rnd-20030423-1-src
[rocksndiamonds.git] / src / init.c
index 5a16867bac61e49d7ca9ed0949a60231fe75590c..8c574f39263e176144a1f4ad48daa0273239adb0 100644 (file)
@@ -1101,16 +1101,7 @@ void InitElementProperties()
     -1
   };
 
-  static int ep_can_be_crumbled[] =
-  {
-    EL_SAND,
-    EL_LANDMINE,
-    EL_TRAP,
-    EL_TRAP_ACTIVE,
-    -1
-  };
-
-  static int ep_pforte[] =
+  static int ep_keygate[] =
   {
     EL_GATE_1,
     EL_GATE_2,
@@ -1128,29 +1119,19 @@ void InitElementProperties()
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
-    EL_SWITCHGATE_OPEN,
-    EL_SWITCHGATE_OPENING,
-    EL_SWITCHGATE_CLOSED,
-    EL_SWITCHGATE_CLOSING,
-    EL_TIMEGATE_OPEN,
-    EL_TIMEGATE_OPENING,
-    EL_TIMEGATE_CLOSED,
-    EL_TIMEGATE_CLOSING,
-    EL_TUBE_ANY,
-    EL_TUBE_VERTICAL,
-    EL_TUBE_HORIZONTAL,
-    EL_TUBE_VERTICAL_LEFT,
-    EL_TUBE_VERTICAL_RIGHT,
-    EL_TUBE_HORIZONTAL_UP,
-    EL_TUBE_HORIZONTAL_DOWN,
-    EL_TUBE_LEFT_UP,
-    EL_TUBE_LEFT_DOWN,
-    EL_TUBE_RIGHT_UP,
-    EL_TUBE_RIGHT_DOWN,
     -1
   };
 
-  static int ep_solid[] =
+  static int ep_can_be_crumbled[] =
+  {
+    EL_SAND,
+    EL_LANDMINE,
+    EL_TRAP,
+    EL_TRAP_ACTIVE,
+    -1
+  };
+
+  static int ep_historic_solid[] =
   {
     EL_WALL,
     EL_EXPANDABLE_WALL,
@@ -1449,7 +1430,7 @@ void InitElementProperties()
     -1
   };
 
-  static int ep_mauer[] =
+  static int ep_historic_wall[] =
   {
     EL_STEELWALL,
     EL_GATE_1,
@@ -1952,8 +1933,6 @@ void InitElementProperties()
     EL_SOKOBAN_FIELD_EMPTY,
     EL_EXIT_OPEN,
     EL_SP_EXIT_OPEN,
-#if 1
-    /* !!! CHANGE THIS TO "EL_GATE_1_OPEN" etc. !!! */
     EL_GATE_1,
     EL_GATE_2,
     EL_GATE_3,
@@ -1962,7 +1941,6 @@ void InitElementProperties()
     EL_GATE_2_GRAY,
     EL_GATE_3_GRAY,
     EL_GATE_4_GRAY,
-#endif
     -1
   };
 
@@ -2032,8 +2010,9 @@ void InitElementProperties()
     EL_TRAP,
     EL_INVISIBLE_SAND,
     EL_INVISIBLE_SAND_ACTIVE,
-#if 0
+#if 1
     EL_LANDMINE,
+    EL_TRAP_ACTIVE,
     EL_SP_BUGGY_BASE_ACTIVE,
 #endif
     -1
@@ -2218,13 +2197,13 @@ void InitElementProperties()
   {
     { ep_amoebalive,           EP_AMOEBALIVE           },
     { ep_amoeboid,             EP_AMOEBOID             },
+    { ep_keygate,              EP_KEYGATE              },
     { ep_can_be_crumbled,      EP_CAN_BE_CRUMBLED      },
-    { ep_pforte,               EP_PFORTE               },
-    { ep_solid,                        EP_SOLID                },
+    { ep_historic_solid,       EP_HISTORIC_SOLID       },
     { ep_indestructible,       EP_INDESTRUCTIBLE       },
     { ep_slippery,             EP_SLIPPERY             },
     { ep_enemy,                        EP_ENEMY                },
-    { ep_mauer,                        EP_MAUER                },
+    { ep_historic_wall,                EP_HISTORIC_WALL        },
     { ep_can_fall,             EP_CAN_FALL             },
     { ep_can_smash,            EP_CAN_SMASH            },
     { ep_can_change,           EP_CAN_CHANGE           },
@@ -2295,6 +2274,32 @@ void InitElementProperties()
   };
 #endif
 
+  static int no_wall_properties[] =
+  {
+    EP_AMOEBALIVE,
+    EP_AMOEBOID,
+    EP_CAN_BE_CRUMBLED,
+    EP_ENEMY,
+    EP_CAN_FALL,
+    EP_CAN_SMASH,
+    EP_CAN_MOVE,
+    EP_COULD_MOVE,
+    EP_DONT_GO_TO,
+    EP_FOOD_DARK_YAMYAM,
+    EP_GEM,
+    EP_FOOD_PENGUIN,
+    EP_PUSHABLE,
+    EP_PLAYER,
+    EP_ACCESSIBLE,
+    EP_DIGGABLE,
+    EP_COLLECTIBLE,
+    EP_ACTIVE_BOMB,
+    EP_BELT,
+    EP_BELT_ACTIVE,
+    EP_TUBE,
+    -1
+  };
+
   /* always start with reliable default values (no properties) */
   for (i=0; i<MAX_NUM_ELEMENTS; i++)
     for (j=0; j<NUM_EP_BITFIELDS; j++)
@@ -2332,6 +2337,28 @@ void InitElementProperties()
       SET_PROPERTY(i, EP_ACCESSIBLE, TRUE);
   }
 
+  /* dynamically determine wall-like elements */
+  for (i=0; i < MAX_NUM_ELEMENTS; i++)
+  {
+    /* default: element is wall-like */
+    SET_PROPERTY(i, EP_WALL, TRUE);
+
+    for (j=0; no_wall_properties[j] != -1; j++)
+      if (HAS_PROPERTY(i, no_wall_properties[j]) ||
+         i >= EL_FIRST_RUNTIME_UNREAL)
+       SET_PROPERTY(i, EP_WALL, FALSE);
+
+    if (IS_HISTORIC_WALL(i))
+      SET_PROPERTY(i, EP_WALL, TRUE);
+
+#if 0
+    printf("::: %d: %s '%s'\n",
+          i,
+          (IS_WALL(i) ? "IS A WALL:    " : "IS NOT A WALL:"),
+          element_info[i].token_name);
+#endif
+  }
+
 #if 0
   /* determine inactive elements (used for engine main loop optimization) */
   for (i=0; i < MAX_NUM_ELEMENTS; i++)
@@ -2350,27 +2377,6 @@ void InitElementProperties()
 #endif
   }
 #endif
-
-#if 0
-  for (i=0; i < MAX_NUM_ELEMENTS; i++)
-  {
-    boolean element_is_solid = TRUE;
-
-    if (IS_DIGGABLE(i) ||
-       IS_COLLECTIBLE(i) ||
-       CAN_FALL(i) ||
-       CAN_MOVE(i) ||
-       IS_PUSHABLE(i))
-      element_is_solid = FALSE;
-
-    if (IS_INDESTRUCTIBLE(i))
-      element_is_solid = TRUE;
-
-    if (element_is_solid != HAS_PROPERTY(i, EP_SOLID))
-      printf("::: '%s' should %s solid\n", element_info[i].token_name,
-            (HAS_PROPERTY(i, EP_SOLID) ? "NOT be" : "be"));
-  }
-#endif
 }
 
 static void InitGlobal()