added Thomas Andrae and Majid Katzer to credits
[rocksndiamonds.git] / src / init.c
index c4b787e78f2a189511e34418bada3d03d4359aa0..6fd4ae087a8e5b4135de7de6cded6a737fc2020b 100644 (file)
@@ -37,6 +37,7 @@
 #define CONFIG_TOKEN_GLOBAL_BUSY_INITIAL       "global.busy_initial"
 #define CONFIG_TOKEN_GLOBAL_BUSY               "global.busy"
 #define CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD     "global.busy_playfield"
+#define CONFIG_TOKEN_BACKGROUND                        "background"
 #define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL        "background.LOADING_INITIAL"
 #define CONFIG_TOKEN_BACKGROUND_LOADING                "background.LOADING"
 
 
 #define NUM_INITIAL_IMAGES_BUSY                        3
 
-#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 3
-#define INITIAL_IMG_BACKGROUND_LOADING         4
+#define INITIAL_IMG_BACKGROUND                 3
+#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 4
+#define INITIAL_IMG_BACKGROUND_LOADING         5
 
-#define NUM_INITIAL_IMAGES                     5
+#define NUM_INITIAL_IMAGES                     6
 
 
 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
@@ -108,6 +110,16 @@ static int copy_properties[][5] =
 static int get_graphic_parameter_value(char *, char *, int);
 
 
+static Bitmap *getLoadingBackgroundBitmap(int graphic)
+{
+  return getBitmapFromGraphicOrDefault(graphic, INITIAL_IMG_BACKGROUND);
+}
+
+static void SetLoadingWindowBackgroundImage(int graphic)
+{
+  SetWindowBackgroundBitmap(getLoadingBackgroundBitmap(graphic));
+}
+
 static void SetLoadingBackgroundImage(void)
 {
   struct GraphicInfo *graphic_info_last = graphic_info;
@@ -120,7 +132,7 @@ static void SetLoadingBackgroundImage(void)
   SetDrawDeactivationMask(REDRAW_NONE);
   SetDrawBackgroundMask(REDRAW_ALL);
 
-  SetWindowBackgroundImage(background_image);
+  SetLoadingWindowBackgroundImage(background_image);
 
   graphic_info = graphic_info_last;
 }
@@ -138,11 +150,12 @@ static void DrawInitAnim(boolean only_when_loading)
                              game_status == GAME_MODE_LOADING ?
                              &init_last.busy :
                              &init_last.busy_playfield);
-  static unsigned int action_delay = 0;
-  unsigned int action_delay_value = GameFrameDelay;
+  static DelayCounter action_delay = { 0 };
   int sync_frame = FrameCounter;
   int x, y;
 
+  action_delay.value = GameFrameDelay;
+
   // prevent OS (Windows) from complaining about program not responding
   CheckQuitEvent();
 
@@ -152,7 +165,7 @@ static void DrawInitAnim(boolean only_when_loading)
   if (image_initial[graphic].bitmap == NULL || window == NULL)
     return;
 
-  if (!DelayReached(&action_delay, action_delay_value))
+  if (!DelayReached(&action_delay))
     return;
 
   if (busy->x == -1)
@@ -1548,6 +1561,9 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
   // animation synchronized with global frame counter, not move position
   g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
 
+  // animation synchronized with global anim frame counter, not move position
+  g->anim_global_anim_sync = parameter[GFX_ARG_GLOBAL_ANIM_SYNC];
+
   // optional element for cloning crumble graphics
   if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
     g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
@@ -1966,7 +1982,7 @@ static void InitGraphicCompatibilityInfo(void)
 
   // special compatibility handling for "Jue" graphics sets (2007 and 2019)
   boolean supports_score_info = (menu.draw_xoffset[GAME_MODE_SCOREINFO] != 0);
-  if (strPrefix(leveldir_current->graphics_set, "jue") && !supports_score_info)
+  if (strPrefix(artwork.gfx_current_identifier, "jue") && !supports_score_info)
   {
     int font_title[] =
     {
@@ -2002,7 +2018,7 @@ static void InitGraphicCompatibilityInfo(void)
     {
       for (j = 0; j < 2; j++)
       {
-       boolean jue0 = strEqual(leveldir_current->graphics_set, "jue0");
+       boolean jue0 = strEqual(artwork.gfx_current_identifier, "jue0");
        int font_nr = (j == 0 ? font_text[i] : FONT_ACTIVE(font_text[i]));
        int font_bitmap_id = font_info[font_nr].special_bitmap_id[mode_old];
        int font_yoffset = (jue0 ? 10 : 5);
@@ -5670,6 +5686,7 @@ static void InitGfx(void)
     CONFIG_TOKEN_GLOBAL_BUSY_INITIAL,
     CONFIG_TOKEN_GLOBAL_BUSY,
     CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD,
+    CONFIG_TOKEN_BACKGROUND,
     CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
     CONFIG_TOKEN_BACKGROUND_LOADING
   };
@@ -5965,17 +5982,14 @@ static void InitImages(void)
   print_timestamp_done("InitImages");
 }
 
