{
int special = -1;
- if (game_status == MAINMENU || game_status == TYPENAME)
+ if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
+ special = game_status;
+ else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
special = GFX_SPECIAL_ARG_MAIN;
- else if (game_status == CHOOSELEVEL)
- special = GFX_SPECIAL_ARG_LEVELS;
- else if (game_status == HALLOFFAME)
- special = GFX_SPECIAL_ARG_SCORES;
- else if (game_status == LEVELED)
- special = GFX_SPECIAL_ARG_EDITOR;
- else if (game_status == HELPSCREEN)
- special = GFX_SPECIAL_ARG_INFO;
- else if (game_status == SETUP)
- special = GFX_SPECIAL_ARG_SETUP;
- else if (game_status == PSEUDO_PREVIEW)
- special = GFX_SPECIAL_ARG_PREVIEW;
- else if (game_status == PLAYING || game_status == PSEUDO_DOOR)
+ else if (game_status == GAME_MODE_PLAYING)
special = GFX_SPECIAL_ARG_DOOR;
if (special != -1)
/* ---------- initialize font bitmap array ---------- */
if (font_bitmap_info != NULL)
- free(font_bitmap_info);
+ FreeFontInfo(font_bitmap_info);
font_bitmap_info =
checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
if (graphic_info[graphic].bitmap == NULL)
continue;
+ if ((action > -1 || direction > -1) && el2img(element) != -1)
+ {
+ boolean base_redefined = getImageListEntry(el2img(element))->redefined;
+ boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
+
+ /* if the base graphic ("emerald", for example) has been redefined,
+ but not the action graphic ("emerald.falling", for example), do not
+ use an existing (in this case considered obsolete) action graphic
+ anymore, but use the automatically determined default graphic */
+ if (base_redefined && !act_dir_redefined)
+ continue;
+ }
+
if (action < 0)
action = ACTION_DEFAULT;
if (action < 0)
action = ACTION_DEFAULT;
+ if (direction < 0)
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ element_info[element].direction_graphic[action][dir] = -1;
+
if (direction > -1)
element_info[element].direction_graphic[action][direction] = graphic;
else
for (act=0; act<NUM_ACTIONS; act++)
{
- boolean act_empty = (act == ACTION_DIGGING ||
- act == ACTION_SNAPPING ||
- act == ACTION_COLLECTING);
+ boolean act_remove = (act == ACTION_DIGGING ||
+ act == ACTION_SNAPPING ||
+ act == ACTION_COLLECTING);
for (dir=0; dir<NUM_DIRECTIONS; dir++)
{
/* no graphic for current action -- use default direction graphic */
if (default_direction_graphic == -1)
default_direction_graphic =
- (act_empty ? IMG_EMPTY : default_action_direction_graphic[dir]);
+ (act_remove ? IMG_EMPTY : default_action_direction_graphic[dir]);
if (element_info[i].direction_graphic[act][dir] == -1)
element_info[i].direction_graphic[act][dir] =
/* no graphic for this specific action -- use default action graphic */
if (element_info[i].graphic[act] == -1)
element_info[i].graphic[act] =
- (act_empty ? IMG_EMPTY : default_action_graphic);
+ (act_remove ? IMG_EMPTY : default_action_graphic);
}
}
boolean base_redefined = getImageListEntry(el2img(element))->redefined;
boolean special_redefined = getImageListEntry(graphic)->redefined;
+ /* if the base graphic ("emerald", for example) has been redefined,
+ but not the special graphic ("emerald.EDITOR", for example), do not
+ use an existing (in this case considered obsolete) special graphic
+ anymore, but use the automatically created (down-scaled) graphic */
if (base_redefined && !special_redefined)
continue;
/* currently nothing to do */
}
-void InitElementProperties()
+void InitElementPropertiesStatic()
{
- int i, j;
-
- static int ep_amoebalive[] =
+ static int ep_diggable[] =
{
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
- -1
- };
+ EL_SAND,
+ EL_SP_BASE,
+ EL_SP_BUGGY_BASE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ EL_TRAP,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE,
- static int ep_amoeboid[] =
- {
- EL_AMOEBA_DEAD,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
+ /* !!! currently not diggable, but handled by 'ep_dont_go_to' !!! */
+#if 0
+ EL_LANDMINE,
+ EL_TRAP_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVE,
+#endif
-1
};
- static int ep_schluessel[] =
+ static int ep_collectible[] =
{
+ EL_BD_DIAMOND,
+ EL_EMERALD,
+ EL_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
EL_KEY_1,
EL_KEY_2,
EL_KEY_3,
EL_EM_KEY_2,
EL_EM_KEY_3,
EL_EM_KEY_4,
- -1
- };
-
- static int ep_pforte[] =
- {
- EL_GATE_1,
- EL_GATE_2,
- EL_GATE_3,
- EL_GATE_4,
- EL_GATE_1_GRAY,
- EL_GATE_2_GRAY,
- EL_GATE_3_GRAY,
- EL_GATE_4_GRAY,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1_GRAY,
