g->post_delay_random = 0;
g->init_event = ANIM_EVENT_DEFAULT;
g->anim_event = ANIM_EVENT_DEFAULT;
+ g->init_event_action = -1;
+ g->anim_event_action = -1;
g->draw_masked = FALSE;
g->draw_order = 0;
g->fade_mode = FADE_MODE_DEFAULT;
g->init_event = parameter[GFX_ARG_INIT_EVENT];
if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE)
g->anim_event = parameter[GFX_ARG_ANIM_EVENT];
+ if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
+ g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
+ if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
+ g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
/* used for toon animations and global animations */
g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
StartMixer();
}
+static void InitVideoOverlay()
+{
+ // if virtual buttons are not loaded from setup file, repeat initializing
+ // virtual buttons grid with default values now that video is initialized
+ if (!setup.touch.grid_initialized)
+ InitSetup();
+
+ InitTileCursorInfo();
+ InitOverlayInfo();
+}
+
void InitGfxBuffers()
{
static int win_xsize_last = -1;
void InitNetworkServer()
{
-#if defined(NETWORK_AVALIABLE)
- int nr_wanted;
-#endif
+ if (setup.network_mode)
+ options.network = TRUE;
if (!options.network)
return;
#if defined(NETWORK_AVALIABLE)
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
-
if (!ConnectToServer(options.server_host, options.server_port))
Error(ERR_EXIT, "cannot connect to network game server");
SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();
-
- if (nr_wanted)
- SendToServer_NrWanted(nr_wanted);
+ SendToServer_NrWanted(setup.network_player_nr + 1);
#endif
}
InitVideoDefaults();
InitVideoDisplay();
InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
-
- InitTileCursorInfo();
- InitOverlayInfo();
+ InitVideoOverlay();
print_timestamp_time("[init video stuff]");