global.autoplay_leveldir = NULL;
global.convert_leveldir = NULL;
+ global.create_images_dir = NULL;
global.frames_per_second = 0;
global.fps_slowdown = FALSE;
global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
}
}
+ else if (strncmp(command, "create images ", 14) == 0)
+ {
+#if defined(TARGET_SDL)
+ global.create_images_dir = getStringCopy(&command[14]);
+
+ if (access(global.create_images_dir, W_OK) != 0)
+ Error(ERR_EXIT, "image target directory '%s' not found or not writable",
+ global.create_images_dir);
+#else
+ Error(ERR_EXIT, "command only available for SDL target");
+#endif
+ }
#if DEBUG
#if defined(TARGET_SDL)
static void InitMixer()
{
OpenAudio();
+
StartMixer();
}
LoadLevelSetup_SeriesInfo(); /* last played level info */
}
-void InitLevelArtworkInfo()
+static void InitLevelArtworkInfo()
{
LoadLevelArtworkInfo();
}
{
print_timestamp_init("InitImages");
+#if 0
+ printf("::: leveldir_current->identifier == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ printf("::: leveldir_current->graphics_path == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ printf("::: leveldir_current->graphics_set == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+#endif
+
setLevelArtworkDir(artwork.gfx_first);
+#if 0
+ printf("::: leveldir_current->identifier == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ printf("::: leveldir_current->graphics_path == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ printf("::: leveldir_current->graphics_set == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+#endif
+
#if 0
printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
leveldir_current->identifier,
SetupFileHash *setup_file_hash;
boolean redefined_ce_found = FALSE;
+ /* !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!! */
+
if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
{
BEGIN_HASH_ITERATION(setup_file_hash, itr)
return redefined_ce_found;
}
-static void InitOverrideArtwork()
+static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
{
- boolean init_override_from_setup = TRUE;
+ char *filename_base, *filename_local;
+ boolean redefined_ce_found = FALSE;
- gfx.override_level_graphics = FALSE;
- gfx.override_level_sounds = FALSE;
- gfx.override_level_music = FALSE;
+ setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
- if (setup.auto_override_artwork)
- {
- char *filename_base, *filename_local;
- boolean redefined_ce_found = FALSE;
+#if 0
+ printf("::: leveldir_current->identifier == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ printf("::: leveldir_current->graphics_path == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ printf("::: leveldir_current->graphics_set == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" :
+ LEVELDIR_ARTWORK_SET(leveldir_current, type));
+#endif
- /* first look for special artwork configured in level series config */
- filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ /* first look for special artwork configured in level series config */
+ filename_base = getCustomArtworkLevelConfigFilename(type);
- if (fileExists(filename_base))
- redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
+#if 0
+ printf("::: filename_base == '%s'\n", filename_base);
+#endif
- filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
+ if (fileExists(filename_base))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
- if (filename_local != NULL && !strEqual(filename_base, filename_local))
- redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
+ filename_local = getCustomArtworkConfigFilename(type);
#if 0
- printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+ printf("::: filename_local == '%s'\n", filename_local);
#endif
- if (!redefined_ce_found)
- {
- gfx.override_level_graphics = TRUE;
- gfx.override_level_sounds = TRUE;
- gfx.override_level_music = TRUE;
+ if (filename_local != NULL && !strEqual(filename_base, filename_local))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
- init_override_from_setup = FALSE;
- }
- }
+#if 0
+ printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+#endif
+
+ return redefined_ce_found;
+}
+
+static void InitOverrideArtwork()
+{
+ boolean redefined_ce_found = FALSE;
+
+ /* to check if this level set redefines any CEs, do not use overriding */
+ gfx.override_level_graphics = FALSE;
+ gfx.override_level_sounds = FALSE;
+ gfx.override_level_music = FALSE;
+
+ /* now check if this level set has definitions for custom elements */
+ if (setup.override_level_graphics == AUTO ||
+ setup.override_level_sounds == AUTO ||
+ setup.override_level_music == AUTO)
+ redefined_ce_found =
+ (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
- if (init_override_from_setup)
+#if 0
+ printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+#endif
+
+ if (redefined_ce_found)
{
- gfx.override_level_graphics = setup.override_level_graphics;
- gfx.override_level_sounds = setup.override_level_sounds;
- gfx.override_level_music = setup.override_level_music;
+ /* this level set has CE definitions: change "AUTO" to "FALSE" */
+ gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
+ gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
+ gfx.override_level_music = (setup.override_level_music == TRUE);
}
+ else
+ {
+ /* this level set has no CE definitions: change "AUTO" to "TRUE" */
+ gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
+ gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
+ gfx.override_level_music = (setup.override_level_music != FALSE);
+ }
+
+#if 0
+ printf("::: => %d, %d, %d\n",
+ gfx.override_level_graphics,
+ gfx.override_level_sounds,
+ gfx.override_level_music);
+#endif
}
static char *getNewArtworkIdentifier(int type)
InitLevelArtworkInfo();
print_timestamp_time("InitLevelArtworkInfo");
+ InitOverrideArtwork(); /* needs to know current level directory */
+ print_timestamp_time("InitOverrideArtwork");
+
InitImages(); /* needs to know current level directory */
print_timestamp_time("InitImages");
ConvertLevels();
return;
}
+ else if (global.create_images_dir)
+ {
+ CreateLevelSketchImages();
+ return;
+ }
game_status = GAME_MODE_MAIN;