static void InitPlayerInfo(void);
static void InitLevelInfo(void);
static void InitArtworkInfo(void);
+static void InitLevelArtworkInfo(void);
static void InitNetworkServer(void);
-static void InitSoundServer(void);
+static void InitMixer(void);
static void InitSound(void);
static void InitGfx(void);
static void InitGfxBackground(void);
static void InitGadgets(void);
static void InitElementProperties(void);
+static void Execute_Debug_Command(char *);
void OpenAll(void)
{
+ if (options.debug_command)
+ {
+ Execute_Debug_Command(options.debug_command);
+
+ exit(0);
+ }
+
if (options.serveronly)
{
#if defined(PLATFORM_UNIX)
InitArtworkInfo(); /* needed before loading gfx, sound & music */
InitCounter();
- InitSoundServer();
+ InitMixer();
InitJoysticks();
InitRND(NEW_RANDOMIZE);
InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
InitLevelInfo();
+ InitLevelArtworkInfo();
InitGadgets(); /* needs to know number of level series */
InitSound(); /* needs to know current level directory */
InitGfxBackground();
InitToons();
+ InitGameEngine();
+
DrawMainMenu();
InitNetworkServer();
LoadArtworkInfo();
}
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
void InitNetworkServer()
{
#if defined(PLATFORM_UNIX)
#endif
}
-static void ReloadCustomSounds()
-{
- int i;
-
-#if 1
- printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current);
-#endif
-
- FreeAllSounds();
-
- InitSoundList(NUM_SOUNDS);
- for(i=0; i<NUM_SOUNDS; i++)
- LoadSoundToList(sound_name[i], i);
-}
-
-static void ReloadCustomMusic()
-{
-#if 1
- printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current);
-#endif
-
- FreeAllMusic();
-
- LoadCustomMusic();
-}
-
-static void InitSoundServer()
+static void InitMixer()
{
OpenAudio();
- SetAudioReloadFunctions(ReloadCustomSounds, ReloadCustomMusic);
+ InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
- StartSoundserver();
+ StartMixer();
}
static void InitSound()
for(i=0; i<NUM_BITMAPS; i++)
{
- if (pix[i]->stored_clip_gc)
+ if (pix[i] != NULL && pix[i]->stored_clip_gc)
{
XFreeGC(display, pix[i]->stored_clip_gc);
pix[i]->stored_clip_gc = None;
DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-#if defined(PLATFORM_MSDOS)
- DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
- rest(200);
-#endif
- DrawInitText("Loading graphics:",120,FC_GREEN);
+
+ DrawInitText("Loading graphics:", 120, FC_GREEN);
for(i=0; i<NUM_PICTURES; i++)
{
Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
+void Execute_Debug_Command(char *command)
+{
+ if (strcmp(command, "create soundinfo.conf") == 0)
+ {
+ int i;
+
+ printf("# You can configure additional/alternative sound effects here\n");
+ printf("# (The sounds below are default and therefore commented out.)\n");
+ printf("\n");
+
+ for (i=0; i<NUM_SOUND_EFFECTS; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(sound_effects[i].text,
+ sound_effects[i].default_filename));
+ }
+}
+
void CloseAllAndExit(int exit_value)
{
int i;