{
int special = -1;
- if (game_status == MAINMENU || game_status == TYPENAME)
+ if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
+ special = game_status;
+ else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
special = GFX_SPECIAL_ARG_MAIN;
- else if (game_status == CHOOSELEVEL)
- special = GFX_SPECIAL_ARG_LEVELS;
- else if (game_status == HALLOFFAME)
- special = GFX_SPECIAL_ARG_SCORES;
- else if (game_status == LEVELED)
- special = GFX_SPECIAL_ARG_EDITOR;
- else if (game_status == HELPSCREEN)
- special = GFX_SPECIAL_ARG_INFO;
- else if (game_status == SETUP)
- special = GFX_SPECIAL_ARG_SETUP;
- else if (game_status == PSEUDO_PREVIEW)
- special = GFX_SPECIAL_ARG_PREVIEW;
- else if (game_status == PLAYING || game_status == PSEUDO_DOOR)
+ else if (game_status == GAME_MODE_PLAYING)
special = GFX_SPECIAL_ARG_DOOR;
if (special != -1)
/* ---------- initialize font bitmap array ---------- */
if (font_bitmap_info != NULL)
- free(font_bitmap_info);
+ FreeFontInfo(font_bitmap_info);
font_bitmap_info =
checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
for (act=0; act<NUM_ACTIONS; act++)
{
element_info[i].graphic[act] = -1;
+ element_info[i].crumbled[act] = -1;
for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ {
element_info[i].direction_graphic[act][dir] = -1;
+ element_info[i].direction_crumbled[act][dir] = -1;
+ }
}
}
/* initialize normal element/graphic mapping from static configuration */
for (i=0; element_to_graphic[i].element > -1; i++)
{
- int element = element_to_graphic[i].element;
- int action = element_to_graphic[i].action;
- int direction = element_to_graphic[i].direction;
- int graphic = element_to_graphic[i].graphic;
+ int element = element_to_graphic[i].element;
+ int action = element_to_graphic[i].action;
+ int direction = element_to_graphic[i].direction;
+ boolean crumbled = element_to_graphic[i].crumbled;
+ int graphic = element_to_graphic[i].graphic;
if (graphic_info[graphic].bitmap == NULL)
continue;
+ if ((action > -1 || direction > -1 || crumbled == TRUE) &&
+ el2img(element) != -1)
+ {
+ boolean base_redefined = getImageListEntry(el2img(element))->redefined;
+ boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
+
+ /* if the base graphic ("emerald", for example) has been redefined,
+ but not the action graphic ("emerald.falling", for example), do not
+ use an existing (in this case considered obsolete) action graphic
+ anymore, but use the automatically determined default graphic */
+ if (base_redefined && !act_dir_redefined)
+ continue;
+ }
+
if (action < 0)
action = ACTION_DEFAULT;
- if (direction > -1)
- element_info[element].direction_graphic[action][direction] = graphic;
+ if (crumbled)
+ {
+ if (direction > -1)
+ element_info[element].direction_crumbled[action][direction] = graphic;
+ else
+ element_info[element].crumbled[action] = graphic;
+ }
else
- element_info[element].graphic[action] = graphic;
+ {
+ if (direction > -1)
+ element_info[element].direction_graphic[action][direction] = graphic;
+ else
+ element_info[element].graphic[action] = graphic;
+ }
}
/* initialize normal element/graphic mapping from dynamic configuration */
int direction = property_mapping[i].ext2_index;
int special = property_mapping[i].ext3_index;
int graphic = property_mapping[i].artwork_index;
+ boolean crumbled = FALSE;
+
+ if (special == GFX_SPECIAL_ARG_CRUMBLED)
+ {
+ special = -1;
+ crumbled = TRUE;
+ }
if (graphic_info[graphic].bitmap == NULL)
continue;
if (action < 0)
action = ACTION_DEFAULT;
- if (direction > -1)
- element_info[element].direction_graphic[action][direction] = graphic;
+ if (crumbled)
+ {
+ if (direction < 0)
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ element_info[element].direction_crumbled[action][dir] = -1;
+
+ if (direction > -1)
+ element_info[element].direction_crumbled[action][direction] = graphic;
+ else
+ element_info[element].crumbled[action] = graphic;
+ }
else
- element_info[element].graphic[action] = graphic;
+ {
+ if (direction < 0)
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ element_info[element].direction_graphic[action][dir] = -1;
+
+ if (direction > -1)
+ element_info[element].direction_graphic[action][direction] = graphic;
+ else
+ element_info[element].graphic[action] = graphic;
+ }
+ }
+
+ /* now copy all graphics that are defined to be cloned from other graphics */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ {
+ int graphic = element_info[i].graphic[ACTION_DEFAULT];
+ int crumbled_like, diggable_like;
+
+ if (graphic == -1)
+ continue;
+
+ crumbled_like = graphic_info[graphic].crumbled_like;
+ diggable_like = graphic_info[graphic].diggable_like;
+
+ if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
+ {
+ for (act=0; act<NUM_ACTIONS; act++)
+ element_info[i].crumbled[act] =
+ element_info[crumbled_like].crumbled[act];
+ for (act=0; act<NUM_ACTIONS; act++)
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ element_info[i].direction_crumbled[act][dir] =
+ element_info[crumbled_like].direction_crumbled[act][dir];
+ }
+
+ if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
+ {
+ element_info[i].graphic[ACTION_DIGGING] =
+ element_info[diggable_like].graphic[ACTION_DIGGING];
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ element_info[i].direction_graphic[ACTION_DIGGING][dir] =
+ element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
+ }
+ }
+
+#if 1
+ /* now set all undefined/invalid graphics to -1 to set to default after it */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ {
+ for (act=0; act<NUM_ACTIONS; act++)
+ {
+ if (graphic_info[element_info[i].graphic[act]].bitmap == NULL)
+ element_info[i].graphic[act] = -1;
+
+ if (graphic_info[element_info[i].crumbled[act]].bitmap == NULL)
+ element_info[i].crumbled[act] = -1;
+
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ {
+ int graphic;
+
+ graphic = element_info[i].direction_graphic[act][dir];
+ if (graphic_info[graphic].bitmap == NULL)
+ element_info[i].direction_graphic[act][dir] = -1;
+
+ graphic = element_info[i].direction_crumbled[act][dir];
+ if (graphic_info[graphic].bitmap == NULL)
+ element_info[i].direction_crumbled[act][dir] = -1;
+ }
+ }
}
+#endif
/* now set all '-1' values to element specific default values */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
- int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
- int default_action_direction_graphic[NUM_DIRECTIONS];
+ int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
+ int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
+ int default_direction_graphic[NUM_DIRECTIONS];
+ int default_direction_crumbled[NUM_DIRECTIONS];
- if (default_action_graphic == -1)
- default_action_graphic = IMG_CHAR_QUESTION;
+ if (default_graphic == -1)
+ default_graphic = IMG_CHAR_QUESTION;
+ if (default_crumbled == -1)
+ default_crumbled = IMG_EMPTY;
for (dir=0; dir<NUM_DIRECTIONS; dir++)
{
- default_action_direction_graphic[dir] =
+ default_direction_graphic[dir] =
element_info[i].direction_graphic[ACTION_DEFAULT][dir];
+ default_direction_crumbled[dir] =
+ element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
- if (default_action_direction_graphic[dir] == -1)
- default_action_direction_graphic[dir] = default_action_graphic;
+ if (default_direction_graphic[dir] == -1)
+ default_direction_graphic[dir] = default_graphic;
+ if (default_direction_crumbled[dir] == -1)
+ default_direction_crumbled[dir] = default_crumbled;
}
for (act=0; act<NUM_ACTIONS; act++)
{
- boolean act_empty = (act == ACTION_DIGGING ||
- act == ACTION_SNAPPING ||
- act == ACTION_COLLECTING);
+ boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
+ (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
+ (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
+
+ /* generic default action graphic (defined by "[default]" directive) */
+ int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
+ int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
+
+ /* look for special default action graphic (classic game specific) */
+ if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
+ if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
+ if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
+
+ if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
+ if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
+ if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
+
+ if (default_action_graphic == -1)
