-1
};
- static int ep_can_smash_friends[] =
+ static int ep_can_smash_player[] =
{
EL_ROCK,
EL_BD_ROCK,
-1
};
- static int ep_can_smash_explosives[] =
+ static int ep_can_smash_everything[] =
{
EL_ROCK,
EL_BD_ROCK,
{ ep_can_change, EP_CAN_CHANGE },
{ ep_can_move, EP_CAN_MOVE },
{ ep_can_fall, EP_CAN_FALL },
- { ep_can_smash_friends, EP_CAN_SMASH_FRIENDS },
+ { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
{ ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
- { ep_can_smash_explosives, EP_CAN_SMASH_EXPLOSIVES },
+ { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
{ ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
{ ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
{ ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
EP_DONT_COLLIDE_WITH,
EP_CAN_MOVE,
EP_CAN_FALL,
- EP_CAN_SMASH_FRIENDS,
+ EP_CAN_SMASH_PLAYER,
EP_CAN_SMASH_ENEMIES,
- EP_CAN_SMASH_EXPLOSIVES,
+ EP_CAN_SMASH_EVERYTHING,
EP_PUSHABLE,
EP_CAN_BE_CRUMBLED,
if (DONT_COLLIDE_WITH(i))
SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
- /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_FRIENDS ------------------ */
- if (CAN_SMASH_EXPLOSIVES(i))
+ /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
+ if (CAN_SMASH_EVERYTHING(i))
SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
if (CAN_SMASH_ENEMIES(i))
- SET_PROPERTY(i, EP_CAN_SMASH_FRIENDS, TRUE);
+ SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
}
/* ---------- CAN_SMASH ------------------------------------------------ */
- SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_FRIENDS(i) ||
+ SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
CAN_SMASH_ENEMIES(i) ||
- CAN_SMASH_EXPLOSIVES(i)));
+ CAN_SMASH_EVERYTHING(i)));
/* ---------- CAN_EXPLODE ---------------------------------------------- */
SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||