fixed bug with using same player UUID for new player with same setup values
[rocksndiamonds.git] / src / init.c
index ae0e16c8b9c0cc41e23d2b793e7f2777fb5ed116..4b8753ff6c7494a7aa20a2ee7b7b5ad550d6d955 100644 (file)
@@ -5232,7 +5232,6 @@ static void InitSetup(void)
   LoadUserSetup();                             // global user number
 
   LoadSetup();                                 // global setup info
-  LoadSetup_AutoSetup();                       // global auto setup info
 
   // set some options from setup file
 
@@ -6333,6 +6332,8 @@ void OpenAll(void)
 
   DrawMainMenu();
 
+  CheckUploadTapes();
+
 #if 0
   Debug("internal:path", "SDL_GetBasePath() == '%s'",
        SDL_GetBasePath());