static void InitGameInfo()
{
game.restart_level = FALSE;
+ game.restart_game_message = NULL;
}
static void InitPlayerInfo()
local_player = &stored_player[0];
for (i = 0; i < MAX_PLAYERS; i++)
- stored_player[i].connected = FALSE;
+ {
+ stored_player[i].connected_locally = FALSE;
+ stored_player[i].connected_network = FALSE;
+ }
- local_player->connected = TRUE;
+ local_player->connected_locally = TRUE;
+ local_player->connected_network = TRUE;
}
static void InitArtworkInfo()
InitGfxDrawBusyAnimFunction(DrawInitAnim);
InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
+ InitGfxDrawTileCursorFunction(DrawTileCursor);
gfx.fade_border_source_status = global.border_status;
gfx.fade_border_target_status = global.border_status;
InitVideoDisplay();
InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ InitTileCursorInfo();
InitOverlayInfo();
print_timestamp_time("[init video stuff]");