/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "config.h"
#include "conf_e2g.c" /* include auto-generated data structure definitions */
+#include "conf_esg.c" /* include auto-generated data structure definitions */
+#include "conf_e2s.c" /* include auto-generated data structure definitions */
+#include "conf_fnt.c" /* include auto-generated data structure definitions */
+#include "conf_g2s.c" /* include auto-generated data structure definitions */
+#include "conf_g2m.c" /* include auto-generated data structure definitions */
-static char *image_filename[NUM_PICTURES] =
-{
-#if 0
- "RocksScreen.pcx",
- "RocksDoor.pcx",
- "RocksToons.pcx",
- "RocksFontBig.pcx",
- "RocksFontSmall.pcx",
- "RocksFontMedium.pcx",
- "RocksFontEM.pcx"
-#else
- "RocksScreen.pcx",
- "RocksElements.pcx",
- "RocksDoor.pcx",
- "RocksHeroes.pcx",
- "RocksToons.pcx",
- "RocksSP.pcx",
- "RocksDC.pcx",
- "RocksMore.pcx",
- "RocksFontBig.pcx",
- "RocksFontSmall.pcx",
- "RocksFontMedium.pcx",
- "RocksFontEM.pcx"
-#endif
-};
-
-static Bitmap *bitmap_font_initial = NULL;
-
-static void InitGlobal(void);
-static void InitSetup(void);
-static void InitPlayerInfo(void);
-static void InitLevelInfo(void);
-static void InitArtworkInfo(void);
-static void InitLevelArtworkInfo(void);
-static void InitNetworkServer(void);
-static void InitArtworkConfig(void);
-static void InitImages(void);
-static void InitMixer(void);
-static void InitSound(void);
-static void InitMusic(void);
-static void InitGfx(void);
-static void InitGfxBackground(void);
-static void InitGadgets(void);
-static void InitElementProperties(void);
-static void InitElementGraphicInfo(void);
-static void InitElementSoundInfo(void);
-static void InitGraphicInfo(void);
-static void InitSoundInfo();
-static void Execute_Command(char *);
-
-void OpenAll(void)
-{
- InitGlobal(); /* initialize some global variables */
-
- if (options.execute_command)
- Execute_Command(options.execute_command);
-
- if (options.serveronly)
- {
-#if defined(PLATFORM_UNIX)
- NetworkServer(options.server_port, options.serveronly);
-#else
- Error(ERR_WARN, "networking only supported in Unix version");
-#endif
- exit(0); /* never reached */
- }
-
- InitProgramInfo(UNIX_USERDATA_DIRECTORY,
- PROGRAM_TITLE_STRING, getWindowTitleString(),
- ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
- MSDOS_POINTER_FILENAME,
- COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
-
- InitSetup();
- InitPlayerInfo();
- InitArtworkInfo(); /* needed before loading gfx, sound & music */
- InitArtworkConfig(); /* needed before forking sound child process */
- InitMixer();
-
- InitCounter();
-
- InitJoysticks();
- InitRND(NEW_RANDOMIZE);
-
- InitVideoDisplay();
- InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
- setup.fullscreen);
-
- InitEventFilter(FilterMouseMotionEvents);
-
- InitElementProperties();
-
- InitGfx();
+#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
- InitLevelInfo();
- InitLevelArtworkInfo();
-
- InitImages(); /* needs to know current level directory */
- InitSound(); /* needs to know current level directory */
- InitMusic(); /* needs to know current level directory */
- InitGfxBackground();
+static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
- if (global.autoplay_leveldir)
+static int copy_properties[][5] =
+{
{
- AutoPlayTape();
- return;
+ EL_BUG,
+ EL_BUG_LEFT, EL_BUG_RIGHT,
+ EL_BUG_UP, EL_BUG_DOWN
+ },
+ {
+ EL_SPACESHIP,
+ EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
+ },
+ {
+ EL_BD_BUTTERFLY,
+ EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
+ },
+ {
+ EL_BD_FIREFLY,
+ EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
+ },
+ {
+ EL_PACMAN,
+ EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
+ EL_PACMAN_UP, EL_PACMAN_DOWN
+ },
+ {
+ EL_YAMYAM,
+ EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
+ EL_YAMYAM_UP, EL_YAMYAM_DOWN
+ },
+ {
+ EL_MOLE,
+ EL_MOLE_LEFT, EL_MOLE_RIGHT,
+ EL_MOLE_UP, EL_MOLE_DOWN
+ },
+ {
+ -1,
+ -1, -1, -1, -1
}
+};
- DrawMainMenu();
-
- InitNetworkServer();
-}
-
-static void InitGlobal()
-{
- global.autoplay_leveldir = NULL;
-
- global.frames_per_second = 0;
- global.fps_slowdown = FALSE;
- global.fps_slowdown_factor = 1;
-}
-
-static void InitSetup()
+void FreeGadgets()
{
- LoadSetup(); /* global setup info */
+ FreeLevelEditorGadgets();
+ FreeGameButtons();
+ FreeTapeButtons();
+ FreeToolButtons();
+ FreeScreenGadgets();
}
-static void InitPlayerInfo()
+void InitGadgets()
{
- int i;
+ static boolean gadgets_initialized = FALSE;
- /* choose default local player */
- local_player = &stored_player[0];
+ if (gadgets_initialized)
+ FreeGadgets();
- for (i=0; i<MAX_PLAYERS; i++)
- stored_player[i].connected = FALSE;
+ CreateLevelEditorGadgets();
+ CreateGameButtons();
+ CreateTapeButtons();
+ CreateToolButtons();
+ CreateScreenGadgets();
- local_player->connected = TRUE;
-}
+ InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
-static void InitLevelInfo()
-{
- LoadLevelInfo(); /* global level info */
- LoadLevelSetup_LastSeries(); /* last played series info */
- LoadLevelSetup_SeriesInfo(); /* last played level info */
+ gadgets_initialized = TRUE;
}
-static void InitArtworkInfo()
+inline void InitElementSmallImagesScaledUp(int graphic)
{
- LoadArtworkInfo();
+ CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
}
-static void InitArtworkConfig()
+void InitElementSmallImages()
{
- static char *element_prefix[MAX_NUM_ELEMENTS + 1];
- static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
- static char *action_suffix[NUM_ACTIONS + 1];
- static char *direction_suffix[NUM_DIRECTIONS + 1];
- static char *dummy[1] = { NULL };
+ static int special_graphics[] =
+ {
+ IMG_EDITOR_ELEMENT_BORDER,
+ IMG_EDITOR_ELEMENT_BORDER_INPUT,
+ IMG_EDITOR_CASCADE_LIST,
+ IMG_EDITOR_CASCADE_LIST_ACTIVE,
+ -1
+ };
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
int i;
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
- element_info[i].custom_description = NULL;
+ /* initialize normal images from static configuration */
+ for (i = 0; element_to_graphic[i].element > -1; i++)
+ InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
- for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
- element_prefix[i] = element_info[i].token_name;
- for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
- sound_class_prefix[i] = element_info[i].sound_class_name;
- for (i=0; i<NUM_ACTIONS + 1; i++)
- action_suffix[i] = element_action_info[i].suffix;
- for (i=0; i<NUM_DIRECTIONS + 1; i++)
- direction_suffix[i] = element_direction_info[i].suffix;
+ /* initialize special images from static configuration */
+ for (i = 0; element_to_special_graphic[i].element > -1; i++)
+ InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
- InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
- element_prefix, action_suffix, direction_suffix);
- InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
- sound_class_prefix, action_suffix, dummy);
-}
+ /* initialize images from dynamic configuration (may be elements or other) */
+ for (i = 0; i < num_property_mappings; i++)
+ InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
-void InitLevelArtworkInfo()
-{
- LoadLevelArtworkInfo();
+ /* initialize special images from above list (non-element images) */
+ for (i = 0; special_graphics[i] > -1; i++)
+ InitElementSmallImagesScaledUp(special_graphics[i]);
}
-void InitNetworkServer()
+void InitScaledImages()
{
-#if defined(PLATFORM_UNIX)
- int nr_wanted;
-#endif
-
- if (!options.network)
- return;
-
-#if defined(PLATFORM_UNIX)
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
-
- if (!ConnectToServer(options.server_host, options.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
-
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
+ int i;
- if (nr_wanted)
- SendToServer_NrWanted(nr_wanted);
-#endif
+ /* scale normal images from static configuration, if not already scaled */
+ for (i = 0; i < NUM_IMAGE_FILES; i++)
+ ScaleImage(i, graphic_info[i].scale_up_factor);
}
-static void InitMixer()
+#if 1
+/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
+void SetBitmaps_EM(Bitmap **em_bitmap)
{
- OpenAudio();
- StartMixer();
+ em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
+ em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
}
+#endif
-static void ReinitializeGraphics()
+static int getFontBitmapID(int font_nr)
{
- InitElementGraphicInfo(); /* initialize element/graphic config info */
- InitGraphicInfo(); /* initialize graphic info from config file */
+ int special = -1;
- InitFontInfo(bitmap_font_initial,
- graphic_info[IMG_FONT_BIG].bitmap,
- graphic_info[IMG_FONT_MEDIUM].bitmap,
- graphic_info[IMG_FONT_SMALL].bitmap,
- graphic_info[IMG_FONT_EM].bitmap);
+ if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW)
+ special = game_status;
+ else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
+ special = GFX_SPECIAL_ARG_MAIN;
+#if 0
+ else if (game_status == GAME_MODE_PLAYING)
+ special = GFX_SPECIAL_ARG_DOOR;
+#endif
- SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
- SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+ if (special != -1)
+ return font_info[font_nr].special_bitmap_id[special];
+ else
+ return font_nr;
+}
- InitGadgets();
- InitToons();
+void InitFontGraphicInfo()
+{
+ static struct FontBitmapInfo *font_bitmap_info = NULL;
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int num_font_bitmaps = NUM_FONTS;
+ int i, j;
+ if (graphic_info == NULL) /* still at startup phase */
+ {
+ InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
+ return;
+ }
- /* !!! TEST ONLY !!! */
+ /* ---------- initialize font graphic definitions ---------- */
-#if 1
+ /* always start with reliable default values (normal font graphics) */
+ for (i = 0; i < NUM_FONTS; i++)
+ font_info[i].graphic = IMG_FONT_INITIAL_1;
+ /* initialize normal font/graphic mapping from static configuration */
+ for (i = 0; font_to_graphic[i].font_nr > -1; i++)
{
- Bitmap *tst_bitmap = graphic_info[IMG_SAND].bitmap;
- Bitmap *tmp_bitmap = ZoomBitmap(tst_bitmap,
- tst_bitmap->width / 2,
- tst_bitmap->height / 2);
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
- BlitBitmap(tmp_bitmap, tst_bitmap, 0, 0, 256, 224, 0, 448);
+ if (special != -1)
+ continue;
- FreeBitmap(tmp_bitmap);
+ font_info[font_nr].graphic = graphic;
}
-#else
-#ifdef TARGET_SDL
-
+ /* always start with reliable default values (special font graphics) */
+ for (i = 0; i < NUM_FONTS; i++)
{
- Bitmap tmp_bitmap;
- SDL_Surface *dst = SDLZoomSurface(graphic_info[IMG_SAND].bitmap->surface,
- 0.5, 0.5);
- tmp_bitmap.surface = dst;
-
- BlitBitmap(&tmp_bitmap, graphic_info[IMG_SAND].bitmap,
- 0, 0, 256, 224, 0, 448);
-
- SDL_FreeSurface(dst);
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ {
+ font_info[i].special_graphic[j] = font_info[i].graphic;
+ font_info[i].special_bitmap_id[j] = i;
+ }
}
-#elif defined(PLATFORM_MSDOS)
-
- stretch_blit((BITMAP *)(graphic_info[IMG_SAND].bitmap->drawable),
- (BITMAP *)(graphic_info[IMG_SAND].bitmap->drawable),
- 0, 0, 512, 448,
- 0, 448, 256, 224);
-
-#endif
-#endif
-}
-
-static void ReinitializeSounds()
-{
- InitElementSoundInfo(); /* initialize element/sound config info */
- InitSoundInfo(); /* initialize sounds info from config file */
-
- InitPlaySoundLevel(); /* initialize internal game sound values */
-}
+ /* initialize special font/graphic mapping from static configuration */
+ for (i = 0; font_to_graphic[i].font_nr > -1; i++)
+ {
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
+ int base_graphic = font2baseimg(font_nr);
-static void ReinitializeMusic()
-{
- /* currently nothing to do */
-}
+ if (IS_SPECIAL_GFX_ARG(special))
+ {
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+ boolean special_cloned = (graphic_info[graphic].clone_from != -1);
+
+ /* if the base font ("font.title_1", for example) has been redefined,
+ but not the special font ("font.title_1.LEVELS", for example), do not
+ use an existing (in this case considered obsolete) special font
+ anymore, but use the automatically determined default font */
+ /* special case: cloned special fonts must be explicitly redefined,
+ but are not automatically redefined by redefining base font */
+ if (base_redefined && !special_redefined && !special_cloned)
+ continue;
+
+ font_info[font_nr].special_graphic[special] = graphic;
+ font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
+ num_font_bitmaps++;
+ }
+ }
-static void InitImages()
-{
- ReloadCustomImages();
- ReinitializeGraphics();
+ /* initialize special font/graphic mapping from dynamic configuration */
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
- LoadCustomElementDescriptions();
-}
+ if (font_nr < 0)
+ continue;
-static void InitSound()
-{
- InitReloadCustomSounds(artwork.snd_current->identifier);
- ReinitializeSounds();
-}
+ if (IS_SPECIAL_GFX_ARG(special))
+ {
+ font_info[font_nr].special_graphic[special] = graphic;
+ font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
+ num_font_bitmaps++;
+ }
+ }
-static void InitMusic()
-{
- InitReloadCustomMusic(artwork.mus_current->identifier);
- ReinitializeMusic();
-}
+ /* correct special font/graphic mapping for cloned fonts for downwards
+ compatibility of PREVIEW fonts -- this is only needed for implicit
+ redefinition of special font by redefined base font, and only if other
+ fonts are cloned from this special font (like in the "Zelda" level set) */
+ for (i = 0; font_to_graphic[i].font_nr > -1; i++)
+ {
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
-static void InitTileClipmasks()
-{
-#if 0
-#if defined(TARGET_X11)
- XGCValues clip_gc_values;
- unsigned long clip_gc_valuemask;
+ if (IS_SPECIAL_GFX_ARG(special))
+ {
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+ boolean special_cloned = (graphic_info[graphic].clone_from != -1);
-#if defined(TARGET_X11_NATIVE)
+ if (special_cloned && !special_redefined)
+ {
+ int j;
-#if 0
- GC copy_clipmask_gc;
+ for (j = 0; font_to_graphic[j].font_nr > -1; j++)
+ {
+ int font_nr2 = font_to_graphic[j].font_nr;
+ int special2 = font_to_graphic[j].special;
+ int graphic2 = font_to_graphic[j].graphic;
+
+ if (IS_SPECIAL_GFX_ARG(special2) &&
+ graphic2 == graphic_info[graphic].clone_from)
+ {
+ font_info[font_nr].special_graphic[special] =
+ font_info[font_nr2].special_graphic[special2];
+ font_info[font_nr].special_bitmap_id[special] =
+ font_info[font_nr2].special_bitmap_id[special2];
+ }
+ }
+ }
+ }
+ }
- static struct
+ /* reset non-redefined ".active" font graphics if normal font is redefined */
+ /* (this different treatment is needed because normal and active fonts are
+ independently defined ("active" is not a property of font definitions!) */
+ for (i = 0; i < NUM_FONTS; i++)
{
- int start;
- int count;
- }
- tile_needs_clipping[] =
- {
- { GFX_SPIELER1_UP, 4 },
- { GFX_SPIELER1_DOWN, 4 },
- { GFX_SPIELER1_LEFT, 4 },
- { GFX_SPIELER1_RIGHT, 4 },
- { GFX_SPIELER1_PUSH_LEFT, 4 },
- { GFX_SPIELER1_PUSH_RIGHT, 4 },
- { GFX_SPIELER2_UP, 4 },
- { GFX_SPIELER2_DOWN, 4 },
- { GFX_SPIELER2_LEFT, 4 },
- { GFX_SPIELER2_RIGHT, 4 },
- { GFX_SPIELER2_PUSH_LEFT, 4 },
- { GFX_SPIELER2_PUSH_RIGHT, 4 },
- { GFX_SPIELER3_UP, 4 },
- { GFX_SPIELER3_DOWN, 4 },
- { GFX_SPIELER3_LEFT, 4 },
- { GFX_SPIELER3_RIGHT, 4 },
- { GFX_SPIELER3_PUSH_LEFT, 4 },
- { GFX_SPIELER3_PUSH_RIGHT, 4 },
- { GFX_SPIELER4_UP, 4 },
- { GFX_SPIELER4_DOWN, 4 },
- { GFX_SPIELER4_LEFT, 4 },
- { GFX_SPIELER4_RIGHT, 4 },
- { GFX_SPIELER4_PUSH_LEFT, 4 },
- { GFX_SPIELER4_PUSH_RIGHT, 4 },
- { GFX_SP_MURPHY, 1 },
- { GFX_MURPHY_GO_LEFT, 3 },
- { GFX_MURPHY_GO_RIGHT, 3 },
- { GFX_MURPHY_SNAP_UP, 1 },
- { GFX_MURPHY_SNAP_DOWN, 1 },
- { GFX_MURPHY_SNAP_RIGHT, 1 },
- { GFX_MURPHY_SNAP_LEFT, 1 },
- { GFX_MURPHY_PUSH_RIGHT, 1 },
- { GFX_MURPHY_PUSH_LEFT, 1 },
- { GFX_GEBLUBBER, 4 },
- { GFX_DYNAMIT, 7 },
- { GFX_DYNABOMB, 4 },
- { GFX_EXPLOSION, 8 },
- { GFX_SOKOBAN_OBJEKT, 1 },
- { GFX_FUNKELN_BLAU, 3 },
- { GFX_FUNKELN_WEISS, 3 },
- { GFX2_SHIELD_PASSIVE, 3 },
- { GFX2_SHIELD_ACTIVE, 3 },
- { -1, 0 }
- };
-#endif
+ int font_nr_base = i;
+ int font_nr_active = FONT_ACTIVE(font_nr_base);
-#endif /* TARGET_X11_NATIVE */
-#endif /* TARGET_X11 */
+ /* check only those fonts with exist as normal and ".active" variant */
+ if (font_nr_base != font_nr_active)
+ {
+ int base_graphic = font_info[font_nr_base].graphic;
+ int active_graphic = font_info[font_nr_active].graphic;
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean active_redefined =
+ getImageListEntryFromImageID(active_graphic)->redefined;
+
+ /* if the base font ("font.menu_1", for example) has been redefined,
+ but not the active font ("font.menu_1.active", for example), do not
+ use an existing (in this case considered obsolete) active font
+ anymore, but use the automatically determined default font */
+ if (base_redefined && !active_redefined)
+ font_info[font_nr_active].graphic = base_graphic;
+
+ /* now also check each "special" font (which may be the same as above) */
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ {
+ int base_graphic = font_info[font_nr_base].special_graphic[j];
+ int active_graphic = font_info[font_nr_active].special_graphic[j];
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean active_redefined =
+ getImageListEntryFromImageID(active_graphic)->redefined;
+
+ /* same as above, but check special graphic definitions, for example:
+ redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */
+ if (base_redefined && !active_redefined)
+ {
+ font_info[font_nr_active].special_graphic[j] =
+ font_info[font_nr_base].special_graphic[j];
+ font_info[font_nr_active].special_bitmap_id[j] =
+ font_info[font_nr_base].special_bitmap_id[j];
+ }
+ }
+ }
+ }
- int i;
+ /* ---------- initialize font bitmap array ---------- */
- /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
- for (i=0; i<NUM_TILES; i++)
- tile_clipmask[i] = None;
+ if (font_bitmap_info != NULL)
+ FreeFontInfo(font_bitmap_info);
-#if defined(TARGET_X11)
- /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
- often very slow when preparing a masked XCopyArea() for big Pixmaps.
