#include "network.h"
#include "netserv.h"
#include "cartoons.h"
-#include "config.h"
#include "conf_e2g.c" /* include auto-generated data structure definitions */
+#include "conf_esg.c" /* include auto-generated data structure definitions */
+#include "conf_e2s.c" /* include auto-generated data structure definitions */
+#include "conf_fnt.c" /* include auto-generated data structure definitions */
-static char *image_filename[NUM_PICTURES] =
-{
-#if 0
- "RocksScreen.pcx",
- "RocksDoor.pcx",
- "RocksToons.pcx",
- "RocksFontBig.pcx",
- "RocksFontSmall.pcx",
- "RocksFontMedium.pcx",
- "RocksFontEM.pcx"
-#else
- "RocksScreen.pcx",
- "RocksElements.pcx",
- "RocksDoor.pcx",
- "RocksHeroes.pcx",
- "RocksToons.pcx",
- "RocksSP.pcx",
- "RocksDC.pcx",
- "RocksMore.pcx",
- "RocksFontBig.pcx",
- "RocksFontSmall.pcx",
- "RocksFontMedium.pcx",
- "RocksFontEM.pcx"
-#endif
-};
-
-static void InitSetup(void);
-static void InitPlayerInfo(void);
-static void InitLevelInfo(void);
-static void InitArtworkInfo(void);
-static void InitLevelArtworkInfo(void);
-static void InitNetworkServer(void);
-static void InitImages(void);
-static void InitMixer(void);
-static void InitSound(void);
-static void InitGfx(void);
-static void InitGfxBackground(void);
-static void InitGadgets(void);
-static void InitElementProperties(void);
-static void InitElementInfo(void);
-static void InitGraphicInfo(void);
-static void InitSoundInfo();
-static void Execute_Debug_Command(char *);
-
-void OpenAll(void)
-{
- if (options.debug_command)
- {
- Execute_Debug_Command(options.debug_command);
-
- exit(0);
- }
-
- if (options.serveronly)
- {
-#if defined(PLATFORM_UNIX)
- NetworkServer(options.server_port, options.serveronly);
-#else
- Error(ERR_WARN, "networking only supported in Unix version");
-#endif
- exit(0); /* never reached */
- }
-
- InitProgramInfo(UNIX_USERDATA_DIRECTORY,
- PROGRAM_TITLE_STRING, getWindowTitleString(),
- ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
- MSDOS_POINTER_FILENAME,
- COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
-
- InitSetup();
- InitPlayerInfo();
- InitArtworkInfo(); /* needed before loading gfx, sound & music */
-
- InitCounter();
- InitMixer();
- InitJoysticks();
- InitRND(NEW_RANDOMIZE);
-
- InitVideoDisplay();
- InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
- setup.fullscreen);
-
- InitEventFilter(FilterMouseMotionEvents);
-
- InitGfx();
- InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
- InitElementInfo();
-
- InitLevelInfo();
- InitLevelArtworkInfo();
- InitImages(); /* needs to know current level directory */
- InitSound(); /* needs to know current level directory */
- InitGadgets(); /* needs images + number of level series */
-
- InitGfxBackground();
- InitToons();
-
- DrawMainMenu();
-
- InitNetworkServer();
-}
-
-void InitSetup()
-{
- LoadSetup(); /* global setup info */
-}
-
-void InitPlayerInfo()
-{
- int i;
-
- /* choose default local player */
- local_player = &stored_player[0];
-
- for (i=0; i<MAX_PLAYERS; i++)
- stored_player[i].connected = FALSE;
-
- local_player->connected = TRUE;
-}
-
-void InitLevelInfo()
-{
- LoadLevelInfo(); /* global level info */
- LoadLevelSetup_LastSeries(); /* last played series info */
- LoadLevelSetup_SeriesInfo(); /* last played level info */
-}
-
-void InitArtworkInfo()
-{
- LoadArtworkInfo();
-}
-
-void InitLevelArtworkInfo()
-{
- LoadLevelArtworkInfo();
-}
-
-void InitNetworkServer()
-{
-#if defined(PLATFORM_UNIX)
- int nr_wanted;
-#endif
-
- if (!options.network)
- return;
-
-#if defined(PLATFORM_UNIX)
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
-
- if (!ConnectToServer(options.server_host, options.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
+#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
-
- if (nr_wanted)
- SendToServer_NrWanted(nr_wanted);
-#endif
-}
-
-static void InitImages()
-{
- InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
-
- /* load custom images */
- ReloadCustomImages();
-
- InitGraphicInfo();
-}
-
-static void InitMixer()
-{
- OpenAudio();
-
- InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
-
- StartMixer();
-}
-static void InitSound()
-{
- /* load custom sounds and music */
- InitReloadSounds(artwork.snd_current->identifier);
- InitReloadMusic(artwork.mus_current->identifier);
+struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
- InitSoundInfo();
-}
static void InitTileClipmasks()
{
+#if 0
#if defined(TARGET_X11)
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
int i;
/* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
- for(i=0; i<NUM_TILES; i++)
+ for (i=0; i<NUM_TILES; i++)
tile_clipmask[i] = None;
#if defined(TARGET_X11)
tile_clip_gc = XCreateGC(display, window->drawable,
clip_gc_valuemask, &clip_gc_values);
- for(i=0; i<NUM_BITMAPS; i++)
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
{
if (pix[i]->clip_mask)
{
clip_gc_valuemask, &clip_gc_values);
}
}
+#endif
#if defined(TARGET_X11_NATIVE)
clip_gc_valuemask, &clip_gc_values);
/* create only those clipping Pixmaps we really need */
- for(i=0; tile_needs_clipping[i].start>=0; i++)
+ for (i=0; tile_needs_clipping[i].start>=0; i++)
{
int j;
- for(j=0; j<tile_needs_clipping[i].count; j++)
+ for (j=0; j<tile_needs_clipping[i].count; j++)
{
int tile = tile_needs_clipping[i].start + j;
int graphic = tile;
#endif /* TARGET_X11_NATIVE */
#endif /* TARGET_X11 */
+#endif
}
void FreeTileClipmasks()
{
+#if 0
#if defined(TARGET_X11)
int i;
- for(i=0; i<NUM_TILES; i++)
+ for (i=0; i<NUM_TILES; i++)
{
if (tile_clipmask[i] != None)
{
XFreeGC(display, tile_clip_gc);
tile_clip_gc = None;
- for(i=0; i<NUM_BITMAPS; i++)
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
{
if (pix[i] != NULL && pix[i]->stored_clip_gc)
{
pix[i]->stored_clip_gc = None;
}
}
+#endif
+
#endif /* TARGET_X11 */
+#endif
}
-void InitGfx()
+void FreeGadgets()
{
- int i;
-
- /* initialize some global variables */
- global.frames_per_second = 0;
- global.fps_slowdown = FALSE;
- global.fps_slowdown_factor = 1;
-
- /* initialize screen properties */
- InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
- InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
- InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
-
- /* create additional image buffers for double-buffering */
- pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
- pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
-
- pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
-
- InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
-
- DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
- DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-
- DrawInitText("Loading graphics:", 120, FC_GREEN);
+ FreeLevelEditorGadgets();
+ FreeGameButtons();
+ FreeTapeButtons();
+ FreeToolButtons();
+ FreeScreenGadgets();
+}
- for(i=0; i<NUM_PICTURES; i++)
- {
- if (i != PIX_FONT_SMALL)
- {
- DrawInitText(image_filename[i], 150, FC_YELLOW);
+void InitGadgets()
+{
+ static boolean gadgets_initialized = FALSE;
- pix[i] = LoadCustomImage(image_filename[i]);
- }
- }
+ if (gadgets_initialized)
+ FreeGadgets();
- InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
- pix[PIX_FONT_EM]);
+ CreateLevelEditorGadgets();
+ CreateGameButtons();
+ CreateTapeButtons();
+ CreateToolButtons();
+ CreateScreenGadgets();
- InitTileClipmasks();
+ gadgets_initialized = TRUE;
}
-void InitGfxBackground()
+void InitElementSmallImages()
{
- int x, y;
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i;
- drawto = backbuffer;
- fieldbuffer = pix[PIX_DB_FIELD];
- SetDrawtoField(DRAW_BACKBUFFER);
+ /* initialize normal images from static configuration */
+ for (i=0; element_to_graphic[i].element > -1; i++)
+ CreateImageWithSmallImages(element_to_graphic[i].graphic);
- BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+ /* initialize special images from static configuration */
+ for (i=0; element_to_special_graphic[i].element > -1; i++)
+ CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
- for(x=0; x<MAX_BUF_XSIZE; x++)
- for(y=0; y<MAX_BUF_YSIZE; y++)
- redraw[x][y] = 0;
- redraw_tiles = 0;
- redraw_mask = REDRAW_ALL;
+ /* initialize images from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
+ CreateImageWithSmallImages(property_mapping[i].artwork_index);
}
-void ReloadCustomArtwork()
+static int getFontBitmapID(int font_nr)
{
- static char *leveldir_current_identifier = NULL;
- static boolean last_override_level_graphics = FALSE;
- static boolean last_override_level_sounds = FALSE;
- static boolean last_override_level_music = FALSE;
+ int special = -1;
+
+ if (game_status == MAINMENU || game_status == TYPENAME)
+ special = GFX_SPECIAL_ARG_MAIN;
+ else if (game_status == CHOOSELEVEL)
+ special = GFX_SPECIAL_ARG_LEVELS;
+ else if (game_status == HALLOFFAME)
+ special = GFX_SPECIAL_ARG_SCORES;
+ else if (game_status == LEVELED)
+ special = GFX_SPECIAL_ARG_EDITOR;
+ else if (game_status == HELPSCREEN)
+ special = GFX_SPECIAL_ARG_INFO;
+ else if (game_status == SETUP)
+ special = GFX_SPECIAL_ARG_SETUP;
+ else if (game_status == PSEUDO_PREVIEW)
+ special = GFX_SPECIAL_ARG_PREVIEW;
+ else if (game_status == PLAYING || game_status == PSEUDO_DOOR)
+ special = GFX_SPECIAL_ARG_DOOR;
+
+ if (special != -1)
+ return font_info[font_nr].special_bitmap_id[special];
+ else
+ return font_nr;
+}
- /* identifier for new artwork; default: artwork configured in setup */
- char *gfx_new_identifier = artwork.gfx_current->identifier;
- char *snd_new_identifier = artwork.snd_current->identifier;
- char *mus_new_identifier = artwork.mus_current->identifier;
+void InitFontGraphicInfo()
+{
+ static struct FontBitmapInfo *font_bitmap_info = NULL;
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int num_font_bitmaps = NUM_FONTS;
+ int i, j;
-#if 0
- printf("graphics --> '%s' ('%s')\n",
- artwork.gfx_current_identifier, artwork.gfx_current->filename);
- printf("sounds --> '%s' ('%s')\n",
- artwork.snd_current_identifier, artwork.snd_current->filename);
- printf("music --> '%s' ('%s')\n",
- artwork.mus_current_identifier, artwork.mus_current->filename);
-#endif
+ if (graphic_info == NULL) /* still at startup phase */
+ {
+ InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
- /* leveldir_current may be invalid (level group, parent link) */
- if (!validLevelSeries(leveldir_current))
return;
+ }
-#if 0
- printf("--> '%s'\n", artwork.gfx_current_identifier);
-#endif
+ /* ---------- initialize font graphic definitions ---------- */
- /* when a new level series was selected, check if there was a change
- in custom artwork stored in level series directory */
- if (leveldir_current_identifier != leveldir_current->identifier)
+ /* always start with reliable default values (normal font graphics) */
+ for (i=0; i < NUM_FONTS; i++)
+ font_info[i].graphic = FONT_INITIAL_1;
+
+ /* initialize normal font/graphic mapping from static configuration */
+ for (i=0; font_to_graphic[i].font_nr > -1; i++)
{
- char *identifier_old = leveldir_current_identifier;
- char *identifier_new = leveldir_current->identifier;
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
- if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
- getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
- gfx_new_identifier = identifier_new;
- if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
- getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
- snd_new_identifier = identifier_new;
- if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
- getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
- mus_new_identifier = identifier_new;
+ if (special != -1)
+ continue;
- leveldir_current_identifier = leveldir_current->identifier;
+ font_info[font_nr].graphic = graphic;
}
- /* custom level artwork configured in level series configuration file
- always overrides custom level artwork stored in level series directory
- and (level independant) custom artwork configured in setup menue */
- if (leveldir_current->graphics_set != NULL)
- gfx_new_identifier = leveldir_current->graphics_set;
- if (leveldir_current->sounds_set != NULL)
- snd_new_identifier = leveldir_current->sounds_set;
- if (leveldir_current->music_set != NULL)
- mus_new_identifier = leveldir_current->music_set;
+ /* always start with reliable default values (special font graphics) */
+ for (i=0; i < NUM_FONTS; i++)
+ {
+ for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ {
+ font_info[i].special_graphic[j] = font_info[i].graphic;
+ font_info[i].special_bitmap_id[j] = i;
+ }
+ }
- if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
- last_override_level_graphics != setup.override_level_graphics)
+ /* initialize special font/graphic mapping from static configuration */
+ for (i=0; font_to_graphic[i].font_nr > -1; i++)
{
- int i;
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
- setLevelArtworkDir(artwork.gfx_first);
+ if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ {
+ font_info[font_nr].special_graphic[special] = graphic;
+ font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
+ num_font_bitmaps++;
+ }
+ }
- ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ /* initialize special element/graphic mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
+
+ if (font_nr < 0)
+ continue;