- EL_EM_GATE_2_GRAY,
- EL_EM_GATE_3_GRAY,
- EL_EM_GATE_4_GRAY,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_OPENING,
- EL_SWITCHGATE_CLOSED,
- EL_SWITCHGATE_CLOSING,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_OPENING,
- EL_TIMEGATE_CLOSED,
- EL_TIMEGATE_CLOSING,
- EL_TUBE_ANY,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN,
- -1
- };
-
- static int ep_solid[] =
- {
- EL_WALL,
- EL_EXPANDABLE_WALL,
- EL_EXPANDABLE_WALL_HORIZONTAL,
- EL_EXPANDABLE_WALL_VERTICAL,
- EL_EXPANDABLE_WALL_ANY,
- EL_BD_WALL,
- EL_WALL_CRUMBLED,
- EL_EXIT_CLOSED,
- EL_EXIT_OPENING,
- EL_EXIT_OPEN,
- EL_AMOEBA_DEAD,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
- EL_QUICKSAND_EMPTY,
- EL_QUICKSAND_FULL,
- EL_QUICKSAND_FILLING,
- EL_QUICKSAND_EMPTYING,
- EL_MAGIC_WALL,
- EL_MAGIC_WALL_ACTIVE,
- EL_MAGIC_WALL_EMPTYING,
- EL_MAGIC_WALL_FILLING,
- EL_MAGIC_WALL_FULL,
- EL_MAGIC_WALL_DEAD,
- EL_BD_MAGIC_WALL,
- EL_BD_MAGIC_WALL_ACTIVE,
- EL_BD_MAGIC_WALL_EMPTYING,
- EL_BD_MAGIC_WALL_FULL,
- EL_BD_MAGIC_WALL_FILLING,
- EL_BD_MAGIC_WALL_DEAD,
- EL_GAME_OF_LIFE,
- EL_BIOMAZE,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_TOP,
- EL_SP_CHIP_BOTTOM,
- EL_SP_TERMINAL,
- EL_SP_TERMINAL_ACTIVE,
- EL_SP_EXIT_CLOSED,
- EL_SP_EXIT_OPEN,
- EL_INVISIBLE_WALL,
- EL_INVISIBLE_WALL_ACTIVE,
- EL_SWITCHGATE_SWITCH_UP,
- EL_SWITCHGATE_SWITCH_DOWN,
- EL_TIMEGATE_SWITCH,
- EL_TIMEGATE_SWITCH_ACTIVE,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8,
- EL_WALL_PEARL,
- EL_WALL_CRYSTAL,
-
- /* the following elements are a direct copy of "indestructible" elements,
- except "EL_ACID", which is "indestructible", but not "solid"! */
-#if 0
- EL_ACID,
-#endif
- EL_STEELWALL,
- EL_ACID_POOL_TOPLEFT,
- EL_ACID_POOL_TOPRIGHT,
- EL_ACID_POOL_BOTTOMLEFT,
- EL_ACID_POOL_BOTTOM,
- EL_ACID_POOL_BOTTOMRIGHT,
- EL_SP_HARDWARE_GRAY,
- EL_SP_HARDWARE_GREEN,
- EL_SP_HARDWARE_BLUE,
- EL_SP_HARDWARE_RED,
- EL_SP_HARDWARE_YELLOW,
- EL_SP_HARDWARE_BASE_1,
- EL_SP_HARDWARE_BASE_2,
- EL_SP_HARDWARE_BASE_3,
- EL_SP_HARDWARE_BASE_4,
- EL_SP_HARDWARE_BASE_5,
- EL_SP_HARDWARE_BASE_6,
- EL_INVISIBLE_STEELWALL,
- EL_INVISIBLE_STEELWALL_ACTIVE,
- EL_CONVEYOR_BELT_1_SWITCH_LEFT,
- EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_2_SWITCH_LEFT,
- EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_3_SWITCH_LEFT,
- EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_4_SWITCH_LEFT,
- EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
- EL_LIGHT_SWITCH,
- EL_LIGHT_SWITCH_ACTIVE,
- EL_SIGN_EXCLAMATION,
- EL_SIGN_RADIOACTIVITY,
- EL_SIGN_STOP,
- EL_SIGN_WHEELCHAIR,
- EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
- EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
- EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL_1,
- EL_EMC_STEELWALL_2,
- EL_EMC_STEELWALL_3,
- EL_EMC_STEELWALL_4,
+ EL_DYNAMITE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_INFOTRON,
+ EL_SP_DISK_RED,
+ EL_PEARL,
EL_CRYSTAL,
- EL_GATE_1,
- EL_GATE_2,
- EL_GATE_3,
- EL_GATE_4,
- EL_GATE_1_GRAY,
- EL_GATE_2_GRAY,
- EL_GATE_3_GRAY,
- EL_GATE_4_GRAY,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1_GRAY,
- EL_EM_GATE_2_GRAY,
- EL_EM_GATE_3_GRAY,
- EL_EM_GATE_4_GRAY,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_OPENING,
- EL_SWITCHGATE_CLOSED,
- EL_SWITCHGATE_CLOSING,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_OPENING,
- EL_TIMEGATE_CLOSED,
- EL_TIMEGATE_CLOSING,
- EL_TUBE_ANY,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN,
+ EL_KEY_WHITE,
+ EL_SHIELD_NORMAL,
+ EL_SHIELD_DEADLY,
+ EL_EXTRA_TIME,
+ EL_ENVELOPE,
+ EL_SPEED_PILL,
-1
};
-1
};
- static int ep_enemy[] =
+ static int ep_can_explode[] =
{
+ EL_BOMB,
+ EL_DYNAMITE_ACTIVE,
+ EL_DYNAMITE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_DISK_RED_ACTIVE,
EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
- EL_YAMYAM,
- EL_DARK_YAMYAM,
- EL_ROBOT,
- EL_PACMAN,
+ EL_MOLE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
+ EL_SP_DISK_RED,
+ EL_SP_DISK_ORANGE,
+ EL_SP_DISK_YELLOW,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
+ EL_DX_SUPABOMB,
-1
};
- static int ep_mauer[] =
+ static int ep_can_move[] =
{
- EL_STEELWALL,
- EL_GATE_1,
- EL_GATE_2,
- EL_GATE_3,
- EL_GATE_4,
- EL_GATE_1_GRAY,
- EL_GATE_2_GRAY,
- EL_GATE_3_GRAY,
- EL_GATE_4_GRAY,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1_GRAY,
- EL_EM_GATE_2_GRAY,
- EL_EM_GATE_3_GRAY,
- EL_EM_GATE_4_GRAY,
- EL_EXIT_CLOSED,
- EL_EXIT_OPENING,
- EL_EXIT_OPEN,
- EL_WALL,
- EL_WALL_CRUMBLED,
