int default_direction_crumbled[NUM_DIRECTIONS];
if (default_graphic == -1)
- default_graphic = IMG_CHAR_QUESTION;
+ default_graphic = IMG_UNKNOWN;
if (default_crumbled == -1)
default_crumbled = IMG_EMPTY;
if (options.verbose)
{
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
- i != EL_CHAR_QUESTION)
+ if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
+ i != EL_UNKNOWN)
Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
element_info[i].token_name, i);
}
EL_SP_ELECTRON,
EL_BALLOON,
EL_SPRING,
- EL_MAZE_RUNNER,
-1
};
EL_BD_BUTTERFLY_4,
EL_BD_AMOEBA,
EL_CHAR_QUESTION,
+ EL_UNKNOWN,
-1
};
SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
!CAN_EXPLODE_1X1(i) &&
!CAN_EXPLODE_DYNA(i)));
+
+ /* ---------- SP_PORT -------------------------------------------------- */
+ SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
+ IS_PASSABLE_INSIDE(i)));
+
#if 0
if (i == EL_CUSTOM_START + 253)
printf("::: %d, %d, %d -> %d\n",
#endif
/* this is needed because some graphics depend on element properties */
- InitElementGraphicInfo();
+ if (game_status == GAME_MODE_PLAYING)
+ InitElementGraphicInfo();
}
static void InitGlobal()