- To prevent this, create small (tile-sized) mask Pixmaps which will then
- be set much faster with XSetClipOrigin() and speed things up a lot. */
+ font_bitmap_info =
+ checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- tile_clip_gc = XCreateGC(display, window->drawable,
- clip_gc_valuemask, &clip_gc_values);
+ /* ---------- initialize font bitmap definitions ---------- */
-#if 0
- for (i=0; i<NUM_BITMAPS; i++)
+ for (i = 0; i < NUM_FONTS; i++)
{
- if (pix[i]->clip_mask)
+ if (i < NUM_INITIAL_FONTS)
{
- clip_gc_values.graphics_exposures = False;
- clip_gc_values.clip_mask = pix[i]->clip_mask;
- clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
- pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
- clip_gc_valuemask, &clip_gc_values);
+ font_bitmap_info[i] = font_initial[i];
+ continue;
}
- }
-#endif
-
-#if defined(TARGET_X11_NATIVE)
-
-#if 0
- /* create graphic context structures needed for clipping */
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
- clip_gc_valuemask, &clip_gc_values);
- /* create only those clipping Pixmaps we really need */
- for (i=0; tile_needs_clipping[i].start>=0; i++)
- {
- int j;
-
- for (j=0; j<tile_needs_clipping[i].count; j++)
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
{
- int tile = tile_needs_clipping[i].start + j;
- int graphic = tile;
- int src_x, src_y;
- Bitmap *src_bitmap;
- Pixmap src_pixmap;
+ int font_bitmap_id = font_info[i].special_bitmap_id[j];
+ int graphic = font_info[i].special_graphic[j];
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- src_pixmap = src_bitmap->clip_mask;
-
- tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
- TILEX, TILEY, 1);
+ /* set 'graphic_info' for font entries, if uninitialized (guessed) */
+ if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
+ {
+ graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
+ graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
+ }
- XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
- src_x, src_y, TILEX, TILEY, 0, 0);
+ /* copy font relevant information from graphics information */
+ font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
+ font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
+ font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
+ font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
+ font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
+
+ font_bitmap_info[font_bitmap_id].draw_xoffset =
+ graphic_info[graphic].draw_xoffset;
+ font_bitmap_info[font_bitmap_id].draw_yoffset =
+ graphic_info[graphic].draw_yoffset;
+
+ font_bitmap_info[font_bitmap_id].num_chars =
+ graphic_info[graphic].anim_frames;
+ font_bitmap_info[font_bitmap_id].num_chars_per_line =
+ graphic_info[graphic].anim_frames_per_line;
}
}
- XFreeGC(display, copy_clipmask_gc);
-#endif
-
-#endif /* TARGET_X11_NATIVE */
-#endif /* TARGET_X11 */
-#endif
+ InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
}
-void FreeTileClipmasks()
+void InitElementGraphicInfo()
{
-#if 0
-#if defined(TARGET_X11)
- int i;
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i, act, dir;
+
+ if (graphic_info == NULL) /* still at startup phase */
+ return;
- for (i=0; i<NUM_TILES; i++)
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- if (tile_clipmask[i] != None)
+ for (act = 0; act < NUM_ACTIONS; act++)
{
- XFreePixmap(display, tile_clipmask[i]);
- tile_clipmask[i] = None;
+ element_info[i].graphic[act] = -1;
+ element_info[i].crumbled[act] = -1;
+
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ {
+ element_info[i].direction_graphic[act][dir] = -1;
+ element_info[i].direction_crumbled[act][dir] = -1;
+ }
}
}
- if (tile_clip_gc)
- XFreeGC(display, tile_clip_gc);
- tile_clip_gc = None;
-
-#if 0
- for (i=0; i<NUM_BITMAPS; i++)
+ /* initialize normal element/graphic mapping from static configuration */
+ for (i = 0; element_to_graphic[i].element > -1; i++)
{
- if (pix[i] != NULL && pix[i]->stored_clip_gc)
+ int element = element_to_graphic[i].element;
+ int action = element_to_graphic[i].action;
+ int direction = element_to_graphic[i].direction;
+ boolean crumbled = element_to_graphic[i].crumbled;
+ int graphic = element_to_graphic[i].graphic;
+ int base_graphic = el2baseimg(element);
+
+ if (graphic_info[graphic].bitmap == NULL)
+ continue;
+
+ if ((action > -1 || direction > -1 || crumbled == TRUE) &&
+ base_graphic != -1)
{
- XFreeGC(display, pix[i]->stored_clip_gc);
- pix[i]->stored_clip_gc = None;
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean act_dir_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+
+ /* if the base graphic ("emerald", for example) has been redefined,
+ but not the action graphic ("emerald.falling", for example), do not
+ use an existing (in this case considered obsolete) action graphic
+ anymore, but use the automatically determined default graphic */
+ if (base_redefined && !act_dir_redefined)
+ continue;
}
- }
-#endif
-#endif /* TARGET_X11 */
-#endif
-}
-
-void InitGfx()
-{
-#if 0
- int i;
-#endif
+ if (action < 0)
+ action = ACTION_DEFAULT;
- /* initialize screen properties */
- InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
- InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
- InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+ if (crumbled)
+ {
+ if (direction > -1)
+ element_info[element].direction_crumbled[action][direction] = graphic;
+ else
+ element_info[element].crumbled[action] = graphic;
+ }
+ else
+ {
+ if (direction > -1)
+ element_info[element].direction_graphic[action][direction] = graphic;
+ else
+ element_info[element].graphic[action] = graphic;
+ }
+ }
- /* create additional image buffers for double-buffering */
- bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
- bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+ /* initialize normal element/graphic mapping from dynamic configuration */
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int direction = property_mapping[i].ext2_index;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
+ boolean crumbled = FALSE;
-#if 0
- pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
+ if (special == GFX_SPECIAL_ARG_CRUMBLED)
+ {
+ special = -1;
+ crumbled = TRUE;
+ }
- InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
-#else
- bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
+ if (graphic_info[graphic].bitmap == NULL)
+ continue;
- InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
-#endif
+ if (element >= MAX_NUM_ELEMENTS || special != -1)
+ continue;
- DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
- DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
+ if (action < 0)
+ action = ACTION_DEFAULT;
- DrawInitText("Loading graphics:", 120, FC_GREEN);
+ if (crumbled)
+ {
+ if (direction < 0)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ element_info[element].direction_crumbled[action][dir] = -1;
+
+ if (direction > -1)
+ element_info[element].direction_crumbled[action][direction] = graphic;
+ else
+ element_info[element].crumbled[action] = graphic;
+ }
+ else
+ {
+ if (direction < 0)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ element_info[element].direction_graphic[action][dir] = -1;
+
+ if (direction > -1)
+ element_info[element].direction_graphic[action][direction] = graphic;
+ else
+ element_info[element].graphic[action] = graphic;
+ }
+ }
-#if 0
- for (i=0; i<NUM_PICTURES; i++)
+ /* now copy all graphics that are defined to be cloned from other graphics */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
-#if 0
- if (i != PIX_FONT_SMALL)
-#endif
+ int graphic = element_info[i].graphic[ACTION_DEFAULT];
+ int crumbled_like, diggable_like;
+
+ if (graphic == -1)
+ continue;
+
+ crumbled_like = graphic_info[graphic].crumbled_like;
+ diggable_like = graphic_info[graphic].diggable_like;
+
+ if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
{
- DrawInitText(image_filename[i], 150, FC_YELLOW);
+ for (act = 0; act < NUM_ACTIONS; act++)
+ element_info[i].crumbled[act] =
+ element_info[crumbled_like].crumbled[act];
+ for (act = 0; act < NUM_ACTIONS; act++)
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ element_info[i].direction_crumbled[act][dir] =
+ element_info[crumbled_like].direction_crumbled[act][dir];
+ }
- pix[i] = LoadCustomImage(image_filename[i]);
+ if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
+ {
+ element_info[i].graphic[ACTION_DIGGING] =
+ element_info[diggable_like].graphic[ACTION_DIGGING];
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ element_info[i].direction_graphic[ACTION_DIGGING][dir] =
+ element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
}
}
-#endif
-#if 0
- InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
- pix[PIX_FONT_EM]);
+#if 1
+ /* set hardcoded definitions for some runtime elements without graphic */
+ element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
#endif
- InitTileClipmasks();
-}
-
-void InitGfxBackground()
-{
- int x, y;
+#if 1
+ /* set hardcoded definitions for some internal elements without graphic */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ if (IS_EDITOR_CASCADE_INACTIVE(i))
+ element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
+ else if (IS_EDITOR_CASCADE_ACTIVE(i))
+ element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
+ }
+#endif
- drawto = backbuffer;
- fieldbuffer = bitmap_db_field;
- SetDrawtoField(DRAW_BACKBUFFER);
+ /* now set all undefined/invalid graphics to -1 to set to default after it */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ for (act = 0; act < NUM_ACTIONS; act++)
+ {
+ int graphic;
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
- 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+ graphic = element_info[i].graphic[act];
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+ element_info[i].graphic[act] = -1;
- for (x=0; x<MAX_BUF_XSIZE; x++)
- for (y=0; y<MAX_BUF_YSIZE; y++)
- redraw[x][y] = 0;
- redraw_tiles = 0;
- redraw_mask = REDRAW_ALL;
-}
+ graphic = element_info[i].crumbled[act];
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+ element_info[i].crumbled[act] = -1;
-void ReloadCustomArtwork()
-{
- static char *leveldir_current_identifier = NULL;
- static boolean last_override_level_graphics = FALSE;
- static boolean last_override_level_sounds = FALSE;
- static boolean last_override_level_music = FALSE;
- /* identifier for new artwork; default: artwork configured in setup */
- char *gfx_new_identifier = artwork.gfx_current->identifier;
- char *snd_new_identifier = artwork.snd_current->identifier;
- char *mus_new_identifier = artwork.mus_current->identifier;
- boolean redraw_screen = FALSE;
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ {
+ graphic = element_info[i].direction_graphic[act][dir];
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+ element_info[i].direction_graphic[act][dir] = -1;
- if (leveldir_current_identifier == NULL)
- leveldir_current_identifier = leveldir_current->identifier;
+ graphic = element_info[i].direction_crumbled[act][dir];
+ if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+ element_info[i].direction_crumbled[act][dir] = -1;
+ }
+ }
+ }
-#if 0
- printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
- leveldir_current->graphics_set);
- printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
- leveldir_current->identifier);
-#endif
+ /* adjust graphics with 2nd tile for movement according to direction
+ (do this before correcting '-1' values to minimize calculations) */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ for (act = 0; act < NUM_ACTIONS; act++)
+ {
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ {
+ int graphic = element_info[i].direction_graphic[act][dir];
+ int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
-#if 0
- printf("graphics --> '%s' ('%s')\n",
- artwork.gfx_current_identifier, artwork.gfx_current->filename);
- printf("sounds --> '%s' ('%s')\n",
- artwork.snd_current_identifier, artwork.snd_current->filename);
- printf("music --> '%s' ('%s')\n",
- artwork.mus_current_identifier, artwork.mus_current->filename);
-#endif
+ if (act == ACTION_FALLING) /* special case */
+ graphic = element_info[i].graphic[act];
- /* leveldir_current may be invalid (level group, parent link) */
- if (!validLevelSeries(leveldir_current))
- return;
+ if (graphic != -1 &&
+ graphic_info[graphic].double_movement &&
+ graphic_info[graphic].swap_double_tiles != 0)
+ {
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int src_x_front = g->src_x;
+ int src_y_front = g->src_y;
+ int src_x_back = g->src_x + g->offset2_x;
+ int src_y_back = g->src_y + g->offset2_y;
+ boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
+ g->offset_y != 0);
+ boolean front_is_left_or_upper = (src_x_front < src_x_back ||
+ src_y_front < src_y_back);
+ boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
+ boolean swap_movement_tiles_autodetected =
+ (!frames_are_ordered_diagonally &&
+ ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
+ (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
+ (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
+ (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
+ Bitmap *dummy;
+
+ /* swap frontside and backside graphic tile coordinates, if needed */
+ if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
+ {
+ /* get current (wrong) backside tile coordinates */
+ getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
+ TRUE);
+
+ /* set frontside tile coordinates to backside tile coordinates */
+ g->src_x = src_x_back;
+ g->src_y = src_y_back;
+
+ /* invert tile offset to point to new backside tile coordinates */
+ g->offset2_x *= -1;
+ g->offset2_y *= -1;
+
+ /* do not swap front and backside tiles again after correction */
+ g->swap_double_tiles = 0;
+ }
+ }
+ }
+ }
+ }
- /* when a new level series was selected, check if there was a change
- in custom artwork stored in level series directory */
- if (leveldir_current_identifier != leveldir_current->identifier)
+ /* now set all '-1' values to element specific default values */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- char *identifier_old = leveldir_current_identifier;
- char *identifier_new = leveldir_current->identifier;
+ int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
+ int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
+ int default_direction_graphic[NUM_DIRECTIONS_FULL];
+ int default_direction_crumbled[NUM_DIRECTIONS_FULL];
+
+ if (default_graphic == -1)
+ default_graphic = IMG_UNKNOWN;
+#if 1
+ if (default_crumbled == -1)
+ default_crumbled = default_graphic;
+#else
+ /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
+ if (default_crumbled == -1)
+ default_crumbled = IMG_EMPTY;
+#endif
- if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
- getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
- gfx_new_identifier = identifier_new;
- if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
- getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
- snd_new_identifier = identifier_new;
- if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
- getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
- mus_new_identifier = identifier_new;
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ {
+ default_direction_graphic[dir] =
+ element_info[i].direction_graphic[ACTION_DEFAULT][dir];
+ default_direction_crumbled[dir] =
+ element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
- leveldir_current_identifier = leveldir_current->identifier;
- }
+ if (default_direction_graphic[dir] == -1)
+ default_direction_graphic[dir] = default_graphic;
+#if 1
+ if (default_direction_crumbled[dir] == -1)
+ default_direction_crumbled[dir] = default_direction_graphic[dir];
+#else
+ /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
+ if (default_direction_crumbled[dir] == -1)
+ default_direction_crumbled[dir] = default_crumbled;
+#endif
+ }
- /* custom level artwork configured in level series configuration file
- always overrides custom level artwork stored in level series directory
- and (level independant) custom artwork configured in setup menue */
- if (leveldir_current->graphics_set != NULL)
- gfx_new_identifier = leveldir_current->graphics_set;
- if (leveldir_current->sounds_set != NULL)
- snd_new_identifier = leveldir_current->sounds_set;
- if (leveldir_current->music_set != NULL)
- mus_new_identifier = leveldir_current->music_set;
+ for (act = 0; act < NUM_ACTIONS; act++)
+ {
+ boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
+ (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
+ (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
+ boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
+ act == ACTION_TURNING_FROM_RIGHT ||
+ act == ACTION_TURNING_FROM_UP ||
+ act == ACTION_TURNING_FROM_DOWN);
+
+ /* generic default action graphic (defined by "[default]" directive) */
+ int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
+ int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
+ int default_remove_graphic = IMG_EMPTY;
+
+ if (act_remove && default_action_graphic != -1)
+ default_remove_graphic = default_action_graphic;
+
+ /* look for special default action graphic (classic game specific) */
+ if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
+ if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
+ if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
+
+ if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
+ if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
+ if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
- if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
- last_override_level_graphics != setup.override_level_graphics)
- {
-#if 0
- printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
- artwork.gfx_current_identifier,
- artwork.gfx_current->identifier,
- gfx_new_identifier);
+#if 1
+ /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
+ /* !!! make this better !!! */
+ if (i == EL_EMPTY_SPACE)
+ {
+ default_action_graphic = element_info[EL_DEFAULT].graphic[act];
+ default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
+ }
#endif
- setLevelArtworkDir(artwork.gfx_first);
+ if (default_action_graphic == -1)
+ default_action_graphic = default_graphic;
+#if 1
+ if (default_action_crumbled == -1)
+ default_action_crumbled = default_action_graphic;
+#else
+ /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
+ if (default_action_crumbled == -1)
+ default_action_crumbled = default_crumbled;
+#endif
- ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ {
+ /* use action graphic as the default direction graphic, if undefined */
+ int default_action_direction_graphic = element_info[i].graphic[act];
+ int default_action_direction_crumbled = element_info[i].crumbled[act];
- ReloadCustomImages();
- ReinitializeGraphics();
+ /* no graphic for current action -- use default direction graphic */
+ if (default_action_direction_graphic == -1)
+ default_action_direction_graphic =
+ (act_remove ? default_remove_graphic :
+ act_turning ?
+ element_info[i].direction_graphic[ACTION_TURNING][dir] :
+ default_action_graphic != default_graphic ?
+ default_action_graphic :
+ default_direction_graphic[dir]);
- LoadCustomElementDescriptions();
+ if (element_info[i].direction_graphic[act][dir] == -1)
+ element_info[i].direction_graphic[act][dir] =
+ default_action_direction_graphic;
- FreeTileClipmasks();
- InitTileClipmasks();
+#if 1
+ if (default_action_direction_crumbled == -1)
+ default_action_direction_crumbled =
+ element_info[i].direction_graphic[act][dir];
+#else
+ if (default_action_direction_crumbled == -1)
+ default_action_direction_crumbled =
+ (act_remove ? default_remove_graphic :
+ act_turning ?
+ element_info[i].direction_crumbled[ACTION_TURNING][dir] :
+ default_action_crumbled != default_crumbled ?