- EL_EXPANDABLE_WALL,
- EL_EXPANDABLE_WALL_HORIZONTAL,
- EL_EXPANDABLE_WALL_VERTICAL,
- EL_EXPANDABLE_WALL_ANY,
- EL_EXPANDABLE_WALL_GROWING,
- EL_BD_WALL,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_TOP,
- EL_SP_CHIP_BOTTOM,
- EL_SP_HARDWARE_GRAY,
- EL_SP_HARDWARE_GREEN,
- EL_SP_HARDWARE_BLUE,
- EL_SP_HARDWARE_RED,
- EL_SP_HARDWARE_YELLOW,
- EL_SP_HARDWARE_BASE_1,
- EL_SP_HARDWARE_BASE_2,
- EL_SP_HARDWARE_BASE_3,
- EL_SP_HARDWARE_BASE_4,
- EL_SP_HARDWARE_BASE_5,
- EL_SP_HARDWARE_BASE_6,
- EL_SP_TERMINAL,
- EL_SP_TERMINAL_ACTIVE,
- EL_SP_EXIT_CLOSED,
- EL_SP_EXIT_OPEN,
- EL_INVISIBLE_STEELWALL,
- EL_INVISIBLE_STEELWALL_ACTIVE,
- EL_INVISIBLE_WALL,
- EL_INVISIBLE_WALL_ACTIVE,
- EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL_1,
- EL_EMC_STEELWALL_2,
- EL_EMC_STEELWALL_3,
- EL_EMC_STEELWALL_4,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8,
+ /* only stored in level file */
+ EL_BUG_RIGHT,
+ EL_BUG_UP,
+ EL_BUG_LEFT,
+ EL_BUG_DOWN,
+ EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_UP,
+ EL_SPACESHIP_LEFT,
+ EL_SPACESHIP_DOWN,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_FIREFLY_DOWN,
+ EL_PACMAN_RIGHT,
+ EL_PACMAN_UP,
+ EL_PACMAN_LEFT,
+ EL_PACMAN_DOWN,
+
+ /* level file and runtime elements */
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_MOLE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+ EL_BALLOON,
+ EL_SPRING,
-1
};
-1
};
- static int ep_can_change[] =
+ static int ep_walkable_over[] =
{
- EL_ROCK,
- EL_BD_ROCK,
- EL_EMERALD,
- EL_BD_DIAMOND,
- EL_EMERALD_YELLOW,
- EL_EMERALD_RED,
- EL_EMERALD_PURPLE,
- EL_DIAMOND,
+ EL_EMPTY_SPACE,
+ EL_SP_EMPTY_SPACE,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_EXIT_OPEN,
+ EL_SP_EXIT_OPEN,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
-1
};
- static int ep_can_move[] =
+ static int ep_walkable_inside[] =
{
- EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
- EL_YAMYAM,
- EL_DARK_YAMYAM,
- EL_ROBOT,
- EL_PACMAN,
- EL_MOLE,
- EL_PENGUIN,
- EL_PIG,
- EL_DRAGON,
- EL_SATELLITE,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON,
- EL_BALLOON,
- EL_SPRING,
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
-1
};
- static int ep_could_move[] =
+ static int ep_walkable_under[] =
{
- EL_BUG_RIGHT,
- EL_BUG_UP,
- EL_BUG_LEFT,
- EL_BUG_DOWN,
- EL_SPACESHIP_RIGHT,
- EL_SPACESHIP_UP,
- EL_SPACESHIP_LEFT,
- EL_SPACESHIP_DOWN,
- EL_BD_BUTTERFLY_RIGHT,
- EL_BD_BUTTERFLY_UP,
- EL_BD_BUTTERFLY_LEFT,
- EL_BD_BUTTERFLY_DOWN,
- EL_BD_FIREFLY_RIGHT,
- EL_BD_FIREFLY_UP,
- EL_BD_FIREFLY_LEFT,
- EL_BD_FIREFLY_DOWN,
- EL_PACMAN_RIGHT,
- EL_PACMAN_UP,
- EL_PACMAN_LEFT,
- EL_PACMAN_DOWN,
-1
};
- static int ep_dont_touch[] =
+ static int ep_passable_over[] =
{
- EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN,
-1
};
- static int ep_dont_go_to[] =
+ static int ep_passable_inside[] =
{
- EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
- EL_YAMYAM,
- EL_DARK_YAMYAM,
- EL_ROBOT,
- EL_PACMAN,
- EL_AMOEBA_DROP,
- EL_ACID,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON,
- EL_SP_BUGGY_BASE_ACTIVE,
- EL_TRAP_ACTIVE,
- EL_LANDMINE,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
-1
};
- static int ep_mampf2[] =
+ static int ep_passable_under[] =
{
- EL_SAND,
- EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
- EL_YAMYAM,
- EL_ROBOT,
- EL_PACMAN,
- EL_AMOEBA_DROP,
- EL_AMOEBA_DEAD,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
- EL_EMERALD,
- EL_BD_DIAMOND,
- EL_EMERALD_YELLOW,
- EL_EMERALD_RED,
- EL_EMERALD_PURPLE,
- EL_DIAMOND,
- EL_PEARL,
- EL_CRYSTAL,
-1
};
- static int ep_bd_element[] =
+ static int ep_pushable[] =
{
- EL_EMPTY,
- EL_SAND,
- EL_WALL_CRUMBLED,
- EL_BD_WALL,
EL_ROCK,
- EL_BD_ROCK,
- EL_BD_DIAMOND,
- EL_BD_MAGIC_WALL,
+ EL_BOMB,
+ EL_DX_SUPABOMB,
+ EL_NUT,
+ EL_TIME_ORB_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_DISK_ORANGE,
+ EL_SPRING,
+ EL_BD_ROCK,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_SATELLITE,
+ EL_SP_DISK_YELLOW,
+ EL_BALLOON,
+ -1
+ };
+
+ static int ep_can_be_crumbled[] =
+ {
+ EL_SAND,
+ EL_LANDMINE,
+ EL_TRAP,
+ EL_TRAP_ACTIVE,
+ -1
+ };
+
+ static int ep_player[] =
+ {
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ -1
+ };
+
+ static int ep_can_pass_magic_wall[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ -1
+ };
+
+ static int ep_switchable[] =
+ {
+ EL_ROBOT_WHEEL,
+ EL_SP_TERMINAL,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_TIMEGATE_SWITCH,
+ EL_BALLOON_SWITCH_LEFT,
+ EL_BALLOON_SWITCH_RIGHT,
