fixed several bugs with shared playfield bitmap in MM game engine
[rocksndiamonds.git] / src / init.c
index 6605186c42351afa7c5ae78eb7a467834390361b..718e1ca2c0d37c2d7643f199d4bce3511ac608fa 100644 (file)
@@ -5489,7 +5489,6 @@ static void InitSetup(void)
 static void InitGameInfo(void)
 {
   game.restart_level = FALSE;
-  game.restart_game_message = NULL;
 
   game.request_active = FALSE;
   game.request_active_or_moving = FALSE;
@@ -5714,6 +5713,7 @@ void InitGfxBuffers(void)
 
   InitGfxBuffers_EM();
   InitGfxBuffers_SP();
+  InitGfxBuffers_MM();
 }
 
 static void InitGfx(void)