inline void InitElementSmallImagesScaledUp(int graphic)
{
+#if 0
+ struct FileInfo *fi = getImageListEntryFromImageID(graphic);
+
+ printf("::: '%s' -> '%s'\n", fi->token, fi->filename);
+#endif
+
CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
}
global.fps_slowdown_factor = 1;
global.border_status = GAME_MODE_MAIN;
+#if 0
global.fading_status = GAME_MODE_MAIN;
global.fading_type = TYPE_ENTER_MENU;
+#endif
}
void Execute_Command(char *command)