rnd-20030602-1-src
[rocksndiamonds.git] / src / init.c
index 5015dc9842b06818fff102f28031c05a90556f79..9b2e9ea702ec7fa57275dfb29f9c05641ad8f998 100644 (file)
@@ -428,6 +428,19 @@ void InitElementGraphicInfo()
     if (graphic_info[graphic].bitmap == NULL)
       continue;
 
+    if ((action > -1 || direction > -1) && el2img(element) != -1)
+    {
+      boolean base_redefined = getImageListEntry(el2img(element))->redefined;
+      boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
+
+      /* if the base graphic ("emerald", for example) has been redefined,
+        but not the action graphic ("emerald.falling", for example), do not
+        use an existing (in this case considered obsolete) action graphic
+        anymore, but use the automatically determined default graphic */
+      if (base_redefined && !act_dir_redefined)
+       continue;
+    }
+
     if (action < 0)
       action = ACTION_DEFAULT;
 
@@ -455,6 +468,10 @@ void InitElementGraphicInfo()
     if (action < 0)
       action = ACTION_DEFAULT;
 
+    if (direction < 0)
+      for (dir=0; dir<NUM_DIRECTIONS; dir++)
+       element_info[element].direction_graphic[action][dir] = -1;
+
     if (direction > -1)
       element_info[element].direction_graphic[action][direction] = graphic;
     else
@@ -541,6 +558,10 @@ void InitElementSpecialGraphicInfo()
     boolean base_redefined = getImageListEntry(el2img(element))->redefined;
     boolean special_redefined = getImageListEntry(graphic)->redefined;
 
+    /* if the base graphic ("emerald", for example) has been redefined,
+       but not the special graphic ("emerald.EDITOR", for example), do not
+       use an existing (in this case considered obsolete) special graphic
+       anymore, but use the automatically created (down-scaled) graphic */
     if (base_redefined && !special_redefined)
       continue;
 
@@ -1079,7 +1100,9 @@ void InitElementPropertiesStatic()
     EL_TRAP,
     EL_INVISIBLE_SAND,
     EL_INVISIBLE_SAND_ACTIVE,
-#if 1
+
+    /* !!! currently not diggable, but handled by 'ep_dont_go_to' !!! */
+#if 0
     EL_LANDMINE,
     EL_TRAP_ACTIVE,
     EL_SP_BUGGY_BASE_ACTIVE,
@@ -1249,6 +1272,79 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_can_explode[] =
+  {
+    EL_BOMB,
+    EL_DYNAMITE_ACTIVE,
+    EL_DYNAMITE,
+    EL_DYNABOMB_PLAYER_1_ACTIVE,
+    EL_DYNABOMB_PLAYER_2_ACTIVE,
+    EL_DYNABOMB_PLAYER_3_ACTIVE,
+    EL_DYNABOMB_PLAYER_4_ACTIVE,
+    EL_DYNABOMB_INCREASE_NUMBER,
+    EL_DYNABOMB_INCREASE_SIZE,
+    EL_DYNABOMB_INCREASE_POWER,
+    EL_SP_DISK_RED_ACTIVE,
+    EL_BUG,
+    EL_MOLE,
+    EL_PENGUIN,
+    EL_PIG,
+    EL_DRAGON,
+    EL_SATELLITE,
+    EL_SP_DISK_RED,
+    EL_SP_DISK_ORANGE,
+    EL_SP_DISK_YELLOW,
+    EL_SP_SNIKSNAK,
+    EL_SP_ELECTRON,
+    EL_DX_SUPABOMB,
+    -1
+  };
+
+  static int ep_can_move[] =
+  {
+    /* only stored in level file */
+    EL_BUG_RIGHT,
+    EL_BUG_UP,
+    EL_BUG_LEFT,
+    EL_BUG_DOWN,
+    EL_SPACESHIP_RIGHT,
+    EL_SPACESHIP_UP,
+    EL_SPACESHIP_LEFT,
+    EL_SPACESHIP_DOWN,
+    EL_BD_BUTTERFLY_RIGHT,
+    EL_BD_BUTTERFLY_UP,
+    EL_BD_BUTTERFLY_LEFT,
+    EL_BD_BUTTERFLY_DOWN,
+    EL_BD_FIREFLY_RIGHT,
+    EL_BD_FIREFLY_UP,
+    EL_BD_FIREFLY_LEFT,
+    EL_BD_FIREFLY_DOWN,
+    EL_PACMAN_RIGHT,
+    EL_PACMAN_UP,
+    EL_PACMAN_LEFT,
+    EL_PACMAN_DOWN,
+
+    /* level file and runtime elements */
+    EL_BUG,
+    EL_SPACESHIP,
+    EL_BD_BUTTERFLY,
+    EL_BD_FIREFLY,
+    EL_YAMYAM,
+    EL_DARK_YAMYAM,
+    EL_ROBOT,
+    EL_PACMAN,
+    EL_MOLE,
+    EL_PENGUIN,
+    EL_PIG,
+    EL_DRAGON,
+    EL_SATELLITE,
+    EL_SP_SNIKSNAK,
+    EL_SP_ELECTRON,
+    EL_BALLOON,
+    EL_SPRING,
+    -1
+  };
+
   static int ep_can_fall[] =
   {
     EL_ROCK,
@@ -1380,28 +1476,19 @@ void InitElementPropertiesStatic()
   static int ep_pushable[] =
   {
     EL_ROCK,
-    EL_BD_ROCK,
     EL_BOMB,
+    EL_DX_SUPABOMB,
     EL_NUT,
     EL_TIME_ORB_EMPTY,
-    EL_SOKOBAN_FIELD_FULL,
-    EL_SOKOBAN_OBJECT,
-    EL_SATELLITE,
     EL_SP_ZONK,
     EL_SP_DISK_ORANGE,
+    EL_SPRING,
+    EL_BD_ROCK,
+    EL_SOKOBAN_OBJECT,
+    EL_SOKOBAN_FIELD_FULL,
+    EL_SATELLITE,
     EL_SP_DISK_YELLOW,
     EL_BALLOON,
-    EL_SPRING,
-    EL_DX_SUPABOMB,
-    -1
-  };
-
-  static int ep_player[] =
-  {
-    EL_PLAYER_1,
-    EL_PLAYER_2,
-    EL_PLAYER_3,
-    EL_PLAYER_4,
     -1
   };
 
