#include "network.h"
#include "netserv.h"
-struct PictureFileInfo
-{
- char *picture_filename;
- boolean picture_with_mask;
-};
-
static void InitPlayerInfo(void);
static void InitLevelInfo(void);
static void InitNetworkServer(void);
static void InitDisplay(void);
static void InitGfx(void);
static void InitGfxBackground(void);
-static void LoadGfx(int, struct PictureFileInfo *);
static void InitGadgets(void);
static void InitElementProperties(void);
-void OpenAll(int argc, char *argv[])
+void OpenAll(void)
{
#if !defined(PLATFORM_UNIX)
initErrorFile();
exit(0);
}
+ InitProgramInfo(UNIX_USERDATA_DIRECTORY,
+ PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
+ ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
+ MSDOS_POINTER_FILENAME);
+
InitPlayerInfo();
InitCounter();
OpenAudio(&audio);
+ AllocSoundArray(NUM_SOUNDS);
+
for(i=0; i<NUM_SOUNDS; i++)
{
- Sound[i].name = sound_name[i];
-
- if (!LoadSound(&Sound[i]))
+ if (!LoadSound(i, sound_name[i]))
{
audio.sound_available = FALSE;
audio.loops_available = FALSE;
+ audio.sound_enabled = FALSE;
+
return;
}
}
void InitDisplay()
{
- char *gfx_dir = getPath2(options.ro_base_directory, GRAPHICS_DIRECTORY);
- char *x11_icon_filename = getPath2(gfx_dir, X11_ICON_FILENAME);
- char *x11_iconmask_filename = getPath2(gfx_dir, X11_ICONMASK_FILENAME);
- char *msdos_pointer_filename = getPath2(gfx_dir, MSDOS_POINTER_FILENAME);
-
- free(gfx_dir);
-
- InitProgramInfo(program_name, PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
- ICON_TITLE_STRING, x11_icon_filename, x11_iconmask_filename,
- msdos_pointer_filename);
-
InitVideoDisplay();
InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
setup.fullscreen);
void InitGfx()
{
- int i, j;
+ int i;
-#if defined(TARGET_SDL)
- SDL_Surface *sdl_image_tmp;
-#else
+#if defined(TARGET_X11)
GC copy_clipmask_gc;
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
#endif
#if !defined(PLATFORM_MSDOS)
- static struct PictureFileInfo pic[NUM_PICTURES] =
+ static char *image_filename[NUM_PICTURES] =
{
- { "RocksScreen", TRUE },
- { "RocksDoor", TRUE },
- { "RocksHeroes", TRUE },
- { "RocksToons", TRUE },
- { "RocksSP", TRUE },
- { "RocksDC", TRUE },
- { "RocksMore", TRUE },
- { "RocksFont", FALSE },
- { "RocksFont2", FALSE },
- { "RocksFont3", FALSE }
+ "RocksScreen.pcx",
+ "RocksDoor.pcx",
+ "RocksHeroes.pcx",
+ "RocksToons.pcx",
+ "RocksSP.pcx",
+ "RocksDC.pcx",
+ "RocksMore.pcx",
+ "RocksFont.pcx",
+ "RocksFont2.pcx",
+ "RocksFont3.pcx"
};
#else
- static struct PictureFileInfo pic[NUM_PICTURES] =
+ static char *image_filename[NUM_PICTURES] =
{
- { "Screen", TRUE },
- { "Door", TRUE },
- { "Heroes", TRUE },
- { "Toons", TRUE },
- { "SP", TRUE },
- { "DC", TRUE },
- { "More", TRUE },
- { "Font", FALSE },
- { "Font2", FALSE },
- { "Font3", FALSE }
+ "Screen.pcx",
+ "Door.pcx",
+ "Heroes.pcx",
+ "Toons.pcx",
+ "SP.pcx",
+ "DC.pcx",
+ "More.pcx",
+ "Font.pcx",
+ "Font2.pcx",
+ "Font3.pcx"
};
#endif
+#ifdef TARGET_X11
static struct
{
int start;
{ GFX2_SHIELD_ACTIVE, 3 },
{ -1, 0 }
};
+#endif
- /* initialize playfield properties */
+ /* initialize some global variables */
+ global.frames_per_second = 0;
+ global.fps_slowdown = FALSE;
+ global.fps_slowdown_factor = 1;
- InitPlayfieldInfo(SX, SY, SXSIZE, SYSIZE,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- InitDoor1Info(DX, DY, DXSIZE, DYSIZE);
- InitDoor2Info(VX, VY, VXSIZE, VYSIZE);
- InitScrollbufferInfo(FXSIZE, FYSIZE);
+ /* initialize screen properties */
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
/* create additional image buffers for double-buffering */
-
pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
- LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
+ pix[PIX_SMALLFONT] = LoadImage(image_filename[PIX_SMALLFONT]);
InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
DrawInitText("Loading graphics:",120,FC_GREEN);
for(i=0; i<NUM_PICTURES; i++)
+ {
if (i != PIX_SMALLFONT)
- LoadGfx(i,&pic[i]);
+ {
+ DrawInitText(image_filename[i], 150, FC_YELLOW);
+ pix[i] = LoadImage(image_filename[i]);
+ }
+ }
InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
#if defined(TARGET_SDL)
+#if 0
/* initialize surface array to 'NULL' */
for(i=0; i<NUM_TILES; i++)
tile_masked[i] = NULL;
{
for(j=0; j<tile_needs_clipping[i].count; j++)
{
+ SDL_Surface *sdl_image_tmp;
int tile = tile_needs_clipping[i].start + j;
int graphic = tile;
int src_x, src_y;
Bitmap src_bitmap;
getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
- src_bitmap = pix_masked[bitmap_nr];
+ src_bitmap = pix[bitmap_nr];
/* create surface for masked tile graphic */
if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
}
}
+#endif
#else /* !TARGET_SDL */
/* create only those clipping Pixmaps we really need */
for(i=0; tile_needs_clipping[i].start>=0; i++)
{
+ int j;
+
for(j=0; j<tile_needs_clipping[i].count; j++)
{
int tile = tile_needs_clipping[i].start + j;
redraw_mask = REDRAW_ALL;
}
-void LoadGfx(int pos, struct PictureFileInfo *pic)
-{
- char basefilename[256];
- char filename[256];
-
-#if defined(TARGET_SDL)
- SDL_Surface *sdl_image_tmp;
-#else
- int pcx_err;
-#endif
- char *picture_ext = ".pcx";
-
- /* Grafik laden */
- if (pic->picture_filename)
- {
- sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
- DrawInitText(basefilename, 150, FC_YELLOW);
- sprintf(filename, "%s/%s/%s",
- options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
-
-#if defined(PLATFORM_MSDOS)
- rest(100);
-#endif
-
- pix[pos] = CreateBitmapStruct();
-
-#if defined(TARGET_SDL)
- /* load image to temporary surface */
- if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
- Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
-
- /* create native non-transparent surface for current image */
- if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
-
- /* create native transparent surface for current image */
- SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
- SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
- if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
-
- /* free temporary surface */
- SDL_FreeSurface(sdl_image_tmp);
-
-#else /* !TARGET_SDL */
-
- pcx_err = Read_PCX_to_Pixmap(display, window->drawable, window->gc,
- filename,
- &pix[pos]->drawable, &pix[pos]->clip_mask);
- switch(pcx_err)
- {
- case PCX_Success:
- break;
- case PCX_OpenFailed:
- Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
- case PCX_ReadFailed:
- Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
- case PCX_FileInvalid:
- Error(ERR_EXIT, "invalid PCX file '%s'", filename);
- case PCX_NoMemory:
- Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
- case PCX_ColorFailed:
- Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
- default:
- break;
- }
-
- if (!pix[pos]->drawable)
- Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
-
-#if 0
- /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
- use pix_masked[], although they are the same when not using SDL */
- pix_masked[pos] = pix[pos];
-#endif
-
-#endif /* !TARGET_SDL */
- }
-
-#if defined(TARGET_X11)
- /* check if clip mask was correctly created */
- if (pic->picture_with_mask && !pix[pos]->clip_mask)
- Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
-#endif
-}
-
void InitGadgets()
{
CreateLevelEditorGadgets();