void InitNetworkServer()
{
- if (!network.enabled)
+ if (!network.enabled || network.connected)
return;
-#if defined(NETWORK_AVALIABLE)
+ LimitScreenUpdates(FALSE);
+
if (!ConnectToServer(network.server_host, network.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
+ {
+ network.enabled = FALSE;
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
- SendToServer_NrWanted(setup.network_player_nr + 1);
-#endif
+ setup.network_mode = FALSE;
+ }
+ else
+ {
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_ProtocolVersion();
+ SendToServer_NrWanted(setup.network_player_nr + 1);
+
+ network.connected = TRUE;
+ }
+
+ /* short time to recognize result of network initialization */
+ Delay_WithScreenUpdates(1000);
}
static boolean CheckArtworkConfigForCustomElements(char *filename)
return;
}
+ InitNetworkServer();
+
SetGameStatus(GAME_MODE_MAIN);
FadeSetEnterScreen();
DrawMainMenu();
- InitNetworkServer();
-
#if 0
Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'",
SDL_GetBasePath());