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_DOWN,
+ EL_BALLOON_SWITCH_ANY,
+ EL_LAMP,
+ EL_TIME_ORB_FULL,
+ -1
+ };
+
+ static int ep_dont_touch[] =
+ {
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ -1
+ };
+
+ static int ep_enemy[] =
+ {
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+ -1
+ };
+
+ static int ep_dont_go_to[] =
+ {
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ EL_AMOEBA_DROP,
+ EL_ACID,
+
+ /* !!! maybe this should better be handled by 'ep_diggable' !!! */
+#if 1
+ EL_SP_BUGGY_BASE_ACTIVE,
+ EL_TRAP_ACTIVE,
+ EL_LANDMINE,
+#endif
+ -1
+ };
+
+ static int ep_bd_element[] =
+ {
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL_CRUMBLED,
+ EL_BD_WALL,
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_BD_DIAMOND,
+ EL_BD_MAGIC_WALL,
EL_EXIT_CLOSED,
EL_EXIT_OPEN,
EL_STEELWALL,
-1
};
+ static int ep_sp_element[] =
+ {
+ EL_SP_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_BASE,
+ EL_SP_MURPHY,
+ EL_SP_INFOTRON,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_SP_DISK_ORANGE,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_SNIKSNAK,
+ EL_SP_DISK_YELLOW,
+ EL_SP_TERMINAL,
+ EL_SP_DISK_RED,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_ANY,
+ EL_SP_ELECTRON,
+ EL_SP_BUGGY_BASE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ /* additional elements that appeared in newer Supaplex levels */
+ EL_INVISIBLE_WALL,
+ /* more than one murphy in a level results in an inactive clone */
+ EL_SP_MURPHY_CLONE,
+ -1
+ };
+
static int ep_sb_element[] =
{
- EL_EMPTY,
- EL_STEELWALL,
- EL_SOKOBAN_OBJECT,
- EL_SOKOBAN_FIELD_EMPTY,
- EL_SOKOBAN_FIELD_FULL,
- EL_PLAYER_1,
- EL_INVISIBLE_STEELWALL,
+ EL_EMPTY,
+ EL_STEELWALL,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_PLAYER_1,
+ EL_INVISIBLE_STEELWALL,
+ -1
+ };
+
+ static int ep_gem[] =
+ {
+ EL_BD_DIAMOND,
+ EL_EMERALD,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ -1
+ };
+
+ static int ep_food_dark_yamyam[] =
+ {
+ EL_SAND,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+ -1
+ };
+
+ static int ep_food_penguin[] =
+ {
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+ -1
+ };
+
+ static int ep_food_pig[] =
+ {
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ -1
+ };
+
+ static int ep_historic_wall[] =
+ {
+ EL_STEELWALL,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_WALL,
+ EL_WALL_CRUMBLED,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_WALL_GROWING,
+ EL_BD_WALL,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+ -1
+ };
+
+ static int ep_historic_solid[] =
+ {
+ EL_WALL,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_BD_WALL,
+ EL_WALL_CRUMBLED,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FILLING,
+ EL_QUICKSAND_EMPTYING,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_ACTIVE,
+ EL_MAGIC_WALL_EMPTYING,
+ EL_MAGIC_WALL_FILLING,
+ EL_MAGIC_WALL_FULL,
+ EL_MAGIC_WALL_DEAD,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_ACTIVE,
+ EL_BD_MAGIC_WALL_EMPTYING,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_BD_MAGIC_WALL_FILLING,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_GAME_OF_LIFE,
+ EL_BIOMAZE,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_TIMEGATE_SWITCH,
+ EL_TIMEGATE_SWITCH_ACTIVE,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+ EL_WALL_PEARL,
+ EL_WALL_CRYSTAL,
+
+ /* the following elements are a direct copy of "indestructible" elements,
+ except "EL_ACID", which is "indestructible", but not "solid"! */
+#if 0
+ EL_ACID,
+#endif
+ EL_STEELWALL,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_ONEWAY,
+ EL_SIGN_HEART,
+ EL_SIGN_TRIANGLE,
+ EL_SIGN_ROUND,
+ EL_SIGN_EXIT,
+ EL_SIGN_YINYANG,
+ EL_SIGN_OTHER,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_CRYSTAL,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+ -1
+ };
+
+ static int ep_belt[] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_1_MIDDLE,
+ EL_CONVEYOR_BELT_1_RIGHT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_2_MIDDLE,
+ EL_CONVEYOR_BELT_2_RIGHT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_3_MIDDLE,
+ EL_CONVEYOR_BELT_3_RIGHT,
+ EL_CONVEYOR_BELT_4_LEFT,
+ EL_CONVEYOR_BELT_4_MIDDLE,
+ EL_CONVEYOR_BELT_4_RIGHT,
+ -1
+ };
+
+ static int ep_belt_active[] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
+ -1
+ };
+
+ static int ep_belt_switch[] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ -1
+ };
+
+ static int ep_tube[] =
+ {
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_ANY,
