static char *image_filename[NUM_PICTURES] =
{
"RocksScreen.pcx",
+ "RocksElements.pcx",
"RocksDoor.pcx",
"RocksHeroes.pcx",
"RocksToons.pcx",
static void InitElementProperties(void);
static void InitElementInfo(void);
static void InitGraphicInfo(void);
+static void InitSoundInfo();
static void Execute_Debug_Command(char *);
void OpenAll(void)
InitGfx();
InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
InitElementInfo();
- InitGraphicInfo();
InitLevelInfo();
InitLevelArtworkInfo();
static void InitImages()
{
- InitImageList(image_config, NUM_IMAGE_CONFIG_ENTRIES);
+ InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
/* load custom images */
ReloadCustomImages();
+
+ InitGraphicInfo();
}
static void InitMixer()
{
OpenAudio();
- InitSoundList(sound_config, NUM_SOUND_CONFIG_ENTRIES);
+
+ InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
StartMixer();
}
InitReloadSounds(artwork.snd_current->identifier);
InitReloadMusic(artwork.mus_current->identifier);
- /* initialize sound effect lookup table for element actions */
- InitGameSound();
+ InitSoundInfo();
}
static void InitTileClipmasks()
}
ReloadCustomImages();
+ InitGraphicInfo();
FreeTileClipmasks();
InitTileClipmasks();
}
}
-void InitGraphicInfo()
+static void InitGraphicInfo()
{
int i;
- /* always start with reliable default values */
+ image_files = getCurrentImageList();
+
+ printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFXARG_NUM_FRAMES]);
+ printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFXARG_NUM_FRAMES]);
+
for(i=0; i<MAX_GRAPHICS; i++)
{
- graphic_info[i].bitmap = pix[PIX_SP]; /* graphic that ... */
- graphic_info[i].src_x = 0; /* ... contains ... */
- graphic_info[i].src_y = 0; /* ... empty space. */
+ /* always start with reliable default values */
+ graphic_info[i].bitmap = NULL;
+ graphic_info[i].src_x = 0;
+ graphic_info[i].src_y = 0;
graphic_info[i].anim_frames = 1;
graphic_info[i].anim_delay = 0;
graphic_info[i].anim_mode = ANIM_NORMAL;
- }
- for(i=0; i<MAX_GRAPHICS; i++)
getGraphicSource(i, &graphic_info[i].bitmap,
&graphic_info[i].src_x, &graphic_info[i].src_y);
+ }
+
+#if 1
+ graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK].src_x = 0;
+ graphic_info[GFX_ABLENK].src_y = 0;
+
+ graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
+ graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
+ graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
+ graphic_info[GFX_ABLENK + 1].src_y = 0;
+ graphic_info[GFX_ABLENK + 2].src_y = 0;
+ graphic_info[GFX_ABLENK + 3].src_y = 0;
+#endif
+}
+
+static void InitSoundInfo()
+{
+ sound_files = getCurrentSoundList();
+
+ /* initialize sound effect lookup table for element actions */
+ InitGameSound();
}
void InitElementProperties()
printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
printf("\n");
- for (i=0; i<NUM_IMAGE_CONFIG_ENTRIES; i++)
+ for (i=0; image_config[i].token != NULL; i++)
printf("# %s\n",
getFormattedSetupEntry(image_config[i].token,
- image_config[i].default_filename));
+ image_config[i].value));
}
else if (strcmp(command, "create soundsinfo.conf") == 0)
{
printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
printf("\n");
- for (i=0; i<NUM_SOUND_CONFIG_ENTRIES; i++)
+ for (i=0; sound_config[i].token != NULL; i++)
printf("# %s\n",
getFormattedSetupEntry(sound_config[i].token,
- sound_config[i].default_filename));
+ sound_config[i].value));
}
else if (strcmp(command, "create musicinfo.conf") == 0)
{
FreeAllMusic();
CloseAudio(); /* called after freeing sounds (needed for SDL) */
+ FreeAllImages();
+
FreeTileClipmasks();
for(i=0; i<NUM_BITMAPS; i++)
FreeBitmap(pix[i]);