != NULL; i++)
+ setHashEntry(font_token_hash,
+ font_info[i].token_name,
+ int2str(i, 0));
+
+ // set default filenames for all cloned graphics in static configuration
+ for (i = 0; image_config[i].token != NULL; i++)
+ {
+ if (strEqual(image_config[i].value, UNDEFINED_FILENAME))
+ {
+ char *token = image_config[i].token;
+ char *token_clone_from = getStringCat2(token, ".clone_from");
+ char *token_cloned = getHashEntry(image_config_hash, token_clone_from);
+
+ if (token_cloned != NULL)
+ {
+ char *value_cloned = getHashEntry(image_config_hash, token_cloned);
+
+ if (value_cloned != NULL)
+ {
+ // set default filename in static configuration
+ image_config[i].value = value_cloned;
+
+ // set default filename in image config hash
+ setHashEntry(image_config_hash, token, value_cloned);
+ }
+ }
+
+ free(token_clone_from);
+ }
+ }
+
+ // always start with reliable default values (all elements)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ ActiveElement[i] = i;
+
+ // now add all entries that have an active state (active elements)
+ for (i = 0; element_with_active_state[i].element != -1; i++)
+ {
+ int element = element_with_active_state[i].element;
+ int element_active = element_with_active_state[i].element_active;
+
+ ActiveElement[element] = element_active;
+ }
+
+ // always start with reliable default values (all buttons)
+ for (i = 0; i < NUM_IMAGE_FILES; i++)
+ ActiveButton[i] = i;
+
+ // now add all entries that have an active state (active buttons)
+ for (i = 0; button_with_active_state[i].button != -1; i++)
+ {
+ int button = button_with_active_state[i].button;
+ int button_active = button_with_active_state[i].button_active;
+
+ ActiveButton[button] = button_active;
+ }
+
+ // always start with reliable default values (all fonts)
+ for (i = 0; i < NUM_FONTS; i++)
+ ActiveFont[i] = i;
+
+ // now add all entries that have an active state (active fonts)
+ for (i = 0; font_with_active_state[i].font_nr != -1; i++)
+ {
+ int font = font_with_active_state[i].font_nr;
+ int font_active = font_with_active_state[i].font_nr_active;
+
+ ActiveFont[font] = font_active;
+ }
+
+ global.autoplay_leveldir = NULL;
+ global.patchtapes_leveldir = NULL;
+ global.convert_leveldir = NULL;
+ global.create_images_dir = NULL;
+
+ global.frames_per_second = 0;
+ global.show_frames_per_second = FALSE;
+
+ global.border_status = GAME_MODE_LOADING;
+ global.anim_status = global.anim_status_next = GAME_MODE_LOADING;
+
+ global.use_envelope_request = FALSE;
+
+ global.user_names = NULL;
+}
+
+static void Execute_Command(char *command)
+{
+ int i;
+
+ if (strEqual(command, "print graphicsinfo.conf"))
+ {
+ Print("# You can configure additional/alternative image files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
+
+ for (i = 0; image_config[i].token != NULL; i++)
+ Print("# %s\n", getFormattedSetupEntry(image_config[i].token,
+ image_config[i].value));
+
+ exit(0);
+ }
+ else if (strEqual(command, "print soundsinfo.conf"))
+ {
+ Print("# You can configure additional/alternative sound files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
+
+ for (i = 0; sound_config[i].token != NULL; i++)
+ Print("# %s\n", getFormattedSetupEntry(sound_config[i].token,
+ sound_config[i].value));
+
+ exit(0);
+ }
+ else if (strEqual(command, "print musicinfo.conf"))
+ {
+ Print("# You can configure additional/alternative music files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
+
+ for (i = 0; music_config[i].token != NULL; i++)
+ Print("# %s\n", getFormattedSetupEntry(music_config[i].token,
+ music_config[i].value));
+
+ exit(0);
+ }
+ else if (strEqual(command, "print editorsetup.conf"))
+ {
+ Print("# You can configure your personal editor element list here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+
+ // this is needed to be able to check element list for cascade elements
+ InitElementPropertiesStatic();
+ InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
+
+ PrintEditorElementList();
+
+ exit(0);
+ }
+ else if (strEqual(command, "print helpanim.conf"))
+ {
+ Print("# You can configure different element help animations here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+
+ for (i = 0; helpanim_config[i].token != NULL; i++)
+ {
+ Print("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
+ helpanim_config[i].value));
+
+ if (strEqual(helpanim_config[i].token, "end"))
+ Print("#\n");
+ }
+
+ exit(0);
+ }
+ else if (strEqual(command, "print helptext.conf"))
+ {
+ Print("# You can configure different element help text here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+
+ for (i = 0; helptext_config[i].token != NULL; i++)
+ Print("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
+ helptext_config[i].value));
+
+ exit(0);
+ }
+ else if (strPrefix(command, "dump level "))
+ {
+ char *filename = &command[11];
+
+ if (!fileExists(filename))
+ Fail("cannot open file '%s'", filename);
+
+ LoadLevelFromFilename(&level, filename);
+ DumpLevel(&level);
+
+ exit(0);
+ }
+ else if (strPrefix(command, "dump tape "))
+ {
+ char *filename = &command[10];
+
+ if (!fileExists(filename))
+ Fail("cannot open file '%s'", filename);
+
+ LoadTapeFromFilename(filename);
+ DumpTape(&tape);
+
