rnd-20030511-2-src
[rocksndiamonds.git] / src / init.c
index d6ede854a841fa36bfa305e99086e7b98e0ab5e7..977521342cd3c5e3d606d19dfce4963132aa2a64 100644 (file)
@@ -1251,6 +1251,79 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_can_explode[] =
+  {
+    EL_BOMB,
+    EL_DYNAMITE_ACTIVE,
+    EL_DYNAMITE,
+    EL_DYNABOMB_PLAYER_1_ACTIVE,
+    EL_DYNABOMB_PLAYER_2_ACTIVE,
+    EL_DYNABOMB_PLAYER_3_ACTIVE,
+    EL_DYNABOMB_PLAYER_4_ACTIVE,
+    EL_DYNABOMB_INCREASE_NUMBER,
+    EL_DYNABOMB_INCREASE_SIZE,
+    EL_DYNABOMB_INCREASE_POWER,
+    EL_SP_DISK_RED_ACTIVE,
+    EL_BUG,
+    EL_MOLE,
+    EL_PENGUIN,
+    EL_PIG,
+    EL_DRAGON,
+    EL_SATELLITE,
+    EL_SP_DISK_RED,
+    EL_SP_DISK_ORANGE,
+    EL_SP_DISK_YELLOW,
+    EL_SP_SNIKSNAK,
+    EL_SP_ELECTRON,
+    EL_DX_SUPABOMB,
+    -1
+  };
+
+  static int ep_can_move[] =
+  {
+    /* only stored in level file */
+    EL_BUG_RIGHT,
+    EL_BUG_UP,
+    EL_BUG_LEFT,
+    EL_BUG_DOWN,
+    EL_SPACESHIP_RIGHT,
+    EL_SPACESHIP_UP,
+    EL_SPACESHIP_LEFT,
+    EL_SPACESHIP_DOWN,
+    EL_BD_BUTTERFLY_RIGHT,
+    EL_BD_BUTTERFLY_UP,
+    EL_BD_BUTTERFLY_LEFT,
+    EL_BD_BUTTERFLY_DOWN,
+    EL_BD_FIREFLY_RIGHT,
+    EL_BD_FIREFLY_UP,
+    EL_BD_FIREFLY_LEFT,
+    EL_BD_FIREFLY_DOWN,
+    EL_PACMAN_RIGHT,
+    EL_PACMAN_UP,
+    EL_PACMAN_LEFT,
+    EL_PACMAN_DOWN,
+
+    /* level file and runtime elements */
+    EL_BUG,
+    EL_SPACESHIP,
+    EL_BD_BUTTERFLY,
+    EL_BD_FIREFLY,
+    EL_YAMYAM,
+    EL_DARK_YAMYAM,
+    EL_ROBOT,
+    EL_PACMAN,
+    EL_MOLE,
+    EL_PENGUIN,
+    EL_PIG,
+    EL_DRAGON,
+    EL_SATELLITE,
+    EL_SP_SNIKSNAK,
+    EL_SP_ELECTRON,
+    EL_BALLOON,
+    EL_SPRING,
+    -1
+  };
+
   static int ep_can_fall[] =
   {
     EL_ROCK,
@@ -1398,15 +1471,6 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_player[] =
-  {
-    EL_PLAYER_1,
-    EL_PLAYER_2,
-    EL_PLAYER_3,
-    EL_PLAYER_4,
-    -1
-  };
-
   static int ep_can_be_crumbled[] =
   {
     EL_SAND,
@@ -1416,48 +1480,12 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_move[] =
+  static int ep_player[] =
   {
-    /* only stored in level file */
-    EL_BUG_RIGHT,
-    EL_BUG_UP,
-    EL_BUG_LEFT,
-    EL_BUG_DOWN,
-    EL_SPACESHIP_RIGHT,
-    EL_SPACESHIP_UP,
-    EL_SPACESHIP_LEFT,
-    EL_SPACESHIP_DOWN,
-    EL_BD_BUTTERFLY_RIGHT,
-    EL_BD_BUTTERFLY_UP,
-    EL_BD_BUTTERFLY_LEFT,
-    EL_BD_BUTTERFLY_DOWN,
-    EL_BD_FIREFLY_RIGHT,
-    EL_BD_FIREFLY_UP,
-    EL_BD_FIREFLY_LEFT,
-    EL_BD_FIREFLY_DOWN,
-    EL_PACMAN_RIGHT,
-    EL_PACMAN_UP,
-    EL_PACMAN_LEFT,
-    EL_PACMAN_DOWN,
-
-    /* level file and runtime elements */
-    EL_BUG,
-    EL_SPACESHIP,
-    EL_BD_BUTTERFLY,
-    EL_BD_FIREFLY,
-    EL_YAMYAM,
-    EL_DARK_YAMYAM,
-    EL_ROBOT,
-    EL_PACMAN,
-    EL_MOLE,
-    EL_PENGUIN,