+ default_action_crumbled :
+ default_direction_crumbled[dir]);
+#endif
- artwork.gfx_current_identifier = artwork.gfx_current->identifier;
- last_override_level_graphics = setup.override_level_graphics;
+ if (element_info[i].direction_crumbled[act][dir] == -1)
+ element_info[i].direction_crumbled[act][dir] =
+ default_action_direction_crumbled;
+ }
- redraw_screen = TRUE;
+ /* no graphic for this specific action -- use default action graphic */
+ if (element_info[i].graphic[act] == -1)
+ element_info[i].graphic[act] =
+ (act_remove ? default_remove_graphic :
+ act_turning ? element_info[i].graphic[ACTION_TURNING] :
+ default_action_graphic);
+#if 1
+ if (element_info[i].crumbled[act] == -1)
+ element_info[i].crumbled[act] = element_info[i].graphic[act];
+#else
+ if (element_info[i].crumbled[act] == -1)
+ element_info[i].crumbled[act] =
+ (act_remove ? default_remove_graphic :
+ act_turning ? element_info[i].crumbled[ACTION_TURNING] :
+ default_action_crumbled);
+#endif
+ }
}
- if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
- last_override_level_sounds != setup.override_level_sounds)
- {
#if 0
- printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
- artwork.snd_current_identifier,
- artwork.snd_current->identifier,
- snd_new_identifier);
-#endif
-
- /* set artwork path to send it to the sound server process */
- setLevelArtworkDir(artwork.snd_first);
+ /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
+ /* set animation mode to "none" for each graphic with only 1 frame */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ for (act = 0; act < NUM_ACTIONS; act++)
+ {
+ int graphic = element_info[i].graphic[act];
+ int crumbled = element_info[i].crumbled[act];
- InitReloadCustomSounds(snd_new_identifier);
- ReinitializeSounds();
+ if (graphic_info[graphic].anim_frames == 1)
+ graphic_info[graphic].anim_mode = ANIM_NONE;
+ if (graphic_info[crumbled].anim_frames == 1)
+ graphic_info[crumbled].anim_mode = ANIM_NONE;
- artwork.snd_current_identifier = artwork.snd_current->identifier;
- last_override_level_sounds = setup.override_level_sounds;
+ for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
+ {
+ graphic = element_info[i].direction_graphic[act][dir];
+ crumbled = element_info[i].direction_crumbled[act][dir];
- redraw_screen = TRUE;
+ if (graphic_info[graphic].anim_frames == 1)
+ graphic_info[graphic].anim_mode = ANIM_NONE;
+ if (graphic_info[crumbled].anim_frames == 1)
+ graphic_info[crumbled].anim_mode = ANIM_NONE;
+ }
+ }
}
+#endif
- if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
- last_override_level_music != setup.override_level_music)
+#if 0
+#if DEBUG
+ if (options.verbose)
{
- /* set artwork path to send it to the sound server process */
- setLevelArtworkDir(artwork.mus_first);
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
+ i != EL_UNKNOWN)
+ Error(ERR_INFO, "warning: no graphic for element '%s' (%d)",
+ element_info[i].token_name, i);
+ }
+#endif
+#endif
+}
- InitReloadCustomMusic(mus_new_identifier);
- ReinitializeMusic();
+void InitElementSpecialGraphicInfo()
+{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i, j;
- artwork.mus_current_identifier = artwork.mus_current->identifier;
- last_override_level_music = setup.override_level_music;
+ /* always start with reliable default values */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ element_info[i].special_graphic[j] =
+ element_info[i].graphic[ACTION_DEFAULT];
- redraw_screen = TRUE;
+ /* initialize special element/graphic mapping from static configuration */
+ for (i = 0; element_to_special_graphic[i].element > -1; i++)
+ {
+ int element = element_to_special_graphic[i].element;
+ int special = element_to_special_graphic[i].special;
+ int graphic = element_to_special_graphic[i].graphic;
+ int base_graphic = el2baseimg(element);
+ boolean base_redefined =
+ getImageListEntryFromImageID(base_graphic)->redefined;
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+
+ /* if the base graphic ("emerald", for example) has been redefined,
+ but not the special graphic ("emerald.EDITOR", for example), do not
+ use an existing (in this case considered obsolete) special graphic
+ anymore, but use the automatically created (down-scaled) graphic */
+ if (base_redefined && !special_redefined)
+ continue;
+
+ element_info[element].special_graphic[special] = graphic;
}
- if (redraw_screen)
+ /* initialize special element/graphic mapping from dynamic configuration */
+ for (i = 0; i < num_property_mappings; i++)
{
- InitGfxBackground();
+ int element = property_mapping[i].base_index;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
- /* force redraw of (open or closed) door graphics */
- SetDoorState(DOOR_OPEN_ALL);
- CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+ if (element >= MAX_NUM_ELEMENTS)
+ continue;
+
+ if (IS_SPECIAL_GFX_ARG(special))
+ element_info[element].special_graphic[special] = graphic;
}
-}
-void FreeGadgets()
-{
- FreeLevelEditorGadgets();
- FreeGameButtons();
- FreeTapeButtons();
- FreeToolButtons();
- FreeScreenGadgets();
+ /* now set all undefined/invalid graphics to default */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
+ element_info[i].special_graphic[j] =
+ element_info[i].graphic[ACTION_DEFAULT];
}
-void InitGadgets()
+static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
{
- static boolean gadgets_initialized = FALSE;
-
- if (gadgets_initialized)
- FreeGadgets();
+ int i;
+ int x = 0;
- CreateLevelEditorGadgets();
- CreateGameButtons();
- CreateTapeButtons();
- CreateToolButtons();
- CreateScreenGadgets();
+ if (type != TYPE_TOKEN)
+ return get_parameter_value(value_raw, suffix, type);
- gadgets_initialized = TRUE;
-}
+ if (strEqual(value_raw, ARG_UNDEFINED))
+ return ARG_UNDEFINED_VALUE;
-void InitElementGraphicInfo()
-{
- struct PropertyMapping *property_mapping = getImageListPropertyMapping();
- int num_property_mappings = getImageListPropertyMappingSize();
- int i, act, dir;
+ /* !!! OPTIMIZE THIS BY USING HASH !!! */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ if (strEqual(element_info[i].token_name, value_raw))
+ return i;
- /* set values to -1 to identify later as "uninitialized" values */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ /* !!! OPTIMIZE THIS BY USING HASH !!! */
+ for (i = 0; image_config[i].token != NULL; i++)
{
- for (act=0; act<NUM_ACTIONS; act++)
- {
- element_info[i].graphic[act] = -1;
+ int len_config_value = strlen(image_config[i].value);
- for (dir=0; dir<NUM_DIRECTIONS; dir++)
- element_info[i].direction_graphic[act][dir] = -1;
- }
- }
+ if (!strEqual(&image_config[i].value[len_config_value - 4], ".pcx") &&
+ !strEqual(&image_config[i].value[len_config_value - 4], ".wav") &&
+ !strEqual(image_config[i].value, UNDEFINED_FILENAME))
+ continue;
- for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
- element_info[i].graphic[ACTION_DEFAULT] =
- IMG_CHAR_START + (i - EL_CHAR_START);
+ if (strEqual(image_config[i].token, value_raw))
+ return x;
- for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
- element_info[i].graphic[ACTION_DEFAULT] =
- IMG_CUSTOM_START + (i - EL_CUSTOM_START);
+ x++;
+ }
- /* initialize element/graphic mapping from static configuration */
- for (i=0; element_to_graphic[i].element > -1; i++)
- {
- int element = element_to_graphic[i].element;
- int action = element_to_graphic[i].action;
- int direction = element_to_graphic[i].direction;
- int graphic = element_to_graphic[i].graphic;
+ return -1;
+}
- if (action < 0)
- action = ACTION_DEFAULT;
+static int get_scaled_graphic_width(int graphic)
+{
+ int original_width = getOriginalImageWidthFromImageID(graphic);
+ int scale_up_factor = graphic_info[graphic].scale_up_factor;
- if (direction > -1)
- element_info[element].direction_graphic[action][direction] = graphic;
- else
- element_info[element].graphic[action] = graphic;
- }
+ return original_width * scale_up_factor;
+}
- /* initialize element/graphic mapping from dynamic configuration */
- for (i=0; i < num_property_mappings; i++)
- {
- int element = property_mapping[i].base_index;
- int action = property_mapping[i].ext1_index;
- int direction = property_mapping[i].ext2_index;
- int graphic = property_mapping[i].artwork_index;
+static int get_scaled_graphic_height(int graphic)
+{
+ int original_height = getOriginalImageHeightFromImageID(graphic);
+ int scale_up_factor = graphic_info[graphic].scale_up_factor;
- if (action < 0)
- action = ACTION_DEFAULT;
+ return original_height * scale_up_factor;
+}
- if (direction > -1)
- element_info[element].direction_graphic[action][direction] = graphic;
- else
- element_info[element].graphic[action] = graphic;
- }
+static void set_graphic_parameters(int graphic)
+{
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
+ char **parameter_raw = image->parameter;
+ Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+ int parameter[NUM_GFX_ARGS];
+ int anim_frames_per_row = 1, anim_frames_per_col = 1;
+ int anim_frames_per_line = 1;
+ int i;
- /* now set all '-1' values to element specific default values */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
- {
- int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
- int default_action_direction_graphic[NUM_DIRECTIONS];
+ /* if fallback to default artwork is done, also use the default parameters */
+ if (image->fallback_to_default)
+ parameter_raw = image->default_parameter;
- if (default_action_graphic == -1)
- default_action_graphic = IMG_CHAR_QUESTION;
+ /* get integer values from string parameters */
+ for (i = 0; i < NUM_GFX_ARGS; i++)
+ parameter[i] = get_graphic_parameter_value(parameter_raw[i],
+ image_config_suffix[i].token,
+ image_config_suffix[i].type);
- for (dir=0; dir<NUM_DIRECTIONS; dir++)
- {
- default_action_direction_graphic[dir] =
- element_info[i].direction_graphic[ACTION_DEFAULT][dir];
+ graphic_info[graphic].bitmap = src_bitmap;
- if (default_action_direction_graphic[dir] == -1)
- default_action_direction_graphic[dir] = default_action_graphic;
- }
+ /* always start with reliable default values */
+ graphic_info[graphic].src_image_width = 0;
+ graphic_info[graphic].src_image_height = 0;
+ graphic_info[graphic].src_x = 0;
+ graphic_info[graphic].src_y = 0;
+ graphic_info[graphic].width = TILEX; /* default for element graphics */
+ graphic_info[graphic].height = TILEY; /* default for element graphics */
+ graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
+ graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
+ graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
+ graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
+ graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
+ graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
+ graphic_info[graphic].diggable_like = -1; /* do not use clone element */
+ graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
+ graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
+ graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
+ graphic_info[graphic].anim_delay_fixed = 0;
+ graphic_info[graphic].anim_delay_random = 0;
+ graphic_info[graphic].post_delay_fixed = 0;
+ graphic_info[graphic].post_delay_random = 0;
+ graphic_info[graphic].fade_delay = -1;
+ graphic_info[graphic].post_delay = -1;
+ graphic_info[graphic].auto_delay = -1;
+ graphic_info[graphic].align = ALIGN_CENTER; /* default for title screens */
+ graphic_info[graphic].sort_priority = 0; /* default for title screens */
- for (act=0; act<NUM_ACTIONS; act++)
- {
- for (dir=0; dir<NUM_DIRECTIONS; dir++)
- {
- int default_direction_graphic = element_info[i].graphic[act];
+#if 1
+ /* optional zoom factor for scaling up the image to a larger size */
+ if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
+ if (graphic_info[graphic].scale_up_factor < 1)
+ graphic_info[graphic].scale_up_factor = 1; /* no scaling */
+#endif
- /* no graphic for current action -- use default direction graphic */
- if (default_direction_graphic == -1)
- default_direction_graphic = default_action_direction_graphic[dir];
+#if 1
+ if (graphic_info[graphic].use_image_size)
+ {
+ /* set new default bitmap size (with scaling, but without small images) */
+ graphic_info[graphic].width = get_scaled_graphic_width(graphic);
+ graphic_info[graphic].height = get_scaled_graphic_height(graphic);
+ }
+#endif
- if (element_info[i].direction_graphic[act][dir] == -1)
- element_info[i].direction_graphic[act][dir] =
- default_direction_graphic;
- }
+ /* optional x and y tile position of animation frame sequence */
+ if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
- /* no graphic for this specific action -- use default action graphic */
- if (element_info[i].graphic[act] == -1)
- element_info[i].graphic[act] = default_action_graphic;
- }
- }
-}
+ /* optional x and y pixel position of animation frame sequence */
+ if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_x = parameter[GFX_ARG_X];
+ if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
-static void InitElementSoundInfo()
-{
- /* soon to come */
-}
+ /* optional width and height of each animation frame */
+ if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
+ if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
-static void set_graphic_parameters(int graphic, int *parameter)
-{
- Bitmap *src_bitmap = getBitmapFromImageID(graphic);
- int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
- int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
+#if 0
+ /* optional zoom factor for scaling up the image to a larger size */
+ if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
+ if (graphic_info[graphic].scale_up_factor < 1)
+ graphic_info[graphic].scale_up_factor = 1; /* no scaling */
+#endif
- graphic_info[graphic].bitmap = src_bitmap;
+ if (src_bitmap)
+ {
+ /* get final bitmap size (with scaling, but without small images) */
+ int src_image_width = get_scaled_graphic_width(graphic);
+ int src_image_height = get_scaled_graphic_height(graphic);
- graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
- graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
- graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
- graphic_info[graphic].offset_y = 0;
+ anim_frames_per_row = src_image_width / graphic_info[graphic].width;
+ anim_frames_per_col = src_image_height / graphic_info[graphic].height;
- /* animation frames are ordered vertically instead of horizontally */
- if (parameter[GFX_ARG_VERTICAL])
+ graphic_info[graphic].src_image_width = src_image_width;
+ graphic_info[graphic].src_image_height = src_image_height;
+ }
+
+ /* correct x or y offset dependent of vertical or horizontal frame order */
+ if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
+ {
+ graphic_info[graphic].offset_y =
+ (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
+ anim_frames_per_line = anim_frames_per_col;
+ }
+ else /* frames are ordered horizontally */
{
- graphic_info[graphic].offset_x = 0;
- graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
+ graphic_info[graphic].offset_x =
+ (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
+ anim_frames_per_line = anim_frames_per_row;
}
/* optionally, the x and y offset of frames can be specified directly */
if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
+ /* optionally, moving animations may have separate start and end graphics */
+ graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
+
+ if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
+ parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
+
+ /* correct x or y offset2 dependent of vertical or horizontal frame order */
+ if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
+ graphic_info[graphic].offset2_y =
+ (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
+ else /* frames are ordered horizontally */
+ graphic_info[graphic].offset2_x =
+ (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
+
+ /* optionally, the x and y offset of 2nd graphic can be specified directly */
+ if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
+ if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
+
+ /* optionally, the second movement tile can be specified as start tile */
+ if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
+
/* automatically determine correct number of frames, if not defined */
if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
- graphic_info[graphic].anim_frames = num_xtiles;
+ graphic_info[graphic].anim_frames = anim_frames_per_row;
else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
- graphic_info[graphic].anim_frames = num_ytiles;
+ graphic_info[graphic].anim_frames = anim_frames_per_col;
else
graphic_info[graphic].anim_frames = 1;
+ if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */
+ graphic_info[graphic].anim_frames = 1;
+
+ graphic_info[graphic].anim_frames_per_line =
+ (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
+
graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
graphic_info[graphic].anim_delay = 1;
- /* set mode for animation frame order */
- if (parameter[GFX_ARG_MODE_LOOP])
- graphic_info[graphic].anim_mode = ANIM_LOOP;
- else if (parameter[GFX_ARG_MODE_LINEAR])
- graphic_info[graphic].anim_mode = ANIM_LINEAR;
- else if (parameter[GFX_ARG_MODE_PINGPONG])
- graphic_info[graphic].anim_mode = ANIM_PINGPONG;
- else if (parameter[GFX_ARG_MODE_PINGPONG2])
- graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
- else if (parameter[GFX_ARG_MODE_RANDOM])
- graphic_info[graphic].anim_mode = ANIM_RANDOM;
- else if (graphic_info[graphic].anim_frames > 1)
- graphic_info[graphic].anim_mode = ANIM_LOOP;
- else
+ graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
+#if 0
+ if (graphic_info[graphic].anim_frames == 1)
graphic_info[graphic].anim_mode = ANIM_NONE;
-
- /* set additional flag to play animation frames in reverse order */
- if (parameter[GFX_ARG_MODE_REVERSE])
- graphic_info[graphic].anim_mode |= ANIM_REVERSE;
+#endif
/* automatically determine correct start frame, if not defined */
if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
/* animation synchronized with global frame counter, not move position */
graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+
+ /* optional element for cloning crumble graphics */
+ if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
+
+ /* optional element for cloning digging graphics */
+ if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
+
+ /* optional border size for "crumbling" diggable graphics */
+ if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
+
+ /* this is only used for player "boring" and "sleeping" actions */
+ if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_delay_fixed =
+ parameter[GFX_ARG_ANIM_DELAY_FIXED];
+ if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_delay_random =
+ parameter[GFX_ARG_ANIM_DELAY_RANDOM];
+ if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].post_delay_fixed =
+ parameter[GFX_ARG_POST_DELAY_FIXED];
+ if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].post_delay_random =
+ parameter[GFX_ARG_POST_DELAY_RANDOM];
+
+ /* this is only used for toon animations */
+ graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
+ graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
+
+ /* this is only used for drawing font characters */
+ graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
+ graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
+
+ /* this is only used for drawing envelope graphics */
+ graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
+
+ /* optional graphic for cloning all graphics settings */
+ if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
+
+ /* optional settings for drawing title screens */
+ if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
+ if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY];
+ if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
+ if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].align = parameter[GFX_ARG_ALIGN];
+ if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
+}
+
+static void set_cloned_graphic_parameters(int graphic)
+{
+ int fallback_graphic = IMG_CHAR_EXCLAM;
+ int max_num_images = getImageListSize();
+ int clone_graphic = graphic_info[graphic].clone_from;
+ int num_references_followed = 1;
+
+ while (graphic_info[clone_graphic].clone_from != -1 &&
+ num_references_followed < max_num_images)
+ {
+ clone_graphic = graphic_info[clone_graphic].clone_from;
+
+ num_references_followed++;
+ }
+
+ if (num_references_followed >= max_num_images)
+ {
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: error found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
+ Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(graphic));
+ Error(ERR_INFO, "error: loop discovered when resolving cloned graphics");
+ Error(ERR_INFO, "custom graphic rejected for this element/action");
+
+ if (graphic == fallback_graphic)
+ Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+ Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_INFO_LINE, "-");
+
+ graphic_info[graphic] = graphic_info[fallback_graphic];
+ }
+ else
+ {
+ graphic_info[graphic] = graphic_info[clone_graphic];
+ graphic_info[graphic].clone_from = clone_graphic;
+ }
}
static void InitGraphicInfo()
{
- static boolean clipmasks_initialized = FALSE;
+ int fallback_graphic = IMG_CHAR_EXCLAM;
int num_images = getImageListSize();
int i;
+
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ static boolean clipmasks_initialized = FALSE;
Pixmap src_pixmap;
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
GC copy_clipmask_gc = None;
#endif
- if (graphic_info != NULL)
- free(graphic_info);
+ /* use image size as default values for width and height for these images */
+ static int full_size_graphics[] =
+ {
+ IMG_GLOBAL_BORDER,
+ IMG_GLOBAL_DOOR,
+
+ IMG_BACKGROUND_ENVELOPE_1,
+ IMG_BACKGROUND_ENVELOPE_2,
+ IMG_BACKGROUND_ENVELOPE_3,
+ IMG_BACKGROUND_ENVELOPE_4,
+
+ IMG_BACKGROUND,
+ IMG_BACKGROUND_TITLE,
+ IMG_BACKGROUND_MESSAGE,
+ IMG_BACKGROUND_MAIN,
+ IMG_BACKGROUND_LEVELS,
+ IMG_BACKGROUND_SCORES,
+ IMG_BACKGROUND_EDITOR,
+ IMG_BACKGROUND_INFO,
+ IMG_BACKGROUND_INFO_ELEMENTS,
+ IMG_BACKGROUND_INFO_MUSIC,
+ IMG_BACKGROUND_INFO_CREDITS,
+ IMG_BACKGROUND_INFO_PROGRAM,
+ IMG_BACKGROUND_INFO_LEVELSET,
+ IMG_BACKGROUND_SETUP,
+ IMG_BACKGROUND_DOOR,
+
+ IMG_TITLESCREEN_INITIAL_1,
+ IMG_TITLESCREEN_INITIAL_2,
+ IMG_TITLESCREEN_INITIAL_3,
+ IMG_TITLESCREEN_INITIAL_4,
+ IMG_TITLESCREEN_INITIAL_5,
+ IMG_TITLESCREEN_1,
+ IMG_TITLESCREEN_2,
+ IMG_TITLESCREEN_3,
+ IMG_TITLESCREEN_4,
+ IMG_TITLESCREEN_5,
+
+ -1
+ };
+
+ checked_free(graphic_info);
graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
+#if 1
+ /* initialize "use_image_size" flag with default value */
+ for (i = 0; i < num_images; i++)
+ graphic_info[i].use_image_size = FALSE;
+
+ /* initialize "use_image_size" flag from static configuration above */
+ for (i = 0; full_size_graphics[i] != -1; i++)
+ graphic_info[full_size_graphics[i]].use_image_size = TRUE;
+#endif
+
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
if (clipmasks_initialized)
{
- for (i=0; i<num_images; i++)
+ for (i = 0; i < num_images; i++)
{
if (graphic_info[i].clip_mask)
XFreePixmap(display, graphic_info[i].clip_mask);
}
#endif
- for (i=0; i<num_images; i++)
+ /* first set all graphic paramaters ... */
+ for (i = 0; i < num_images; i++)
+ set_graphic_parameters(i);
+
+ /* ... then copy these parameters for cloned graphics */
+ for (i = 0; i < num_images; i++)
+ if (graphic_info[i].clone_from != -1)
+ set_cloned_graphic_parameters(i);
+
+ for (i = 0; i < num_images; i++)
{
- struct FileInfo *image = getImageListEntry(i);
Bitmap *src_bitmap;
int src_x, src_y;
+ int width, height;
int first_frame, last_frame;
-
- set_graphic_parameters(i, image->parameter);
+ int src_bitmap_width, src_bitmap_height;
/* now check if no animation frames are outside of the loaded image */
if (graphic_info[i].bitmap == NULL)
continue; /* skip check for optional images that are undefined */
+ /* get image size (this can differ from the standard element tile size!) */
+ width = graphic_info[i].width;
+ height = graphic_info[i].height;
+
+ /* get final bitmap size (with scaling, but without small images) */
+ src_bitmap_width = graphic_info[i].src_image_width;
+ src_bitmap_height = graphic_info[i].src_image_height;
+
+ /* check if first animation frame is inside specified bitmap */
+
first_frame = 0;
getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+
+#if 1
+ /* this avoids calculating wrong start position for out-of-bounds frame */
+ src_x = graphic_info[i].src_x;
+ src_y = graphic_info[i].src_y;
+#endif
+
if (src_x < 0 || src_y < 0 ||
- src_x + TILEX > src_bitmap->width ||
- src_y + TILEY > src_bitmap->height)
+ src_x + width > src_bitmap_width ||
+ src_y + height > src_bitmap_height)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: error found in config file:");
- Error(ERR_RETURN, "- config file: '%s'",
- getImageConfigFilename());
- Error(ERR_RETURN, "- config token: '%s'",
- getTokenFromImageID(i));
- Error(ERR_RETURN, "- image file: '%s'",
- src_bitmap->source_filename);
- Error(ERR_RETURN,
- "error: first animation frame out of bounds (%d, %d)",
- src_x, src_y);
- Error(ERR_RETURN, "custom graphic rejected for this element/action");
- Error(ERR_RETURN_LINE, "-");
-
- set_graphic_parameters(i, image->default_parameter);
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: error found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
+ Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
+ Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
+ Error(ERR_INFO,
+ "error: first animation frame out of bounds (%d, %d) [%d, %d]",
+ src_x, src_y, src_bitmap_width, src_bitmap_height);
+ Error(ERR_INFO, "custom graphic rejected for this element/action");
+
+ if (i == fallback_graphic)
+ Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+ Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_INFO_LINE, "-");
+
+ graphic_info[i] = graphic_info[fallback_graphic];
}
+ /* check if last animation frame is inside specified bitmap */
+
last_frame = graphic_info[i].anim_frames - 1;
getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+
if (src_x < 0 || src_y < 0 ||
- src_x + TILEX > src_bitmap->width ||
- src_y + TILEY > src_bitmap->height)
+ src_x + width > src_bitmap_width ||
+ src_y + height > src_bitmap_height)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: error found in config file:");
- Error(ERR_RETURN, "- config file: '%s'",
- getImageConfigFilename());
- Error(ERR_RETURN, "- config token: '%s'",
- getTokenFromImageID(i));
- Error(ERR_RETURN, "- image file: '%s'",
- src_bitmap->source_filename);
- Error(ERR_RETURN,
- "error: last animation frame (%d) out of bounds (%d, %d)",
- last_frame, src_x, src_y);
- Error(ERR_RETURN, "custom graphic rejected for this element/action");
- Error(ERR_RETURN_LINE, "-");
-
- set_graphic_parameters(i, image->default_parameter);
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: error found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
+ Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
+ Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
+ Error(ERR_INFO,
+ "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
+ last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
+ Error(ERR_INFO, "custom graphic rejected for this element/action");
+
+ if (i == fallback_graphic)
+ Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+ Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_INFO_LINE, "-");
+
+ graphic_info[i] = graphic_info[fallback_graphic];
}
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- /* currently we need only a tile clip mask from the first frame */
+ /* currently we only need a tile clip mask from the first frame */
getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
if (copy_clipmask_gc == None)
clip_gc_values.graphics_exposures = False;
clip_gc_values.clip_mask = graphic_info[i].clip_mask;
clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+
graphic_info[i].clip_gc =
XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
#endif
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
if (copy_clipmask_gc)
XFreeGC(display, copy_clipmask_gc);
-#endif
clipmasks_initialized = TRUE;
+#endif
+}
+
+static void InitElementSoundInfo()
+{
+ struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+ int num_property_mappings = getSoundListPropertyMappingSize();
+ int i, j, act;
+
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (act = 0; act < NUM_ACTIONS; act++)
+ element_info[i].sound[act] = -1;
+
+ /* initialize element/sound mapping from static configuration */
+ for (i = 0; element_to_sound[i].element > -1; i++)
+ {
+ int element = element_to_sound[i].element;
+ int action = element_to_sound[i].action;
+ int sound = element_to_sound[i].sound;
+ boolean is_class = element_to_sound[i].is_class;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ if (!is_class)
+ element_info[element].sound[action] = sound;
+ else
+ for (j = 0; j < MAX_NUM_ELEMENTS; j++)
+ if (strEqual(element_info[j].class_name,
+ element_info[element].class_name))
+ element_info[j].sound[action] = sound;
+ }
+
+ /* initialize element class/sound mapping from dynamic configuration */
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
+
+ if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
+ continue;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ for (j = 0; j < MAX_NUM_ELEMENTS; j++)
+ if (strEqual(element_info[j].class_name,
+ element_info[element_class].class_name))
+ element_info[j].sound[action] = sound;
+ }
+
+ /* initialize element/sound mapping from dynamic configuration */
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
+
+ if (element >= MAX_NUM_ELEMENTS)
+ continue;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ element_info[element].sound[action] = sound;
+ }
+
+ /* now set all '-1' values to element specific default values */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ for (act = 0; act < NUM_ACTIONS; act++)
+ {
+ /* generic default action sound (defined by "[default]" directive) */
+ int default_action_sound = element_info[EL_DEFAULT].sound[act];
+
+ /* look for special default action sound (classic game specific) */
+ if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
+ if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
+ if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
+
+ /* !!! there's no such thing as a "default action sound" !!! */
+#if 0
+ /* look for element specific default sound (independent from action) */
+ if (element_info[i].sound[ACTION_DEFAULT] != -1)
+ default_action_sound = element_info[i].sound[ACTION_DEFAULT];
+#endif
+
+#if 1
+ /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
+ /* !!! make this better !!! */
+ if (i == EL_EMPTY_SPACE)
+ default_action_sound = element_info[EL_DEFAULT].sound[act];
+#endif
+
+ /* no sound for this specific action -- use default action sound */
+ if (element_info[i].sound[act] == -1)
+ element_info[i].sound[act] = default_action_sound;
+ }
+ }
+
+ /* copy sound settings to some elements that are only stored in level file
+ in native R'n'D levels, but are used by game engine in native EM levels */
+ for (i = 0; copy_properties[i][0] != -1; i++)
+ for (j = 1; j <= 4; j++)
+ for (act = 0; act < NUM_ACTIONS; act++)
+ element_info[copy_properties[i][j]].sound[act] =
+ element_info[copy_properties[i][0]].sound[act];
+}
+
+static void InitGameModeSoundInfo()
+{
+ int i;
+
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ menu.sound[i] = -1;
+
+ /* initialize gamemode/sound mapping from static configuration */
+ for (i = 0; gamemode_to_sound[i].sound > -1; i++)
+ {
+ int gamemode = gamemode_to_sound[i].gamemode;
+ int sound = gamemode_to_sound[i].sound;
+
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
+
+ menu.sound[gamemode] = sound;
+ }
+
+ /* now set all '-1' values to levelset specific default values */
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.sound[i] == -1)
+ menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
+
+#if 0
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.sound[i] != -1)
+ printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
+#endif
}
-static void set_sound_parameters(int sound, int *parameter)
+static void set_sound_parameters(int sound, char **parameter_raw)
{
+ int parameter[NUM_SND_ARGS];
+ int i;
+
+ /* get integer values from string parameters */
+ for (i = 0; i < NUM_SND_ARGS; i++)
+ parameter[i] =
+ get_parameter_value(parameter_raw[i],
+ sound_config_suffix[i].token,
+ sound_config_suffix[i].type);
+
/* explicit loop mode setting in configuration overrides default value */
if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
+
+ /* sound volume to change the original volume when loading the sound file */
+ sound_info[sound].volume = parameter[SND_ARG_VOLUME];
+
+ /* sound priority to give certain sounds a higher or lower priority */
+ sound_info[sound].volume = parameter[SND_ARG_VOLUME];
}
static void InitSoundInfo()
int num_sounds = getSoundListSize();
int i, j;
- if (sound_info != NULL)
- free(sound_info);
+ checked_free(sound_info);
sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
/* initialize sound effect for all elements to "no sound" */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
- for (j=0; j<NUM_ACTIONS; j++)
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (j = 0; j < NUM_ACTIONS; j++)
element_info[i].sound[j] = SND_UNDEFINED;
- for (i=0; i<num_sounds; i++)
+ for (i = 0; i < num_sounds; i++)
{
struct FileInfo *sound = getSoundListEntry(i);
int len_effect_text = strlen(sound->token);
sound_effect_properties[i] = ACTION_OTHER;
- sound_info[i].loop = FALSE;
+ sound_info[i].loop = FALSE; /* default: play sound only once */
+
+#if 0
+ printf("::: sound %d: '%s'\n", i, sound->token);
+#endif
/* determine all loop sounds and identify certain sound classes */
- for (j=0; element_action_info[j].suffix; j++)
+ for (j = 0; element_action_info[j].suffix; j++)
{
int len_action_text = strlen(element_action_info[j].suffix);
if (len_action_text < len_effect_text &&
- strcmp(&sound->token[len_effect_text - len_action_text],
- element_action_info[j].suffix) == 0)
+ strEqual(&sound->token[len_effect_text - len_action_text],
+ element_action_info[j].suffix))
{
sound_effect_properties[i] = element_action_info[j].value;
+ sound_info[i].loop = element_action_info[j].is_loop_sound;
- if (element_action_info[j].is_loop_sound)
- sound_info[i].loop = TRUE;
+ break;
}
}
/* associate elements and some selected sound actions */
- for (j=0; j<MAX_NUM_ELEMENTS; j++)
+ for (j = 0; j < MAX_NUM_ELEMENTS; j++)
{
- if (element_info[j].sound_class_name)
+ if (element_info[j].class_name)
{
- int len_class_text = strlen(element_info[j].sound_class_name);
+ int len_class_text = strlen(element_info[j].class_name);
if (len_class_text + 1 < len_effect_text &&
strncmp(sound->token,
- element_info[j].sound_class_name, len_class_text) == 0 &&
+ element_info[j].class_name, len_class_text) == 0 &&
sound->token[len_class_text] == '.')
{
int sound_action_value = sound_effect_properties[i];
}
free(sound_effect_properties);
+}
+
+static void InitGameModeMusicInfo()
+{
+ struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
+ int num_property_mappings = getMusicListPropertyMappingSize();
+ int default_levelset_music = -1;
+ int i;
+
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i = 0; i < MAX_LEVELS; i++)
+ levelset.music[i] = -1;
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ menu.music[i] = -1;
+
+ /* initialize gamemode/music mapping from static configuration */
+ for (i = 0; gamemode_to_music[i].music > -1; i++)
+ {
+ int gamemode = gamemode_to_music[i].gamemode;
+ int music = gamemode_to_music[i].music;
#if 0
- /* TEST ONLY */
+ printf("::: gamemode == %d, music == %d\n", gamemode, music);
+#endif
+
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
+
+ menu.music[gamemode] = music;
+ }
+
+ /* initialize gamemode/music mapping from dynamic configuration */
+ for (i = 0; i < num_property_mappings; i++)
{
- int element = EL_SAND;
- int sound_action = ACTION_DIGGING;
- int j = 0;
+ int prefix = property_mapping[i].base_index;
+ int gamemode = property_mapping[i].ext1_index;
+ int level = property_mapping[i].ext2_index;
+ int music = property_mapping[i].artwork_index;
+
+#if 0
+ printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
+ prefix, gamemode, level, music);
+#endif
- while (element_action_info[j].suffix)
+ if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
+ continue;
+
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
+
+ /* level specific music only allowed for in-game music */
+ if (level != -1 && gamemode == GAME_MODE_DEFAULT)
+ gamemode = GAME_MODE_PLAYING;
+
+ if (level == -1)
{
- if (element_action_info[j].value == sound_action)
- printf("element %d, sound action '%s' == %d\n",
- element, element_action_info[j].suffix,
- element_info_[element].sound[sound_action]);
- j++;
+ level = 0;
+ default_levelset_music = music;
}
+
+ if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
+ levelset.music[level] = music;
+ if (gamemode != GAME_MODE_PLAYING)
+ menu.music[gamemode] = music;
}
+
+ /* now set all '-1' values to menu specific default values */
+ /* (undefined values of "levelset.music[]" might stay at "-1" to
+ allow dynamic selection of music files from music directory!) */
+ for (i = 0; i < MAX_LEVELS; i++)
+ if (levelset.music[i] == -1)
+ levelset.music[i] = default_levelset_music;
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.music[i] == -1)
+ menu.music[i] = menu.music[GAME_MODE_DEFAULT];
+
+#if 0
+ for (i = 0; i < MAX_LEVELS; i++)
+ if (levelset.music[i] != -1)
+ printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.music[i] != -1)
+ printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
#endif
}
-void InitElementProperties()
+static void set_music_parameters(int music, char **parameter_raw)
+{
+ int parameter[NUM_MUS_ARGS];
+ int i;
+
+ /* get integer values from string parameters */
+ for (i = 0; i < NUM_MUS_ARGS; i++)
+ parameter[i] =
+ get_parameter_value(parameter_raw[i],
+ music_config_suffix[i].token,
+ music_config_suffix[i].type);
+
+ /* explicit loop mode setting in configuration overrides default value */
+ if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+ music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
+}
+
+static void InitMusicInfo()
{
+ int num_music = getMusicListSize();
int i, j;
- static int ep_amoebalive[] =
+ checked_free(music_info);
+
+ music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
+
+ for (i = 0; i < num_music; i++)
{
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA
+ struct FileInfo *music = getMusicListEntry(i);
+ int len_music_text = strlen(music->token);
+
+ music_info[i].loop = TRUE; /* default: play music in loop mode */
+
+ /* determine all loop music */
+
+ for (j = 0; music_prefix_info[j].prefix; j++)
+ {
+ int len_prefix_text = strlen(music_prefix_info[j].prefix);
+
+ if (len_prefix_text < len_music_text &&
+ strncmp(music->token,
+ music_prefix_info[j].prefix, len_prefix_text) == 0)
+ {
+ music_info[i].loop = music_prefix_info[j].is_loop_music;
+
+ break;
+ }
+ }
+
+ set_music_parameters(i, music->parameter);
+ }
+}
+
+static void ReinitializeGraphics()
+{
+ InitGraphicInfo(); /* graphic properties mapping */
+ InitElementGraphicInfo(); /* element game graphic mapping */
+ InitElementSpecialGraphicInfo(); /* element special graphic mapping */
+
+ InitElementSmallImages(); /* scale elements to all needed sizes */
+ InitScaledImages(); /* scale all other images, if needed */
+ InitFontGraphicInfo(); /* initialize text drawing functions */
+
+ InitGraphicInfo_EM(); /* graphic mapping for EM engine */
+
+ SetMainBackgroundImage(IMG_BACKGROUND);
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+ InitGadgets();
+ InitToons();
+}
+
+static void ReinitializeSounds()
+{
+ InitSoundInfo(); /* sound properties mapping */
+ InitElementSoundInfo(); /* element game sound mapping */
+ InitGameModeSoundInfo(); /* game mode sound mapping */
+
+ InitPlayLevelSound(); /* internal game sound settings */
+}
+
+static void ReinitializeMusic()
+{
+ InitMusicInfo(); /* music properties mapping */
+ InitGameModeMusicInfo(); /* game mode music mapping */
+}
+
+static int get_special_property_bit(int element, int property_bit_nr)
+{
+ struct PropertyBitInfo
+ {
+ int element;
+ int bit_nr;
};
- static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
- static int ep_amoeboid[] =
+ static struct PropertyBitInfo pb_can_move_into_acid[] =
{
- EL_AMOEBA_DEAD,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA
- };
- static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
-
- static int ep_schluessel[] =
- {
- EL_KEY1,
- EL_KEY2,
- EL_KEY3,
- EL_KEY4,
- EL_EM_KEY1,
- EL_EM_KEY2,
- EL_EM_KEY3,
- EL_EM_KEY4
- };
- static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
-
- static int ep_pforte[] =
- {
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_OPENING,
- EL_SWITCHGATE_CLOSED,
- EL_SWITCHGATE_CLOSING,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_OPENING,
- EL_TIMEGATE_CLOSED,
- EL_TIMEGATE_CLOSING,
- EL_TUBE_ALL,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN
+ /* the player may be able fall into acid when gravity is activated */
+ { EL_PLAYER_1, 0 },
+ { EL_PLAYER_2, 0 },
+ { EL_PLAYER_3, 0 },
+ { EL_PLAYER_4, 0 },
+ { EL_SP_MURPHY, 0 },
+ { EL_SOKOBAN_FIELD_PLAYER, 0 },
+
+ /* all elements that can move may be able to also move into acid */
+ { EL_BUG, 1 },
+ { EL_BUG_LEFT, 1 },
+ { EL_BUG_RIGHT, 1 },
+ { EL_BUG_UP, 1 },
+ { EL_BUG_DOWN, 1 },
+ { EL_SPACESHIP, 2 },
+ { EL_SPACESHIP_LEFT, 2 },
+ { EL_SPACESHIP_RIGHT, 2 },
+ { EL_SPACESHIP_UP, 2 },
+ { EL_SPACESHIP_DOWN, 2 },
+ { EL_BD_BUTTERFLY, 3 },
+ { EL_BD_BUTTERFLY_LEFT, 3 },
+ { EL_BD_BUTTERFLY_RIGHT, 3 },
+ { EL_BD_BUTTERFLY_UP, 3 },
+ { EL_BD_BUTTERFLY_DOWN, 3 },
+ { EL_BD_FIREFLY, 4 },
+ { EL_BD_FIREFLY_LEFT, 4 },
+ { EL_BD_FIREFLY_RIGHT, 4 },
+ { EL_BD_FIREFLY_UP, 4 },
+ { EL_BD_FIREFLY_DOWN, 4 },
+ { EL_YAMYAM, 5 },
+ { EL_YAMYAM_LEFT, 5 },
+ { EL_YAMYAM_RIGHT, 5 },
+ { EL_YAMYAM_UP, 5 },
+ { EL_YAMYAM_DOWN, 5 },
+ { EL_DARK_YAMYAM, 6 },
+ { EL_ROBOT, 7 },
+ { EL_PACMAN, 8 },
+ { EL_PACMAN_LEFT, 8 },
+ { EL_PACMAN_RIGHT, 8 },
+ { EL_PACMAN_UP, 8 },
+ { EL_PACMAN_DOWN, 8 },
+ { EL_MOLE, 9 },
+ { EL_MOLE_LEFT, 9 },
+ { EL_MOLE_RIGHT, 9 },
+ { EL_MOLE_UP, 9 },
+ { EL_MOLE_DOWN, 9 },
+ { EL_PENGUIN, 10 },
+ { EL_PIG, 11 },
+ { EL_DRAGON, 12 },
+ { EL_SATELLITE, 13 },
+ { EL_SP_SNIKSNAK, 14 },
+ { EL_SP_ELECTRON, 15 },
+ { EL_BALLOON, 16 },
+ { EL_SPRING, 17 },
+ { EL_EMC_ANDROID, 18 },
+
+ { -1, -1 },
};
- static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
- static int ep_solid[] =
+ static struct PropertyBitInfo pb_dont_collide_with[] =
{
- EL_STEELWALL,
- EL_WALL,
- EL_WALL_GROWING,
- EL_WALL_GROWING_X,
- EL_WALL_GROWING_Y,
- EL_WALL_GROWING_XY,
- EL_BD_WALL,
- EL_WALL_CRUMBLED,
- EL_EXIT_CLOSED,
- EL_EXIT_OPENING,
- EL_EXIT_OPEN,
- EL_AMOEBA_DEAD,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
- EL_QUICKSAND_FULL,
- EL_QUICKSAND_EMPTY,
- EL_QUICKSAND_FILLING,
- EL_QUICKSAND_EMPTYING,
- EL_MAGIC_WALL,
- EL_MAGIC_WALL_ACTIVE,
- EL_MAGIC_WALL_EMPTYING,
- EL_MAGIC_WALL_FILLING,
- EL_MAGIC_WALL_FULL,
- EL_MAGIC_WALL_DEAD,
- EL_BD_MAGIC_WALL,
- EL_BD_MAGIC_WALL_ACTIVE,
- EL_BD_MAGIC_WALL_EMPTYING,
- EL_BD_MAGIC_WALL_FULL,
- EL_BD_MAGIC_WALL_FILLING,
- EL_BD_MAGIC_WALL_DEAD,
- EL_GAMEOFLIFE,
- EL_BIOMAZE,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
- EL_ACIDPOOL_BOTTOMLEFT,
- EL_ACIDPOOL_BOTTOM,
- EL_ACIDPOOL_BOTTOMRIGHT,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_SP_TERMINAL,
- EL_SP_TERMINAL_ACTIVE,
- EL_SP_EXIT_CLOSED,
- EL_SP_EXIT_OPEN,
- EL_INVISIBLE_STEELWALL,
- EL_INVISIBLE_STEELWALL_ACTIVE,
- EL_INVISIBLE_WALL,
- EL_INVISIBLE_WALL_ACTIVE,
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
- EL_SWITCHGATE_SWITCH_UP,
- EL_SWITCHGATE_SWITCH_DOWN,
- EL_LIGHT_SWITCH,
- EL_LIGHT_SWITCH_ACTIVE,
- EL_TIMEGATE_SWITCH,
- EL_TIMEGATE_SWITCH_ACTIVE,
- EL_SIGN_EXCLAMATION,
- EL_SIGN_RADIOACTIVITY,
- EL_SIGN_STOP,
- EL_SIGN_WHEELCHAIR,
- EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
- EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
- EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
- EL_EMC_WALL_PILLAR_UPPER,
- EL_EMC_WALL_PILLAR_MIDDLE,
- EL_EMC_WALL_PILLAR_LOWER,
- EL_EMC_WALL4,
- EL_EMC_WALL5,
- EL_EMC_WALL6,
- EL_EMC_WALL7,
- EL_EMC_WALL8,
+ { EL_SP_SNIKSNAK, 0 },
+ { EL_SP_ELECTRON, 1 },
+
+ { -1, -1 },
+ };
+
+ static struct
+ {
+ int bit_nr;
+ struct PropertyBitInfo *pb_info;
+ } pb_definition[] =
+ {
+ { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
+ { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
+
+ { -1, NULL },
+ };
+
+ struct PropertyBitInfo *pb_info = NULL;
+ int i;
+
+ for (i = 0; pb_definition[i].bit_nr != -1; i++)
+ if (pb_definition[i].bit_nr == property_bit_nr)
+ pb_info = pb_definition[i].pb_info;
+
+ if (pb_info == NULL)
+ return -1;
+
+ for (i = 0; pb_info[i].element != -1; i++)
+ if (pb_info[i].element == element)
+ return pb_info[i].bit_nr;
+
+ return -1;
+}
+
+void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
+ boolean property_value)
+{
+ int bit_nr = get_special_property_bit(element, property_bit_nr);
+
+ if (bit_nr > -1)
+ {
+ if (property_value)
+ *bitfield |= (1 << bit_nr);
+ else
+ *bitfield &= ~(1 << bit_nr);
+ }
+}
+
+boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
+{
+ int bit_nr = get_special_property_bit(element, property_bit_nr);
+
+ if (bit_nr > -1)
+ return ((*bitfield & (1 << bit_nr)) != 0);
+
+ return FALSE;
+}
+
+static void ResolveGroupElementExt(int group_element, int recursion_depth)
+{
+ static int group_nr;
+ static struct ElementGroupInfo *group;
+ struct ElementGroupInfo *actual_group = element_info[group_element].group;
+ int i;
+
+ if (actual_group == NULL) /* not yet initialized */
+ return;
+
+ if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */
+ {
+ Error(ERR_WARN, "recursion too deep when resolving group element %d",
+ group_element - EL_GROUP_START + 1);
+
+ /* replace element which caused too deep recursion by question mark */
+ group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
+
+ return;
+ }
+
+ if (recursion_depth == 0) /* initialization */
+ {
+ group = actual_group;
+ group_nr = GROUP_NR(group_element);
+
+ group->num_elements_resolved = 0;
+ group->choice_pos = 0;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ element_info[i].in_group[group_nr] = FALSE;
+ }
+
+ for (i = 0; i < actual_group->num_elements; i++)
+ {
+ int element = actual_group->element[i];
+
+ if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
+ break;
+
+ if (IS_GROUP_ELEMENT(element))
+ ResolveGroupElementExt(element, recursion_depth + 1);
+ else
+ {
+ group->element_resolved[group->num_elements_resolved++] = element;
+ element_info[element].in_group[group_nr] = TRUE;
+ }
+ }
+}
+
+void ResolveGroupElement(int group_element)
+{
+ ResolveGroupElementExt(group_element, 0);
+}
+
+void InitElementPropertiesStatic()
+{
+ static int ep_diggable[] =
+ {
+ EL_SAND,
+ EL_SP_BASE,
+ EL_SP_BUGGY_BASE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ EL_TRAP,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE,
+ EL_EMC_GRASS,
+
+ /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
+ /* (if amoeba can grow into anything diggable, maybe keep these out) */
+#if 0
+ EL_LANDMINE,
+ EL_DC_LANDMINE,
+ EL_TRAP_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVE,
+ EL_EMC_PLANT,
+#endif
+
+ -1
+ };
+
+ static int ep_collectible_only[] =
+ {
+ EL_BD_DIAMOND,
+ EL_EMERALD,
+ EL_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+ EL_EMC_KEY_5,
+ EL_EMC_KEY_6,
+ EL_EMC_KEY_7,
+ EL_EMC_KEY_8,
+ EL_DYNAMITE,
+ EL_EM_DYNAMITE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_INFOTRON,
+ EL_SP_DISK_RED,
+ EL_PEARL,
EL_CRYSTAL,
- EL_WALL_PEARL,
- EL_WALL_CRYSTAL,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_OPENING,
- EL_SWITCHGATE_CLOSED,
- EL_SWITCHGATE_CLOSING,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_OPENING,
- EL_TIMEGATE_CLOSED,
- EL_TIMEGATE_CLOSING,
- EL_TUBE_ALL,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN
+ EL_DC_KEY_WHITE,
+ EL_SHIELD_NORMAL,
+ EL_SHIELD_DEADLY,
+ EL_EXTRA_TIME,
+ EL_ENVELOPE_1,
+ EL_ENVELOPE_2,
+ EL_ENVELOPE_3,
+ EL_ENVELOPE_4,
+ EL_SPEED_PILL,
+ EL_EMC_LENSES,
+ EL_EMC_MAGNIFIER,
+
+#if 0
+ /* !!! handle separately !!! */
+ EL_DC_LANDMINE, /* deadly when running into, but can be snapped */
+#endif
+
+ -1
+ };
+
+ static int ep_dont_run_into[] =
+ {
+ /* same elements as in 'ep_dont_touch' */
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ /* same elements as in 'ep_dont_collide_with' */
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ /* new elements */
+ EL_AMOEBA_DROP,
+ EL_ACID,
+
+ /* !!! maybe this should better be handled by 'ep_diggable' !!! */
+#if 1
+ EL_LANDMINE,
+ EL_DC_LANDMINE,
+ EL_TRAP_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVE,
+ EL_EMC_PLANT,
+#endif
+
+ -1
+ };
+
+ static int ep_dont_collide_with[] =
+ {
+ /* same elements as in 'ep_dont_touch' */
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ /* new elements */
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ -1
+ };
+
+ static int ep_dont_touch[] =
+ {
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ -1
};
- static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
- static int ep_massive[] =
+ static int ep_indestructible[] =
{
EL_STEELWALL,
EL_ACID,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
- EL_ACIDPOOL_BOTTOMLEFT,
- EL_ACIDPOOL_BOTTOM,
- EL_ACIDPOOL_BOTTOMRIGHT,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
EL_INVISIBLE_STEELWALL,
EL_INVISIBLE_STEELWALL_ACTIVE,
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
EL_LIGHT_SWITCH,
EL_LIGHT_SWITCH_ACTIVE,
EL_SIGN_EXCLAMATION,
EL_SIGN_STOP,
EL_SIGN_WHEELCHAIR,
EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
- EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
+ EL_STEELWALL_SLIPPERY,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
EL_CRYSTAL,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_SWITCHGATE_CLOSING,
+#if 1
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
+#endif
EL_TIMEGATE_OPEN,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
- EL_TUBE_ALL,
+#if 1
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
+#endif
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_VERTICAL_LEFT,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN
+ EL_TUBE_RIGHT_DOWN,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+
+ -1
};
- static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
static int ep_slippery[] =
{
- EL_WALL_CRUMBLED,
+ EL_WALL_SLIPPERY,
EL_BD_WALL,
EL_ROCK,
EL_BD_ROCK,
EL_TIME_ORB_EMPTY,
EL_LAMP_ACTIVE,
EL_LAMP,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
EL_SATELLITE,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
EL_SPEED_PILL,
- EL_STEELWALL_SLANTED,
+ EL_STEELWALL_SLIPPERY,
EL_PEARL,
- EL_CRYSTAL
+ EL_CRYSTAL,
+ EL_EMC_WALL_SLIPPERY_1,
+ EL_EMC_WALL_SLIPPERY_2,
+ EL_EMC_WALL_SLIPPERY_3,
+ EL_EMC_WALL_SLIPPERY_4,
+ EL_EMC_MAGIC_BALL,
+ EL_EMC_MAGIC_BALL_ACTIVE,
+
+ -1
};
- static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
- static int ep_enemy[] =
+ static int ep_can_change[] =
+ {
+ -1
+ };
+
+ static int ep_can_move[] =
{
+ /* same elements as in 'pb_can_move_into_acid' */
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
+ EL_MOLE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
EL_SP_SNIKSNAK,
- EL_SP_ELECTRON
- };
- static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
+ EL_SP_ELECTRON,
+ EL_BALLOON,
+ EL_SPRING,
+ EL_EMC_ANDROID,
- static int ep_mauer[] =
- {
- EL_STEELWALL,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
- EL_EXIT_CLOSED,
- EL_EXIT_OPENING,
- EL_EXIT_OPEN,
- EL_WALL,
- EL_WALL_CRUMBLED,
- EL_WALL_GROWING,
- EL_WALL_GROWING_X,
- EL_WALL_GROWING_Y,
- EL_WALL_GROWING_XY,
- EL_WALL_GROWING_ACTIVE,
- EL_BD_WALL,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_SP_TERMINAL,
- EL_SP_TERMINAL_ACTIVE,
- EL_SP_EXIT_CLOSED,
- EL_SP_EXIT_OPEN,
- EL_INVISIBLE_STEELWALL,
- EL_INVISIBLE_STEELWALL_ACTIVE,
- EL_INVISIBLE_WALL,
- EL_INVISIBLE_WALL_ACTIVE,
- EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
- EL_EMC_WALL_PILLAR_UPPER,
- EL_EMC_WALL_PILLAR_MIDDLE,
- EL_EMC_WALL_PILLAR_LOWER,
- EL_EMC_WALL4,
- EL_EMC_WALL5,
- EL_EMC_WALL6,
- EL_EMC_WALL7,
- EL_EMC_WALL8
- };
- static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
+ -1
+ };
static int ep_can_fall[] =
{
EL_NUT,
EL_AMOEBA_DROP,
EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FAST_FULL,
EL_MAGIC_WALL_FULL,
EL_BD_MAGIC_WALL_FULL,
+ EL_DC_MAGIC_WALL_FULL,
EL_TIME_ORB_FULL,
EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
EL_PEARL,
EL_CRYSTAL,
EL_SPRING,
- EL_DX_SUPABOMB
+ EL_DX_SUPABOMB,
+
+ -1
};
- static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
- static int ep_can_smash[] =
+ static int ep_can_smash_player[] =
{
EL_ROCK,
EL_BD_ROCK,
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
EL_DIAMOND,
- EL_KEY1,
- EL_KEY2,
- EL_KEY3,
- EL_KEY4,
- EL_EM_KEY1,
- EL_EM_KEY2,
- EL_EM_KEY3,
- EL_EM_KEY4,
EL_BOMB,
EL_NUT,
EL_AMOEBA_DROP,
EL_PEARL,
EL_CRYSTAL,
EL_SPRING,
- EL_DX_SUPABOMB
+ EL_DX_SUPABOMB,
+
+ -1
};
- static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
- static int ep_can_change[] =
+ static int ep_can_smash_enemies[] =
{
EL_ROCK,
EL_BD_ROCK,
- EL_EMERALD,
- EL_BD_DIAMOND,
- EL_EMERALD_YELLOW,
- EL_EMERALD_RED,
- EL_EMERALD_PURPLE,
- EL_DIAMOND
+ EL_SP_ZONK,
+
+ -1
};
- static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
- static int ep_can_move[] =
+ static int ep_can_smash_everything[] =
{
- EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
- EL_YAMYAM,
- EL_DARK_YAMYAM,
- EL_ROBOT,
- EL_PACMAN,
- EL_MOLE,
- EL_PENGUIN,
- EL_PIG,
- EL_DRAGON,
- EL_SATELLITE,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON,
- EL_BALLOON,
- EL_SPRING
- };
- static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
-
- static int ep_could_move[] =
- {
- EL_BUG_RIGHT,
- EL_BUG_UP,
- EL_BUG_LEFT,
- EL_BUG_DOWN,
- EL_SPACESHIP_RIGHT,
- EL_SPACESHIP_UP,
- EL_SPACESHIP_LEFT,
- EL_SPACESHIP_DOWN,
- EL_BD_BUTTERFLY_RIGHT,
- EL_BD_BUTTERFLY_UP,
- EL_BD_BUTTERFLY_LEFT,
- EL_BD_BUTTERFLY_DOWN,
- EL_BD_FIREFLY_RIGHT,
- EL_BD_FIREFLY_UP,
- EL_BD_FIREFLY_LEFT,
- EL_BD_FIREFLY_DOWN,
- EL_PACMAN_RIGHT,
- EL_PACMAN_UP,
- EL_PACMAN_LEFT,
- EL_PACMAN_DOWN
- };
- static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_SP_ZONK,
- static int ep_dont_touch[] =
- {
- EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY
+ -1
};
- static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
- static int ep_dont_go_to[] =
+ static int ep_explodes_by_fire[] =
{
+ /* same elements as in 'ep_explodes_impact' */
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
+
+ /* same elements as in 'ep_explodes_smashed' */
+ EL_SATELLITE,
+ EL_PIG,
+ EL_DRAGON,
+ EL_MOLE,
+
+ /* new elements */
+ EL_DYNAMITE,
+ EL_DYNAMITE_ACTIVE,
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_DISK_RED_ACTIVE,
EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
- EL_YAMYAM,
- EL_DARK_YAMYAM,
- EL_ROBOT,
- EL_PACMAN,
- EL_AMOEBA_DROP,
- EL_ACID,
+ EL_PENGUIN,
+ EL_SP_DISK_RED,
+ EL_SP_DISK_YELLOW,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- EL_SP_BUGGY_BASE_ACTIVE,
- EL_TRAP_ACTIVE,
- EL_LANDMINE
+#if 0
+ EL_BLACK_ORB,
+#endif
+
+ -1
};
- static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
- static int ep_mampf2[] =
+ static int ep_explodes_smashed[] =
{
- EL_SAND,
- EL_BUG,
- EL_SPACESHIP,
- EL_BD_BUTTERFLY,
- EL_BD_FIREFLY,
- EL_YAMYAM,
- EL_ROBOT,
- EL_PACMAN,
- EL_AMOEBA_DROP,
- EL_AMOEBA_DEAD,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA,
- EL_EMERALD,
- EL_BD_DIAMOND,
- EL_EMERALD_YELLOW,
- EL_EMERALD_RED,
- EL_EMERALD_PURPLE,
- EL_DIAMOND,
- EL_PEARL,
- EL_CRYSTAL
+ /* same elements as in 'ep_explodes_impact' */
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
+
+ /* new elements */
+ EL_SATELLITE,
+ EL_PIG,
+ EL_DRAGON,
+ EL_MOLE,
+
+ -1
};
- static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
- static int ep_bd_element[] =
+ static int ep_explodes_impact[] =
{
- EL_EMPTY,
- EL_SAND,
- EL_WALL_CRUMBLED,
- EL_BD_WALL,
- EL_ROCK,
- EL_BD_ROCK,
- EL_BD_DIAMOND,
- EL_BD_MAGIC_WALL,
- EL_EXIT_CLOSED,
- EL_EXIT_OPEN,
- EL_STEELWALL,
- EL_PLAYER1,
- EL_BD_FIREFLY,
- EL_BD_FIREFLY_1,
- EL_BD_FIREFLY_2,
- EL_BD_FIREFLY_3,
- EL_BD_FIREFLY_4,
- EL_BD_BUTTERFLY,
- EL_BD_BUTTERFLY_1,
- EL_BD_BUTTERFLY_2,
- EL_BD_BUTTERFLY_3,
- EL_BD_BUTTERFLY_4,
- EL_BD_AMOEBA,
- EL_CHAR_QUESTION
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
+
+ -1
};
- static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
- static int ep_sb_element[] =
+ static int ep_walkable_over[] =
{
- EL_EMPTY,
- EL_STEELWALL,
- EL_SOKOBAN_OBJECT,
+ EL_EMPTY_SPACE,
+ EL_SP_EMPTY_SPACE,
EL_SOKOBAN_FIELD_EMPTY,
- EL_SOKOBAN_FIELD_FULL,
- EL_PLAYER1,
- EL_INVISIBLE_STEELWALL
+ EL_EXIT_OPEN,
+ EL_EM_EXIT_OPEN,
+ EL_SP_EXIT_OPEN,
+ EL_SP_EXIT_OPENING,
+ EL_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPEN,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+
+ -1
};
- static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
- static int ep_gem[] =
+ static int ep_walkable_inside[] =
{
- EL_EMERALD,
- EL_BD_DIAMOND,
- EL_EMERALD_YELLOW,
- EL_EMERALD_RED,
- EL_EMERALD_PURPLE,
- EL_DIAMOND
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+
+ -1
};
- static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
- static int ep_inactive[] =
+ static int ep_walkable_under[] =
{
- EL_EMPTY,
- EL_SAND,
- EL_WALL,
- EL_BD_WALL,
- EL_WALL_CRUMBLED,
- EL_STEELWALL,
- EL_AMOEBA_DEAD,
- EL_QUICKSAND_EMPTY,
- EL_STONEBLOCK,
- EL_ROBOT_WHEEL,
- EL_KEY1,
- EL_KEY2,
- EL_KEY3,
- EL_KEY4,
- EL_EM_KEY1,
- EL_EM_KEY2,
- EL_EM_KEY3,