+ exit(0);
+ }
+ else if (strPrefix(command, "autoplay ") ||
+ strPrefix(command, "autoffwd ") ||
+ strPrefix(command, "autowarp ") ||
+ strPrefix(command, "autotest ") ||
+ strPrefix(command, "autofix "))
+ {
+ char *str_ptr = getStringCopy(&command[8]); // read command parameters
+
+ global.autoplay_mode =
+ (strPrefix(command, "autoplay") ? AUTOPLAY_MODE_PLAY :
+ strPrefix(command, "autoffwd") ? AUTOPLAY_MODE_FFWD :
+ strPrefix(command, "autowarp") ? AUTOPLAY_MODE_WARP :
+ strPrefix(command, "autotest") ? AUTOPLAY_MODE_TEST :
+ strPrefix(command, "autofix") ? AUTOPLAY_MODE_FIX :
+ AUTOPLAY_MODE_NONE);
+
+ while (*str_ptr != '\0') // continue parsing string
+ {
+ // cut leading whitespace from string, replace it by string terminator
+ while (*str_ptr == ' ' || *str_ptr == '\t')
+ *str_ptr++ = '\0';
+
+ if (*str_ptr == '\0') // end of string reached
+ break;
+
+ if (global.autoplay_leveldir == NULL) // read level set string
+ {
+ global.autoplay_leveldir = str_ptr;
+ global.autoplay_all = TRUE; // default: play all tapes
+
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ global.autoplay_level[i] = FALSE;
+ }
+ else // read level number string
+ {
+ int level_nr = atoi(str_ptr); // get level_nr value
+
+ if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+ global.autoplay_level[level_nr] = TRUE;
+
+ global.autoplay_all = FALSE;
+ }
+
+ // advance string pointer to the next whitespace (or end of string)
+ while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+ str_ptr++;
+ }
+
+ if (global.autoplay_mode & AUTOPLAY_WARP_NO_DISPLAY)
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "patch tapes "))
+ {
+ char *str_ptr = getStringCopy(&command[12]); // read command parameters
+
+ // skip leading whitespace
+ while (*str_ptr == ' ' || *str_ptr == '\t')
+ str_ptr++;
+
+ if (*str_ptr == '\0')
+ Fail("cannot find MODE in command '%s'", command);
+
+ global.patchtapes_mode = str_ptr; // store patch mode
+
+ // advance to next whitespace (or end of string)
+ while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+ str_ptr++;
+
+ while (*str_ptr != '\0') // continue parsing string
+ {
+ // cut leading whitespace from string, replace it by string terminator
+ while (*str_ptr == ' ' || *str_ptr == '\t')
+ *str_ptr++ = '\0';
+
+ if (*str_ptr == '\0') // end of string reached
+ break;
+
+ if (global.patchtapes_leveldir == NULL) // read level set string
+ {
+ global.patchtapes_leveldir = str_ptr;
+ global.patchtapes_all = TRUE; // default: patch all tapes
+
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ global.patchtapes_level[i] = FALSE;
+ }
+ else // read level number string
+ {
+ int level_nr = atoi(str_ptr); // get level_nr value
+
+ if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+ global.patchtapes_level[level_nr] = TRUE;
+
+ global.patchtapes_all = FALSE;
+ }
+
+ // advance string pointer to the next whitespace (or end of string)
+ while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+ str_ptr++;
+ }
+
+ if (global.patchtapes_leveldir == NULL)
+ {
+ if (strEqual(global.patchtapes_mode, "help"))
+ global.patchtapes_leveldir = UNDEFINED_LEVELSET;
+ else
+ Fail("cannot find LEVELDIR in command '%s'", command);
+ }
+
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "convert "))
+ {
+ char *str_copy = getStringCopy(strchr(command, ' ') + 1);
+ char *str_ptr = strchr(str_copy, ' ');
+
+ global.convert_leveldir = str_copy;
+ global.convert_level_nr = -1;
+
+ if (str_ptr != NULL) // level number follows
+ {
+ *str_ptr++ = '\0'; // terminate leveldir string
+ global.convert_level_nr = atoi(str_ptr); // get level_nr value
+ }
+
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "create images "))
+ {
+ global.create_images_dir = getStringCopy(&command[14]);
+
+ if (access(global.create_images_dir, W_OK) != 0)
+ Fail("image target directory '%s' not found or not writable",
+ global.create_images_dir);
+ }
+ else if (strPrefix(command, "create CE image "))
+ {
+ CreateCustomElementImages(&command[16]);
+
+ exit(0);
+ }
+ else
+ {
+ FailWithHelp("unrecognized command '%s'", command);
+ }
+
+ // disable networking if any valid command was recognized
+ options.network = setup.network_mode = FALSE;
+}
+
+static void InitSetup(void)
+{
+ LoadUserNames(); // global user names
+ LoadUserSetup(); // global user number
+
+ LoadSetup(); // global setup info
+ LoadSetup_AutoSetup(); // global auto setup info
+
+ // set some options from setup file
+
+ if (setup.options.verbose)
+ options.verbose = TRUE;
+
+ if (setup.debug.show_frames_per_second)
+ global.show_frames_per_second = TRUE;
+}
+
+static void InitGameInfo(void)
+{
+ game.restart_level = FALSE;
+ game.restart_game_message = NULL;
+ game.request_active = FALSE;
+}
+
+static void InitPlayerInfo(void)
+{
+ int i;
+
+ // choose default local player
+ local_player = &stored_player[0];
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ stored_player[i].connected_locally = FALSE;
+ stored_player[i].connected_network = FALSE;
+ }
+
+ local_player->connected_locally = TRUE;
+}
+
+static void InitArtworkInfo(void)
+{
+ LoadArtworkInfo();
+}
+
+static char *get_string_in_brackets(char *string)
+{
