-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* init.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// init.c
+// ============================================================================
#include "libgame/libgame.h"
#include "conf_fnt.c" /* include auto-generated data structure definitions */
#include "conf_g2s.c" /* include auto-generated data structure definitions */
#include "conf_g2m.c" /* include auto-generated data structure definitions */
+#include "conf_act.c" /* include auto-generated data structure definitions */
#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
+#define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
+static struct GraphicInfo anim_initial;
static int copy_properties[][5] =
{
}
};
+
+void DrawInitAnim()
+{
+ struct GraphicInfo *graphic_info_last = graphic_info;
+ int graphic = 0;
+ static unsigned int action_delay = 0;
+ unsigned int action_delay_value = GameFrameDelay;
+ int sync_frame = FrameCounter;
+ int x, y;
+
+ if (game_status != GAME_MODE_LOADING)
+ return;
+
+ if (anim_initial.bitmap == NULL || window == NULL)
+ return;
+
+ if (!DelayReached(&action_delay, action_delay_value))
+ return;
+
+ if (init_last.busy.x == -1)
+ init_last.busy.x = WIN_XSIZE / 2;
+ if (init_last.busy.y == -1)
+ init_last.busy.y = WIN_YSIZE / 2;
+
+ x = ALIGNED_TEXT_XPOS(&init_last.busy);
+ y = ALIGNED_TEXT_YPOS(&init_last.busy);
+
+ graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
+
+ if (sync_frame % anim_initial.anim_delay == 0)
+ {
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, window, src_x, src_y, width, height, x, y);
+ }
+
+ graphic_info = graphic_info_last;
+
+ FrameCounter++;
+}
+
void FreeGadgets()
{
FreeLevelEditorGadgets();
gadgets_initialized = TRUE;
}
-inline void InitElementSmallImagesScaledUp(int graphic)
+inline static void InitElementSmallImagesScaledUp(int graphic)
{
- CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
+ struct GraphicInfo *g = &graphic_info[graphic];
+
+ // create small and game tile sized bitmaps (and scale up, if needed)
+ CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
}
void InitElementSmallImages()
{
+ print_timestamp_init("InitElementSmallImages");
+
static int special_graphics[] =
{
IMG_EDITOR_ELEMENT_BORDER,
int num_property_mappings = getImageListPropertyMappingSize();
int i;
+ print_timestamp_time("getImageListPropertyMapping/Size");
+
+ print_timestamp_init("InitElementSmallImagesScaledUp (1)");
/* initialize normal images from static configuration */
for (i = 0; element_to_graphic[i].element > -1; i++)
InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
+ print_timestamp_done("InitElementSmallImagesScaledUp (1)");
/* initialize special images from static configuration */
for (i = 0; element_to_special_graphic[i].element > -1; i++)
InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
+ print_timestamp_time("InitElementSmallImagesScaledUp (2)");
/* initialize images from dynamic configuration (may be elements or other) */
for (i = 0; i < num_property_mappings; i++)
InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
+ print_timestamp_time("InitElementSmallImagesScaledUp (3)");
/* initialize special images from above list (non-element images) */
for (i = 0; special_graphics[i] > -1; i++)
InitElementSmallImagesScaledUp(special_graphics[i]);
+ print_timestamp_time("InitElementSmallImagesScaledUp (4)");
+
+ print_timestamp_done("InitElementSmallImages");
}
void InitScaledImages()
ScaleImage(i, graphic_info[i].scale_up_factor);
}
+void InitBitmapPointers()
+{
+ int num_images = getImageListSize();
+ int i;
+
+ // standard size bitmap may have changed -- update default bitmap pointer
+ for (i = 0; i < num_images; i++)
+ if (graphic_info[i].bitmaps)
+ graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
+}
+
+void InitImageTextures()
+{
+ int i, j, k;
+
+ FreeAllImageTextures();
+
+ for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++)
+ CreateImageTextures(i);
+
+ for (i = 0; i < MAX_NUM_TOONS; i++)
+ CreateImageTextures(IMG_TOON_1 + i);
+
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ {
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ {
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ {
+ int graphic = global_anim_info[i].graphic[j][k];
+
+ if (graphic == IMG_UNDEFINED)
+ continue;
+
+ CreateImageTextures(graphic);
+ }
+ }
+ }
+}
+
#if 1
/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
void SetBitmaps_EM(Bitmap **em_bitmap)
}
#endif
+#if 0
+/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
+void SetBitmaps_SP(Bitmap **sp_bitmap)
+{
+ *sp_bitmap = graphic_info[IMG_SP_OBJECTS].bitmap;
+}
+#endif
+
static int getFontBitmapID(int font_nr)
{
int special = -1;
- if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW)
+ /* (special case: do not use special font for GAME_MODE_LOADING) */
+ if (game_status >= GAME_MODE_TITLE_INITIAL &&
+ game_status <= GAME_MODE_PSEUDO_PREVIEW)
special = game_status;
else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
special = GFX_SPECIAL_ARG_MAIN;
- else if (game_status == GAME_MODE_PLAYING)
- special = GFX_SPECIAL_ARG_DOOR;
if (special != -1)
return font_info[font_nr].special_bitmap_id[special];
return font_nr;
}
+static int getFontFromToken(char *token)
+{
+ char *value = getHashEntry(font_token_hash, token);
+
+ if (value != NULL)
+ return atoi(value);
+
+ /* if font not found, use reliable default value */
+ return FONT_INITIAL_1;
+}
+
void InitFontGraphicInfo()
{
static struct FontBitmapInfo *font_bitmap_info = NULL;
if (graphic_info == NULL) /* still at startup phase */
{
- InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
+ InitFontInfo(font_initial, NUM_INITIAL_FONTS,
+ getFontBitmapID, getFontFromToken);
return;
}
int graphic = font_to_graphic[i].graphic;
int base_graphic = font2baseimg(font_nr);
- if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ if (IS_SPECIAL_GFX_ARG(special))
{
boolean base_redefined =
getImageListEntryFromImageID(base_graphic)->redefined;
boolean special_redefined =
getImageListEntryFromImageID(graphic)->redefined;
+ boolean special_cloned = (graphic_info[graphic].clone_from != -1);
/* if the base font ("font.title_1", for example) has been redefined,
but not the special font ("font.title_1.LEVELS", for example), do not
use an existing (in this case considered obsolete) special font
anymore, but use the automatically determined default font */
- if (base_redefined && !special_redefined)
+ /* special case: cloned special fonts must be explicitly redefined,
+ but are not automatically redefined by redefining base font */
+ if (base_redefined && !special_redefined && !special_cloned)
continue;
font_info[font_nr].special_graphic[special] = graphic;
if (font_nr < 0)
continue;
- if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ if (IS_SPECIAL_GFX_ARG(special))
{
font_info[font_nr].special_graphic[special] = graphic;
font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
}
}
+ /* correct special font/graphic mapping for cloned fonts for downwards
+ compatibility of PREVIEW fonts -- this is only needed for implicit
+ redefinition of special font by redefined base font, and only if other
+ fonts are cloned from this special font (like in the "Zelda" level set) */
+ for (i = 0; font_to_graphic[i].font_nr > -1; i++)
+ {
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
+
+ if (IS_SPECIAL_GFX_ARG(special))
+ {
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+ boolean special_cloned = (graphic_info[graphic].clone_from != -1);
+
+ if (special_cloned && !special_redefined)
+ {
+ int j;
+
+ for (j = 0; font_to_graphic[j].font_nr > -1; j++)
+ {
+ int font_nr2 = font_to_graphic[j].font_nr;
+ int special2 = font_to_graphic[j].special;
+ int graphic2 = font_to_graphic[j].graphic;
+
+ if (IS_SPECIAL_GFX_ARG(special2) &&
+ graphic2 == graphic_info[graphic].clone_from)
+ {
+ font_info[font_nr].special_graphic[special] =
+ font_info[font_nr2].special_graphic[special2];
+ font_info[font_nr].special_bitmap_id[special] =
+ font_info[font_nr2].special_bitmap_id[special2];
+ }
+ }
+ }
+ }
+ }
+
/* reset non-redefined ".active" font graphics if normal font is redefined */
/* (this different treatment is needed because normal and active fonts are
independently defined ("active" is not a property of font definitions!) */
}
}
- InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
+ InitFontInfo(font_bitmap_info, num_font_bitmaps,
+ getFontBitmapID, getFontFromToken);
+}
+
+void InitGlobalAnimGraphicInfo()
+{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i, j, k;
+
+ if (graphic_info == NULL) /* still at startup phase */
+ return;
+
+ /* always start with reliable default values (no global animations) */
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].graphic[j][k] = IMG_UNDEFINED;
+
+ /* initialize global animation definitions from static configuration */
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ {
+ int j = GLOBAL_ANIM_ID_PART_BASE;
+ int k = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[i].graphic[j][k] = IMG_GLOBAL_ANIM_1_GFX + i;
+ }
+
+ /* initialize global animation definitions from dynamic configuration */
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
+
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ /* set animation part to base part, if not specified */
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ /* set animation screen to default, if not specified */
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].graphic[part_nr][special] = graphic;
+ }
+
+#if 0
+ printf("::: InitGlobalAnimGraphicInfo\n");
+
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED &&
+ graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL)
+ printf("::: - anim %d, part %d, mode %d => %d\n",
+ i, j, k, global_anim_info[i].graphic[j][k]);
+#endif
}
void InitElementGraphicInfo()
}
}
+ UPDATE_BUSY_STATE();
+
/* initialize normal element/graphic mapping from static configuration */
for (i = 0; element_to_graphic[i].element > -1; i++)
{
}
}
-#if 1
/* set hardcoded definitions for some runtime elements without graphic */
element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
-#endif
-#if 1
/* set hardcoded definitions for some internal elements without graphic */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
else if (IS_EDITOR_CASCADE_ACTIVE(i))
element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
}
-#endif
/* now set all undefined/invalid graphics to -1 to set to default after it */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
}
}
+ UPDATE_BUSY_STATE();
+
/* adjust graphics with 2nd tile for movement according to direction
(do this before correcting '-1' values to minimize calculations) */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
{
/* get current (wrong) backside tile coordinates */
- getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
- TRUE);
+ getFixedGraphicSourceExt(graphic, 0, &dummy,
+ &src_x_back, &src_y_back, TRUE);
/* set frontside tile coordinates to backside tile coordinates */
g->src_x = src_x_back;
}
}
+ UPDATE_BUSY_STATE();
+
/* now set all '-1' values to element specific default values */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
if (default_graphic == -1)
default_graphic = IMG_UNKNOWN;
-#if 1
+
if (default_crumbled == -1)
default_crumbled = default_graphic;
-#else
- /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
- if (default_crumbled == -1)
- default_crumbled = IMG_EMPTY;
-#endif
for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
if (default_direction_graphic[dir] == -1)
default_direction_graphic[dir] = default_graphic;
-#if 1
+
if (default_direction_crumbled[dir] == -1)
default_direction_crumbled[dir] = default_direction_graphic[dir];
-#else
- /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
- if (default_direction_crumbled[dir] == -1)
- default_direction_crumbled[dir] = default_crumbled;
-#endif
}
for (act = 0; act < NUM_ACTIONS; act++)
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
-#if 1
/* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
/* !!! make this better !!! */
if (i == EL_EMPTY_SPACE)
default_action_graphic = element_info[EL_DEFAULT].graphic[act];
default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
}
-#endif
if (default_action_graphic == -1)
default_action_graphic = default_graphic;
-#if 1
+
if (default_action_crumbled == -1)
default_action_crumbled = default_action_graphic;
-#else
- /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
- if (default_action_crumbled == -1)
- default_action_crumbled = default_crumbled;
-#endif
for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
element_info[i].direction_graphic[act][dir] =
default_action_direction_graphic;
-#if 1
if (default_action_direction_crumbled == -1)
default_action_direction_crumbled =
element_info[i].direction_graphic[act][dir];
-#else
- if (default_action_direction_crumbled == -1)
- default_action_direction_crumbled =
- (act_remove ? default_remove_graphic :
- act_turning ?
