/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* init.c *
***********************************************************/
+#include <signal.h>
+
#include "init.h"
#include "misc.h"
#include "sound.h"
#include "joystick.h"
#include "gfxload.h"
#include "gifload.h"
-
-#include <signal.h>
+#include "network.h"
#ifdef DEBUG
+/*
#define DEBUG_TIMING
+*/
#endif
struct PictureFileInfo
static int sound_process_id = 0;
+static void InitServer(void);
static void InitLevelAndPlayerInfo(void);
static void InitDisplay(int, char **);
static void InitSound(void);
void OpenAll(int argc, char *argv[])
{
InitLevelAndPlayerInfo();
+ InitServer();
InitCounter();
InitSound();
void InitLevelAndPlayerInfo()
{
+ local_player = &stored_player[0];
+
if (!LoadLevelInfo()) /* global level info */
CloseAll();
LoadPlayerInfo(PLAYER_LEVEL); /* level specific info */
}
+void InitServer()
+{
+ standalone = FALSE;
+
+ if (standalone)
+ return;
+
+ if (!ConnectToServer(server_host, server_port))
+ {
+ fprintf(stderr,"%s: cannot connect to multiplayer server.\n",
+ progname);
+ exit(-1);
+ }
+
+ SendNicknameToServer(local_player->alias_name);
+ SendProtocolVersionToServer();
+}
+
void InitSound()
{
int i;
visual = DefaultVisual(display, screen);
depth = DefaultDepth(display, screen);
cmap = DefaultColormap(display, screen);
- pen_fg = WhitePixel(display,screen);
- pen_bg = BlackPixel(display,screen);
/* look for good enough visual */
vinfo_template.screen = screen;
Atom proto_atom = None, delete_atom = None;
int screen_width, screen_height;
int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS;
+ unsigned long pen_fg = WhitePixel(display,screen);
+ unsigned long pen_bg = BlackPixel(display,screen);
#ifndef MSDOS
static struct IconFileInfo icon_pic =
ButtonPressMask | ButtonReleaseMask | ButtonMotionMask |
KeyPressMask | KeyReleaseMask;
XSelectInput(display, window, window_event_mask);
-
#endif
+
/* create GC for drawing with window depth */
gc_values.graphics_exposures = False;
gc_values.foreground = pen_bg;
void InitGfx()
{
int i,j;
+ GC copy_clipmask_gc;
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
+
#ifdef MSDOS
static struct PictureFileInfo pic[NUM_PICTURES] =
{
};
#endif
+ static struct
+ {
+ int start;
+ int count;
+ }
+ tile_needs_clipping[] =
+ {
+ { GFX_SPIELER1_UP, 4 },
+ { GFX_SPIELER1_DOWN, 4 },
+ { GFX_SPIELER1_LEFT, 4 },
+ { GFX_SPIELER1_RIGHT, 4 },
+ { GFX_SPIELER1_PUSH_LEFT, 4 },
+ { GFX_SPIELER1_PUSH_RIGHT, 4 },
+ { GFX_SPIELER2_UP, 4 },
+ { GFX_SPIELER2_DOWN, 4 },
+ { GFX_SPIELER2_LEFT, 4 },
+ { GFX_SPIELER2_RIGHT, 4 },
+ { GFX_SPIELER2_PUSH_LEFT, 4 },
+ { GFX_SPIELER2_PUSH_RIGHT, 4 },
+ { GFX_SPIELER3_UP, 4 },
+ { GFX_SPIELER3_DOWN, 4 },
+ { GFX_SPIELER3_LEFT, 4 },
+ { GFX_SPIELER3_RIGHT, 4 },
+ { GFX_SPIELER3_PUSH_LEFT, 4 },
+ { GFX_SPIELER3_PUSH_RIGHT, 4 },
+ { GFX_SPIELER4_UP, 4 },
+ { GFX_SPIELER4_DOWN, 4 },
+ { GFX_SPIELER4_LEFT, 4 },
+ { GFX_SPIELER4_RIGHT, 4 },
+ { GFX_SPIELER4_PUSH_LEFT, 4 },
+ { GFX_SPIELER4_PUSH_RIGHT, 4 },
+ { GFX_GEBLUBBER, 4 },
+ { GFX_DYNAMIT, 7 },
+ { GFX_DYNABOMB, 4 },
+ { GFX_SOKOBAN_OBJEKT, 1 },
+ { GFX_FUNKELN_BLAU, 3 },
+ { GFX_FUNKELN_WEISS, 3 },
+ { -1, 0 }
+ };
+
#ifdef DEBUG_TIMING
long count1, count2;
count1 = Counter();
#endif MSDOS
DrawInitText("Loading graphics:",120,FC_GREEN);
- for(i=0;i<NUM_PICTURES;i++)
- if (i!=PIX_SMALLFONT)
+ for(i=0; i<NUM_PICTURES; i++)
+ if (i != PIX_SMALLFONT)
LoadGfx(i,&pic[i]);
#ifdef DEBUG_TIMING
count2 = Counter();
- printf("SUMMARY: %.2f SECONDS LOADING TIME\n",(float)(count2-count1)/100.0);
