InitGfx();
InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
- InitGadgets();
InitLevelAndPlayerInfo();
+ InitGadgets(); /* needs to know number of level series */
DrawMainMenu();
LoadLevelInfo(); /* global level info */
LoadSetup(); /* global setup info */
LoadLevelSetup_LastSeries(); /* last played series info */
- LoadLevelSetup_SeriesInfo(leveldir_nr); /* last played level info */
+ LoadLevelSetup_SeriesInfo(); /* last played level info */
}
void InitNetworkServer()
{ "Toons", TRUE },
{ "SP", TRUE },
{ "DC", TRUE },
+ { "More", TRUE },
{ "Font", FALSE },
{ "Font2", FALSE },
{ "Font3", FALSE }
{ "RocksToons", TRUE },
{ "RocksSP", TRUE },
{ "RocksDC", TRUE },
+ { "RocksMore", TRUE },
{ "RocksFont", FALSE },
{ "RocksFont2", FALSE },
{ "RocksFont3", FALSE }
CreateGameButtons();
CreateTapeButtons();
CreateToolButtons();
+ CreateScreenGadgets();
}
void InitElementProperties()
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_CLOSED,
EL_TIMEGATE_OPEN,
- EL_TIMEGATE_CLOSED
+ EL_TIMEGATE_CLOSED,
+ EL_TUBE_CROSS,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERT_LEFT,
+ EL_TUBE_VERT_RIGHT,
+ EL_TUBE_HORIZ_UP,
+ EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN
};
static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
EL_MAUER_X,
EL_MAUER_Y,
EL_MAUER_XY,
+ EL_BD_WALL,
EL_FELSBODEN,
EL_AUSGANG_ZU,
EL_AUSGANG_ACT,
EL_AMOEBE_BD,
EL_MORAST_VOLL,
EL_MORAST_LEER,
- EL_SIEB_INAKTIV,
- EL_SIEB_LEER,
- EL_SIEB_VOLL,
- EL_SIEB_TOT,
- EL_SIEB2_INAKTIV,
- EL_SIEB2_LEER,
- EL_SIEB2_VOLL,
- EL_SIEB2_TOT,
+ EL_MAGIC_WALL_OFF,
+ EL_MAGIC_WALL_EMPTY,
+ EL_MAGIC_WALL_FULL,
+ EL_MAGIC_WALL_DEAD,
+ EL_MAGIC_WALL_BD_OFF,
+ EL_MAGIC_WALL_BD_EMPTY,
+ EL_MAGIC_WALL_BD_FULL,
+ EL_MAGIC_WALL_BD_DEAD,
EL_LIFE,
EL_LIFE_ASYNC,
EL_BADEWANNE1,
EL_EMC_WALL_5,
EL_EMC_WALL_6,
EL_EMC_WALL_7,
- EL_EMC_WALL_8
+ EL_EMC_WALL_8,
+ EL_CRYSTAL,
+ EL_WALL_PEARL,
+ EL_WALL_CRYSTAL,
+ EL_TUBE_CROSS,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERT_LEFT,
+ EL_TUBE_VERT_RIGHT,
+ EL_TUBE_HORIZ_UP,
+ EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN
};
static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
EL_EMC_STEEL_WALL_1,
EL_EMC_STEEL_WALL_2,
EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4
+ EL_EMC_STEEL_WALL_4,
+ EL_CRYSTAL,
+ EL_TUBE_CROSS,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERT_LEFT,
+ EL_TUBE_VERT_RIGHT,
+ EL_TUBE_HORIZ_UP,
+ EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN
};
static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
static int ep_slippery[] =
{
EL_FELSBODEN,
+ EL_BD_WALL,
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_EDELSTEIN,
EL_EDELSTEIN_BD,
EL_EDELSTEIN_GELB,
EL_SP_CHIP_UPPER,
EL_SP_CHIP_LOWER,
EL_SPEED_PILL,
- EL_STEEL_SLANTED
+ EL_STEEL_SLANTED,
+ EL_PEARL,
+ EL_CRYSTAL
};
static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
EL_MAUER_Y,
EL_MAUER_XY,
EL_MAUERND,
+ EL_BD_WALL,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
static int ep_can_fall[] =
{
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_EDELSTEIN,
EL_EDELSTEIN_BD,
EL_EDELSTEIN_GELB,
EL_KOKOSNUSS,
EL_TROPFEN,
EL_MORAST_VOLL,
- EL_SIEB_VOLL,
- EL_SIEB2_VOLL,
+ EL_MAGIC_WALL_FULL,
+ EL_MAGIC_WALL_BD_FULL,
EL_ZEIT_VOLL,
EL_ZEIT_LEER,
EL_SP_ZONK,
EL_SP_INFOTRON,
- EL_SP_DISK_ORANGE
+ EL_SP_DISK_ORANGE,
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_SPRING,
+ EL_DX_SUPABOMB
};
static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
static int ep_can_smash[] =
{
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_EDELSTEIN,
EL_EDELSTEIN_BD,
EL_EDELSTEIN_GELB,