+ default_action_graphic = default_graphic;
+ if (default_action_crumbled == -1)
+ default_action_crumbled = default_crumbled;
for (dir=0; dir<NUM_DIRECTIONS; dir++)
{
- int default_direction_graphic = element_info[i].graphic[act];
+ int default_action_direction_graphic = element_info[i].graphic[act];
+ int default_action_direction_crumbled = element_info[i].crumbled[act];
/* no graphic for current action -- use default direction graphic */
- if (default_direction_graphic == -1)
- default_direction_graphic =
- (act_empty ? IMG_EMPTY : default_action_direction_graphic[dir]);
+ if (default_action_direction_graphic == -1)
+ default_action_direction_graphic =
+ (act_remove ? IMG_EMPTY : default_direction_graphic[dir]);
+ if (default_action_direction_crumbled == -1)
+ default_action_direction_crumbled =
+ (act_remove ? IMG_EMPTY : default_direction_crumbled[dir]);
if (element_info[i].direction_graphic[act][dir] == -1)
element_info[i].direction_graphic[act][dir] =
- default_direction_graphic;
+ default_action_direction_graphic;
+ if (element_info[i].direction_crumbled[act][dir] == -1)
+ element_info[i].direction_crumbled[act][dir] =
+ default_action_direction_crumbled;
}
/* no graphic for this specific action -- use default action graphic */
if (element_info[i].graphic[act] == -1)
element_info[i].graphic[act] =
- (act_empty ? IMG_EMPTY : default_action_graphic);
+ (act_remove ? IMG_EMPTY : default_action_graphic);
+ if (element_info[i].crumbled[act] == -1)
+ element_info[i].crumbled[act] =
+ (act_remove ? IMG_EMPTY : default_action_crumbled);
}
}
boolean base_redefined = getImageListEntry(el2img(element))->redefined;
boolean special_redefined = getImageListEntry(graphic)->redefined;
+ /* if the base graphic ("emerald", for example) has been redefined,
+ but not the special graphic ("emerald.EDITOR", for example), do not
+ use an existing (in this case considered obsolete) special graphic
+ anymore, but use the automatically created (down-scaled) graphic */
if (base_redefined && !special_redefined)
continue;
if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
element_info[element].special_graphic[special] = graphic;
}
+
+#if 1
+ /* now set all undefined/invalid graphics to default */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
+ element_info[i].special_graphic[j] =
+ element_info[i].graphic[ACTION_DEFAULT];
+#endif
+}
+
+static int get_element_from_token(char *token)
+{
+ int i;
+
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ if (strcmp(element_info[i].token_name, token) == 0)
+ return i;
+
+ return -1;
}
static void set_graphic_parameters(int graphic, char **parameter_raw)
/* get integer values from string parameters */
for (i=0; i < NUM_GFX_ARGS; i++)
+ {
parameter[i] =
get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
image_config_suffix[i].type);
+ if (image_config_suffix[i].type == TYPE_TOKEN)
+ parameter[i] = get_element_from_token(parameter_raw[i]);
+ }
+
graphic_info[graphic].bitmap = src_bitmap;
/* start with reliable default values */
graphic_info[graphic].height = TILEY;
graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
+ graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
+ graphic_info[graphic].diggable_like = -1; /* do not use clone element */
/* optional x and y tile position of animation frame sequence */
if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
}
- /* correct x or y offset dependant of vertical or horizontal frame order */
+ /* correct x or y offset dependent of vertical or horizontal frame order */
if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
{
graphic_info[graphic].offset_y =
/* animation synchronized with global frame counter, not move position */
graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+ /* optional element for cloning crumble graphics */
+ if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
+
+ /* optional element for cloning digging graphics */
+ if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
+
/* this is only used for toon animations */
graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
int src_x, src_y;
int first_frame, last_frame;
+#if 0
+ printf("::: image: '%s' [%d]\n", image->token, i);
+#endif
+
+#if 0
+ printf("::: image # %d: '%s' ['%s']\n",
+ i, image->token,
+ getTokenFromImageID(i));
+#endif
+
set_graphic_parameters(i, image->parameter);
/* now check if no animation frames are outside of the loaded image */
element_info[j].sound[action] = sound;
}
- /* initialize element/sound mapping from dynamic configuration */
+ /* initialize element class/sound mapping from dynamic configuration */
for (i=0; i < num_property_mappings; i++)
{
- int element = property_mapping[i].base_index;
- int action = property_mapping[i].ext1_index;
- int sound = property_mapping[i].artwork_index;
+ int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
- if (element >= MAX_NUM_ELEMENTS)
+ if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
continue;
if (action < 0)
action = ACTION_DEFAULT;
- element_info[element].sound[action] = sound;
+ for (j=0; j < MAX_NUM_ELEMENTS; j++)
+ if (strcmp(element_info[j].class_name,
+ element_info[element_class].class_name) == 0)
+ element_info[j].sound[action] = sound;
}
- /* initialize element class/sound mapping from dynamic configuration */
+ /* initialize element/sound mapping from dynamic configuration */
for (i=0; i < num_property_mappings; i++)
{
- int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
- int action = property_mapping[i].ext1_index;
- int sound = property_mapping[i].artwork_index;
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
- if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
+ if (element >= MAX_NUM_ELEMENTS)
continue;
if (action < 0)
action = ACTION_DEFAULT;
- for (j=0; j < MAX_NUM_ELEMENTS; j++)
- if (strcmp(element_info[j].class_name,
- element_info[element_class].class_name) == 0)
- element_info[j].sound[action] = sound;
+ element_info[element].sound[action] = sound;
}
/* now set all '-1' values to element specific default values */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
- int default_action_sound = element_info[i].sound[ACTION_DEFAULT];
-
for (act=0; act < NUM_ACTIONS; act++)
{
+ /* generic default action sound (defined by "[default]" directive) */
+ int default_action_sound = element_info[EL_DEFAULT].sound[act];
+
+ /* look for special default action sound (classic game specific) */
+ if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
+ if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
+ if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
+
+ /* look for element specific default sound (independent from action) */
+ if (element_info[i].sound[ACTION_DEFAULT] != -1)
+ default_action_sound = element_info[i].sound[ACTION_DEFAULT];
+
/* no sound for this specific action -- use default action sound */
if (element_info[i].sound[act] == -1)
element_info[i].sound[act] = default_action_sound;
static void InitSoundInfo()
{
+#if 0
struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
int num_property_mappings = getSoundListPropertyMappingSize();
+#endif
int *sound_effect_properties;
int num_sounds = getSoundListSize();
int i, j;
sound_effect_properties[i] = ACTION_OTHER;
sound_info[i].loop = FALSE;
+#if 0
+ printf("::: sound %d: '%s'\n", i, sound->token);
+#endif
+
/* determine all loop sounds and identify certain sound classes */
for (j=0; element_action_info[j].suffix; j++)
element_action_info[j].suffix) == 0)
{
sound_effect_properties[i] = element_action_info[j].value;
+ sound_info[i].loop = element_action_info[j].is_loop_sound;
- if (element_action_info[j].is_loop_sound)
- sound_info[i].loop = TRUE;
+ break;
}
}
+#if 0
+ if (strcmp(sound->token, "custom_42") == 0)
+ printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
+#endif
+
/* associate elements and some selected sound actions */
for (j=0; j<MAX_NUM_ELEMENTS; j++)
free(sound_effect_properties);
+#if 0
+ /* !!! now handled in InitElementSoundInfo() !!! */
/* initialize element/sound mapping from dynamic configuration */
for (i=0; i < num_property_mappings; i++)
{
if (action < 0)
action = ACTION_DEFAULT;
+ printf("::: %d: %d, %d, %d ['%s']\n",
+ i, element, action, sound, element_info[element].token_name);
+
element_info[element].sound[action] = sound;
}
+#endif
#if 0
/* TEST ONLY */
InitSoundInfo(); /* sound properties mapping */
