void InitImageTextures(void)
{
+ static int texture_graphics[] =
+ {
+ IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
+ IMG_GFX_GAME_BUTTON_TOUCH_STOP,
+ IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
+ -1
+ };
int i, j, k;
FreeAllImageTextures();
}
}
}
+
+ for (i = 0; texture_graphics[i] > -1; i++)
+ CreateImageTextures(texture_graphics[i]);
}
#if 1