- for(i=0; i<NUM_PICTURES; i++)
+ if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
{
- DrawInitText(image_filename[i], 150, FC_YELLOW);
- ReloadCustomImage(pix[i], image_filename[i]);
+ font_info[font_nr].special_graphic[special] = graphic;
+ font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
+ num_font_bitmaps++;
}
+ }
- ReloadCustomImages();
- InitGraphicInfo();
+ /* ---------- initialize font bitmap array ---------- */
- FreeTileClipmasks();
- InitTileClipmasks();
- InitGfxBackground();
+ if (font_bitmap_info != NULL)
+ FreeFontInfo(font_bitmap_info);
- /* force redraw of (open or closed) door graphics */
- SetDoorState(DOOR_OPEN_ALL);
- CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+ font_bitmap_info =
+ checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
- artwork.gfx_current_identifier = gfx_new_identifier;
- last_override_level_graphics = setup.override_level_graphics;
- }
+ /* ---------- initialize font bitmap definitions ---------- */
- if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
- last_override_level_sounds != setup.override_level_sounds)
+ for (i=0; i < NUM_FONTS; i++)
{
- /* set artwork path to send it to the sound server process */
- setLevelArtworkDir(artwork.snd_first);
+ if (i < NUM_INITIAL_FONTS)
+ {
+ font_bitmap_info[i] = font_initial[i];
+ continue;
+ }
- InitReloadSounds(snd_new_identifier);
+ for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ {
+ int font_bitmap_id = font_info[i].special_bitmap_id[j];
+ int graphic = font_info[i].special_graphic[j];
- artwork.snd_current_identifier = snd_new_identifier;
- last_override_level_sounds = setup.override_level_sounds;
- }
-
- if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
- last_override_level_music != setup.override_level_music)
- {
- /* set artwork path to send it to the sound server process */
- setLevelArtworkDir(artwork.mus_first);
-
- InitReloadMusic(mus_new_identifier);
+ /* set 'graphic_info' for font entries, if uninitialized (guessed) */
+ if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
+ {
+ graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
+ graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
+ }
- artwork.mus_current_identifier = mus_new_identifier;
- last_override_level_music = setup.override_level_music;
+ /* copy font relevant information from graphics information */
+ font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
+ font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
+ font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
+ font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
+ font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
+ font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
+ font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
+
+ font_bitmap_info[font_bitmap_id].num_chars =
+ graphic_info[graphic].anim_frames;
+ font_bitmap_info[font_bitmap_id].num_chars_per_line =
+ graphic_info[graphic].anim_frames_per_line;
+ }
}
-#if 0
- printf("<-- '%s'\n", artwork.gfx_current_identifier);
-#endif
-}
-
-void InitGadgets()
-{
- CreateLevelEditorGadgets();
- CreateGameButtons();
- CreateTapeButtons();
- CreateToolButtons();
- CreateScreenGadgets();
+ InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
}
-void InitElementInfo()
+void InitElementGraphicInfo()
{
-#if 0
- static struct
- {
- int element;
- int graphic;
- }
- element_to_graphic[] =
- {
- { EL_EMPTY, GFX_LEERRAUM },
- { EL_SAND, GFX_ERDREICH },
- { EL_WALL, GFX_MAUERWERK },
- { EL_WALL_CRUMBLED, GFX_FELSBODEN },
- { EL_ROCK, GFX_FELSBROCKEN },
- { EL_EMERALD, GFX_EDELSTEIN },
- { EL_EXIT_CLOSED, GFX_AUSGANG_ZU },
- { EL_EXIT_OPENING, GFX_AUSGANG_ACT },
- { EL_EXIT_OPEN, GFX_AUSGANG_AUF },
- { EL_SP_EXIT_OPEN, GFX_SP_EXIT },
- { EL_PLAYER1, GFX_SPIELER1 },
- { EL_PLAYER2, GFX_SPIELER2 },
- { EL_PLAYER3, GFX_SPIELER3 },
- { EL_PLAYER4, GFX_SPIELER4 },
- { EL_BUG, GFX_KAEFER },
- { EL_BUG_RIGHT, GFX_KAEFER_RIGHT },
- { EL_BUG_UP, GFX_KAEFER_UP },
- { EL_BUG_LEFT, GFX_KAEFER_LEFT },
- { EL_BUG_DOWN, GFX_KAEFER_DOWN },
- { EL_SPACESHIP, GFX_FLIEGER },
- { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT },
- { EL_SPACESHIP_UP, GFX_FLIEGER_UP },
- { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT },
- { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN },
- { EL_BD_BUTTERFLY, GFX_BUTTERFLY },
- { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
- { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
- { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
- { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
- { EL_BD_FIREFLY, GFX_FIREFLY },
- { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
- { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP },
- { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
- { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
- { EL_YAMYAM, GFX_MAMPFER },
- { EL_ROBOT, GFX_ROBOT },
- { EL_STEELWALL, GFX_BETON },
- { EL_DIAMOND, GFX_DIAMANT },
- { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER },
- { EL_QUICKSAND_FULL, GFX_MORAST_VOLL },
- { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
- { EL_AMOEBA_DROP, GFX_TROPFEN },
- { EL_BOMB, GFX_BOMBE },
- { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF },
- { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY },
- { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
- { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
- { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
- { EL_ACID, GFX_SALZSAEURE },
- { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT },
- { EL_AMOEBA_WET, GFX_AMOEBE_NASS },
- { EL_AMOEBA_DRY, GFX_AMOEBE_NORM },
- { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL },
- { EL_BD_AMOEBA, GFX_AMOEBE_BD },
- { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM },
- { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
- { EL_NUT, GFX_KOKOSNUSS },
- { EL_GAMEOFLIFE, GFX_LIFE },
- { EL_BIOMAZE, GFX_LIFE_ASYNC },
- { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
- { EL_STONEBLOCK, GFX_BADEWANNE },
- { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 },
- { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 },
- { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 },
- { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 },
- { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 },
- { EL_ROBOT_WHEEL, GFX_ABLENK_AUS },
- { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN },
- { EL_KEY1, GFX_SCHLUESSEL1 },
- { EL_KEY2, GFX_SCHLUESSEL2 },
- { EL_KEY3, GFX_SCHLUESSEL3 },
- { EL_KEY4, GFX_SCHLUESSEL4 },
- { EL_GATE1, GFX_PFORTE1 },
- { EL_GATE2, GFX_PFORTE2 },
- { EL_GATE3, GFX_PFORTE3 },
- { EL_GATE4, GFX_PFORTE4 },
- { EL_GATE1_GRAY, GFX_PFORTE1X },
- { EL_GATE2_GRAY, GFX_PFORTE2X },
- { EL_GATE3_GRAY, GFX_PFORTE3X },
- { EL_GATE4_GRAY, GFX_PFORTE4X },
- { EL_DYNAMITE, GFX_DYNAMIT_AUS },
- { EL_PACMAN, GFX_PACMAN },
- { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
- { EL_PACMAN_UP, GFX_PACMAN_UP },
- { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
- { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
- { EL_INVISIBLE_WALL, GFX_UNSICHTBAR },
- { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON },
- { EL_WALL_EMERALD, GFX_ERZ_EDEL },
- { EL_WALL_DIAMOND, GFX_ERZ_DIAM },
- { EL_LAMP, GFX_BIRNE_AUS },
- { EL_LAMP_ACTIVE, GFX_BIRNE_EIN },
- { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL },
- { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER },
- { EL_WALL_GROWING, GFX_MAUER_LEBT },
- { EL_WALL_GROWING_X, GFX_MAUER_X },
- { EL_WALL_GROWING_Y, GFX_MAUER_Y },
- { EL_WALL_GROWING_XY, GFX_MAUER_XY },
- { EL_BD_DIAMOND, GFX_EDELSTEIN_BD },
- { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB },
- { EL_EMERALD_RED, GFX_EDELSTEIN_ROT },
- { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA },
- { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD },
- { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB },
- { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT },
- { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA },
- { EL_DARK_YAMYAM, GFX_MAMPFER2 },
- { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF },
- { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY },
- { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
- { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL },
- { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD },
- { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB },
- { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB },
- { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB },
- { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB },
- { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
- { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
- { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
- { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT },
- { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER },
- { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL },
- { EL_MOLE, GFX_MOLE },
- { EL_PENGUIN, GFX_PINGUIN },
- { EL_PIG, GFX_SCHWEIN },
- { EL_DRAGON, GFX_DRACHE },
- { EL_SATELLITE, GFX_SONDE },
- { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT },
- { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT },
- { EL_ARROW_BLUE_UP, GFX_PFEIL_UP },
- { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN },
- { EL_SPEED_PILL, GFX_SPEED_PILL },
- { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
- { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE },
- { EL_SP_ZONK, GFX_SP_ZONK },
- { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL },
- { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON },
- { EL_BLACK_ORB, GFX_BLACK_ORB },
- { EL_EM_GATE1, GFX_EM_GATE_1 },
- { EL_EM_GATE2, GFX_EM_GATE_2 },
- { EL_EM_GATE3, GFX_EM_GATE_3 },
- { EL_EM_GATE4, GFX_EM_GATE_4 },
- { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X },
- { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X },
- { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X },
- { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X },
- { EL_EM_KEY1_FILE, GFX_EM_KEY_1 },
- { EL_EM_KEY2_FILE, GFX_EM_KEY_2 },
- { EL_EM_KEY3_FILE, GFX_EM_KEY_3 },
- { EL_EM_KEY4_FILE, GFX_EM_KEY_4 },
- { EL_EM_KEY1, GFX_EM_KEY_1 },
- { EL_EM_KEY2, GFX_EM_KEY_2 },
- { EL_EM_KEY3, GFX_EM_KEY_3 },
- { EL_EM_KEY4, GFX_EM_KEY_4 },
- { EL_PEARL, GFX_PEARL },
- { EL_CRYSTAL, GFX_CRYSTAL },
- { EL_WALL_PEARL, GFX_WALL_PEARL },
- { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
- { EL_DOOR_WHITE, GFX_DOOR_WHITE },
- { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
- { EL_KEY_WHITE, GFX_KEY_WHITE },
- { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE },
- { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE },
- { EL_EXTRA_TIME, GFX_EXTRA_TIME },
- { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
- { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
- { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 },
- { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 },
- { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT },
- { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
- { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT },
- { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT },
- { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE },
- { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT },
- { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
- { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
- { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
- { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT },
- { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
- { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT },
- { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT },
- { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE },
- { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT },
- { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
- { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
- { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
- { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT },
- { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
- { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT },
- { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT },
- { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE },
- { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT },
- { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
- { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
- { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
- { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT },
- { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
- { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT },
- { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT },
- { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE },
- { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT },
- { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
- { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
- { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
- { EL_LANDMINE, GFX_LANDMINE },