+ -1
+ };
+
+ static int ep_keygate[] =
+ {
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ -1
+ };
+
+ static int ep_amoeboid[] =
+ {
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ -1
+ };
+
+ static int ep_amoebalive[] =
+ {
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ -1
+ };
+
+ static int ep_has_content[] =
+ {
+ EL_YAMYAM,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
-1
};
- static int ep_gem[] =
+ static int ep_active_bomb[] =
{
- EL_EMERALD,
- EL_BD_DIAMOND,
- EL_EMERALD_YELLOW,
- EL_EMERALD_RED,
- EL_EMERALD_PURPLE,
- EL_DIAMOND,
+ EL_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_SP_DISK_RED_ACTIVE,
-1
};
EL_WALL_EMERALD_RED,
EL_WALL_EMERALD_PURPLE,
EL_ACID_POOL_TOPLEFT,
- EL_ACID_POOL_TOPRIGHT,
- EL_ACID_POOL_BOTTOMLEFT,
- EL_ACID_POOL_BOTTOM,
- EL_ACID_POOL_BOTTOMRIGHT,
- EL_MAGIC_WALL,
- EL_MAGIC_WALL_DEAD,
- EL_BD_MAGIC_WALL,
- EL_BD_MAGIC_WALL_DEAD,
- EL_AMOEBA_TO_DIAMOND,
- EL_BLOCKED,
- EL_SP_EMPTY,
- EL_SP_BASE,
- EL_SP_PORT_RIGHT,
- EL_SP_PORT_DOWN,
- EL_SP_PORT_LEFT,
- EL_SP_PORT_UP,
- EL_SP_GRAVITY_PORT_RIGHT,
- EL_SP_GRAVITY_PORT_DOWN,
- EL_SP_GRAVITY_PORT_LEFT,
- EL_SP_GRAVITY_PORT_UP,
- EL_SP_PORT_HORIZONTAL,
- EL_SP_PORT_VERTICAL,
- EL_SP_PORT_ANY,
- EL_SP_DISK_RED,
- EL_SP_DISK_YELLOW,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_TOP,
- EL_SP_CHIP_BOTTOM,
- EL_SP_HARDWARE_GRAY,
- EL_SP_HARDWARE_GREEN,
- EL_SP_HARDWARE_BLUE,
- EL_SP_HARDWARE_RED,
- EL_SP_HARDWARE_YELLOW,
- EL_SP_HARDWARE_BASE_1,
- EL_SP_HARDWARE_BASE_2,
- EL_SP_HARDWARE_BASE_3,
- EL_SP_HARDWARE_BASE_4,
- EL_SP_HARDWARE_BASE_5,
- EL_SP_HARDWARE_BASE_6,
- EL_CONVEYOR_BELT_1_SWITCH_LEFT,
- EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_2_SWITCH_LEFT,
- EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_3_SWITCH_LEFT,
- EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT_4_SWITCH_LEFT,
- EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
- EL_SIGN_EXCLAMATION,
- EL_SIGN_RADIOACTIVITY,
- EL_SIGN_STOP,
- EL_SIGN_WHEELCHAIR,
- EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
- EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
- EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL_1,
- EL_EMC_STEELWALL_2,
- EL_EMC_STEELWALL_3,
- EL_EMC_STEELWALL_4,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8,
- -1
- };
-
- static int ep_explosive[] =
- {
- EL_BOMB,
- EL_DYNAMITE_ACTIVE,
- EL_DYNAMITE,
- EL_DYNABOMB_PLAYER_1_ACTIVE,
- EL_DYNABOMB_PLAYER_2_ACTIVE,
- EL_DYNABOMB_PLAYER_3_ACTIVE,
- EL_DYNABOMB_PLAYER_4_ACTIVE,
- EL_DYNABOMB_INCREASE_NUMBER,
- EL_DYNABOMB_INCREASE_SIZE,
- EL_DYNABOMB_INCREASE_POWER,
- EL_SP_DISK_RED_ACTIVE,
- EL_BUG,
- EL_MOLE,
- EL_PENGUIN,
- EL_PIG,
- EL_DRAGON,
- EL_SATELLITE,
- EL_SP_DISK_RED,
- EL_SP_DISK_ORANGE,
- EL_SP_DISK_YELLOW,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON,
- EL_DX_SUPABOMB,
- -1
- };
-
- static int ep_mampf3[] =
- {
- EL_EMERALD,
- EL_BD_DIAMOND,
- EL_EMERALD_YELLOW,
- EL_EMERALD_RED,
- EL_EMERALD_PURPLE,
- EL_DIAMOND,
- EL_PEARL,
- EL_CRYSTAL,
- -1
- };
-
- static int ep_pushable[] =
- {
- EL_ROCK,
- EL_BD_ROCK,
- EL_BOMB,
- EL_NUT,
- EL_TIME_ORB_EMPTY,
- EL_SOKOBAN_FIELD_FULL,
- EL_SOKOBAN_OBJECT,
- EL_SATELLITE,
- EL_SP_ZONK,
- EL_SP_DISK_ORANGE,
- EL_SP_DISK_YELLOW,
- EL_BALLOON,
- EL_SPRING,
- EL_DX_SUPABOMB,
- -1
- };
-
- static int ep_player[] =
- {
- EL_PLAYER_1,
- EL_PLAYER_2,
- EL_PLAYER_3,
- EL_PLAYER_4,
- -1
- };
-
- static int ep_has_content[] =
- {
- EL_YAMYAM,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
- -1
- };
-
- static int ep_eatable[] =
- {
- EL_SAND,
- EL_SP_BASE,
- EL_SP_BUGGY_BASE,
- EL_SP_BUGGY_BASE_ACTIVATING,
- EL_TRAP,
- EL_INVISIBLE_SAND,
- EL_INVISIBLE_SAND_ACTIVE,
- -1
- };
-
- static int ep_sp_element[] =
- {
- EL_SP_EMPTY,
- EL_SP_ZONK,
- EL_SP_BASE,
- EL_SP_MURPHY,
- EL_SP_INFOTRON,
- EL_SP_CHIP_SINGLE,
- EL_SP_HARDWARE_GRAY,
- EL_SP_EXIT_CLOSED,
- EL_SP_EXIT_OPEN,
- EL_SP_DISK_ORANGE,
- EL_SP_PORT_RIGHT,
- EL_SP_PORT_DOWN,
- EL_SP_PORT_LEFT,
- EL_SP_PORT_UP,
- EL_SP_GRAVITY_PORT_RIGHT,
- EL_SP_GRAVITY_PORT_DOWN,
- EL_SP_GRAVITY_PORT_LEFT,
- EL_SP_GRAVITY_PORT_UP,
- EL_SP_SNIKSNAK,
- EL_SP_DISK_YELLOW,
- EL_SP_TERMINAL,
- EL_SP_DISK_RED,
- EL_SP_PORT_VERTICAL,
- EL_SP_PORT_HORIZONTAL,
- EL_SP_PORT_ANY,
- EL_SP_ELECTRON,
- EL_SP_BUGGY_BASE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_HARDWARE_BASE_1,
- EL_SP_HARDWARE_GREEN,
- EL_SP_HARDWARE_BLUE,
- EL_SP_HARDWARE_RED,
- EL_SP_HARDWARE_YELLOW,
- EL_SP_HARDWARE_BASE_2,
- EL_SP_HARDWARE_BASE_3,
