font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
+ font_bitmap_info[font_bitmap_id].offset_x =
+ graphic_info[graphic].offset_x;
+ font_bitmap_info[font_bitmap_id].offset_y =
+ graphic_info[graphic].offset_y;
+
font_bitmap_info[font_bitmap_id].draw_xoffset =
graphic_info[graphic].draw_xoffset;
font_bitmap_info[font_bitmap_id].draw_yoffset =
static void InitGameInfo()
{
game.restart_level = FALSE;
+ game.restart_game_message = NULL;
}
static void InitPlayerInfo()
local_player = &stored_player[0];
for (i = 0; i < MAX_PLAYERS; i++)
- stored_player[i].connected = FALSE;
+ {
+ stored_player[i].connected_locally = FALSE;
+ stored_player[i].connected_network = FALSE;
+ }
- local_player->connected = TRUE;
+ local_player->connected_locally = TRUE;
+ local_player->connected_network = TRUE;
}
static void InitArtworkInfo()
{
"name",
"sort_priority",
+ "program_title",
+ "program_copyright",
+ "program_company",
+
NULL
};
static char **ignore_image_tokens;
InitGfxDrawBusyAnimFunction(DrawInitAnim);
InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
+ InitGfxDrawTileCursorFunction(DrawTileCursor);
gfx.fade_border_source_status = global.border_status;
gfx.fade_border_target_status = global.border_status;
void DisplayExitMessage(char *format, va_list ap)
{
+ // also check for initialized video (headless flag may be temporarily unset)
+ if (program.headless || !video.initialized)
+ return;
+
// check if draw buffer and fonts for exit message are already available
if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
return;
print_timestamp_time("[init setup/config stuff]");
+ InitVideoDefaults();
InitVideoDisplay();
InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ InitTileCursorInfo();
InitOverlayInfo();
print_timestamp_time("[init video stuff]");