- { EL_ENVELOPE, GFX_ENVELOPE },
- { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF },
- { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON },
- { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
- { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
- { EL_SIGN_STOP, GFX_SIGN_STOP },
- { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
- { EL_SIGN_PARKING, GFX_SIGN_PARKING },
- { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
- { EL_SIGN_HEART, GFX_SIGN_HEART },
- { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
- { EL_SIGN_ROUND, GFX_SIGN_ROUND },
- { EL_SIGN_EXIT, GFX_SIGN_EXIT },
- { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
- { EL_SIGN_OTHER, GFX_SIGN_OTHER },
- { EL_MOLE_LEFT, GFX_MOLE_LEFT },
- { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
- { EL_MOLE_UP, GFX_MOLE_UP },
- { EL_MOLE_DOWN, GFX_MOLE_DOWN },
- { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED },
- { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE },
- { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON },
- { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
- { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
- { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
- { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
- { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH },
- { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH },
- { EL_BALLOON, GFX_BALLOON },
- { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
- { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
- { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
- { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
- { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY },
- { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 },
- { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 },
- { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 },
- { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 },
- { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 },
- { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 },
- { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 },
- { EL_EMC_WALL4, GFX_EMC_WALL_4 },
- { EL_EMC_WALL5, GFX_EMC_WALL_5 },
- { EL_EMC_WALL6, GFX_EMC_WALL_6 },
- { EL_EMC_WALL7, GFX_EMC_WALL_7 },
- { EL_EMC_WALL8, GFX_EMC_WALL_8 },
- { EL_TUBE_ALL, GFX_TUBE_CROSS },
- { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
- { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
- { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT },
- { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT },
- { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP },
- { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN },
- { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
- { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
- { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
- { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
- { EL_SPRING, GFX_SPRING },
- { EL_SPRING_MOVING, GFX_SPRING },
- { EL_TRAP, GFX_TRAP_INACTIVE },
- { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
- { EL_BD_WALL, GFX_BD_WALL },
- { EL_BD_ROCK, GFX_BD_ROCK },
- { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
- { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
- { -1, -1 }
- };
-
- static struct
- {
- int element;
- int graphic_left;
- int graphic_right;
- int graphic_up;
- int graphic_down;
- }
- element_to_direction_graphic[] =
- {
- {
- EL_PLAYER1,
- IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT,
- IMG_PLAYER1_UP, IMG_PLAYER1_DOWN
- },
- {
- EL_PLAYER2,
- IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT,
- IMG_PLAYER2_UP, IMG_PLAYER2_DOWN
- },
- {
- EL_PLAYER3,
- IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT,
- IMG_PLAYER3_UP, IMG_PLAYER3_DOWN
- },
- {
- EL_PLAYER4,
- IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT,
- IMG_PLAYER4_UP, IMG_PLAYER4_DOWN
- },
- {
- EL_SP_MURPHY,
- IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT,
- IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN
- },
- {
- EL_SP_SNIKSNAK,
- IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT,
- IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN
- },
- {
- EL_BUG,
- IMG_BUG_LEFT, IMG_BUG_RIGHT,
- IMG_BUG_UP, IMG_BUG_DOWN
- },
- {
- EL_SPACESHIP,
- IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT,
- IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN
- },
- {
- EL_PACMAN,
- IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT,
- IMG_PACMAN_UP, IMG_PACMAN_DOWN
- },
- {
- EL_MOLE,
- IMG_MOLE_LEFT, IMG_MOLE_RIGHT,
- IMG_MOLE_UP, IMG_MOLE_DOWN
- },
- {
- EL_PENGUIN,
- IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT,
- IMG_PENGUIN_UP, IMG_PENGUIN_DOWN
- },
- {
- EL_PIG,
- IMG_PIG_LEFT, IMG_PIG_RIGHT,
- IMG_PIG_UP, IMG_PIG_DOWN
- },
- {
- EL_DRAGON,
- IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT,
- IMG_DRAGON_UP, IMG_DRAGON_DOWN
- },
- {
- -1,
- -1, -1,
- -1, -1
- }
- };
-#endif
-
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
int i, act, dir;
/* set values to -1 to identify later as "uninitialized" values */
- for(i=0; i<MAX_ELEMENTS; i++)
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
- for(act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
+ for (act=0; act<NUM_ACTIONS; act++)
{
element_info[i].graphic[act] = -1;
- for(dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
element_info[i].direction_graphic[act][dir] = -1;
}
}
-#if 0
- for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
- element_info[i].graphic[GFX_ACTION_DEFAULT] =
- GFX_CHAR_START + (i - EL_CHAR_START);
-#else
- for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
- element_info[i].graphic[GFX_ACTION_DEFAULT] =
- IMG_CHAR_START + (i - EL_CHAR_START);
-#endif
-
-#if 0
- for (i=EL_SP_START; i<=EL_SP_END; i++)
+ /* initialize normal element/graphic mapping from static configuration */
+ for (i=0; element_to_graphic[i].element > -1; i++)
{
- int nr_element = i - EL_SP_START;
- int gfx_per_line = 8;
- int nr_graphic =
- (nr_element / gfx_per_line) * SP_PER_LINE +
- (nr_element % gfx_per_line);
+ int element = element_to_graphic[i].element;
+ int action = element_to_graphic[i].action;
+ int direction = element_to_graphic[i].direction;
+ int graphic = element_to_graphic[i].graphic;
- element_info[i].graphic[GFX_ACTION_DEFAULT] =
- GFX_START_ROCKSSP + nr_graphic;
- }
-#endif
+ if (graphic_info[graphic].bitmap == NULL)
+ continue;
-#if 0
- /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
- i = 0;
- while (element_to_graphic[i].element > -1)
- {
- int element = element_to_graphic[i].element;
- int graphic = element_to_graphic[i].graphic;
+ if (action < 0)
+ action = ACTION_DEFAULT;
- element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
- i++;
+ if (direction > -1)
+ element_info[element].direction_graphic[action][direction] = graphic;
+ else
+ element_info[element].graphic[action] = graphic;
}
- /* this initializes special graphics for left/right/up/down directions */
- i = 0;
- while (element_to_direction_graphic[i].element > -1)
+ /* initialize normal element/graphic mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
{
- int element = element_to_direction_graphic[i].element;
-
- element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
- element_to_direction_graphic[i].graphic_left;
- element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
- element_to_direction_graphic[i].graphic_right;
- element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
- element_to_direction_graphic[i].graphic_up;
- element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
- element_to_direction_graphic[i].graphic_down;
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int direction = property_mapping[i].ext2_index;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
- element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
- i++;
- }
-#else
+ if (graphic_info[graphic].bitmap == NULL)
+ continue;
- i = 0;
- while (element_to_graphic[i].element > -1)
- {
- int element = element_to_graphic[i].element;
- int direction = element_to_graphic[i].direction;
- int action = element_to_graphic[i].action;
- int graphic = element_to_graphic[i].graphic;
+ if (element >= MAX_NUM_ELEMENTS || special != -1)
+ continue;
- if (action > -1)
- action = graphics_action_mapping[action];
- else
- action = GFX_ACTION_DEFAULT;
+ if (action < 0)
+ action = ACTION_DEFAULT;
if (direction > -1)
- {
- direction = MV_DIR_BIT(direction);
-
element_info[element].direction_graphic[action][direction] = graphic;
- }
else
element_info[element].graphic[action] = graphic;
-
- i++;
}
/* now set all '-1' values to element specific default values */
- for(i=0; i<MAX_ELEMENTS; i++)
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
- int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
- int default_action_direction_graphic[NUM_MV_DIRECTIONS];
+ int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
+ int default_action_direction_graphic[NUM_DIRECTIONS];
if (default_action_graphic == -1)
default_action_graphic = IMG_CHAR_QUESTION;
- for(dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
{
default_action_direction_graphic[dir] =
- element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
+ element_info[i].direction_graphic[ACTION_DEFAULT][dir];
if (default_action_direction_graphic[dir] == -1)
default_action_direction_graphic[dir] = default_action_graphic;
}
- for(act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
+ for (act=0; act<NUM_ACTIONS; act++)
{
- for(dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ boolean act_empty = (act == ACTION_DIGGING ||
+ act == ACTION_SNAPPING ||
+ act == ACTION_COLLECTING);
+
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
{
int default_direction_graphic = element_info[i].graphic[act];
/* no graphic for current action -- use default direction graphic */
if (default_direction_graphic == -1)
- default_direction_graphic = default_action_direction_graphic[dir];
+ default_direction_graphic =
+ (act_empty ? IMG_EMPTY : default_action_direction_graphic[dir]);
if (element_info[i].direction_graphic[act][dir] == -1)
element_info[i].direction_graphic[act][dir] =
/* no graphic for this specific action -- use default action graphic */
if (element_info[i].graphic[act] == -1)
- element_info[i].graphic[act] = default_action_graphic;
+ element_info[i].graphic[act] =
+ (act_empty ? IMG_EMPTY : default_action_graphic);
}
}
+#if 0
+#if DEBUG
+ if (options.verbose)
+ {
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
+ i != EL_CHAR_QUESTION)
+ Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
+ element_info[i].token_name, i);
+ }
+#endif
#endif
}
+void InitElementSpecialGraphicInfo()
+{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i, j;
+
+ /* always start with reliable default values */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+ element_info[i].special_graphic[j] =
+ element_info[i].graphic[ACTION_DEFAULT];
+
+ /* initialize special element/graphic mapping from static configuration */
+ for (i=0; element_to_special_graphic[i].element > -1; i++)
+ {
+ int element = element_to_special_graphic[i].element;
+ int special = element_to_special_graphic[i].special;
+ int graphic = element_to_special_graphic[i].graphic;
+ boolean base_redefined = getImageListEntry(el2img(element))->redefined;
+ boolean special_redefined = getImageListEntry(graphic)->redefined;
+
+ if (base_redefined && !special_redefined)
+ continue;
+
+ element_info[element].special_graphic[special] = graphic;
+ }
+
+ /* initialize special element/graphic mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int element = property_mapping[i].base_index;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
+
+ if (element >= MAX_NUM_ELEMENTS)
+ continue;
+
+ if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ element_info[element].special_graphic[special] = graphic;
+ }
+}
+
+static void set_graphic_parameters(int graphic, char **parameter_raw)
+{
+ Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+ int parameter[NUM_GFX_ARGS];
+ int anim_frames_per_row = 1, anim_frames_per_col = 1;
+ int anim_frames_per_line = 1;
+ int i;
+
+ /* get integer values from string parameters */
+ for (i=0; i < NUM_GFX_ARGS; i++)
+ parameter[i] =
+ get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
+ image_config_suffix[i].type);
+
+ graphic_info[graphic].bitmap = src_bitmap;
+
+ /* start with reliable default values */
+ graphic_info[graphic].src_x = 0;
+ graphic_info[graphic].src_y = 0;
+ graphic_info[graphic].width = TILEX;
+ graphic_info[graphic].height = TILEY;
+ graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
+ graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
+
+ /* optional x and y tile position of animation frame sequence */
+ if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+
+ /* optional x and y pixel position of animation frame sequence */
+ if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_x = parameter[GFX_ARG_X];
+ if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
+
+ /* optional width and height of each animation frame */
+ if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
