bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+ bitmap_db_toons = CreateBitmap(FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH);
/* initialize screen properties */
InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
game_status = last_game_status; /* restore current game status */
+#if 0
+ printf("::: ----------------DELAY 1 ...\n");
+ Delay(3000);
+#endif
+
#if 0
printf("::: FadeOut @ ReloadCustomArtwork ...\n");
#endif
SetDoorState(DOOR_OPEN_ALL);
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+#if 1
#if 1
#if 1
FadeSetEnterScreen();
#else
fading = fading_none;
#endif
+#endif
+
+#if 0
+ redraw_mask = REDRAW_ALL;
+#endif
print_timestamp_done("ReloadCustomArtwork");
}