- element_info[i].direction_crumbled[ACTION_TURNING][dir] :
- default_action_crumbled != default_crumbled ?
- default_action_crumbled :
- default_direction_crumbled[dir]);
-#endif
if (element_info[i].direction_crumbled[act][dir] == -1)
element_info[i].direction_crumbled[act][dir] =
(act_remove ? default_remove_graphic :
act_turning ? element_info[i].graphic[ACTION_TURNING] :
default_action_graphic);
-#if 1
+
if (element_info[i].crumbled[act] == -1)
element_info[i].crumbled[act] = element_info[i].graphic[act];
-#else
- if (element_info[i].crumbled[act] == -1)
- element_info[i].crumbled[act] =
- (act_remove ? default_remove_graphic :
- act_turning ? element_info[i].crumbled[ACTION_TURNING] :
- default_action_crumbled);
-#endif
- }
- }
-
-#if 0
- /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
- /* set animation mode to "none" for each graphic with only 1 frame */
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- {
- for (act = 0; act < NUM_ACTIONS; act++)
- {
- int graphic = element_info[i].graphic[act];
- int crumbled = element_info[i].crumbled[act];
-
- if (graphic_info[graphic].anim_frames == 1)
- graphic_info[graphic].anim_mode = ANIM_NONE;
- if (graphic_info[crumbled].anim_frames == 1)
- graphic_info[crumbled].anim_mode = ANIM_NONE;
-
- for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
- {
- graphic = element_info[i].direction_graphic[act][dir];
- crumbled = element_info[i].direction_crumbled[act][dir];
-
- if (graphic_info[graphic].anim_frames == 1)
- graphic_info[graphic].anim_mode = ANIM_NONE;
- if (graphic_info[crumbled].anim_frames == 1)
- graphic_info[crumbled].anim_mode = ANIM_NONE;
- }
}
}
-#endif
-#if 0
-#if DEBUG
- if (options.verbose)
- {
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
- i != EL_UNKNOWN)
- Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
- element_info[i].token_name, i);
- }
-#endif
-#endif
+ UPDATE_BUSY_STATE();
}
void InitElementSpecialGraphicInfo()
/* initialize special element/graphic mapping from dynamic configuration */
for (i = 0; i < num_property_mappings; i++)
{
- int element = property_mapping[i].base_index;
- int special = property_mapping[i].ext3_index;
- int graphic = property_mapping[i].artwork_index;
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int direction = property_mapping[i].ext2_index;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
+
+ /* for action ".active", replace element with active element, if exists */
+ if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
+ {
+ element = ELEMENT_ACTIVE(element);
+ action = -1;
+ }
if (element >= MAX_NUM_ELEMENTS)
continue;
- if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ /* do not change special graphic if action or direction was specified */
+ if (action != -1 || direction != -1)
+ continue;
+
+ if (IS_SPECIAL_GFX_ARG(special))
element_info[element].special_graphic[special] = graphic;
}
static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
{
- int i;
- int x = 0;
-
- if (type != TYPE_TOKEN)
+ if (type != TYPE_ELEMENT && type != TYPE_GRAPHIC)
return get_parameter_value(value_raw, suffix, type);
if (strEqual(value_raw, ARG_UNDEFINED))
return ARG_UNDEFINED_VALUE;
- /* !!! OPTIMIZE THIS BY USING HASH !!! */
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- if (strEqual(element_info[i].token_name, value_raw))
- return i;
-
- /* !!! OPTIMIZE THIS BY USING HASH !!! */
- for (i = 0; image_config[i].token != NULL; i++)
+ if (type == TYPE_ELEMENT)
{
- int len_config_value = strlen(image_config[i].value);
+ char *value = getHashEntry(element_token_hash, value_raw);
- if (!strEqual(&image_config[i].value[len_config_value - 4], ".pcx") &&
- !strEqual(&image_config[i].value[len_config_value - 4], ".wav") &&
- !strEqual(image_config[i].value, UNDEFINED_FILENAME))
- continue;
+ if (value == NULL)
+ {
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: error found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
+ Error(ERR_INFO, "error: invalid element token '%s'", value_raw);
+ Error(ERR_INFO, "custom graphic rejected for this element/action");
+ Error(ERR_INFO, "fallback done to undefined element for this graphic");
+ Error(ERR_INFO_LINE, "-");
+ }
+
+ return (value != NULL ? atoi(value) : EL_UNDEFINED);
+ }
+ else if (type == TYPE_GRAPHIC)
+ {
+ char *value = getHashEntry(graphic_token_hash, value_raw);
+ int fallback_graphic = IMG_CHAR_EXCLAM;
- if (strEqual(image_config[i].token, value_raw))
- return x;
+ if (value == NULL)
+ {
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: error found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
+ Error(ERR_INFO, "error: invalid graphic token '%s'", value_raw);
+ Error(ERR_INFO, "custom graphic rejected for this element/action");
+ Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_INFO_LINE, "-");
+ }
- x++;
+ return (value != NULL ? atoi(value) : fallback_graphic);
}
return -1;
return original_height * scale_up_factor;
}
-static void set_graphic_parameters(int graphic)
+static void set_graphic_parameters_ext(int graphic, int *parameter,
+ Bitmap **src_bitmaps)
{
- struct FileInfo *image = getImageListEntryFromImageID(graphic);
- char **parameter_raw = image->parameter;
- Bitmap *src_bitmap = getBitmapFromImageID(graphic);
- int parameter[NUM_GFX_ARGS];
+ struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap = (src_bitmaps ? src_bitmaps[IMG_BITMAP_STANDARD] : NULL);
int anim_frames_per_row = 1, anim_frames_per_col = 1;
int anim_frames_per_line = 1;
- int i;
-
- /* if fallback to default artwork is done, also use the default parameters */
- if (image->fallback_to_default)
- parameter_raw = image->default_parameter;
-
- /* get integer values from string parameters */
- for (i = 0; i < NUM_GFX_ARGS; i++)
- parameter[i] = get_graphic_parameter_value(parameter_raw[i],
- image_config_suffix[i].token,
- image_config_suffix[i].type);
-
- graphic_info[graphic].bitmap = src_bitmap;
/* always start with reliable default values */
- graphic_info[graphic].src_image_width = 0;
- graphic_info[graphic].src_image_height = 0;
- graphic_info[graphic].src_x = 0;
- graphic_info[graphic].src_y = 0;
- graphic_info[graphic].width = TILEX; /* default for element graphics */
- graphic_info[graphic].height = TILEY; /* default for element graphics */
- graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
- graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
- graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
- graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
- graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
- graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
- graphic_info[graphic].diggable_like = -1; /* do not use clone element */
- graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
- graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
- graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
- graphic_info[graphic].anim_delay_fixed = 0;
- graphic_info[graphic].anim_delay_random = 0;
- graphic_info[graphic].post_delay_fixed = 0;
- graphic_info[graphic].post_delay_random = 0;
- graphic_info[graphic].fade_delay = -1;
- graphic_info[graphic].post_delay = -1;
- graphic_info[graphic].auto_delay = -1;
+ g->src_image_width = 0;
+ g->src_image_height = 0;
+ g->src_x = 0;
+ g->src_y = 0;
+ g->width = TILEX; /* default for element graphics */
+ g->height = TILEY; /* default for element graphics */
+ g->offset_x = 0; /* one or both of these values ... */
+ g->offset_y = 0; /* ... will be corrected later */
+ g->offset2_x = 0; /* one or both of these values ... */
+ g->offset2_y = 0; /* ... will be corrected later */
+ g->swap_double_tiles = -1; /* auto-detect tile swapping */
+ g->crumbled_like = -1; /* do not use clone element */
+ g->diggable_like = -1; /* do not use clone element */
+ g->border_size = TILEX / 8; /* "CRUMBLED" border size */
+ g->scale_up_factor = 1; /* default: no scaling up */
+ g->tile_size = TILESIZE; /* default: standard tile size */
+ g->clone_from = -1; /* do not use clone graphic */
+ g->init_delay_fixed = 0;
+ g->init_delay_random = 0;
+ g->anim_delay_fixed = 0;
+ g->anim_delay_random = 0;
+ g->post_delay_fixed = 0;
+ g->post_delay_random = 0;
+ g->fade_mode = FADE_MODE_DEFAULT;
+ g->fade_delay = -1;
+ g->post_delay = -1;
+ g->auto_delay = -1;
+ g->align = ALIGN_CENTER; /* default for title screens */
+ g->valign = VALIGN_MIDDLE; /* default for title screens */
+ g->sort_priority = 0; /* default for title screens */
+ g->class = 0;
+ g->style = STYLE_DEFAULT;
+
+ g->bitmaps = src_bitmaps;
+ g->bitmap = src_bitmap;
-#if 1
/* optional zoom factor for scaling up the image to a larger size */
if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
- if (graphic_info[graphic].scale_up_factor < 1)
- graphic_info[graphic].scale_up_factor = 1; /* no scaling */
+ g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
+ if (g->scale_up_factor < 1)
+ g->scale_up_factor = 1; /* no scaling */
+
+ /* optional tile size for using non-standard image size */
+ if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
+ {
+ g->tile_size = parameter[GFX_ARG_TILE_SIZE];
+
+#if 0
+ // CHECK: should tile sizes less than standard tile size be allowed?
