/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* init.c *
+* init.c *
***********************************************************/
-#include <signal.h>
-
#include "libgame/libgame.h"
#include "init.h"
#include "tape.h"
#include "tools.h"
#include "files.h"
-#include "joystick.h"
#include "network.h"
#include "netserv.h"
+#include "cartoons.h"
+#include "config.h"
-struct PictureFileInfo
+static char *image_filename[NUM_PICTURES] =
{
- char *picture_filename;
- boolean picture_with_mask;
-};
-
+ "RocksScreen.pcx",
+ "RocksElements.pcx",
+ "RocksDoor.pcx",
+ "RocksHeroes.pcx",
+ "RocksToons.pcx",
+ "RocksSP.pcx",
+ "RocksDC.pcx",
+ "RocksMore.pcx",
+ "RocksFont.pcx",
+ "RocksFont2.pcx",
+ "RocksFont3.pcx"
+};
+
+static void InitSetup(void);
static void InitPlayerInfo(void);
static void InitLevelInfo(void);
+static void InitArtworkInfo(void);
+static void InitLevelArtworkInfo(void);
static void InitNetworkServer(void);
+static void InitImages(void);
+static void InitMixer(void);
static void InitSound(void);
-static void InitSoundServer(void);
-static void InitDisplay(void);
static void InitGfx(void);
static void InitGfxBackground(void);
-static void LoadGfx(int, struct PictureFileInfo *);
static void InitGadgets(void);
static void InitElementProperties(void);
+static void InitElementInfo(void);
+static void InitGraphicInfo(void);
+static void InitSoundInfo();
+static void Execute_Debug_Command(char *);
-void OpenAll(int argc, char *argv[])
+void OpenAll(void)
{
-#if !defined(PLATFORM_UNIX)
- initErrorFile();
-#endif
+ if (options.debug_command)
+ {
+ Execute_Debug_Command(options.debug_command);
+
+ exit(0);
+ }
if (options.serveronly)
{
#if defined(PLATFORM_UNIX)
NetworkServer(options.server_port, options.serveronly);
#else
- Error(ERR_WARN, "networking not supported in Windows version");
+ Error(ERR_WARN, "networking only supported in Unix version");
#endif
-
- /* never reached */
- exit(0);
+ exit(0); /* never reached */
}
+ InitProgramInfo(UNIX_USERDATA_DIRECTORY,
+ PROGRAM_TITLE_STRING, getWindowTitleString(),
+ ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
+ MSDOS_POINTER_FILENAME,
+ COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+
+ InitSetup();
InitPlayerInfo();
+ InitArtworkInfo(); /* needed before loading gfx, sound & music */
InitCounter();
- InitSound();
- InitSoundServer();
+ InitMixer();
InitJoysticks();
InitRND(NEW_RANDOMIZE);
- signal(SIGINT, CloseAllAndExit);
- signal(SIGTERM, CloseAllAndExit);
+ InitVideoDisplay();
+ InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
+ setup.fullscreen);
- InitDisplay();
InitEventFilter(FilterMouseMotionEvents);
InitGfx();
InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
+ InitElementInfo();
InitLevelInfo();
+ InitLevelArtworkInfo();
InitGadgets(); /* needs to know number of level series */
+ InitImages(); /* needs to know current level directory */
+ InitSound(); /* needs to know current level directory */
InitGfxBackground();
+ InitToons();
+
DrawMainMenu();
InitNetworkServer();
}
+void InitSetup()
+{
+ LoadSetup(); /* global setup info */
+}
+
void InitPlayerInfo()
{
int i;
local_player = &stored_player[0];
for (i=0; i<MAX_PLAYERS; i++)
- {
- stored_player[i].joystick_fd = -1; /* joystick device closed */
stored_player[i].connected = FALSE;
- }
local_player->connected = TRUE;
-
- LoadSetup(); /* global setup info */
}
void InitLevelInfo()
LoadLevelSetup_SeriesInfo(); /* last played level info */