InitElementSoundInfo(); /* element game sound mapping */
-#if 1
- InitElementSoundInfo(); /* element game sound mapping */
-#endif
-
InitPlaySoundLevel(); /* internal game sound settings */
}
/* currently nothing to do */
}
-void InitElementProperties()
+void InitElementPropertiesStatic()
{
- int i, j;
-
- static int ep_amoebalive[] =
+ static int ep_diggable[] =
{
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
+ EL_SAND,
+ EL_SP_BASE,
+ EL_SP_BUGGY_BASE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ EL_TRAP,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE,
+
+ /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
+#if 0
+ EL_LANDMINE,
+ EL_TRAP_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVE,
+#endif
-1
};
- static int ep_amoeboid[] =
+ static int ep_collectible_only[] =
{
- EL_AMOEBA_DEAD,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
+ EL_BD_DIAMOND,
+ EL_EMERALD,
+ EL_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+ EL_DYNAMITE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_INFOTRON,
+ EL_SP_DISK_RED,
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_KEY_WHITE,
+ EL_SHIELD_NORMAL,
+ EL_SHIELD_DEADLY,
+ EL_EXTRA_TIME,
+ EL_ENVELOPE,
+ EL_SPEED_PILL,
-1
};
- static int ep_can_be_crumbled[] =
+ static int ep_dont_run_into[] =
{
- EL_SAND,
- EL_LANDMINE,
- EL_TRAP,
+ /* same elements as in 'ep_dont_touch' */
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ /* same elements as in 'ep_dont_collide_with' */
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ /* new elements */
+ EL_AMOEBA_DROP,
+ EL_ACID,
+
+ /* !!! maybe this should better be handled by 'ep_diggable' !!! */
+#if 1
+ EL_SP_BUGGY_BASE_ACTIVE,
EL_TRAP_ACTIVE,
+ EL_LANDMINE,
+#endif
-1
};
- static int ep_pforte[] =
+ static int ep_dont_collide_with[] =
{
- EL_GATE_1,
- EL_GATE_2,
- EL_GATE_3,
- EL_GATE_4,
- EL_GATE_1_GRAY,
- EL_GATE_2_GRAY,
- EL_GATE_3_GRAY,
- EL_GATE_4_GRAY,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1_GRAY,
- EL_EM_GATE_2_GRAY,
- EL_EM_GATE_3_GRAY,
- EL_EM_GATE_4_GRAY,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_OPENING,
- EL_SWITCHGATE_CLOSED,
- EL_SWITCHGATE_CLOSING,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_OPENING,
- EL_TIMEGATE_CLOSED,
- EL_TIMEGATE_CLOSING,
- EL_TUBE_ANY,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN,
+ /* same elements as in 'ep_dont_touch' */
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ /* new elements */
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
-1
};
- static int ep_solid[] =
+ static int ep_dont_touch[] =
{
- EL_WALL,
- EL_EXPANDABLE_WALL,
- EL_EXPANDABLE_WALL_HORIZONTAL,
- EL_EXPANDABLE_WALL_VERTICAL,
- EL_EXPANDABLE_WALL_ANY,
- EL_BD_WALL,
- EL_WALL_CRUMBLED,
- EL_EXIT_CLOSED,
- EL_EXIT_OPENING,
- EL_EXIT_OPEN,
- EL_AMOEBA_DEAD,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
- EL_QUICKSAND_EMPTY,
- EL_QUICKSAND_FULL,
- EL_QUICKSAND_FILLING,
- EL_QUICKSAND_EMPTYING,
- EL_MAGIC_WALL,
- EL_MAGIC_WALL_ACTIVE,
- EL_MAGIC_WALL_EMPTYING,
- EL_MAGIC_WALL_FILLING,
- EL_MAGIC_WALL_FULL,
- EL_MAGIC_WALL_DEAD,
- EL_BD_MAGIC_WALL,
- EL_BD_MAGIC_WALL_ACTIVE,
- EL_BD_MAGIC_WALL_EMPTYING,
- EL_BD_MAGIC_WALL_FULL,
- EL_BD_MAGIC_WALL_FILLING,
- EL_BD_MAGIC_WALL_DEAD,
- EL_GAME_OF_LIFE,
- EL_BIOMAZE,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_TOP,
- EL_SP_CHIP_BOTTOM,
- EL_SP_TERMINAL,
- EL_SP_TERMINAL_ACTIVE,
- EL_SP_EXIT_CLOSED,
- EL_SP_EXIT_OPEN,
- EL_INVISIBLE_WALL,
- EL_INVISIBLE_WALL_ACTIVE,
- EL_SWITCHGATE_SWITCH_UP,
- EL_SWITCHGATE_SWITCH_DOWN,
- EL_TIMEGATE_SWITCH,
- EL_TIMEGATE_SWITCH_ACTIVE,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8,
- EL_WALL_PEARL,
- EL_WALL_CRYSTAL,
-
- /* the following elements are a direct copy of "indestructible" elements,
- except "EL_ACID", which is "indestructible", but not "solid"! */
-#if 0
- EL_ACID,
-#endif
- EL_STEELWALL,
- EL_ACID_POOL_TOPLEFT,
- EL_ACID_POOL_TOPRIGHT,
- EL_ACID_POOL_BOTTOMLEFT,
- EL_ACID_POOL_BOTTOM,
- EL_ACID_POOL_BOTTOMRIGHT,
- EL_SP_HARDWARE_GRAY,
- EL_SP_HARDWARE_GREEN,
- EL_SP_HARDWARE_BLUE,
- EL_SP_HARDWARE_RED,
- EL_SP_HARDWARE_YELLOW,
- EL_SP_HARDWARE_BASE_1,
- EL_SP_HARDWARE_BASE_2,
- EL_SP_HARDWARE_BASE_3,
- EL_SP_HARDWARE_BASE_4,
- EL_SP_HARDWARE_BASE_5,
- EL_SP_HARDWARE_BASE_6,
- EL_INVISIBLE_STEELWALL,
- EL_INVISIBLE_STEELWALL_ACTIVE,
- EL_CONVEYOR_BELT_1_SWITCH_LEFT,
- EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_2_SWITCH_LEFT,
- EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_3_SWITCH_LEFT,
- EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_4_SWITCH_LEFT,
- EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
- EL_LIGHT_SWITCH,
- EL_LIGHT_SWITCH_ACTIVE,
- EL_SIGN_EXCLAMATION,
- EL_SIGN_RADIOACTIVITY,
- EL_SIGN_STOP,
- EL_SIGN_WHEELCHAIR,
- EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
- EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
- EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL_1,
- EL_EMC_STEELWALL_2,
- EL_EMC_STEELWALL_3,
- EL_EMC_STEELWALL_4,
- EL_CRYSTAL,
- EL_GATE_1,
- EL_GATE_2,
- EL_GATE_3,
- EL_GATE_4,
- EL_GATE_1_GRAY,
- EL_GATE_2_GRAY,
- EL_GATE_3_GRAY,
- EL_GATE_4_GRAY,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1_GRAY,
- EL_EM_GATE_2_GRAY,
- EL_EM_GATE_3_GRAY,
- EL_EM_GATE_4_GRAY,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_OPENING,
- EL_SWITCHGATE_CLOSED,
- EL_SWITCHGATE_CLOSING,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_OPENING,
- EL_TIMEGATE_CLOSED,
- EL_TIMEGATE_CLOSING,
- EL_TUBE_ANY,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
-1
};
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEELWALL_SLANTED,
+ EL_STEELWALL_SLIPPERY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
EL_EMC_STEELWALL_3,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_SWITCHGATE_CLOSING,
+#if 0
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+#endif
EL_TIMEGATE_OPEN,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
+#if 0
+ EL_TIMEGATE_SWITCH,
+ EL_TIMEGATE_SWITCH_ACTIVE,
+#endif
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
static int ep_slippery[] =
{
- EL_WALL_CRUMBLED,
+ EL_WALL_SLIPPERY,
EL_BD_WALL,
EL_ROCK,
EL_BD_ROCK,
EL_SP_CHIP_TOP,
EL_SP_CHIP_BOTTOM,
EL_SPEED_PILL,
- EL_STEELWALL_SLANTED,
+ EL_STEELWALL_SLIPPERY,
EL_PEARL,
EL_CRYSTAL,
-1
};
- static int ep_enemy[] =
+ static int ep_can_change[] =
+ {
+ -1
+ };
+
+ static int ep_can_move[] =
{
EL_BUG,
EL_SPACESHIP,
EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
+ EL_MOLE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- -1
- };
-
- static int ep_mauer[] =
- {
- EL_STEELWALL,
- EL_GATE_1,
- EL_GATE_2,
- EL_GATE_3,
- EL_GATE_4,
- EL_GATE_1_GRAY,
- EL_GATE_2_GRAY,
- EL_GATE_3_GRAY,
- EL_GATE_4_GRAY,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1_GRAY,
- EL_EM_GATE_2_GRAY,
- EL_EM_GATE_3_GRAY,
- EL_EM_GATE_4_GRAY,
- EL_EXIT_CLOSED,
- EL_EXIT_OPENING,
- EL_EXIT_OPEN,
- EL_WALL,
- EL_WALL_CRUMBLED,
- EL_EXPANDABLE_WALL,
- EL_EXPANDABLE_WALL_HORIZONTAL,
- EL_EXPANDABLE_WALL_VERTICAL,
- EL_EXPANDABLE_WALL_ANY,
- EL_EXPANDABLE_WALL_GROWING,
- EL_BD_WALL,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_TOP,
- EL_SP_CHIP_BOTTOM,
- EL_SP_HARDWARE_GRAY,
- EL_SP_HARDWARE_GREEN,
- EL_SP_HARDWARE_BLUE,
- EL_SP_HARDWARE_RED,
- EL_SP_HARDWARE_YELLOW,
- EL_SP_HARDWARE_BASE_1,
- EL_SP_HARDWARE_BASE_2,
- EL_SP_HARDWARE_BASE_3,
- EL_SP_HARDWARE_BASE_4,
- EL_SP_HARDWARE_BASE_5,
- EL_SP_HARDWARE_BASE_6,
- EL_SP_TERMINAL,
- EL_SP_TERMINAL_ACTIVE,
- EL_SP_EXIT_CLOSED,
- EL_SP_EXIT_OPEN,
- EL_INVISIBLE_STEELWALL,
- EL_INVISIBLE_STEELWALL_ACTIVE,
- EL_INVISIBLE_WALL,
- EL_INVISIBLE_WALL_ACTIVE,
- EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL_1,
- EL_EMC_STEELWALL_2,
- EL_EMC_STEELWALL_3,
- EL_EMC_STEELWALL_4,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8,
+ EL_BALLOON,
+ EL_SPRING,
-1
};
-1
};
- static int ep_can_smash[] =
+ static int ep_can_smash_player[] =
{
EL_ROCK,
EL_BD_ROCK,
-1
};
- static int ep_can_change[] =
+ static int ep_can_smash_enemies[] =
{
EL_ROCK,
EL_BD_ROCK,
- EL_EMERALD,
- EL_BD_DIAMOND,
- EL_EMERALD_YELLOW,
- EL_EMERALD_RED,
- EL_EMERALD_PURPLE,
- EL_DIAMOND,
+ EL_SP_ZONK,
-1
};
- static int ep_can_move[] =
+ static int ep_can_smash_everything[] =
{
- EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
- EL_YAMYAM,
- EL_DARK_YAMYAM,
- EL_ROBOT,
- EL_PACMAN,
- EL_MOLE,
- EL_PENGUIN,
- EL_PIG,