+ if (g->tile_size < TILESIZE)
+ g->tile_size = TILESIZE; /* standard tile size */
#endif
-#if 1
- if (graphic_info[graphic].use_image_size)
+ // when setting tile size, also set width and height accordingly
+ g->width = g->tile_size;
+ g->height = g->tile_size;
+ }
+
+ if (g->use_image_size)
{
/* set new default bitmap size (with scaling, but without small images) */
- graphic_info[graphic].width = get_scaled_graphic_width(graphic);
- graphic_info[graphic].height = get_scaled_graphic_height(graphic);
+ g->width = get_scaled_graphic_width(graphic);
+ g->height = get_scaled_graphic_height(graphic);
}
-#endif
+
+ /* optional width and height of each animation frame */
+ if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
+ g->width = parameter[GFX_ARG_WIDTH];
+ if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
+ g->height = parameter[GFX_ARG_HEIGHT];
/* optional x and y tile position of animation frame sequence */
if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ g->src_x = parameter[GFX_ARG_XPOS] * g->width;
if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ g->src_y = parameter[GFX_ARG_YPOS] * g->height;
/* optional x and y pixel position of animation frame sequence */
if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_x = parameter[GFX_ARG_X];
+ g->src_x = parameter[GFX_ARG_X];
if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
+ g->src_y = parameter[GFX_ARG_Y];
- /* optional width and height of each animation frame */
- if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
- if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
+ if (src_bitmap)
+ {
+ if (g->width <= 0)
+ {
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_WARN, "invalid value %d for '%s.width' (fallback done to %d)",
+ g->width, getTokenFromImageID(graphic), TILEX);
+ Error(ERR_INFO_LINE, "-");
-#if 0
- /* optional zoom factor for scaling up the image to a larger size */
- if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
- if (graphic_info[graphic].scale_up_factor < 1)
- graphic_info[graphic].scale_up_factor = 1; /* no scaling */
-#endif
+ g->width = TILEX; /* will be checked to be inside bitmap later */
+ }
+
+ if (g->height <= 0)
+ {
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_WARN, "invalid value %d for '%s.height' (fallback done to %d)",
+ g->height, getTokenFromImageID(graphic), TILEY);
+ Error(ERR_INFO_LINE, "-");
+
+ g->height = TILEY; /* will be checked to be inside bitmap later */
+ }
+ }
if (src_bitmap)
{
int src_image_width = get_scaled_graphic_width(graphic);
int src_image_height = get_scaled_graphic_height(graphic);
- anim_frames_per_row = src_image_width / graphic_info[graphic].width;
- anim_frames_per_col = src_image_height / graphic_info[graphic].height;
+ if (src_image_width == 0 || src_image_height == 0)
+ {
+ /* only happens when loaded outside artwork system (like "global.busy") */
+ src_image_width = src_bitmap->width;
+ src_image_height = src_bitmap->height;
+ }
+
+ if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
+ {
+ anim_frames_per_row = src_image_width / g->tile_size;
+ anim_frames_per_col = src_image_height / g->tile_size;
+ }
+ else
+ {
+ anim_frames_per_row = src_image_width / g->width;
+ anim_frames_per_col = src_image_height / g->height;
+ }
- graphic_info[graphic].src_image_width = src_image_width;
- graphic_info[graphic].src_image_height = src_image_height;
+ g->src_image_width = src_image_width;
+ g->src_image_height = src_image_height;
}
/* correct x or y offset dependent of vertical or horizontal frame order */
if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
{
- graphic_info[graphic].offset_y =
- (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
- parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
+ g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_OFFSET] : g->height);
anim_frames_per_line = anim_frames_per_col;
}
else /* frames are ordered horizontally */
{
- graphic_info[graphic].offset_x =
- (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
- parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
+ g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_OFFSET] : g->width);
anim_frames_per_line = anim_frames_per_row;
}
/* optionally, the x and y offset of frames can be specified directly */
if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
+ g->offset_x = parameter[GFX_ARG_XOFFSET];
if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
+ g->offset_y = parameter[GFX_ARG_YOFFSET];
/* optionally, moving animations may have separate start and end graphics */
- graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
+ g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
/* correct x or y offset2 dependent of vertical or horizontal frame order */
if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
- graphic_info[graphic].offset2_y =
- (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
- parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
+ g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_2ND_OFFSET] : g->height);
else /* frames are ordered horizontally */
- graphic_info[graphic].offset2_x =
- (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
- parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
+ g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
+ parameter[GFX_ARG_2ND_OFFSET] : g->width);
/* optionally, the x and y offset of 2nd graphic can be specified directly */
if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
+ g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
+ g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
/* optionally, the second movement tile can be specified as start tile */
if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
+ g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
/* automatically determine correct number of frames, if not defined */
if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
+ g->anim_frames = parameter[GFX_ARG_FRAMES];
else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
- graphic_info[graphic].anim_frames = anim_frames_per_row;
+ g->anim_frames = anim_frames_per_row;
else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
- graphic_info[graphic].anim_frames = anim_frames_per_col;
+ g->anim_frames = anim_frames_per_col;
else
- graphic_info[graphic].anim_frames = 1;
+ g->anim_frames = 1;
- if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */
- graphic_info[graphic].anim_frames = 1;
+ if (g->anim_frames == 0) /* frames must be at least 1 */
+ g->anim_frames = 1;
- graphic_info[graphic].anim_frames_per_line =
+ g->anim_frames_per_line =
(parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
- graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
- if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
- graphic_info[graphic].anim_delay = 1;
+ g->anim_delay = parameter[GFX_ARG_DELAY];
+ if (g->anim_delay == 0) /* delay must be at least 1 */
+ g->anim_delay = 1;
- graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
-#if 0
- if (graphic_info[graphic].anim_frames == 1)
- graphic_info[graphic].anim_mode = ANIM_NONE;
-#endif
+ g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
/* automatically determine correct start frame, if not defined */
if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_start_frame = 0;
- else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
- graphic_info[graphic].anim_start_frame =
- graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+ g->anim_start_frame = 0;
+ else if (g->anim_mode & ANIM_REVERSE)
+ g->anim_start_frame = g->anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
else
- graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+ g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
/* animation synchronized with global frame counter, not move position */
- graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+ g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
/* optional element for cloning crumble graphics */
if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
+ g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
/* optional element for cloning digging graphics */
if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
+ g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
/* optional border size for "crumbling" diggable graphics */
if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
+ g->border_size = parameter[GFX_ARG_BORDER_SIZE];
- /* this is only used for player "boring" and "sleeping" actions */
+ /* used for global animations and player "boring" and "sleeping" actions */
+ if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED];
+ if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM];
if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_delay_fixed =
- parameter[GFX_ARG_ANIM_DELAY_FIXED];
+ g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED];
if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_delay_random =
- parameter[GFX_ARG_ANIM_DELAY_RANDOM];
+ g->anim_delay_random = parameter[GFX_ARG_ANIM_DELAY_RANDOM];
if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].post_delay_fixed =
- parameter[GFX_ARG_POST_DELAY_FIXED];
+ g->post_delay_fixed = parameter[GFX_ARG_POST_DELAY_FIXED];
if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].post_delay_random =
- parameter[GFX_ARG_POST_DELAY_RANDOM];
-
- /* this is only used for toon animations */
- graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
- graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
+ g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
+
+ /* used for toon animations and global animations */
+ g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
+ g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET];
+ g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET];
+ g->step_delay = parameter[GFX_ARG_STEP_DELAY];
+ g->direction = parameter[GFX_ARG_DIRECTION];
+ g->position = parameter[GFX_ARG_POSITION];
+ g->x = parameter[GFX_ARG_X]; // (may be uninitialized,
+ g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y)
/* this is only used for drawing font characters */
- graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
- graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
+ g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
+ g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
/* this is only used for drawing envelope graphics */
- graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
+ g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
+
+ /* used for toon animations and global animations */
+ g->draw_order = parameter[GFX_ARG_DRAW_ORDER];
/* optional graphic for cloning all graphics settings */
if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
+ g->clone_from = parameter[GFX_ARG_CLONE_FROM];
- /* optional settings for drawing title screens */
+ /* optional settings for drawing title screens and title messages */
+ if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
+ g->fade_mode = parameter[GFX_ARG_FADE_MODE];
if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
+ g->fade_delay = parameter[GFX_ARG_FADE_DELAY];
if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY];
+ g->post_delay = parameter[GFX_ARG_POST_DELAY];
