/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* init.c *
+* init.c *
***********************************************************/
-#include <signal.h>
+#include "libgame/libgame.h"
#include "init.h"
-#include "misc.h"
-#include "sound.h"
+#include "events.h"
#include "screens.h"
#include "editor.h"
+#include "game.h"
+#include "tape.h"
#include "tools.h"
#include "files.h"
-#include "joystick.h"
-#include "image.h"
-#include "pcx.h"
#include "network.h"
#include "netserv.h"
+#include "cartoons.h"
+#include "config.h"
-struct PictureFileInfo
-{
- char *picture_filename;
- boolean picture_with_mask;
-};
+#include "conf_e2g.c" /* include auto-generated data structure definitions */
-struct IconFileInfo
-{
- char *picture_filename;
- char *picturemask_filename;
-};
-static int sound_process_id = 0;
+static char *image_filename[NUM_PICTURES] =
+{
+#if 0
+ "RocksScreen.pcx",
+ "RocksDoor.pcx",
+ "RocksToons.pcx",
+ "RocksFontBig.pcx",
+ "RocksFontSmall.pcx",
+ "RocksFontMedium.pcx",
+ "RocksFontEM.pcx"
+#else
+ "RocksScreen.pcx",
+ "RocksElements.pcx",
+ "RocksDoor.pcx",
+ "RocksHeroes.pcx",
+ "RocksToons.pcx",
+ "RocksSP.pcx",
+ "RocksDC.pcx",
+ "RocksMore.pcx",
+ "RocksFontBig.pcx",
+ "RocksFontSmall.pcx",
+ "RocksFontMedium.pcx",
+ "RocksFontEM.pcx"
+#endif
+};
-static void InitLevelAndPlayerInfo(void);
+static void InitSetup(void);
+static void InitPlayerInfo(void);
+static void InitLevelInfo(void);
+static void InitArtworkInfo(void);
+static void InitLevelArtworkInfo(void);
static void InitNetworkServer(void);
-static void InitDisplay(void);
+static void InitImages(void);
+static void InitMixer(void);
static void InitSound(void);
-static void InitSoundServer(void);
-static void InitWindow(int, char **);
static void InitGfx(void);
-static void LoadGfx(int, struct PictureFileInfo *);
+static void InitGfxBackground(void);
+static void InitGadgets(void);
static void InitElementProperties(void);
+static void InitElementInfo(void);
+static void InitGraphicInfo(void);
+static void InitSoundInfo();
+static void Execute_Debug_Command(char *);
-void OpenAll(int argc, char *argv[])
+void OpenAll(void)
{
- if (options.serveronly)
+ if (options.debug_command)
{
- NetworkServer(options.server_port, options.serveronly);
+ Execute_Debug_Command(options.debug_command);
- /* never reached */
exit(0);
}
- InitLevelAndPlayerInfo();
+ if (options.serveronly)
+ {
+#if defined(PLATFORM_UNIX)
+ NetworkServer(options.server_port, options.serveronly);
+#else
+ Error(ERR_WARN, "networking only supported in Unix version");
+#endif
+ exit(0); /* never reached */
+ }
+
+ InitProgramInfo(UNIX_USERDATA_DIRECTORY,
+ PROGRAM_TITLE_STRING, getWindowTitleString(),
+ ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
+ MSDOS_POINTER_FILENAME,
+ COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+
+ InitSetup();
+ InitPlayerInfo();
+ InitArtworkInfo(); /* needed before loading gfx, sound & music */
InitCounter();
- InitSound();
- InitSoundServer();
+ InitMixer();
InitJoysticks();
InitRND(NEW_RANDOMIZE);
- InitLevelEditorGadgets();
-
- signal(SIGINT, CloseAllAndExit);
- signal(SIGTERM, CloseAllAndExit);
- InitDisplay();
- InitWindow(argc, argv);
+ InitVideoDisplay();
+ InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
+ setup.fullscreen);
- XMapWindow(display, window);
- XFlush(display);
+ InitEventFilter(FilterMouseMotionEvents);
InitGfx();
- InitElementProperties();
+ InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
+ InitElementInfo();
+
+ InitLevelInfo();
+ InitLevelArtworkInfo();
+ InitImages(); /* needs to know current level directory */
+ InitSound(); /* needs to know current level directory */
+ InitGadgets(); /* needs images + number of level series */
+
+ InitGfxBackground();
+ InitToons();
DrawMainMenu();
InitNetworkServer();
}
-void InitLevelAndPlayerInfo()
+void InitSetup()
+{
+ LoadSetup(); /* global setup info */
+}
+
+void InitPlayerInfo()
{
int i;
local_player = &stored_player[0];
for (i=0; i<MAX_PLAYERS; i++)
- {
- stored_player[i].joystick_fd = -1; /* joystick device closed */
stored_player[i].connected = FALSE;
- }
local_player->connected = TRUE;
+}
+
+void InitLevelInfo()
+{
+ LoadLevelInfo(); /* global level info */
+ LoadLevelSetup_LastSeries(); /* last played series info */
+ LoadLevelSetup_SeriesInfo(); /* last played level info */
+}
- LoadLevelInfo(); /* global level info */
- LoadSetup(); /* global setup info */
- LoadLevelSetup(); /* info about last played level */
+void InitArtworkInfo()
+{
+ LoadArtworkInfo();
+}
+
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
}
void InitNetworkServer()
{
-#ifndef MSDOS
+#if defined(PLATFORM_UNIX)
int nr_wanted;
#endif
if (!options.network)
return;
-#ifndef MSDOS
+#if defined(PLATFORM_UNIX)
nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
if (!ConnectToServer(options.server_host, options.server_port))
#endif
}
-void InitSound()
+static void ReinitializeGraphics()
{
- int i;
-
- if (sound_status == SOUND_OFF)
- return;
-
-#ifndef MSDOS
- if (access(sound_device_name, W_OK) != 0)
- {
- Error(ERR_WARN, "cannot access sound device - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
+ ReloadCustomImages(); /* load custom image files */
- if ((sound_device = open(sound_device_name,O_WRONLY))<0)
- {
- Error(ERR_WARN, "cannot open sound device - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
-
- close(sound_device);
- sound_status = SOUND_AVAILABLE;
-
-#ifdef VOXWARE
- sound_loops_allowed = TRUE;
-
- /*
- setup.sound_loops_on = TRUE;
- */
-
-#endif
-#else /* MSDOS */
- sound_loops_allowed = TRUE;
-
- /*
- setup.sound_loops_on = TRUE;
- */
-
-#endif /* MSDOS */
-
- for(i=0; i<NUM_SOUNDS; i++)
- {
-#ifdef MSDOS
- sprintf(sound_name[i], "%d", i + 1);
-#endif
+ InitGraphicInfo(); /* initialize graphic info from config file */
- Sound[i].name = sound_name[i];
- if (!LoadSound(&Sound[i]))
- {
- sound_status = SOUND_OFF;
- return;
- }
- }
+ InitFontInfo(new_graphic_info[IMG_MENU_FONT_BIG].bitmap,
+ new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap,
+ new_graphic_info[IMG_MENU_FONT_SMALL].bitmap,
+ new_graphic_info[IMG_MENU_FONT_EM].bitmap);
}
-void InitSoundServer()
+static void InitImages()
{
- if (sound_status == SOUND_OFF)
- return;
-
-#ifndef MSDOS
-
- if (pipe(sound_pipe)<0)
- {
- Error(ERR_WARN, "cannot create pipe - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
-
- if ((sound_process_id = fork()) < 0)
- {
- Error(ERR_WARN, "cannot create sound server process - no sounds");
- sound_status = SOUND_OFF;
- return;
- }
+ InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
- if (!sound_process_id) /* we are child */
- {
- SoundServer();
-
- /* never reached */
- exit(0);
- }
- else /* we are parent */
- close(sound_pipe[0]); /* no reading from pipe needed */
-
-#else /* MSDOS */
-
- SoundServer();
-
-#endif /* MSDOS */
+ ReinitializeGraphics();
}
-void InitJoysticks()
+static void InitMixer()
{
- int i;
-
- if (global_joystick_status == JOYSTICK_OFF)
- return;
-
- joystick_status = JOYSTICK_OFF;
-
-#ifndef MSDOS
- for (i=0; i<MAX_PLAYERS; i++)
- {
- char *device_name = setup.input[i].joy.device_name;
+ OpenAudio();
- /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
- if (stored_player[i].joystick_fd != -1)
- {
- close(stored_player[i].joystick_fd);
- stored_player[i].joystick_fd = -1;
- }
-
- if (!setup.input[i].use_joystick)
- continue;
-
- if (access(device_name, R_OK) != 0)
- {
- Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
- continue;
- }
-
- if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
- {
- Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
- continue;
- }
-
- joystick_status = JOYSTICK_AVAILABLE;
- }
+ InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
-#else /* MSDOS */
-
- /* try to access two joysticks; if that fails, try to access just one */
- if (install_joystick(JOY_TYPE_2PADS) == 0 ||
- install_joystick(JOY_TYPE_AUTODETECT) == 0)
- joystick_status = JOYSTICK_AVAILABLE;
-
- /*
- load_joystick_data(JOYSTICK_FILENAME);
- */
-
- for (i=0; i<MAX_PLAYERS; i++)
- {
- char *device_name = setup.input[i].joy.device_name;
- int joystick_nr = getJoystickNrFromDeviceName(device_name);