+ if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
+
+ if (src_bitmap)
+ {
+ anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
+ anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
+ }
+
+ /* correct x or y offset dependant of vertical or horizontal frame order */
+ if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
+ {
+ graphic_info[graphic].offset_y =
+ (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
+ anim_frames_per_line = anim_frames_per_col;
+ }
+ else /* frames are ordered horizontally */
+ {
+ graphic_info[graphic].offset_x =
+ (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
+ anim_frames_per_line = anim_frames_per_row;
+ }
+
+ /* optionally, the x and y offset of frames can be specified directly */
+ if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
+ if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
+
+ /* automatically determine correct number of frames, if not defined */
+ if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
+ else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
+ graphic_info[graphic].anim_frames = anim_frames_per_row;
+ else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
+ graphic_info[graphic].anim_frames = anim_frames_per_col;
+ else
+ graphic_info[graphic].anim_frames = 1;
+
+ graphic_info[graphic].anim_frames_per_line =
+ (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
+
+ graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
+ if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
+ graphic_info[graphic].anim_delay = 1;
+
+ graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
+ if (graphic_info[graphic].anim_frames == 1)
+ graphic_info[graphic].anim_mode = ANIM_NONE;
+
+ /* automatically determine correct start frame, if not defined */
+ if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_start_frame = 0;
+ else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
+ graphic_info[graphic].anim_start_frame =
+ graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+ else
+ graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+
+ /* animation synchronized with global frame counter, not move position */
+ graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+
+ /* this is only used for toon animations */
+ graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
+ graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
+
+ /* this is only used for drawing font characters */
+ graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
+ graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
+}
+
static void InitGraphicInfo()
{
+ int fallback_graphic = IMG_CHAR_EXCLAM;
+ struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
+ Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
+ int num_images = getImageListSize();
int i;
- image_files = getCurrentImageList();
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ static boolean clipmasks_initialized = FALSE;
+ Pixmap src_pixmap;
+ XGCValues clip_gc_values;
+ unsigned long clip_gc_valuemask;
+ GC copy_clipmask_gc = None;
+#endif
+
+ if (graphic_info != NULL)
+ free(graphic_info);
-#if 0
- for(i=0; i<MAX_GRAPHICS; i++)
+ graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ if (clipmasks_initialized)
{
- /* always start with reliable default values */
- graphic_info[i].bitmap = NULL;
- graphic_info[i].src_x = 0;
- graphic_info[i].src_y = 0;
+ for (i=0; i<num_images; i++)
+ {
+ if (graphic_info[i].clip_mask)
+ XFreePixmap(display, graphic_info[i].clip_mask);
+ if (graphic_info[i].clip_gc)
+ XFreeGC(display, graphic_info[i].clip_gc);
- getGraphicSource(i, &graphic_info[i].bitmap,
- &graphic_info[i].src_x, &graphic_info[i].src_y);
+ graphic_info[i].clip_mask = None;
+ graphic_info[i].clip_gc = None;
+ }
}
#endif
- for(i=0; i<NUM_IMAGE_FILES; i++)
+ for (i=0; i<num_images; i++)
{
- int *parameter = image_files[i].parameter;
+ struct FileInfo *image = getImageListEntry(i);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int first_frame, last_frame;
+
+ set_graphic_parameters(i, image->parameter);
- new_graphic_info[i].bitmap = getBitmapFromImageID(i);
+ /* now check if no animation frames are outside of the loaded image */
- new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
- new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
- new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
- new_graphic_info[i].offset_y = 0;
+ if (graphic_info[i].bitmap == NULL)
+ continue; /* skip check for optional images that are undefined */
- /* animation frames are ordered vertically instead of horizontally */
- if (parameter[GFX_ARG_VERTICAL])
+ first_frame = 0;
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
{
- new_graphic_info[i].offset_x = 0;
- new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: error found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'",
+ getImageConfigFilename());
+ Error(ERR_RETURN, "- config token: '%s'",
+ getTokenFromImageID(i));
+ Error(ERR_RETURN, "- image file: '%s'",
+ src_bitmap->source_filename);
+ Error(ERR_RETURN,
+ "error: first animation frame out of bounds (%d, %d)",
+ src_x, src_y);
+ Error(ERR_RETURN, "custom graphic rejected for this element/action");
+
+ if (i == fallback_graphic)
+ Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+ Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_RETURN_LINE, "-");
+
+ set_graphic_parameters(i, fallback_image->default_parameter);
+ graphic_info[i].bitmap = fallback_bitmap;
}
- new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
-
- new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
- if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
- new_graphic_info[i].anim_delay = 1;
-
- /* set mode for animation frame order */
- if (parameter[GFX_ARG_MODE_LOOP])
- new_graphic_info[i].anim_mode = ANIM_LOOP;
- else if (parameter[GFX_ARG_MODE_LINEAR])
- new_graphic_info[i].anim_mode = ANIM_LINEAR;
- else if (parameter[GFX_ARG_MODE_PINGPONG])
- new_graphic_info[i].anim_mode = ANIM_PINGPONG;
- else if (parameter[GFX_ARG_MODE_PINGPONG2])
- new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
- else if (parameter[GFX_ARG_FRAMES] > 1)
- new_graphic_info[i].anim_mode = ANIM_LOOP;
- else
- new_graphic_info[i].anim_mode = ANIM_NONE;
+ last_frame = graphic_info[i].anim_frames - 1;
+ getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ {
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: error found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'",
+ getImageConfigFilename());
+ Error(ERR_RETURN, "- config token: '%s'",
+ getTokenFromImageID(i));
+ Error(ERR_RETURN, "- image file: '%s'",
+ src_bitmap->source_filename);
+ Error(ERR_RETURN,
+ "error: last animation frame (%d) out of bounds (%d, %d)",
+ last_frame, src_x, src_y);
+ Error(ERR_RETURN, "custom graphic rejected for this element/action");
+
+ if (i == fallback_graphic)
+ Error(ERR_EXIT, "fatal error: no fallback graphic available");
+
+ Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_RETURN_LINE, "-");
+
+ set_graphic_parameters(i, fallback_image->default_parameter);
+ graphic_info[i].bitmap = fallback_bitmap;
+ }
- /* set additional flag to play animation frames in reverse order */
- if (parameter[GFX_ARG_MODE_REVERSE])
- new_graphic_info[i].anim_mode |= ANIM_REVERSE;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ /* currently we need only a tile clip mask from the first frame */
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
-#if 1
- /* set first frame of animation after determining animation mode */
- new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
- if (new_graphic_info[i].anim_start_frame == -1)
- new_graphic_info[i].anim_start_frame = 0;
- else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
- new_graphic_info[i].anim_start_frame =
- new_graphic_info[i].anim_frames
- - new_graphic_info[i].anim_start_frame - 1;
-#else
- /* set first frame of animation after determining animation mode */
- new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
- if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */
+ if (copy_clipmask_gc == None)
{
- if (parameter[GFX_ARG_MODE_REVERSE])
- new_graphic_info[i].anim_start_frame =
- new_graphic_info[i].anim_frames - 1; /* ... last frame */
- else
- new_graphic_info[i].anim_start_frame = 0; /* ... first frame */
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
}
+
+ graphic_info[i].clip_mask =
+ XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
+
+ src_pixmap = src_bitmap->clip_mask;
+ XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
+ copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
+
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_values.clip_mask = graphic_info[i].clip_mask;
+ clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+
+ graphic_info[i].clip_gc =
+ XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+#endif
+ }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ if (copy_clipmask_gc)
+ XFreeGC(display, copy_clipmask_gc);
+
+ clipmasks_initialized = TRUE;
#endif
+}
+
+static void InitElementSoundInfo()
+{
+ struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+ int num_property_mappings = getSoundListPropertyMappingSize();
+ int i, j, act;
+
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ for (act=0; act < NUM_ACTIONS; act++)
+ element_info[i].sound[act] = -1;
+
+ /* initialize element/sound mapping from static configuration */
+ for (i=0; element_to_sound[i].element > -1; i++)
+ {
+ int element = element_to_sound[i].element;
+ int action = element_to_sound[i].action;
+ int sound = element_to_sound[i].sound;
+ boolean is_class = element_to_sound[i].is_class;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ if (!is_class)
+ element_info[element].sound[action] = sound;
+ else
+ for (j=0; j < MAX_NUM_ELEMENTS; j++)
+ if (strcmp(element_info[j].class_name,
+ element_info[element].class_name) == 0)
+ element_info[j].sound[action] = sound;
+ }
+
+ /* initialize element/sound mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
+
+ if (element >= MAX_NUM_ELEMENTS)
+ continue;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ element_info[element].sound[action] = sound;
+ }
+
+ /* initialize element class/sound mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
+
+ if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
+ continue;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ for (j=0; j < MAX_NUM_ELEMENTS; j++)
+ if (strcmp(element_info[j].class_name,
+ element_info[element_class].class_name) == 0)
+ element_info[j].sound[action] = sound;
+ }
+
+ /* now set all '-1' values to element specific default values */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ {
+ int default_action_sound = element_info[i].sound[ACTION_DEFAULT];
+
+ for (act=0; act < NUM_ACTIONS; act++)
+ {
+ /* no sound for this specific action -- use default action sound */
+ if (element_info[i].sound[act] == -1)
+ element_info[i].sound[act] = default_action_sound;
+ }
+ }
+}
+
+static void set_sound_parameters(int sound, char **parameter_raw)
+{
+ int parameter[NUM_SND_ARGS];
+ int i;
+
+ /* get integer values from string parameters */
+ for (i=0; i < NUM_SND_ARGS; i++)
+ parameter[i] =
+ get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
+ sound_config_suffix[i].type);
+
+ /* explicit loop mode setting in configuration overrides default value */
+ if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+ sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
+}
+
+static void InitSoundInfo()
+{
+ struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+ int num_property_mappings = getSoundListPropertyMappingSize();
+ int *sound_effect_properties;
+ int num_sounds = getSoundListSize();
+ int i, j;
+
+ if (sound_info != NULL)
+ free(sound_info);
+
+ sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
+ sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
+
+ /* initialize sound effect for all elements to "no sound" */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ for (j=0; j<NUM_ACTIONS; j++)
+ element_info[i].sound[j] = SND_UNDEFINED;
+
+ for (i=0; i<num_sounds; i++)
+ {
+ struct FileInfo *sound = getSoundListEntry(i);
+ int len_effect_text = strlen(sound->token);
+
+ sound_effect_properties[i] = ACTION_OTHER;
+ sound_info[i].loop = FALSE;
+
+ /* determine all loop sounds and identify certain sound classes */
+
+ for (j=0; element_action_info[j].suffix; j++)
+ {
+ int len_action_text = strlen(element_action_info[j].suffix);
+
+ if (len_action_text < len_effect_text &&
+ strcmp(&sound->token[len_effect_text - len_action_text],
+ element_action_info[j].suffix) == 0)
+ {
+ sound_effect_properties[i] = element_action_info[j].value;
+
+ if (element_action_info[j].is_loop_sound)
+ sound_info[i].loop = TRUE;
+ }
+ }
+
+ /* associate elements and some selected sound actions */
- /* animation synchronized with global frame counter, not move position */
- new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+ for (j=0; j<MAX_NUM_ELEMENTS; j++)
+ {
+ if (element_info[j].class_name)
+ {
+ int len_class_text = strlen(element_info[j].class_name);
+
+ if (len_class_text + 1 < len_effect_text &&
+ strncmp(sound->token,
+ element_info[j].class_name, len_class_text) == 0 &&
+ sound->token[len_class_text] == '.')
