static char *image_filename[NUM_PICTURES] =
{
+#if 0
+ "RocksScreen.pcx",
+ "RocksDoor.pcx",
+ "RocksToons.pcx",
+ "RocksFontBig.pcx",
+ "RocksFontSmall.pcx",
+ "RocksFontMedium.pcx",
+ "RocksFontEM.pcx"
+#else
"RocksScreen.pcx",
"RocksElements.pcx",
"RocksDoor.pcx",
"RocksFontSmall.pcx",
"RocksFontMedium.pcx",
"RocksFontEM.pcx"
+#endif
};
+static Bitmap *bitmap_font_initial = NULL;
+
static void InitSetup(void);
static void InitPlayerInfo(void);
static void InitLevelInfo(void);
InitEventFilter(FilterMouseMotionEvents);
- InitGfx();
InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
InitElementInfo();
+ InitGfx();
+
InitLevelInfo();
InitLevelArtworkInfo();
- InitGadgets(); /* needs to know number of level series */
+
InitImages(); /* needs to know current level directory */
InitSound(); /* needs to know current level directory */
+ InitGadgets(); /* needs images + number of level series */
InitGfxBackground();
InitToons();
#endif
}
+static void ReinitializeGraphics()
+{
+ ReloadCustomImages(); /* load custom image files */
+
+ InitGraphicInfo(); /* initialize graphic info from config file */
+
+ InitFontInfo(new_graphic_info[IMG_MENU_FONT_BIG].bitmap,
+ new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap,
+ new_graphic_info[IMG_MENU_FONT_SMALL].bitmap,
+ new_graphic_info[IMG_MENU_FONT_EM].bitmap);
+
+ if (bitmap_font_initial)
+ {
+ FreeBitmap(bitmap_font_initial);
+ bitmap_font_initial = NULL;
+ }
+}
+
static void InitImages()
{
InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
- /* load custom images */
- ReloadCustomImages();
-
- InitGraphicInfo();
+ ReinitializeGraphics();
}
static void InitMixer()
unsigned long clip_gc_valuemask;
#if defined(TARGET_X11_NATIVE)
+
+#if 0
GC copy_clipmask_gc;
static struct
{ GFX2_SHIELD_ACTIVE, 3 },
{ -1, 0 }
};
+#endif
+
#endif /* TARGET_X11_NATIVE */
#endif /* TARGET_X11 */
int i;
/* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
- for(i=0; i<NUM_TILES; i++)
+ for (i=0; i<NUM_TILES; i++)
tile_clipmask[i] = None;
#if defined(TARGET_X11)
tile_clip_gc = XCreateGC(display, window->drawable,
clip_gc_valuemask, &clip_gc_values);
- for(i=0; i<NUM_BITMAPS; i++)
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
{
if (pix[i]->clip_mask)
{
clip_gc_valuemask, &clip_gc_values);
}
}
+#endif
#if defined(TARGET_X11_NATIVE)
+#if 0
/* create graphic context structures needed for clipping */
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
clip_gc_valuemask, &clip_gc_values);
/* create only those clipping Pixmaps we really need */
- for(i=0; tile_needs_clipping[i].start>=0; i++)
+ for (i=0; tile_needs_clipping[i].start>=0; i++)
{
int j;
- for(j=0; j<tile_needs_clipping[i].count; j++)
+ for (j=0; j<tile_needs_clipping[i].count; j++)
{
int tile = tile_needs_clipping[i].start + j;
int graphic = tile;
}
XFreeGC(display, copy_clipmask_gc);
+#endif
#endif /* TARGET_X11_NATIVE */
#endif /* TARGET_X11 */
#if defined(TARGET_X11)
int i;
- for(i=0; i<NUM_TILES; i++)
+ for (i=0; i<NUM_TILES; i++)
{
if (tile_clipmask[i] != None)
{
XFreeGC(display, tile_clip_gc);
tile_clip_gc = None;
- for(i=0; i<NUM_BITMAPS; i++)
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
{
if (pix[i] != NULL && pix[i]->stored_clip_gc)
{
pix[i]->stored_clip_gc = None;
}
}
+#endif
+
#endif /* TARGET_X11 */
}
void InitGfx()
{
+#if 0
int i;
+#endif
/* initialize some global variables */
global.frames_per_second = 0;
InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
/* create additional image buffers for double-buffering */
- pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
- pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+#if 0
pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
+#else
+ bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
+
+ InitFontInfo(NULL, NULL, bitmap_font_initial, NULL);
+#endif
DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
DrawInitText("Loading graphics:", 120, FC_GREEN);
- for(i=0; i<NUM_PICTURES; i++)
+#if 0
+ for (i=0; i<NUM_PICTURES; i++)
{
+#if 0
if (i != PIX_FONT_SMALL)
+#endif
{
DrawInitText(image_filename[i], 150, FC_YELLOW);
pix[i] = LoadCustomImage(image_filename[i]);
}
}
+#endif
+#if 0
InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
pix[PIX_FONT_EM]);
+#endif
InitTileClipmasks();
}
int x, y;
drawto = backbuffer;
- fieldbuffer = pix[PIX_DB_FIELD];
+ fieldbuffer = bitmap_db_field;
SetDrawtoField(DRAW_BACKBUFFER);
- BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
+ 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+ ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
- for(x=0; x<MAX_BUF_XSIZE; x++)
- for(y=0; y<MAX_BUF_YSIZE; y++)