-
- if (joystick_nr >= num_joysticks)
- joystick_nr = -1;
-
- /* misuse joystick file descriptor variable to store joystick number */
- stored_player[i].joystick_fd = joystick_nr;
- }
-#endif
+ StartMixer();
}
-void InitDisplay()
+static void InitSound()
{
-#ifndef MSDOS
- XVisualInfo vinfo_template, *vinfo;
- int num_visuals;
-#endif
- unsigned int depth;
-
- /* connect to X server */
- if (!(display = XOpenDisplay(options.display_name)))
- Error(ERR_EXIT, "cannot connect to X server %s",
- XDisplayName(options.display_name));
-
- screen = DefaultScreen(display);
- visual = DefaultVisual(display, screen);
- depth = DefaultDepth(display, screen);
- cmap = DefaultColormap(display, screen);
-
-#ifndef MSDOS
- /* look for good enough visual */
- vinfo_template.screen = screen;
- vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor);
- vinfo_template.depth = depth;
- if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask |
- VisualDepthMask, &vinfo_template, &num_visuals)))
- {
- visual = vinfo->visual;
- XFree((void *)vinfo);
- }
+ /* load custom sounds and music */
+ InitReloadSounds(artwork.snd_current->identifier);
+ InitReloadMusic(artwork.mus_current->identifier);
- /* got appropriate visual? */
- if (depth < 8)
- {
- printf("Sorry, displays with less than 8 bits per pixel not supported.\n");
- exit(-1);
- }
- else if ((depth ==8 && visual->class != PseudoColor) ||
- (depth > 8 && visual->class != TrueColor &&
- visual->class != DirectColor))
- {
- printf("Sorry, cannot get appropriate visual.\n");
- exit(-1);
- }
-#endif
-}
-
-void InitWindow(int argc, char *argv[])
-{
- unsigned int border_width = 4;
- XGCValues gc_values;
- unsigned long gc_valuemask;
-#ifndef MSDOS
- XTextProperty windowName, iconName;
- Pixmap icon_pixmap, iconmask_pixmap;
- unsigned int icon_width, icon_height;
- int icon_hot_x, icon_hot_y;
- char icon_filename[256];
- XSizeHints size_hints;
- XWMHints wm_hints;
- XClassHint class_hints;
- char *window_name = WINDOWTITLE_STRING;
- char *icon_name = WINDOWTITLE_STRING;
- long window_event_mask;
- Atom proto_atom = None, delete_atom = None;
-#endif
- int screen_width, screen_height;
- int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS;
- unsigned long pen_fg = WhitePixel(display,screen);
- unsigned long pen_bg = BlackPixel(display,screen);
- const int width = WIN_XSIZE, height = WIN_YSIZE;
-
-#ifndef MSDOS
- static struct IconFileInfo icon_pic =
- {
- "rocks_icon.xbm",
- "rocks_iconmask.xbm"
- };
-#endif
-
- screen_width = XDisplayWidth(display, screen);
- screen_height = XDisplayHeight(display, screen);
-
- win_xpos = (screen_width - width) / 2;
- win_ypos = (screen_height - height) / 2;
-
- window = XCreateSimpleWindow(display, RootWindow(display, screen),
- win_xpos, win_ypos, width, height, border_width,
- pen_fg, pen_bg);
-
-#ifndef MSDOS
- proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE);
- delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE);
- if ((proto_atom != None) && (delete_atom != None))
- XChangeProperty(display, window, proto_atom, XA_ATOM, 32,
- PropModePrepend, (unsigned char *) &delete_atom, 1);
-
- sprintf(icon_filename, "%s/%s/%s",
- options.base_directory, GRAPHICS_DIRECTORY,
- icon_pic.picture_filename);
- XReadBitmapFile(display,window,icon_filename,
- &icon_width,&icon_height,
- &icon_pixmap,&icon_hot_x,&icon_hot_y);
- if (!icon_pixmap)
- Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
-
- sprintf(icon_filename, "%s/%s/%s",
- options.base_directory, GRAPHICS_DIRECTORY,
- icon_pic.picturemask_filename);
- XReadBitmapFile(display,window,icon_filename,
- &icon_width,&icon_height,
- &iconmask_pixmap,&icon_hot_x,&icon_hot_y);
- if (!iconmask_pixmap)
- Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
-
- size_hints.width = size_hints.min_width = size_hints.max_width = width;
- size_hints.height = size_hints.min_height = size_hints.max_height = height;
- size_hints.flags = PSize | PMinSize | PMaxSize;
-
- if (win_xpos || win_ypos)
- {
- size_hints.x = win_xpos;
- size_hints.y = win_ypos;
- size_hints.flags |= PPosition;
- }
-
- if (!XStringListToTextProperty(&window_name, 1, &windowName))
- Error(ERR_EXIT, "structure allocation for windowName failed");
-
- if (!XStringListToTextProperty(&icon_name, 1, &iconName))
- Error(ERR_EXIT, "structure allocation for iconName failed");
-
- wm_hints.initial_state = NormalState;
- wm_hints.input = True;
- wm_hints.icon_pixmap = icon_pixmap;
- wm_hints.icon_mask = iconmask_pixmap;
- wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint;
-
- class_hints.res_name = program_name;
- class_hints.res_class = "Rocks'n'Diamonds";
-
- XSetWMProperties(display, window, &windowName, &iconName,
- argv, argc, &size_hints, &wm_hints,
- &class_hints);
-
- XFree(windowName.value);
- XFree(iconName.value);
-
- /* Select event types wanted */
- window_event_mask = ExposureMask | StructureNotifyMask | FocusChangeMask |
- ButtonPressMask | ButtonReleaseMask | ButtonMotionMask |
- KeyPressMask | KeyReleaseMask;
- XSelectInput(display, window, window_event_mask);
-#endif
-
- /* create GC for drawing with window depth */
- gc_values.graphics_exposures = False;
- gc_values.foreground = pen_bg;
- gc_values.background = pen_bg;
- gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground;
- gc = XCreateGC(display, window, gc_valuemask, &gc_values);
-}
-
-void DrawInitText(char *text, int ypos, int color)
-{
- if (display && window && pix[PIX_SMALLFONT])
- {
- XFillRectangle(display,window,gc,0,ypos, WIN_XSIZE,FONT2_YSIZE);
- DrawTextExt(window,gc,(WIN_XSIZE-strlen(text)*FONT2_XSIZE)/2,
- ypos,text,FS_SMALL,color);
- XFlush(display);
- }
+ InitSoundInfo();
}
-void InitGfx()
+static void InitTileClipmasks()
{
- int i,j;
- GC copy_clipmask_gc;
+#if defined(TARGET_X11)
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
-#ifdef MSDOS
- static struct PictureFileInfo pic[NUM_PICTURES] =
- {
- { "Screen", TRUE },
- { "Door", TRUE },
- { "Heroes", TRUE },
- { "Toons", TRUE },
- { "Font", FALSE },
- { "Font2", FALSE }
- };
-#else
- static struct PictureFileInfo pic[NUM_PICTURES] =
- {
- { "RocksScreen", TRUE },
- { "RocksDoor", TRUE },
- { "RocksHeroes", TRUE },
- { "RocksToons", TRUE },
- { "RocksFont", FALSE },
- { "RocksFont2", FALSE }
- };
-#endif
+#if defined(TARGET_X11_NATIVE)
+
+#if 0
+ GC copy_clipmask_gc;
static struct
{
{ GFX_SPIELER4_RIGHT, 4 },
{ GFX_SPIELER4_PUSH_LEFT, 4 },
{ GFX_SPIELER4_PUSH_RIGHT, 4 },
+ { GFX_SP_MURPHY, 1 },
+ { GFX_MURPHY_GO_LEFT, 3 },
+ { GFX_MURPHY_GO_RIGHT, 3 },
+ { GFX_MURPHY_SNAP_UP, 1 },
+ { GFX_MURPHY_SNAP_DOWN, 1 },
+ { GFX_MURPHY_SNAP_RIGHT, 1 },
+ { GFX_MURPHY_SNAP_LEFT, 1 },
+ { GFX_MURPHY_PUSH_RIGHT, 1 },
+ { GFX_MURPHY_PUSH_LEFT, 1 },
{ GFX_GEBLUBBER, 4 },
{ GFX_DYNAMIT, 7 },
{ GFX_DYNABOMB, 4 },
{ GFX_SOKOBAN_OBJEKT, 1 },
{ GFX_FUNKELN_BLAU, 3 },
{ GFX_FUNKELN_WEISS, 3 },
+ { GFX2_SHIELD_PASSIVE, 3 },
+ { GFX2_SHIELD_ACTIVE, 3 },
{ -1, 0 }
};
-
-#if DEBUG_TIMING
- debug_print_timestamp(0, NULL); /* initialize timestamp function */
#endif
- LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]);
- DrawInitText(WINDOWTITLE_STRING,20,FC_YELLOW);
- DrawInitText(COPYRIGHT_STRING,50,FC_RED);
-#ifdef MSDOS
- DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE);
- rest(200);
-#endif /* MSDOS */
- DrawInitText("Loading graphics:",120,FC_GREEN);
-
- for(i=0; i<NUM_PICTURES; i++)
- if (i != PIX_SMALLFONT)
- LoadGfx(i,&pic[i]);
-
-#if DEBUG_TIMING
- debug_print_timestamp(0, "SUMMARY LOADING ALL GRAPHICS:");
-#endif
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
- pix[PIX_DB_BACK] = XCreatePixmap(display, window,
- WIN_XSIZE,WIN_YSIZE,
- XDefaultDepth(display,screen));
- pix[PIX_DB_DOOR] = XCreatePixmap(display, window,
- 3*DXSIZE,DYSIZE+VYSIZE,
- XDefaultDepth(display,screen));
- pix[PIX_DB_FIELD] = XCreatePixmap(display, window,
- FXSIZE,FYSIZE,
- XDefaultDepth(display,screen));
+ int i;
+
+ /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
+ for (i=0; i<NUM_TILES; i++)
+ tile_clipmask[i] = None;
+
+#if defined(TARGET_X11)
+ /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
+ often very slow when preparing a masked XCopyArea() for big Pixmaps.
