// create small and game tile sized bitmaps (and scale up, if needed)
CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
-
- // default (standard sized) bitmap may have changed now -- update it
- if (g->bitmaps)
- g->bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
}
void InitElementSmallImages()
ScaleImage(i, graphic_info[i].scale_up_factor);
}
+void InitBitmapPointers()
+{
+ int num_images = getImageListSize();
+ int i;
+
+ // standard size bitmap may have changed -- update default bitmap pointer
+ for (i = 0; i < num_images; i++)
+ if (graphic_info[i].bitmaps)
+ graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
+}
+
#if 1
/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
void SetBitmaps_EM(Bitmap **em_bitmap)
print_timestamp_time("InitElementSmallImages");
InitScaledImages(); /* scale all other images, if needed */
print_timestamp_time("InitScaledImages");
+ InitBitmapPointers(); /* set standard size bitmap pointers */
+ print_timestamp_time("InitBitmapPointers");
InitFontGraphicInfo(); /* initialize text drawing functions */
print_timestamp_time("InitFontGraphicInfo");
Error(ERR_EXIT, "image target directory '%s' not found or not writable",
global.create_images_dir);
}
+ else if (strPrefix(command, "create CE image "))
+ {
+ CreateCustomElementImages(&command[16]);
+
+ exit(0);
+ }
#if DEBUG
#if defined(TARGET_SDL2)
InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
InitGfxClipRegion(FALSE, -1, -1, -1, -1);
+ /* required if door size definitions have changed */
+ InitGraphicCompatibilityInfo_Doors();
+
InitGfxBuffers_EM();
InitGfxBuffers_SP();
}
InitGfxBuffers();
InitGfxCustomArtworkInfo();
+ InitGfxOtherSettings();
bitmap_font_initial = LoadCustomImage(filename_font_initial);
init_last = init;
}
-void RedrawBackground()
+void RedrawGlobalBorder()
{
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
FadeOut(REDRAW_ALL);
- RedrawBackground();
+ RedrawGlobalBorder();
/* force redraw of (open or closed) door graphics */
SetDoorState(DOOR_OPEN_ALL);
print_timestamp_time("[init global stuff]");
+ InitSetup();
+
+ print_timestamp_time("[init setup/config stuff (1)]");
+
if (options.execute_command)
Execute_Command(options.execute_command);
exit(0); /* never reached, server loops forever */
}
- InitSetup();
-
- print_timestamp_time("[init setup/config stuff (1)]");
-
InitGameInfo();
print_timestamp_time("[init setup/config stuff (2)]");
InitPlayerInfo();