EL_ZEIT_LEER,
EL_SP_ZONK,
EL_SP_INFOTRON,
- EL_SP_DISK_ORANGE
+ EL_SP_DISK_ORANGE,
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_SPRING,
+ EL_DX_SUPABOMB
};
static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
static int ep_can_change[] =
{
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_EDELSTEIN,
EL_EDELSTEIN_BD,
EL_EDELSTEIN_GELB,
EL_SONDE,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- EL_BALLOON
+ EL_BALLOON,
+ EL_SPRING_MOVING
};
static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
EL_SP_BUG_ACTIVE,
+ EL_TRAP_ACTIVE,
EL_LANDMINE
};
static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
EL_EDELSTEIN_GELB,
EL_EDELSTEIN_ROT,
EL_EDELSTEIN_LILA,
- EL_DIAMANT
+ EL_DIAMANT,
+ EL_PEARL,
+ EL_CRYSTAL
};
static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
EL_LEERRAUM,
EL_ERDREICH,
EL_FELSBODEN,
+ EL_BD_WALL,
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_EDELSTEIN_BD,
- EL_SIEB2_INAKTIV,
+ EL_MAGIC_WALL_BD_OFF,
EL_AUSGANG_ZU,
EL_AUSGANG_AUF,
EL_BETON,
EL_LEERRAUM,
EL_ERDREICH,
EL_MAUERWERK,
+ EL_BD_WALL,
EL_FELSBODEN,
EL_SCHLUESSEL,
EL_BETON,
EL_BADEWANNE3,
EL_BADEWANNE4,
EL_BADEWANNE5,
- EL_SIEB_INAKTIV,
- EL_SIEB_TOT,
- EL_SIEB2_INAKTIV,
- EL_SIEB2_TOT,
+ EL_MAGIC_WALL_OFF,
+ EL_MAGIC_WALL_DEAD,
+ EL_MAGIC_WALL_BD_OFF,
+ EL_MAGIC_WALL_BD_DEAD,
EL_AMOEBA2DIAM,
EL_BLOCKED,
EL_SP_EMPTY,
EL_SP_DISK_ORANGE,
EL_SP_DISK_YELLOW,
EL_SP_SNIKSNAK,
- EL_SP_ELECTRON
+ EL_SP_ELECTRON,
+ EL_DX_SUPABOMB
};
static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
EL_EDELSTEIN_GELB,
EL_EDELSTEIN_ROT,
EL_EDELSTEIN_LILA,
- EL_DIAMANT
+ EL_DIAMANT,
+ EL_PEARL,
+ EL_CRYSTAL
};
static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
static int ep_pushable[] =
{
EL_FELSBROCKEN,
+ EL_BD_ROCK,
EL_BOMBE,
EL_KOKOSNUSS,
EL_ZEIT_LEER,
EL_SP_ZONK,
EL_SP_DISK_ORANGE,
EL_SP_DISK_YELLOW,
- EL_BALLOON
+ EL_BALLOON,
+ EL_SPRING,
+ EL_DX_SUPABOMB
};
static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
EL_ERDREICH,
EL_SP_BASE,
EL_SP_BUG,
+ EL_TRAP_INACTIVE,
EL_SAND_INVISIBLE
};
static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
EL_SP_CHIP_UPPER,
EL_SP_CHIP_LOWER,
/* additional elements that appeared in newer Supaplex levels */
- EL_UNSICHTBAR
+ EL_UNSICHTBAR,
+ /* more than one murphy in a level results in an inactive clone */
+ EL_SP_MURPHY_CLONE
};
static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
EL_SP_PORT2_DOWN,
EL_SP_PORT_X,
EL_SP_PORT_Y,
- EL_SP_PORT_XY
+ EL_SP_PORT_XY,
+ EL_TUBE_CROSS,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERT_LEFT,
+ EL_TUBE_VERT_RIGHT,
+ EL_TUBE_HORIZ_UP,
+ EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN
};
static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
};
static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
+ static int ep_tube[] =
+ {
+ EL_TUBE_CROSS,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERT_LEFT,
+ EL_TUBE_VERT_RIGHT,
+ EL_TUBE_HORIZ_UP,
+ EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN
+ };
+ static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
+
static long ep1_bit[] =
{
EP_BIT_AMOEBALIVE,
static long ep2_bit[] =
{
EP_BIT_BELT,
- EP_BIT_BELT_SWITCH
+ EP_BIT_BELT_SWITCH,
+ EP_BIT_TUBE
};
static int *ep1_array[] =
{
static int *ep2_array[] =
{
ep_belt,
- ep_belt_switch
+ ep_belt_switch,
+ ep_tube
};
static int *ep1_num[] =
{
static int *ep2_num[] =
{
&ep_belt_num,
- &ep_belt_switch_num
+ &ep_belt_switch_num,
+ &ep_tube_num
};
static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
static int num_properties2 = sizeof(ep2_num)/sizeof(int *);