FreeAllImages();
-#if defined(TARGET_SDL)
-#if defined(TARGET_SDL2)
// !!! TODO !!!
// set a flag to tell the network server thread to quit and wait for it
// using SDL_WaitThread()
-#else
- if (network_server) // terminate network server
- SDL_KillThread(server_thread);
-#endif
-#endif
+ //
+ // Code used with SDL 1.2:
+ // if (network_server) // terminate network server
+ // SDL_KillThread(server_thread);
CloseVideoDisplay();
ClosePlatformDependentStuff();