+ printf("SUMMARY: %.2f SECONDS LOADING TIME\n",(float)(count2-count1)/1000.0);
#endif
FXSIZE,FYSIZE,
XDefaultDepth(display,screen));
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc =
+ XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values);
+
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ tile_clip_gc =
+ XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
+
+ /* initialize pixmap array to Pixmap 'None' */
+ for(i=0; i<NUM_TILES; i++)
+ tile_clipmask[i] = None;
+
+ /* create only those clipping Pixmaps we really need */
+ for(i=0; tile_needs_clipping[i].start>=0; i++)
+ {
+ for(j=0; j<tile_needs_clipping[i].count; j++)
+ {
+ int tile = tile_needs_clipping[i].start + j;
+ int graphic = tile;
+ int src_x, src_y;
+ Pixmap src_pixmap;
+
+ if (graphic >= GFX_START_ROCKSSCREEN &&
+ graphic <= GFX_END_ROCKSSCREEN)
+ {
+ src_pixmap = clipmask[PIX_BACK];
+ graphic -= GFX_START_ROCKSSCREEN;
+ src_x = SX + (graphic % GFX_PER_LINE) * TILEX;
+ src_y = SY + (graphic / GFX_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSHEROES &&
+ graphic <= GFX_END_ROCKSHEROES)
+ {
+ src_pixmap = clipmask[PIX_HEROES];
+ graphic -= GFX_START_ROCKSHEROES;
+ src_x = (graphic % HEROES_PER_LINE) * TILEX;
+ src_y = (graphic / HEROES_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSFONT &&
+ graphic <= GFX_END_ROCKSFONT)
+ {
+ src_pixmap = clipmask[PIX_BIGFONT];
+ graphic -= GFX_START_ROCKSFONT;
+ src_x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
+ src_y = (graphic / FONT_CHARS_PER_LINE) * TILEY +
+ FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY;
+ }
+ else
+ break;
+
+ tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
+
+ XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
+ src_x,src_y, TILEX,TILEY, 0,0);
+ }
+ }
+
if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR])
{
fprintf(stderr, "%s: cannot create additional Pixmaps!\n",progname);
if (clipmask[i])
{
clip_gc_values.graphics_exposures = False;
- clip_gc_values.foreground = pen_fg;
- clip_gc_values.background = pen_bg;
clip_gc_values.clip_mask = clipmask[i];
- clip_gc_valuemask =
- GCGraphicsExposures | GCForeground | GCBackground | GCClipMask;
+ clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
}
}
#ifdef DEBUG_TIMING
count2 = Counter();
printf("XPM LOADING %s IN %.2f SECONDS\n",
- filename,(float)(count2-count1)/100.0);
+ filename,(float)(count2-count1)/1000.0);
#endif
#else
#ifdef DEBUG_TIMING
count2 = Counter();
printf("GIF LOADING %s IN %.2f SECONDS\n",
- filename,(float)(count2-count1)/100.0);
+ filename,(float)(count2-count1)/1000.0);
#endif
#endif
#ifdef DEBUG_TIMING
count2 = Counter();
printf("XBM LOADING %s IN %.2f SECONDS\n",
- filename,(float)(count2-count1)/100.0);
+ filename,(float)(count2-count1)/1000.0);
#endif
#endif
};
static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
+ static int ep_player[] =
+ {
+ EL_SPIELFIGUR,
+ EL_SPIELER1,
+ EL_SPIELER2,
+ EL_SPIELER3,
+ EL_SPIELER4
+ };
+ static int ep_player_num = sizeof(ep_player)/sizeof(int);
+
static long ep_bit[] =
{
EP_BIT_AMOEBALIVE,
EP_BIT_INACTIVE,
EP_BIT_EXPLOSIVE,
EP_BIT_MAMPF3,
- EP_BIT_PUSHABLE
+ EP_BIT_PUSHABLE,
+ EP_BIT_PLAYER
};
static int *ep_array[] =
{
ep_inactive,
ep_explosive,
ep_mampf3,
- ep_pushable
+ ep_pushable,
+ ep_player
};
static int *ep_num[] =
{
&ep_inactive_num,
&ep_explosive_num,
&ep_mampf3_num,
- &ep_pushable_num
+ &ep_pushable_num,
+ &ep_player_num
};
static int num_properties = sizeof(ep_num)/sizeof(int *);