}
}
+#if 1
+ /* now set all undefined/invalid graphics to -1 to set to default after it */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ {
+ for (act=0; act<NUM_ACTIONS; act++)
+ {
+ if (graphic_info[element_info[i].graphic[act]].bitmap == NULL)
+ element_info[i].graphic[act] = -1;
+
+ if (graphic_info[element_info[i].crumbled[act]].bitmap == NULL)
+ element_info[i].crumbled[act] = -1;
+
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ {
+ int graphic;
+
+ graphic = element_info[i].direction_graphic[act][dir];
+ if (graphic_info[graphic].bitmap == NULL)
+ element_info[i].direction_graphic[act][dir] = -1;
+
+ graphic = element_info[i].direction_crumbled[act][dir];
+ if (graphic_info[graphic].bitmap == NULL)
+ element_info[i].direction_crumbled[act][dir] = -1;
+ }
+ }
+ }
+#endif
+
/* now set all '-1' values to element specific default values */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
for (act=0; act<NUM_ACTIONS; act++)
{
- boolean act_remove = (act == ACTION_DIGGING ||
- act == ACTION_SNAPPING ||
- act == ACTION_COLLECTING);
+ boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
+ (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
+ (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
/* generic default action graphic (defined by "[default]" directive) */
int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
element_info[element].special_graphic[special] = graphic;
}
+
+#if 1
+ /* now set all undefined/invalid graphics to default */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
+ element_info[i].special_graphic[j] =
+ element_info[i].graphic[ACTION_DEFAULT];
+#endif
}
static int get_element_from_token(char *token)
int first_frame, last_frame;
#if 0
- printf("::: image: '%s'\n", image->token);
+ printf("::: image: '%s' [%d]\n", image->token, i);
#endif
#if 0
EL_PLAYER_2,
EL_PLAYER_3,
EL_PLAYER_4,
+ EL_SP_MURPHY,
-1
};
CAN_EXPLODE_SMASHED(i) ||
CAN_EXPLODE_IMPACT(i)));
+ /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
+ !CAN_EXPLODE_1X1(i)));
+
/* ---------- CAN_BE_CRUMBLED ------------------------------------------ */
SET_PROPERTY(i, EP_CAN_BE_CRUMBLED,
element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
static void InitImages()
{
+#if 1
setLevelArtworkDir(artwork.gfx_first);
+#endif
#if 0
printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
if (identifier == NULL)
identifier = artwork.snd_current->identifier;
+#if 1
/* set artwork path to send it to the sound server process */
setLevelArtworkDir(artwork.snd_first);
+#endif
InitReloadCustomSounds(identifier);
ReinitializeSounds();
if (identifier == NULL)
identifier = artwork.mus_current->identifier;
+#if 1
/* set artwork path to send it to the sound server process */
setLevelArtworkDir(artwork.mus_first);
+#endif
InitReloadCustomMusic(identifier);
ReinitializeMusic();
boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
char *leveldir_identifier = leveldir_current->identifier;
+#if 1
+ /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
+ char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
+#else
char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
+#endif
boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
char *artwork_current_identifier;
char *artwork_new_identifier = NULL; /* default: nothing has changed */
if (!validLevelSeries(leveldir_current))
return NULL;
-
/* 1st step: determine artwork set to be activated in descending order:
--------------------------------------------------------------------
1. setup artwork (when configured to override everything else)
/* 2nd step: check if it is really needed to reload artwork set
------------------------------------------------------------ */
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
+ artwork_new_identifier,
+ ARTWORK_CURRENT_IDENTIFIER(artwork, type),
+ artwork_current_identifier,
+ leveldir_current->graphics_set,
+ leveldir_current->identifier);
+#endif
+
/* ---------- reload if level set and also artwork set has changed ------- */
if (leveldir_current_identifier[type] != leveldir_identifier &&
(last_has_level_artwork_set[type] || has_level_artwork_set))
leveldir_current_identifier[type] = leveldir_identifier;
last_has_level_artwork_set[type] = has_level_artwork_set;
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 1: '%s'\n", artwork_new_identifier);
+#endif
+
/* ---------- reload if "override artwork" setting has changed ----------- */
if (last_override_level_artwork[type] != setup_override_artwork)
artwork_new_identifier = artwork_current_identifier;
last_override_level_artwork[type] = setup_override_artwork;
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 2: '%s'\n", artwork_new_identifier);
+#endif
+
/* ---------- reload if current artwork identifier has changed ----------- */
if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
artwork_current_identifier) != 0)
*(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 3: '%s'\n", artwork_new_identifier);
+#endif
+
/* ---------- do not reload directly after starting ---------------------- */
if (!initialized[type])
artwork_new_identifier = NULL;
initialized[type] = TRUE;
#if 0
- printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
- artwork.gfx_current_identifier, artwork_current_identifier,
- artwork.gfx_current->identifier, leveldir_current->graphics_set,
- artwork_new_identifier);
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 4: '%s'\n", artwork_new_identifier);
+#endif
+
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
+ artwork.gfx_current_identifier, artwork_current_identifier,
+ artwork.gfx_current->identifier, leveldir_current->graphics_set,
+ artwork_new_identifier);
#endif
return artwork_new_identifier;
if (gfx_new_identifier != NULL)
{
#if 0
- printf("RELOADING GRAPHICS '%s' -> '%s' ['%s']\n",
+ printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
artwork.gfx_current_identifier,
gfx_new_identifier,
- artwork.gfx_current->identifier);
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
#endif
ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
InitImages();
+#if 0
+ printf("... '%s'\n",
+ leveldir_current->graphics_set);
+#endif
+
FreeTileClipmasks();
InitTileClipmasks();
InitEventFilter(FilterMouseMotionEvents);
InitElementPropertiesStatic();
+ InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
InitGfx();