+ {
+ int sound_action_value = sound_effect_properties[i];
+
+ element_info[j].sound[sound_action_value] = i;
+ }
+ }
+ }
+
+ set_sound_parameters(i, sound->parameter);
+ }
+
+ free(sound_effect_properties);
+
+ /* initialize element/sound mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int sound = property_mapping[i].artwork_index;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ element_info[element].sound[action] = sound;
+ }
+
+#if 0
+ /* TEST ONLY */
+ {
+ int element = EL_CUSTOM_11;
+ int j = 0;
+
+ while (element_action_info[j].suffix)
+ {
+ printf("element %d, sound action '%s' == %d\n",
+ element, element_action_info[j].suffix,
+ element_info[element].sound[j]);
+ j++;
+ }
}
+ PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
+#endif
+
#if 0
- printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
- printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
-
- graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
- graphic_info[GFX_ABLENK].src_x = 0;
- graphic_info[GFX_ABLENK].src_y = 0;
-
- graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
- graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
- graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
- graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
- graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
- graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
- graphic_info[GFX_ABLENK + 1].src_y = 0;
- graphic_info[GFX_ABLENK + 2].src_y = 0;
- graphic_info[GFX_ABLENK + 3].src_y = 0;
+ /* TEST ONLY */
+ {
+ int element = EL_SAND;
+ int sound_action = ACTION_DIGGING;
+ int j = 0;
+
+ while (element_action_info[j].suffix)
+ {
+ if (element_action_info[j].value == sound_action)
+ printf("element %d, sound action '%s' == %d\n",
+ element, element_action_info[j].suffix,
+ element_info[element].sound[sound_action]);
+ j++;
+ }
+ }
#endif
}
-static void InitSoundInfo()
+static void ReinitializeGraphics()
+{
+ InitGraphicInfo(); /* graphic properties mapping */
+ InitElementGraphicInfo(); /* element game graphic mapping */
+ InitElementSpecialGraphicInfo(); /* element special graphic mapping */
+
+ InitElementSmallImages(); /* create editor and preview images */
+ InitFontGraphicInfo(); /* initialize text drawing functions */
+
+ SetMainBackgroundImage(IMG_BACKGROUND);
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+ InitGadgets();
+ InitToons();
+}
+
+static void ReinitializeSounds()
{
- sound_files = getCurrentSoundList();
+ InitSoundInfo(); /* sound properties mapping */
+ InitElementSoundInfo(); /* element game sound mapping */
+
+#if 1
+ InitElementSoundInfo(); /* element game sound mapping */
+#endif
+
+ InitPlaySoundLevel(); /* internal game sound settings */
+}
- /* initialize sound effect lookup table for element actions */
- InitGameSound();
+static void ReinitializeMusic()
+{
+ /* currently nothing to do */
}
void InitElementProperties()
EL_AMOEBA_WET,
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
- EL_BD_AMOEBA
+ EL_BD_AMOEBA,
+ -1
};
- static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
static int ep_amoeboid[] =
{
EL_AMOEBA_WET,
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
- EL_BD_AMOEBA
+ EL_BD_AMOEBA,
+ -1
};
- static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
-
- static int ep_schluessel[] =
- {
- EL_KEY1,
- EL_KEY2,
- EL_KEY3,
- EL_KEY4,
- EL_EM_KEY1,
- EL_EM_KEY2,
- EL_EM_KEY3,
- EL_EM_KEY4
+
+ static int ep_can_be_crumbled[] =
+ {
+ EL_SAND,
+ EL_LANDMINE,
+ EL_TRAP,
+ EL_TRAP_ACTIVE,
+ -1
};
- static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
static int ep_pforte[] =
{
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
- EL_TUBE_ALL,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_VERTICAL_LEFT,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN
+ EL_TUBE_RIGHT_DOWN,
+ -1
};
- static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
static int ep_solid[] =
{
- EL_STEELWALL,
EL_WALL,
- EL_WALL_GROWING,
- EL_WALL_GROWING_X,
- EL_WALL_GROWING_Y,
- EL_WALL_GROWING_XY,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
EL_BD_WALL,
EL_WALL_CRUMBLED,
EL_EXIT_CLOSED,
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
EL_BD_AMOEBA,
- EL_QUICKSAND_FULL,
EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
EL_QUICKSAND_FILLING,
EL_QUICKSAND_EMPTYING,
EL_MAGIC_WALL,
EL_BD_MAGIC_WALL_FULL,
EL_BD_MAGIC_WALL_FILLING,
EL_BD_MAGIC_WALL_DEAD,
- EL_GAMEOFLIFE,
+ EL_GAME_OF_LIFE,
EL_BIOMAZE,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
- EL_ACIDPOOL_BOTTOMLEFT,
- EL_ACIDPOOL_BOTTOM,
- EL_ACIDPOOL_BOTTOMRIGHT,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
EL_SP_TERMINAL,
EL_SP_TERMINAL_ACTIVE,
EL_SP_EXIT_CLOSED,
EL_SP_EXIT_OPEN,
- EL_INVISIBLE_STEELWALL,
- EL_INVISIBLE_STEELWALL_ACTIVE,
EL_INVISIBLE_WALL,
EL_INVISIBLE_WALL_ACTIVE,
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
EL_SWITCHGATE_SWITCH_UP,
EL_SWITCHGATE_SWITCH_DOWN,
- EL_LIGHT_SWITCH,
- EL_LIGHT_SWITCH_ACTIVE,
EL_TIMEGATE_SWITCH,
EL_TIMEGATE_SWITCH_ACTIVE,
- EL_SIGN_EXCLAMATION,
- EL_SIGN_RADIOACTIVITY,
- EL_SIGN_STOP,
- EL_SIGN_WHEELCHAIR,
- EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
- EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+ EL_WALL_PEARL,
+ EL_WALL_CRYSTAL,
+
+ /* the following elements are a direct copy of "indestructible" elements,
+ except "EL_ACID", which is "indestructible", but not "solid"! */
+#if 0
+ EL_ACID,
+#endif
+ EL_STEELWALL,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_ONEWAY,
+ EL_SIGN_HEART,
+ EL_SIGN_TRIANGLE,
+ EL_SIGN_ROUND,
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
- EL_EMC_WALL_PILLAR_UPPER,
- EL_EMC_WALL_PILLAR_MIDDLE,
- EL_EMC_WALL_PILLAR_LOWER,
- EL_EMC_WALL4,
- EL_EMC_WALL5,
- EL_EMC_WALL6,
- EL_EMC_WALL7,
- EL_EMC_WALL8,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
EL_CRYSTAL,
- EL_WALL_PEARL,
- EL_WALL_CRYSTAL,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
- EL_TUBE_ALL,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_VERTICAL_LEFT,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN
+ EL_TUBE_RIGHT_DOWN,
+ -1
};
- static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
- static int ep_massive[] =
+ static int ep_indestructible[] =
{
EL_STEELWALL,
EL_ACID,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
- EL_ACIDPOOL_BOTTOMLEFT,
- EL_ACIDPOOL_BOTTOM,
- EL_ACIDPOOL_BOTTOMRIGHT,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
EL_INVISIBLE_STEELWALL,
EL_INVISIBLE_STEELWALL_ACTIVE,
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
EL_LIGHT_SWITCH,
EL_LIGHT_SWITCH_ACTIVE,
EL_SIGN_EXCLAMATION,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
EL_CRYSTAL,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
- EL_TUBE_ALL,
+ EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_VERTICAL_LEFT,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN
+ EL_TUBE_RIGHT_DOWN,
+ -1
};
- static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
static int ep_slippery[] =
{
EL_TIME_ORB_EMPTY,
EL_LAMP_ACTIVE,
EL_LAMP,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
EL_SATELLITE,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
EL_SPEED_PILL,
EL_STEELWALL_SLANTED,
EL_PEARL,
- EL_CRYSTAL
+ EL_CRYSTAL,
+ -1
};
- static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
static int ep_enemy[] =
{
EL_ROBOT,
EL_PACMAN,
EL_SP_SNIKSNAK,
- EL_SP_ELECTRON
+ EL_SP_ELECTRON,
+ -1
};
- static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
static int ep_mauer[] =
{
EL_STEELWALL,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_EXIT_CLOSED,
EL_EXIT_OPENING,
EL_EXIT_OPEN,
EL_WALL,
EL_WALL_CRUMBLED,
- EL_WALL_GROWING,
- EL_WALL_GROWING_X,
- EL_WALL_GROWING_Y,
- EL_WALL_GROWING_XY,
- EL_WALL_GROWING_ACTIVE,
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_WALL_GROWING,
EL_BD_WALL,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
EL_SP_TERMINAL,
EL_SP_TERMINAL_ACTIVE,
EL_SP_EXIT_CLOSED,
EL_INVISIBLE_WALL,
EL_INVISIBLE_WALL_ACTIVE,
EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
- EL_EMC_WALL_PILLAR_UPPER,
- EL_EMC_WALL_PILLAR_MIDDLE,
- EL_EMC_WALL_PILLAR_LOWER,
- EL_EMC_WALL4,
- EL_EMC_WALL5,
- EL_EMC_WALL6,
- EL_EMC_WALL7,
- EL_EMC_WALL8
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+ -1
};
- static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
static int ep_can_fall[] =
{
EL_PEARL,
EL_CRYSTAL,
EL_SPRING,
- EL_DX_SUPABOMB
+ EL_DX_SUPABOMB,
+ -1
};
- static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
static int ep_can_smash[] =
{
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
EL_DIAMOND,
- EL_KEY1,
- EL_KEY2,
- EL_KEY3,
- EL_KEY4,
- EL_EM_KEY1,
- EL_EM_KEY2,
- EL_EM_KEY3,
- EL_EM_KEY4,
EL_BOMB,
EL_NUT,
EL_AMOEBA_DROP,
EL_PEARL,
EL_CRYSTAL,
EL_SPRING,
- EL_DX_SUPABOMB
+ EL_DX_SUPABOMB,
+ -1
};
- static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
static int ep_can_change[] =
{
EL_EMERALD_YELLOW,
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
- EL_DIAMOND
+ EL_DIAMOND,
+ -1
};
- static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
static int ep_can_move[] =
{
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
EL_BALLOON,
- EL_SPRING_MOVING
+ EL_SPRING,
+ -1
};
- static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
static int ep_could_move[] =
{
EL_PACMAN_RIGHT,
EL_PACMAN_UP,
EL_PACMAN_LEFT,
- EL_PACMAN_DOWN
+ EL_PACMAN_DOWN,
+ -1
};
- static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
static int ep_dont_touch[] =
{
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
- EL_BD_FIREFLY
+ EL_BD_FIREFLY,
+ -1
};
- static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
static int ep_dont_go_to[] =
{
EL_SP_ELECTRON,
EL_SP_BUGGY_BASE_ACTIVE,
EL_TRAP_ACTIVE,
- EL_LANDMINE
+ EL_LANDMINE,
+ -1
};
- static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
- static int ep_mampf2[] =
+ static int ep_food_dark_yamyam[] =
{
EL_SAND,
EL_BUG,
EL_EMERALD_PURPLE,
EL_DIAMOND,
EL_PEARL,
- EL_CRYSTAL
+ EL_CRYSTAL,
+ -1
};
- static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
static int ep_bd_element[] =
{
EL_EXIT_CLOSED,
EL_EXIT_OPEN,
EL_STEELWALL,
- EL_PLAYER1,
+ EL_PLAYER_1,
EL_BD_FIREFLY,
EL_BD_FIREFLY_1,
EL_BD_FIREFLY_2,
EL_BD_BUTTERFLY_3,
EL_BD_BUTTERFLY_4,
EL_BD_AMOEBA,
- EL_CHAR_QUESTION
+ EL_CHAR_QUESTION,
+ -1
};
- static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