+ To prevent this, create small (tile-sized) mask Pixmaps which will then
+ be set much faster with XSetClipOrigin() and speed things up a lot. */
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc =
- XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values);
+ tile_clip_gc = XCreateGC(display, window->drawable,
+ clip_gc_valuemask, &clip_gc_values);
+
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
+ {
+ if (pix[i]->clip_mask)
+ {
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_values.clip_mask = pix[i]->clip_mask;
+ clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+ pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
+ clip_gc_valuemask, &clip_gc_values);
+ }
+ }
+#endif
+
+#if defined(TARGET_X11_NATIVE)
+#if 0
+ /* create graphic context structures needed for clipping */
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
- tile_clip_gc =
- XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
-
- /* initialize pixmap array to Pixmap 'None' */
- for(i=0; i<NUM_TILES; i++)
- tile_clipmask[i] = None;
+ copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
/* create only those clipping Pixmaps we really need */
- for(i=0; tile_needs_clipping[i].start>=0; i++)
+ for (i=0; tile_needs_clipping[i].start>=0; i++)
{
- for(j=0; j<tile_needs_clipping[i].count; j++)
+ int j;
+
+ for (j=0; j<tile_needs_clipping[i].count; j++)
{
int tile = tile_needs_clipping[i].start + j;
int graphic = tile;
int src_x, src_y;
+ Bitmap *src_bitmap;
Pixmap src_pixmap;
- if (graphic >= GFX_START_ROCKSSCREEN &&
- graphic <= GFX_END_ROCKSSCREEN)
- {
- src_pixmap = clipmask[PIX_BACK];
- graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX + (graphic % GFX_PER_LINE) * TILEX;
- src_y = SY + (graphic / GFX_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSHEROES &&
- graphic <= GFX_END_ROCKSHEROES)
- {
- src_pixmap = clipmask[PIX_HEROES];
- graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE) * TILEX;
- src_y = (graphic / HEROES_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSFONT &&
- graphic <= GFX_END_ROCKSFONT)
- {
- src_pixmap = clipmask[PIX_BIGFONT];
- graphic -= GFX_START_ROCKSFONT;
- src_x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
- src_y = (graphic / FONT_CHARS_PER_LINE) * TILEY +
- FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY;
- }
- else
- break;
+ getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ src_pixmap = src_bitmap->clip_mask;
- tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
+ tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
+ TILEX, TILEY, 1);
- XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
- src_x,src_y, TILEX,TILEY, 0,0);
+ XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
+ src_x, src_y, TILEX, TILEY, 0, 0);
}
}
- if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR])
- Error(ERR_EXIT, "cannot create additional pixmaps");
+ XFreeGC(display, copy_clipmask_gc);
+#endif
+
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
+}
- for(i=0; i<NUM_PIXMAPS; i++)
+void FreeTileClipmasks()
+{
+#if defined(TARGET_X11)
+ int i;
+
+ for (i=0; i<NUM_TILES; i++)
{
- if (clipmask[i])
+ if (tile_clipmask[i] != None)
{
- clip_gc_values.graphics_exposures = False;
- clip_gc_values.clip_mask = clipmask[i];
- clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
- clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
+ XFreePixmap(display, tile_clipmask[i]);
+ tile_clipmask[i] = None;
+ }
+ }
+
+ if (tile_clip_gc)
+ XFreeGC(display, tile_clip_gc);
+ tile_clip_gc = None;
+
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
+ {
+ if (pix[i] != NULL && pix[i]->stored_clip_gc)
+ {
+ XFreeGC(display, pix[i]->stored_clip_gc);
+ pix[i]->stored_clip_gc = None;
}
}
+#endif
- drawto = backbuffer = pix[PIX_DB_BACK];
- fieldbuffer = pix[PIX_DB_FIELD];
+#endif /* TARGET_X11 */
+}
+
+void InitGfx()
+{
+ int i;
+
+ /* initialize some global variables */
+ global.frames_per_second = 0;
+ global.fps_slowdown = FALSE;
+ global.fps_slowdown_factor = 1;
+
+ /* initialize screen properties */
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+
+ /* create additional image buffers for double-buffering */
+ bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+#if 1
+ pix[PIX_DB_FIELD] = bitmap_db_field;
+ pix[PIX_DB_DOOR] = bitmap_db_door;
+#endif
+
+ pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
+
+ InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
+
+ DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
+ DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
+
+ DrawInitText("Loading graphics:", 120, FC_GREEN);
+
+ for (i=0; i<NUM_PICTURES; i++)
+ {
+ if (i != PIX_FONT_SMALL)
+ {
+ DrawInitText(image_filename[i], 150, FC_YELLOW);
+
+ pix[i] = LoadCustomImage(image_filename[i]);
+ }
+ }
+
+ InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
+ pix[PIX_FONT_EM]);
+
+ InitTileClipmasks();
+}
+
+void InitGfxBackground()
+{
+ int x, y;
+
+ drawto = backbuffer;
+ fieldbuffer = bitmap_db_field;
SetDrawtoField(DRAW_BACKBUFFER);
- XCopyArea(display,pix[PIX_BACK],backbuffer,gc,
- 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
- XFillRectangle(display,pix[PIX_DB_BACK],gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
- XFillRectangle(display,pix[PIX_DB_DOOR],gc,
- 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
+ BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
+ 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
- for(i=0; i<MAX_BUF_XSIZE; i++)
- for(j=0; j<MAX_BUF_YSIZE; j++)
- redraw[i][j] = 0;
+ for (x=0; x<MAX_BUF_XSIZE; x++)
+ for (y=0; y<MAX_BUF_YSIZE; y++)
+ redraw[x][y] = 0;
redraw_tiles = 0;
redraw_mask = REDRAW_ALL;
}
-void LoadGfx(int pos, struct PictureFileInfo *pic)
+void ReloadCustomArtwork()
{
- char basefilename[256];
- char filename[256];
-
-#ifdef USE_XPM_LIBRARY
- int xpm_err, xbm_err;
- unsigned int width,height;
- int hot_x,hot_y;
- Pixmap shapemask;
- char *picture_ext = ".xpm";
- char *picturemask_ext = "Mask.xbm";
-#else
- int pcx_err;
- char *picture_ext = ".pcx";
+ static char *leveldir_current_identifier = NULL;
+ static boolean last_override_level_graphics = FALSE;
+ static boolean last_override_level_sounds = FALSE;
+ static boolean last_override_level_music = FALSE;
+
+ /* identifier for new artwork; default: artwork configured in setup */
+ char *gfx_new_identifier = artwork.gfx_current->identifier;
+ char *snd_new_identifier = artwork.snd_current->identifier;
+ char *mus_new_identifier = artwork.mus_current->identifier;
+
+#if 0
+ printf("graphics --> '%s' ('%s')\n",
+ artwork.gfx_current_identifier, artwork.gfx_current->filename);
+ printf("sounds --> '%s' ('%s')\n",
+ artwork.snd_current_identifier, artwork.snd_current->filename);
+ printf("music --> '%s' ('%s')\n",
+ artwork.mus_current_identifier, artwork.mus_current->filename);
#endif
- /* Grafik laden */
- if (pic->picture_filename)
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return;
+
+#if 0
+ printf("--> '%s'\n", artwork.gfx_current_identifier);
+#endif
+
+ /* when a new level series was selected, check if there was a change
+ in custom artwork stored in level series directory */
+ if (leveldir_current_identifier != leveldir_current->identifier)
{
- sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
- DrawInitText(basefilename, 150, FC_YELLOW);
- sprintf(filename, "%s/%s/%s",
- options.base_directory, GRAPHICS_DIRECTORY, basefilename);
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
+
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ gfx_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ snd_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ mus_new_identifier = identifier_new;
+
+ leveldir_current_identifier = leveldir_current->identifier;
+ }
-#ifdef MSDOS
- rest(100);
-#endif /* MSDOS */
+ /* custom level artwork configured in level series configuration file
+ always overrides custom level artwork stored in level series directory
+ and (level independant) custom artwork configured in setup menue */
+ if (leveldir_current->graphics_set != NULL)
+ gfx_new_identifier = leveldir_current->graphics_set;
+ if (leveldir_current->sounds_set != NULL)
+ snd_new_identifier = leveldir_current->sounds_set;
+ if (leveldir_current->music_set != NULL)
+ mus_new_identifier = leveldir_current->music_set;
+
+ if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
+ last_override_level_graphics != setup.override_level_graphics)
+ {
+ int i;
-#if DEBUG_TIMING
- debug_print_timestamp(1, NULL); /* initialize timestamp function */
-#endif
+ setLevelArtworkDir(artwork.gfx_first);
-#ifdef USE_XPM_LIBRARY
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
- xpm_att[pos].valuemask = XpmCloseness;
- xpm_att[pos].closeness = 20000;
- xpm_err = XpmReadFileToPixmap(display,window,filename,
- &pix[pos],&shapemask,&xpm_att[pos]);
- switch(xpm_err)
+ for (i=0; i<NUM_PICTURES; i++)
{
- case XpmOpenFailed:
- Error(ERR_EXIT, "cannot open XPM file '%s'", filename);
- case XpmFileInvalid:
- Error(ERR_EXIT, "invalid XPM file '%s'", filename);
- case XpmNoMemory:
- Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename);
- case XpmColorFailed:
- Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename);
- default:
- break;
+ DrawInitText(image_filename[i], 150, FC_YELLOW);
+ ReloadCustomImage(pix[i], image_filename[i]);
}
-#if DEBUG_TIMING
- printf("LOADING XPM FILE %s:", filename);
- debug_print_timestamp(1, "");
+ ReinitializeGraphics();
+
+ FreeTileClipmasks();
+ InitTileClipmasks();
+ InitGfxBackground();
+
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+
+ artwork.gfx_current_identifier = gfx_new_identifier;
+ last_override_level_graphics = setup.override_level_graphics;
+ }
+
+ if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
+ last_override_level_sounds != setup.override_level_sounds)
+ {
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.snd_first);
+
+ InitReloadSounds(snd_new_identifier);
+
+ artwork.snd_current_identifier = snd_new_identifier;
+ last_override_level_sounds = setup.override_level_sounds;
+ }
+
+ if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