- EL_SP_HARDWARE_BASE_4,
- EL_SP_HARDWARE_BASE_5,
- EL_SP_HARDWARE_BASE_6,
- EL_SP_CHIP_TOP,
- EL_SP_CHIP_BOTTOM,
- /* additional elements that appeared in newer Supaplex levels */
- EL_INVISIBLE_WALL,
- /* more than one murphy in a level results in an inactive clone */
- EL_SP_MURPHY_CLONE,
- -1
- };
-
- static int ep_quick_gate[] =
- {
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1_GRAY,
- EL_EM_GATE_2_GRAY,
- EL_EM_GATE_3_GRAY,
- EL_EM_GATE_4_GRAY,
- EL_SP_PORT_LEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_DEAD,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_AMOEBA_TO_DIAMOND,
+ EL_BLOCKED,
+ EL_SP_EMPTY,
+ EL_SP_BASE,
EL_SP_PORT_RIGHT,
- EL_SP_PORT_UP,
EL_SP_PORT_DOWN,
- EL_SP_GRAVITY_PORT_LEFT,
- EL_SP_GRAVITY_PORT_RIGHT,
- EL_SP_GRAVITY_PORT_UP,
- EL_SP_GRAVITY_PORT_DOWN,
- EL_SP_PORT_HORIZONTAL,
- EL_SP_PORT_VERTICAL,
- EL_SP_PORT_ANY,
- EL_SWITCHGATE_OPEN,
- EL_TIMEGATE_OPEN,
- -1
- };
-
- static int ep_over_player[] =
- {
EL_SP_PORT_LEFT,
- EL_SP_PORT_RIGHT,
EL_SP_PORT_UP,
- EL_SP_PORT_DOWN,
- EL_SP_GRAVITY_PORT_LEFT,
EL_SP_GRAVITY_PORT_RIGHT,
- EL_SP_GRAVITY_PORT_UP,
EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
EL_SP_PORT_HORIZONTAL,
EL_SP_PORT_VERTICAL,
EL_SP_PORT_ANY,
- EL_TUBE_ANY,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN,
- -1
- };
-
- static int ep_active_bomb[] =
- {
- EL_DYNAMITE_ACTIVE,
- EL_DYNABOMB_PLAYER_1_ACTIVE,
- EL_DYNABOMB_PLAYER_2_ACTIVE,
- EL_DYNABOMB_PLAYER_3_ACTIVE,
- EL_DYNABOMB_PLAYER_4_ACTIVE,
- EL_SP_DISK_RED_ACTIVE,
- -1
- };
-
- static int ep_belt[] =
- {
- EL_CONVEYOR_BELT_1_LEFT,
- EL_CONVEYOR_BELT_1_MIDDLE,
- EL_CONVEYOR_BELT_1_RIGHT,
- EL_CONVEYOR_BELT_2_LEFT,
- EL_CONVEYOR_BELT_2_MIDDLE,
- EL_CONVEYOR_BELT_2_RIGHT,
- EL_CONVEYOR_BELT_3_LEFT,
- EL_CONVEYOR_BELT_3_MIDDLE,
- EL_CONVEYOR_BELT_3_RIGHT,
- EL_CONVEYOR_BELT_4_LEFT,
- EL_CONVEYOR_BELT_4_MIDDLE,
- EL_CONVEYOR_BELT_4_RIGHT,
- -1
- };
-
- static int ep_belt_active[] =
- {
- EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
- EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
- EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
- EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
- EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
- -1
- };
-
- static int ep_belt_switch[] =
- {
+ EL_SP_DISK_RED,
+ EL_SP_DISK_YELLOW,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
EL_CONVEYOR_BELT_1_SWITCH_LEFT,
EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
EL_CONVEYOR_BELT_4_SWITCH_LEFT,
EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
- -1
- };
-
- static int ep_tube[] =
- {
- EL_TUBE_ANY,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN,
- -1
- };
-
- static int ep_can_be_crumbled[] =
- {
- EL_SAND,
- EL_LANDMINE,
- EL_TRAP,
- EL_TRAP_ACTIVE,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_ONEWAY,
+ EL_SIGN_HEART,
+ EL_SIGN_TRIANGLE,
+ EL_SIGN_ROUND,
+ EL_SIGN_EXIT,
+ EL_SIGN_YINYANG,
+ EL_SIGN_OTHER,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
-1
};
int property;
} element_properties[] =
{
- { ep_amoebalive, EP_AMOEBALIVE },
- { ep_amoeboid, EP_AMOEBOID },
- { ep_schluessel, EP_SCHLUESSEL },
- { ep_pforte, EP_PFORTE },
- { ep_solid, EP_SOLID },
+ { ep_diggable, EP_DIGGABLE },
+ { ep_collectible, EP_COLLECTIBLE },
{ ep_indestructible, EP_INDESTRUCTIBLE },
{ ep_slippery, EP_SLIPPERY },
- { ep_enemy, EP_ENEMY },
- { ep_mauer, EP_MAUER },
{ ep_can_fall, EP_CAN_FALL },
{ ep_can_smash, EP_CAN_SMASH },
- { ep_can_change, EP_CAN_CHANGE },
+ { ep_walkable_over, EP_WALKABLE_OVER },
+ { ep_walkable_inside, EP_WALKABLE_INSIDE },
+ { ep_walkable_under, EP_WALKABLE_UNDER },
+ { ep_passable_over, EP_PASSABLE_OVER },
+ { ep_passable_inside, EP_PASSABLE_INSIDE },
+ { ep_passable_under, EP_PASSABLE_UNDER },
+ { ep_pushable, EP_PUSHABLE },
+
+ { ep_player, EP_PLAYER },
+ { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED },
{ ep_can_move, EP_CAN_MOVE },
- { ep_could_move, EP_COULD_MOVE },
+ { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
+ { ep_switchable, EP_SWITCHABLE },
{ ep_dont_touch, EP_DONT_TOUCH },
+ { ep_enemy, EP_ENEMY },
{ ep_dont_go_to, EP_DONT_GO_TO },
- { ep_mampf2, EP_MAMPF2 },
+ { ep_can_explode, EP_CAN_EXPLODE },
{ ep_bd_element, EP_BD_ELEMENT },
+ { ep_sp_element, EP_SP_ELEMENT },
{ ep_sb_element, EP_SB_ELEMENT },
{ ep_gem, EP_GEM },
- { ep_inactive, EP_INACTIVE },
- { ep_explosive, EP_EXPLOSIVE },
- { ep_mampf3, EP_MAMPF3 },
- { ep_pushable, EP_PUSHABLE },
- { ep_player, EP_PLAYER },