static int ep_sb_element[] =
{
EL_SOKOBAN_OBJECT,
EL_SOKOBAN_FIELD_EMPTY,
EL_SOKOBAN_FIELD_FULL,
- EL_PLAYER1,
- EL_INVISIBLE_STEELWALL
+ EL_PLAYER_1,
+ EL_INVISIBLE_STEELWALL,
+ -1
};
- static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
static int ep_gem[] =
{
EL_EMERALD_YELLOW,
EL_EMERALD_RED,
EL_EMERALD_PURPLE,
- EL_DIAMOND
+ EL_DIAMOND,
+ -1
};
- static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
static int ep_inactive[] =
{
EL_QUICKSAND_EMPTY,
EL_STONEBLOCK,
EL_ROBOT_WHEEL,
- EL_KEY1,
- EL_KEY2,
- EL_KEY3,
- EL_KEY4,
- EL_EM_KEY1,
- EL_EM_KEY2,
- EL_EM_KEY3,
- EL_EM_KEY4,
- EL_GATE1,
- EL_GATE2,
- EL_GATE3,
- EL_GATE4,
- EL_GATE1_GRAY,
- EL_GATE2_GRAY,
- EL_GATE3_GRAY,
- EL_GATE4_GRAY,
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_DYNAMITE,
EL_INVISIBLE_STEELWALL,
EL_INVISIBLE_WALL,
EL_WALL_DIAMOND,
EL_WALL_BD_DIAMOND,
EL_WALL_EMERALD_YELLOW,
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
- EL_DYNABOMB_XL,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
EL_SOKOBAN_OBJECT,
EL_SOKOBAN_FIELD_EMPTY,
EL_SOKOBAN_FIELD_FULL,
EL_WALL_EMERALD_RED,
EL_WALL_EMERALD_PURPLE,
- EL_ACIDPOOL_TOPLEFT,
- EL_ACIDPOOL_TOPRIGHT,
- EL_ACIDPOOL_BOTTOMLEFT,
- EL_ACIDPOOL_BOTTOM,
- EL_ACIDPOOL_BOTTOMRIGHT,
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
EL_MAGIC_WALL,
EL_MAGIC_WALL_DEAD,
EL_BD_MAGIC_WALL,
EL_BLOCKED,
EL_SP_EMPTY,
EL_SP_BASE,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT2_UP,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
EL_SP_DISK_RED,
EL_SP_DISK_YELLOW,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
- EL_SP_HARD_GRAY,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
EL_SIGN_EXCLAMATION,
EL_SIGN_RADIOACTIVITY,
EL_SIGN_STOP,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
EL_STEELWALL_SLANTED,
- EL_EMC_STEELWALL1,
- EL_EMC_STEELWALL2,
- EL_EMC_STEELWALL3,
- EL_EMC_STEELWALL4,
- EL_EMC_WALL_PILLAR_UPPER,
- EL_EMC_WALL_PILLAR_MIDDLE,
- EL_EMC_WALL_PILLAR_LOWER,
- EL_EMC_WALL4,
- EL_EMC_WALL5,
- EL_EMC_WALL6,
- EL_EMC_WALL7,
- EL_EMC_WALL8
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+ -1
};
- static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
static int ep_explosive[] =
{
EL_BOMB,
EL_DYNAMITE_ACTIVE,
EL_DYNAMITE,
- EL_DYNABOMB_PLAYER1_ACTIVE,
- EL_DYNABOMB_PLAYER2_ACTIVE,
- EL_DYNABOMB_PLAYER3_ACTIVE,
- EL_DYNABOMB_PLAYER4_ACTIVE,
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
- EL_DYNABOMB_XL,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_DISK_RED_ACTIVE,
EL_BUG,
EL_MOLE,
EL_PENGUIN,
EL_SP_DISK_YELLOW,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- EL_DX_SUPABOMB
+ EL_DX_SUPABOMB,
+ -1
};
- static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
- static int ep_mampf3[] =
+ static int ep_food_penguin[] =
{
EL_EMERALD,
EL_BD_DIAMOND,
EL_EMERALD_PURPLE,
EL_DIAMOND,
EL_PEARL,
- EL_CRYSTAL
+ EL_CRYSTAL,
+ -1
};
- static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
static int ep_pushable[] =
{
EL_SP_DISK_YELLOW,
EL_BALLOON,
EL_SPRING,
- EL_DX_SUPABOMB
+ EL_DX_SUPABOMB,
+ -1
};
- static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
static int ep_player[] =
{
- EL_PLAYER1,
- EL_PLAYER2,
- EL_PLAYER3,
- EL_PLAYER4
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
+ -1
};
- static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
- static int ep_has_content[] =
+ static int ep_walkable_over[] =
{
- EL_YAMYAM,
- EL_AMOEBA_WET,
- EL_AMOEBA_DRY,
- EL_AMOEBA_FULL,
- EL_BD_AMOEBA
+ EL_EMPTY_SPACE,
+ EL_SP_EMPTY_SPACE,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_EXIT_OPEN,
+ EL_SP_EXIT_OPEN,
+#if 1
+ /* !!! CHANGE THIS TO "EL_GATE_1_OPEN" etc. !!! */
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+#endif
+ -1
+ };
+
+ static int ep_walkable_inside[] =
+ {
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+ -1
+ };
+
+ static int ep_walkable_under[] =
+ {
+ -1
+ };
+
+ static int ep_passable_over[] =
+ {
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN,
+ -1
+ };
+
+ static int ep_passable_inside[] =
+ {
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ -1
+ };
+
+ static int ep_passable_under[] =
+ {
+ -1
};
- static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
- static int ep_eatable[] =
+ static int ep_diggable[] =
{
EL_SAND,
EL_SP_BASE,
EL_SP_BUGGY_BASE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
EL_TRAP,
EL_INVISIBLE_SAND,
- EL_INVISIBLE_SAND_ACTIVE
+ EL_INVISIBLE_SAND_ACTIVE,
+#if 0
+ EL_LANDMINE,
+ EL_SP_BUGGY_BASE_ACTIVE,
+#endif
+ -1
+ };
+
+ static int ep_collectible[] =
+ {
+ EL_BD_DIAMOND,
+ EL_EMERALD,
+ EL_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+ EL_DYNAMITE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_INFOTRON,
+ EL_SP_DISK_RED,
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_KEY_WHITE,
+ EL_SHIELD_NORMAL,
+ EL_SHIELD_DEADLY,
+ EL_EXTRA_TIME,
+ EL_ENVELOPE,
+ EL_SPEED_PILL,
+ -1
+ };
+
+ static int ep_active_bomb[] =
+ {
+ EL_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_SP_DISK_RED_ACTIVE,
+ -1
+ };
+
+ static int ep_belt[] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_1_MIDDLE,
+ EL_CONVEYOR_BELT_1_RIGHT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_2_MIDDLE,
+ EL_CONVEYOR_BELT_2_RIGHT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_3_MIDDLE,
+ EL_CONVEYOR_BELT_3_RIGHT,
+ EL_CONVEYOR_BELT_4_LEFT,
+ EL_CONVEYOR_BELT_4_MIDDLE,
+ EL_CONVEYOR_BELT_4_RIGHT,
+ -1
+ };
+
+ static int ep_belt_active[] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
+ -1
+ };
+
+ static int ep_belt_switch[] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ -1
};
- static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
static int ep_sp_element[] =
{
EL_SP_MURPHY,
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
- EL_SP_HARD_GRAY,
+ EL_SP_HARDWARE_GRAY,
EL_SP_EXIT_CLOSED,
EL_SP_EXIT_OPEN,
EL_SP_DISK_ORANGE,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT2_UP,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_UP,
EL_SP_SNIKSNAK,
EL_SP_DISK_YELLOW,
EL_SP_TERMINAL,
EL_SP_DISK_RED,
- EL_SP_PORT_Y,
- EL_SP_PORT_X,
- EL_SP_PORT_XY,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_ANY,
EL_SP_ELECTRON,
EL_SP_BUGGY_BASE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
- EL_SP_HARD_BASE1,
- EL_SP_HARD_GREEN,
- EL_SP_HARD_BLUE,
- EL_SP_HARD_RED,
- EL_SP_HARD_YELLOW,
- EL_SP_HARD_BASE2,
- EL_SP_HARD_BASE3,
- EL_SP_HARD_BASE4,
- EL_SP_HARD_BASE5,
- EL_SP_HARD_BASE6,
- EL_SP_CHIP_UPPER,
- EL_SP_CHIP_LOWER,
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_CHIP_TOP,
+ EL_SP_CHIP_BOTTOM,
/* additional elements that appeared in newer Supaplex levels */
EL_INVISIBLE_WALL,
/* more than one murphy in a level results in an inactive clone */
- EL_SP_MURPHY_CLONE
- };
- static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
-
- static int ep_quick_gate[] =
- {
- EL_EM_GATE1,
- EL_EM_GATE2,
- EL_EM_GATE3,
- EL_EM_GATE4,
- EL_EM_GATE1_GRAY,
- EL_EM_GATE2_GRAY,
- EL_EM_GATE3_GRAY,
- EL_EM_GATE4_GRAY,
- EL_SP_PORT1_LEFT,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_UP,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
- EL_SWITCHGATE_OPEN,
- EL_TIMEGATE_OPEN
- };
- static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
-
- static int ep_over_player[] =
- {
- EL_SP_PORT1_LEFT,
- EL_SP_PORT2_LEFT,
- EL_SP_PORT1_RIGHT,
- EL_SP_PORT2_RIGHT,
- EL_SP_PORT1_UP,
- EL_SP_PORT2_UP,
- EL_SP_PORT1_DOWN,
- EL_SP_PORT2_DOWN,
- EL_SP_PORT_X,
- EL_SP_PORT_Y,
- EL_SP_PORT_XY,
- EL_TUBE_ALL,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
- EL_TUBE_LEFT_UP,
- EL_TUBE_LEFT_DOWN,
- EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN
- };
- static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
-
- static int ep_active_bomb[] =
- {
- EL_DYNAMITE_ACTIVE,
- EL_DYNABOMB_PLAYER1_ACTIVE,
- EL_DYNABOMB_PLAYER2_ACTIVE,
- EL_DYNABOMB_PLAYER3_ACTIVE,
- EL_DYNABOMB_PLAYER4_ACTIVE
- };
- static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
-
- static int ep_belt[] =
- {
- EL_CONVEYOR_BELT1_LEFT,
- EL_CONVEYOR_BELT1_MIDDLE,
- EL_CONVEYOR_BELT1_RIGHT,
- EL_CONVEYOR_BELT2_LEFT,
- EL_CONVEYOR_BELT2_MIDDLE,
- EL_CONVEYOR_BELT2_RIGHT,
- EL_CONVEYOR_BELT3_LEFT,
- EL_CONVEYOR_BELT3_MIDDLE,
- EL_CONVEYOR_BELT3_RIGHT,
- EL_CONVEYOR_BELT4_LEFT,
- EL_CONVEYOR_BELT4_MIDDLE,
- EL_CONVEYOR_BELT4_RIGHT,
- };
- static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
-
- static int ep_belt_active[] =
- {
- EL_CONVEYOR_BELT1_LEFT_ACTIVE,
- EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT2_LEFT_ACTIVE,
- EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT3_LEFT_ACTIVE,
- EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
- EL_CONVEYOR_BELT4_LEFT_ACTIVE,
- EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
- EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
+ EL_SP_MURPHY_CLONE,
+ -1
};
- static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
- static int ep_belt_switch[] =
+ static int ep_has_content[] =
{
- EL_CONVEYOR_BELT1_SWITCH_LEFT,
- EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT1_SWITCH_RIGHT,
- EL_CONVEYOR_BELT2_SWITCH_LEFT,
- EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT2_SWITCH_RIGHT,
- EL_CONVEYOR_BELT3_SWITCH_LEFT,
- EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT3_SWITCH_RIGHT,
- EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_YAMYAM,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ -1
};
- static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
static int ep_tube[] =
{
- EL_TUBE_ALL,
- EL_TUBE_VERTICAL,
- EL_TUBE_HORIZONTAL,
- EL_TUBE_VERTICAL_LEFT,
- EL_TUBE_VERTICAL_RIGHT,
- EL_TUBE_HORIZONTAL_UP,
- EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
- EL_TUBE_RIGHT_DOWN
- };
- static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
-
- static long ep1_bit[] =
- {
- EP_BIT_AMOEBALIVE,
- EP_BIT_AMOEBOID,
- EP_BIT_SCHLUESSEL,
- EP_BIT_PFORTE,
- EP_BIT_SOLID,
- EP_BIT_MASSIVE,
- EP_BIT_SLIPPERY,
- EP_BIT_ENEMY,
- EP_BIT_MAUER,
- EP_BIT_CAN_FALL,
- EP_BIT_CAN_SMASH,
- EP_BIT_CAN_CHANGE,
- EP_BIT_CAN_MOVE,
- EP_BIT_COULD_MOVE,
- EP_BIT_DONT_TOUCH,
- EP_BIT_DONT_GO_TO,
- EP_BIT_MAMPF2,
- EP_BIT_BD_ELEMENT,
- EP_BIT_SB_ELEMENT,
- EP_BIT_GEM,
- EP_BIT_INACTIVE,
- EP_BIT_EXPLOSIVE,
- EP_BIT_MAMPF3,
- EP_BIT_PUSHABLE,
- EP_BIT_PLAYER,
- EP_BIT_HAS_CONTENT,
- EP_BIT_EATABLE,
- EP_BIT_SP_ELEMENT,