+ for (x=0; x<MAX_BUF_XSIZE; x++)
+ for (y=0; y<MAX_BUF_YSIZE; y++)
redraw[x][y] = 0;
redraw_tiles = 0;
redraw_mask = REDRAW_ALL;
if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
last_override_level_graphics != setup.override_level_graphics)
{
+#if 0
int i;
+#endif
setLevelArtworkDir(artwork.gfx_first);
ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
- for(i=0; i<NUM_PICTURES; i++)
+#if 0
+ for (i=0; i<NUM_PICTURES; i++)
{
DrawInitText(image_filename[i], 150, FC_YELLOW);
ReloadCustomImage(pix[i], image_filename[i]);
}
+#endif
- ReloadCustomImages();
- InitGraphicInfo();
+ ReinitializeGraphics();
FreeTileClipmasks();
InitTileClipmasks();
};
#endif
- int i, j, k;
+ int i, act, dir;
- /* always start with reliable default values */
- for(i=0; i<MAX_ELEMENTS; i++)
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i<MAX_ELEMENTS; i++)
{
- for(j=0; j<NUM_GFX_ACTIONS_MAPPED; j++)
+ for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
{
- element_info[i].graphic[j] = IMG_EMPTY_SPACE;
+ element_info[i].graphic[act] = -1;
- for(k=0; k<NUM_MV_DIRECTIONS; k++)
- element_info[i].direction_graphic[j][k] = IMG_EMPTY_SPACE;
- element_info[i].has_direction_graphic[j] = FALSE;
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ element_info[i].direction_graphic[act][dir] = -1;
}
}
+#if 0
for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
element_info[i].graphic[GFX_ACTION_DEFAULT] =
GFX_CHAR_START + (i - EL_CHAR_START);
+#else
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ IMG_CHAR_START + (i - EL_CHAR_START);
+#endif
+#if 0
for (i=EL_SP_START; i<=EL_SP_END; i++)
{
int nr_element = i - EL_SP_START;
element_info[i].graphic[GFX_ACTION_DEFAULT] =
GFX_START_ROCKSSP + nr_graphic;
}
+#endif
#if 0
/* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
i++;
}
#else
+
i = 0;
while (element_to_graphic[i].element > -1)
{
direction = MV_DIR_BIT(direction);
element_info[element].direction_graphic[action][direction] = graphic;
- element_info[element].has_direction_graphic[action] = TRUE;
}
else
element_info[element].graphic[action] = graphic;
i++;
}
+
+ /* now set all '-1' values to element specific default values */
+ for (i=0; i<MAX_ELEMENTS; i++)
+ {
+ int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
+ int default_action_direction_graphic[NUM_MV_DIRECTIONS];
+
+ if (default_action_graphic == -1)
+ default_action_graphic = IMG_CHAR_QUESTION;
+
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ {
+ default_action_direction_graphic[dir] =
+ element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
+
+ if (default_action_direction_graphic[dir] == -1)
+ default_action_direction_graphic[dir] = default_action_graphic;
+ }
+
+ for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
+ {
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ {
+ int default_direction_graphic = element_info[i].graphic[act];
+
+ /* no graphic for current action -- use default direction graphic */
+ if (default_direction_graphic == -1)
+ default_direction_graphic = default_action_direction_graphic[dir];
+
+ if (element_info[i].direction_graphic[act][dir] == -1)
+ element_info[i].direction_graphic[act][dir] =
+ default_direction_graphic;
+ }
+
+ /* no graphic for this specific action -- use default action graphic */
+ if (element_info[i].graphic[act] == -1)
+ element_info[i].graphic[act] = default_action_graphic;
+ }
+ }
+
#endif
}
static void InitGraphicInfo()
{
+ static int gfx_action[NUM_IMAGE_FILES];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int last_frame;
int i;
image_files = getCurrentImageList();
- for(i=0; i<MAX_GRAPHICS; i++)
+#if 0
+ for (i=0; i<MAX_GRAPHICS; i++)
{
/* always start with reliable default values */
graphic_info[i].bitmap = NULL;
getGraphicSource(i, &graphic_info[i].bitmap,
&graphic_info[i].src_x, &graphic_info[i].src_y);
}
+#endif
- for(i=0; i<NUM_IMAGE_FILES; i++)
+ /* set temporary graphics action field to default value */
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ gfx_action[i] = GFX_ACTION_DEFAULT;
+
+ /* set temporary graphics action field from element_to_graphic list */
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action == -1)
+ action = GFX_ACTION_DEFAULT;
+
+ gfx_action[graphic] = action;
+
+ i++;
+ }
+
+ for (i=0; i<NUM_IMAGE_FILES; i++)
{
int *parameter = image_files[i].parameter;
- /* always start with reliable default values */
new_graphic_info[i].bitmap = getBitmapFromImageID(i);
+
new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
+ new_graphic_info[i].offset_y = 0;
+
+ /* animation frames are ordered vertically instead of horizontally */
+ if (parameter[GFX_ARG_VERTICAL])
+ {
