return;
if (!ConnectToServer(network.server_host, network.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
+ {
+ Request("Cannot connect to network server!", REQ_CONFIRM);
+
+ network.enabled = FALSE;
+
+ return;
+ }
SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();