static void InitGameInfo()
{
game.restart_level = FALSE;
+ game.restart_game_message = NULL;
}
static void InitPlayerInfo()
local_player = &stored_player[0];
for (i = 0; i < MAX_PLAYERS; i++)
- stored_player[i].connected = FALSE;
+ {
+ stored_player[i].connected_locally = FALSE;
+ stored_player[i].connected_network = FALSE;
+ }
- local_player->connected = TRUE;
+ local_player->connected_locally = TRUE;
+ local_player->connected_network = TRUE;
}
static void InitArtworkInfo()
{
"name",
"sort_priority",
+ "program_title",
+ "program_copyright",
+ "program_company",
+
NULL
};
static char **ignore_image_tokens;
StartMixer();
}
+static void InitVideoOverlay()
+{
+ // if virtual buttons are not loaded from setup file, repeat initializing
+ // virtual buttons grid with default values now that video is initialized
+ if (!setup.touch.grid_initialized)
+ InitSetup();
+
+ InitTileCursorInfo();
+ InitOverlayInfo();
+}
+
void InitGfxBuffers()
{
static int win_xsize_last = -1;
InitGfxDrawBusyAnimFunction(DrawInitAnim);
InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
+ InitGfxDrawTileCursorFunction(DrawTileCursor);
gfx.fade_border_source_status = global.border_status;
gfx.fade_border_target_status = global.border_status;
InitVideoDefaults();
InitVideoDisplay();
InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
-
- InitOverlayInfo();
+ InitVideoOverlay();
print_timestamp_time("[init video stuff]");