- EL_EM_KEY4,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
- EL_DYNAMITE,
- EL_INVISIBLE_STEELWALL,
- EL_INVISIBLE_WALL,
- EL_INVISIBLE_SAND,
- EL_LAMP,
- EL_LAMP_ACTIVE,
- EL_WALL_EMERALD,
- EL_WALL_DIAMOND,
- EL_WALL_BD_DIAMOND,
- EL_WALL_EMERALD_YELLOW,
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
- EL_DYNABOMB_XL,
- EL_SOKOBAN_OBJECT,
- EL_SOKOBAN_FIELD_EMPTY,
- EL_SOKOBAN_FIELD_FULL,
- EL_WALL_EMERALD_RED,
- EL_WALL_EMERALD_PURPLE,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
- EL_ACIDPOOL_BOTTOMLEFT,
- EL_ACIDPOOL_BOTTOM,
- EL_ACIDPOOL_BOTTOMRIGHT,
- EL_MAGIC_WALL,
- EL_MAGIC_WALL_DEAD,
- EL_BD_MAGIC_WALL,
- EL_BD_MAGIC_WALL_DEAD,
- EL_AMOEBA_TO_DIAMOND,
- EL_BLOCKED,
- EL_SP_EMPTY,
- EL_SP_BASE,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT2_UP,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
- EL_SP_DISK_RED,
- EL_SP_DISK_YELLOW,
- EL_SP_CHIP_SINGLE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
- EL_SIGN_EXCLAMATION,
- EL_SIGN_RADIOACTIVITY,
- EL_SIGN_STOP,
- EL_SIGN_WHEELCHAIR,
- EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
- EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
- EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
- EL_EMC_WALL_PILLAR_UPPER,
- EL_EMC_WALL_PILLAR_MIDDLE,
- EL_EMC_WALL_PILLAR_LOWER,
- EL_EMC_WALL4,
- EL_EMC_WALL5,
- EL_EMC_WALL6,
- EL_EMC_WALL7,
- EL_EMC_WALL8
- };
- static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
-
- static int ep_explosive[] =
+ -1
+ };
+
+ static int ep_passable_over[] =
{
- EL_BOMB,
- EL_DYNAMITE_ACTIVE,
- EL_DYNAMITE,
- EL_DYNABOMB_PLAYER1_ACTIVE,
- EL_DYNABOMB_PLAYER2_ACTIVE,
- EL_DYNABOMB_PLAYER3_ACTIVE,
- EL_DYNABOMB_PLAYER4_ACTIVE,
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
- EL_DYNABOMB_XL,
- EL_BUG,
- EL_MOLE,
- EL_PENGUIN,
- EL_PIG,
- EL_DRAGON,
- EL_SATELLITE,
- EL_SP_DISK_RED,
- EL_SP_DISK_ORANGE,
- EL_SP_DISK_YELLOW,
- EL_SP_SNIKSNAK,
- EL_SP_ELECTRON,
- EL_DX_SUPABOMB
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN,
+
+ -1
};
- static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
- static int ep_mampf3[] =
+ static int ep_passable_inside[] =
{
- EL_EMERALD,
- EL_BD_DIAMOND,
- EL_EMERALD_YELLOW,
- EL_EMERALD_RED,
- EL_EMERALD_PURPLE,
- EL_DIAMOND,
- EL_PEARL,
- EL_CRYSTAL
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
+ -1
+ };
+
+ static int ep_passable_under[] =
+ {
+ -1
+ };
+
+ static int ep_droppable[] =
+ {
+ -1
+ };
+
+ static int ep_explodes_1x1_old[] =
+ {
+ -1
};
- static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
static int ep_pushable[] =
{
EL_ROCK,
- EL_BD_ROCK,
EL_BOMB,
+ EL_DX_SUPABOMB,
EL_NUT,
EL_TIME_ORB_EMPTY,
- EL_SOKOBAN_FIELD_FULL,
- EL_SOKOBAN_OBJECT,
- EL_SATELLITE,
EL_SP_ZONK,
EL_SP_DISK_ORANGE,
+ EL_SPRING,
+ EL_BD_ROCK,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_SATELLITE,
EL_SP_DISK_YELLOW,
EL_BALLOON,
- EL_SPRING,
- EL_DX_SUPABOMB
- };
- static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
-
- static int ep_player[] =
- {
- EL_PLAYER1,
- EL_PLAYER2,
- EL_PLAYER3,
- EL_PLAYER4
- };
- static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
+ EL_EMC_ANDROID,
- static int ep_has_content[] =
- {
- EL_YAMYAM,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA
+ -1
};
- static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
- static int ep_eatable[] =
+ static int ep_explodes_cross_old[] =
{
- EL_SAND,
- EL_SP_BASE,
- EL_SP_BUGGY_BASE,
- EL_SP_BUGGY_BASE_ACTIVATING,
- EL_TRAP,
- EL_INVISIBLE_SAND,
- EL_INVISIBLE_SAND_ACTIVE
+ -1
};
- static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
- static int ep_sp_element[] =
+ static int ep_protected[] =
{
- EL_SP_EMPTY,
- EL_SP_ZONK,
- EL_SP_BASE,
- EL_SP_MURPHY,
- EL_SP_INFOTRON,
- EL_SP_CHIP_SINGLE,
- EL_SP_HARD_GRAY,
- EL_SP_EXIT_CLOSED,
- EL_SP_EXIT_OPEN,
- EL_SP_DISK_ORANGE,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT2_UP,
- EL_SP_SNIKSNAK,
- EL_SP_DISK_YELLOW,
- EL_SP_TERMINAL,
- EL_SP_DISK_RED,
- EL_SP_PORT_Y,
- EL_SP_PORT_X,
- EL_SP_PORT_XY,
- EL_SP_ELECTRON,
- EL_SP_BUGGY_BASE,
- EL_SP_CHIP_LEFT,
- EL_SP_CHIP_RIGHT,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- /* additional elements that appeared in newer Supaplex levels */
- EL_INVISIBLE_WALL,
- /* more than one murphy in a level results in an inactive clone */
- EL_SP_MURPHY_CLONE
- };
- static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
-
- static int ep_quick_gate[] =
- {
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_UP,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
- EL_SWITCHGATE_OPEN,
- EL_TIMEGATE_OPEN
- };
- static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
-
- static int ep_over_player[] =
- {
- EL_SP_PORT1_LEFT,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_UP,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
- EL_TUBE_ALL,
+ /* same elements as in 'ep_walkable_inside' */
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_VERTICAL_LEFT,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN
+ EL_TUBE_RIGHT_DOWN,
+
+ /* same elements as in 'ep_passable_over' */
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN,
+
+ /* same elements as in 'ep_passable_inside' */
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
+ -1
};
- static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
- static int ep_active_bomb[] =
+ static int ep_throwable[] =
{
- EL_DYNAMITE_ACTIVE,
- EL_DYNABOMB_PLAYER1_ACTIVE,
- EL_DYNABOMB_PLAYER2_ACTIVE,
- EL_DYNABOMB_PLAYER3_ACTIVE,
- EL_DYNABOMB_PLAYER4_ACTIVE
+ -1
};
- static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
- static int ep_belt[] =
+ static int ep_can_explode[] =
{
- EL_CONVEYOR_BELT1_LEFT,
- EL_CONVEYOR_BELT1_MIDDLE,
- EL_CONVEYOR_BELT1_RIGHT,
- EL_CONVEYOR_BELT2_LEFT,
- EL_CONVEYOR_BELT2_MIDDLE,
- EL_CONVEYOR_BELT2_RIGHT,
- EL_CONVEYOR_BELT3_LEFT,
- EL_CONVEYOR_BELT3_MIDDLE,
- EL_CONVEYOR_BELT3_RIGHT,
- EL_CONVEYOR_BELT4_LEFT,
- EL_CONVEYOR_BELT4_MIDDLE,
- EL_CONVEYOR_BELT4_RIGHT,
- };
- static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
+ /* same elements as in 'ep_explodes_impact' */
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
- static int ep_belt_active[] =
- {
- EL_CONVEYOR_BELT1_LEFT_ACTIVE,
- EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT2_LEFT_ACTIVE,
- EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT3_LEFT_ACTIVE,
- EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT4_LEFT_ACTIVE,
- EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
- };
- static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
+ /* same elements as in 'ep_explodes_smashed' */
+ EL_SATELLITE,
+ EL_PIG,
+ EL_DRAGON,
+ EL_MOLE,
- static int ep_belt_switch[] =
- {
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
- };
- static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
+ /* elements that can explode by explosion or by dragonfire */
+ EL_DYNAMITE,
+ EL_DYNAMITE_ACTIVE,
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_DISK_RED_ACTIVE,
+ EL_BUG,
+ EL_PENGUIN,
+ EL_SP_DISK_RED,
+ EL_SP_DISK_YELLOW,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
- static int ep_tube[] =
+ /* elements that can explode only by explosion */
+ EL_BLACK_ORB,
+
+ -1
+ };
+
+ static int ep_gravity_reachable[] =
{
- EL_TUBE_ALL,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN
- };
- static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
-
- static long ep1_bit[] =
- {
- EP_BIT_AMOEBALIVE,
- EP_BIT_AMOEBOID,
- EP_BIT_SCHLUESSEL,
- EP_BIT_PFORTE,
- EP_BIT_SOLID,
- EP_BIT_MASSIVE,
- EP_BIT_SLIPPERY,
- EP_BIT_ENEMY,
- EP_BIT_MAUER,
- EP_BIT_CAN_FALL,
- EP_BIT_CAN_SMASH,
- EP_BIT_CAN_CHANGE,
- EP_BIT_CAN_MOVE,
- EP_BIT_COULD_MOVE,
- EP_BIT_DONT_TOUCH,
- EP_BIT_DONT_GO_TO,
- EP_BIT_MAMPF2,
- EP_BIT_BD_ELEMENT,
- EP_BIT_SB_ELEMENT,
- EP_BIT_GEM,
- EP_BIT_INACTIVE,
- EP_BIT_EXPLOSIVE,
- EP_BIT_MAMPF3,
- EP_BIT_PUSHABLE,
- EP_BIT_PLAYER,
- EP_BIT_HAS_CONTENT,
- EP_BIT_EATABLE,
- EP_BIT_SP_ELEMENT,
- EP_BIT_QUICK_GATE,
- EP_BIT_OVER_PLAYER,
- EP_BIT_ACTIVE_BOMB
- };
- static long ep2_bit[] =
- {
- EP_BIT_BELT,
- EP_BIT_BELT_ACTIVE,
- EP_BIT_BELT_SWITCH,
- EP_BIT_TUBE
- };
- static int *ep1_array[] =
- {
- ep_amoebalive,
- ep_amoeboid,
- ep_schluessel,
- ep_pforte,
- ep_solid,
- ep_massive,
- ep_slippery,
- ep_enemy,
- ep_mauer,
- ep_can_fall,
- ep_can_smash,
- ep_can_change,
- ep_can_move,
- ep_could_move,
- ep_dont_touch,
- ep_dont_go_to,
- ep_mampf2,
- ep_bd_element,
- ep_sb_element,
- ep_gem,
- ep_inactive,
- ep_explosive,
- ep_mampf3,
- ep_pushable,
- ep_player,
- ep_has_content,
- ep_eatable,
- ep_sp_element,
- ep_quick_gate,
- ep_over_player,
- ep_active_bomb
- };
- static int *ep2_array[] =
- {
- ep_belt,
- ep_belt_active,
- ep_belt_switch,
- ep_tube
- };
- static int *ep1_num[] =
- {
- &ep_amoebalive_num,
- &ep_amoeboid_num,
- &ep_schluessel_num,
- &ep_pforte_num,
- &ep_solid_num,
- &ep_massive_num,
- &ep_slippery_num,
- &ep_enemy_num,
- &ep_mauer_num,
- &ep_can_fall_num,
- &ep_can_smash_num,
- &ep_can_change_num,
- &ep_can_move_num,
- &ep_could_move_num,
- &ep_dont_touch_num,
- &ep_dont_go_to_num,
- &ep_mampf2_num,
- &ep_bd_element_num,
- &ep_sb_element_num,
- &ep_gem_num,
- &ep_inactive_num,
- &ep_explosive_num,
- &ep_mampf3_num,
- &ep_pushable_num,
- &ep_player_num,
- &ep_has_content_num,
- &ep_eatable_num,
- &ep_sp_element_num,
- &ep_quick_gate_num,
- &ep_over_player_num,
- &ep_active_bomb_num
- };
- static int *ep2_num[] =
- {
- &ep_belt_num,
- &ep_belt_active_num,
- &ep_belt_switch_num,
- &ep_tube_num
- };
- static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
- static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
-
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
- {
- Properties1[i] = 0;
- Properties2[i] = 0;
- }
-
- for (i=0; i<num_properties1; i++)
- for (j=0; j<*(ep1_num[i]); j++)
- Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
- for (i=0; i<num_properties2; i++)
- for (j=0; j<*(ep2_num[i]); j++)
- Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
-
- for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
- Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
-}
+ EL_SAND,
+ EL_SP_BASE,
+ EL_TRAP,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+ EL_EMC_GRASS,
+
+ -1
+ };
-void Execute_Command(char *command)
-{
- if (strcmp(command, "print graphicsinfo.conf") == 0)
+ static int ep_player[] =
{
- int i;
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ EL_SP_MURPHY,
+ EL_SOKOBAN_FIELD_PLAYER,
+ EL_TRIGGER_PLAYER,
- printf("# You can configure additional/alternative image files here.\n");
- printf("# (The images below are default and therefore commented out.)\n");
- printf("\n");
+ -1
+ };
+
+ static int ep_can_pass_magic_wall[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+
+ -1
+ };
+
+ static int ep_can_pass_dc_magic_wall[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+
+ -1
+ };
+
+ static int ep_switchable[] =
+ {
+ EL_ROBOT_WHEEL,
+ EL_SP_TERMINAL,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH,
+ EL_BALLOON_SWITCH_LEFT,
+ EL_BALLOON_SWITCH_RIGHT,
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_DOWN,
+ EL_BALLOON_SWITCH_ANY,
+ EL_BALLOON_SWITCH_NONE,
+ EL_LAMP,
+ EL_TIME_ORB_FULL,
+ EL_EMC_MAGIC_BALL_SWITCH,
+ EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
+
+ -1
+ };
+
+ static int ep_bd_element[] =
+ {
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL_SLIPPERY,
+ EL_BD_WALL,
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_BD_DIAMOND,
+ EL_BD_MAGIC_WALL,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
+ EL_STEELWALL,
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ EL_BD_FIREFLY,
+ EL_BD_FIREFLY_1,
+ EL_BD_FIREFLY_2,
+ EL_BD_FIREFLY_3,
+ EL_BD_FIREFLY_4,
+ EL_BD_BUTTERFLY,
+ EL_BD_BUTTERFLY_1,
+ EL_BD_BUTTERFLY_2,
+ EL_BD_BUTTERFLY_3,
+ EL_BD_BUTTERFLY_4,
+ EL_BD_AMOEBA,
+ EL_CHAR_QUESTION,
+ EL_UNKNOWN,
+
+ -1
+ };
+
+ static int ep_sp_element[] =
+ {
+ /* should always be valid */
+ EL_EMPTY,
+
+ /* standard classic Supaplex elements */
+ EL_SP_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_BASE,
+ EL_SP_MURPHY,
+ EL_SP_INFOTRON,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_SP_DISK_ORANGE,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_SNIKSNAK,
+ EL_SP_DISK_YELLOW,
+ EL_SP_TERMINAL,
+ EL_SP_DISK_RED,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_ANY,
+ EL_SP_ELECTRON,
+ EL_SP_BUGGY_BASE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+
+ /* additional elements that appeared in newer Supaplex levels */
+ EL_INVISIBLE_WALL,
+
+ /* additional gravity port elements (not switching, but setting gravity) */
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
+ /* more than one Murphy in a level results in an inactive clone */
+ EL_SP_MURPHY_CLONE,
+
+ /* runtime Supaplex elements */
+ EL_SP_DISK_RED_ACTIVE,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ EL_SP_BUGGY_BASE_ACTIVE,
+ EL_SP_EXIT_OPENING,
+ EL_SP_EXIT_CLOSING,
+
+ -1
+ };
+
+ static int ep_sb_element[] =
+ {
+ EL_EMPTY,
+ EL_STEELWALL,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_SOKOBAN_FIELD_PLAYER,
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ EL_INVISIBLE_STEELWALL,
+
+ -1
+ };
+
+ static int ep_gem[] =
+ {
+ EL_BD_DIAMOND,
+ EL_EMERALD,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+
+ -1
+ };
+
+ static int ep_food_dark_yamyam[] =
+ {
+ EL_SAND,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+
+ -1
+ };
+
+ static int ep_food_penguin[] =
+ {
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+
+ -1
+ };
+
+ static int ep_food_pig[] =
+ {
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+
+ -1
+ };
+
+ static int ep_historic_wall[] =
+ {
+ EL_STEELWALL,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_WALL,
+ EL_WALL_SLIPPERY,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_WALL_GROWING,
+ EL_BD_EXPANDABLE_WALL,
+ EL_BD_WALL,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_STEELWALL_SLIPPERY,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+
+ -1
+ };
+
+ static int ep_historic_solid[] =
+ {
+ EL_WALL,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_BD_EXPANDABLE_WALL,
+ EL_BD_WALL,
+ EL_WALL_SLIPPERY,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FILLING,
+ EL_QUICKSAND_EMPTYING,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_ACTIVE,
+ EL_MAGIC_WALL_EMPTYING,
+ EL_MAGIC_WALL_FILLING,
+ EL_MAGIC_WALL_FULL,
+ EL_MAGIC_WALL_DEAD,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_ACTIVE,
+ EL_BD_MAGIC_WALL_EMPTYING,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_BD_MAGIC_WALL_FILLING,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_GAME_OF_LIFE,
+ EL_BIOMAZE,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
+ EL_TIMEGATE_SWITCH,
+ EL_TIMEGATE_SWITCH_ACTIVE,
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+ EL_WALL_PEARL,
+ EL_WALL_CRYSTAL,
+
+ /* the following elements are a direct copy of "indestructible" elements,
+ except "EL_ACID", which is "indestructible", but not "solid"! */
+#if 0
+ EL_ACID,
+#endif
+ EL_STEELWALL,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
+ EL_SIGN_HEART,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
+ EL_STEELWALL_SLIPPERY,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_CRYSTAL,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+
+ -1
+ };
+
+ static int ep_classic_enemy[] =
+ {
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
+ EL_ROBOT,
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ -1
+ };
+
+ static int ep_belt[] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_1_MIDDLE,
+ EL_CONVEYOR_BELT_1_RIGHT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_2_MIDDLE,
+ EL_CONVEYOR_BELT_2_RIGHT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_3_MIDDLE,
+ EL_CONVEYOR_BELT_3_RIGHT,
+ EL_CONVEYOR_BELT_4_LEFT,
+ EL_CONVEYOR_BELT_4_MIDDLE,
+ EL_CONVEYOR_BELT_4_RIGHT,
+
+ -1
+ };
+
+ static int ep_belt_active[] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
+
+ -1
+ };
+
+ static int ep_belt_switch[] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+
+ -1
+ };
+
+ static int ep_tube[] =
+ {
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_ANY,
+
+ -1
+ };
+
+ static int ep_acid_pool[] =
+ {
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+
+ -1
+ };
+
+ static int ep_keygate[] =
+ {
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+
+ -1
+ };
+
+ static int ep_amoeboid[] =
+ {
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMC_DRIPPER,
+
+ -1
+ };
+
+ static int ep_amoebalive[] =
+ {
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMC_DRIPPER,
+
+ -1
+ };
+
+ static int ep_has_editor_content[] =
+ {
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ EL_SP_MURPHY,
+ EL_YAMYAM,
+ EL_YAMYAM_LEFT,
+ EL_YAMYAM_RIGHT,
+ EL_YAMYAM_UP,
+ EL_YAMYAM_DOWN,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMC_MAGIC_BALL,
+ EL_EMC_ANDROID,
+
+ -1
+ };
+
+ static int ep_can_turn_each_move[] =
+ {
+ /* !!! do something with this one !!! */
+ -1
+ };
+
+ static int ep_can_grow[] =
+ {
+ EL_BD_AMOEBA,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_GAME_OF_LIFE,
+ EL_BIOMAZE,
+ EL_EMC_DRIPPER,
+
+ -1
+ };
+
+ static int ep_active_bomb[] =
+ {
+ EL_DYNAMITE_ACTIVE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_SP_DISK_RED_ACTIVE,
+
+ -1
+ };
+
+ static int ep_inactive[] =
+ {
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL,
+ EL_BD_WALL,
+ EL_WALL_SLIPPERY,
+ EL_STEELWALL,
+ EL_AMOEBA_DEAD,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FAST_EMPTY,
+ EL_STONEBLOCK,
+ EL_ROBOT_WHEEL,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+ EL_EMC_KEY_5,
+ EL_EMC_KEY_6,
+ EL_EMC_KEY_7,
+ EL_EMC_KEY_8,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_GATE_1_GRAY_ACTIVE,
+ EL_GATE_2_GRAY_ACTIVE,
+ EL_GATE_3_GRAY_ACTIVE,
+ EL_GATE_4_GRAY_ACTIVE,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_EM_GATE_1_GRAY_ACTIVE,
+ EL_EM_GATE_2_GRAY_ACTIVE,
+ EL_EM_GATE_3_GRAY_ACTIVE,
+ EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
+ EL_DYNAMITE,
+ EL_EM_DYNAMITE,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_SAND,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
+ EL_WALL_EMERALD,
+ EL_WALL_DIAMOND,
+ EL_WALL_BD_DIAMOND,
+ EL_WALL_EMERALD_YELLOW,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+#if 0
+ EL_SOKOBAN_OBJECT,
+#endif
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_DEAD,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_DC_MAGIC_WALL,
+ EL_DC_MAGIC_WALL_DEAD,
+ EL_AMOEBA_TO_DIAMOND,
+ EL_BLOCKED,
+ EL_SP_EMPTY,
+ EL_SP_BASE,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_DISK_RED,
+#if 0
+ EL_SP_DISK_YELLOW,
+#endif
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
+ EL_SIGN_HEART,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
+ EL_STEELWALL_SLIPPERY,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_SLIPPERY_1,
+ EL_EMC_WALL_SLIPPERY_2,
+ EL_EMC_WALL_SLIPPERY_3,
+ EL_EMC_WALL_SLIPPERY_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+ EL_EMC_WALL_9,
+ EL_EMC_WALL_10,
+ EL_EMC_WALL_11,
+ EL_EMC_WALL_12,
+ EL_EMC_WALL_13,
+ EL_EMC_WALL_14,
+ EL_EMC_WALL_15,
+ EL_EMC_WALL_16,
+
+ -1
+ };
+
+ static int ep_em_slippery_wall[] =
+ {
+ -1
+ };
+
+ static int ep_gfx_crumbled[] =
+ {
+ EL_SAND,
+ EL_LANDMINE,
+ EL_DC_LANDMINE,
+ EL_TRAP,
+ EL_TRAP_ACTIVE,
+
+ -1
+ };
+
+ static int ep_editor_cascade_active[] =
+ {