+ char *string_in_brackets = checked_malloc(strlen(string) + 3);
+
+ sprintf(string_in_brackets, "[%s]", string);
+
+ return string_in_brackets;
+}
+
+static char *get_level_id_suffix(int id_nr)
+{
+ char *id_suffix = checked_malloc(1 + 3 + 1);
+
+ if (id_nr < 0 || id_nr > 999)
+ id_nr = 0;
+
+ sprintf(id_suffix, ".%03d", id_nr);
+
+ return id_suffix;
+}
+
+static void InitArtworkConfig(void)
+{
+ static char *image_id_prefix[MAX_NUM_ELEMENTS +
+ NUM_FONTS +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
+ static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
+ static char *music_id_prefix[NUM_MUSIC_PREFIXES +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
+ static char *action_id_suffix[NUM_ACTIONS + 1];
+ static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
+ static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
+ static char *level_id_suffix[MAX_LEVELS + 1];
+ static char *dummy[1] = { NULL };
+ static char *ignore_generic_tokens[] =
+ {
+ "name",
+ "sort_priority",
+ "program_title",
+ "program_copyright",
+ "program_company",
+
+ NULL
+ };
+ static char **ignore_image_tokens;
+ static char **ignore_sound_tokens;
+ static char **ignore_music_tokens;
+ int num_ignore_generic_tokens;
+ int num_ignore_image_tokens;
+ int num_ignore_sound_tokens;
+ int num_ignore_music_tokens;
+ int i;
+
+ // dynamically determine list of generic tokens to be ignored
+ num_ignore_generic_tokens = 0;
+ for (i = 0; ignore_generic_tokens[i] != NULL; i++)
+ num_ignore_generic_tokens++;
+
+ // dynamically determine list of image tokens to be ignored
+ num_ignore_image_tokens = num_ignore_generic_tokens;
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ num_ignore_image_tokens++;
+ ignore_image_tokens =
+ checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
+ for (i = 0; i < num_ignore_generic_tokens; i++)
+ ignore_image_tokens[i] = ignore_generic_tokens[i];
+ for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
+ ignore_image_tokens[num_ignore_generic_tokens + i] =
+ image_config_vars[i].token;
+ ignore_image_tokens[num_ignore_image_tokens] = NULL;
+
+ // dynamically determine list of sound tokens to be ignored
+ num_ignore_sound_tokens = num_ignore_generic_tokens;
+ ignore_sound_tokens =
+ checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
+ for (i = 0; i < num_ignore_generic_tokens; i++)
+ ignore_sound_tokens[i] = ignore_generic_tokens[i];
+ ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
+
+ // dynamically determine list of music tokens to be ignored
+ num_ignore_music_tokens = num_ignore_generic_tokens;
+ ignore_music_tokens =
+ checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
+ for (i = 0; i < num_ignore_generic_tokens; i++)
+ ignore_music_tokens[i] = ignore_generic_tokens[i];
+ ignore_music_tokens[num_ignore_music_tokens] = NULL;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ image_id_prefix[i] = element_info[i].token_name;
+ for (i = 0; i < NUM_FONTS; i++)
+ image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] =
+ global_anim_info[i].token_name;
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[i] = element_info[i].token_name;
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[MAX_NUM_ELEMENTS + i] =
+ get_string_in_brackets(element_info[i].class_name);
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] =
+ global_anim_info[i].token_name;
+ sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
+
+ for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
+ music_id_prefix[i] = music_prefix_info[i].prefix;
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ music_id_prefix[NUM_MUSIC_PREFIXES + i] =
+ global_anim_info[i].token_name;
+ music_id_prefix[NUM_MUSIC_PREFIXES + NUM_GLOBAL_ANIM_TOKENS] = NULL;
+
+ for (i = 0; i < NUM_ACTIONS; i++)
+ action_id_suffix[i] = element_action_info[i].suffix;
+ action_id_suffix[NUM_ACTIONS] = NULL;
+
+ for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
+ direction_id_suffix[i] = element_direction_info[i].suffix;
+ direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
+
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ special_id_suffix[i] = special_suffix_info[i].suffix;
+ special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
+
+ for (i = 0; i < MAX_LEVELS; i++)
+ level_id_suffix[i] = get_level_id_suffix(i);
+ level_id_suffix[MAX_LEVELS] = NULL;
+
+ InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
+ image_id_prefix, action_id_suffix, direction_id_suffix,
+ special_id_suffix, ignore_image_tokens);
+ InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
+ sound_id_prefix, action_id_suffix, dummy,
+ special_id_suffix, ignore_sound_tokens);
+ InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
+ music_id_prefix, action_id_suffix, special_id_suffix,
+ level_id_suffix, ignore_music_tokens);
+}
+
+static void InitMixer(void)
+{
+ OpenAudio();
+
+ StartMixer();
+}
+
+static void InitVideoOverlay(void)
+{
+ // if virtual buttons are not loaded from setup file, repeat initializing
+ // virtual buttons grid with default values now that video is initialized
+ if (!setup.touch.grid_initialized)
+ InitSetup();
+
+ InitTileCursorInfo();
+ InitOverlayInfo();
+}
+
