static void InitPlayerInfo(void);
static void InitLevelInfo(void);
static void InitArtworkInfo(void);
+static void InitLevelArtworkInfo(void);
static void InitNetworkServer(void);
+static void InitMixer(void);
static void InitSound(void);
static void InitGfx(void);
static void InitGfxBackground(void);
static void InitGadgets(void);
static void InitElementProperties(void);
+static void Execute_Debug_Command(char *);
void OpenAll(void)
{
+ if (options.debug_command)
+ {
+ Execute_Debug_Command(options.debug_command);
+
+ exit(0);
+ }
+
if (options.serveronly)
{
#if defined(PLATFORM_UNIX)
InitArtworkInfo(); /* needed before loading gfx, sound & music */
InitCounter();
- InitSound();
+ InitMixer();
InitJoysticks();
InitRND(NEW_RANDOMIZE);
InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
InitLevelInfo();
+ InitLevelArtworkInfo();
InitGadgets(); /* needs to know number of level series */
+ InitSound(); /* needs to know current level directory */
InitGfxBackground();
InitToons();
LoadArtworkInfo();
}
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
void InitNetworkServer()
{
#if defined(PLATFORM_UNIX)
#endif
}
-void InitSound()
+static void InitMixer()
{
- int i;
-
OpenAudio();
+ InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
- for(i=0; i<NUM_SOUNDS; i++)
- {
- if (!LoadSound(sound_name[i]))
- {
- audio.sound_available = FALSE;
- audio.loops_available = FALSE;
- audio.sound_enabled = FALSE;
-
- return;
- }
- }
+ StartMixer();
+}
- num_bg_loops = LoadMusic();
+static void InitSound()
+{
+ /* load custom sounds and music */
+ InitReloadSounds(artwork.snd_current->name);
+ InitReloadMusic(artwork.mus_current->name);
- StartSoundserver();
+ /* initialize sound effect lookup table for element actions */
+ InitGameSound();
}
-void InitTileClipmasks()
+static void InitTileClipmasks()
{
#if defined(TARGET_X11)
- GC copy_clipmask_gc;
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
-#endif
#if defined(TARGET_X11_NATIVE)
+ GC copy_clipmask_gc;
+
static struct
{
int start;
{ GFX2_SHIELD_ACTIVE, 3 },
{ -1, 0 }
};
-#endif
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
int i;
To prevent this, create small (tile-sized) mask Pixmaps which will then
be set much faster with XSetClipOrigin() and speed things up a lot. */
- /* create graphic context structures needed for clipping */
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc =
- XCreateGC(display, pix[PIX_BACK]->clip_mask,
- clip_gc_valuemask, &clip_gc_values);
-
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
tile_clip_gc =
clip_gc_values.clip_mask = pix[i]->clip_mask;
clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
- clip_gc_valuemask,&clip_gc_values);
+ clip_gc_valuemask, &clip_gc_values);
}
}
#if defined(TARGET_X11_NATIVE)
+
+ /* create graphic context structures needed for clipping */
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc =
+ XCreateGC(display, pix[PIX_BACK]->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
+
/* create only those clipping Pixmaps we really need */
for(i=0; tile_needs_clipping[i].start>=0; i++)
{
src_x, src_y, TILEX, TILEY, 0, 0);
}
}
+
+ XFreeGC(display, copy_clipmask_gc);
+
#endif /* TARGET_X11_NATIVE */
#endif /* TARGET_X11 */
}
+void FreeTileClipmasks()
+{
+#if defined(TARGET_X11)
+ int i;
+
+ for(i=0; i<NUM_TILES; i++)
+ {
+ if (tile_clipmask[i] != None)
+ {
+ XFreePixmap(display, tile_clipmask[i]);
+ tile_clipmask[i] = None;
+ }
+ }
+
+ if (tile_clip_gc)
+ XFreeGC(display, tile_clip_gc);
+ tile_clip_gc = None;
+
+ for(i=0; i<NUM_BITMAPS; i++)
+ {
+ if (pix[i] != NULL && pix[i]->stored_clip_gc)
+ {
+ XFreeGC(display, pix[i]->stored_clip_gc);
+ pix[i]->stored_clip_gc = None;
+ }
+ }
+#endif /* TARGET_X11 */
+}
+
void InitGfx()
{
int i;
DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-#if defined(PLATFORM_MSDOS)
- DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
- rest(200);
-#endif
- DrawInitText("Loading graphics:",120,FC_GREEN);
+
+ DrawInitText("Loading graphics:", 120, FC_GREEN);
for(i=0; i<NUM_PICTURES; i++)
{
fieldbuffer = pix[PIX_DB_FIELD];
SetDrawtoField(DRAW_BACKBUFFER);
- BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
- ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
- ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
+ BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
for(x=0; x<MAX_BUF_XSIZE; x++)
for(y=0; y<MAX_BUF_YSIZE; y++)
void ReloadCustomArtwork()
{
- if (artwork.graphics_set_current != artwork.gfx_current->name)
+ static char *leveldir_current_filename = NULL;
+ static boolean last_override_level_graphics = FALSE;
+ static boolean last_override_level_sounds = FALSE;
+ static boolean last_override_level_music = FALSE;
+
+ if (leveldir_current_filename != leveldir_current->filename)
+ {
+ char *filename_old = leveldir_current_filename;