-static void InitSound(char *identifier)
+static void InitSound(void)
 {
   print_timestamp_init("InitSound");
 
-  if (identifier == NULL)
-    identifier = artwork.snd_current->identifier;
-
   // set artwork path to send it to the sound server process
   setLevelArtworkDir(artwork.snd_first);
 
-  InitReloadCustomSounds(identifier);
+  InitReloadCustomSounds();
   print_timestamp_time("InitReloadCustomSounds");
 
   ReinitializeSounds();
@@ -5984,17 +5998,14 @@ static void InitSound(char *identifier)
   print_timestamp_done("InitSound");
 }
 
-static void InitMusic(char *identifier)
+static void InitMusic(void)
 {
   print_timestamp_init("InitMusic");
 
-  if (identifier == NULL)
-    identifier = artwork.mus_current->identifier;
-
   // set artwork path to send it to the sound server process
   setLevelArtworkDir(artwork.mus_first);
 
-  InitReloadCustomMusic(identifier);
+  InitReloadCustomMusic();
   print_timestamp_time("InitReloadCustomMusic");
 
   ReinitializeMusic();
@@ -6183,7 +6194,7 @@ static void InitOverrideArtwork(void)
 #endif
 }
 
-static char *getNewArtworkIdentifier(int type)
+static char *setNewArtworkIdentifier(int type)
 {
   static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
   static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
@@ -6248,6 +6259,7 @@ static char *getNewArtworkIdentifier(int type)
   // (we cannot compare string pointers here, so copy string content itself)
   setString(&last_artwork_identifier[type], artwork_current_identifier);
 
+  // ---------- set new artwork identifier ----------
   *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
 
   // ---------- do not reload directly after starting -------------------------
@@ -6259,6 +6271,13 @@ static char *getNewArtworkIdentifier(int type)
   return artwork_new_identifier;
 }
 
+static void InitArtworkIdentifier(void)
+{
+  setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+  setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+  setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+}
+
 void ReloadCustomArtwork(int force_reload)
 {
   int last_game_status = game_status;  // save current game status
@@ -6275,9 +6294,9 @@ void ReloadCustomArtwork(int force_reload)
   AdjustGraphicsForEMC();
   AdjustSoundsForEMC();
 
-  gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
-  snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
-  mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+  gfx_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+  snd_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+  mus_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
 
   reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
                   snd_new_identifier != NULL || force_reload_snd ||
@@ -6320,13 +6339,13 @@ void ReloadCustomArtwork(int force_reload)
 
   if (snd_new_identifier != NULL || force_reload_snd)
   {
-    InitSound(snd_new_identifier);
+    InitSound();
     print_timestamp_time("InitSound");
   }
 
   if (mus_new_identifier != NULL || force_reload_mus)
   {
-    InitMusic(mus_new_identifier);
+    InitMusic();
     print_timestamp_time("InitMusic");
   }
 
@@ -6508,13 +6527,16 @@ void OpenAll(void)
   InitOverrideArtwork();       // needs to know current level directory
   print_timestamp_time("InitOverrideArtwork");
 
+  InitArtworkIdentifier();     // needs to know current level directory
+  print_timestamp_time("InitArtworkIdentifier");
+
   InitImages();                        // needs to know current level directory
   print_timestamp_time("InitImages");
 
-  InitSound(NULL);             // needs to know current level directory
+  InitSound();                 // needs to know current level directory
   print_timestamp_time("InitSound");
 
-  InitMusic(NULL);             // needs to know current level directory
+  InitMusic();                 // needs to know current level directory
   print_timestamp_time("InitMusic");
 
   InitArtworkDone();
@@ -6599,8 +6621,7 @@ void OpenAll(void)
 
 static boolean WaitForApiThreads(void)
 {
-  unsigned int thread_delay = 0;
-  unsigned int thread_delay_value = 10000;
+  DelayCounter thread_delay = { 10000 };
 
   if (program.api_thread_count == 0)
     return TRUE;
@@ -6616,7 +6637,7 @@ static boolean WaitForApiThreads(void)
   // wait for threads to finish (and fail on timeout)
   while (program.api_thread_count > 0)
   {
-    if (DelayReached(&thread_delay, thread_delay_value))
+    if (DelayReached(&thread_delay))
     {
       Error("failed waiting for threads - TIMEOUT");