+void InitGfxBuffers(void)
+{
+ static int win_xsize_last = -1;
+ static int win_ysize_last = -1;
+
+ // create additional image buffers for double-buffering and cross-fading
+
+ if (WIN_XSIZE != win_xsize_last || WIN_YSIZE != win_ysize_last)
+ {
+ // used to temporarily store the backbuffer -- only re-create if changed
+ ReCreateBitmap(&bitmap_db_store_1, WIN_XSIZE, WIN_YSIZE);
+ ReCreateBitmap(&bitmap_db_store_2, WIN_XSIZE, WIN_YSIZE);
+
+ win_xsize_last = WIN_XSIZE;
+ win_ysize_last = WIN_YSIZE;
+ }
+
+ ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE);
+ ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE);
+ ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE);
+ ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE);
+
+ // initialize screen properties
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ bitmap_db_field);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
+ InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+ InitGfxClipRegion(FALSE, -1, -1, -1, -1);
+
+ // required if door size definitions have changed
+ InitGraphicCompatibilityInfo_Doors();
+
+ InitGfxBuffers_EM();
+ InitGfxBuffers_SP();
+}
+
+static void InitGfx(void)
+{
+ struct GraphicInfo *graphic_info_last = graphic_info;
+ char *filename_font_initial = NULL;
+ char *filename_anim_initial = NULL;
+ Bitmap *bitmap_font_initial = NULL;
+ int i, j;
+
+ // determine settings for initial font (for displaying startup messages)
+ for (i = 0; image_config[i].token != NULL; i++)
+ {
+ for (j = 0; j < NUM_INITIAL_FONTS; j++)
+ {
+ char font_token[128];
+ int len_font_token;
+
+ sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
+ len_font_token = strlen(font_token);
+
+ if (strEqual(image_config[i].token, font_token))
+ filename_font_initial = image_config[i].value;
+ else if (strlen(image_config[i].token) > len_font_token &&
+ strncmp(image_config[i].token, font_token, len_font_token) == 0)
+ {
+ if (strEqual(&image_config[i].token[len_font_token], ".x"))
+ font_initial[j].src_x = atoi(image_config[i].value);
+ else if (strEqual(&image_config[i].token[len_font_token], ".y"))
+ font_initial[j].src_y = atoi(image_config[i].value);
+ else if (strEqual(&image_config[i].token[len_font_token], ".width"))
+ font_initial[j].width = atoi(image_config[i].value);
+ else if (strEqual(&image_config[i].token[len_font_token], ".height"))
+ font_initial[j].height = atoi(image_config[i].value);
+ }
+ }
+ }
+
+ for (j = 0; j < NUM_INITIAL_FONTS; j++)
+ {
+ font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
+ font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
+ }
+
+ if (filename_font_initial == NULL) // should not happen
+ Fail("cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
+
+ InitGfxBuffers();
+ InitGfxCustomArtworkInfo();
+ InitGfxOtherSettings();
+
+ bitmap_font_initial = LoadCustomImage(filename_font_initial);
+
+ for (j = 0; j < NUM_INITIAL_FONTS; j++)
+ font_initial[j].bitmap = bitmap_font_initial;
+
+ InitFontGraphicInfo();
+
+ DrawProgramInfo();
+
+ DrawInitText("Loading graphics", 120, FC_GREEN);
+
+ // initialize settings for busy animation with default values
+ int parameter[NUM_GFX_ARGS];
+ for (i = 0; i < NUM_GFX_ARGS; i++)
+ parameter[i] = get_graphic_parameter_value(image_config_suffix[i].value,
+ image_config_suffix[i].token,
+ image_config_suffix[i].type);
+
+ char *anim_token = CONFIG_TOKEN_GLOBAL_BUSY;
+ int len_anim_token = strlen(anim_token);
+
+ // read settings for busy animation from default custom artwork config
+ char *gfx_config_filename = getPath3(options.graphics_directory,
+ GFX_DEFAULT_SUBDIR,
+ GRAPHICSINFO_FILENAME);
+
+ if (fileExists(gfx_config_filename))
+ {
+ SetupFileHash *setup_file_hash = loadSetupFileHash(gfx_config_filename);
+
+ if (setup_file_hash)
+ {
+ char *filename = getHashEntry(setup_file_hash, anim_token);
+
+ if (filename)
+ {
+ filename_anim_initial = getStringCopy(filename);
+
+ for (j = 0; image_config_suffix[j].token != NULL; j++)
+ {
+ int type = image_config_suffix[j].type;
+ char *suffix = image_config_suffix[j].token;
+ char *token = getStringCat2(anim_token, suffix);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ checked_free(token);
+
+ if (value)
+ parameter[j] = get_graphic_parameter_value(value, suffix, type);
+ }
+ }
+
+ freeSetupFileHash(setup_file_hash);
+ }
+ }
+
+ if (filename_anim_initial == NULL)
+ {
+ // read settings for busy animation from static default artwork config
+ for (i = 0; image_config[i].token != NULL; i++)
+ {
+ if (strEqual(image_config[i].token, anim_token))
+ filename_anim_initial = getStringCopy(image_config[i].value);
+ else if (strlen(image_config[i].token) > len_anim_token &&
+ strncmp(image_config[i].token, anim_token, len_anim_token) == 0)
+ {
+ for (j = 0; image_config_suffix[j].token != NULL; j++)
+ {
+ if (strEqual(&image_config[i].token[len_anim_token],
+ image_config_suffix[j].token))
+ parameter[j] =
+ get_graphic_parameter_value(image_config[i].value,
+ image_config_suffix[j].token,
+ image_config_suffix[j].type);
+ }
+ }
+ }
+ }
+
+ if (filename_anim_initial == NULL) // should not happen
+ Fail("cannot get filename for '%s'", CONFIG_TOKEN_GLOBAL_BUSY);
+
+ anim_initial.bitmaps =
+ checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
+
+ anim_initial.bitmaps[IMG_BITMAP_STANDARD] =
+ LoadCustomImage(filename_anim_initial);
+
+ checked_free(filename_anim_initial);
+
+ graphic_info = &anim_initial; // graphic == 0 => anim_initial
+
+ set_graphic_parameters_ext(0, parameter, anim_initial.bitmaps);
+
+ graphic_info = graphic_info_last;
+
+ init.busy.width = anim_initial.width;
+ init.busy.height = anim_initial.height;
+
+ InitMenuDesignSettings_Static();
+
+ InitGfxDrawBusyAnimFunction(DrawInitAnim);
+ InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
+ InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
+ InitGfxDrawTileCursorFunction(DrawTileCursor);
+
+ gfx.fade_border_source_status = global.border_status;
+ gfx.fade_border_target_status = global.border_status;
+ gfx.masked_border_bitmap_ptr = backbuffer;
+
+ // use copy of busy animation to prevent change while reloading artwork
+ init_last = init;
+}
+
+static void InitGfxBackground(void)
+{
+ fieldbuffer = bitmap_db_field;
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
+
+ ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ redraw_mask = REDRAW_ALL;
+}
+
+static void InitLevelInfo(void)
+{
+ LoadLevelInfo(); // global level info
+ LoadLevelSetup_LastSeries(); // last played series info
+ LoadLevelSetup_SeriesInfo(); // last played level info
+
+ if (global.autoplay_leveldir &&
+ global.autoplay_mode != AUTOPLAY_MODE_TEST)
+ {
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+ global.autoplay_leveldir);
+ if (leveldir_current == NULL)
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
+ }
+
+ SetLevelSetInfo(leveldir_current->identifier, level_nr);
+}
+
+static void InitLevelArtworkInfo(void)
+{
+ LoadLevelArtworkInfo();
+}
+
+static void InitImages(void)
+{
+ print_timestamp_init("InitImages");
+
+#if 0
+ Debug("init:InitImages", "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+#endif
+
+ setLevelArtworkDir(artwork.gfx_first);
+
+#if 0
+ Debug("init:InitImages", "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+#endif
+
+#if 0
+ Debug("init:InitImages", "InitImages for '%s' ['%s', '%s'] ['%s', '%s']",
+ leveldir_current->identifier,
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set,
+ leveldir_current->graphics_path);
+#endif
+
+ UPDATE_BUSY_STATE();
+
+ ReloadCustomImages();
+ print_timestamp_time("ReloadCustomImages");
+
+ UPDATE_BUSY_STATE();
+
+ LoadCustomElementDescriptions();
+ print_timestamp_time("LoadCustomElementDescriptions");
+
+ UPDATE_BUSY_STATE();
+
+ LoadMenuDesignSettings();
+ print_timestamp_time("LoadMenuDesignSettings");
+
+ UPDATE_BUSY_STATE();
+
+ ReinitializeGraphics();
+ print_timestamp_time("ReinitializeGraphics");
+
+ LoadMenuDesignSettings_AfterGraphics();
+ print_timestamp_time("LoadMenuDesignSettings_AfterGraphics");
+
+ UPDATE_BUSY_STATE();
+
+ print_timestamp_done("InitImages");
+}
+
+static void InitSound(char *identifier)
+{
+ print_timestamp_init("InitSound");
+
+ if (identifier == NULL)
+ identifier = artwork.snd_current->identifier;
+
+ // set artwork path to send it to the sound server process
+ setLevelArtworkDir(artwork.snd_first);
+
+ InitReloadCustomSounds(identifier);
+ print_timestamp_time("InitReloadCustomSounds");
+
+ ReinitializeSounds();
+ print_timestamp_time("ReinitializeSounds");
+
+ print_timestamp_done("InitSound");
+}
+
+static void InitMusic(char *identifier)
+{
+ print_timestamp_init("InitMusic");
+
+ if (identifier == NULL)
+ identifier = artwork.mus_current->identifier;
+
+ // set artwork path to send it to the sound server process
+ setLevelArtworkDir(artwork.mus_first);
+
+ InitReloadCustomMusic(identifier);
+ print_timestamp_time("InitReloadCustomMusic");
+
+ ReinitializeMusic();
+ print_timestamp_time("ReinitializeMusic");
+
+ print_timestamp_done("InitMusic");
+}
+
+static void InitArtworkDone(void)
+{
+ if (program.headless)
+ return;
+
+ InitGlobalAnimations();
+}
+
+static void InitNetworkSettings(void)
+{
+ boolean network_enabled = (options.network || setup.network_mode);
+ char *network_server = (options.server_host != NULL ? options.server_host :
+ setup.network_server_hostname);
+
+ if (strEqual(network_server, STR_NETWORK_AUTO_DETECT))
+ network_server = NULL;
+
+ InitNetworkInfo(network_enabled,
+ FALSE,
+ options.serveronly,
+ network_server,
+ options.server_port);
+}
+
+void InitNetworkServer(void)
+{
+ if (!network.enabled || network.connected)
+ return;
+
+ LimitScreenUpdates(FALSE);
+
+ if (game_status == GAME_MODE_LOADING)
+ DrawProgramInfo();
+
+ if (!ConnectToServer(network.server_host, network.server_port))
+ {
+ network.enabled = FALSE;
+
+ setup.network_mode = FALSE;
+ }
+ else
+ {
+ SendToServer_ProtocolVersion();
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_NrWanted(setup.network_player_nr + 1);
+
+ network.connected = TRUE;
+ }
+
+ // short time to recognize result of network initialization
+ if (game_status == GAME_MODE_LOADING)
+ Delay_WithScreenUpdates(1000);
+}
+
+static boolean CheckArtworkConfigForCustomElements(char *filename)
+{
+ SetupFileHash *setup_file_hash;
+ boolean redefined_ce_found = FALSE;
+
+ // !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!!