+ new_graphic_info[i].offset_x = 0;
+ new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
+ }
new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
new_graphic_info[i].anim_delay = 1;
- /* basically, animation can be either normal or reverse direction */
- if (parameter[GFX_ARG_REVERSE])
- new_graphic_info[i].anim_mode = ANIM_REVERSE;
+ /* set mode for animation frame order */
+ if (parameter[GFX_ARG_MODE_LOOP])
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
+ else if (parameter[GFX_ARG_MODE_LINEAR])
+ new_graphic_info[i].anim_mode = ANIM_LINEAR;
+ else if (parameter[GFX_ARG_MODE_PINGPONG])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG;
+ else if (parameter[GFX_ARG_MODE_PINGPONG2])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
+ else if (parameter[GFX_ARG_FRAMES] > 1)
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
else
- new_graphic_info[i].anim_mode = ANIM_NORMAL;
-
- /* additionally, animation can be either pingpong or pingpong2 layout */
- if (parameter[GFX_ARG_PINGPONG])
- new_graphic_info[i].anim_mode |= ANIM_PINGPONG;
- else if (parameter[GFX_ARG_PINGPONG2])
- new_graphic_info[i].anim_mode |= ANIM_PINGPONG2;
+ new_graphic_info[i].anim_mode = ANIM_NONE;
+
+ /* set additional flag to play animation frames in reverse order */
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ new_graphic_info[i].anim_mode |= ANIM_REVERSE;
+
+#if 1
+ /* set first frame of animation after determining animation mode */
+ new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+ if (new_graphic_info[i].anim_start_frame == -1)
+ new_graphic_info[i].anim_start_frame = 0;
+ else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
+ new_graphic_info[i].anim_start_frame =
+ new_graphic_info[i].anim_frames
+ - new_graphic_info[i].anim_start_frame - 1;
+#else
+ /* set first frame of animation after determining animation mode */
+ new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+ if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */
+ {
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ new_graphic_info[i].anim_start_frame =
+ new_graphic_info[i].anim_frames - 1; /* ... last frame */
+ else
+ new_graphic_info[i].anim_start_frame = 0; /* ... first frame */
+ }
+#endif
+#if 1
+ /* animation synchronized with global frame counter, not move position */
+ new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+ if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
+ new_graphic_info[i].anim_global_sync =
+ (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
+#else
/* animation synchronized with global frame counter, not move position */
new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+#endif
+
+ /* now check if the loaded image is large enough for the animation */
+ last_frame = new_graphic_info[i].anim_frames - 1;
+
+ getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
+
+ getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
+ if (src_x + MINI_TILEX > src_bitmap->width ||
+ src_y + MINI_TILEY > src_bitmap->height)
+ Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
+
+ getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
+ if (src_x + MICRO_TILEX > src_bitmap->width ||
+ src_y + MICRO_TILEY > src_bitmap->height)
+ Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
+
+
+#if 0
+ {
+ int j;
+
+ if (i == IMG_EMERALD)
+ {
+ for (j=0; j<NUM_GFX_ARGS; j++)
+ printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
+ printf("-> %d\n", new_graphic_info[i].anim_frames);
+ printf("\n");
+ }
+ }
+#endif
- new_graphic_info[i].anim_vertical = parameter[GFX_ARG_VERTICAL];
}
+
#if 0
printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
EL_BALLOON,
- EL_SPRING_MOVING
+ EL_SPRING
};
static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
- for(i=0; i<MAX_ELEMENTS; i++)
+ for (i=0; i<MAX_ELEMENTS; i++)
{
Elementeigenschaften1[i] = 0;
Elementeigenschaften2[i] = 0;
}
- for(i=0; i<num_properties1; i++)
- for(j=0; j<*(ep1_num[i]); j++)
+ for (i=0; i<num_properties1; i++)
+ for (j=0; j<*(ep1_num[i]); j++)
Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
- for(i=0; i<num_properties2; i++)
- for(j=0; j<*(ep2_num[i]); j++)
+ for (i=0; i<num_properties2; i++)
+ for (j=0; j<*(ep2_num[i]); j++)
Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
- for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
void CloseAllAndExit(int exit_value)
{
+#if 0
int i;
+#endif
StopSounds();
FreeAllSounds();
FreeAllImages();
FreeTileClipmasks();
- for(i=0; i<NUM_BITMAPS; i++)
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
FreeBitmap(pix[i]);
+#endif
CloseVideoDisplay();
ClosePlatformDependantStuff();