init_last = init;
}
-void RedrawBackground()
+void RedrawGlobalBorder()
{
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
FadeOut(REDRAW_ALL);
- RedrawBackground();
+ RedrawGlobalBorder();
/* force redraw of (open or closed) door graphics */
SetDoorState(DOOR_OPEN_ALL);
print_timestamp_time("[init global stuff]");
+ InitSetup();
+
+ print_timestamp_time("[init setup/config stuff (1)]");
+
if (options.execute_command)
Execute_Command(options.execute_command);
exit(0); /* never reached, server loops forever */
}
- InitSetup();
-
- print_timestamp_time("[init setup/config stuff (1)]");
-
InitGameInfo();
print_timestamp_time("[init setup/config stuff (2)]");
InitPlayerInfo();