}
#endif
-#if 1
+#if 0
/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
void SetBitmaps_SP(Bitmap **sp_bitmap)
{
EL_SIGN_FRANKIE,
EL_STEEL_EXIT_CLOSED,
EL_STEEL_EXIT_OPEN,
+ EL_STEEL_EXIT_OPENING,
+ EL_STEEL_EXIT_CLOSING,
EL_EM_STEEL_EXIT_CLOSED,
EL_EM_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPENING,
+ EL_EM_STEEL_EXIT_CLOSING,
EL_DC_STEELWALL_1_LEFT,
EL_DC_STEELWALL_1_RIGHT,
EL_DC_STEELWALL_1_TOP,
EL_PLAYER_2,
EL_PLAYER_3,
EL_PLAYER_4,
+ EL_SOKOBAN_FIELD_PLAYER,
EL_SP_MURPHY,
EL_YAMYAM,
EL_YAMYAM_LEFT,
str_ptr++;
}
}
- else if (strPrefix(command, "convert ") ||
- strPrefix(command, "convert_special_1 "))
+ else if (strPrefix(command, "convert "))
{
- char *str_copy = getStringCopy(&command[8]);
+ char *str_copy = getStringCopy(strchr(command, ' ') + 1);
char *str_ptr = strchr(str_copy, ' ');
global.convert_leveldir = str_copy;
global.convert_level_nr = -1;
- global.convert_mode_special_1 = strPrefix(command, "convert_special_1 ");
if (str_ptr != NULL) /* level number follows */
{