#include <signal.h>
+#include "libgame/libgame.h"
+
#include "init.h"
#include "events.h"
-#include "misc.h"
-#include "sound.h"
#include "screens.h"
#include "editor.h"
#include "game.h"
#include "tools.h"
#include "files.h"
#include "joystick.h"
-#include "image.h"
-#include "pcx.h"
#include "network.h"
#include "netserv.h"
static void InitNetworkServer(void);
static void InitSound(void);
static void InitSoundServer(void);
+static void InitDisplay(void);
static void InitGfx(void);
static void InitGfxBackground(void);
static void LoadGfx(int, struct PictureFileInfo *);
static void InitGadgets(void);
static void InitElementProperties(void);
-void OpenAll(int argc, char *argv[])
+void OpenAll(void)
{
#if !defined(PLATFORM_UNIX)
initErrorFile();
exit(0);
}
+ InitProgramInfo(UNIX_USERDATA_DIRECTORY,
+ PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
+ ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
+ MSDOS_POINTER_FILENAME);
+
InitPlayerInfo();
InitCounter();
signal(SIGINT, CloseAllAndExit);
signal(SIGTERM, CloseAllAndExit);
- InitBufferedDisplay(&backbuffer, &window);
+ InitDisplay();
InitEventFilter(FilterMouseMotionEvents);
InitGfx();
#endif /* !TARGET_SDL */
}
+void InitDisplay()
+{
+ InitVideoDisplay();
+ InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
+ setup.fullscreen);
+}
+
void InitGfx()
{
- int i, j;
+ int i;
-#if defined(TARGET_SDL)
- SDL_Surface *sdl_image_tmp;
-#else
+#if defined(TARGET_X11)
GC copy_clipmask_gc;
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
};
#endif
+#ifdef TARGET_X11
static struct
{
int start;
{ GFX2_SHIELD_ACTIVE, 3 },
{ -1, 0 }
};
+#endif
- /* create additional image buffers for double-buffering */
+ /* initialize some global variables */
+ global.frames_per_second = 0;
+ global.fps_slowdown = FALSE;
+ global.fps_slowdown_factor = 1;
+
+ /* initialize screen properties */
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+ /* create additional image buffers for double-buffering */
pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
+ InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
+
DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
#if defined(PLATFORM_MSDOS)
if (i != PIX_SMALLFONT)
LoadGfx(i,&pic[i]);
+ InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
+
/* create additional image buffers for masking of graphics */
#if defined(TARGET_SDL)
+#if 0
/* initialize surface array to 'NULL' */
for(i=0; i<NUM_TILES; i++)
tile_masked[i] = NULL;
{
for(j=0; j<tile_needs_clipping[i].count; j++)
{
+ SDL_Surface *sdl_image_tmp;
int tile = tile_needs_clipping[i].start + j;
int graphic = tile;
int src_x, src_y;
Bitmap src_bitmap;
getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
- src_bitmap = pix_masked[bitmap_nr];
+ src_bitmap = pix[bitmap_nr];
/* create surface for masked tile graphic */
if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
}
}
+#endif
#else /* !TARGET_SDL */
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
copy_clipmask_gc =
- XCreateGC(display, clipmask[PIX_BACK], clip_gc_valuemask, &clip_gc_values);
+ XCreateGC(display, pix[PIX_BACK]->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
tile_clip_gc =
- XCreateGC(display, window, clip_gc_valuemask, &clip_gc_values);
+ XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
for(i=0; i<NUM_BITMAPS; i++)
{
- if (clipmask[i])
+ if (pix[i]->clip_mask)
{
clip_gc_values.graphics_exposures = False;
- clip_gc_values.clip_mask = clipmask[i];
+ clip_gc_values.clip_mask = pix[i]->clip_mask;
clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
- clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
+ pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
+ clip_gc_valuemask,&clip_gc_values);
}
}
/* create only those clipping Pixmaps we really need */
for(i=0; tile_needs_clipping[i].start>=0; i++)
{
+ int j;
+
for(j=0; j<tile_needs_clipping[i].count; j++)
{
int tile = tile_needs_clipping[i].start + j;
Pixmap src_pixmap;
getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
- src_pixmap = clipmask[pixmap_nr];
+ src_pixmap = pix[pixmap_nr]->clip_mask;
- tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
+ tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
+ TILEX, TILEY, 1);
- XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
- src_x,src_y, TILEX,TILEY, 0,0);
+ XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
+ src_x, src_y, TILEX, TILEY, 0, 0);
}
}
{
int x, y;
- drawto = backbuffer = pix[PIX_DB_BACK];
+ drawto = backbuffer;
fieldbuffer = pix[PIX_DB_FIELD];
SetDrawtoField(DRAW_BACKBUFFER);
rest(100);
#endif
+ pix[pos] = CreateBitmapStruct();
+
#if defined(TARGET_SDL)
/* load image to temporary surface */
if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
/* create native non-transparent surface for current image */
- if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
+ if ((pix[pos]->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
/* create native transparent surface for current image */
SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
- if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
+ if ((pix[pos]->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
/* free temporary surface */
#else /* !TARGET_SDL */
- pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
- &pix[pos], &clipmask[pos]);
+ pcx_err = Read_PCX_to_Pixmap(display, window->drawable, window->gc,
+ filename,
+ &pix[pos]->drawable, &pix[pos]->clip_mask);
switch(pcx_err)
{
case PCX_Success:
break;
}
- if (!pix[pos])
+ if (!pix[pos]->drawable)
Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
+#if 0
/* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
use pix_masked[], although they are the same when not using SDL */
pix_masked[pos] = pix[pos];
+#endif
#endif /* !TARGET_SDL */
}
#if defined(TARGET_X11)
/* check if clip mask was correctly created */
- if (pic->picture_with_mask && !clipmask[pos])
+ if (pic->picture_with_mask && !pix[pos]->clip_mask)
Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
#endif
}
#endif
for(i=0; i<NUM_BITMAPS; i++)
- {
- if (pix[i])
- FreeBitmap(pix[i]);
-
-#if defined(TARGET_SDL)
- FreeBitmap(pix_masked[i]);
-#else
- if (clipmask[i])
- FreeBitmap(clipmask[i]);
- if (clip_gc[i])
- XFreeGC(display, clip_gc[i]);
-#endif
- }
+ FreeBitmap(pix[i]);
#if defined(TARGET_SDL)
KeyboardAutoRepeatOn();
#else
+
+#if 0
if (gc)
XFreeGC(display, gc);
+#endif
if (display)
{