+ last_override_level_music != setup.override_level_music)
+ {
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.mus_first);
+
+ InitReloadMusic(mus_new_identifier);
+
+ artwork.mus_current_identifier = mus_new_identifier;
+ last_override_level_music = setup.override_level_music;
+ }
+
+#if 0
+ printf("<-- '%s'\n", artwork.gfx_current_identifier);
+#endif
+}
+
+void InitGadgets()
+{
+ CreateLevelEditorGadgets();
+ CreateGameButtons();
+ CreateTapeButtons();
+ CreateToolButtons();
+ CreateScreenGadgets();
+}
+
+void InitElementInfo()
+{
+#if 0
+ static struct
+ {
+ int element;
+ int graphic;
+ }
+ element_to_graphic[] =
+ {
+ { EL_EMPTY, GFX_LEERRAUM },
+ { EL_SAND, GFX_ERDREICH },
+ { EL_WALL, GFX_MAUERWERK },
+ { EL_WALL_CRUMBLED, GFX_FELSBODEN },
+ { EL_ROCK, GFX_FELSBROCKEN },
+ { EL_EMERALD, GFX_EDELSTEIN },
+ { EL_EXIT_CLOSED, GFX_AUSGANG_ZU },
+ { EL_EXIT_OPENING, GFX_AUSGANG_ACT },
+ { EL_EXIT_OPEN, GFX_AUSGANG_AUF },
+ { EL_SP_EXIT_OPEN, GFX_SP_EXIT },
+ { EL_PLAYER1, GFX_SPIELER1 },
+ { EL_PLAYER2, GFX_SPIELER2 },
+ { EL_PLAYER3, GFX_SPIELER3 },
+ { EL_PLAYER4, GFX_SPIELER4 },
+ { EL_BUG, GFX_KAEFER },
+ { EL_BUG_RIGHT, GFX_KAEFER_RIGHT },
+ { EL_BUG_UP, GFX_KAEFER_UP },
+ { EL_BUG_LEFT, GFX_KAEFER_LEFT },
+ { EL_BUG_DOWN, GFX_KAEFER_DOWN },
+ { EL_SPACESHIP, GFX_FLIEGER },
+ { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT },
+ { EL_SPACESHIP_UP, GFX_FLIEGER_UP },
+ { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT },
+ { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN },
+ { EL_BD_BUTTERFLY, GFX_BUTTERFLY },
+ { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
+ { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
+ { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
+ { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
+ { EL_BD_FIREFLY, GFX_FIREFLY },
+ { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
+ { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP },
+ { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
+ { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
+ { EL_YAMYAM, GFX_MAMPFER },
+ { EL_ROBOT, GFX_ROBOT },
+ { EL_STEELWALL, GFX_BETON },
+ { EL_DIAMOND, GFX_DIAMANT },
+ { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER },
+ { EL_QUICKSAND_FULL, GFX_MORAST_VOLL },
+ { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
+ { EL_AMOEBA_DROP, GFX_TROPFEN },
+ { EL_BOMB, GFX_BOMBE },
+ { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF },
+ { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY },
+ { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
+ { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
+ { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
+ { EL_ACID, GFX_SALZSAEURE },
+ { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT },
+ { EL_AMOEBA_WET, GFX_AMOEBE_NASS },
+ { EL_AMOEBA_DRY, GFX_AMOEBE_NORM },
+ { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL },
+ { EL_BD_AMOEBA, GFX_AMOEBE_BD },
+ { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM },
+ { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
+ { EL_NUT, GFX_KOKOSNUSS },
+ { EL_GAMEOFLIFE, GFX_LIFE },
+ { EL_BIOMAZE, GFX_LIFE_ASYNC },
+ { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
+ { EL_STONEBLOCK, GFX_BADEWANNE },
+ { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 },
+ { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 },
+ { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 },
+ { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 },
+ { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 },
+ { EL_ROBOT_WHEEL, GFX_ABLENK_AUS },
+ { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN },
+ { EL_KEY1, GFX_SCHLUESSEL1 },
+ { EL_KEY2, GFX_SCHLUESSEL2 },
+ { EL_KEY3, GFX_SCHLUESSEL3 },
+ { EL_KEY4, GFX_SCHLUESSEL4 },
+ { EL_GATE1, GFX_PFORTE1 },
+ { EL_GATE2, GFX_PFORTE2 },
+ { EL_GATE3, GFX_PFORTE3 },
+ { EL_GATE4, GFX_PFORTE4 },
+ { EL_GATE1_GRAY, GFX_PFORTE1X },
+ { EL_GATE2_GRAY, GFX_PFORTE2X },
+ { EL_GATE3_GRAY, GFX_PFORTE3X },
+ { EL_GATE4_GRAY, GFX_PFORTE4X },
+ { EL_DYNAMITE, GFX_DYNAMIT_AUS },
+ { EL_PACMAN, GFX_PACMAN },
+ { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
+ { EL_PACMAN_UP, GFX_PACMAN_UP },
+ { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
+ { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
+ { EL_INVISIBLE_WALL, GFX_UNSICHTBAR },
+ { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON },
+ { EL_WALL_EMERALD, GFX_ERZ_EDEL },
+ { EL_WALL_DIAMOND, GFX_ERZ_DIAM },
+ { EL_LAMP, GFX_BIRNE_AUS },
+ { EL_LAMP_ACTIVE, GFX_BIRNE_EIN },
+ { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL },
+ { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER },
+ { EL_WALL_GROWING, GFX_MAUER_LEBT },
+ { EL_WALL_GROWING_X, GFX_MAUER_X },
+ { EL_WALL_GROWING_Y, GFX_MAUER_Y },
+ { EL_WALL_GROWING_XY, GFX_MAUER_XY },
+ { EL_BD_DIAMOND, GFX_EDELSTEIN_BD },
+ { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB },
+ { EL_EMERALD_RED, GFX_EDELSTEIN_ROT },
+ { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA },
+ { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD },
+ { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB },
+ { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT },
+ { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA },
+ { EL_DARK_YAMYAM, GFX_MAMPFER2 },
+ { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF },
+ { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY },
+ { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
+ { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL },
+ { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD },
+ { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB },
+ { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB },
+ { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB },
+ { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB },
+ { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
+ { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
+ { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
+ { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT },
+ { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER },
+ { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL },
+ { EL_MOLE, GFX_MOLE },
+ { EL_PENGUIN, GFX_PINGUIN },
+ { EL_PIG, GFX_SCHWEIN },
+ { EL_DRAGON, GFX_DRACHE },
+ { EL_SATELLITE, GFX_SONDE },
+ { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT },
+ { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT },
+ { EL_ARROW_BLUE_UP, GFX_PFEIL_UP },
+ { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN },
+ { EL_SPEED_PILL, GFX_SPEED_PILL },
+ { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
+ { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE },
+ { EL_SP_ZONK, GFX_SP_ZONK },
+ { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL },
+ { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON },
+ { EL_BLACK_ORB, GFX_BLACK_ORB },
+ { EL_EM_GATE1, GFX_EM_GATE_1 },
+ { EL_EM_GATE2, GFX_EM_GATE_2 },
+ { EL_EM_GATE3, GFX_EM_GATE_3 },
+ { EL_EM_GATE4, GFX_EM_GATE_4 },
+ { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X },
+ { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X },
+ { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X },
+ { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X },
+ { EL_EM_KEY1_FILE, GFX_EM_KEY_1 },
+ { EL_EM_KEY2_FILE, GFX_EM_KEY_2 },
+ { EL_EM_KEY3_FILE, GFX_EM_KEY_3 },
+ { EL_EM_KEY4_FILE, GFX_EM_KEY_4 },
+ { EL_EM_KEY1, GFX_EM_KEY_1 },
+ { EL_EM_KEY2, GFX_EM_KEY_2 },
+ { EL_EM_KEY3, GFX_EM_KEY_3 },
+ { EL_EM_KEY4, GFX_EM_KEY_4 },
+ { EL_PEARL, GFX_PEARL },
+ { EL_CRYSTAL, GFX_CRYSTAL },
+ { EL_WALL_PEARL, GFX_WALL_PEARL },
+ { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
+ { EL_DOOR_WHITE, GFX_DOOR_WHITE },
+ { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
+ { EL_KEY_WHITE, GFX_KEY_WHITE },
+ { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE },
+ { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE },
+ { EL_EXTRA_TIME, GFX_EXTRA_TIME },
+ { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
+ { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
+ { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 },
+ { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 },
+ { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT },
+ { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
+ { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT },
+ { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT },
+ { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE },
+ { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT },
+ { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
+ { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
+ { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
+ { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT },
+ { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
+ { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT },
+ { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT },
+ { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE },
+ { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT },
+ { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
+ { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
+ { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
+ { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT },
+ { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
+ { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT },
+ { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT },
+ { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE },
+ { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT },
+ { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
+ { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
+ { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
+ { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT },
+ { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
+ { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT },
+ { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT },
+ { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE },
+ { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT },
+ { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
+ { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
+ { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
+ { EL_LANDMINE, GFX_LANDMINE },
+ { EL_ENVELOPE, GFX_ENVELOPE },
+ { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF },
+ { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON },
+ { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
+ { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
+ { EL_SIGN_STOP, GFX_SIGN_STOP },
+ { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
+ { EL_SIGN_PARKING, GFX_SIGN_PARKING },
+ { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
+ { EL_SIGN_HEART, GFX_SIGN_HEART },
+ { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
+ { EL_SIGN_ROUND, GFX_SIGN_ROUND },
+ { EL_SIGN_EXIT, GFX_SIGN_EXIT },
+ { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
+ { EL_SIGN_OTHER, GFX_SIGN_OTHER },
+ { EL_MOLE_LEFT, GFX_MOLE_LEFT },
+ { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
+ { EL_MOLE_UP, GFX_MOLE_UP },
+ { EL_MOLE_DOWN, GFX_MOLE_DOWN },
+ { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED },
+ { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE },
+ { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON },
+ { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
+ { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
+ { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
+ { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
+ { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH },
+ { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH },
+ { EL_BALLOON, GFX_BALLOON },
+ { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
+ { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
+ { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
+ { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
+ { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY },
+ { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 },
+ { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 },
+ { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 },
+ { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 },
+ { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 },
+ { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 },
+ { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 },
+ { EL_EMC_WALL4, GFX_EMC_WALL_4 },
+ { EL_EMC_WALL5, GFX_EMC_WALL_5 },
+ { EL_EMC_WALL6, GFX_EMC_WALL_6 },
+ { EL_EMC_WALL7, GFX_EMC_WALL_7 },
+ { EL_EMC_WALL8, GFX_EMC_WALL_8 },
+ { EL_TUBE_ALL, GFX_TUBE_CROSS },
+ { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
+ { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
+ { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT },
+ { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT },
+ { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP },
+ { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN },
+ { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
+ { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
+ { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
+ { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
+ { EL_SPRING, GFX_SPRING },
+ { EL_SPRING_MOVING, GFX_SPRING },
+ { EL_TRAP, GFX_TRAP_INACTIVE },
+ { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
+ { EL_BD_WALL, GFX_BD_WALL },
+ { EL_BD_ROCK, GFX_BD_ROCK },
+ { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
+ { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
+ { -1, -1 }
+ };
+
+ static struct
+ {
+ int element;
+ int graphic_left;
+ int graphic_right;
+ int graphic_up;
+ int graphic_down;
+ }
+ element_to_direction_graphic[] =
+ {
+ {
+ EL_PLAYER1,
+ IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT,
+ IMG_PLAYER1_UP, IMG_PLAYER1_DOWN
+ },
+ {
+ EL_PLAYER2,
+ IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT,
+ IMG_PLAYER2_UP, IMG_PLAYER2_DOWN
+ },
+ {
+ EL_PLAYER3,
+ IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT,
+ IMG_PLAYER3_UP, IMG_PLAYER3_DOWN
+ },
+ {
+ EL_PLAYER4,
+ IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT,
+ IMG_PLAYER4_UP, IMG_PLAYER4_DOWN
+ },
+ {
+ EL_SP_MURPHY,
+ IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT,
+ IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN
+ },
+ {
+ EL_SP_SNIKSNAK,
+ IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT,
+ IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN
+ },
+ {
+ EL_BUG,
+ IMG_BUG_LEFT, IMG_BUG_RIGHT,
+ IMG_BUG_UP, IMG_BUG_DOWN
+ },
+ {
+ EL_SPACESHIP,
+ IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT,
+ IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN
+ },
+ {
+ EL_PACMAN,
+ IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT,
+ IMG_PACMAN_UP, IMG_PACMAN_DOWN
+ },
+ {
+ EL_MOLE,
+ IMG_MOLE_LEFT, IMG_MOLE_RIGHT,
+ IMG_MOLE_UP, IMG_MOLE_DOWN
+ },
+ {
+ EL_PENGUIN,
+ IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT,
+ IMG_PENGUIN_UP, IMG_PENGUIN_DOWN
+ },
+ {
+ EL_PIG,
+ IMG_PIG_LEFT, IMG_PIG_RIGHT,
+ IMG_PIG_UP, IMG_PIG_DOWN
+ },
+ {
+ EL_DRAGON,
+ IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT,
+ IMG_DRAGON_UP, IMG_DRAGON_DOWN
+ },
+ {
+ -1,
+ -1, -1,
+ -1, -1
+ }
+ };
#endif
-#else /* !USE_XPM_LIBRARY */
+ int i, act, dir;
- pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
- &pix[pos], &clipmask[pos]);
- switch(pcx_err)
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i<MAX_ELEMENTS; i++)
+ {
+ for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
{
- case PCX_Success:
- break;
- case PCX_OpenFailed:
- Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
- case PCX_ReadFailed:
- Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
- case PCX_FileInvalid:
- Error(ERR_EXIT, "invalid PCX file '%s'", filename);
- case PCX_NoMemory:
- Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
- case PCX_ColorFailed:
- Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
- default:
- break;
+ element_info[i].graphic[act] = -1;
+
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ element_info[i].direction_graphic[act][dir] = -1;
}
+ }
+
+#if 0
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ GFX_CHAR_START + (i - EL_CHAR_START);
+#else
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ IMG_CHAR_START + (i - EL_CHAR_START);
+#endif
-#if DEBUG_TIMING
- printf("SUMMARY LOADING PCX FILE %s:", filename);
- debug_print_timestamp(1, "");
+#if 0
+ for (i=EL_SP_START; i<=EL_SP_END; i++)
+ {
+ int nr_element = i - EL_SP_START;
+ int gfx_per_line = 8;
+ int nr_graphic =
+ (nr_element / gfx_per_line) * SP_PER_LINE +
+ (nr_element % gfx_per_line);
+
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ GFX_START_ROCKSSP + nr_graphic;
+ }
#endif
-#endif /* !USE_XPM_LIBRARY */
+#if 0
+ /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int element = element_to_graphic[i].element;
+ int graphic = element_to_graphic[i].graphic;
+
+ element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
+ i++;
+ }
+
+ /* this initializes special graphics for left/right/up/down directions */
+ i = 0;
+ while (element_to_direction_graphic[i].element > -1)
+ {
+ int element = element_to_direction_graphic[i].element;
+
+ element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
+ element_to_direction_graphic[i].graphic_left;
+ element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
+ element_to_direction_graphic[i].graphic_right;
+ element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
+ element_to_direction_graphic[i].graphic_up;
+ element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
+ element_to_direction_graphic[i].graphic_down;
+
+ element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
+ i++;
+ }
+#else
+
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int element = element_to_graphic[i].element;
+ int direction = element_to_graphic[i].direction;
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action > -1)
+ action = graphics_action_mapping[action];
+ else
+ action = GFX_ACTION_DEFAULT;
+
+ if (direction > -1)
+ {
+ direction = MV_DIR_BIT(direction);
+
+ element_info[element].direction_graphic[action][direction] = graphic;
+ }
+ else
+ element_info[element].graphic[action] = graphic;
- if (!pix[pos])
- Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
+ i++;
}
- /* zugehörige Maske laden (wenn vorhanden) */
- if (pic->picture_with_mask)
+ /* now set all '-1' values to element specific default values */
+ for (i=0; i<MAX_ELEMENTS; i++)
{
-#ifdef USE_XPM_LIBRARY
+ int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
+ int default_action_direction_graphic[NUM_MV_DIRECTIONS];
- sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext);
- DrawInitText(basefilename, 150, FC_YELLOW);
- sprintf(filename, "%s/%s/%s",
- options.base_directory, GRAPHICS_DIRECTORY, basefilename);
+ if (default_action_graphic == -1)
+ default_action_graphic = IMG_CHAR_QUESTION;
+
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ {
+ default_action_direction_graphic[dir] =
+ element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
-#if DEBUG_TIMING
- debug_print_timestamp(1, NULL); /* initialize timestamp function */
+ if (default_action_direction_graphic[dir] == -1)
+ default_action_direction_graphic[dir] = default_action_graphic;
+ }
+
+ for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
+ {
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ {
+ int default_direction_graphic = element_info[i].graphic[act];
+
+ /* no graphic for current action -- use default direction graphic */
+ if (default_direction_graphic == -1)
+ default_direction_graphic = default_action_direction_graphic[dir];
+
+ if (element_info[i].direction_graphic[act][dir] == -1)
+ element_info[i].direction_graphic[act][dir] =
+ default_direction_graphic;
+ }
+
+ /* no graphic for this specific action -- use default action graphic */
+ if (element_info[i].graphic[act] == -1)
+ element_info[i].graphic[act] = default_action_graphic;