+
+ if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
+ {
+ BEGIN_HASH_ITERATION(setup_file_hash, itr)
+ {
+ char *token = HASH_ITERATION_TOKEN(itr);
+
+ if (strPrefix(token, "custom_"))
+ {
+ redefined_ce_found = TRUE;
+
+ break;
+ }
+ }
+ END_HASH_ITERATION(setup_file_hash, itr)
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ return redefined_ce_found;
+}
+
+static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
+{
+ char *filename_base, *filename_local;
+ boolean redefined_ce_found = FALSE;
+
+ setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
+
+#if 0
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" :
+ LEVELDIR_ARTWORK_SET(leveldir_current, type));
+#endif
+
+ // first look for special artwork configured in level series config
+ filename_base = getCustomArtworkLevelConfigFilename(type);
+
+#if 0
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "filename_base == '%s'", filename_base);
+#endif
+
+ if (fileExists(filename_base))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
+
+ filename_local = getCustomArtworkConfigFilename(type);
+
+#if 0
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "filename_local == '%s'", filename_local);
+#endif
+
+ if (filename_local != NULL && !strEqual(filename_base, filename_local))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
+
+#if 0
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "redefined_ce_found == %d", redefined_ce_found);
+#endif
+
+ return redefined_ce_found;
+}
+
+static void InitOverrideArtwork(void)
+{
+ boolean redefined_ce_found = FALSE;
+
+ // to check if this level set redefines any CEs, do not use overriding
+ gfx.override_level_graphics = FALSE;
+ gfx.override_level_sounds = FALSE;
+ gfx.override_level_music = FALSE;
+
+ // now check if this level set has definitions for custom elements
+ if (setup.override_level_graphics == AUTO ||
+ setup.override_level_sounds == AUTO ||
+ setup.override_level_music == AUTO)
+ redefined_ce_found =
+ (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
+
+#if 0
+ Debug("init:InitOverrideArtwork", "redefined_ce_found == %d",
+ redefined_ce_found);
+#endif
+
+ if (redefined_ce_found)
+ {
+ // this level set has CE definitions: change "AUTO" to "FALSE"
+ gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
+ gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
+ gfx.override_level_music = (setup.override_level_music == TRUE);
+ }
+ else
+ {
+ // this level set has no CE definitions: change "AUTO" to "TRUE"
+ gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
+ gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
+ gfx.override_level_music = (setup.override_level_music != FALSE);
+ }
+
+#if 0
+ Debug("init:InitOverrideArtwork", "%d, %d, %d",
+ gfx.override_level_graphics,
+ gfx.override_level_sounds,
+ gfx.override_level_music);
+#endif
+}
+
+static char *getNewArtworkIdentifier(int type)
+{
+ static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
+ static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
+ static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
+ static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
+ static boolean initialized[3] = { FALSE, FALSE, FALSE };
+ TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
+ boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
+ char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
+ char *leveldir_identifier = leveldir_current->identifier;
+ // !!! setLevelArtworkDir() should be moved to an earlier stage !!!