@@ -1414,48 +1501,12 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_move[] =
+  static int ep_player[] =
   {
-    /* only stored in level file */
-    EL_BUG_RIGHT,
-    EL_BUG_UP,
-    EL_BUG_LEFT,
-    EL_BUG_DOWN,
-    EL_SPACESHIP_RIGHT,
-    EL_SPACESHIP_UP,
-    EL_SPACESHIP_LEFT,
-    EL_SPACESHIP_DOWN,
-    EL_BD_BUTTERFLY_RIGHT,
-    EL_BD_BUTTERFLY_UP,
-    EL_BD_BUTTERFLY_LEFT,
-    EL_BD_BUTTERFLY_DOWN,
-    EL_BD_FIREFLY_RIGHT,
-    EL_BD_FIREFLY_UP,
-    EL_BD_FIREFLY_LEFT,
-    EL_BD_FIREFLY_DOWN,
-    EL_PACMAN_RIGHT,
-    EL_PACMAN_UP,
-    EL_PACMAN_LEFT,
-    EL_PACMAN_DOWN,
-
-    /* level file and runtime elements */
-    EL_BUG,
-    EL_SPACESHIP,
-    EL_BD_BUTTERFLY,
-    EL_BD_FIREFLY,
-    EL_YAMYAM,
-    EL_DARK_YAMYAM,
-    EL_ROBOT,
-    EL_PACMAN,
-    EL_MOLE,
-    EL_PENGUIN,
-    EL_PIG,
-    EL_DRAGON,
-    EL_SATELLITE,
-    EL_SP_SNIKSNAK,
-    EL_SP_ELECTRON,
-    EL_BALLOON,
-    EL_SPRING,
+    EL_PLAYER_1,
+    EL_PLAYER_2,
+    EL_PLAYER_3,
+    EL_PLAYER_4,
     -1
   };
 