- { ep_has_content, EP_HAS_CONTENT },
- { ep_eatable, EP_EATABLE },
- { ep_sp_element, EP_SP_ELEMENT },
- { ep_quick_gate, EP_QUICK_GATE },
- { ep_over_player, EP_OVER_PLAYER },
- { ep_active_bomb, EP_ACTIVE_BOMB },
+ { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
+ { ep_food_penguin, EP_FOOD_PENGUIN },
+ { ep_food_pig, EP_FOOD_PIG },
+ { ep_historic_wall, EP_HISTORIC_WALL },
+ { ep_historic_solid, EP_HISTORIC_SOLID },
{ ep_belt, EP_BELT },
{ ep_belt_active, EP_BELT_ACTIVE },
{ ep_belt_switch, EP_BELT_SWITCH },
{ ep_tube, EP_TUBE },
- { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED },
+ { ep_keygate, EP_KEYGATE },
+ { ep_amoeboid, EP_AMOEBOID },
+ { ep_amoebalive, EP_AMOEBALIVE },
+ { ep_has_content, EP_HAS_CONTENT },
+ { ep_active_bomb, EP_ACTIVE_BOMB },
+ { ep_inactive, EP_INACTIVE },
+
{ NULL, -1 }
};
- /* always start with reliable default values (no properties) */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
- for (j=0; j<NUM_EP_BITFIELDS; j++)
- Properties[i][j] = EP_BITMASK_DEFAULT;
+ int i, j;
+
+ /* always start with reliable default values (element has no properties) */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ for (j=0; j < NUM_ELEMENT_PROPERTIES; j++)
+ SET_PROPERTY(i, j, FALSE);
- /* set all predefined element properties from above arrays */
+ /* set all base element properties from above array definitions */
for (i=0; element_properties[i].elements != NULL; i++)
- for (j=0; (element_properties[i].elements)[j] >= 0; j++)
+ for (j=0; (element_properties[i].elements)[j] != -1; j++)
SET_PROPERTY((element_properties[i].elements)[j],
element_properties[i].property, TRUE);
+}
+
+void InitElementPropertiesEngine(int engine_version)
+{
+#if 0
+ static int active_properties[] =
+ {
+ EP_AMOEBALIVE,
+ EP_AMOEBOID,
+ EP_PFORTE,
+ EP_ENEMY,
+ EP_MAUER,
+ EP_CAN_FALL,
+ EP_CAN_SMASH,
+ EP_CAN_PASS_MAGIC_WALL,
+ EP_CAN_MOVE,
+ EP_DONT_TOUCH,
+ EP_DONT_GO_TO,
+ EP_GEM,
+ EP_CAN_EXPLODE,
+ EP_PUSHABLE,
+ EP_PLAYER,
+ EP_HAS_CONTENT,
+ EP_DIGGABLE,
+ EP_PASSABLE_INSIDE,
+ EP_OVER_PLAYER,
+ EP_ACTIVE_BOMB,
+
+ EP_BELT,
+ EP_BELT_ACTIVE,
+ EP_BELT_SWITCH,
+ EP_WALKABLE_UNDER,
+ EP_EM_SLIPPERY_WALL,
+ EP_CAN_BE_CRUMBLED,
+ };
+#endif
+
+ static int no_wall_properties[] =
+ {
+ EP_AMOEBALIVE,
+ EP_AMOEBOID,
+ EP_CAN_BE_CRUMBLED,
+ EP_ENEMY,
+ EP_CAN_FALL,
+ EP_CAN_SMASH,
+ EP_CAN_MOVE,
+ EP_DONT_GO_TO,
+ EP_FOOD_DARK_YAMYAM,
+ EP_GEM,
+ EP_FOOD_PENGUIN,
+ EP_PUSHABLE,
+ EP_PLAYER,
+ EP_ACCESSIBLE,
+ EP_DIGGABLE,
+ EP_COLLECTIBLE,
+ EP_ACTIVE_BOMB,
+ EP_BELT,
+ EP_BELT_ACTIVE,
+ EP_TUBE,
+ -1
+ };
+
+ int i, j;
+
+#if 0
+ InitElementPropertiesStatic();
+#endif
+
+ /* set all special, combined or engine dependant element properties */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ {
+#if 0
+ for (j=EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
+ SET_PROPERTY(i, j, FALSE);
+#endif
+
+ /* ---------- INACTIVE ------------------------------------------------- */
+ if (i >= EL_CHAR_START && i <= EL_CHAR_END)
+ SET_PROPERTY(i, EP_INACTIVE, TRUE);
+
+ /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
+ SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
+ IS_WALKABLE_INSIDE(i) ||
+ IS_WALKABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
+ IS_PASSABLE_INSIDE(i) ||
+ IS_PASSABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
+ IS_PASSABLE_OVER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
+ IS_PASSABLE_INSIDE(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
+ IS_PASSABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
+ IS_PASSABLE(i)));
+
+ /* ---------- SNAPPABLE ------------------------------------------------ */
+ SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
+ IS_COLLECTIBLE(i) ||
+ IS_SWITCHABLE(i) ||
+ i == EL_BD_ROCK));
+
+ /* ---------- WALL ----------------------------------------------------- */
+ SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
+
+ for (j=0; no_wall_properties[j] != -1; j++)
+ if (HAS_PROPERTY(i, no_wall_properties[j]) ||
+ i >= EL_FIRST_RUNTIME_UNREAL)
+ SET_PROPERTY(i, EP_WALL, FALSE);
+
+ if (IS_HISTORIC_WALL(i))
+ SET_PROPERTY(i, EP_WALL, TRUE);
+
+ /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
+ if (engine_version < VERSION_IDENT(2,2,0))
+ SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
+ else
+ SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
+ !IS_DIGGABLE(i) &&
+ !IS_COLLECTIBLE(i)));
+
+ /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
+