- EL_DRAGON,
- EL_SATELLITE,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON,
- EL_BALLOON,
- EL_SPRING,
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_SP_ZONK,
-1
};
- static int ep_could_move[] =
- {
- EL_BUG_RIGHT,
- EL_BUG_UP,
- EL_BUG_LEFT,
- EL_BUG_DOWN,
- EL_SPACESHIP_RIGHT,
- EL_SPACESHIP_UP,
- EL_SPACESHIP_LEFT,
- EL_SPACESHIP_DOWN,
- EL_BD_BUTTERFLY_RIGHT,
- EL_BD_BUTTERFLY_UP,
- EL_BD_BUTTERFLY_LEFT,
- EL_BD_BUTTERFLY_DOWN,
- EL_BD_FIREFLY_RIGHT,
- EL_BD_FIREFLY_UP,
- EL_BD_FIREFLY_LEFT,
- EL_BD_FIREFLY_DOWN,
- EL_PACMAN_RIGHT,
- EL_PACMAN_UP,
- EL_PACMAN_LEFT,
- EL_PACMAN_DOWN,
+ static int ep_can_explode_by_fire[] =
+ {
+ /* same elements as in 'ep_can_explode_impact' */
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
+
+ /* same elements as in 'ep_can_explode_smashed' */
+ EL_SATELLITE,
+ EL_PIG,
+ EL_DRAGON,
+ EL_MOLE,
+
+ /* new elements */
+ EL_DYNAMITE_ACTIVE,
+ EL_DYNAMITE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_DISK_RED_ACTIVE,
+ EL_BUG,
+ EL_PENGUIN,
+ EL_SP_DISK_RED,
+ EL_SP_DISK_YELLOW,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
-1
};
- static int ep_dont_touch[] =
+ static int ep_can_explode_smashed[] =
{
- EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
+ /* same elements as in 'ep_can_explode_impact' */
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
+
+ /* new elements */
+ EL_SATELLITE,
+ EL_PIG,
+ EL_DRAGON,
+ EL_MOLE,
-1
};
- static int ep_dont_go_to[] =
+ static int ep_can_explode_impact[] =
{
- EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
- EL_YAMYAM,
- EL_DARK_YAMYAM,
- EL_ROBOT,
- EL_PACMAN,
- EL_AMOEBA_DROP,
- EL_ACID,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON,
- EL_SP_BUGGY_BASE_ACTIVE,
- EL_TRAP_ACTIVE,
- EL_LANDMINE,
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
-1
};
- static int ep_food_dark_yamyam[] =
+ static int ep_walkable_over[] =
+ {
+ EL_EMPTY_SPACE,
+ EL_SP_EMPTY_SPACE,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_EXIT_OPEN,
+ EL_SP_EXIT_OPEN,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ -1
+ };
+
+ static int ep_walkable_inside[] =
+ {
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+ -1
+ };
+
+ static int ep_walkable_under[] =
+ {
+ -1
+ };
+
+ static int ep_passable_over[] =
+ {
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN,
+ -1
+ };
+
+ static int ep_passable_inside[] =
+ {
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ -1
+ };
+
+ static int ep_passable_under[] =
+ {
+ -1
+ };
+
+ static int ep_pushable[] =
+ {
+ EL_ROCK,
+ EL_BOMB,
+ EL_DX_SUPABOMB,
+ EL_NUT,
+ EL_TIME_ORB_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_DISK_ORANGE,
+ EL_SPRING,
+ EL_BD_ROCK,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_SATELLITE,
+ EL_SP_DISK_YELLOW,
+ EL_BALLOON,
+ -1
+ };
+
+ static int ep_can_be_crumbled[] =
{
EL_SAND,
- EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
- EL_YAMYAM,
- EL_ROBOT,
- EL_PACMAN,
- EL_AMOEBA_DROP,
- EL_AMOEBA_DEAD,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
+ EL_LANDMINE,
+ EL_TRAP,
+ EL_TRAP_ACTIVE,
+ -1
+ };
+
+ static int ep_player[] =
+ {
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ EL_SP_MURPHY,
+ -1
+ };
+
+ static int ep_can_pass_magic_wall[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
EL_EMERALD,
EL_BD_DIAMOND,
EL_EMERALD_YELLOW,
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
EL_DIAMOND,
- EL_PEARL,
- EL_CRYSTAL,
+ -1
+ };
+
+ static int ep_switchable[] =
+ {
+ EL_ROBOT_WHEEL,
+ EL_SP_TERMINAL,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_TIMEGATE_SWITCH,
+ EL_BALLOON_SWITCH_LEFT,
+ EL_BALLOON_SWITCH_RIGHT,
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_DOWN,
+ EL_BALLOON_SWITCH_ANY,
+ EL_LAMP,
+ EL_TIME_ORB_FULL,
-1
};
{
EL_EMPTY,
EL_SAND,
- EL_WALL_CRUMBLED,
+ EL_WALL_SLIPPERY,
EL_BD_WALL,
EL_ROCK,
EL_BD_ROCK,
-1
};
- static int ep_sb_element[] =
- {
- EL_EMPTY,
- EL_STEELWALL,
- EL_SOKOBAN_OBJECT,
- EL_SOKOBAN_FIELD_EMPTY,
- EL_SOKOBAN_FIELD_FULL,
- EL_PLAYER_1,
- EL_INVISIBLE_STEELWALL,
- -1
- };
-
- static int ep_gem[] =
- {
- EL_EMERALD,
- EL_BD_DIAMOND,
- EL_EMERALD_YELLOW,
- EL_EMERALD_RED,
- EL_EMERALD_PURPLE,
- EL_DIAMOND,
- -1
- };
-
- static int ep_inactive[] =
+ static int ep_sp_element[] =
{
- EL_EMPTY,
- EL_SAND,
- EL_WALL,
- EL_BD_WALL,
- EL_WALL_CRUMBLED,
- EL_STEELWALL,
- EL_AMOEBA_DEAD,
- EL_QUICKSAND_EMPTY,
- EL_STONEBLOCK,
- EL_ROBOT_WHEEL,
- EL_KEY_1,
- EL_KEY_2,
- EL_KEY_3,
- EL_KEY_4,
- EL_EM_KEY_1,
- EL_EM_KEY_2,
- EL_EM_KEY_3,
- EL_EM_KEY_4,
- EL_GATE_1,
- EL_GATE_2,
- EL_GATE_3,
- EL_GATE_4,
- EL_GATE_1_GRAY,
- EL_GATE_2_GRAY,
- EL_GATE_3_GRAY,
- EL_GATE_4_GRAY,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1_GRAY,
- EL_EM_GATE_2_GRAY,
- EL_EM_GATE_3_GRAY,
- EL_EM_GATE_4_GRAY,
- EL_DYNAMITE,
- EL_INVISIBLE_STEELWALL,
- EL_INVISIBLE_WALL,
- EL_INVISIBLE_SAND,
- EL_LAMP,
- EL_LAMP_ACTIVE,
- EL_WALL_EMERALD,
- EL_WALL_DIAMOND,
- EL_WALL_BD_DIAMOND,
- EL_WALL_EMERALD_YELLOW,
- EL_DYNABOMB_INCREASE_NUMBER,
- EL_DYNABOMB_INCREASE_SIZE,
- EL_DYNABOMB_INCREASE_POWER,
- EL_SOKOBAN_OBJECT,
- EL_SOKOBAN_FIELD_EMPTY,
- EL_SOKOBAN_FIELD_FULL,
- EL_WALL_EMERALD_RED,
- EL_WALL_EMERALD_PURPLE,
- EL_ACID_POOL_TOPLEFT,
- EL_ACID_POOL_TOPRIGHT,
- EL_ACID_POOL_BOTTOMLEFT,
- EL_ACID_POOL_BOTTOM,
- EL_ACID_POOL_BOTTOMRIGHT,
- EL_MAGIC_WALL,
- EL_MAGIC_WALL_DEAD,
- EL_BD_MAGIC_WALL,
- EL_BD_MAGIC_WALL_DEAD,
- EL_AMOEBA_TO_DIAMOND,
- EL_BLOCKED,
EL_SP_EMPTY,
+ EL_SP_ZONK,
EL_SP_BASE,
+ EL_SP_MURPHY,
+ EL_SP_INFOTRON,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_SP_DISK_ORANGE,
EL_SP_PORT_RIGHT,
EL_SP_PORT_DOWN,
EL_SP_PORT_LEFT,
EL_SP_GRAVITY_PORT_DOWN,
EL_SP_GRAVITY_PORT_LEFT,
EL_SP_GRAVITY_PORT_UP,
- EL_SP_PORT_HORIZONTAL,
+ EL_SP_SNIKSNAK,
+ EL_SP_DISK_YELLOW,
+ EL_SP_TERMINAL,
+ EL_SP_DISK_RED,
EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_HORIZONTAL,
EL_SP_PORT_ANY,
- EL_SP_DISK_RED,
- EL_SP_DISK_YELLOW,
- EL_SP_CHIP_SINGLE,
+ EL_SP_ELECTRON,
+ EL_SP_BUGGY_BASE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_TOP,
- EL_SP_CHIP_BOTTOM,
- EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_BASE_1,
EL_SP_HARDWARE_GREEN,
EL_SP_HARDWARE_BLUE,
EL_SP_HARDWARE_RED,
EL_SP_HARDWARE_YELLOW,
- EL_SP_HARDWARE_BASE_1,
EL_SP_HARDWARE_BASE_2,
EL_SP_HARDWARE_BASE_3,
EL_SP_HARDWARE_BASE_4,
EL_SP_HARDWARE_BASE_5,
EL_SP_HARDWARE_BASE_6,
- EL_CONVEYOR_BELT_1_SWITCH_LEFT,
- EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_2_SWITCH_LEFT,
- EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_3_SWITCH_LEFT,
- EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_4_SWITCH_LEFT,
- EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
- EL_SIGN_EXCLAMATION,
- EL_SIGN_RADIOACTIVITY,
- EL_SIGN_STOP,
- EL_SIGN_WHEELCHAIR,
- EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
- EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
- EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL_1,
- EL_EMC_STEELWALL_2,
- EL_EMC_STEELWALL_3,
- EL_EMC_STEELWALL_4,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ /* additional elements that appeared in newer Supaplex levels */
+ EL_INVISIBLE_WALL,
+ /* more than one murphy in a level results in an inactive clone */
+ EL_SP_MURPHY_CLONE,
+ /* runtime elements*/
+ EL_SP_DISK_RED_ACTIVE,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ EL_SP_BUGGY_BASE_ACTIVE,
-1
};
- static int ep_explosive[] =
+ static int ep_sb_element[] =
{
- EL_BOMB,
- EL_DYNAMITE_ACTIVE,
- EL_DYNAMITE,
- EL_DYNABOMB_PLAYER_1_ACTIVE,
- EL_DYNABOMB_PLAYER_2_ACTIVE,
- EL_DYNABOMB_PLAYER_3_ACTIVE,
- EL_DYNABOMB_PLAYER_4_ACTIVE,
- EL_DYNABOMB_INCREASE_NUMBER,
- EL_DYNABOMB_INCREASE_SIZE,
- EL_DYNABOMB_INCREASE_POWER,
- EL_SP_DISK_RED_ACTIVE,
- EL_BUG,
- EL_MOLE,
- EL_PENGUIN,
- EL_PIG,
- EL_DRAGON,
- EL_SATELLITE,
- EL_SP_DISK_RED,
- EL_SP_DISK_ORANGE,
- EL_SP_DISK_YELLOW,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON,
- EL_DX_SUPABOMB,
+ EL_EMPTY,
+ EL_STEELWALL,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_PLAYER_1,
+ EL_INVISIBLE_STEELWALL,
-1
};
- static int ep_food_penguin[] =
+ static int ep_gem[] =
{
- EL_EMERALD,
EL_BD_DIAMOND,
+ EL_EMERALD,
EL_EMERALD_YELLOW,
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
EL_DIAMOND,
- EL_PEARL,
- EL_CRYSTAL,
-1
};
- static int ep_pushable[] =
- {
- EL_ROCK,
- EL_BD_ROCK,
- EL_BOMB,
- EL_NUT,
- EL_TIME_ORB_EMPTY,
- EL_SOKOBAN_FIELD_FULL,
