/* (if amoeba can grow into anything diggable, maybe keep these out) */
#if 0
EL_LANDMINE,
+ EL_DC_LANDMINE,
EL_TRAP_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVE,
EL_EMC_PLANT,
EL_SP_DISK_RED,
EL_PEARL,
EL_CRYSTAL,
- EL_KEY_WHITE,
+ EL_DC_KEY_WHITE,
EL_SHIELD_NORMAL,
EL_SHIELD_DEADLY,
EL_EXTRA_TIME,
EL_EMC_LENSES,
EL_EMC_MAGNIFIER,
+#if 0
+ /* !!! handle separately !!! */
+ EL_DC_LANDMINE, /* deadly when running into, but can be snapped */
+#endif
+
-1
};
/* !!! maybe this should better be handled by 'ep_diggable' !!! */
#if 1
EL_LANDMINE,
+ EL_DC_LANDMINE,
EL_TRAP_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVE,
EL_EMC_PLANT,
EL_SIGN_FRANKIE,
EL_STEEL_EXIT_CLOSED,
EL_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
EL_DC_STEELWALL_1_LEFT,
EL_DC_STEELWALL_1_RIGHT,
EL_DC_STEELWALL_1_TOP,
EL_EMC_GATE_6_GRAY_ACTIVE,
EL_EMC_GATE_7_GRAY_ACTIVE,
EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_SWITCHGATE_CLOSING,
-#if 0
- EL_SWITCHGATE_SWITCH_UP,
- EL_SWITCHGATE_SWITCH_DOWN,
+#if 1
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
#endif
EL_TIMEGATE_OPEN,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
-#if 0
- EL_TIMEGATE_SWITCH,
- EL_TIMEGATE_SWITCH_ACTIVE,
+#if 1
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
#endif
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
-1
};
EL_NUT,
EL_AMOEBA_DROP,
EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FAST_FULL,
EL_MAGIC_WALL_FULL,
EL_BD_MAGIC_WALL_FULL,
+ EL_DC_MAGIC_WALL_FULL,
EL_TIME_ORB_FULL,
EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
EL_SP_EMPTY_SPACE,
EL_SOKOBAN_FIELD_EMPTY,
EL_EXIT_OPEN,
+ EL_EM_EXIT_OPEN,
EL_SP_EXIT_OPEN,
EL_SP_EXIT_OPENING,
EL_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPEN,
EL_GATE_1,
EL_GATE_2,
EL_GATE_3,
EL_EMC_GATE_6_GRAY_ACTIVE,
EL_EMC_GATE_7_GRAY_ACTIVE,
EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN,
EL_EMC_GATE_6_GRAY_ACTIVE,
EL_EMC_GATE_7_GRAY_ACTIVE,
EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN,
-1
};
+ static int ep_can_pass_dc_magic_wall[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+
+ -1
+ };
+
static int ep_switchable[] =
{
EL_ROBOT_WHEEL,
EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
EL_SWITCHGATE_SWITCH_UP,
EL_SWITCHGATE_SWITCH_DOWN,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_LIGHT_SWITCH,
EL_LIGHT_SWITCH_ACTIVE,
EL_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH,
EL_BALLOON_SWITCH_LEFT,
EL_BALLOON_SWITCH_RIGHT,
EL_BALLOON_SWITCH_UP,
EL_INVISIBLE_WALL_ACTIVE,
EL_SWITCHGATE_SWITCH_UP,
EL_SWITCHGATE_SWITCH_DOWN,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_TIMEGATE_SWITCH,
EL_TIMEGATE_SWITCH_ACTIVE,
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
EL_EMC_WALL_1,
EL_EMC_WALL_2,
EL_EMC_WALL_3,
EL_EMC_GATE_6_GRAY_ACTIVE,
EL_EMC_GATE_7_GRAY_ACTIVE,
EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
-1
};
EL_STEELWALL,
EL_AMOEBA_DEAD,
EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FAST_EMPTY,
EL_STONEBLOCK,
EL_ROBOT_WHEEL,
EL_KEY_1,
EL_EMC_GATE_6_GRAY_ACTIVE,
EL_EMC_GATE_7_GRAY_ACTIVE,
EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
EL_DYNAMITE,
EL_EM_DYNAMITE,
EL_INVISIBLE_STEELWALL,
EL_MAGIC_WALL_DEAD,
EL_BD_MAGIC_WALL,
EL_BD_MAGIC_WALL_DEAD,
+ EL_DC_MAGIC_WALL,
+ EL_DC_MAGIC_WALL_DEAD,
EL_AMOEBA_TO_DIAMOND,
EL_BLOCKED,
EL_SP_EMPTY,
{
EL_SAND,
EL_LANDMINE,
+ EL_DC_LANDMINE,
EL_TRAP,
EL_TRAP_ACTIVE,
{ ep_player, EP_PLAYER },
{ ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
+ { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
{ ep_switchable, EP_SWITCHABLE },
{ ep_bd_element, EP_BD_ELEMENT },
{ ep_sp_element, EP_SP_ELEMENT },
{
static int ep_em_slippery_wall[] =
{
- EL_STEELWALL,
EL_WALL,
+ EL_STEELWALL,
EL_EXPANDABLE_WALL,
EL_EXPANDABLE_WALL_HORIZONTAL,
EL_EXPANDABLE_WALL_VERTICAL,
EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+ EL_EXPANDABLE_STEELWALL_GROWING,
-1
};