+ if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
+ else
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
+ IS_INDESTRUCTIBLE(i)));
+
+ /* ---------- EXPLOSION_PROOF ------------------------------------------ */
+ if (i == EL_FLAMES)
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
+ else if (engine_version < VERSION_IDENT(2,2,0))
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
+ else
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
+ !IS_WALKABLE_OVER(i) &&
+ !IS_WALKABLE_UNDER(i)));
+
+ /* ---------- ENEMY ---------------------------------------------------- */
+ if (DONT_TOUCH(i))
+ SET_PROPERTY(i, EP_ENEMY, TRUE);
- /* set properties of character elements */
- for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ /* ---------- DONT_GO_TO ----------------------------------------------- */
+ if (IS_ENEMY(i))
+ SET_PROPERTY(i, EP_DONT_GO_TO, TRUE);
+ }
+
+#if 0
+ /* determine inactive elements (used for engine main loop optimization) */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ boolean active = FALSE;
+
+ for (j=0; i < NUM_ELEMENT_PROPERTIES; j++)
+ {
+ if (HAS_PROPERTY(i, j))
+ active = TRUE;
+ }
+
+#if 0
+ if (!active)
+ SET_PROPERTY(i, EP_INACTIVE, TRUE);
+#endif
+ }
+#endif
+
+ /* dynamically adjust element properties according to game engine version */
+ {
+ static int ep_em_slippery_wall[] =
+ {
+ EL_STEELWALL,
+ EL_WALL,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ -1
+ };
+
+ /* special EM style gems behaviour */
+ for (i=0; ep_em_slippery_wall[i] != -1; i++)
+ SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
+ level.em_slippery_gems);
+
+ /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
+ SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
+ (level.em_slippery_gems &&
+ engine_version > VERSION_IDENT(2,0,1)));
+ }
+
+ /* dynamically adjust element properties according to game engine version */
+#if 0
+ if (engine_version < RELEASE_IDENT(2,2,0,7))
+#endif
{
- SET_PROPERTY(i, EP_CHAR, TRUE);
- SET_PROPERTY(i, EP_INACTIVE, TRUE);
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ element_info[element].push_delay_fixed = 2;
+ element_info[element].push_delay_random = 8;
+ }
}
}
static char *direction_id_suffix[NUM_DIRECTIONS + 1];
static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
static char *dummy[1] = { NULL };
- static char *ignore_image_tokens[] =
- {
- "name",
- "sort_priority",
- "global.num_toons",
- "menu.draw_xoffset",
- "menu.draw_yoffset",
- "menu.draw_xoffset.MAIN",
- "menu.draw_yoffset.MAIN",
- "door.step_offset",
- "door.step_delay",
- NULL
- };
- static char *ignore_sound_tokens[] =
+ static char *ignore_generic_tokens[] =
{
"name",
"sort_priority",
NULL
};
+ static char **ignore_image_tokens, **ignore_sound_tokens;
+ int num_ignore_generic_tokens;
+ int num_ignore_image_tokens, num_ignore_sound_tokens;
int i;
+ /* dynamically determine list of generic tokens to be ignored */
+ num_ignore_generic_tokens = 0;
+ for (i=0; ignore_generic_tokens[i] != NULL; i++)
+ num_ignore_generic_tokens++;
+
+ /* dynamically determine list of image tokens to be ignored */
+ num_ignore_image_tokens = num_ignore_generic_tokens;
+ for (i=0; image_config_vars[i].token != NULL; i++)
+ num_ignore_image_tokens++;
+ ignore_image_tokens =
+ checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
+ for (i=0; i < num_ignore_generic_tokens; i++)
+ ignore_image_tokens[i] = ignore_generic_tokens[i];
+ for (i=0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
+ ignore_image_tokens[num_ignore_generic_tokens + i] =
+ image_config_vars[i].token;
+ ignore_image_tokens[num_ignore_image_tokens] = NULL;
+
+ /* dynamically determine list of sound tokens to be ignored */
+ num_ignore_sound_tokens = num_ignore_generic_tokens;
+ ignore_sound_tokens =
+ checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
+ for (i=0; i < num_ignore_generic_tokens; i++)
+ ignore_sound_tokens[i] = ignore_generic_tokens[i];
+ ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
+
for (i=0; i<MAX_NUM_ELEMENTS; i++)
image_id_prefix[i] = element_info[i].token_name;
for (i=0; i<NUM_FONTS; i++)
}
}
+void KeyboardAutoRepeatOffUnlessAutoplay()
+{
+ if (global.autoplay_leveldir == NULL)
+ KeyboardAutoRepeatOff();
+}
+
/* ========================================================================= */
/* OpenAll() */
InitEventFilter(FilterMouseMotionEvents);
- InitElementProperties();
+ InitElementPropertiesStatic();
InitGfx();
return;
}
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();