- EL_SOKOBAN_OBJECT,
- EL_SATELLITE,
- EL_SP_ZONK,
- EL_SP_DISK_ORANGE,
- EL_SP_DISK_YELLOW,
- EL_BALLOON,
- EL_SPRING,
- EL_DX_SUPABOMB,
- -1
- };
-
- static int ep_player[] =
- {
- EL_PLAYER_1,
- EL_PLAYER_2,
- EL_PLAYER_3,
- EL_PLAYER_4,
- -1
- };
-
- static int ep_walkable_over[] =
+ static int ep_food_dark_yamyam[] =
{
- EL_EMPTY_SPACE,
- EL_SP_EMPTY_SPACE,
- /* !!! EL_GATE_[1-4], EL_GATE_[1-4]_GRAY !!! */
- /* !!! EL_EM_GATE_[1-4], EL_EM_GATE_[1-4]_GRAY !!! */
- EL_SOKOBAN_FIELD_EMPTY,
- EL_EXIT_OPEN,
- EL_SP_EXIT_OPEN,
+ EL_SAND,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
-1
};
- static int ep_walkable_through[] =
+ static int ep_food_penguin[] =
{
- EL_TUBE_ANY,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
-1
};
- static int ep_walkable_under[] =
+ static int ep_food_pig[] =
{
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
-1
};
- static int ep_passable_over[] =
+ static int ep_historic_wall[] =
{
+ EL_STEELWALL,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_2_GRAY,
EL_EM_GATE_3_GRAY,
EL_EM_GATE_4_GRAY,
- EL_SWITCHGATE_OPEN,
- EL_TIMEGATE_OPEN,
- -1
- };
-
- static int ep_passable_through[] =
- {
- EL_SP_PORT_LEFT,
- EL_SP_PORT_RIGHT,
- EL_SP_PORT_UP,
- EL_SP_PORT_DOWN,
- EL_SP_PORT_HORIZONTAL,
- EL_SP_PORT_VERTICAL,
- EL_SP_PORT_ANY,
- EL_SP_GRAVITY_PORT_LEFT,
- EL_SP_GRAVITY_PORT_RIGHT,
- EL_SP_GRAVITY_PORT_UP,
- EL_SP_GRAVITY_PORT_DOWN,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_WALL,
+ EL_WALL_SLIPPERY,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_WALL_GROWING,
+ EL_BD_WALL,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_STEELWALL_SLIPPERY,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
-1
};
- static int ep_passable_under[] =
+ static int ep_historic_solid[] =
{
- -1
- };
+ EL_WALL,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_BD_WALL,
+ EL_WALL_SLIPPERY,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FILLING,
+ EL_QUICKSAND_EMPTYING,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_ACTIVE,
+ EL_MAGIC_WALL_EMPTYING,
+ EL_MAGIC_WALL_FILLING,
+ EL_MAGIC_WALL_FULL,
+ EL_MAGIC_WALL_DEAD,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_ACTIVE,
+ EL_BD_MAGIC_WALL_EMPTYING,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_BD_MAGIC_WALL_FILLING,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_GAME_OF_LIFE,
+ EL_BIOMAZE,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_TIMEGATE_SWITCH,
+ EL_TIMEGATE_SWITCH_ACTIVE,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+ EL_WALL_PEARL,
+ EL_WALL_CRYSTAL,
- static int ep_diggable[] =
- {
- EL_SAND,
- EL_SP_BASE,
- EL_SP_BUGGY_BASE,
- EL_SP_BUGGY_BASE_ACTIVATING,
- EL_TRAP,
- EL_INVISIBLE_SAND,
- EL_INVISIBLE_SAND_ACTIVE,
+ /* the following elements are a direct copy of "indestructible" elements,
+ except "EL_ACID", which is "indestructible", but not "solid"! */
#if 0
- EL_LANDMINE,
- EL_SP_BUGGY_BASE_ACTIVE,
+ EL_ACID,
#endif
- -1
- };
-
- static int ep_collectible[] =
- {
- EL_BD_DIAMOND,
- EL_EMERALD,
- EL_DIAMOND,
- EL_EMERALD_YELLOW,
- EL_EMERALD_RED,
- EL_EMERALD_PURPLE,
- EL_KEY_1,
- EL_KEY_2,
- EL_KEY_3,
- EL_KEY_4,
- EL_EM_KEY_1,
- EL_EM_KEY_2,
- EL_EM_KEY_3,
- EL_EM_KEY_4,
- EL_DYNAMITE,
- EL_DYNABOMB_INCREASE_NUMBER,
- EL_DYNABOMB_INCREASE_SIZE,
- EL_DYNABOMB_INCREASE_POWER,
- EL_SP_INFOTRON,
- EL_SP_DISK_RED,
- EL_PEARL,
+ EL_STEELWALL,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_ONEWAY,
+ EL_SIGN_HEART,
+ EL_SIGN_TRIANGLE,
+ EL_SIGN_ROUND,
+ EL_SIGN_EXIT,
+ EL_SIGN_YINYANG,
+ EL_SIGN_OTHER,
+ EL_STEELWALL_SLIPPERY,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
EL_CRYSTAL,
- EL_KEY_WHITE,
- EL_SHIELD_NORMAL,
- EL_SHIELD_DEADLY,
- EL_EXTRA_TIME,
- EL_ENVELOPE,
- EL_SPEED_PILL,
- -1
- };
-
- static int ep_over_player[] =
- {
- EL_SP_PORT_LEFT,
- EL_SP_PORT_RIGHT,
- EL_SP_PORT_UP,
- EL_SP_PORT_DOWN,
- EL_SP_PORT_HORIZONTAL,
- EL_SP_PORT_VERTICAL,
- EL_SP_PORT_ANY,
- EL_SP_GRAVITY_PORT_LEFT,
- EL_SP_GRAVITY_PORT_RIGHT,
- EL_SP_GRAVITY_PORT_UP,
- EL_SP_GRAVITY_PORT_DOWN,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_VERTICAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_ANY,
-1
};
- static int ep_active_bomb[] =
+ static int ep_classic_enemy[] =
{
- EL_DYNAMITE_ACTIVE,
- EL_DYNABOMB_PLAYER_1_ACTIVE,
- EL_DYNABOMB_PLAYER_2_ACTIVE,
- EL_DYNABOMB_PLAYER_3_ACTIVE,
- EL_DYNABOMB_PLAYER_4_ACTIVE,
- EL_SP_DISK_RED_ACTIVE,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
-1
};
-1
};
- static int ep_sp_element[] =
+ static int ep_tube[] =
{
- EL_SP_EMPTY,
- EL_SP_ZONK,
- EL_SP_BASE,
- EL_SP_MURPHY,
- EL_SP_INFOTRON,
- EL_SP_CHIP_SINGLE,
- EL_SP_HARDWARE_GRAY,
- EL_SP_EXIT_CLOSED,
- EL_SP_EXIT_OPEN,
- EL_SP_DISK_ORANGE,
- EL_SP_PORT_RIGHT,
- EL_SP_PORT_DOWN,
- EL_SP_PORT_LEFT,
- EL_SP_PORT_UP,
- EL_SP_GRAVITY_PORT_RIGHT,
- EL_SP_GRAVITY_PORT_DOWN,
- EL_SP_GRAVITY_PORT_LEFT,
- EL_SP_GRAVITY_PORT_UP,
- EL_SP_SNIKSNAK,
- EL_SP_DISK_YELLOW,
- EL_SP_TERMINAL,
- EL_SP_DISK_RED,
- EL_SP_PORT_VERTICAL,
- EL_SP_PORT_HORIZONTAL,
- EL_SP_PORT_ANY,
- EL_SP_ELECTRON,
- EL_SP_BUGGY_BASE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_HARDWARE_BASE_1,
- EL_SP_HARDWARE_GREEN,
- EL_SP_HARDWARE_BLUE,
- EL_SP_HARDWARE_RED,
- EL_SP_HARDWARE_YELLOW,
- EL_SP_HARDWARE_BASE_2,
- EL_SP_HARDWARE_BASE_3,
- EL_SP_HARDWARE_BASE_4,
- EL_SP_HARDWARE_BASE_5,
- EL_SP_HARDWARE_BASE_6,
- EL_SP_CHIP_TOP,
- EL_SP_CHIP_BOTTOM,
- /* additional elements that appeared in newer Supaplex levels */
- EL_INVISIBLE_WALL,
- /* more than one murphy in a level results in an inactive clone */
- EL_SP_MURPHY_CLONE,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_ANY,
+ -1
+ };
+
+ static int ep_keygate[] =
+ {
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ -1
+ };
+
+ static int ep_amoeboid[] =
+ {
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ -1
+ };
+
+ static int ep_amoebalive[] =
+ {
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
-1
};
-1
};
- static int ep_tube[] =
+ static int ep_active_bomb[] =
{
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_VERTICAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_ANY,
+ EL_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_SP_DISK_RED_ACTIVE,
+ -1
+ };
+
+ static int ep_inactive[] =
+ {
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL,
+ EL_BD_WALL,
+ EL_WALL_SLIPPERY,
+ EL_STEELWALL,
+ EL_AMOEBA_DEAD,
+ EL_QUICKSAND_EMPTY,
+ EL_STONEBLOCK,
+ EL_ROBOT_WHEEL,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_DYNAMITE,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_SAND,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
+ EL_WALL_EMERALD,
+ EL_WALL_DIAMOND,
+ EL_WALL_BD_DIAMOND,
+ EL_WALL_EMERALD_YELLOW,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+#if 0
+ EL_SOKOBAN_OBJECT,
+#endif
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_DEAD,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_AMOEBA_TO_DIAMOND,
+ EL_BLOCKED,
+ EL_SP_EMPTY,
+ EL_SP_BASE,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_DISK_RED,
+#if 0
+ EL_SP_DISK_YELLOW,
+#endif
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_ONEWAY,
+ EL_SIGN_HEART,
+ EL_SIGN_TRIANGLE,
+ EL_SIGN_ROUND,
+ EL_SIGN_EXIT,
+ EL_SIGN_YINYANG,
+ EL_SIGN_OTHER,
+ EL_STEELWALL_SLIPPERY,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
-1
};
int property;
} element_properties[] =
{
- { ep_amoebalive, EP_AMOEBALIVE },
- { ep_amoeboid, EP_AMOEBOID },
- { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED },
- { ep_pforte, EP_PFORTE },
- { ep_solid, EP_SOLID },
+ { ep_diggable, EP_DIGGABLE },
+ { ep_collectible_only, EP_COLLECTIBLE_ONLY },
+ { ep_dont_run_into, EP_DONT_RUN_INTO },
+ { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
+ { ep_dont_touch, EP_DONT_TOUCH },
{ ep_indestructible, EP_INDESTRUCTIBLE },
{ ep_slippery, EP_SLIPPERY },
- { ep_enemy, EP_ENEMY },
- { ep_mauer, EP_MAUER },
- { ep_can_fall, EP_CAN_FALL },
- { ep_can_smash, EP_CAN_SMASH },
{ ep_can_change, EP_CAN_CHANGE },
{ ep_can_move, EP_CAN_MOVE },
- { ep_could_move, EP_COULD_MOVE },
- { ep_dont_touch, EP_DONT_TOUCH },
- { ep_dont_go_to, EP_DONT_GO_TO },
- { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
- { ep_bd_element, EP_BD_ELEMENT },
- { ep_sb_element, EP_SB_ELEMENT },
- { ep_gem, EP_GEM },
- { ep_inactive, EP_INACTIVE },
- { ep_explosive, EP_EXPLOSIVE },
- { ep_food_penguin, EP_FOOD_PENGUIN },
- { ep_pushable, EP_PUSHABLE },
