global.autoplay_leveldir = NULL;
global.convert_leveldir = NULL;
+ global.create_images_dir = NULL;
global.frames_per_second = 0;
global.fps_slowdown = FALSE;
global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
}
}
+ else if (strncmp(command, "create images ", 14) == 0)
+ {
+#if defined(TARGET_SDL)
+ global.create_images_dir = getStringCopy(&command[14]);
+
+ if (access(global.create_images_dir, W_OK) != 0)
+ Error(ERR_EXIT, "image target directory '%s' not found or not writable",
+ global.create_images_dir);
+#else
+ Error(ERR_EXIT, "command only available for SDL target");
+#endif
+ }
#if DEBUG
#if defined(TARGET_SDL)
return redefined_ce_found;
}
-static void InitOverrideArtwork()
+static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
{
- boolean init_override_from_setup = TRUE;
-
- gfx.override_level_graphics = FALSE;
- gfx.override_level_sounds = FALSE;
- gfx.override_level_music = FALSE;
-
- if (setup.auto_override_artwork)
- {
- char *filename_base, *filename_local;
- boolean redefined_ce_found = FALSE;
+ char *filename_base, *filename_local;
+ boolean redefined_ce_found = FALSE;
- setLevelArtworkDir(artwork.gfx_first);
+ setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
#if 0
- printf("::: leveldir_current->identifier == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
- printf("::: leveldir_current->graphics_path == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
- printf("::: leveldir_current->graphics_set == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
- printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+ printf("::: leveldir_current->identifier == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ printf("::: leveldir_current->graphics_path == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ printf("::: leveldir_current->graphics_set == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" :
+ LEVELDIR_ARTWORK_SET(leveldir_current, type));
#endif
- /* first look for special artwork configured in level series config */
- filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ /* first look for special artwork configured in level series config */
+ filename_base = getCustomArtworkLevelConfigFilename(type);
#if 0
- printf("::: filename_base == '%s'\n", filename_base);
+ printf("::: filename_base == '%s'\n", filename_base);
#endif
- if (fileExists(filename_base))
- redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
+ if (fileExists(filename_base))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
- filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ filename_local = getCustomArtworkConfigFilename(type);
#if 0
- printf("::: filename_local == '%s'\n", filename_local);
+ printf("::: filename_local == '%s'\n", filename_local);
#endif
- if (filename_local != NULL && !strEqual(filename_base, filename_local))
- redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
+ if (filename_local != NULL && !strEqual(filename_base, filename_local))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
#if 0
- printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+ printf("::: redefined_ce_found == %d\n", redefined_ce_found);
#endif
- if (!redefined_ce_found)
- {
- gfx.override_level_graphics = TRUE;
- gfx.override_level_sounds = TRUE;
- gfx.override_level_music = TRUE;
+ return redefined_ce_found;
+}
- init_override_from_setup = FALSE;
- }
- }
+static void InitOverrideArtwork()
+{
+ boolean redefined_ce_found = FALSE;
- if (init_override_from_setup)
+ /* to check if this level set redefines any CEs, do not use overriding */
+ gfx.override_level_graphics = FALSE;
+ gfx.override_level_sounds = FALSE;
+ gfx.override_level_music = FALSE;
+
+ /* now check if this level set has definitions for custom elements */
+ if (setup.override_level_graphics == AUTO ||
+ setup.override_level_sounds == AUTO ||
+ setup.override_level_music == AUTO)
+ redefined_ce_found =
+ (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
+
+#if 0
+ printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+#endif
+
+ if (redefined_ce_found)
+ {
+ /* this level set has CE definitions: change "AUTO" to "FALSE" */
+ gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
+ gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
+ gfx.override_level_music = (setup.override_level_music == TRUE);
+ }
+ else
{
- gfx.override_level_graphics = setup.override_level_graphics;
- gfx.override_level_sounds = setup.override_level_sounds;
- gfx.override_level_music = setup.override_level_music;
+ /* this level set has no CE definitions: change "AUTO" to "TRUE" */
+ gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
+ gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
+ gfx.override_level_music = (setup.override_level_music != FALSE);
}
+
+#if 0
+ printf("::: => %d, %d, %d\n",
+ gfx.override_level_graphics,
+ gfx.override_level_sounds,
+ gfx.override_level_music);
+#endif
}
static char *getNewArtworkIdentifier(int type)
ConvertLevels();
return;
}
+ else if (global.create_images_dir)
+ {
+ CreateLevelSketchImages();
+ return;
+ }
game_status = GAME_MODE_MAIN;