-    EL_PIG,
-    EL_DRAGON,
-    EL_SATELLITE,
-    EL_SP_SNIKSNAK,
-    EL_SP_ELECTRON,
-    EL_BALLOON,
-    EL_SPRING,
+    EL_PLAYER_1,
+    EL_PLAYER_2,
+    EL_PLAYER_3,
+    EL_PLAYER_4,
     -1
   };
 
@@ -1474,6 +1502,37 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_switchable[] =
+  {
+    EL_ROBOT_WHEEL,
+    EL_SP_TERMINAL,
+    EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+    EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+    EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+    EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+    EL_SWITCHGATE_SWITCH_UP,
+    EL_SWITCHGATE_SWITCH_DOWN,
+    EL_LIGHT_SWITCH,
+    EL_LIGHT_SWITCH_ACTIVE,
+    EL_TIMEGATE_SWITCH,
+    EL_BALLOON_SWITCH_LEFT,
+    EL_BALLOON_SWITCH_RIGHT,
+    EL_BALLOON_SWITCH_UP,
+    EL_BALLOON_SWITCH_DOWN,
+    EL_BALLOON_SWITCH_ANY,
+    EL_LAMP,
+    EL_TIME_ORB_FULL,
+    -1
+  };
+
   static int ep_dont_touch[] =
   {
     EL_BUG,
@@ -1522,34 +1581,6 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_explode[] =
-  {
-    EL_BOMB,
-    EL_DYNAMITE_ACTIVE,
-    EL_DYNAMITE,
-    EL_DYNABOMB_PLAYER_1_ACTIVE,
-    EL_DYNABOMB_PLAYER_2_ACTIVE,
-    EL_DYNABOMB_PLAYER_3_ACTIVE,
-    EL_DYNABOMB_PLAYER_4_ACTIVE,
-    EL_DYNABOMB_INCREASE_NUMBER,
-    EL_DYNABOMB_INCREASE_SIZE,
-    EL_DYNABOMB_INCREASE_POWER,
-    EL_SP_DISK_RED_ACTIVE,
-    EL_BUG,
-    EL_MOLE,
-    EL_PENGUIN,
-    EL_PIG,
-    EL_DRAGON,
-    EL_SATELLITE,
-    EL_SP_DISK_RED,
-    EL_SP_DISK_ORANGE,
-    EL_SP_DISK_YELLOW,
-    EL_SP_SNIKSNAK,
-    EL_SP_ELECTRON,
-    EL_DX_SUPABOMB,
-    -1
-  };
-
   static int ep_bd_element[] =
   {
     EL_EMPTY,
@@ -2216,6 +2247,7 @@ void InitElementPropertiesStatic()
     { ep_can_be_crumbled,      EP_CAN_BE_CRUMBLED      },
     { ep_can_move,             EP_CAN_MOVE             },
     { ep_can_pass_magic_wall,  EP_CAN_PASS_MAGIC_WALL  },
+    { ep_switchable,           EP_SWITCHABLE           },
     { ep_dont_touch,           EP_DONT_TOUCH           },
     { ep_enemy,                        EP_ENEMY                },
     { ep_dont_go_to,           EP_DONT_GO_TO           },
@@ -2356,6 +2388,12 @@ void InitElementPropertiesEngine(int engine_version)
     SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
                                    IS_PASSABLE(i)));
 
+    /* ---------- SNAPPABLE ------------------------------------------------ */
+    SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
+                                  IS_COLLECTIBLE(i) ||
+                                  IS_SWITCHABLE(i) ||
+                                  i == EL_BD_ROCK));
+
     /* ---------- WALL ----------------------------------------------------- */
     SET_PROPERTY(i, EP_WALL, TRUE);    /* default: element is wall */