- { ep_player, EP_PLAYER },
+ { ep_can_fall, EP_CAN_FALL },
+ { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
+ { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
+ { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
+ { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
+ { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
+ { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
{ ep_walkable_over, EP_WALKABLE_OVER },
- { ep_walkable_through, EP_WALKABLE_THROUGH },
+ { ep_walkable_inside, EP_WALKABLE_INSIDE },
{ ep_walkable_under, EP_WALKABLE_UNDER },
{ ep_passable_over, EP_PASSABLE_OVER },
- { ep_passable_through, EP_PASSABLE_THROUGH },
+ { ep_passable_inside, EP_PASSABLE_INSIDE },
{ ep_passable_under, EP_PASSABLE_UNDER },
+ { ep_pushable, EP_PUSHABLE },
- { ep_diggable, EP_DIGGABLE },
- { ep_collectible, EP_COLLECTIBLE },
- { ep_over_player, EP_OVER_PLAYER },
- { ep_active_bomb, EP_ACTIVE_BOMB },
+ { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED },
+
+ { ep_player, EP_PLAYER },
+ { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
+ { ep_switchable, EP_SWITCHABLE },
+ { ep_bd_element, EP_BD_ELEMENT },
+ { ep_sp_element, EP_SP_ELEMENT },
+ { ep_sb_element, EP_SB_ELEMENT },
+ { ep_gem, EP_GEM },
+ { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
+ { ep_food_penguin, EP_FOOD_PENGUIN },
+ { ep_food_pig, EP_FOOD_PIG },
+ { ep_historic_wall, EP_HISTORIC_WALL },
+ { ep_historic_solid, EP_HISTORIC_SOLID },
+ { ep_classic_enemy, EP_CLASSIC_ENEMY },
{ ep_belt, EP_BELT },
{ ep_belt_active, EP_BELT_ACTIVE },
{ ep_belt_switch, EP_BELT_SWITCH },
- { ep_sp_element, EP_SP_ELEMENT },
- { ep_has_content, EP_HAS_CONTENT },
{ ep_tube, EP_TUBE },
+ { ep_keygate, EP_KEYGATE },
+ { ep_amoeboid, EP_AMOEBOID },
+ { ep_amoebalive, EP_AMOEBALIVE },
+ { ep_has_content, EP_HAS_CONTENT },
+ { ep_active_bomb, EP_ACTIVE_BOMB },
+ { ep_inactive, EP_INACTIVE },
+
{ NULL, -1 }
};
+ static int copy_properties[][5] =
+ {
+ {
+ EL_BUG,
+ EL_BUG_LEFT, EL_BUG_RIGHT,
+ EL_BUG_UP, EL_BUG_DOWN
+ },
+ {
+ EL_SPACESHIP,
+ EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
+ },
+ {
+ EL_BD_BUTTERFLY,
+ EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
+ },
+ {
+ EL_BD_FIREFLY,
+ EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
+ },
+ {
+ EL_PACMAN,
+ EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
+ EL_PACMAN_UP, EL_PACMAN_DOWN
+ },
+ {
+ -1,
+ -1, -1, -1, -1
+ }
+ };
+
+ int i, j, k;
+
+ /* always start with reliable default values (element has no properties) */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ for (j=0; j < NUM_ELEMENT_PROPERTIES; j++)
+ SET_PROPERTY(i, j, FALSE);
+
+ /* set all base element properties from above array definitions */
+ for (i=0; element_properties[i].elements != NULL; i++)
+ for (j=0; (element_properties[i].elements)[j] != -1; j++)
+ SET_PROPERTY((element_properties[i].elements)[j],
+ element_properties[i].property, TRUE);
+
+ /* copy properties to some elements that are only stored in level file */
+ for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
+ for (j=0; copy_properties[j][0] != -1; j++)
+ if (HAS_PROPERTY(copy_properties[j][0], i))
+ for (k=1; k<=4; k++)
+ SET_PROPERTY(copy_properties[j][k], i, TRUE);
+}
+
+void InitElementPropertiesEngine(int engine_version)
+{
#if 0
static int active_properties[] =
{
EP_AMOEBALIVE,
EP_AMOEBOID,
EP_PFORTE,
- EP_SOLID,
- EP_ENEMY,
+ EP_DONT_COLLIDE_WITH,
EP_MAUER,
EP_CAN_FALL,
EP_CAN_SMASH,
- EP_CAN_CHANGE,
+ EP_CAN_PASS_MAGIC_WALL,
EP_CAN_MOVE,
- EP_COULD_MOVE,
EP_DONT_TOUCH,
- EP_DONT_GO_TO,
+ EP_DONT_RUN_INTO,
EP_GEM,
- EP_EXPLOSIVE,
+ EP_CAN_EXPLODE_BY_FIRE,
EP_PUSHABLE,
EP_PLAYER,
EP_HAS_CONTENT,
EP_DIGGABLE,
- EP_PASSABLE_THROUGH,
+ EP_PASSABLE_INSIDE,
EP_OVER_PLAYER,
EP_ACTIVE_BOMB,
};
#endif
- /* always start with reliable default values (no properties) */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
- for (j=0; j<NUM_EP_BITFIELDS; j++)
- Properties[i][j] = EP_BITMASK_DEFAULT;
+ static int no_wall_properties[] =
+ {
+ EP_DIGGABLE,
+ EP_COLLECTIBLE_ONLY,
+ EP_DONT_RUN_INTO,
+ EP_DONT_COLLIDE_WITH,
+ EP_CAN_MOVE,
+ EP_CAN_FALL,
+ EP_CAN_SMASH_PLAYER,
+ EP_CAN_SMASH_ENEMIES,
+ EP_CAN_SMASH_EVERYTHING,
+ EP_PUSHABLE,
- /* set all predefined element properties from above arrays */
- for (i=0; element_properties[i].elements != NULL; i++)
- for (j=0; (element_properties[i].elements)[j] != -1; j++)
- SET_PROPERTY((element_properties[i].elements)[j],
- element_properties[i].property, TRUE);
+ EP_CAN_BE_CRUMBLED,
- /* set properties of character elements */
- for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
- SET_PROPERTY(i, EP_INACTIVE, TRUE);
+ EP_PLAYER,
+ EP_GEM,
+ EP_FOOD_DARK_YAMYAM,
+ EP_FOOD_PENGUIN,
+ EP_BELT,
+ EP_BELT_ACTIVE,
+ EP_TUBE,
+ EP_AMOEBOID,
+ EP_AMOEBALIVE,
+ EP_ACTIVE_BOMB,
- /* set properties derived from other properties */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ EP_ACCESSIBLE,
+ -1
+ };
+
+ int i, j;
+
+#if 0
+ InitElementPropertiesStatic();
+#endif
+
+ /* set all special, combined or engine dependent element properties */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
{
- if (IS_WALKABLE_OVER(i) || IS_WALKABLE_THROUGH(i) || IS_WALKABLE_UNDER(i))
- SET_PROPERTY(i, EP_WALKABLE, TRUE);
+#if 0
+ for (j=EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
+ SET_PROPERTY(i, j, FALSE);
+#endif
+
+ /* ---------- INACTIVE ------------------------------------------------- */
+ if (i >= EL_CHAR_START && i <= EL_CHAR_END)
+ SET_PROPERTY(i, EP_INACTIVE, TRUE);
+
+ /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
+ SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
+ IS_WALKABLE_INSIDE(i) ||
+ IS_WALKABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
+ IS_PASSABLE_INSIDE(i) ||
+ IS_PASSABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
+ IS_PASSABLE_OVER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
+ IS_PASSABLE_INSIDE(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
+ IS_PASSABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
+ IS_PASSABLE(i)));
+
+ /* ---------- COLLECTIBLE ---------------------------------------------- */
+ SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
+ IS_DROPPABLE(i)));
+
+ /* ---------- SNAPPABLE ------------------------------------------------ */
+ SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
+ IS_COLLECTIBLE(i) ||
+ IS_SWITCHABLE(i) ||
+ i == EL_BD_ROCK));
+
+ /* ---------- WALL ----------------------------------------------------- */
+ SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
+
+ for (j=0; no_wall_properties[j] != -1; j++)
+ if (HAS_PROPERTY(i, no_wall_properties[j]) ||
+ i >= EL_FIRST_RUNTIME_UNREAL)
+ SET_PROPERTY(i, EP_WALL, FALSE);
+
+ if (IS_HISTORIC_WALL(i))
+ SET_PROPERTY(i, EP_WALL, TRUE);
+
+ /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
+ if (engine_version < VERSION_IDENT(2,2,0))
+ SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
+ else
+ SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
+ !IS_DIGGABLE(i) &&
+ !IS_COLLECTIBLE(i)));
+
+ /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
+
+ if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
+ else
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
+ IS_INDESTRUCTIBLE(i)));
+
+ /* ---------- EXPLOSION_PROOF ------------------------------------------ */
+ if (i == EL_FLAMES)
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
+ else if (engine_version < VERSION_IDENT(2,2,0))
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
+ else
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
+ !IS_WALKABLE_OVER(i) &&
+ !IS_WALKABLE_UNDER(i)));
+
+ if (IS_CUSTOM_ELEMENT(i))
+ {
+ /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
+ if (DONT_TOUCH(i))
+ SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
+ if (DONT_COLLIDE_WITH(i))
+ SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
+
+ /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
+ if (CAN_SMASH_EVERYTHING(i))
+ SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
+ if (CAN_SMASH_ENEMIES(i))
+ SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
+ }
+
+ /* ---------- CAN_SMASH ------------------------------------------------ */
+ SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
+ CAN_SMASH_ENEMIES(i) ||
+ CAN_SMASH_EVERYTHING(i)));
- if (IS_PASSABLE_OVER(i) || IS_PASSABLE_THROUGH(i) || IS_PASSABLE_UNDER(i))