if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
+ g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
+ if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
+ g->align = parameter[GFX_ARG_ALIGN];
+ if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
+ g->valign = parameter[GFX_ARG_VALIGN];
+ if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
+ g->sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
+
+ if (parameter[GFX_ARG_CLASS] != ARG_UNDEFINED_VALUE)
+ g->class = parameter[GFX_ARG_CLASS];
+ if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
+ g->style = parameter[GFX_ARG_STYLE];
+
+ /* this is only used for drawing menu buttons and text */
+ g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
+ g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
+ g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
+ g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
}
-static void set_cloned_graphic_parameters(int graphic)
+static void set_graphic_parameters(int graphic)
{
- int fallback_graphic = IMG_CHAR_EXCLAM;
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
+ char **parameter_raw = image->parameter;
+ Bitmap **src_bitmaps = getBitmapsFromImageID(graphic);
+ int parameter[NUM_GFX_ARGS];
+ int i;
+
+ /* if fallback to default artwork is done, also use the default parameters */
+ if (image->fallback_to_default)
+ parameter_raw = image->default_parameter;
+
+ /* get integer values from string parameters */
+ for (i = 0; i < NUM_GFX_ARGS; i++)
+ parameter[i] = get_graphic_parameter_value(parameter_raw[i],
+ image_config_suffix[i].token,
+ image_config_suffix[i].type);
+
+ set_graphic_parameters_ext(graphic, parameter, src_bitmaps);
+
+ UPDATE_BUSY_STATE();
+}
+
+static void set_cloned_graphic_parameters(int graphic)
+{
+ int fallback_graphic = IMG_CHAR_EXCLAM;
int max_num_images = getImageListSize();
int clone_graphic = graphic_info[graphic].clone_from;
int num_references_followed = 1;
if (num_references_followed >= max_num_images)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: error found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic));
- Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics");
- Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: error found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
+ Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(graphic));
+ Error(ERR_INFO, "error: loop discovered when resolving cloned graphics");
+ Error(ERR_INFO, "custom graphic rejected for this element/action");
if (graphic == fallback_graphic)
- Error(ERR_EXIT, "fatal error: no fallback graphic available");
+ Error(ERR_EXIT, "no fallback graphic available");
- Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_INFO_LINE, "-");
graphic_info[graphic] = graphic_info[fallback_graphic];
}
int num_images = getImageListSize();
int i;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- static boolean clipmasks_initialized = FALSE;
- Pixmap src_pixmap;
- XGCValues clip_gc_values;
- unsigned long clip_gc_valuemask;
- GC copy_clipmask_gc = None;
-#endif
-
/* use image size as default values for width and height for these images */
static int full_size_graphics[] =
{
IMG_GLOBAL_BORDER,
+ IMG_GLOBAL_BORDER_MAIN,
+ IMG_GLOBAL_BORDER_SCORES,
+ IMG_GLOBAL_BORDER_EDITOR,
+ IMG_GLOBAL_BORDER_PLAYING,
IMG_GLOBAL_DOOR,
IMG_BACKGROUND_ENVELOPE_1,
IMG_BACKGROUND_ENVELOPE_2,
IMG_BACKGROUND_ENVELOPE_3,
IMG_BACKGROUND_ENVELOPE_4,
+ IMG_BACKGROUND_REQUEST,
IMG_BACKGROUND,
+ IMG_BACKGROUND_TITLE_INITIAL,
IMG_BACKGROUND_TITLE,
- IMG_BACKGROUND_MESSAGE,
IMG_BACKGROUND_MAIN,
IMG_BACKGROUND_LEVELS,
+ IMG_BACKGROUND_LEVELNR,
IMG_BACKGROUND_SCORES,
IMG_BACKGROUND_EDITOR,
IMG_BACKGROUND_INFO,
IMG_BACKGROUND_INFO_MUSIC,
IMG_BACKGROUND_INFO_CREDITS,
IMG_BACKGROUND_INFO_PROGRAM,
+ IMG_BACKGROUND_INFO_VERSION,
IMG_BACKGROUND_INFO_LEVELSET,
IMG_BACKGROUND_SETUP,
+ IMG_BACKGROUND_PLAYING,
IMG_BACKGROUND_DOOR,
+ IMG_BACKGROUND_TAPE,
+ IMG_BACKGROUND_PANEL,
+ IMG_BACKGROUND_PALETTE,
+ IMG_BACKGROUND_TOOLBOX,
IMG_TITLESCREEN_INITIAL_1,
IMG_TITLESCREEN_INITIAL_2,
IMG_TITLESCREEN_4,
IMG_TITLESCREEN_5,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_2,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_3,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_4,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_5,
+ IMG_BACKGROUND_TITLEMESSAGE_1,
+ IMG_BACKGROUND_TITLEMESSAGE_2,
+ IMG_BACKGROUND_TITLEMESSAGE_3,
+ IMG_BACKGROUND_TITLEMESSAGE_4,
+ IMG_BACKGROUND_TITLEMESSAGE_5,
+
-1
};
graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
-#if 1
/* initialize "use_image_size" flag with default value */
for (i = 0; i < num_images; i++)
graphic_info[i].use_image_size = FALSE;
/* initialize "use_image_size" flag from static configuration above */
for (i = 0; full_size_graphics[i] != -1; i++)
graphic_info[full_size_graphics[i]].use_image_size = TRUE;
-#endif
-
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- if (clipmasks_initialized)
- {
- for (i = 0; i < num_images; i++)
- {
- if (graphic_info[i].clip_mask)
- XFreePixmap(display, graphic_info[i].clip_mask);
- if (graphic_info[i].clip_gc)
- XFreeGC(display, graphic_info[i].clip_gc);
-
- graphic_info[i].clip_mask = None;
- graphic_info[i].clip_gc = None;
- }
- }
-#endif
/* first set all graphic paramaters ... */
for (i = 0; i < num_images; i++)
/* check if first animation frame is inside specified bitmap */
first_frame = 0;
- getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
-#if 1
/* this avoids calculating wrong start position for out-of-bounds frame */
src_x = graphic_info[i].src_x;
src_y = graphic_info[i].src_y;
-#endif
if (src_x < 0 || src_y < 0 ||
src_x + width > src_bitmap_width ||
src_y + height > src_bitmap_height)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: error found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
- Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
- Error(ERR_RETURN,
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: error found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
+ Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
+ Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
+ Error(ERR_INFO,
"error: first animation frame out of bounds (%d, %d) [%d, %d]",
src_x, src_y, src_bitmap_width, src_bitmap_height);
- Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_INFO, "custom graphic rejected for this element/action");
if (i == fallback_graphic)
- Error(ERR_EXIT, "fatal error: no fallback graphic available");
+ Error(ERR_EXIT, "no fallback graphic available");
- Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_INFO_LINE, "-");
graphic_info[i] = graphic_info[fallback_graphic];
}
/* check if last animation frame is inside specified bitmap */
last_frame = graphic_info[i].anim_frames - 1;
- getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
if (src_x < 0 || src_y < 0 ||
src_x + width > src_bitmap_width ||
src_y + height > src_bitmap_height)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: error found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
- Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
- Error(ERR_RETURN,
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: error found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
+ Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
+ Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
+ Error(ERR_INFO,
"error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
- Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_INFO, "::: %d, %d", width, height);
+ Error(ERR_INFO, "custom graphic rejected for this element/action");
if (i == fallback_graphic)
- Error(ERR_EXIT, "fatal error: no fallback graphic available");
+ Error(ERR_EXIT, "no fallback graphic available");
- Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_INFO_LINE, "-");
graphic_info[i] = graphic_info[fallback_graphic];
}
+ }
+}
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- /* currently we only need a tile clip mask from the first frame */
- getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
-
- if (copy_clipmask_gc == None)
- {
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
- clip_gc_valuemask, &clip_gc_values);
- }
+static void InitGraphicCompatibilityInfo()
+{
+ struct FileInfo *fi_global_door =
+ getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
+ int num_images = getImageListSize();
+ int i;
- graphic_info[i].clip_mask =
- XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
+ /* the following compatibility handling is needed for the following case:
+ versions up to 3.3.0.0 used one large bitmap "global.door" for various
+ graphics mainly used for door and panel graphics, like editor, tape and
+ in-game buttons with hard-coded bitmap positions and button sizes; as
+ these graphics now have individual definitions, redefining "global.door"
+ to change all these graphics at once like before does not work anymore
+ (because all those individual definitions still have their default values);
+ to solve this, remap all those individual definitions that are not
+ redefined to the new bitmap of "global.door" if it was redefined */
- src_pixmap = src_bitmap->clip_mask;
- XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
- copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
+ /* special compatibility handling if image "global.door" was redefined */
+ if (fi_global_door->redefined)
+ {
+ for (i = 0; i < num_images; i++)
+ {
+ struct FileInfo *fi = getImageListEntryFromImageID(i);
- clip_gc_values.graphics_exposures = False;
- clip_gc_values.clip_mask = graphic_info[i].clip_mask;
- clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+ /* process only those images that still use the default settings */
+ if (!fi->redefined)
+ {
+ /* process all images which default to same image as "global.door" */
+ if (strEqual(fi->default_filename, fi_global_door->default_filename))
+ {
+ // printf("::: special treatment needed for token '%s'\n", fi->token);
- graphic_info[i].clip_gc =
- XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
-#endif
+ graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ }
+ }
+ }
}
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- if (copy_clipmask_gc)
- XFreeGC(display, copy_clipmask_gc);
-
- clipmasks_initialized = TRUE;
-#endif
+ InitGraphicCompatibilityInfo_Doors();
}
static void InitElementSoundInfo()
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
- /* !!! there's no such thing as a "default action sound" !!! */
-#if 0
- /* look for element specific default sound (independent from action) */
- if (element_info[i].sound[ACTION_DEFAULT] != -1)
- default_action_sound = element_info[i].sound[ACTION_DEFAULT];
-#endif
-
-#if 1
/* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
/* !!! make this better !!! */
if (i == EL_EMPTY_SPACE)
default_action_sound = element_info[EL_DEFAULT].sound[act];
-#endif
/* no sound for this specific action -- use default action sound */
if (element_info[i].sound[act] == -1)
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
if (menu.sound[i] == -1)
menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
-
-#if 0
- for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
- if (menu.sound[i] != -1)
- printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
-#endif
}
static void set_sound_parameters(int sound, char **parameter_raw)
sound_info[sound].volume = parameter[SND_ARG_VOLUME];
/* sound priority to give certain sounds a higher or lower priority */
- sound_info[sound].volume = parameter[SND_ARG_VOLUME];
+ sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
}
static void InitSoundInfo()
sound_effect_properties[i] = ACTION_OTHER;
sound_info[i].loop = FALSE; /* default: play sound only once */
-#if 0
- printf("::: sound %d: '%s'\n", i, sound->token);
-#endif
-
/* determine all loop sounds and identify certain sound classes */
for (j = 0; element_action_info[j].suffix; j++)
int gamemode = gamemode_to_music[i].gamemode;
int music = gamemode_to_music[i].music;
-#if 0
- printf("::: gamemode == %d, music == %d\n", gamemode, music);
-#endif
-
if (gamemode < 0)
gamemode = GAME_MODE_DEFAULT;
int level = property_mapping[i].ext2_index;
int music = property_mapping[i].artwork_index;
-#if 0
- printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
- prefix, gamemode, level, music);
-#endif
-
if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
continue;
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
if (menu.music[i] == -1)
menu.music[i] = menu.music[GAME_MODE_DEFAULT];
-
-#if 0
- for (i = 0; i < MAX_LEVELS; i++)
- if (levelset.music[i] != -1)
- printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
- for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
- if (menu.music[i] != -1)
- printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
-#endif
}
static void set_music_parameters(int music, char **parameter_raw)
static void ReinitializeGraphics()
{
+ print_timestamp_init("ReinitializeGraphics");
+
+ InitGfxTileSizeInfo(game.tile_size, TILESIZE);
+
InitGraphicInfo(); /* graphic properties mapping */
+ print_timestamp_time("InitGraphicInfo");
InitElementGraphicInfo(); /* element game graphic mapping */
+ print_timestamp_time("InitElementGraphicInfo");
InitElementSpecialGraphicInfo(); /* element special graphic mapping */
+ print_timestamp_time("InitElementSpecialGraphicInfo");
InitElementSmallImages(); /* scale elements to all needed sizes */
+ print_timestamp_time("InitElementSmallImages");
InitScaledImages(); /* scale all other images, if needed */
+ print_timestamp_time("InitScaledImages");
+ InitBitmapPointers(); /* set standard size bitmap pointers */
+ print_timestamp_time("InitBitmapPointers");
InitFontGraphicInfo(); /* initialize text drawing functions */
+ print_timestamp_time("InitFontGraphicInfo");
+ InitGlobalAnimGraphicInfo(); /* initialize global animation config */
+ print_timestamp_time("InitGlobalAnimGraphicInfo");
+
+ InitImageTextures(); /* create textures for certain images */
+ print_timestamp_time("InitImageTextures");
InitGraphicInfo_EM(); /* graphic mapping for EM engine */
+ print_timestamp_time("InitGraphicInfo_EM");
+
+ InitGraphicCompatibilityInfo();
+ print_timestamp_time("InitGraphicCompatibilityInfo");
SetMainBackgroundImage(IMG_BACKGROUND);
+ print_timestamp_time("SetMainBackgroundImage");
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+ print_timestamp_time("SetDoorBackgroundImage");
InitGadgets();
+ print_timestamp_time("InitGadgets");
InitToons();
+ InitGlobalAnimations();
+ print_timestamp_time("InitToons");
+ InitDoors();
+ print_timestamp_time("InitDoors");
+
+ print_timestamp_done("ReinitializeGraphics");
}
static void ReinitializeSounds()
return FALSE;
}
-static void resolve_group_element(int group_element, int recursion_depth)
+static void ResolveGroupElementExt(int group_element, int recursion_depth)
{
static int group_nr;
static struct ElementGroupInfo *group;
if (recursion_depth == 0) /* initialization */
{
group = actual_group;
- group_nr = group_element - EL_GROUP_START;
+ group_nr = GROUP_NR(group_element);
group->num_elements_resolved = 0;
group->choice_pos = 0;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ element_info[i].in_group[group_nr] = FALSE;
}
for (i = 0; i < actual_group->num_elements; i++)
break;
if (IS_GROUP_ELEMENT(element))
- resolve_group_element(element, recursion_depth + 1);
+ ResolveGroupElementExt(element, recursion_depth + 1);
else
{
group->element_resolved[group->num_elements_resolved++] = element;
}
}
+void ResolveGroupElement(int group_element)
+{
+ ResolveGroupElementExt(group_element, 0);
+}
+
void InitElementPropertiesStatic()
{
+ static boolean clipboard_elements_initialized = FALSE;
+
static int ep_diggable[] =
{
EL_SAND,
EL_SIGN_FRANKIE,
EL_STEEL_EXIT_CLOSED,
EL_STEEL_EXIT_OPEN,
+ EL_STEEL_EXIT_OPENING,
+ EL_STEEL_EXIT_CLOSING,
EL_EM_STEEL_EXIT_CLOSED,
EL_EM_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPENING,
+ EL_EM_STEEL_EXIT_CLOSING,
EL_DC_STEELWALL_1_LEFT,
EL_DC_STEELWALL_1_RIGHT,
EL_DC_STEELWALL_1_TOP,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_SWITCHGATE_CLOSING,
-#if 1
EL_DC_SWITCHGATE_SWITCH_UP,
EL_DC_SWITCHGATE_SWITCH_DOWN,
-#endif
EL_TIMEGATE_OPEN,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
-#if 1
EL_DC_TIMEGATE_SWITCH,
EL_DC_TIMEGATE_SWITCH_ACTIVE,
-#endif
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_NUT,
EL_AMOEBA_DROP,
EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FAST_FULL,
EL_MAGIC_WALL_FULL,
EL_BD_MAGIC_WALL_FULL,
+ EL_DC_MAGIC_WALL_FULL,
EL_TIME_ORB_FULL,
EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
EL_SOKOBAN_FIELD_EMPTY,
EL_EXIT_OPEN,
EL_EM_EXIT_OPEN,
+ EL_EM_EXIT_OPENING,
EL_SP_EXIT_OPEN,
EL_SP_EXIT_OPENING,
EL_STEEL_EXIT_OPEN,
EL_EM_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPENING,
EL_GATE_1,
EL_GATE_2,
EL_GATE_3,
-1
};
+ static int ep_can_pass_dc_magic_wall[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+
+ -1
+ };
+
static int ep_switchable[] =
{
EL_ROBOT_WHEEL,
-1
};
+ static int ep_acid_pool[] =
+ {
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+
+ -1
+ };
+
static int ep_keygate[] =
{
EL_GATE_1,
EL_PLAYER_2,
EL_PLAYER_3,
EL_PLAYER_4,
+ EL_SOKOBAN_FIELD_PLAYER,
EL_SP_MURPHY,
EL_YAMYAM,
EL_YAMYAM_LEFT,
EL_STEELWALL,
EL_AMOEBA_DEAD,
EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FAST_EMPTY,
EL_STONEBLOCK,
EL_ROBOT_WHEEL,
EL_KEY_1,
EL_MAGIC_WALL_DEAD,
EL_BD_MAGIC_WALL,
EL_BD_MAGIC_WALL_DEAD,
+ EL_DC_MAGIC_WALL,
+ EL_DC_MAGIC_WALL_DEAD,
EL_AMOEBA_TO_DIAMOND,
EL_BLOCKED,
EL_SP_EMPTY,
{ ep_player, EP_PLAYER },
{ ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
+ { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
{ ep_switchable, EP_SWITCHABLE },
{ ep_bd_element, EP_BD_ELEMENT },
{ ep_sp_element, EP_SP_ELEMENT },
{ ep_belt_active, EP_BELT_ACTIVE },
{ ep_belt_switch, EP_BELT_SWITCH },
{ ep_tube, EP_TUBE },
+ { ep_acid_pool, EP_ACID_POOL },
{ ep_keygate, EP_KEYGATE },
{ ep_amoeboid, EP_AMOEBOID },
{ ep_amoebalive, EP_AMOEBALIVE },
int i, j, k;
/* always start with reliable default values (element has no properties) */
+ /* (but never initialize clipboard elements after the very first time) */
+ /* (to be able to use clipboard elements between several levels) */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
- SET_PROPERTY(i, j, FALSE);
+ if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
+ for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
+ SET_PROPERTY(i, j, FALSE);
/* set all base element properties from above array definitions */
for (i = 0; element_properties[i].elements != NULL; i++)
/* set static element properties that are not listed in array definitions */
for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
+
+ clipboard_elements_initialized = TRUE;
}
void InitElementPropertiesEngine(int engine_version)
property (which means that conditional property changes must be set to
a reliable default value before) */
- /* ---------- recursively resolve group elements ------------------------- */
-
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- for (j = 0; j < NUM_GROUP_ELEMENTS; j++)
- element_info[i].in_group[j] = FALSE;
-
+ /* resolve group elements */
for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
- resolve_group_element(EL_GROUP_START + i, 0);
+ ResolveGroupElement(EL_GROUP_START + i);
/* set all special, combined or engine dependent element properties */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
+ /* do not change (already initialized) clipboard elements here */
+ if (IS_CLIPBOARD_ELEMENT(i))
+ continue;
+
/* ---------- INACTIVE ------------------------------------------------- */
SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
i <= EL_CHAR_END) ||
HAS_ACTION(i)));
/* ---------- GFX_CRUMBLED --------------------------------------------- */
-#if 1
SET_PROPERTY(i, EP_GFX_CRUMBLED,
element_info[i].crumbled[ACTION_DEFAULT] !=
element_info[i].graphic[ACTION_DEFAULT]);
-#else
- /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
- SET_PROPERTY(i, EP_GFX_CRUMBLED,
- element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
-#endif
/* ---------- EDITOR_CASCADE ------------------------------------------- */
SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
-1
};
+ static int ep_em_explodes_by_fire[] =
+ {
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_MOLE,
+ -1
+ };
+
/* special EM style gems behaviour */
for (i = 0; ep_em_slippery_wall[i] != -1; i++)
SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
(level.em_slippery_gems &&
engine_version > VERSION_IDENT(2,0,1,0)));
+
+ /* special EM style explosion behaviour regarding chain reactions */
+ for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
+ SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
+ level.em_explodes_by_fire);
}
/* this is needed because some graphics depend on element properties */
}
}
+void InitElementPropertiesGfxElement()
+{
+ int i;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ struct ElementInfo *ei = &element_info[i];
+
+ ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i);
+ }
+}
+
static void InitGlobal()
{
+ int graphic;
int i;
for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
element_info[i].token_name = element_name_info[i].token_name;
element_info[i].class_name = element_name_info[i].class_name;
- element_info[i].editor_description=element_name_info[i].editor_description;
+ element_info[i].editor_description= element_name_info[i].editor_description;
+ }
-#if 0
- printf("%04d: %s\n", i, element_name_info[i].token_name);
-#endif
+ /* create hash from image config list */
+ image_config_hash = newSetupFileHash();
+ for (i = 0; image_config[i].token != NULL; i++)
+ setHashEntry(image_config_hash,
+ image_config[i].token,
+ image_config[i].value);
+
+ /* create hash from element token list */
+ element_token_hash = newSetupFileHash();
+ for (i = 0; element_name_info[i].token_name != NULL; i++)
+ setHashEntry(element_token_hash,
+ element_name_info[i].token_name,
+ int2str(i, 0));
+
+ /* create hash from graphic token list */
+ graphic_token_hash = newSetupFileHash();
+ for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
+ if (strSuffix(image_config[i].value, ".png") ||
+ strSuffix(image_config[i].value, ".pcx") ||
+ strSuffix(image_config[i].value, ".wav") ||
+ strEqual(image_config[i].value, UNDEFINED_FILENAME))
+ setHashEntry(graphic_token_hash,
+ image_config[i].token,
+ int2str(graphic++, 0));
+