+ }
+ }
+
+#endif
+}
+
+static void InitGraphicInfo()
+{
+ static int gfx_action[NUM_IMAGE_FILES];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int last_frame;
+ int i;
+
+ image_files = getCurrentImageList();
+
+#if 0
+ for (i=0; i<MAX_GRAPHICS; i++)
+ {
+ /* always start with reliable default values */
+ graphic_info[i].bitmap = NULL;
+ graphic_info[i].src_x = 0;
+ graphic_info[i].src_y = 0;
+
+ getGraphicSource(i, &graphic_info[i].bitmap,
+ &graphic_info[i].src_x, &graphic_info[i].src_y);
+ }
#endif
- xbm_err = XReadBitmapFile(display,window,filename,
- &width,&height,&clipmask[pos],&hot_x,&hot_y);
- switch(xbm_err)
+ /* set temporary graphics action field to default value */
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ gfx_action[i] = GFX_ACTION_DEFAULT;
+
+ /* set temporary graphics action field from element_to_graphic list */
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action == -1)
+ action = GFX_ACTION_DEFAULT;
+
+ gfx_action[graphic] = action;
+
+ i++;
+ }
+
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ {
+ int *parameter = image_files[i].parameter;
+
+ new_graphic_info[i].bitmap = getBitmapFromImageID(i);
+
+ new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
+ new_graphic_info[i].offset_y = 0;
+
+ /* animation frames are ordered vertically instead of horizontally */
+ if (parameter[GFX_ARG_VERTICAL])
{
- case BitmapSuccess:
- break;
- case BitmapOpenFailed:
- Error(ERR_EXIT, "cannot open XBM file '%s'", filename);
- case BitmapFileInvalid:
- Error(ERR_EXIT, "invalid XBM file '%s'", filename);
- case BitmapNoMemory:
- Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename);
- break;
- default:
- break;
+ new_graphic_info[i].offset_x = 0;
+ new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
}
-#if DEBUG_TIMING
- printf("LOADING XBM FILE %s:", filename);
- debug_print_timestamp(1, "");
+ new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
+
+ new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
+ if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
+ new_graphic_info[i].anim_delay = 1;
+
+ /* set mode for animation frame order */
+ if (parameter[GFX_ARG_MODE_LOOP])
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
+ else if (parameter[GFX_ARG_MODE_LINEAR])
+ new_graphic_info[i].anim_mode = ANIM_LINEAR;
+ else if (parameter[GFX_ARG_MODE_PINGPONG])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG;
+ else if (parameter[GFX_ARG_MODE_PINGPONG2])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
+ else if (parameter[GFX_ARG_FRAMES] > 1)
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
+ else
+ new_graphic_info[i].anim_mode = ANIM_NONE;
+
+ /* set additional flag to play animation frames in reverse order */
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ new_graphic_info[i].anim_mode |= ANIM_REVERSE;
+
+#if 1
+ /* set first frame of animation after determining animation mode */
+ new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+ if (new_graphic_info[i].anim_start_frame == -1)
+ new_graphic_info[i].anim_start_frame = 0;
+ else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
+ new_graphic_info[i].anim_start_frame =
+ new_graphic_info[i].anim_frames
+ - new_graphic_info[i].anim_start_frame - 1;
+#else
+ /* set first frame of animation after determining animation mode */
+ new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+ if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */
+ {
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ new_graphic_info[i].anim_start_frame =
+ new_graphic_info[i].anim_frames - 1; /* ... last frame */
+ else
+ new_graphic_info[i].anim_start_frame = 0; /* ... first frame */
+ }
+#endif
+
+#if 1
+ /* animation synchronized with global frame counter, not move position */
+ new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+ if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
+ new_graphic_info[i].anim_global_sync =
+ (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
+#else
+ /* animation synchronized with global frame counter, not move position */
+ new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
#endif
-#endif /* USE_XPM_LIBRARY */
+ /* now check if the loaded image is large enough for the animation */
+ last_frame = new_graphic_info[i].anim_frames - 1;
+
+ getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
+
+ getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
+ if (src_x + MINI_TILEX > src_bitmap->width ||
+ src_y + MINI_TILEY > src_bitmap->height)
+ Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
+
+ getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
+ if (src_x + MICRO_TILEX > src_bitmap->width ||
+ src_y + MICRO_TILEY > src_bitmap->height)
+ Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
+
+
+#if 0
+ {
+ int j;
+
+ if (i == IMG_EMERALD)
+ {
+ for (j=0; j<NUM_GFX_ARGS; j++)
+ printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
+ printf("-> %d\n", new_graphic_info[i].anim_frames);
+ printf("\n");
+ }
+ }
+#endif
- if (!clipmask[pos])
- Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
}
+
+
+#if 0
+ printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
+ printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
+
+ graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK].src_x = 0;
+ graphic_info[GFX_ABLENK].src_y = 0;
+
+ graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
+ graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
+ graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
+ graphic_info[GFX_ABLENK + 1].src_y = 0;
+ graphic_info[GFX_ABLENK + 2].src_y = 0;
+ graphic_info[GFX_ABLENK + 3].src_y = 0;
+#endif
+}
+
+static void InitSoundInfo()
+{
+ sound_files = getCurrentSoundList();
+
+ /* initialize sound effect lookup table for element actions */
+ InitGameSound();
}
void InitElementProperties()
{
- int i,j;
+ int i, j;
static int ep_amoebalive[] =
{
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
};
- static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
+ static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
static int ep_amoeboid[] =
{
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
};
- static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
+ static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
static int ep_schluessel[] =
{
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4
+ EL_KEY1,
+ EL_KEY2,
+ EL_KEY3,
+ EL_KEY4,
+ EL_EM_KEY1,
+ EL_EM_KEY2,
+ EL_EM_KEY3,
+ EL_EM_KEY4
};
- static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
+ static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
static int ep_pforte[] =
{
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ALL,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN
};
- static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
+ static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
static int ep_solid[] =
{
- EL_BETON,
- EL_MAUERWERK,
- EL_MAUER_LEBT,
- EL_MAUER_X,
- EL_MAUER_Y,
- EL_MAUER_XY,
- EL_FELSBODEN,
- EL_AUSGANG_ZU,
- EL_AUSGANG_ACT,
- EL_AUSGANG_AUF,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD,
- EL_MORAST_VOLL,
- EL_MORAST_LEER,
- EL_SIEB_VOLL,
- EL_SIEB_LEER,
- EL_SIEB_TOT,
- EL_SIEB2_VOLL,
- EL_SIEB2_LEER,
- EL_SIEB2_TOT,
- EL_LIFE,
- EL_LIFE_ASYNC,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5
+ EL_STEELWALL,
+ EL_WALL,
+ EL_WALL_GROWING,
+ EL_WALL_GROWING_X,
+ EL_WALL_GROWING_Y,
+ EL_WALL_GROWING_XY,
+ EL_BD_WALL,
+ EL_WALL_CRUMBLED,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_QUICKSAND_FULL,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FILLING,
+ EL_QUICKSAND_EMPTYING,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_ACTIVE,
+ EL_MAGIC_WALL_EMPTYING,
+ EL_MAGIC_WALL_FILLING,
+ EL_MAGIC_WALL_FULL,
+ EL_MAGIC_WALL_DEAD,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_ACTIVE,
+ EL_BD_MAGIC_WALL_EMPTYING,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_BD_MAGIC_WALL_FILLING,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_GAMEOFLIFE,
+ EL_BIOMAZE,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_ACIDPOOL_BOTTOMLEFT,
+ EL_ACIDPOOL_BOTTOM,
+ EL_ACIDPOOL_BOTTOMRIGHT,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_UPPER,
+ EL_SP_CHIP_LOWER,
+ EL_SP_HARD_GRAY,
+ EL_SP_HARD_GREEN,
+ EL_SP_HARD_BLUE,
+ EL_SP_HARD_RED,
+ EL_SP_HARD_YELLOW,
+ EL_SP_HARD_BASE1,
+ EL_SP_HARD_BASE2,
+ EL_SP_HARD_BASE3,
+ EL_SP_HARD_BASE4,
+ EL_SP_HARD_BASE5,
+ EL_SP_HARD_BASE6,
+ EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_TIMEGATE_SWITCH,
+ EL_TIMEGATE_SWITCH_ACTIVE,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_ONEWAY,
+ EL_SIGN_HEART,
+ EL_SIGN_TRIANGLE,
+ EL_SIGN_ROUND,
+ EL_SIGN_EXIT,
+ EL_SIGN_YINYANG,
+ EL_SIGN_OTHER,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
+ EL_EMC_WALL_PILLAR_UPPER,
+ EL_EMC_WALL_PILLAR_MIDDLE,
+ EL_EMC_WALL_PILLAR_LOWER,
+ EL_EMC_WALL4,
+ EL_EMC_WALL5,
+ EL_EMC_WALL6,
+ EL_EMC_WALL7,
+ EL_EMC_WALL8,
+ EL_CRYSTAL,
+ EL_WALL_PEARL,
+ EL_WALL_CRYSTAL,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ALL,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN
};
- static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
-
- static int ep_massiv[] =
- {
- EL_BETON,
- EL_SALZSAEURE,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X
+ static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
+
+ static int ep_massive[] =
+ {
+ EL_STEELWALL,
+ EL_ACID,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_ACIDPOOL_BOTTOMLEFT,
+ EL_ACIDPOOL_BOTTOM,
+ EL_ACIDPOOL_BOTTOMRIGHT,
+ EL_SP_HARD_GRAY,
+ EL_SP_HARD_GREEN,
+ EL_SP_HARD_BLUE,
+ EL_SP_HARD_RED,
+ EL_SP_HARD_YELLOW,
+ EL_SP_HARD_BASE1,
+ EL_SP_HARD_BASE2,
+ EL_SP_HARD_BASE3,
+ EL_SP_HARD_BASE4,
+ EL_SP_HARD_BASE5,
+ EL_SP_HARD_BASE6,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_ONEWAY,
+ EL_SIGN_HEART,
+ EL_SIGN_TRIANGLE,
+ EL_SIGN_ROUND,
+ EL_SIGN_EXIT,
+ EL_SIGN_YINYANG,
+ EL_SIGN_OTHER,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
+ EL_CRYSTAL,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ALL,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN
};
- static int ep_massiv_num = sizeof(ep_massiv)/sizeof(int);
+ static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
static int ep_slippery[] =
{
- EL_FELSBODEN,
- EL_FELSBROCKEN,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_ABLENK_EIN,
- EL_ABLENK_AUS,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
- EL_BIRNE_EIN,
- EL_BIRNE_AUS,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_SONDE
+ EL_WALL_CRUMBLED,
+ EL_BD_WALL,
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_ROBOT_WHEEL_ACTIVE,
+ EL_ROBOT_WHEEL,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+ EL_LAMP_ACTIVE,
+ EL_LAMP,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_SATELLITE,
+ EL_SP_ZONK,
+ EL_SP_INFOTRON,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_UPPER,
+ EL_SP_CHIP_LOWER,
+ EL_SPEED_PILL,
+ EL_STEELWALL_SLANTED,
+ EL_PEARL,
+ EL_CRYSTAL
};
- static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
+ static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
static int ep_enemy[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
- EL_PACMAN
+ EL_PACMAN,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON
};
- static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
+ static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
static int ep_mauer[] =
{
- EL_BETON,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_AUSGANG_ZU,
- EL_AUSGANG_ACT,
- EL_AUSGANG_AUF,
- EL_MAUERWERK,
- EL_FELSBODEN,
- EL_MAUER_LEBT,
- EL_MAUER_X,
- EL_MAUER_Y,
- EL_MAUER_XY,
- EL_MAUERND
+ EL_STEELWALL,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_WALL,
+ EL_WALL_CRUMBLED,
+ EL_WALL_GROWING,
+ EL_WALL_GROWING_X,
+ EL_WALL_GROWING_Y,
+ EL_WALL_GROWING_XY,
+ EL_WALL_GROWING_ACTIVE,
+ EL_BD_WALL,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_UPPER,
+ EL_SP_CHIP_LOWER,
+ EL_SP_HARD_GRAY,
+ EL_SP_HARD_GREEN,
+ EL_SP_HARD_BLUE,
+ EL_SP_HARD_RED,
+ EL_SP_HARD_YELLOW,
+ EL_SP_HARD_BASE1,
+ EL_SP_HARD_BASE2,
+ EL_SP_HARD_BASE3,
+ EL_SP_HARD_BASE4,
+ EL_SP_HARD_BASE5,
+ EL_SP_HARD_BASE6,
+ EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
+ EL_EMC_WALL_PILLAR_UPPER,
+ EL_EMC_WALL_PILLAR_MIDDLE,
+ EL_EMC_WALL_PILLAR_LOWER,
+ EL_EMC_WALL4,
+ EL_EMC_WALL5,
+ EL_EMC_WALL6,
+ EL_EMC_WALL7,
+ EL_EMC_WALL8
};
- static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
+ static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
static int ep_can_fall[] =
{
- EL_FELSBROCKEN,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_TROPFEN,
- EL_MORAST_VOLL,
- EL_SIEB_VOLL,
- EL_SIEB2_VOLL,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_AMOEBA_DROP,
+ EL_QUICKSAND_FULL,
+ EL_MAGIC_WALL_FULL,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_INFOTRON,
+ EL_SP_DISK_ORANGE,
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_SPRING,
+ EL_DX_SUPABOMB
};
- static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
+ static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
static int ep_can_smash[] =
{
- EL_FELSBROCKEN,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_TROPFEN,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_KEY1,
+ EL_KEY2,
+ EL_KEY3,
+ EL_KEY4,
+ EL_EM_KEY1,
+ EL_EM_KEY2,
+ EL_EM_KEY3,
+ EL_EM_KEY4,
+ EL_BOMB,
+ EL_NUT,
+ EL_AMOEBA_DROP,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_INFOTRON,
+ EL_SP_DISK_ORANGE,
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_SPRING,
+ EL_DX_SUPABOMB
};
- static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
+ static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
static int ep_can_change[] =
{
- EL_FELSBROCKEN,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND
};
- static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
+ static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
static int ep_can_move[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
- EL_MAULWURF,
- EL_PINGUIN,
- EL_SCHWEIN,
- EL_DRACHE,
- EL_SONDE
+ EL_MOLE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+ EL_BALLOON,
+ EL_SPRING
};
- static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
+ static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
static int ep_could_move[] =
{
- EL_KAEFER_R,
- EL_KAEFER_O,
- EL_KAEFER_L,
- EL_KAEFER_U,
- EL_FLIEGER_R,
- EL_FLIEGER_O,
- EL_FLIEGER_L,
- EL_FLIEGER_U,
- EL_BUTTERFLY_R,
- EL_BUTTERFLY_O,
- EL_BUTTERFLY_L,
- EL_BUTTERFLY_U,
- EL_FIREFLY_R,
- EL_FIREFLY_O,
- EL_FIREFLY_L,
- EL_FIREFLY_U,
- EL_PACMAN_R,
- EL_PACMAN_O,
- EL_PACMAN_L,
- EL_PACMAN_U
+ EL_BUG_RIGHT,
+ EL_BUG_UP,
+ EL_BUG_LEFT,
+ EL_BUG_DOWN,
+ EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_UP,
+ EL_SPACESHIP_LEFT,
+ EL_SPACESHIP_DOWN,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_FIREFLY_DOWN,
+ EL_PACMAN_RIGHT,
+ EL_PACMAN_UP,
+ EL_PACMAN_LEFT,
+ EL_PACMAN_DOWN
};
- static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
+ static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
static int ep_dont_touch[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY
};
- static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
+ static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
static int ep_dont_go_to[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
- EL_TROPFEN,
- EL_SALZSAEURE
+ EL_AMOEBA_DROP,
+ EL_ACID,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+ EL_SP_BUGGY_BASE_ACTIVE,
+ EL_TRAP_ACTIVE,
+ EL_LANDMINE
};
- static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
+ static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
static int ep_mampf2[] =
{
- EL_ERDREICH,
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
+ EL_SAND,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
EL_ROBOT,
EL_PACMAN,
- EL_TROPFEN,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL
};
- static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
+ static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
static int ep_bd_element[] =
{
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_FELSBODEN,
- EL_FELSBROCKEN,
- EL_EDELSTEIN_BD,
- EL_SIEB2_LEER,
- EL_AUSGANG_ZU,
- EL_AUSGANG_AUF,
- EL_BETON,
- EL_SPIELFIGUR,
- EL_FIREFLY,
- EL_FIREFLY_1,
- EL_FIREFLY_2,
- EL_FIREFLY_3,
- EL_FIREFLY_4,
- EL_BUTTERFLY,
- EL_BUTTERFLY_1,
- EL_BUTTERFLY_2,
- EL_BUTTERFLY_3,
- EL_BUTTERFLY_4,
- EL_AMOEBE_BD,
- EL_CHAR_FRAGE
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL_CRUMBLED,
+ EL_BD_WALL,
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_BD_DIAMOND,
+ EL_BD_MAGIC_WALL,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
+ EL_STEELWALL,
+ EL_PLAYER1,
+ EL_BD_FIREFLY,
+ EL_BD_FIREFLY_1,
+ EL_BD_FIREFLY_2,
+ EL_BD_FIREFLY_3,
+ EL_BD_FIREFLY_4,
+ EL_BD_BUTTERFLY,
+ EL_BD_BUTTERFLY_1,
+ EL_BD_BUTTERFLY_2,
+ EL_BD_BUTTERFLY_3,
+ EL_BD_BUTTERFLY_4,
+ EL_BD_AMOEBA,
+ EL_CHAR_QUESTION
};
- static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
+ static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
static int ep_sb_element[] =
{
- EL_LEERRAUM,
- EL_BETON,
- EL_SOKOBAN_OBJEKT,
- EL_SOKOBAN_FELD_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_SPIELFIGUR
+ EL_EMPTY,
+ EL_STEELWALL,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_PLAYER1,
+ EL_INVISIBLE_STEELWALL
};
- static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
+ static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
static int ep_gem[] =
{
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND
};
- static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
+ static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
static int ep_inactive[] =
{
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_MAUERWERK,
- EL_FELSBODEN,
- EL_SCHLUESSEL,
- EL_BETON,
- EL_AMOEBE_TOT,
- EL_MORAST_LEER,
- EL_BADEWANNE,
- EL_ABLENK_AUS,
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_DYNAMIT_AUS,
- EL_UNSICHTBAR,
- EL_BIRNE_AUS,
- EL_BIRNE_EIN,
- EL_ERZ_EDEL,
- EL_ERZ_DIAM,
- EL_ERZ_EDEL_BD,
- EL_ERZ_EDEL_GELB,
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL,
+ EL_BD_WALL,
+ EL_WALL_CRUMBLED,
+ EL_STEELWALL,
+ EL_AMOEBA_DEAD,
+ EL_QUICKSAND_EMPTY,
+ EL_STONEBLOCK,
+ EL_ROBOT_WHEEL,
+ EL_KEY1,
+ EL_KEY2,
+ EL_KEY3,
+ EL_KEY4,
+ EL_EM_KEY1,
+ EL_EM_KEY2,
+ EL_EM_KEY3,
+ EL_EM_KEY4,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_DYNAMITE,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_SAND,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
+ EL_WALL_EMERALD,
+ EL_WALL_DIAMOND,
+ EL_WALL_BD_DIAMOND,
+ EL_WALL_EMERALD_YELLOW,
EL_DYNABOMB_NR,
EL_DYNABOMB_SZ,
EL_DYNABOMB_XL,
- EL_SOKOBAN_OBJEKT,
- EL_SOKOBAN_FELD_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_ERZ_EDEL_ROT,
- EL_ERZ_EDEL_LILA,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_SIEB_TOT,
- EL_SIEB2_TOT,
- EL_AMOEBA2DIAM,
- EL_BLOCKED
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_ACIDPOOL_BOTTOMLEFT,
+ EL_ACIDPOOL_BOTTOM,
+ EL_ACIDPOOL_BOTTOMRIGHT,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_DEAD,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_AMOEBA_TO_DIAMOND,
+ EL_BLOCKED,
+ EL_SP_EMPTY,
+ EL_SP_BASE,
+ EL_SP_PORT1_RIGHT,
+ EL_SP_PORT1_DOWN,
+ EL_SP_PORT1_LEFT,
+ EL_SP_PORT1_UP,
+ EL_SP_PORT2_RIGHT,
+ EL_SP_PORT2_DOWN,
+ EL_SP_PORT2_LEFT,
+ EL_SP_PORT2_UP,
+ EL_SP_PORT_X,
+ EL_SP_PORT_Y,
+ EL_SP_PORT_XY,
+ EL_SP_DISK_RED,
+ EL_SP_DISK_YELLOW,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_UPPER,
+ EL_SP_CHIP_LOWER,
+ EL_SP_HARD_GRAY,
+ EL_SP_HARD_GREEN,
+ EL_SP_HARD_BLUE,
+ EL_SP_HARD_RED,
+ EL_SP_HARD_YELLOW,
+ EL_SP_HARD_BASE1,
+ EL_SP_HARD_BASE2,
+ EL_SP_HARD_BASE3,
+ EL_SP_HARD_BASE4,
+ EL_SP_HARD_BASE5,
+ EL_SP_HARD_BASE6,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_STOP,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_ONEWAY,
+ EL_SIGN_HEART,
+ EL_SIGN_TRIANGLE,
+ EL_SIGN_ROUND,
+ EL_SIGN_EXIT,
+ EL_SIGN_YINYANG,
+ EL_SIGN_OTHER,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
+ EL_EMC_WALL_PILLAR_UPPER,
+ EL_EMC_WALL_PILLAR_MIDDLE,
+ EL_EMC_WALL_PILLAR_LOWER,
+ EL_EMC_WALL4,
+ EL_EMC_WALL5,
+ EL_EMC_WALL6,
+ EL_EMC_WALL7,
+ EL_EMC_WALL8
};
- static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
