}
set_sound_parameters(i, sound->parameter);
+
+#if 0
+ Debug("init:InitSoundInfo", "loop mode: %d ['%s']",
+ sound_info[i].loop, sound->token);
+#endif
}
free(sound_effect_properties);
static void InitGameInfo(void)
{
game.restart_level = FALSE;
- game.restart_game_message = NULL;
game.request_active = FALSE;
game.request_active_or_moving = FALSE;
InitGfxBuffers_EM();
InitGfxBuffers_SP();
+ InitGfxBuffers_MM();
}
static void InitGfx(void)
InitFontGraphicInfo();
- DrawProgramInfo();
-
- DrawInitTextHead("Loading graphics");
-
InitMenuDesignSettings_Static();
// initialize settings for initial images with default values
ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ DrawProgramInfo();
+
InitGfxDrawBusyAnimFunction(DrawInitAnim);
InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);