- EP_BIT_QUICK_GATE,
- EP_BIT_OVER_PLAYER,
- EP_BIT_ACTIVE_BOMB
+ EL_TUBE_RIGHT_DOWN,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_ANY,
+ -1
};
- static long ep2_bit[] =
+
+ static struct
{
- EP_BIT_BELT,
- EP_BIT_BELT_ACTIVE,
- EP_BIT_BELT_SWITCH,
- EP_BIT_TUBE
+ int *elements;
+ int property;
+ } element_properties[] =
+ {
+ { ep_amoebalive, EP_AMOEBALIVE },
+ { ep_amoeboid, EP_AMOEBOID },
+ { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED },
+ { ep_pforte, EP_PFORTE },
+ { ep_solid, EP_SOLID },
+ { ep_indestructible, EP_INDESTRUCTIBLE },
+ { ep_slippery, EP_SLIPPERY },
+ { ep_enemy, EP_ENEMY },
+ { ep_mauer, EP_MAUER },
+ { ep_can_fall, EP_CAN_FALL },
+ { ep_can_smash, EP_CAN_SMASH },
+ { ep_can_change, EP_CAN_CHANGE },
+ { ep_can_move, EP_CAN_MOVE },
+ { ep_could_move, EP_COULD_MOVE },
+ { ep_dont_touch, EP_DONT_TOUCH },
+ { ep_dont_go_to, EP_DONT_GO_TO },
+ { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
+ { ep_bd_element, EP_BD_ELEMENT },
+ { ep_sb_element, EP_SB_ELEMENT },
+ { ep_gem, EP_GEM },
+ { ep_inactive, EP_INACTIVE },
+ { ep_explosive, EP_EXPLOSIVE },
+ { ep_food_penguin, EP_FOOD_PENGUIN },
+ { ep_pushable, EP_PUSHABLE },
+ { ep_player, EP_PLAYER },
+ { ep_walkable_over, EP_WALKABLE_OVER },
+ { ep_walkable_inside, EP_WALKABLE_INSIDE },
+ { ep_walkable_under, EP_WALKABLE_UNDER },
+ { ep_passable_over, EP_PASSABLE_OVER },
+ { ep_passable_inside, EP_PASSABLE_INSIDE },
+ { ep_passable_under, EP_PASSABLE_UNDER },
+
+ { ep_diggable, EP_DIGGABLE },
+ { ep_collectible, EP_COLLECTIBLE },
+ { ep_active_bomb, EP_ACTIVE_BOMB },
+ { ep_belt, EP_BELT },
+ { ep_belt_active, EP_BELT_ACTIVE },
+ { ep_belt_switch, EP_BELT_SWITCH },
+ { ep_sp_element, EP_SP_ELEMENT },
+ { ep_has_content, EP_HAS_CONTENT },
+ { ep_tube, EP_TUBE },
+ { NULL, -1 }
};
- static int *ep1_array[] =
- {
- ep_amoebalive,
- ep_amoeboid,
- ep_schluessel,
- ep_pforte,
- ep_solid,
- ep_massive,
- ep_slippery,
- ep_enemy,
- ep_mauer,
- ep_can_fall,
- ep_can_smash,
- ep_can_change,
- ep_can_move,
- ep_could_move,
- ep_dont_touch,
- ep_dont_go_to,
- ep_mampf2,
- ep_bd_element,
- ep_sb_element,
- ep_gem,
- ep_inactive,
- ep_explosive,
- ep_mampf3,
- ep_pushable,
- ep_player,
- ep_has_content,
- ep_eatable,
- ep_sp_element,
- ep_quick_gate,
- ep_over_player,
- ep_active_bomb
+
+#if 0
+ static int active_properties[] =
+ {
+ EP_AMOEBALIVE,
+ EP_AMOEBOID,
+ EP_PFORTE,
+ EP_SOLID,
+ EP_ENEMY,
+ EP_MAUER,
+ EP_CAN_FALL,
+ EP_CAN_SMASH,
+ EP_CAN_CHANGE,
+ EP_CAN_MOVE,
+ EP_COULD_MOVE,
+ EP_DONT_TOUCH,
+ EP_DONT_GO_TO,
+ EP_GEM,
+ EP_EXPLOSIVE,
+ EP_PUSHABLE,
+ EP_PLAYER,
+ EP_HAS_CONTENT,
+ EP_DIGGABLE,
+ EP_PASSABLE_INSIDE,
+ EP_OVER_PLAYER,
+ EP_ACTIVE_BOMB,
+
+ EP_BELT,
+ EP_BELT_ACTIVE,
+ EP_BELT_SWITCH,
+ EP_WALKABLE_UNDER,
+ EP_EM_SLIPPERY_WALL,
+ EP_CAN_BE_CRUMBLED,
};
- static int *ep2_array[] =
+#endif
+
+ /* always start with reliable default values (no properties) */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ for (j=0; j<NUM_EP_BITFIELDS; j++)
+ Properties[i][j] = EP_BITMASK_DEFAULT;
+
+ /* set all predefined element properties from above arrays */
+ for (i=0; element_properties[i].elements != NULL; i++)
+ for (j=0; (element_properties[i].elements)[j] != -1; j++)
+ SET_PROPERTY((element_properties[i].elements)[j],
+ element_properties[i].property, TRUE);
+
+ /* set properties of character elements */
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ SET_PROPERTY(i, EP_INACTIVE, TRUE);
+
+ /* set properties derived from other properties */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
- ep_belt,
- ep_belt_active,
- ep_belt_switch,
- ep_tube
- };
- static int *ep1_num[] =
- {
- &ep_amoebalive_num,
- &ep_amoeboid_num,
- &ep_schluessel_num,
- &ep_pforte_num,
- &ep_solid_num,
- &ep_massive_num,
- &ep_slippery_num,
- &ep_enemy_num,
- &ep_mauer_num,
- &ep_can_fall_num,
- &ep_can_smash_num,
- &ep_can_change_num,
- &ep_can_move_num,
- &ep_could_move_num,
- &ep_dont_touch_num,
- &ep_dont_go_to_num,
- &ep_mampf2_num,
- &ep_bd_element_num,
- &ep_sb_element_num,
- &ep_gem_num,
- &ep_inactive_num,
- &ep_explosive_num,
- &ep_mampf3_num,
- &ep_pushable_num,
- &ep_player_num,
- &ep_has_content_num,
- &ep_eatable_num,
- &ep_sp_element_num,
- &ep_quick_gate_num,
- &ep_over_player_num,
- &ep_active_bomb_num
- };
- static int *ep2_num[] =
+ if (IS_WALKABLE_OVER(i) || IS_WALKABLE_INSIDE(i) || IS_WALKABLE_UNDER(i))
+ SET_PROPERTY(i, EP_WALKABLE, TRUE);
+
+ if (IS_PASSABLE_OVER(i) || IS_PASSABLE_INSIDE(i) || IS_PASSABLE_UNDER(i))
+ SET_PROPERTY(i, EP_PASSABLE, TRUE);
+
+ if (IS_WALKABLE_OVER(i) || IS_PASSABLE_OVER(i))
+ SET_PROPERTY(i, EP_ACCESSIBLE_OVER, TRUE);
+
+ if (IS_WALKABLE_INSIDE(i) || IS_PASSABLE_INSIDE(i))
+ SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, TRUE);
+
+ if (IS_WALKABLE_UNDER(i) || IS_PASSABLE_UNDER(i))
+ SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, TRUE);
+
+ if (IS_WALKABLE(i) || IS_PASSABLE(i))
+ SET_PROPERTY(i, EP_ACCESSIBLE, TRUE);
+ }
+
+#if 0
+ /* determine inactive elements (used for engine main loop optimization) */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
{
- &ep_belt_num,
- &ep_belt_active_num,
- &ep_belt_switch_num,
- &ep_tube_num
- };
- static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
- static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
+ boolean active = FALSE;
+
+ for (j=0; i < NUM_ELEMENT_PROPERTIES; j++)
+ {
+ if (HAS_PROPERTY(i, j))
+ active = TRUE;
+ }
+
+#if 0
+ if (!active)
+ SET_PROPERTY(i, EP_INACTIVE, TRUE);
+#endif
+ }
+#endif
- for(i=0; i<MAX_ELEMENTS; i++)
+#if 0
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
{
- Elementeigenschaften1[i] = 0;
- Elementeigenschaften2[i] = 0;
+ boolean element_is_solid = TRUE;
+
+ if (IS_DIGGABLE(i) ||
+ IS_COLLECTIBLE(i) ||
+ CAN_FALL(i) ||
+ CAN_MOVE(i) ||
+ IS_PUSHABLE(i))
+ element_is_solid = FALSE;
+
+ if (IS_INDESTRUCTIBLE(i))
+ element_is_solid = TRUE;
+
+ if (element_is_solid != HAS_PROPERTY(i, EP_SOLID))
+ printf("::: '%s' should %s solid\n", element_info[i].token_name,
+ (HAS_PROPERTY(i, EP_SOLID) ? "NOT be" : "be"));
}
+#endif
+}
- for(i=0; i<num_properties1; i++)
- for(j=0; j<*(ep1_num[i]); j++)
- Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
- for(i=0; i<num_properties2; i++)
- for(j=0; j<*(ep2_num[i]); j++)
- Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
+static void InitGlobal()
+{
+ global.autoplay_leveldir = NULL;
- for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
- Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
+ global.frames_per_second = 0;
+ global.fps_slowdown = FALSE;
+ global.fps_slowdown_factor = 1;
}
-void Execute_Debug_Command(char *command)
+void Execute_Command(char *command)
{
- if (strcmp(command, "create graphicsinfo.conf") == 0)
+ if (strcmp(command, "print graphicsinfo.conf") == 0)
{
int i;
printf("# %s\n",
getFormattedSetupEntry(image_config[i].token,
image_config[i].value));
+
+ exit(0);
}
- else if (strcmp(command, "create soundsinfo.conf") == 0)
+ else if (strcmp(command, "print soundsinfo.conf") == 0)
{
int i;
printf("# %s\n",
getFormattedSetupEntry(sound_config[i].token,
sound_config[i].value));
+
+ exit(0);
}
- else if (strcmp(command, "create musicinfo.conf") == 0)
+ else if (strcmp(command, "print musicinfo.conf") == 0)
{
printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
printf("\n");
printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
printf("\n");
printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+
+ exit(0);
+ }
+ else if (strncmp(command, "dump level ", 11) == 0)
+ {
+ char *filename = &command[11];
+
+ if (access(filename, F_OK) != 0)
+ Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+ LoadLevelFromFilename(filename);
+ DumpLevel(&level);
+
+ exit(0);
+ }
+ else if (strncmp(command, "dump tape ", 10) == 0)
+ {
+ char *filename = &command[10];
+
+ if (access(filename, F_OK) != 0)
+ Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+ LoadTapeFromFilename(filename);
+ DumpTape(&tape);
+
+ exit(0);
+ }
+ else if (strncmp(command, "autoplay ", 9) == 0)
+ {
+ char *str_copy = getStringCopy(&command[9]);
+ char *str_ptr = strchr(str_copy, ' ');
+
+ global.autoplay_leveldir = str_copy;
+ global.autoplay_level_nr = -1;
+
+ if (str_ptr != NULL)
+ {
+ *str_ptr++ = '\0'; /* terminate leveldir string */
+ global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
+ }
}
- else if (strcmp(command, "help") == 0)
+ else
{
- printf("The following commands are recognized:\n");
- printf(" \"create graphicsinfo.conf\"\n");
- printf(" \"create soundsinfo.conf\"\n");
- printf(" \"create musicinfo.conf\"\n");
+ Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
}
}
-void CloseAllAndExit(int exit_value)
+static void InitSetup()
+{
+ LoadSetup(); /* global setup info */
+
+ /* set some options from setup file */
+
+ if (setup.options.verbose)
+ options.verbose = TRUE;
+}
+
+static void InitPlayerInfo()
{
int i;
- StopSounds();
- FreeAllSounds();
- FreeAllMusic();
- CloseAudio(); /* called after freeing sounds (needed for SDL) */
+ /* choose default local player */
+ local_player = &stored_player[0];
- FreeAllImages();
+ for (i=0; i<MAX_PLAYERS; i++)
+ stored_player[i].connected = FALSE;
+
+ local_player->connected = TRUE;
+}
+
+static void InitArtworkInfo()
+{
+ LoadArtworkInfo();
+}
+
+static char *get_element_class_token(int element)
+{
+ char *element_class_name = element_info[element].class_name;
+ char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
+
+ sprintf(element_class_token, "[%s]", element_class_name);
+
+ return element_class_token;
+}
+
+static void InitArtworkConfig()
+{
+ static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
+ static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1];
+ static char *action_id_suffix[NUM_ACTIONS + 1];
+ static char *direction_id_suffix[NUM_DIRECTIONS + 1];
+ static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
+ static char *dummy[1] = { NULL };
+ static char *ignore_image_tokens[] =
+ {
+ "name",
+ "sort_priority",
+ "global.num_toons",
+ "menu.draw_xoffset",
+ "menu.draw_yoffset",
+ "menu.draw_xoffset.MAIN",
+ "menu.draw_yoffset.MAIN",
+ "door.step_offset",
+ "door.step_delay",
+ NULL
+ };
+ static char *ignore_sound_tokens[] =
+ {
+ "name",
+ "sort_priority",
+ NULL
+ };
+ int i;
+