+ /* create hash from font token list */
+ font_token_hash = newSetupFileHash();
+ for (i = 0; font_info[i].token_name != NULL; i++)
+ setHashEntry(font_token_hash,
+ font_info[i].token_name,
+ int2str(i, 0));
+
+ /* set default filenames for all cloned graphics in static configuration */
+ for (i = 0; image_config[i].token != NULL; i++)
+ {
+ if (strEqual(image_config[i].value, UNDEFINED_FILENAME))
+ {
+ char *token = image_config[i].token;
+ char *token_clone_from = getStringCat2(token, ".clone_from");
+ char *token_cloned = getHashEntry(image_config_hash, token_clone_from);
+
+ if (token_cloned != NULL)
+ {
+ char *value_cloned = getHashEntry(image_config_hash, token_cloned);
+
+ if (value_cloned != NULL)
+ {
+ /* set default filename in static configuration */
+ image_config[i].value = value_cloned;
+
+ /* set default filename in image config hash */
+ setHashEntry(image_config_hash, token, value_cloned);
+ }
+ }
+
+ free(token_clone_from);
+ }
+ }
+
+ /* always start with reliable default values (all elements) */
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ ActiveElement[i] = i;
+
+ /* now add all entries that have an active state (active elements) */
+ for (i = 0; element_with_active_state[i].element != -1; i++)
+ {
+ int element = element_with_active_state[i].element;
+ int element_active = element_with_active_state[i].element_active;
+
+ ActiveElement[element] = element_active;
+ }
+
+ /* always start with reliable default values (all buttons) */
+ for (i = 0; i < NUM_IMAGE_FILES; i++)
+ ActiveButton[i] = i;
+
+ /* now add all entries that have an active state (active buttons) */
+ for (i = 0; button_with_active_state[i].button != -1; i++)
+ {
+ int button = button_with_active_state[i].button;
+ int button_active = button_with_active_state[i].button_active;
+
+ ActiveButton[button] = button_active;
+ }
+
+ /* always start with reliable default values (all fonts) */
+ for (i = 0; i < NUM_FONTS; i++)
+ ActiveFont[i] = i;
+
+ /* now add all entries that have an active state (active fonts) */
+ for (i = 0; font_with_active_state[i].font_nr != -1; i++)
+ {
+ int font = font_with_active_state[i].font_nr;
+ int font_active = font_with_active_state[i].font_nr_active;
+
+ ActiveFont[font] = font_active;
}
global.autoplay_leveldir = NULL;
global.convert_leveldir = NULL;
+ global.create_images_dir = NULL;
global.frames_per_second = 0;
- global.fps_slowdown = FALSE;
- global.fps_slowdown_factor = 1;
+
+ global.border_status = GAME_MODE_LOADING;
+ global.anim_status = global.anim_status_next = GAME_MODE_LOADING;
+
+ global.use_envelope_request = FALSE;
}
void Execute_Command(char *command)
if (strEqual(command, "print graphicsinfo.conf"))
{
- printf("# You can configure additional/alternative image files here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
- printf("\n");
+ Print("# You can configure additional/alternative image files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
for (i = 0; image_config[i].token != NULL; i++)
- printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
- image_config[i].value));
+ Print("# %s\n", getFormattedSetupEntry(image_config[i].token,
+ image_config[i].value));
exit(0);
}
else if (strEqual(command, "print soundsinfo.conf"))
{
- printf("# You can configure additional/alternative sound files here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
- printf("\n");
+ Print("# You can configure additional/alternative sound files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
for (i = 0; sound_config[i].token != NULL; i++)
- printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
- sound_config[i].value));
+ Print("# %s\n", getFormattedSetupEntry(sound_config[i].token,
+ sound_config[i].value));
exit(0);
}
else if (strEqual(command, "print musicinfo.conf"))
{
- printf("# You can configure additional/alternative music files here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
- printf("\n");
+ Print("# You can configure additional/alternative music files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
for (i = 0; music_config[i].token != NULL; i++)
- printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
- music_config[i].value));
+ Print("# %s\n", getFormattedSetupEntry(music_config[i].token,
+ music_config[i].value));
exit(0);
}
else if (strEqual(command, "print editorsetup.conf"))
{
- printf("# You can configure your personal editor element list here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
+ Print("# You can configure your personal editor element list here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
/* this is needed to be able to check element list for cascade elements */
InitElementPropertiesStatic();
}
else if (strEqual(command, "print helpanim.conf"))
{
- printf("# You can configure different element help animations here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
+ Print("# You can configure different element help animations here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
for (i = 0; helpanim_config[i].token != NULL; i++)
{
- printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
- helpanim_config[i].value));
+ Print("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
+ helpanim_config[i].value));
if (strEqual(helpanim_config[i].token, "end"))
- printf("#\n");
+ Print("#\n");
}
exit(0);
}
else if (strEqual(command, "print helptext.conf"))
{
- printf("# You can configure different element help text here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
+ Print("# You can configure different element help text here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
for (i = 0; helptext_config[i].token != NULL; i++)
- printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
- helptext_config[i].value));
+ Print("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
+ helptext_config[i].value));
exit(0);
}
- else if (strncmp(command, "dump level ", 11) == 0)
+ else if (strPrefix(command, "dump level "))
{
char *filename = &command[11];
exit(0);
}
- else if (strncmp(command, "dump tape ", 10) == 0)
+ else if (strPrefix(command, "dump tape "))
{
char *filename = &command[10];
exit(0);
}
- else if (strncmp(command, "autoplay ", 9) == 0)
+ else if (strPrefix(command, "autotest ") ||
+ strPrefix(command, "autoplay ") ||
+ strPrefix(command, "autoffwd "))
{
char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
+ global.autoplay_mode = (strPrefix(command, "autotest") ? AUTOPLAY_TEST :
+ strPrefix(command, "autoplay") ? AUTOPLAY_PLAY :
+ strPrefix(command, "autoffwd") ? AUTOPLAY_FFWD : 0);
+
while (*str_ptr != '\0') /* continue parsing string */
{
/* cut leading whitespace from string, replace it by string terminator */
str_ptr++;
}
}
- else if (strncmp(command, "convert ", 8) == 0)
+ else if (strPrefix(command, "convert "))
{
- char *str_copy = getStringCopy(&command[8]);
+ char *str_copy = getStringCopy(strchr(command, ' ') + 1);
char *str_ptr = strchr(str_copy, ' ');
global.convert_leveldir = str_copy;
global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
}
}
+ else if (strPrefix(command, "create images "))
+ {
+ global.create_images_dir = getStringCopy(&command[14]);
+
+ if (access(global.create_images_dir, W_OK) != 0)
+ Error(ERR_EXIT, "image target directory '%s' not found or not writable",
+ global.create_images_dir);
+ }
+ else if (strPrefix(command, "create CE image "))
+ {
+ CreateCustomElementImages(&command[16]);
+
+ exit(0);
+ }
#if DEBUG
-#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ else if (strEqual(command, "SDL_ListModes"))
+ {
+ SDL_Init(SDL_INIT_VIDEO);
+
+ int num_displays = SDL_GetNumVideoDisplays();
+
+ // check if there are any displays available
+ if (num_displays < 0)
+ {
+ Print("No displays available: %s\n", SDL_GetError());
+
+ exit(-1);
+ }
+
+ for (i = 0; i < num_displays; i++)
+ {
+ int num_modes = SDL_GetNumDisplayModes(i);
+ int j;
+
+ Print("Available display modes for display %d:\n", i);
+
+ // check if there are any display modes available for this display
+ if (num_modes < 0)
+ {
+ Print("No display modes available for display %d: %s\n",
+ i, SDL_GetError());
+
+ exit(-1);
+ }
+
+ for (j = 0; j < num_modes; j++)
+ {
+ SDL_DisplayMode mode;
+
+ if (SDL_GetDisplayMode(i, j, &mode) < 0)
+ {
+ Print("Cannot get display mode %d for display %d: %s\n",
+ j, i, SDL_GetError());
+
+ exit(-1);
+ }
+
+ Print("- %d x %d\n", mode.w, mode.h);
+ }
+ }
+
+ exit(0);
+ }
+#elif defined(TARGET_SDL)
else if (strEqual(command, "SDL_ListModes"))
{
SDL_Rect **modes;
/* check if there are any modes available */
if (modes == NULL)
{
- printf("No modes available!\n");
+ Print("No modes available!\n");
exit(-1);
}
/* check if our resolution is restricted */
if (modes == (SDL_Rect **)-1)
{
- printf("All resolutions available.\n");
+ Print("All resolutions available.\n");
}
else
{
- printf("Available Modes:\n");
+ Print("Available display modes:\n");
- for(i = 0; modes[i]; i++)
- printf(" %d x %d\n", modes[i]->w, modes[i]->h);
+ for (i = 0; modes[i]; i++)
+ Print("- %d x %d\n", modes[i]->w, modes[i]->h);
}
exit(0);
return id_suffix;
}
-#if 0
-static char *get_element_class_token(int element)
-{
- char *element_class_name = element_info[element].class_name;
- char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
-
- sprintf(element_class_token, "[%s]", element_class_name);
-
- return element_class_token;
-}
-
-static char *get_action_class_token(int action)
-{
- char *action_class_name = &element_action_info[action].suffix[1];
- char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
-
- sprintf(action_class_token, "[%s]", action_class_name);
-
- return action_class_token;
-}
-#endif
-
static void InitArtworkConfig()
{
- static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
+ static char *image_id_prefix[MAX_NUM_ELEMENTS +
+ NUM_FONTS +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
static char *action_id_suffix[NUM_ACTIONS + 1];
image_id_prefix[i] = element_info[i].token_name;
for (i = 0; i < NUM_FONTS; i++)
image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
- image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] =
+ global_anim_info[i].token_name;
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
sound_id_prefix[i] = element_info[i].token_name;
static void InitMixer()
{
OpenAudio();
+
StartMixer();
}
+void InitGfxBuffers()
+{
+ static int win_xsize_last = -1;
+ static int win_ysize_last = -1;
+
+ /* create additional image buffers for double-buffering and cross-fading */
+
+ if (WIN_XSIZE != win_xsize_last || WIN_YSIZE != win_ysize_last)
+ {
+ /* may contain content for cross-fading -- only re-create if changed */
+ ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
+ ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
+
+ win_xsize_last = WIN_XSIZE;
+ win_ysize_last = WIN_YSIZE;
+ }
+
+ ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH);
+ ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE, DEFAULT_DEPTH);
+ ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE, DEFAULT_DEPTH);
+ ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH);
+
+ /* initialize screen properties */
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ bitmap_db_field);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
+ InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+ InitGfxClipRegion(FALSE, -1, -1, -1, -1);
+
+ /* required if door size definitions have changed */
+ InitGraphicCompatibilityInfo_Doors();
+
+ InitGfxBuffers_EM();
+ InitGfxBuffers_SP();
+}
+
void InitGfx()
{
+ struct GraphicInfo *graphic_info_last = graphic_info;
char *filename_font_initial = NULL;
+ char *filename_anim_initial = NULL;
Bitmap *bitmap_font_initial = NULL;
int font_height;
int i, j;
font_initial[j].src_y = atoi(image_config[i].value);
else if (strEqual(&image_config[i].token[len_font_token], ".width"))
font_initial[j].width = atoi(image_config[i].value);
- else if (strEqual(&image_config[i].token[len_font_token],".height"))
+ else if (strEqual(&image_config[i].token[len_font_token], ".height"))
font_initial[j].height = atoi(image_config[i].value);
}
}
if (filename_font_initial == NULL) /* should not happen */
Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
- /* create additional image buffers for double-buffering and cross-fading */
- bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
- bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
- bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
- bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
-
- /* initialize screen properties */
- InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
- bitmap_db_field);
- InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
- InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
- InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+ InitGfxBuffers();
+ InitGfxCustomArtworkInfo();
+ InitGfxOtherSettings();
bitmap_font_initial = LoadCustomImage(filename_font_initial);
font_height = getFontHeight(FC_RED);
-#if 1
- DrawInitText(getWindowTitleString(), 20, FC_YELLOW);
-#else
DrawInitText(getProgramInitString(), 20, FC_YELLOW);
-#endif
- DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
- DrawInitText(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height, FC_RED);
+ DrawInitText(setup.internal.program_copyright, 50, FC_RED);
+ DrawInitText(setup.internal.program_website, WIN_YSIZE - 20 - font_height,
+ FC_RED);
DrawInitText("Loading graphics", 120, FC_GREEN);
-}
-void RedrawBackground()
-{
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
- 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ /* initialize settings for busy animation with default values */
+ int parameter[NUM_GFX_ARGS];
+ for (i = 0; i < NUM_GFX_ARGS; i++)
+ parameter[i] = get_graphic_parameter_value(image_config_suffix[i].value,
+ image_config_suffix[i].token,
+ image_config_suffix[i].type);
- redraw_mask = REDRAW_ALL;
+ char *anim_token = CONFIG_TOKEN_GLOBAL_BUSY;
+ int len_anim_token = strlen(anim_token);
+
+ /* read settings for busy animation from default custom artwork config */
+ char *gfx_config_filename = getPath3(options.graphics_directory,
+ GFX_DEFAULT_SUBDIR,
+ GRAPHICSINFO_FILENAME);
+
+ if (fileExists(gfx_config_filename))
+ {
+ SetupFileHash *setup_file_hash = loadSetupFileHash(gfx_config_filename);
+
+ if (setup_file_hash)
+ {
+ char *filename = getHashEntry(setup_file_hash, anim_token);
+
+ if (filename)
+ {
+ filename_anim_initial = getStringCopy(filename);
+
+ for (j = 0; image_config_suffix[j].token != NULL; j++)
+ {
+ int type = image_config_suffix[j].type;
+ char *suffix = image_config_suffix[j].token;
+ char *token = getStringCat2(anim_token, suffix);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ checked_free(token);
+
+ if (value)
+ parameter[j] = get_graphic_parameter_value(value, suffix, type);
+ }
+ }
+
+ freeSetupFileHash(setup_file_hash);
+ }
+ }
+
+ if (filename_anim_initial == NULL)
+ {
+ /* read settings for busy animation from static default artwork config */
+ for (i = 0; image_config[i].token != NULL; i++)
+ {
+ if (strEqual(image_config[i].token, anim_token))
+ filename_anim_initial = getStringCopy(image_config[i].value);
+ else if (strlen(image_config[i].token) > len_anim_token &&
+ strncmp(image_config[i].token, anim_token, len_anim_token) == 0)
+ {
+ for (j = 0; image_config_suffix[j].token != NULL; j++)
+ {
+ if (strEqual(&image_config[i].token[len_anim_token],
+ image_config_suffix[j].token))
+ parameter[j] =
+ get_graphic_parameter_value(image_config[i].value,
+ image_config_suffix[j].token,
+ image_config_suffix[j].type);
+ }
+ }
+ }
+ }
+
+ if (filename_anim_initial == NULL) /* should not happen */
+ Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_GLOBAL_BUSY);
+
+ anim_initial.bitmaps =
+ checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
+
+ anim_initial.bitmaps[IMG_BITMAP_STANDARD] =
+ LoadCustomImage(filename_anim_initial);
+
+ checked_free(filename_anim_initial);
+
+ graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
+
+ set_graphic_parameters_ext(0, parameter, anim_initial.bitmaps);
+
+ graphic_info = graphic_info_last;
+
+ init.busy.width = anim_initial.width;
+ init.busy.height = anim_initial.height;
+
+ InitMenuDesignSettings_Static();
+
+ InitGfxDrawBusyAnimFunction(DrawInitAnim);
+ InitGfxDrawGlobalAnimFunction(DrawGlobalAnim);
+ InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToScreen);
+
+ /* use copy of busy animation to prevent change while reloading artwork */
+ init_last = init;
}
void InitGfxBackground()
{
- int x, y;
-
fieldbuffer = bitmap_db_field;
SetDrawtoField(DRAW_BACKBUFFER);
- RedrawBackground();
-
- ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+ ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
- for (x = 0; x < MAX_BUF_XSIZE; x++)
- for (y = 0; y < MAX_BUF_YSIZE; y++)
- redraw[x][y] = 0;
- redraw_tiles = 0;
redraw_mask = REDRAW_ALL;
}
LoadLevelInfo(); /* global level info */
LoadLevelSetup_LastSeries(); /* last played series info */
LoadLevelSetup_SeriesInfo(); /* last played level info */
+
+ if (global.autoplay_leveldir &&
+ global.autoplay_mode != AUTOPLAY_TEST)
+ {
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+ global.autoplay_leveldir);
+ if (leveldir_current == NULL)
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
+ }
}
-void InitLevelArtworkInfo()
+static void InitLevelArtworkInfo()
{
LoadLevelArtworkInfo();
}
static void InitImages()
{
+ print_timestamp_init("InitImages");
+
+#if 0
+ printf("::: leveldir_current->identifier == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ printf("::: leveldir_current->graphics_path == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ printf("::: leveldir_current->graphics_set == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+#endif
+
setLevelArtworkDir(artwork.gfx_first);
+#if 0
+ printf("::: leveldir_current->identifier == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ printf("::: leveldir_current->graphics_path == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ printf("::: leveldir_current->graphics_set == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+#endif
+
#if 0
printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
leveldir_current->identifier,
leveldir_current->graphics_path);
#endif
+ UPDATE_BUSY_STATE();
+
ReloadCustomImages();
+ print_timestamp_time("ReloadCustomImages");
+
+ UPDATE_BUSY_STATE();
LoadCustomElementDescriptions();
- LoadSpecialMenuDesignSettings();
+ print_timestamp_time("LoadCustomElementDescriptions");
+
+ UPDATE_BUSY_STATE();
+
+ LoadMenuDesignSettings();
+ print_timestamp_time("LoadMenuDesignSettings");
+
+ UPDATE_BUSY_STATE();
ReinitializeGraphics();
+ print_timestamp_time("ReinitializeGraphics");
+
+ UPDATE_BUSY_STATE();
+
+ print_timestamp_done("InitImages");
}
static void InitSound(char *identifier)
{
+ print_timestamp_init("InitSound");
+
if (identifier == NULL)
identifier = artwork.snd_current->identifier;
setLevelArtworkDir(artwork.snd_first);
InitReloadCustomSounds(identifier);
+ print_timestamp_time("InitReloadCustomSounds");
+
ReinitializeSounds();
+ print_timestamp_time("ReinitializeSounds");
+
+ print_timestamp_done("InitSound");
}
static void InitMusic(char *identifier)
{
+ print_timestamp_init("InitMusic");
+
if (identifier == NULL)
identifier = artwork.mus_current->identifier;
setLevelArtworkDir(artwork.mus_first);
InitReloadCustomMusic(identifier);
+ print_timestamp_time("InitReloadCustomMusic");
+
ReinitializeMusic();
+ print_timestamp_time("ReinitializeMusic");
+
+ print_timestamp_done("InitMusic");
}
void InitNetworkServer()
#endif
}
+static boolean CheckArtworkConfigForCustomElements(char *filename)
+{
+ SetupFileHash *setup_file_hash;
+ boolean redefined_ce_found = FALSE;
+
+ /* !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!! */
+
+ if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
+ {
+ BEGIN_HASH_ITERATION(setup_file_hash, itr)
+ {
+ char *token = HASH_ITERATION_TOKEN(itr);
+
+ if (strPrefix(token, "custom_"))
+ {
+ redefined_ce_found = TRUE;
+
+ break;
+ }
+ }
+ END_HASH_ITERATION(setup_file_hash, itr)
+
+ freeSetupFileHash(setup_file_hash);
+ }
+
+ return redefined_ce_found;
+}
+
+static boolean CheckArtworkTypeForRedefinedCustomElements(int type)
+{
+ char *filename_base, *filename_local;
+ boolean redefined_ce_found = FALSE;
+
+ setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
+
+#if 0
+ printf("::: leveldir_current->identifier == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ printf("::: leveldir_current->graphics_path == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ printf("::: leveldir_current->graphics_set == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
+ leveldir_current == NULL ? "[NULL]" :
+ LEVELDIR_ARTWORK_SET(leveldir_current, type));
+#endif
+
+ /* first look for special artwork configured in level series config */
+ filename_base = getCustomArtworkLevelConfigFilename(type);
+
+#if 0
+ printf("::: filename_base == '%s'\n", filename_base);
+#endif
+
+ if (fileExists(filename_base))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base);
+
+ filename_local = getCustomArtworkConfigFilename(type);
+
+#if 0
+ printf("::: filename_local == '%s'\n", filename_local);
+#endif
+
+ if (filename_local != NULL && !strEqual(filename_base, filename_local))
+ redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
+
+#if 0
+ printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+#endif
+
+ return redefined_ce_found;
+}
+
+static void InitOverrideArtwork()
+{
+ boolean redefined_ce_found = FALSE;
+
+ /* to check if this level set redefines any CEs, do not use overriding */
+ gfx.override_level_graphics = FALSE;
+ gfx.override_level_sounds = FALSE;
+ gfx.override_level_music = FALSE;
+
+ /* now check if this level set has definitions for custom elements */
+ if (setup.override_level_graphics == AUTO ||
+ setup.override_level_sounds == AUTO ||
+ setup.override_level_music == AUTO)
+ redefined_ce_found =
+ (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
+ CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
+
+#if 0
+ printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+#endif
+
+ if (redefined_ce_found)
+ {
+ /* this level set has CE definitions: change "AUTO" to "FALSE" */
+ gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
+ gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
+ gfx.override_level_music = (setup.override_level_music == TRUE);
+ }
+ else
+ {
