EL_EM_GATE_2X,
EL_EM_GATE_3X,
EL_EM_GATE_4X,
- EL_DYNAMIT_AUS,
+ EL_DYNAMITE_INACTIVE,
EL_UNSICHTBAR,
EL_BIRNE_AUS,
EL_BIRNE_EIN,
static int ep_explosive[] =
{
EL_BOMBE,
- EL_DYNAMIT,
- EL_DYNAMIT_AUS,
- EL_DYNABOMB,
+ EL_DYNAMITE_ACTIVE,
+ EL_DYNAMITE_INACTIVE,
+ EL_DYNABOMB_ACTIVE_1,
+ EL_DYNABOMB_ACTIVE_2,
+ EL_DYNABOMB_ACTIVE_3,
+ EL_DYNABOMB_ACTIVE_4,
EL_DYNABOMB_NR,
EL_DYNABOMB_SZ,
EL_DYNABOMB_XL,
};
static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
+ static int ep_active_bomb[] =
+ {
+ EL_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_ACTIVE_1,
+ EL_DYNABOMB_ACTIVE_2,
+ EL_DYNABOMB_ACTIVE_3,
+ EL_DYNABOMB_ACTIVE_4
+ };
+ static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
+
static long ep_bit[] =
{
EP_BIT_AMOEBALIVE,
EP_BIT_EATABLE,
EP_BIT_SP_ELEMENT,
EP_BIT_QUICK_GATE,
- EP_BIT_OVER_PLAYER
+ EP_BIT_OVER_PLAYER,
+ EP_BIT_ACTIVE_BOMB
};
static int *ep_array[] =
{
ep_eatable,
ep_sp_element,
ep_quick_gate,
- ep_over_player
+ ep_over_player,
+ ep_active_bomb
};
static int *ep_num[] =
{
&ep_eatable_num,
&ep_sp_element_num,
&ep_quick_gate_num,
- &ep_over_player_num
+ &ep_over_player_num,
+ &ep_active_bomb_num
};
static int num_properties = sizeof(ep_num)/sizeof(int *);