+ char *filename_new = leveldir_current->filename;
+
+ /* force reload of custom artwork after new level series was selected,
+ but reload only that part of the artwork that really has changed */
+ if (getTreeInfoFromFilename(artwork.gfx_first, filename_old) !=
+ getTreeInfoFromFilename(artwork.gfx_first, filename_new))
+ artwork.graphics_set_current_name = NULL;
+ if (getTreeInfoFromFilename(artwork.snd_first, filename_old) !=
+ getTreeInfoFromFilename(artwork.snd_first, filename_new))
+ artwork.sounds_set_current_name = NULL;
+ if (getTreeInfoFromFilename(artwork.mus_first, filename_new) !=
+ getTreeInfoFromFilename(artwork.mus_first, filename_new))
+ artwork.music_set_current_name = NULL;
+
+ leveldir_current_filename = leveldir_current->filename;
+ }
+
+ if (artwork.graphics_set_current_name != artwork.gfx_current->name ||
+ last_override_level_graphics != setup.override_level_graphics)
{
int i;
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
for(i=0; i<NUM_PICTURES; i++)
- ReloadCustomImage(&pix[i], image_filename[i]);
+ {
+ DrawInitText(image_filename[i], 150, FC_YELLOW);
+ ReloadCustomImage(pix[i], image_filename[i]);
+ }
+ FreeTileClipmasks();
+ InitTileClipmasks();
InitGfxBackground();
- SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
- artwork.graphics_set_current = artwork.gfx_current->name;
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+
+ artwork.graphics_set_current_name = artwork.gfx_current->name;
+ last_override_level_graphics = setup.override_level_graphics;
}
- if (artwork.sounds_set_current != artwork.snd_current->name)
+ if (artwork.sounds_set_current_name != artwork.snd_current->name ||
+ last_override_level_sounds != setup.override_level_sounds)
{
- printf("reload sounds ...\n");
+ InitReloadSounds(artwork.snd_current->name);
- artwork.sounds_set_current = artwork.snd_current->name;
+ artwork.sounds_set_current_name = artwork.snd_current->name;
+ last_override_level_sounds = setup.override_level_sounds;
}
- if (artwork.music_set_current != artwork.mus_current->name)
+ if (artwork.music_set_current_name != artwork.mus_current->name ||
+ last_override_level_music != setup.override_level_music)
{
- printf("reload music ...\n");
+ InitReloadMusic(artwork.mus_current->name);
- artwork.music_set_current = artwork.mus_current->name;
+ artwork.music_set_current_name = artwork.mus_current->name;
+ last_override_level_music = setup.override_level_music;
}
}
EL_EM_GATE_3X,
EL_EM_GATE_4X,
EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
EL_TUBE_CROSS,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_QUICKSAND_EMPTYING,
EL_MAGIC_WALL_OFF,
EL_MAGIC_WALL_EMPTY,
+ EL_MAGIC_WALL_EMPTYING,
+ EL_MAGIC_WALL_FILLING,
EL_MAGIC_WALL_FULL,
EL_MAGIC_WALL_DEAD,
EL_MAGIC_WALL_BD_OFF,
EL_MAGIC_WALL_BD_EMPTY,
+ EL_MAGIC_WALL_BD_EMPTYING,
EL_MAGIC_WALL_BD_FULL,
+ EL_MAGIC_WALL_BD_FILLING,
EL_MAGIC_WALL_BD_DEAD,
EL_LIFE,
EL_LIFE_ASYNC,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
EL_SP_EXIT,
EL_INVISIBLE_STEEL,
EL_BELT1_SWITCH_LEFT,
EL_CRYSTAL,
EL_WALL_PEARL,
EL_WALL_CRYSTAL,
+ EL_PFORTE1,
+ EL_PFORTE2,
+ EL_PFORTE3,
+ EL_PFORTE4,
+ EL_PFORTE1X,
+ EL_PFORTE2X,
+ EL_PFORTE3X,
+ EL_PFORTE4X,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1X,
+ EL_EM_GATE_2X,
+ EL_EM_GATE_3X,
+ EL_EM_GATE_4X,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
EL_TUBE_CROSS,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_BADEWANNE3,
EL_BADEWANNE4,
EL_BADEWANNE5,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_CLOSED,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_CLOSED,
EL_SP_HARD_GRAY,
EL_SP_HARD_GREEN,
EL_SP_HARD_BLUE,
EL_EMC_STEEL_WALL_3,
EL_EMC_STEEL_WALL_4,
EL_CRYSTAL,
+ EL_PFORTE1,
+ EL_PFORTE2,
+ EL_PFORTE3,
+ EL_PFORTE4,
+ EL_PFORTE1X,
+ EL_PFORTE2X,
+ EL_PFORTE3X,
+ EL_PFORTE4X,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1X,
+ EL_EM_GATE_2X,
+ EL_EM_GATE_3X,
+ EL_EM_GATE_4X,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
EL_TUBE_CROSS,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
EL_SP_EXIT,
EL_INVISIBLE_STEEL,
EL_STEEL_SLANTED,
Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
+void Execute_Debug_Command(char *command)
+{
+ if (strcmp(command, "create soundinfo.conf") == 0)
+ {
+ int i;
+
+ printf("# You can configure additional/alternative sound effects here\n");
+ printf("# (The sounds below are default and therefore commented out.)\n");
+ printf("\n");
+
+ for (i=0; i<NUM_SOUND_EFFECTS; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(sound_effects[i].text,
+ sound_effects[i].default_filename));
+ }
+}
+
void CloseAllAndExit(int exit_value)
{
int i;
StopSounds();
- FreeSounds(NUM_SOUNDS);
- CloseAudio();
+ FreeAllSounds();
+ FreeAllMusic();
+ CloseAudio(); /* called after freeing sounds (needed for SDL) */
+ FreeTileClipmasks();
for(i=0; i<NUM_BITMAPS; i++)
FreeBitmap(pix[i]);