+ char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
+ boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
+ char *artwork_current_identifier;
+ char *artwork_new_identifier = NULL; // default: nothing has changed
+
+ // leveldir_current may be invalid (level group, parent link)
+ if (!validLevelSeries(leveldir_current))
+ return NULL;
+
+ /* 1st step: determine artwork set to be activated in descending order:
+ --------------------------------------------------------------------
+ 1. setup artwork (when configured to override everything else)
+ 2. artwork set configured in "levelinfo.conf" of current level set
+ (artwork in level directory will have priority when loading later)
+ 3. artwork in level directory (stored in artwork sub-directory)
+ 4. setup artwork (currently configured in setup menu) */
+
+ if (setup_override_artwork)
+ artwork_current_identifier = setup_artwork_set;
+ else if (leveldir_artwork_set != NULL)
+ artwork_current_identifier = leveldir_artwork_set;
+ else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
+ artwork_current_identifier = leveldir_identifier;
+ else
+ artwork_current_identifier = setup_artwork_set;
+
+ /* 2nd step: check if it is really needed to reload artwork set
+ ------------------------------------------------------------ */
+
+ // ---------- reload if level set and also artwork set has changed ----------
+ if (last_leveldir_identifier[type] != leveldir_identifier &&
+ (last_has_level_artwork_set[type] || has_level_artwork_set))
+ artwork_new_identifier = artwork_current_identifier;
+
+ last_leveldir_identifier[type] = leveldir_identifier;
+ last_has_level_artwork_set[type] = has_level_artwork_set;
+
+ // ---------- reload if "override artwork" setting has changed --------------
+ if (last_override_level_artwork[type] != setup_override_artwork)
+ artwork_new_identifier = artwork_current_identifier;
+
+ last_override_level_artwork[type] = setup_override_artwork;
+
+ // ---------- reload if current artwork identifier has changed --------------
+ if (!strEqual(last_artwork_identifier[type], artwork_current_identifier))
+ artwork_new_identifier = artwork_current_identifier;
+
+ // (we cannot compare string pointers here, so copy string content itself)
+ setString(&last_artwork_identifier[type], artwork_current_identifier);
+
+ *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
+
+ // ---------- do not reload directly after starting -------------------------
+ if (!initialized[type])
+ artwork_new_identifier = NULL;
+
+ initialized[type] = TRUE;
+
+ return artwork_new_identifier;
+}
+
+void ReloadCustomArtwork(int force_reload)
+{
+ int last_game_status = game_status; // save current game status
+ char *gfx_new_identifier;
+ char *snd_new_identifier;
+ char *mus_new_identifier;
+ boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
+ boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
+ boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
+ boolean reload_needed;
+
+ InitOverrideArtwork();
+
+ AdjustGraphicsForEMC();
+ AdjustSoundsForEMC();
+
+ gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+ snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+ mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+
+ reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
+ snd_new_identifier != NULL || force_reload_snd ||
+ mus_new_identifier != NULL || force_reload_mus);
+
+ if (!reload_needed)
+ return;
+
+ print_timestamp_init("ReloadCustomArtwork");
+
+ SetGameStatus(GAME_MODE_LOADING);
+
+ FadeOut(REDRAW_ALL);
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ print_timestamp_time("ClearRectangle");
+
+ FadeIn(REDRAW_ALL);
+
+ if (gfx_new_identifier != NULL || force_reload_gfx)
+ {
+#if 0
+ Debug("init:ReloadCustomArtwork",
+ "RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']",
+ artwork.gfx_current_identifier,
+ gfx_new_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
+#endif
+
+ InitImages();
+ print_timestamp_time("InitImages");
+ }
+
+ if (snd_new_identifier != NULL || force_reload_snd)
+ {
+ InitSound(snd_new_identifier);
+ print_timestamp_time("InitSound");
+ }
+
+ if (mus_new_identifier != NULL || force_reload_mus)
+ {
+ InitMusic(mus_new_identifier);
+ print_timestamp_time("InitMusic");
+ }
+
+ InitArtworkDone();
+
+ SetGameStatus(last_game_status); // restore current game status
+
+ init_last = init; // switch to new busy animation
+
+ FadeOut(REDRAW_ALL);
+
+ RedrawGlobalBorder();
+
+ // force redraw of (open or closed) door graphics
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+
+ FadeSetEnterScreen();
+ FadeSkipNextFadeOut();
+
+ print_timestamp_done("ReloadCustomArtwork");
+
+ LimitScreenUpdates(FALSE);
+}
+
+void KeyboardAutoRepeatOffUnlessAutoplay(void)
+{
+ if (global.autoplay_leveldir == NULL)
+ KeyboardAutoRepeatOff();
+}
+
+void DisplayExitMessage(char *format, va_list ap)
+{
+ // also check for initialized video (headless flag may be temporarily unset)
+ if (program.headless || !video.initialized)
+ return;
+
+ // check if draw buffer and fonts for exit message are already available
+ if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
+ return;
+
+ int font_1 = FC_RED;
+ int font_2 = FC_YELLOW;
+ int font_3 = FC_BLUE;
+ int font_width = getFontWidth(font_2);
+ int font_height = getFontHeight(font_2);
+ int sx = SX;
+ int sy = SY;
+ int sxsize = WIN_XSIZE - 2 * sx;
+ int sysize = WIN_YSIZE - 2 * sy;
+ int line_length = sxsize / font_width;
+ int max_lines = sysize / font_height;
+ int num_lines_printed;
+
+ gfx.sx = sx;
+ gfx.sy = sy;
+ gfx.sxsize = sxsize;
+ gfx.sysize = sysize;
+
+ sy = 20;
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ DrawTextSCentered(sy, font_1, "Fatal error:");