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ image_id_prefix[i] = element_info[i].token_name;
+ for (i=0; i<NUM_FONTS; i++)
+ image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
+
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[i] = element_info[i].token_name;
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_element_class_token(i);
+ sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS] = NULL;
+
+ for (i=0; i<NUM_ACTIONS; i++)
+ action_id_suffix[i] = element_action_info[i].suffix;
+ action_id_suffix[NUM_ACTIONS] = NULL;
+
+ for (i=0; i<NUM_DIRECTIONS; i++)
+ direction_id_suffix[i] = element_direction_info[i].suffix;
+ direction_id_suffix[NUM_DIRECTIONS] = NULL;
+
+ for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
+ special_id_suffix[i] = special_suffix_info[i].suffix;
+ special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
+
+ InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
+ image_id_prefix, action_id_suffix, direction_id_suffix,
+ special_id_suffix, ignore_image_tokens);
+ InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
+ sound_id_prefix, action_id_suffix, dummy,
+ special_id_suffix, ignore_sound_tokens);
+}
+
+static void InitMixer()
+{
+ OpenAudio();
+ StartMixer();
+}
+
+void InitGfx()
+{
+ char *filename_font_initial = NULL;
+ Bitmap *bitmap_font_initial = NULL;
+ int i, j;
+ /* determine settings for initial font (for displaying startup messages) */
+ for (i=0; image_config[i].token != NULL; i++)
+ {
+ for (j=0; j < NUM_INITIAL_FONTS; j++)
+ {
+ char font_token[128];
+ int len_font_token;
+
+ sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
+ len_font_token = strlen(font_token);
+
+ if (strcmp(image_config[i].token, font_token) == 0)
+ filename_font_initial = image_config[i].value;
+ else if (strlen(image_config[i].token) > len_font_token &&
+ strncmp(image_config[i].token, font_token, len_font_token) == 0)
+ {
+ if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
+ font_initial[j].src_x = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
+ font_initial[j].src_y = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
+ font_initial[j].width = atoi(image_config[i].value);
+ else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
+ font_initial[j].height = atoi(image_config[i].value);
+ }
+ }
+ }
+
+ for (j=0; j < NUM_INITIAL_FONTS; j++)
+ {
+ font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
+ font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
+ }
+
+ if (filename_font_initial == NULL) /* should not happen */
+ Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
+
+ /* create additional image buffers for double-buffering */
+ bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+
+ /* initialize screen properties */
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ bitmap_db_field);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+
+ bitmap_font_initial = LoadCustomImage(filename_font_initial);
+
+ for (j=0; j < NUM_INITIAL_FONTS; j++)
+ font_initial[j].bitmap = bitmap_font_initial;
+
+ InitFontGraphicInfo();
+
+ DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
+ DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
+
+ DrawInitText("Loading graphics:", 120, FC_GREEN);
+
+ InitTileClipmasks();
+}
+
+void InitGfxBackground()
+{
+ int x, y;
+
+ drawto = backbuffer;
+ fieldbuffer = bitmap_db_field;
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+
+ for (x=0; x<MAX_BUF_XSIZE; x++)
+ for (y=0; y<MAX_BUF_YSIZE; y++)
+ redraw[x][y] = 0;
+ redraw_tiles = 0;
+ redraw_mask = REDRAW_ALL;
+}
+
+static void InitLevelInfo()
+{
+ LoadLevelInfo(); /* global level info */
+ LoadLevelSetup_LastSeries(); /* last played series info */
+ LoadLevelSetup_SeriesInfo(); /* last played level info */
+}
+
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
+static void InitImages()
+{
+ ReloadCustomImages();
+
+ LoadCustomElementDescriptions();
+ LoadSpecialMenuDesignSettings();
+
+ ReinitializeGraphics();
+}
+
+static void InitSound()
+{
+ InitReloadCustomSounds(artwork.snd_current->identifier);
+ ReinitializeSounds();
+}
+
+static void InitMusic()
+{
+ InitReloadCustomMusic(artwork.mus_current->identifier);
+ ReinitializeMusic();
+}
+
+void InitNetworkServer()
+{
+#if defined(PLATFORM_UNIX)
+ int nr_wanted;
+#endif
+
+ if (!options.network)
+ return;
+
+#if defined(PLATFORM_UNIX)
+ nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+
+ if (!ConnectToServer(options.server_host, options.server_port))
+ Error(ERR_EXIT, "cannot connect to network game server");
+
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_ProtocolVersion();
+
+ if (nr_wanted)
+ SendToServer_NrWanted(nr_wanted);
+#endif
+}
+
+void ReloadCustomArtwork()
+{
+ static char *leveldir_current_identifier = NULL;
+ static boolean last_override_level_graphics = FALSE;
+ static boolean last_override_level_sounds = FALSE;
+ static boolean last_override_level_music = FALSE;
+ /* identifier for new artwork; default: artwork configured in setup */
+ char *gfx_new_identifier = artwork.gfx_current->identifier;
+ char *snd_new_identifier = artwork.snd_current->identifier;
+ char *mus_new_identifier = artwork.mus_current->identifier;
+ boolean redraw_screen = FALSE;
+
+ if (leveldir_current_identifier == NULL)
+ leveldir_current_identifier = leveldir_current->identifier;
+
+#if 0
+ printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
+ printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
+ leveldir_current->identifier);
+#endif
+
+#if 0
+ printf("graphics --> '%s' ('%s')\n",
+ artwork.gfx_current_identifier, artwork.gfx_current->filename);
+ printf("sounds --> '%s' ('%s')\n",
+ artwork.snd_current_identifier, artwork.snd_current->filename);
+ printf("music --> '%s' ('%s')\n",
+ artwork.mus_current_identifier, artwork.mus_current->filename);
+#endif
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return;
+
+ /* when a new level series was selected, check if there was a change
+ in custom artwork stored in level series directory */
+ if (leveldir_current_identifier != leveldir_current->identifier)
+ {
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
+
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ gfx_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ snd_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ mus_new_identifier = identifier_new;
+
+ leveldir_current_identifier = leveldir_current->identifier;
+ }
+
+ /* custom level artwork configured in level series configuration file
+ always overrides custom level artwork stored in level series directory
+ and (level independant) custom artwork configured in setup menue */
+ if (leveldir_current->graphics_set != NULL)
+ gfx_new_identifier = leveldir_current->graphics_set;
+ if (leveldir_current->sounds_set != NULL)
+ snd_new_identifier = leveldir_current->sounds_set;
+ if (leveldir_current->music_set != NULL)
+ mus_new_identifier = leveldir_current->music_set;
+
+ if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
+ last_override_level_graphics != setup.override_level_graphics)
+ {
+#if 0
+ printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ gfx_new_identifier);
+#endif
+
+ setLevelArtworkDir(artwork.gfx_first);
+
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ InitImages();
+
+ FreeTileClipmasks();
+ InitTileClipmasks();
+
+ artwork.gfx_current_identifier = artwork.gfx_current->identifier;
+ last_override_level_graphics = setup.override_level_graphics;
+
+ redraw_screen = TRUE;
+ }
+
+ if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
+ last_override_level_sounds != setup.override_level_sounds)
+ {
+#if 0
+ printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
+ artwork.snd_current_identifier,
+ artwork.snd_current->identifier,
+ snd_new_identifier);
+#endif
+
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.snd_first);
+
+ InitReloadCustomSounds(snd_new_identifier);
+ ReinitializeSounds();
+
+ artwork.snd_current_identifier = artwork.snd_current->identifier;
+ last_override_level_sounds = setup.override_level_sounds;
+
+ redraw_screen = TRUE;
+ }
+
+ if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
+ last_override_level_music != setup.override_level_music)
+ {
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.mus_first);
+
+ InitReloadCustomMusic(mus_new_identifier);
+ ReinitializeMusic();
+
+ artwork.mus_current_identifier = artwork.mus_current->identifier;
+ last_override_level_music = setup.override_level_music;
+
+ redraw_screen = TRUE;
+ }
+
+ if (redraw_screen)
+ {
+ InitGfxBackground();
+
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+ }
+}
+
+
+/* ========================================================================= */
+/* OpenAll() */
+/* ========================================================================= */
+
+void OpenAll()
+{
+ InitGlobal(); /* initialize some global variables */
+
+ if (options.execute_command)
+ Execute_Command(options.execute_command);
+
+ if (options.serveronly)
+ {
+#if defined(PLATFORM_UNIX)
+ NetworkServer(options.server_port, options.serveronly);
+#else
+ Error(ERR_WARN, "networking only supported in Unix version");
+#endif
+ exit(0); /* never reached */
+ }
+
+ InitSetup();
+
+ InitPlayerInfo();
+ InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ InitArtworkConfig(); /* needed before forking sound child process */
+ InitMixer();
+
+ InitCounter();
+
+ InitRND(NEW_RANDOMIZE);
+ InitSimpleRND(NEW_RANDOMIZE);
+
+ InitJoysticks();
+
+ InitVideoDisplay();
+ InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
+ setup.fullscreen);
+
+ InitEventFilter(FilterMouseMotionEvents);
+
+ InitElementProperties();
+
+ InitGfx();
+
+ InitLevelInfo();
+ InitLevelArtworkInfo();
+
+ InitImages(); /* needs to know current level directory */
+ InitSound(); /* needs to know current level directory */
+ InitMusic(); /* needs to know current level directory */
+
+ InitGfxBackground();
+
+ if (global.autoplay_leveldir)
+ {
+ AutoPlayTape();
+ return;
+ }
+
+ game_status = MAINMENU;
+
+ DrawMainMenu();
+
+ InitNetworkServer();
+}
+
+void CloseAllAndExit(int exit_value)
+{
+ StopSounds();
+ FreeAllSounds();
+ FreeAllMusic();
+ CloseAudio(); /* called after freeing sounds (needed for SDL) */
+
+ FreeAllImages();
FreeTileClipmasks();
- for(i=0; i<NUM_BITMAPS; i++)
- FreeBitmap(pix[i]);
CloseVideoDisplay();
ClosePlatformDependantStuff();