+ /* this level set has no CE definitions: change "AUTO" to "TRUE" */
+ gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
+ gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
+ gfx.override_level_music = (setup.override_level_music != FALSE);
+ }
+
+#if 0
+ printf("::: => %d, %d, %d\n",
+ gfx.override_level_graphics,
+ gfx.override_level_sounds,
+ gfx.override_level_music);
+#endif
+}
+
static char *getNewArtworkIdentifier(int type)
{
static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
static boolean initialized[3] = { FALSE, FALSE, FALSE };
TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
- boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
+ boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
char *leveldir_identifier = leveldir_current->identifier;
-#if 1
/* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
-#else
- char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
-#endif
boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
char *artwork_current_identifier;
char *artwork_new_identifier = NULL; /* default: nothing has changed */
/* 2nd step: check if it is really needed to reload artwork set
------------------------------------------------------------ */
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
- artwork_new_identifier,
- ARTWORK_CURRENT_IDENTIFIER(artwork, type),
- artwork_current_identifier,
- leveldir_current->graphics_set,
- leveldir_current->identifier);
-#endif
-
/* ---------- reload if level set and also artwork set has changed ------- */
if (leveldir_current_identifier[type] != leveldir_identifier &&
(last_has_level_artwork_set[type] || has_level_artwork_set))
leveldir_current_identifier[type] = leveldir_identifier;
last_has_level_artwork_set[type] = has_level_artwork_set;
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 1: '%s'\n", artwork_new_identifier);
-#endif
-
/* ---------- reload if "override artwork" setting has changed ----------- */
if (last_override_level_artwork[type] != setup_override_artwork)
artwork_new_identifier = artwork_current_identifier;
last_override_level_artwork[type] = setup_override_artwork;
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 2: '%s'\n", artwork_new_identifier);
-#endif
-
/* ---------- reload if current artwork identifier has changed ----------- */
if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
artwork_current_identifier))
*(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 3: '%s'\n", artwork_new_identifier);
-#endif
-
/* ---------- do not reload directly after starting ---------------------- */
if (!initialized[type])
artwork_new_identifier = NULL;
initialized[type] = TRUE;
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 4: '%s'\n", artwork_new_identifier);
-#endif
-
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
- artwork.gfx_current_identifier, artwork_current_identifier,
- artwork.gfx_current->identifier, leveldir_current->graphics_set,
- artwork_new_identifier);
-#endif
-
return artwork_new_identifier;
}
void ReloadCustomArtwork(int force_reload)
{
+ int last_game_status = game_status; /* save current game status */
char *gfx_new_identifier;
char *snd_new_identifier;
char *mus_new_identifier;
boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
- boolean redraw_screen = FALSE;
+ boolean reload_needed;
+
+ InitOverrideArtwork();
force_reload_gfx |= AdjustGraphicsForEMC();
snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+ reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
+ snd_new_identifier != NULL || force_reload_snd ||
+ mus_new_identifier != NULL || force_reload_mus);
+
+ if (!reload_needed)
+ return;
+
+ print_timestamp_init("ReloadCustomArtwork");
+
+ SetGameStatus(GAME_MODE_LOADING);
+
+ FadeOut(REDRAW_ALL);
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ print_timestamp_time("ClearRectangle");
+
+ FadeIn(REDRAW_ALL);
+
if (gfx_new_identifier != NULL || force_reload_gfx)
{
#if 0
leveldir_current->graphics_set);
#endif
- ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
-
InitImages();
-
- redraw_screen = TRUE;
+ print_timestamp_time("InitImages");
}
if (snd_new_identifier != NULL || force_reload_snd)
{
- ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
-
InitSound(snd_new_identifier);
-
- redraw_screen = TRUE;
+ print_timestamp_time("InitSound");
}
if (mus_new_identifier != NULL || force_reload_mus)
{
- ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
-
InitMusic(mus_new_identifier);
-
- redraw_screen = TRUE;
+ print_timestamp_time("InitMusic");
}
- if (redraw_screen)
- {
- RedrawBackground();
+ SetGameStatus(last_game_status); /* restore current game status */
- /* force redraw of (open or closed) door graphics */
- SetDoorState(DOOR_OPEN_ALL);
- CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
- }
+ init_last = init; /* switch to new busy animation */
+
+ FadeOut(REDRAW_ALL);
+
+ RedrawGlobalBorder();
+
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+
+ FadeSetEnterScreen();
+ FadeSkipNextFadeOut();
+
+ print_timestamp_done("ReloadCustomArtwork");
+
+ LimitScreenUpdates(FALSE);
}
void KeyboardAutoRepeatOffUnlessAutoplay()
KeyboardAutoRepeatOff();
}
+void DisplayExitMessage(char *format, va_list ap)
+{
+ // check if draw buffer and fonts for exit message are already available
+ if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
+ return;
+
+ int font_1 = FC_RED;
+ int font_2 = FC_YELLOW;
+ int font_3 = FC_BLUE;
+ int font_width = getFontWidth(font_2);
+ int font_height = getFontHeight(font_2);
+ int sx = SX;
+ int sy = SY;
+ int sxsize = WIN_XSIZE - 2 * sx;
+ int sysize = WIN_YSIZE - 2 * sy;
+ int line_length = sxsize / font_width;
+ int max_lines = sysize / font_height;
+ int num_lines_printed;
+
+ gfx.sx = sx;
+ gfx.sy = sy;
+ gfx.sxsize = sxsize;
+ gfx.sysize = sysize;
+
+ sy = 20;
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ DrawTextSCentered(sy, font_1, "Fatal error:");
+ sy += 3 * font_height;;
+
+ num_lines_printed =
+ DrawTextBufferVA(sx, sy, format, ap, font_2,
+ line_length, line_length, max_lines,
+ 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
+ sy += (num_lines_printed + 3) * font_height;
+
+ DrawTextSCentered(sy, font_1, "For details, see the following error file:");
+ sy += 3 * font_height;
+
+ num_lines_printed =
+ DrawTextBuffer(sx, sy, program.log_filename[LOG_ERR_ID], font_2,
+ line_length, line_length, max_lines,
+ 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
+
+ DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
+
+ redraw_mask = REDRAW_ALL;
+
+ /* force drawing exit message even if screen updates are currently limited */
+ LimitScreenUpdates(FALSE);
+
+ BackToFront();
+
+ /* deactivate toons on error message screen */
+ setup.toons = FALSE;
+
+ WaitForEventToContinue();
+}
+
/* ========================================================================= */
/* OpenAll() */
void OpenAll()
{
+ print_timestamp_init("OpenAll");
+
+ SetGameStatus(GAME_MODE_LOADING);
+
+ InitCounter();
+
InitGlobal(); /* initialize some global variables */
+ print_timestamp_time("[init global stuff]");
+
+ InitSetup();
+
+ print_timestamp_time("[init setup/config stuff (1)]");
+
if (options.execute_command)
Execute_Command(options.execute_command);
exit(0); /* never reached, server loops forever */
}
- InitSetup();
-
InitGameInfo();
+ print_timestamp_time("[init setup/config stuff (2)]");
InitPlayerInfo();
+ print_timestamp_time("[init setup/config stuff (3)]");
InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ print_timestamp_time("[init setup/config stuff (4)]");
InitArtworkConfig(); /* needed before forking sound child process */
+ print_timestamp_time("[init setup/config stuff (5)]");
InitMixer();
-
- InitCounter();
+ print_timestamp_time("[init setup/config stuff (6)]");
InitRND(NEW_RANDOMIZE);
InitSimpleRandom(NEW_RANDOMIZE);
InitJoysticks();
+ print_timestamp_time("[init setup/config stuff]");
+
InitVideoDisplay();
InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
- InitEventFilter(FilterMouseMotionEvents);
+ InitEventFilter(FilterEvents);
+
+ print_timestamp_time("[init video stuff]");
InitElementPropertiesStatic();
InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
+ InitElementPropertiesGfxElement();
+
+ print_timestamp_time("[init element properties stuff]");
InitGfx();
- // debug_print_timestamp(0, "INIT");
+ print_timestamp_time("InitGfx");
+
InitLevelInfo();
- // debug_print_timestamp(0, "TIME InitLevelInfo: ");
+ print_timestamp_time("InitLevelInfo");
+
InitLevelArtworkInfo();
- // debug_print_timestamp(0, "TIME InitLevelArtworkInfo: ");
+ print_timestamp_time("InitLevelArtworkInfo");
+
+ InitOverrideArtwork(); /* needs to know current level directory */
+ print_timestamp_time("InitOverrideArtwork");
InitImages(); /* needs to know current level directory */
+ print_timestamp_time("InitImages");
+
InitSound(NULL); /* needs to know current level directory */
+ print_timestamp_time("InitSound");
+
InitMusic(NULL); /* needs to know current level directory */
+ print_timestamp_time("InitMusic");
InitGfxBackground();
-#if 1
em_open_all();
-#endif
+ sp_open_all();
if (global.autoplay_leveldir)
{
ConvertLevels();
return;
}
+ else if (global.create_images_dir)
+ {
+ CreateLevelSketchImages();
+ return;
+ }
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ FadeSetEnterScreen();
+ if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
+ FadeSkipNextFadeOut();
+
+ print_timestamp_time("[post-artwork]");
- game_status = GAME_MODE_MAIN;
+ print_timestamp_done("OpenAll");
DrawMainMenu();
InitNetworkServer();
+
+#if 0
+ Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'",
+ SDL_GetBasePath());
+ Error(ERR_DEBUG, "::: SDL_GetPrefPath() == '%s'",
+ SDL_GetPrefPath("artsoft", "rocksndiamonds"));
+#if defined(PLATFORM_ANDROID)
+ Error(ERR_DEBUG, "::: SDL_AndroidGetInternalStoragePath() == '%s'",
+ SDL_AndroidGetInternalStoragePath());
+ Error(ERR_DEBUG, "::: SDL_AndroidGetExternalStoragePath() == '%s'",
+ SDL_AndroidGetExternalStoragePath());
+ Error(ERR_DEBUG, "::: SDL_AndroidGetExternalStorageState() == '%s'",
+ (SDL_AndroidGetExternalStorageState() ==
+ SDL_ANDROID_EXTERNAL_STORAGE_READ ? "read" :
+ SDL_AndroidGetExternalStorageState() ==
+ SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "write" : "not available"));
+#endif
+#endif
}
void CloseAllAndExit(int exit_value)
FreeAllMusic();
CloseAudio(); /* called after freeing sounds (needed for SDL) */
-#if 1
em_close_all();
-#endif
+ sp_close_all();
FreeAllImages();
#if defined(TARGET_SDL)
+#if defined(TARGET_SDL2)
+ // !!! TODO !!!
+ // set a flag to tell the network server thread to quit and wait for it
+ // using SDL_WaitThread()
+#else
if (network_server) /* terminate network server */
SDL_KillThread(server_thread);
+#endif
#endif
CloseVideoDisplay();
ClosePlatformDependentStuff();
if (exit_value != 0)
- NotifyUserAboutErrorFile();
+ {
+ /* fall back to default level set (current set may have caused an error) */
+ SaveLevelSetup_LastSeries_Deactivate();
+
+ /* tell user where to find error log file which may contain more details */
+ // (error notification now directly displayed on screen inside R'n'D
+ // NotifyUserAboutErrorFile(); /* currently only works for Windows */
+ }
exit(exit_value);
}