+ static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
static int ep_explosive[] =
{
- EL_BOMBE,
- EL_DYNAMIT,
- EL_DYNAMIT_AUS,
- EL_DYNABOMB,
+ EL_BOMB,
+ EL_DYNAMITE_ACTIVE,
+ EL_DYNAMITE,
+ EL_DYNABOMB_PLAYER1_ACTIVE,
+ EL_DYNABOMB_PLAYER2_ACTIVE,
+ EL_DYNABOMB_PLAYER3_ACTIVE,
+ EL_DYNABOMB_PLAYER4_ACTIVE,
EL_DYNABOMB_NR,
EL_DYNABOMB_SZ,
EL_DYNABOMB_XL,
- EL_KAEFER,
- EL_MAULWURF,
- EL_PINGUIN,
- EL_SCHWEIN,
- EL_DRACHE,
- EL_SONDE
+ EL_BUG,
+ EL_MOLE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
+ EL_SP_DISK_RED,
+ EL_SP_DISK_ORANGE,
+ EL_SP_DISK_YELLOW,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+ EL_DX_SUPABOMB
};
- static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
+ static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
static int ep_mampf3[] =
{
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL
};
- static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
+ static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
static int ep_pushable[] =
{
- EL_FELSBROCKEN,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_ZEIT_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_SOKOBAN_OBJEKT,
- EL_SONDE
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_BOMB,
+ EL_NUT,
+ EL_TIME_ORB_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_SOKOBAN_OBJECT,
+ EL_SATELLITE,
+ EL_SP_ZONK,
+ EL_SP_DISK_ORANGE,
+ EL_SP_DISK_YELLOW,
+ EL_BALLOON,
+ EL_SPRING,
+ EL_DX_SUPABOMB
};
- static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
+ static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
static int ep_player[] =
{
- EL_SPIELFIGUR,
- EL_SPIELER1,
- EL_SPIELER2,
- EL_SPIELER3,
- EL_SPIELER4
+ EL_PLAYER1,
+ EL_PLAYER2,
+ EL_PLAYER3,
+ EL_PLAYER4
};
- static int ep_player_num = sizeof(ep_player)/sizeof(int);
+ static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
static int ep_has_content[] =
{
- EL_MAMPFER,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_YAMYAM,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
+ };
+ static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
+
+ static int ep_eatable[] =
+ {
+ EL_SAND,
+ EL_SP_BASE,
+ EL_SP_BUGGY_BASE,
+ EL_TRAP,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE
+ };
+ static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
+
+ static int ep_sp_element[] =
+ {
+ EL_SP_EMPTY,
+ EL_SP_ZONK,
+ EL_SP_BASE,
+ EL_SP_MURPHY,
+ EL_SP_INFOTRON,
+ EL_SP_CHIP_SINGLE,
+ EL_SP_HARD_GRAY,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_SP_DISK_ORANGE,
+ EL_SP_PORT1_RIGHT,
+ EL_SP_PORT1_DOWN,
+ EL_SP_PORT1_LEFT,
+ EL_SP_PORT1_UP,
+ EL_SP_PORT2_RIGHT,
+ EL_SP_PORT2_DOWN,
+ EL_SP_PORT2_LEFT,
+ EL_SP_PORT2_UP,
+ EL_SP_SNIKSNAK,
+ EL_SP_DISK_YELLOW,
+ EL_SP_TERMINAL,
+ EL_SP_DISK_RED,
+ EL_SP_PORT_Y,
+ EL_SP_PORT_X,
+ EL_SP_PORT_XY,
+ EL_SP_ELECTRON,
+ EL_SP_BUGGY_BASE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_HARD_BASE1,
+ EL_SP_HARD_GREEN,
+ EL_SP_HARD_BLUE,
+ EL_SP_HARD_RED,
+ EL_SP_HARD_YELLOW,
+ EL_SP_HARD_BASE2,
+ EL_SP_HARD_BASE3,
+ EL_SP_HARD_BASE4,
+ EL_SP_HARD_BASE5,
+ EL_SP_HARD_BASE6,
+ EL_SP_CHIP_UPPER,
+ EL_SP_CHIP_LOWER,
+ /* additional elements that appeared in newer Supaplex levels */
+ EL_INVISIBLE_WALL,
+ /* more than one murphy in a level results in an inactive clone */
+ EL_SP_MURPHY_CLONE
+ };
+ static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
+
+ static int ep_quick_gate[] =
+ {
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_SP_PORT1_LEFT,
+ EL_SP_PORT2_LEFT,
+ EL_SP_PORT1_RIGHT,
+ EL_SP_PORT2_RIGHT,
+ EL_SP_PORT1_UP,
+ EL_SP_PORT2_UP,
+ EL_SP_PORT1_DOWN,
+ EL_SP_PORT2_DOWN,
+ EL_SP_PORT_X,
+ EL_SP_PORT_Y,
+ EL_SP_PORT_XY,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN
};
- static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
+ static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
- static long ep_bit[] =
+ static int ep_over_player[] =
+ {
+ EL_SP_PORT1_LEFT,
+ EL_SP_PORT2_LEFT,
+ EL_SP_PORT1_RIGHT,
+ EL_SP_PORT2_RIGHT,
+ EL_SP_PORT1_UP,
+ EL_SP_PORT2_UP,
+ EL_SP_PORT1_DOWN,
+ EL_SP_PORT2_DOWN,
+ EL_SP_PORT_X,
+ EL_SP_PORT_Y,
+ EL_SP_PORT_XY,
+ EL_TUBE_ALL,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN
+ };
+ static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
+
+ static int ep_active_bomb[] =
+ {
+ EL_DYNAMITE_ACTIVE,
+ EL_DYNABOMB_PLAYER1_ACTIVE,
+ EL_DYNABOMB_PLAYER2_ACTIVE,
+ EL_DYNABOMB_PLAYER3_ACTIVE,
+ EL_DYNABOMB_PLAYER4_ACTIVE
+ };
+ static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
+
+ static int ep_belt[] =
+ {
+ EL_CONVEYOR_BELT1_LEFT,
+ EL_CONVEYOR_BELT1_MIDDLE,
+ EL_CONVEYOR_BELT1_RIGHT,
+ EL_CONVEYOR_BELT2_LEFT,
+ EL_CONVEYOR_BELT2_MIDDLE,
+ EL_CONVEYOR_BELT2_RIGHT,
+ EL_CONVEYOR_BELT3_LEFT,
+ EL_CONVEYOR_BELT3_MIDDLE,
+ EL_CONVEYOR_BELT3_RIGHT,
+ EL_CONVEYOR_BELT4_LEFT,
+ EL_CONVEYOR_BELT4_MIDDLE,
+ EL_CONVEYOR_BELT4_RIGHT,
+ };
+ static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
+
+ static int ep_belt_active[] =
+ {
+ EL_CONVEYOR_BELT1_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT2_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT3_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT4_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
+ };
+ static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
+
+ static int ep_belt_switch[] =
+ {
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ };
+ static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
+
+ static int ep_tube[] =
+ {
+ EL_TUBE_ALL,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN
+ };
+ static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
+
+ static long ep1_bit[] =
{
EP_BIT_AMOEBALIVE,
EP_BIT_AMOEBOID,
EP_BIT_SCHLUESSEL,
EP_BIT_PFORTE,
EP_BIT_SOLID,
- EP_BIT_MASSIV,
+ EP_BIT_MASSIVE,
EP_BIT_SLIPPERY,
EP_BIT_ENEMY,
EP_BIT_MAUER,
EP_BIT_MAMPF3,
EP_BIT_PUSHABLE,
EP_BIT_PLAYER,
- EP_BIT_HAS_CONTENT
+ EP_BIT_HAS_CONTENT,
+ EP_BIT_EATABLE,
+ EP_BIT_SP_ELEMENT,
+ EP_BIT_QUICK_GATE,
+ EP_BIT_OVER_PLAYER,
+ EP_BIT_ACTIVE_BOMB
+ };
+ static long ep2_bit[] =
+ {
+ EP_BIT_BELT,
+ EP_BIT_BELT_ACTIVE,
+ EP_BIT_BELT_SWITCH,
+ EP_BIT_TUBE
};
- static int *ep_array[] =
+ static int *ep1_array[] =
{
ep_amoebalive,
ep_amoeboid,
ep_schluessel,
ep_pforte,
ep_solid,
- ep_massiv,
+ ep_massive,
ep_slippery,
ep_enemy,
ep_mauer,
ep_mampf3,
ep_pushable,
ep_player,
- ep_has_content
+ ep_has_content,
+ ep_eatable,
+ ep_sp_element,
+ ep_quick_gate,
+ ep_over_player,
+ ep_active_bomb
+ };
+ static int *ep2_array[] =
+ {
+ ep_belt,
+ ep_belt_active,
+ ep_belt_switch,
+ ep_tube
};
- static int *ep_num[] =
+ static int *ep1_num[] =
{
&ep_amoebalive_num,
&ep_amoeboid_num,
&ep_schluessel_num,
&ep_pforte_num,
&ep_solid_num,
- &ep_massiv_num,
+ &ep_massive_num,
&ep_slippery_num,
&ep_enemy_num,
&ep_mauer_num,
&ep_mampf3_num,
&ep_pushable_num,
&ep_player_num,
- &ep_has_content_num
+ &ep_has_content_num,
+ &ep_eatable_num,
+ &ep_sp_element_num,
+ &ep_quick_gate_num,
+ &ep_over_player_num,
+ &ep_active_bomb_num
};
- static int num_properties = sizeof(ep_num)/sizeof(int *);
+ static int *ep2_num[] =
+ {
+ &ep_belt_num,
+ &ep_belt_active_num,
+ &ep_belt_switch_num,
+ &ep_tube_num
+ };
+ static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
+ static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
- for(i=0; i<MAX_ELEMENTS; i++)
- Elementeigenschaften[i] = 0;
+ for (i=0; i<MAX_ELEMENTS; i++)
+ {
+ Elementeigenschaften1[i] = 0;
+ Elementeigenschaften2[i] = 0;
+ }
+
+ for (i=0; i<num_properties1; i++)
+ for (j=0; j<*(ep1_num[i]); j++)
+ Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
+ for (i=0; i<num_properties2; i++)
+ for (j=0; j<*(ep2_num[i]); j++)
+ Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
- for(i=0; i<num_properties; i++)
- for(j=0; j<*(ep_num[i]); j++)
- Elementeigenschaften[(ep_array[i])[j]] |= ep_bit[i];
- for(i=EL_CHAR_START; i<EL_CHAR_END; i++)
- Elementeigenschaften[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
-void CloseAllAndExit(int exit_value)
+void Execute_Debug_Command(char *command)
{
- int i;
-
- if (sound_process_id)
+ if (strcmp(command, "create graphicsinfo.conf") == 0)
{
- StopSounds();
- kill(sound_process_id, SIGTERM);
- FreeSounds(NUM_SOUNDS);
+ int i;
+
+ printf("# You can configure additional/alternative image files here.\n");
+ printf("# (The images below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i=0; image_config[i].token != NULL; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(image_config[i].token,
+ image_config[i].value));
}
-
- for(i=0; i<NUM_PIXMAPS; i++)
+ else if (strcmp(command, "create soundsinfo.conf") == 0)
{
- if (pix[i])
- {
-#ifdef USE_XPM_LIBRARY
- if (i < NUM_PICTURES) /* XPM pictures */
- {
- XFreeColors(display,DefaultColormap(display,screen),
- xpm_att[i].pixels,xpm_att[i].npixels,0);
- XpmFreeAttributes(&xpm_att[i]);
- }
-#endif
- XFreePixmap(display,pix[i]);
- }
- if (clipmask[i])
- XFreePixmap(display,clipmask[i]);
- if (clip_gc[i])
- XFreeGC(display, clip_gc[i]);
+ int i;
+
+ printf("# You can configure additional/alternative sound files here.\n");
+ printf("# (The sounds below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i=0; sound_config[i].token != NULL; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(sound_config[i].token,
+ sound_config[i].value));
}
-
- if (gc)
- XFreeGC(display, gc);
-
- if (display)
+ else if (strcmp(command, "create musicinfo.conf") == 0)
+ {
+ printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ }
+ else if (strcmp(command, "help") == 0)
{
- XAutoRepeatOn(display);
- XCloseDisplay(display);
+ printf("The following commands are recognized:\n");
+ printf(" \"create graphicsinfo.conf\"\n");
+ printf(" \"create soundsinfo.conf\"\n");
+ printf(" \"create musicinfo.conf\"\n");
}
+}
-#ifdef MSDOS
- dumpErrorFile();
-#endif
+void CloseAllAndExit(int exit_value)
+{
+ int i;
+
+ StopSounds();
+ FreeAllSounds();
+ FreeAllMusic();
+ CloseAudio(); /* called after freeing sounds (needed for SDL) */
+
+ FreeAllImages();
+
+ FreeTileClipmasks();
+ for (i=0; i<NUM_BITMAPS; i++)
+ FreeBitmap(pix[i]);
+
+ CloseVideoDisplay();
+ ClosePlatformDependantStuff();
exit(exit_value);
}