{
struct GraphicInfo *graphic_info_last = graphic_info;
int graphic = 0;
- static unsigned long action_delay = 0;
- unsigned long action_delay_value = GameFrameDelay;
+ static unsigned int action_delay = 0;
+ unsigned int action_delay_value = GameFrameDelay;
int sync_frame = FrameCounter;
int x, y;
#if 0
{
- static unsigned long last_counter = -1;
- unsigned long current_counter = Counter();
- unsigned long delay = current_counter - last_counter;
+ static unsigned int last_counter = -1;
+ unsigned int current_counter = Counter();
+ unsigned int delay = current_counter - last_counter;
if (last_counter != -1 && delay > action_delay_value + 5)
printf("::: DrawInitAnim: DELAY TOO LONG: %ld\n", delay);
static boolean clipmasks_initialized = FALSE;
Pixmap src_pixmap;
XGCValues clip_gc_values;
- unsigned long clip_gc_valuemask;
+ unsigned int clip_gc_valuemask;
GC copy_clipmask_gc = None;
#endif