+ sy += 3 * font_height;;
+
+ num_lines_printed =
+ DrawTextBufferVA(sx, sy, format, ap, font_2,
+ line_length, line_length, max_lines,
+ 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
+ sy += (num_lines_printed + 3) * font_height;
+
+ DrawTextSCentered(sy, font_1, "For details, see the following error file:");
+ sy += 3 * font_height;
+
+ num_lines_printed =
+ DrawTextBuffer(sx, sy, program.log_filename[LOG_ERR_ID], font_2,
+ line_length, line_length, max_lines,
+ 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
+
+ DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
+
+ redraw_mask = REDRAW_ALL;
+
+ // force drawing exit message even if screen updates are currently limited
+ LimitScreenUpdates(FALSE);
+
+ BackToFront();
+
+ // deactivate toons on error message screen
+ setup.toons = FALSE;
+
+ WaitForEventToContinue();
+}
+
+
+// ============================================================================
+// OpenAll()
+// ============================================================================
+
+void OpenAll(void)
+{
+ print_timestamp_init("OpenAll");
+
+ SetGameStatus(GAME_MODE_LOADING);
+
+ InitCounter();
+
+ InitGlobal(); // initialize some global variables
+
+ print_timestamp_time("[init global stuff]");
+
+ InitSetup();
+
+ print_timestamp_time("[init setup/config stuff (1)]");
+
+ InitScoresInfo();
+
+ if (options.execute_command)
+ Execute_Command(options.execute_command);
+
+ InitNetworkSettings();
+
+ InitRuntimeInfo();
+
+ if (network.serveronly)
+ {
+#if defined(PLATFORM_UNIX)
+ NetworkServer(network.server_port, TRUE);
+#else
+ Warn("networking only supported in Unix version");
+#endif
+
+ exit(0); // never reached, server loops forever
+ }
+
+ InitGameInfo();
+ print_timestamp_time("[init setup/config stuff (2)]");
+ InitPlayerInfo();
+ print_timestamp_time("[init setup/config stuff (3)]");
+ InitArtworkInfo(); // needed before loading gfx, sound & music
+ print_timestamp_time("[init setup/config stuff (4)]");
+ InitArtworkConfig(); // needed before forking sound child process
+ print_timestamp_time("[init setup/config stuff (5)]");
+ InitMixer();
+ print_timestamp_time("[init setup/config stuff (6)]");
+
+ InitRND(NEW_RANDOMIZE);
+ InitSimpleRandom(NEW_RANDOMIZE);
+
+ InitJoysticks();
+
+ print_timestamp_time("[init setup/config stuff]");
+
+ InitVideoDefaults();
+ InitVideoDisplay();
+ InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ InitVideoOverlay();
+
+ InitEventFilter(FilterMouseMotionEvents);
+
+ print_timestamp_time("[init video stuff]");
+
+ InitElementPropertiesStatic();
+ InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
+ InitElementPropertiesGfxElement();
+
+ print_timestamp_time("[init element properties stuff]");
+
+ InitGfx();
+
+ print_timestamp_time("InitGfx");
+
+ InitLevelInfo();
+ print_timestamp_time("InitLevelInfo");
+
+ InitLevelArtworkInfo();
+ print_timestamp_time("InitLevelArtworkInfo");
+
+ InitOverrideArtwork(); // needs to know current level directory
+ print_timestamp_time("InitOverrideArtwork");
+
+ InitImages(); // needs to know current level directory
+ print_timestamp_time("InitImages");
+
+ InitSound(NULL); // needs to know current level directory
+ print_timestamp_time("InitSound");
+
+ InitMusic(NULL); // needs to know current level directory
+ print_timestamp_time("InitMusic");
+
+ InitArtworkDone();
+
+ InitGfxBackground();
+
+ em_open_all();
+ sp_open_all();
+ mm_open_all();
+
+ if (global.autoplay_leveldir)
+ {
+ AutoPlayTapes();
+ return;
+ }
+ else if (global.patchtapes_leveldir)
+ {
+ PatchTapes();
+ return;
+ }
+ else if (global.convert_leveldir)
+ {
+ ConvertLevels();
+ return;
+ }
+ else if (global.create_images_dir)
+ {
+ CreateLevelSketchImages();
+ return;
+ }
+
+ InitNetworkServer();
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ FadeSetEnterScreen();
+ if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
+ FadeSkipNextFadeOut();
+
+ print_timestamp_time("[post-artwork]");
+
+ print_timestamp_done("OpenAll");
+
+ DrawMainMenu();
+
+#if 0
+ Debug("internal:path", "SDL_GetBasePath() == '%s'",
+ SDL_GetBasePath());
+ Debug("internal:path", "SDL_GetPrefPath() == '%s'",
+ SDL_GetPrefPath("artsoft", "rocksndiamonds"));
+#if defined(PLATFORM_ANDROID)
+ Debug("internal:path", "SDL_AndroidGetInternalStoragePath() == '%s'",
+ SDL_AndroidGetInternalStoragePath());
+ Debug("internal:path", "SDL_AndroidGetExternalStoragePath() == '%s'",
+ SDL_AndroidGetExternalStoragePath());
+ Debug("internal:path", "SDL_AndroidGetExternalStorageState() == '%s'",
+ (SDL_AndroidGetExternalStorageState() &
+ SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "writable" :
+ SDL_AndroidGetExternalStorageState() &
+ SDL_ANDROID_EXTERNAL_STORAGE_READ ? "readable" : "not available"));
+#endif
+#endif
+}
+
+void CloseAllAndExit(int exit_value)
+{
+ StopSounds();
+ FreeAllSounds();
+ FreeAllMusic();
+ CloseAudio(); // called after freeing sounds (needed for SDL)
+
+ em_close_all();
+ sp_close_all();
+
+ FreeAllImages();
+
+ // !!! TODO !!!
+ // set a flag to tell the network server thread to quit and wait for it
+ // using SDL_WaitThread()
+ //
+ // Code used with SDL 1.2:
+ // if (network.server_thread) // terminate network server
+ // SDL_KillThread(network.server_thread);
+
+ CloseVideoDisplay();
+ ClosePlatformDependentStuff();
+
+ if (exit_value != 0 && !options.execute_command)
+ {
+ // fall back to default level set (current set may have caused an error)
+ SaveLevelSetup_LastSeries_Deactivate();
+
+ // tell user where to find error log file which may contain more details
+ // (error notification now directly displayed on screen inside R'n'D
+ // NotifyUserAboutErrorFile(); // currently only works for Windows
+ }
exit(exit_value);
}