- SET_PROPERTY(i, EP_PASSABLE, TRUE);
+ /* ---------- CAN_EXPLODE ---------------------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
+ CAN_EXPLODE_SMASHED(i) ||
+ CAN_EXPLODE_IMPACT(i)));
- if (IS_WALKABLE_OVER(i) || IS_PASSABLE_OVER(i))
- SET_PROPERTY(i, EP_PLAYER_OVER, TRUE);
+ /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
+ !CAN_EXPLODE_1X1(i)));
- if (IS_WALKABLE_THROUGH(i) || IS_PASSABLE_THROUGH(i))
- SET_PROPERTY(i, EP_PLAYER_INSIDE, TRUE);
+ /* ---------- CAN_BE_CRUMBLED ------------------------------------------ */
+ SET_PROPERTY(i, EP_CAN_BE_CRUMBLED,
+ element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
- if (IS_WALKABLE_UNDER(i) || IS_PASSABLE_UNDER(i))
- SET_PROPERTY(i, EP_PLAYER_UNDER, TRUE);
+#if 0
+ if (CAN_BE_CRUMBLED(i))
+ printf("::: '%s' can be crumbled [%d]\n",
+ element_info[i].token_name,
+ element_info[i].crumbled[ACTION_DEFAULT]);
+#endif
}
#if 0
}
#endif
-#if 0
- for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ /* dynamically adjust element properties according to game engine version */
{
- boolean element_is_solid = TRUE;
-
- if (IS_DIGGABLE(i) ||
- IS_COLLECTIBLE(i) ||
- CAN_FALL(i) ||
- CAN_MOVE(i) ||
- IS_PUSHABLE(i))
- element_is_solid = FALSE;
+ static int ep_em_slippery_wall[] =
+ {
+ EL_STEELWALL,
+ EL_WALL,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ -1
+ };
+
+ /* special EM style gems behaviour */
+ for (i=0; ep_em_slippery_wall[i] != -1; i++)
+ SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
+ level.em_slippery_gems);
+
+ /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
+ SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
+ (level.em_slippery_gems &&
+ engine_version > VERSION_IDENT(2,0,1)));
+ }
- if (IS_INDESTRUCTIBLE(i))
- element_is_solid = TRUE;
+#if 0
+ /* dynamically adjust element properties according to game engine version */
+#if 0
+ if (engine_version < RELEASE_IDENT(2,2,0,7))
+#endif
+ {
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
- if (element_is_solid != HAS_PROPERTY(i, EP_SOLID))
- printf("::: '%s' should %s solid\n", element_info[i].token_name,
- (HAS_PROPERTY(i, EP_SOLID) ? "NOT be" : "be"));
+ element_info[element].push_delay_fixed = 2;
+ element_info[element].push_delay_random = 8;
+ }
}
#endif
}
if (access(filename, F_OK) != 0)
Error(ERR_EXIT, "cannot open file '%s'", filename);
- LoadLevelFromFilename(filename);
+ LoadLevelFromFilename(&level, filename);
DumpLevel(&level);
exit(0);
LoadArtworkInfo();
}
+static char *get_string_in_brackets(char *string)
+{
+ char *string_in_brackets = checked_malloc(strlen(string) + 3);
+
+ sprintf(string_in_brackets, "[%s]", string);
+
+ return string_in_brackets;
+}
+
+#if 0
static char *get_element_class_token(int element)
{
char *element_class_name = element_info[element].class_name;
return element_class_token;
}
+static char *get_action_class_token(int action)
+{
+ char *action_class_name = &element_action_info[action].suffix[1];
+ char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
+
+ sprintf(action_class_token, "[%s]", action_class_name);
+
+ return action_class_token;
+}
+#endif
+
static void InitArtworkConfig()
{
static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
- static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1];
+ static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
static char *action_id_suffix[NUM_ACTIONS + 1];
static char *direction_id_suffix[NUM_DIRECTIONS + 1];
static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
static char *dummy[1] = { NULL };
- static char *ignore_image_tokens[] =
- {
- "name",
- "sort_priority",
- "global.num_toons",
- "menu.draw_xoffset",
- "menu.draw_yoffset",
- "menu.draw_xoffset.MAIN",
- "menu.draw_yoffset.MAIN",
- "door.step_offset",
- "door.step_delay",
- NULL
- };
- static char *ignore_sound_tokens[] =
+ static char *ignore_generic_tokens[] =
{
"name",
"sort_priority",
NULL
};
+ static char **ignore_image_tokens, **ignore_sound_tokens;
+ int num_ignore_generic_tokens;
+ int num_ignore_image_tokens, num_ignore_sound_tokens;
int i;
+ /* dynamically determine list of generic tokens to be ignored */
+ num_ignore_generic_tokens = 0;
+ for (i=0; ignore_generic_tokens[i] != NULL; i++)
+ num_ignore_generic_tokens++;
+
+ /* dynamically determine list of image tokens to be ignored */
+ num_ignore_image_tokens = num_ignore_generic_tokens;
+ for (i=0; image_config_vars[i].token != NULL; i++)
+ num_ignore_image_tokens++;
+ ignore_image_tokens =
+ checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
+ for (i=0; i < num_ignore_generic_tokens; i++)
+ ignore_image_tokens[i] = ignore_generic_tokens[i];
+ for (i=0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
+ ignore_image_tokens[num_ignore_generic_tokens + i] =
+ image_config_vars[i].token;
+ ignore_image_tokens[num_ignore_image_tokens] = NULL;
+
+ /* dynamically determine list of sound tokens to be ignored */
+ num_ignore_sound_tokens = num_ignore_generic_tokens;
+ ignore_sound_tokens =
+ checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
+ for (i=0; i < num_ignore_generic_tokens; i++)
+ ignore_sound_tokens[i] = ignore_generic_tokens[i];
+ ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
+
for (i=0; i<MAX_NUM_ELEMENTS; i++)
image_id_prefix[i] = element_info[i].token_name;
for (i=0; i<NUM_FONTS; i++)
for (i=0; i<MAX_NUM_ELEMENTS; i++)
sound_id_prefix[i] = element_info[i].token_name;
for (i=0; i<MAX_NUM_ELEMENTS; i++)
- sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_element_class_token(i);
- sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS] = NULL;
+ sound_id_prefix[MAX_NUM_ELEMENTS + i] =
+ get_string_in_brackets(element_info[i].class_name);
+ sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
for (i=0; i<NUM_ACTIONS; i++)
action_id_suffix[i] = element_action_info[i].suffix;
static void InitImages()
{
+#if 1
+ setLevelArtworkDir(artwork.gfx_first);
+#endif
+
+#if 0
+ printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
+ leveldir_current->identifier,
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set,
+ leveldir_current->graphics_path);
+#endif
+
ReloadCustomImages();
LoadCustomElementDescriptions();
ReinitializeGraphics();
}
-static void InitSound()
+static void InitSound(char *identifier)
{
- InitReloadCustomSounds(artwork.snd_current->identifier);
+ if (identifier == NULL)
+ identifier = artwork.snd_current->identifier;
+
+#if 1
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.snd_first);
+#endif
+
+ InitReloadCustomSounds(identifier);
ReinitializeSounds();
}
-static void InitMusic()
+static void InitMusic(char *identifier)
{
- InitReloadCustomMusic(artwork.mus_current->identifier);
+ if (identifier == NULL)
+ identifier = artwork.mus_current->identifier;
+
+#if 1
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.mus_first);
+#endif
+
+ InitReloadCustomMusic(identifier);
ReinitializeMusic();
}
#endif
}
-void ReloadCustomArtwork()
+static char *getNewArtworkIdentifier(int type)
{
- static char *leveldir_current_identifier = NULL;
- static boolean last_override_level_graphics = FALSE;
- static boolean last_override_level_sounds = FALSE;
- static boolean last_override_level_music = FALSE;
- /* identifier for new artwork; default: artwork configured in setup */
- char *gfx_new_identifier = artwork.gfx_current->identifier;
- char *snd_new_identifier = artwork.snd_current->identifier;
- char *mus_new_identifier = artwork.mus_current->identifier;
- boolean redraw_screen = FALSE;
+ static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
+ static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
+ static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
+ static boolean initialized[3] = { FALSE, FALSE, FALSE };
+ TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
+ boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
+ char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
+ char *leveldir_identifier = leveldir_current->identifier;
+#if 1
+ /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
+ char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
+#else
+ char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
+#endif
+ boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
+ char *artwork_current_identifier;
+ char *artwork_new_identifier = NULL; /* default: nothing has changed */
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return NULL;