+ EL_INTERNAL_CASCADE_BD_ACTIVE,
+ EL_INTERNAL_CASCADE_EM_ACTIVE,
+ EL_INTERNAL_CASCADE_EMC_ACTIVE,
+ EL_INTERNAL_CASCADE_RND_ACTIVE,
+ EL_INTERNAL_CASCADE_SB_ACTIVE,
+ EL_INTERNAL_CASCADE_SP_ACTIVE,
+ EL_INTERNAL_CASCADE_DC_ACTIVE,
+ EL_INTERNAL_CASCADE_DX_ACTIVE,
+ EL_INTERNAL_CASCADE_CHARS_ACTIVE,
+ EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
+ EL_INTERNAL_CASCADE_CE_ACTIVE,
+ EL_INTERNAL_CASCADE_GE_ACTIVE,
+ EL_INTERNAL_CASCADE_REF_ACTIVE,
+ EL_INTERNAL_CASCADE_USER_ACTIVE,
+ EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
+
+ -1
+ };
+
+ static int ep_editor_cascade_inactive[] =
+ {
+ EL_INTERNAL_CASCADE_BD,
+ EL_INTERNAL_CASCADE_EM,
+ EL_INTERNAL_CASCADE_EMC,
+ EL_INTERNAL_CASCADE_RND,
+ EL_INTERNAL_CASCADE_SB,
+ EL_INTERNAL_CASCADE_SP,
+ EL_INTERNAL_CASCADE_DC,
+ EL_INTERNAL_CASCADE_DX,
+ EL_INTERNAL_CASCADE_CHARS,
+ EL_INTERNAL_CASCADE_STEEL_CHARS,
+ EL_INTERNAL_CASCADE_CE,
+ EL_INTERNAL_CASCADE_GE,
+ EL_INTERNAL_CASCADE_REF,
+ EL_INTERNAL_CASCADE_USER,
+ EL_INTERNAL_CASCADE_DYNAMIC,
+
+ -1
+ };
+
+ static int ep_obsolete[] =
+ {
+ EL_PLAYER_OBSOLETE,
+ EL_KEY_OBSOLETE,
+ EL_EM_KEY_1_FILE_OBSOLETE,
+ EL_EM_KEY_2_FILE_OBSOLETE,
+ EL_EM_KEY_3_FILE_OBSOLETE,
+ EL_EM_KEY_4_FILE_OBSOLETE,
+ EL_ENVELOPE_OBSOLETE,
+
+ -1
+ };
+
+ static struct
+ {
+ int *elements;
+ int property;
+ } element_properties[] =
+ {
+ { ep_diggable, EP_DIGGABLE },
+ { ep_collectible_only, EP_COLLECTIBLE_ONLY },
+ { ep_dont_run_into, EP_DONT_RUN_INTO },
+ { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
+ { ep_dont_touch, EP_DONT_TOUCH },
+ { ep_indestructible, EP_INDESTRUCTIBLE },
+ { ep_slippery, EP_SLIPPERY },
+ { ep_can_change, EP_CAN_CHANGE },
+ { ep_can_move, EP_CAN_MOVE },
+ { ep_can_fall, EP_CAN_FALL },
+ { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
+ { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
+ { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
+ { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
+ { ep_explodes_smashed, EP_EXPLODES_SMASHED },
+ { ep_explodes_impact, EP_EXPLODES_IMPACT },
+ { ep_walkable_over, EP_WALKABLE_OVER },
+ { ep_walkable_inside, EP_WALKABLE_INSIDE },
+ { ep_walkable_under, EP_WALKABLE_UNDER },
+ { ep_passable_over, EP_PASSABLE_OVER },
+ { ep_passable_inside, EP_PASSABLE_INSIDE },
+ { ep_passable_under, EP_PASSABLE_UNDER },
+ { ep_droppable, EP_DROPPABLE },
+ { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
+ { ep_pushable, EP_PUSHABLE },
+ { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
+ { ep_protected, EP_PROTECTED },
+ { ep_throwable, EP_THROWABLE },
+ { ep_can_explode, EP_CAN_EXPLODE },
+ { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
+
+ { ep_player, EP_PLAYER },
+ { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
+ { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
+ { ep_switchable, EP_SWITCHABLE },
+ { ep_bd_element, EP_BD_ELEMENT },
+ { ep_sp_element, EP_SP_ELEMENT },
+ { ep_sb_element, EP_SB_ELEMENT },
+ { ep_gem, EP_GEM },
+ { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
+ { ep_food_penguin, EP_FOOD_PENGUIN },
+ { ep_food_pig, EP_FOOD_PIG },
+ { ep_historic_wall, EP_HISTORIC_WALL },
+ { ep_historic_solid, EP_HISTORIC_SOLID },
+ { ep_classic_enemy, EP_CLASSIC_ENEMY },
+ { ep_belt, EP_BELT },
+ { ep_belt_active, EP_BELT_ACTIVE },
+ { ep_belt_switch, EP_BELT_SWITCH },
+ { ep_tube, EP_TUBE },
+ { ep_acid_pool, EP_ACID_POOL },
+ { ep_keygate, EP_KEYGATE },
+ { ep_amoeboid, EP_AMOEBOID },
+ { ep_amoebalive, EP_AMOEBALIVE },
+ { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
+ { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
+ { ep_can_grow, EP_CAN_GROW },
+ { ep_active_bomb, EP_ACTIVE_BOMB },
+ { ep_inactive, EP_INACTIVE },
+
+ { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
+
+ { ep_gfx_crumbled, EP_GFX_CRUMBLED },
+
+ { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
+ { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
+
+ { ep_obsolete, EP_OBSOLETE },
+
+ { NULL, -1 }
+ };
+
+ int i, j, k;
+
+ /* always start with reliable default values (element has no properties) */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
+ SET_PROPERTY(i, j, FALSE);
+
+ /* set all base element properties from above array definitions */
+ for (i = 0; element_properties[i].elements != NULL; i++)
+ for (j = 0; (element_properties[i].elements)[j] != -1; j++)
+ SET_PROPERTY((element_properties[i].elements)[j],
+ element_properties[i].property, TRUE);
+
+ /* copy properties to some elements that are only stored in level file */
+ for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
+ for (j = 0; copy_properties[j][0] != -1; j++)
+ if (HAS_PROPERTY(copy_properties[j][0], i))
+ for (k = 1; k <= 4; k++)
+ SET_PROPERTY(copy_properties[j][k], i, TRUE);
+
+ /* set static element properties that are not listed in array definitions */
+ for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
+ SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
+}
+
+void InitElementPropertiesEngine(int engine_version)
+{
+ static int no_wall_properties[] =
+ {
+ EP_DIGGABLE,
+ EP_COLLECTIBLE_ONLY,
+ EP_DONT_RUN_INTO,
+ EP_DONT_COLLIDE_WITH,
+ EP_CAN_MOVE,
+ EP_CAN_FALL,
+ EP_CAN_SMASH_PLAYER,
+ EP_CAN_SMASH_ENEMIES,
+ EP_CAN_SMASH_EVERYTHING,
+ EP_PUSHABLE,
+
+ EP_PLAYER,
+ EP_GEM,
+ EP_FOOD_DARK_YAMYAM,
+ EP_FOOD_PENGUIN,
+ EP_BELT,
+ EP_BELT_ACTIVE,
+ EP_TUBE,
+ EP_AMOEBOID,
+ EP_AMOEBALIVE,
+ EP_ACTIVE_BOMB,
+
+ EP_ACCESSIBLE,
+
+ -1
+ };
+
+ int i, j;
+
+ /* important: after initialization in InitElementPropertiesStatic(), the
+ elements are not again initialized to a default value; therefore all
+ changes have to make sure that they leave the element with a defined
+ property (which means that conditional property changes must be set to
+ a reliable default value before) */
+
+ /* resolve group elements */
+ for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
+ ResolveGroupElement(EL_GROUP_START + i);
+
+ /* set all special, combined or engine dependent element properties */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ /* ---------- INACTIVE ------------------------------------------------- */
+ SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
+ i <= EL_CHAR_END) ||
+ (i >= EL_STEEL_CHAR_START &&
+ i <= EL_STEEL_CHAR_END)));
+
+ /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
+ SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
+ IS_WALKABLE_INSIDE(i) ||
+ IS_WALKABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
+ IS_PASSABLE_INSIDE(i) ||
+ IS_PASSABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
+ IS_PASSABLE_OVER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
+ IS_PASSABLE_INSIDE(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
+ IS_PASSABLE_UNDER(i)));
+
+ SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
+ IS_PASSABLE(i)));
+
+ /* ---------- COLLECTIBLE ---------------------------------------------- */
+ SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
+ IS_DROPPABLE(i) ||
+ IS_THROWABLE(i)));
+
+ /* ---------- SNAPPABLE ------------------------------------------------ */
+ SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
+ IS_COLLECTIBLE(i) ||
+ IS_SWITCHABLE(i) ||
+ i == EL_BD_ROCK));
+
+ /* ---------- WALL ----------------------------------------------------- */
+ SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
+
+ for (j = 0; no_wall_properties[j] != -1; j++)
+ if (HAS_PROPERTY(i, no_wall_properties[j]) ||
+ i >= EL_FIRST_RUNTIME_UNREAL)
+ SET_PROPERTY(i, EP_WALL, FALSE);
+
+ if (IS_HISTORIC_WALL(i))
+ SET_PROPERTY(i, EP_WALL, TRUE);
+
+ /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
+ if (engine_version < VERSION_IDENT(2,2,0,0))
+ SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
+ else
+ SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
+ !IS_DIGGABLE(i) &&
+ !IS_COLLECTIBLE(i)));
+
+ /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
+ if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
+ else
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
+ IS_INDESTRUCTIBLE(i)));
+
+ /* ---------- EXPLOSION_PROOF ------------------------------------------ */
+ if (i == EL_FLAMES)
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
+ else if (engine_version < VERSION_IDENT(2,2,0,0))
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
+ else
+ SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
+ (!IS_WALKABLE(i) ||
+ IS_PROTECTED(i))));
+
+ if (IS_CUSTOM_ELEMENT(i))
+ {
+ /* these are additional properties which are initially false when set */
+
+ /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
+ if (DONT_TOUCH(i))
+ SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
+ if (DONT_COLLIDE_WITH(i))
+ SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
+
+ /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
+ if (CAN_SMASH_EVERYTHING(i))
+ SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
+ if (CAN_SMASH_ENEMIES(i))
+ SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
+ }
+
+ /* ---------- CAN_SMASH ------------------------------------------------ */
+ SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
+ CAN_SMASH_ENEMIES(i) ||
+ CAN_SMASH_EVERYTHING(i)));
+
+ /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
+ EXPLODES_BY_FIRE(i)));
+
+ /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
+ EXPLODES_SMASHED(i)));
+
+ /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
+ EXPLODES_IMPACT(i)));
+
+ /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
+
+ /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
+ i == EL_BLACK_ORB));
+
+ /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
+ SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
+ CAN_MOVE(i) ||
+ IS_CUSTOM_ELEMENT(i)));
+
+ /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
+ SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
+ i == EL_SP_ELECTRON));
+
+ /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
+ if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
+ SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
+ getMoveIntoAcidProperty(&level, i));
+
+ /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
+ if (MAYBE_DONT_COLLIDE_WITH(i))
+ SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
+ getDontCollideWithProperty(&level, i));
+
+ /* ---------- SP_PORT -------------------------------------------------- */
+ SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
+ IS_PASSABLE_INSIDE(i)));
+
+ /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
+ for (j = 0; j < level.num_android_clone_elements; j++)
+ SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
+ (i != EL_EMPTY &&
+ IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
+
+ /* ---------- CAN_CHANGE ----------------------------------------------- */
+ SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
+ for (j = 0; j < element_info[i].num_change_pages; j++)
+ if (element_info[i].change_page[j].can_change)
+ SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
+
+ /* ---------- HAS_ACTION ----------------------------------------------- */
+ SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
+ for (j = 0; j < element_info[i].num_change_pages; j++)
+ if (element_info[i].change_page[j].has_action)
+ SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
+
+ /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
+ SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
+ HAS_ACTION(i)));
+
+ /* ---------- GFX_CRUMBLED --------------------------------------------- */
+#if 1
+ SET_PROPERTY(i, EP_GFX_CRUMBLED,
+ element_info[i].crumbled[ACTION_DEFAULT] !=
+ element_info[i].graphic[ACTION_DEFAULT]);
+#else
+ /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
+ SET_PROPERTY(i, EP_GFX_CRUMBLED,
+ element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
+#endif
+
+ /* ---------- EDITOR_CASCADE ------------------------------------------- */
+ SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
+ IS_EDITOR_CASCADE_INACTIVE(i)));
+ }
+
+ /* dynamically adjust element properties according to game engine version */
+ {
+ static int ep_em_slippery_wall[] =
+ {
+ EL_WALL,
+ EL_STEELWALL,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+ EL_EXPANDABLE_STEELWALL_GROWING,
+ -1
+ };
+
+ /* special EM style gems behaviour */
+ for (i = 0; ep_em_slippery_wall[i] != -1; i++)
+ SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
+ level.em_slippery_gems);
+
+ /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
+ SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
+ (level.em_slippery_gems &&
+ engine_version > VERSION_IDENT(2,0,1,0)));
+ }
+
+ /* this is needed because some graphics depend on element properties */
+ if (game_status == GAME_MODE_PLAYING)
+ InitElementGraphicInfo();
+}
+
+void InitElementPropertiesAfterLoading(int engine_version)
+{
+ int i;
+
+ /* set some other uninitialized values of custom elements in older levels */
+ if (engine_version < VERSION_IDENT(3,1,0,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
+ element_info[element].explosion_delay = 17;
+ element_info[element].ignition_delay = 8;
+ }
+ }
+}
+
+static void InitGlobal()
+{
+ int i;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
+ {
+ /* check if element_name_info entry defined for each element in "main.h" */
+ if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
+ Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
+
+ element_info[i].token_name = element_name_info[i].token_name;
+ element_info[i].class_name = element_name_info[i].class_name;
+ element_info[i].editor_description=element_name_info[i].editor_description;
+
+#if 0
+ printf("%04d: %s\n", i, element_name_info[i].token_name);
+#endif
+ }
+
+ global.autoplay_leveldir = NULL;
+ global.convert_leveldir = NULL;
+
+ global.frames_per_second = 0;
+ global.fps_slowdown = FALSE;
+ global.fps_slowdown_factor = 1;
+}
+
+void Execute_Command(char *command)
+{
+ int i;
+
+ if (strEqual(command, "print graphicsinfo.conf"))
+ {
+ printf("# You can configure additional/alternative image files here.\n");
+ printf("# (The entries below are default and therefore commented out.)\n");
+ printf("\n");
printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
printf("\n");
printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
printf("\n");
- for (i=0; image_config[i].token != NULL; i++)
- printf("# %s\n",
- getFormattedSetupEntry(image_config[i].token,
- image_config[i].value));
+ for (i = 0; image_config[i].token != NULL; i++)
+ printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
+ image_config[i].value));
+
+ exit(0);
+ }
+ else if (strEqual(command, "print soundsinfo.conf"))
+ {
+ printf("# You can configure additional/alternative sound files here.\n");
+ printf("# (The entries below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i = 0; sound_config[i].token != NULL; i++)
+ printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
+ sound_config[i].value));
+
+ exit(0);
+ }
+ else if (strEqual(command, "print musicinfo.conf"))
+ {
+ printf("# You can configure additional/alternative music files here.\n");
+ printf("# (The entries below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i = 0; music_config[i].token != NULL; i++)
+ printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
+ music_config[i].value));
+
+ exit(0);
+ }
+ else if (strEqual(command, "print editorsetup.conf"))
+ {
+ printf("# You can configure your personal editor element list here.\n");
+ printf("# (The entries below are default and therefore commented out.)\n");
+ printf("\n");
+
+ /* this is needed to be able to check element list for cascade elements */
+ InitElementPropertiesStatic();
+ InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
+
+ PrintEditorElementList();
+
+ exit(0);
+ }
+ else if (strEqual(command, "print helpanim.conf"))
+ {
+ printf("# You can configure different element help animations here.\n");
+ printf("# (The entries below are default and therefore commented out.)\n");
+ printf("\n");
+
+ for (i = 0; helpanim_config[i].token != NULL; i++)
+ {
+ printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
+ helpanim_config[i].value));
+
+ if (strEqual(helpanim_config[i].token, "end"))
+ printf("#\n");
+ }
+
+ exit(0);
+ }
+ else if (strEqual(command, "print helptext.conf"))
+ {
+ printf("# You can configure different element help text here.\n");
+ printf("# (The entries below are default and therefore commented out.)\n");
+ printf("\n");
+
+ for (i = 0; helptext_config[i].token != NULL; i++)
+ printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
+ helptext_config[i].value));
+
+ exit(0);
+ }
+ else if (strncmp(command, "dump level ", 11) == 0)
+ {
+ char *filename = &command[11];
+
+ if (!fileExists(filename))
+ Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+ LoadLevelFromFilename(&level, filename);
+ DumpLevel(&level);
+
+ exit(0);
+ }
+ else if (strncmp(command, "dump tape ", 10) == 0)
+ {
+ char *filename = &command[10];
+
+ if (!fileExists(filename))
+ Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+ LoadTapeFromFilename(filename);
+ DumpTape(&tape);
+
+ exit(0);
+ }
+ else if (strncmp(command, "autoplay ", 9) == 0)
+ {
+ char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
+
+ while (*str_ptr != '\0') /* continue parsing string */
+ {
+ /* cut leading whitespace from string, replace it by string terminator */
+ while (*str_ptr == ' ' || *str_ptr == '\t')
+ *str_ptr++ = '\0';
+
+ if (*str_ptr == '\0') /* end of string reached */
+ break;
+
+ if (global.autoplay_leveldir == NULL) /* read level set string */
+ {
+ global.autoplay_leveldir = str_ptr;
+ global.autoplay_all = TRUE; /* default: play all tapes */
+
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ global.autoplay_level[i] = FALSE;
+ }
+ else /* read level number string */
+ {
+ int level_nr = atoi(str_ptr); /* get level_nr value */
+
+ if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+ global.autoplay_level[level_nr] = TRUE;
+
+ global.autoplay_all = FALSE;
+ }
+
+ /* advance string pointer to the next whitespace (or end of string) */
+ while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+ str_ptr++;
+ }
+ }
+ else if (strncmp(command, "convert ", 8) == 0)
+ {
+ char *str_copy = getStringCopy(&command[8]);
+ char *str_ptr = strchr(str_copy, ' ');
+
+ global.convert_leveldir = str_copy;
+ global.convert_level_nr = -1;
+
+ if (str_ptr != NULL) /* level number follows */
+ {
+ *str_ptr++ = '\0'; /* terminate leveldir string */
+ global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
+ }
+ }
+
+#if DEBUG
+#if defined(TARGET_SDL)
+ else if (strEqual(command, "SDL_ListModes"))
+ {
+ SDL_Rect **modes;
+ int i;
+
+ SDL_Init(SDL_INIT_VIDEO);
+
+ /* get available fullscreen/hardware modes */
+ modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
+
+ /* check if there are any modes available */
+ if (modes == NULL)
+ {
+ printf("No modes available!\n");
+
+ exit(-1);
+ }
+
+ /* check if our resolution is restricted */
+ if (modes == (SDL_Rect **)-1)
+ {
+ printf("All resolutions available.\n");
+ }
+ else
+ {
+ printf("Available Modes:\n");
+
+ for(i = 0; modes[i]; i++)
+ printf(" %d x %d\n", modes[i]->w, modes[i]->h);
+ }
+
+ exit(0);
+ }
+#endif
+#endif
+
+ else
+ {
+ Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
+ }
+}
+
+static void InitSetup()
+{
