/* ---------- CAN_EXPLODE ---------------------------------------------- */
SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
CAN_EXPLODE_SMASHED(i) ||
- CAN_EXPLODE_BY_FIRE(i)));
+ CAN_EXPLODE_IMPACT(i)));
}
#if 0
if (leveldir_current->music_set != NULL)
mus_new_identifier = leveldir_current->music_set;
-#if 0
- printf("CHECKING OLD/NEW GFX:\n OLD: '%s'\n NEW: '%s' ['%s', '%s']\n",
+#if 1
+ printf("CHECKING OLD/NEW GFX:\n OLD: '%s'\n NEW: '%s' [setup '%s', level '%s']\n",
artwork.gfx_current_identifier, gfx_new_identifier,
artwork.gfx_current->identifier, leveldir_current->graphics_set);
#endif