+
+ /* 1st step: determine artwork set to be activated in descending order:
+ --------------------------------------------------------------------
+ 1. setup artwork (when configured to override everything else)
+ 2. artwork set configured in "levelinfo.conf" of current level set
+ (artwork in level directory will have priority when loading later)
+ 3. artwork in level directory (stored in artwork sub-directory)
+ 4. setup artwork (currently configured in setup menu) */
+
+ if (setup_override_artwork)
+ artwork_current_identifier = setup_artwork_set;
+ else if (leveldir_artwork_set != NULL)
+ artwork_current_identifier = leveldir_artwork_set;
+ else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
+ artwork_current_identifier = leveldir_identifier;
+ else
+ artwork_current_identifier = setup_artwork_set;
- if (leveldir_current_identifier == NULL)
- leveldir_current_identifier = leveldir_current->identifier;
+
+ /* 2nd step: check if it is really needed to reload artwork set
+ ------------------------------------------------------------ */
#if 0
- printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
- leveldir_current->graphics_set);
- printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
- leveldir_current->identifier);
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
+ artwork_new_identifier,
+ ARTWORK_CURRENT_IDENTIFIER(artwork, type),
+ artwork_current_identifier,
+ leveldir_current->graphics_set,
+ leveldir_current->identifier);
#endif
+ /* ---------- reload if level set and also artwork set has changed ------- */
+ if (leveldir_current_identifier[type] != leveldir_identifier &&
+ (last_has_level_artwork_set[type] || has_level_artwork_set))
+ artwork_new_identifier = artwork_current_identifier;
+
+ leveldir_current_identifier[type] = leveldir_identifier;
+ last_has_level_artwork_set[type] = has_level_artwork_set;
+
#if 0
- printf("graphics --> '%s' ('%s')\n",
- artwork.gfx_current_identifier, artwork.gfx_current->filename);
- printf("sounds --> '%s' ('%s')\n",
- artwork.snd_current_identifier, artwork.snd_current->filename);
- printf("music --> '%s' ('%s')\n",
- artwork.mus_current_identifier, artwork.mus_current->filename);
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 1: '%s'\n", artwork_new_identifier);
#endif
- /* leveldir_current may be invalid (level group, parent link) */
- if (!validLevelSeries(leveldir_current))
- return;
+ /* ---------- reload if "override artwork" setting has changed ----------- */
+ if (last_override_level_artwork[type] != setup_override_artwork)
+ artwork_new_identifier = artwork_current_identifier;
- /* when a new level series was selected, check if there was a change
- in custom artwork stored in level series directory */
- if (leveldir_current_identifier != leveldir_current->identifier)
- {
- char *identifier_old = leveldir_current_identifier;
- char *identifier_new = leveldir_current->identifier;
+ last_override_level_artwork[type] = setup_override_artwork;
- if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
- getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
- gfx_new_identifier = identifier_new;
- if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
- getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
- snd_new_identifier = identifier_new;
- if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
- getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
- mus_new_identifier = identifier_new;
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 2: '%s'\n", artwork_new_identifier);
+#endif
- leveldir_current_identifier = leveldir_current->identifier;
- }
+ /* ---------- reload if current artwork identifier has changed ----------- */
+ if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
+ artwork_current_identifier) != 0)
+ artwork_new_identifier = artwork_current_identifier;
- /* custom level artwork configured in level series configuration file
- always overrides custom level artwork stored in level series directory
- and (level independant) custom artwork configured in setup menue */
- if (leveldir_current->graphics_set != NULL)
- gfx_new_identifier = leveldir_current->graphics_set;
- if (leveldir_current->sounds_set != NULL)
- snd_new_identifier = leveldir_current->sounds_set;
- if (leveldir_current->music_set != NULL)
- mus_new_identifier = leveldir_current->music_set;
+ *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
- if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
- last_override_level_graphics != setup.override_level_graphics)
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 3: '%s'\n", artwork_new_identifier);
+#endif
+
+ /* ---------- do not reload directly after starting ---------------------- */
+ if (!initialized[type])
+ artwork_new_identifier = NULL;
+
+ initialized[type] = TRUE;
+
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 4: '%s'\n", artwork_new_identifier);
+#endif
+
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
+ artwork.gfx_current_identifier, artwork_current_identifier,
+ artwork.gfx_current->identifier, leveldir_current->graphics_set,
+ artwork_new_identifier);
+#endif
+
+ return artwork_new_identifier;
+}
+
+void ReloadCustomArtwork()
+{
+ char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+ char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+ char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+ boolean redraw_screen = FALSE;
+
+ if (gfx_new_identifier != NULL)
{
#if 0
- printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
+ printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
artwork.gfx_current_identifier,
+ gfx_new_identifier,
artwork.gfx_current->identifier,
- gfx_new_identifier);
+ leveldir_current->graphics_set);
#endif
- setLevelArtworkDir(artwork.gfx_first);
-
ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
InitImages();
+#if 0
+ printf("... '%s'\n",
+ leveldir_current->graphics_set);
+#endif
+
FreeTileClipmasks();
InitTileClipmasks();
- artwork.gfx_current_identifier = artwork.gfx_current->identifier;
- last_override_level_graphics = setup.override_level_graphics;
-
redraw_screen = TRUE;
}
- if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
- last_override_level_sounds != setup.override_level_sounds)
+ if (snd_new_identifier != NULL)
{
-#if 0
- printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
- artwork.snd_current_identifier,
- artwork.snd_current->identifier,
- snd_new_identifier);
-#endif
-
- /* set artwork path to send it to the sound server process */
- setLevelArtworkDir(artwork.snd_first);
-
- InitReloadCustomSounds(snd_new_identifier);
- ReinitializeSounds();
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
- artwork.snd_current_identifier = artwork.snd_current->identifier;
- last_override_level_sounds = setup.override_level_sounds;
+ InitSound(snd_new_identifier);
redraw_screen = TRUE;
}
- if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
- last_override_level_music != setup.override_level_music)
+ if (mus_new_identifier != NULL)
{
- /* set artwork path to send it to the sound server process */
- setLevelArtworkDir(artwork.mus_first);
-
- InitReloadCustomMusic(mus_new_identifier);
- ReinitializeMusic();
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
- artwork.mus_current_identifier = artwork.mus_current->identifier;
- last_override_level_music = setup.override_level_music;
+ InitMusic(mus_new_identifier);
redraw_screen = TRUE;
}
}
}
+void KeyboardAutoRepeatOffUnlessAutoplay()
+{
+ if (global.autoplay_leveldir == NULL)
+ KeyboardAutoRepeatOff();
+}
+
/* ========================================================================= */
/* OpenAll() */
InitEventFilter(FilterMouseMotionEvents);
- InitElementProperties();
+ InitElementPropertiesStatic();
+ InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
InitGfx();
InitLevelArtworkInfo();
InitImages(); /* needs to know current level directory */
- InitSound(); /* needs to know current level directory */
- InitMusic(); /* needs to know current level directory */
+ InitSound(NULL); /* needs to know current level directory */
+ InitMusic(NULL); /* needs to know current level directory */
InitGfxBackground();
return;
}
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
FreeTileClipmasks();
CloseVideoDisplay();
- ClosePlatformDependantStuff();
+ ClosePlatformDependentStuff();
exit(exit_value);
}