char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
char *leveldir_identifier = leveldir_current->identifier;
#if 1
+ /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
#else
char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);