@@ -1472,6 +1523,37 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_switchable[] =
+  {
+    EL_ROBOT_WHEEL,
+    EL_SP_TERMINAL,
+    EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+    EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+    EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+    EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+    EL_SWITCHGATE_SWITCH_UP,
+    EL_SWITCHGATE_SWITCH_DOWN,
+    EL_LIGHT_SWITCH,
+    EL_LIGHT_SWITCH_ACTIVE,
+    EL_TIMEGATE_SWITCH,
+    EL_BALLOON_SWITCH_LEFT,
+    EL_BALLOON_SWITCH_RIGHT,
+    EL_BALLOON_SWITCH_UP,
+    EL_BALLOON_SWITCH_DOWN,
+    EL_BALLOON_SWITCH_ANY,
+    EL_LAMP,
+    EL_TIME_ORB_FULL,
+    -1
+  };
+
   static int ep_dont_touch[] =
   {
     EL_BUG,
@@ -1487,6 +1569,7 @@ void InitElementPropertiesStatic()
     EL_SPACESHIP,
     EL_BD_BUTTERFLY,
     EL_BD_FIREFLY,
+
     EL_YAMYAM,
     EL_DARK_YAMYAM,
     EL_ROBOT,
@@ -1502,45 +1585,23 @@ void InitElementPropertiesStatic()
     EL_SPACESHIP,
     EL_BD_BUTTERFLY,
     EL_BD_FIREFLY,
+
     EL_YAMYAM,
     EL_DARK_YAMYAM,
     EL_ROBOT,
     EL_PACMAN,
-    EL_AMOEBA_DROP,
-    EL_ACID,
     EL_SP_SNIKSNAK,
     EL_SP_ELECTRON,
+
+    EL_AMOEBA_DROP,
+    EL_ACID,
+
+    /* !!! maybe this should better be handled by 'ep_diggable' !!! */
+#if 1
     EL_SP_BUGGY_BASE_ACTIVE,
     EL_TRAP_ACTIVE,
     EL_LANDMINE,
-    -1
-  };
-
-  static int ep_can_explode[] =
-  {
-    EL_BOMB,
-    EL_DYNAMITE_ACTIVE,
-    EL_DYNAMITE,
-    EL_DYNABOMB_PLAYER_1_ACTIVE,
-    EL_DYNABOMB_PLAYER_2_ACTIVE,
-    EL_DYNABOMB_PLAYER_3_ACTIVE,
-    EL_DYNABOMB_PLAYER_4_ACTIVE,
-    EL_DYNABOMB_INCREASE_NUMBER,
-    EL_DYNABOMB_INCREASE_SIZE,
-    EL_DYNABOMB_INCREASE_POWER,
-    EL_SP_DISK_RED_ACTIVE,
-    EL_BUG,
-    EL_MOLE,
-    EL_PENGUIN,
-    EL_PIG,
-    EL_DRAGON,
-    EL_SATELLITE,
-    EL_SP_DISK_RED,
-    EL_SP_DISK_ORANGE,
-    EL_SP_DISK_YELLOW,
-    EL_SP_SNIKSNAK,
-    EL_SP_ELECTRON,
-    EL_DX_SUPABOMB,
+#endif
     -1
   };
 
@@ -2210,6 +2271,7 @@ void InitElementPropertiesStatic()
     { ep_can_be_crumbled,      EP_CAN_BE_CRUMBLED      },
     { ep_can_move,             EP_CAN_MOVE             },
     { ep_can_pass_magic_wall,  EP_CAN_PASS_MAGIC_WALL  },
+    { ep_switchable,           EP_SWITCHABLE           },
     { ep_dont_touch,           EP_DONT_TOUCH           },
     { ep_enemy,                        EP_ENEMY                },
     { ep_dont_go_to,           EP_DONT_GO_TO           },
@@ -2350,6 +2412,12 @@ void InitElementPropertiesEngine(int engine_version)
     SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
                                    IS_PASSABLE(i)));
 
+    /* ---------- SNAPPABLE ------------------------------------------------ */
+    SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
+                                  IS_COLLECTIBLE(i) ||
+                                  IS_SWITCHABLE(i) ||
+                                  i == EL_BD_ROCK));
+
     /* ---------- WALL ----------------------------------------------------- */
     SET_PROPERTY(i, EP_WALL, TRUE);    /* default: element is wall */
 
@@ -2386,6 +2454,14 @@ void InitElementPropertiesEngine(int engine_version)
       SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
                                           !IS_WALKABLE_OVER(i) &&
                                           !IS_WALKABLE_UNDER(i)));
+
+    /* ---------- ENEMY ---------------------------------------------------- */
+    if (DONT_TOUCH(i))
+      SET_PROPERTY(i, EP_ENEMY, TRUE);
+
+    /* ---------- DONT_GO_TO ----------------------------------------------- */
+    if (IS_ENEMY(i))
+      SET_PROPERTY(i, EP_DONT_GO_TO, TRUE);
   }
 
 #if 0
@@ -2430,6 +2506,20 @@ void InitElementPropertiesEngine(int engine_version)
                 (level.em_slippery_gems &&
                  engine_version > VERSION_IDENT(2,0,1)));
   }
+
+  /* dynamically adjust element properties according to game engine version */
+#if 0
+  if (engine_version < RELEASE_IDENT(2,2,0,7))
+#endif
+  {
+    for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+    {
+      int element = EL_CUSTOM_START + i;
+
+      element_info[element].push_delay_fixed = 2;
+      element_info[element].push_delay_random = 8;
+    }
+  }
 }
 
 static void InitGlobal()