+ LoadSetup(); /* global setup info */
+
+ /* set some options from setup file */
+
+ if (setup.options.verbose)
+ options.verbose = TRUE;
+}
+
+static void InitGameInfo()
+{
+ game.restart_level = FALSE;
+}
+
+static void InitPlayerInfo()
+{
+ int i;
+
+ /* choose default local player */
+ local_player = &stored_player[0];
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ stored_player[i].connected = FALSE;
+
+ local_player->connected = TRUE;
+}
+
+static void InitArtworkInfo()
+{
+ LoadArtworkInfo();
+}
+
+static char *get_string_in_brackets(char *string)
+{
+ char *string_in_brackets = checked_malloc(strlen(string) + 3);
+
+ sprintf(string_in_brackets, "[%s]", string);
+
+ return string_in_brackets;
+}
+
+static char *get_level_id_suffix(int id_nr)
+{
+ char *id_suffix = checked_malloc(1 + 3 + 1);
+
+ if (id_nr < 0 || id_nr > 999)
+ id_nr = 0;
+
+ sprintf(id_suffix, ".%03d", id_nr);
+
+ return id_suffix;
+}
+
+#if 0
+static char *get_element_class_token(int element)
+{
+ char *element_class_name = element_info[element].class_name;
+ char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
+
+ sprintf(element_class_token, "[%s]", element_class_name);
+
+ return element_class_token;
+}
+
+static char *get_action_class_token(int action)
+{
+ char *action_class_name = &element_action_info[action].suffix[1];
+ char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
+
+ sprintf(action_class_token, "[%s]", action_class_name);
+
+ return action_class_token;
+}
+#endif
+
+static void InitArtworkConfig()
+{
+ static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
+ static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
+ static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
+ static char *action_id_suffix[NUM_ACTIONS + 1];
+ static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
+ static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
+ static char *level_id_suffix[MAX_LEVELS + 1];
+ static char *dummy[1] = { NULL };
+ static char *ignore_generic_tokens[] =
+ {
+ "name",
+ "sort_priority",
+ NULL
+ };
+ static char **ignore_image_tokens;
+ static char **ignore_sound_tokens;
+ static char **ignore_music_tokens;
+ int num_ignore_generic_tokens;
+ int num_ignore_image_tokens;
+ int num_ignore_sound_tokens;
+ int num_ignore_music_tokens;
+ int i;
+
+ /* dynamically determine list of generic tokens to be ignored */
+ num_ignore_generic_tokens = 0;
+ for (i = 0; ignore_generic_tokens[i] != NULL; i++)
+ num_ignore_generic_tokens++;
+
+ /* dynamically determine list of image tokens to be ignored */
+ num_ignore_image_tokens = num_ignore_generic_tokens;
+ for (i = 0; image_config_vars[i].token != NULL; i++)
+ num_ignore_image_tokens++;
+ ignore_image_tokens =
+ checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
+ for (i = 0; i < num_ignore_generic_tokens; i++)
+ ignore_image_tokens[i] = ignore_generic_tokens[i];
+ for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
+ ignore_image_tokens[num_ignore_generic_tokens + i] =
+ image_config_vars[i].token;
+ ignore_image_tokens[num_ignore_image_tokens] = NULL;
+
+ /* dynamically determine list of sound tokens to be ignored */
+ num_ignore_sound_tokens = num_ignore_generic_tokens;
+ ignore_sound_tokens =
+ checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
+ for (i = 0; i < num_ignore_generic_tokens; i++)
+ ignore_sound_tokens[i] = ignore_generic_tokens[i];
+ ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
+
+ /* dynamically determine list of music tokens to be ignored */
+ num_ignore_music_tokens = num_ignore_generic_tokens;
+ ignore_music_tokens =
+ checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
+ for (i = 0; i < num_ignore_generic_tokens; i++)
+ ignore_music_tokens[i] = ignore_generic_tokens[i];
+ ignore_music_tokens[num_ignore_music_tokens] = NULL;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ image_id_prefix[i] = element_info[i].token_name;
+ for (i = 0; i < NUM_FONTS; i++)
+ image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[i] = element_info[i].token_name;
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[MAX_NUM_ELEMENTS + i] =
+ get_string_in_brackets(element_info[i].class_name);
+ sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
+
+ for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
+ music_id_prefix[i] = music_prefix_info[i].prefix;
+ music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
+
+ for (i = 0; i < NUM_ACTIONS; i++)
+ action_id_suffix[i] = element_action_info[i].suffix;
+ action_id_suffix[NUM_ACTIONS] = NULL;
+
+ for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
+ direction_id_suffix[i] = element_direction_info[i].suffix;
+ direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
+
+ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ special_id_suffix[i] = special_suffix_info[i].suffix;
+ special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
+
+ for (i = 0; i < MAX_LEVELS; i++)
+ level_id_suffix[i] = get_level_id_suffix(i);
+ level_id_suffix[MAX_LEVELS] = NULL;
+
+ InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
+ image_id_prefix, action_id_suffix, direction_id_suffix,
+ special_id_suffix, ignore_image_tokens);
+ InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
+ sound_id_prefix, action_id_suffix, dummy,
+ special_id_suffix, ignore_sound_tokens);
+ InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
+ music_id_prefix, special_id_suffix, level_id_suffix,
+ dummy, ignore_music_tokens);
+}
+
+static void InitMixer()
+{
+ OpenAudio();
+ StartMixer();
+}
+
+void InitGfx()
+{
+ char *filename_font_initial = NULL;
+ Bitmap *bitmap_font_initial = NULL;
+ int font_height;
+ int i, j;
+
+ /* determine settings for initial font (for displaying startup messages) */
+ for (i = 0; image_config[i].token != NULL; i++)
+ {
+ for (j = 0; j < NUM_INITIAL_FONTS; j++)
+ {
+ char font_token[128];
+ int len_font_token;
+
+ sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
+ len_font_token = strlen(font_token);
+
+ if (strEqual(image_config[i].token, font_token))
+ filename_font_initial = image_config[i].value;
+ else if (strlen(image_config[i].token) > len_font_token &&
+ strncmp(image_config[i].token, font_token, len_font_token) == 0)
+ {
+ if (strEqual(&image_config[i].token[len_font_token], ".x"))
+ font_initial[j].src_x = atoi(image_config[i].value);
+ else if (strEqual(&image_config[i].token[len_font_token], ".y"))
+ font_initial[j].src_y = atoi(image_config[i].value);
+ else if (strEqual(&image_config[i].token[len_font_token], ".width"))
+ font_initial[j].width = atoi(image_config[i].value);
+ else if (strEqual(&image_config[i].token[len_font_token],".height"))
+ font_initial[j].height = atoi(image_config[i].value);
+ }
+ }
+ }
+
+ for (j = 0; j < NUM_INITIAL_FONTS; j++)
+ {
+ font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
+ font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
+ }
+
+ if (filename_font_initial == NULL) /* should not happen */
+ Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
+
+ /* create additional image buffers for double-buffering and cross-fading */
+ bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
+ bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
+ bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+
+ /* initialize screen properties */
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ bitmap_db_field);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
- exit(0);
- }
- else if (strcmp(command, "print soundsinfo.conf") == 0)
+ bitmap_font_initial = LoadCustomImage(filename_font_initial);
+
+ for (j = 0; j < NUM_INITIAL_FONTS; j++)
+ font_initial[j].bitmap = bitmap_font_initial;
+
+ InitFontGraphicInfo();
+
+ font_height = getFontHeight(FC_RED);
+
+#if 1
+ DrawInitText(getWindowTitleString(), 20, FC_YELLOW);
+#else
+ DrawInitText(getProgramInitString(), 20, FC_YELLOW);
+#endif
+ DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
+ DrawInitText(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height, FC_RED);
+
+ DrawInitText("Loading graphics", 120, FC_GREEN);
+}
+
+void RedrawBackground()
+{
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ redraw_mask = REDRAW_ALL;
+}
+
+void InitGfxBackground()
+{
+ int x, y;
+
+ fieldbuffer = bitmap_db_field;
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ RedrawBackground();
+
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+
+ for (x = 0; x < MAX_BUF_XSIZE; x++)
+ for (y = 0; y < MAX_BUF_YSIZE; y++)
+ redraw[x][y] = 0;
+ redraw_tiles = 0;
+ redraw_mask = REDRAW_ALL;
+}
+
+static void InitLevelInfo()
+{
+ LoadLevelInfo(); /* global level info */
+ LoadLevelSetup_LastSeries(); /* last played series info */
+ LoadLevelSetup_SeriesInfo(); /* last played level info */
+}
+
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
+static void InitImages()
+{
+ setLevelArtworkDir(artwork.gfx_first);
+
+#if 0
+ printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
+ leveldir_current->identifier,
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set,
+ leveldir_current->graphics_path);
+#endif
+
+ ReloadCustomImages();
+
+ LoadCustomElementDescriptions();
+ LoadSpecialMenuDesignSettings();
+
+ ReinitializeGraphics();
+}
+
+static void InitSound(char *identifier)
+{
+ if (identifier == NULL)
+ identifier = artwork.snd_current->identifier;
+
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.snd_first);
+
+ InitReloadCustomSounds(identifier);
+ ReinitializeSounds();
+}
+
+static void InitMusic(char *identifier)
+{
+ if (identifier == NULL)
+ identifier = artwork.mus_current->identifier;
+
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.mus_first);
+
+ InitReloadCustomMusic(identifier);
+ ReinitializeMusic();
+}
+
+void InitNetworkServer()
+{
+#if defined(NETWORK_AVALIABLE)
+ int nr_wanted;
+#endif
+
+ if (!options.network)
+ return;
+
+#if defined(NETWORK_AVALIABLE)
+ nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+
+ if (!ConnectToServer(options.server_host, options.server_port))
+ Error(ERR_EXIT, "cannot connect to network game server");
+
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_ProtocolVersion();
+
+ if (nr_wanted)
+ SendToServer_NrWanted(nr_wanted);
+#endif
+}
+
+static char *getNewArtworkIdentifier(int type)
+{
+ static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
+ static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
+ static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
+ static boolean initialized[3] = { FALSE, FALSE, FALSE };
+ TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
+ boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
+ char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
+ char *leveldir_identifier = leveldir_current->identifier;
+#if 1
+ /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
+ char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
+#else
+ char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
+#endif
+ boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
+ char *artwork_current_identifier;
+ char *artwork_new_identifier = NULL; /* default: nothing has changed */
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return NULL;
+
+ /* 1st step: determine artwork set to be activated in descending order:
+ --------------------------------------------------------------------
+ 1. setup artwork (when configured to override everything else)
+ 2. artwork set configured in "levelinfo.conf" of current level set
+ (artwork in level directory will have priority when loading later)
+ 3. artwork in level directory (stored in artwork sub-directory)
+ 4. setup artwork (currently configured in setup menu) */
+
+ if (setup_override_artwork)
+ artwork_current_identifier = setup_artwork_set;
+ else if (leveldir_artwork_set != NULL)
+ artwork_current_identifier = leveldir_artwork_set;
+ else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
+ artwork_current_identifier = leveldir_identifier;
+ else
+ artwork_current_identifier = setup_artwork_set;
+
+
+ /* 2nd step: check if it is really needed to reload artwork set
+ ------------------------------------------------------------ */
+
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
+ artwork_new_identifier,
+ ARTWORK_CURRENT_IDENTIFIER(artwork, type),
+ artwork_current_identifier,
+ leveldir_current->graphics_set,
+ leveldir_current->identifier);
+#endif
+
+ /* ---------- reload if level set and also artwork set has changed ------- */
+ if (leveldir_current_identifier[type] != leveldir_identifier &&
+ (last_has_level_artwork_set[type] || has_level_artwork_set))
+ artwork_new_identifier = artwork_current_identifier;
+
+ leveldir_current_identifier[type] = leveldir_identifier;
+ last_has_level_artwork_set[type] = has_level_artwork_set;
+
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 1: '%s'\n", artwork_new_identifier);
+#endif
+
+ /* ---------- reload if "override artwork" setting has changed ----------- */
+ if (last_override_level_artwork[type] != setup_override_artwork)
+ artwork_new_identifier = artwork_current_identifier;
+
+ last_override_level_artwork[type] = setup_override_artwork;
+
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 2: '%s'\n", artwork_new_identifier);
+#endif
+
+ /* ---------- reload if current artwork identifier has changed ----------- */
+ if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
+ artwork_current_identifier))
+ artwork_new_identifier = artwork_current_identifier;
+
+ *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
+
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 3: '%s'\n", artwork_new_identifier);
+#endif
+
+ /* ---------- do not reload directly after starting ---------------------- */
+ if (!initialized[type])
+ artwork_new_identifier = NULL;
+
+ initialized[type] = TRUE;
+
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("::: 4: '%s'\n", artwork_new_identifier);
+#endif
+
+#if 0
+ if (type == ARTWORK_TYPE_GRAPHICS)
+ printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
+ artwork.gfx_current_identifier, artwork_current_identifier,
+ artwork.gfx_current->identifier, leveldir_current->graphics_set,
+ artwork_new_identifier);
+#endif
+
+ return artwork_new_identifier;
+}
+
+void ReloadCustomArtwork(int force_reload)
+{
+ char *gfx_new_identifier;
+ char *snd_new_identifier;
+ char *mus_new_identifier;
+ boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
+ boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
+ boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
+ boolean redraw_screen = FALSE;
+
+ force_reload_gfx |= AdjustGraphicsForEMC();
+
+ gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+ snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+ mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+
+ if (gfx_new_identifier != NULL || force_reload_gfx)
{
- int i;
+#if 0
+ printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
+ artwork.gfx_current_identifier,
+ gfx_new_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
+#endif
- printf("# You can configure additional/alternative sound files here.\n");
- printf("# (The sounds below are default and therefore commented out.)\n");
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
- printf("\n");
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
- for (i=0; sound_config[i].token != NULL; i++)
- printf("# %s\n",
- getFormattedSetupEntry(sound_config[i].token,
- sound_config[i].value));
+ InitImages();
- exit(0);
+ redraw_screen = TRUE;
}
- else if (strcmp(command, "print musicinfo.conf") == 0)
+
+ if (snd_new_identifier != NULL || force_reload_snd)
{
- printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
- exit(0);
+ InitSound(snd_new_identifier);
+
+ redraw_screen = TRUE;
}
- else if (strncmp(command, "dump level ", 11) == 0)
- {
- char *filename = &command[11];
- if (access(filename, F_OK) != 0)
- Error(ERR_EXIT, "cannot open file '%s'", filename);
+ if (mus_new_identifier != NULL || force_reload_mus)
+ {
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
- LoadLevelFromFilename(filename);
- DumpLevel(&level);
+ InitMusic(mus_new_identifier);
- exit(0);
+ redraw_screen = TRUE;
}
- else if (strncmp(command, "dump tape ", 10) == 0)
+
+ if (redraw_screen)
{
- char *filename = &command[10];
+ RedrawBackground();
- if (access(filename, F_OK) != 0)
- Error(ERR_EXIT, "cannot open file '%s'", filename);
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+ }
+}
- LoadTapeFromFilename(filename);
- DumpTape(&tape);
+void KeyboardAutoRepeatOffUnlessAutoplay()
+{
+ if (global.autoplay_leveldir == NULL)
+ KeyboardAutoRepeatOff();
+}
- exit(0);
- }
- else if (strncmp(command, "autoplay ", 9) == 0)
+
+/* ========================================================================= */
+/* OpenAll() */
+/* ========================================================================= */
+
+void OpenAll()
+{
+ InitGlobal(); /* initialize some global variables */
+
+ if (options.execute_command)
+ Execute_Command(options.execute_command);
+
+ if (options.serveronly)
{
- char *str_copy = getStringCopy(&command[9]);
- char *str_ptr = strchr(str_copy, ' ');
+#if defined(PLATFORM_UNIX)
+ NetworkServer(options.server_port, options.serveronly);
+#else
+ Error(ERR_WARN, "networking only supported in Unix version");
+#endif
- global.autoplay_leveldir = str_copy;
- global.autoplay_level_nr = -1;
+ exit(0); /* never reached, server loops forever */
+ }
- if (str_ptr != NULL)
- {
- *str_ptr++ = '\0'; /* terminate leveldir string */
- global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
- }
+ InitSetup();
+
+ InitGameInfo();
+ InitPlayerInfo();
+ InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ InitArtworkConfig(); /* needed before forking sound child process */
+ InitMixer();
+
+ InitCounter();
+
+ InitRND(NEW_RANDOMIZE);
+ InitSimpleRandom(NEW_RANDOMIZE);
+
+ InitJoysticks();
+
+ InitVideoDisplay();
+ InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+
+ InitEventFilter(FilterMouseMotionEvents);
+
+ InitElementPropertiesStatic();
+ InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
+
+ InitGfx();
+
+ // debug_print_timestamp(0, "INIT");
+ InitLevelInfo();
+ // debug_print_timestamp(0, "TIME InitLevelInfo: ");
+ InitLevelArtworkInfo();
+ // debug_print_timestamp(0, "TIME InitLevelArtworkInfo: ");
+
+ InitImages(); /* needs to know current level directory */
+ InitSound(NULL); /* needs to know current level directory */
+ InitMusic(NULL); /* needs to know current level directory */
+
+ InitGfxBackground();
+
+#if 1
+ em_open_all();
+#endif
+
+ if (global.autoplay_leveldir)
+ {
+ AutoPlayTape();
+ return;
}
- else
+ else if (global.convert_leveldir)
{
- Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
+ ConvertLevels();
+ return;
}
+
+ game_status = GAME_MODE_MAIN;
+
+ DrawMainMenu();
+
+ InitNetworkServer();
}
void CloseAllAndExit(int exit_value)
FreeAllMusic();
CloseAudio(); /* called after freeing sounds (needed for SDL) */
+#if 1
+ em_close_all();
+#endif
+
FreeAllImages();
- FreeTileClipmasks();
- if (bitmap_font_initial)
- FreeBitmap(bitmap_font_initial);
+#if defined(TARGET_SDL)
+ if (network_server) /* terminate network server */
+ SDL_KillThread(server_thread);
+#endif
CloseVideoDisplay();
- ClosePlatformDependantStuff();
+ ClosePlatformDependentStuff();
+
+ if (exit_value != 0)
+ NotifyUserAboutErrorFile();
exit(exit_value);
}