#endif
print_timestamp_time("ClearRectangle");
+#if 0
printf("::: fading in ... %d\n", fading.fade_mode);
-
+#endif
FadeIn(REDRAW_ALL);
-
+#if 0
printf("::: done\n");
+#endif
if (gfx_new_identifier != NULL || force_reload_gfx)
{
game_status = last_game_status; /* restore current game status */
+#if 0
printf("::: FadeOut @ ReloadCustomArtwork ...\n");
+#endif
FadeOut(REDRAW_ALL);
+#if 0
printf("::: FadeOut @ ReloadCustomArtwork done\n");
+#endif
RedrawBackground();