}
+void InitArtworkInfo()
+{
+ LoadArtworkInfo();
+}
+
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
void InitNetworkServer()
{
#if defined(PLATFORM_UNIX)
#endif
}
-void InitSound()
+static void InitImages()
{
- int i;
-
- OpenAudio(&audio);
+ InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
- for(i=0; i<NUM_SOUNDS; i++)
- {
- Sound[i].name = sound_name[i];
+ /* load custom images */
+ ReloadCustomImages();
- if (!LoadSound(&Sound[i]))
- {
- audio.sound_available = FALSE;
- audio.loops_available = FALSE;
- return;
- }
- }
+ InitGraphicInfo();
}
-void InitSoundServer()
+static void InitMixer()
{
- if (!audio.sound_available)
- return;
-
-#if !defined(TARGET_SDL)
-#if defined(PLATFORM_UNIX)
-
- if (pipe(audio.soundserver_pipe) < 0)
- {
- Error(ERR_WARN, "cannot create pipe - no sounds");
- audio.sound_available = FALSE;
- return;
- }
-
- if ((audio.soundserver_pid = fork()) < 0)
- {
- Error(ERR_WARN, "cannot create sound server process - no sounds");
- audio.sound_available = FALSE;
- return;
- }
-
- if (audio.soundserver_pid == 0) /* we are child */
- {
- SoundServer();
-
- /* never reached */
- exit(0);
- }
- else /* we are parent */
- close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
-
-#else /* !PLATFORM_UNIX */
-
- SoundServer();
-
-#endif /* !PLATFORM_UNIX */
-#endif /* !TARGET_SDL */
-}
-
-void InitJoysticks()
-{
-#if defined(TARGET_SDL)
- static boolean sdl_joystick_subsystem_initialized = FALSE;
-#endif
-
- int i;
-
- if (global_joystick_status == JOYSTICK_OFF)
- return;
-
- joystick_status = JOYSTICK_OFF;
-
-#if defined(TARGET_SDL)
-
- if (!sdl_joystick_subsystem_initialized)
- {
- sdl_joystick_subsystem_initialized = TRUE;
-
- if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
- {
- Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
- return;
- }
- }
-
- for (i=0; i<MAX_PLAYERS; i++)
- {
- char *device_name = setup.input[i].joy.device_name;
- int joystick_nr = getJoystickNrFromDeviceName(device_name);
-
- if (joystick_nr >= SDL_NumJoysticks())
- joystick_nr = -1;
-
- /* misuse joystick file descriptor variable to store joystick number */
- stored_player[i].joystick_fd = joystick_nr;
-
- /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
- if (Check_SDL_JoystickOpened(joystick_nr))
- Close_SDL_Joystick(joystick_nr);
-
- if (!setup.input[i].use_joystick)
- continue;
-
- if (!Open_SDL_Joystick(joystick_nr))
- {
- Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
- continue;
- }
-
- joystick_status = JOYSTICK_AVAILABLE;
- }
-
-#else /* !TARGET_SDL */
-
-#if defined(PLATFORM_UNIX)
- for (i=0; i<MAX_PLAYERS; i++)
- {
- char *device_name = setup.input[i].joy.device_name;
-
- /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
- if (stored_player[i].joystick_fd != -1)
- {
- close(stored_player[i].joystick_fd);
- stored_player[i].joystick_fd = -1;
- }
-
- if (!setup.input[i].use_joystick)
- continue;
-
- if (access(device_name, R_OK) != 0)
- {
- Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
- continue;
- }
-
- if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
- {
- Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
- continue;
- }
-
- joystick_status = JOYSTICK_AVAILABLE;
- }
-
-#else /* !PLATFORM_UNIX */
+ OpenAudio();
- /* try to access two joysticks; if that fails, try to access just one */
- if (install_joystick(JOY_TYPE_2PADS) == 0 ||
- install_joystick(JOY_TYPE_AUTODETECT) == 0)
- joystick_status = JOYSTICK_AVAILABLE;
+ InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
- /*
- load_joystick_data(JOYSTICK_FILENAME);
- */
-
- for (i=0; i<MAX_PLAYERS; i++)
- {
- char *device_name = setup.input[i].joy.device_name;
- int joystick_nr = getJoystickNrFromDeviceName(device_name);
-
- if (joystick_nr >= num_joysticks)
- joystick_nr = -1;
-
- /* misuse joystick file descriptor variable to store joystick number */
- stored_player[i].joystick_fd = joystick_nr;
- }
-#endif
-
-#endif /* !TARGET_SDL */
+ StartMixer();
}
-void InitDisplay()
+static void InitSound()
{
- char *gfx_dir = getPath2(options.ro_base_directory, GRAPHICS_DIRECTORY);
- char *x11_icon_filename = getPath2(gfx_dir, X11_ICON_FILENAME);
- char *x11_iconmask_filename = getPath2(gfx_dir, X11_ICONMASK_FILENAME);
- char *msdos_pointer_filename = getPath2(gfx_dir, MSDOS_POINTER_FILENAME);
-
- free(gfx_dir);
-
- InitProgramInfo(program_name, PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
- ICON_TITLE_STRING, x11_icon_filename, x11_iconmask_filename,
- msdos_pointer_filename);
-
- InitScrollbufferSize(FXSIZE, FYSIZE); /* (only needed for MS-DOS code) */
+ /* load custom sounds and music */
+ InitReloadSounds(artwork.snd_current->identifier);
+ InitReloadMusic(artwork.mus_current->identifier);
- InitVideoDisplay();
- InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
- setup.fullscreen);
+ InitSoundInfo();
}
-void InitGfx()
+static void InitTileClipmasks()
{
- int i, j;
-
-#if defined(TARGET_SDL)
- SDL_Surface *sdl_image_tmp;
-#else
- GC copy_clipmask_gc;
+#if defined(TARGET_X11)
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
-#endif
-#if !defined(PLATFORM_MSDOS)
- static struct PictureFileInfo pic[NUM_PICTURES] =
- {
- { "RocksScreen", TRUE },
- { "RocksDoor", TRUE },
- { "RocksHeroes", TRUE },
- { "RocksToons", TRUE },
- { "RocksSP", TRUE },
- { "RocksDC", TRUE },
- { "RocksMore", TRUE },
- { "RocksFont", FALSE },
- { "RocksFont2", FALSE },
- { "RocksFont3", FALSE }
- };
-#else
- static struct PictureFileInfo pic[NUM_PICTURES] =
- {
- { "Screen", TRUE },
- { "Door", TRUE },
- { "Heroes", TRUE },
- { "Toons", TRUE },
- { "SP", TRUE },
- { "DC", TRUE },
- { "More", TRUE },
- { "Font", FALSE },
- { "Font2", FALSE },
- { "Font3", FALSE }
- };
-#endif
+#if defined(TARGET_X11_NATIVE)
+ GC copy_clipmask_gc;
static struct
{
{ GFX2_SHIELD_ACTIVE, 3 },
{ -1, 0 }
};
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
- /* create additional image buffers for double-buffering */
+ int i;
- pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
- pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
+ for(i=0; i<NUM_TILES; i++)
+ tile_clipmask[i] = None;
- LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
- DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
- DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-#if defined(PLATFORM_MSDOS)
- DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
- rest(200);
-#endif
- DrawInitText("Loading graphics:",120,FC_GREEN);
+#if defined(TARGET_X11)
+ /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
+ often very slow when preparing a masked XCopyArea() for big Pixmaps.
+ To prevent this, create small (tile-sized) mask Pixmaps which will then
+ be set much faster with XSetClipOrigin() and speed things up a lot. */
- for(i=0; i<NUM_PICTURES; i++)
- if (i != PIX_SMALLFONT)
- LoadGfx(i,&pic[i]);
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ tile_clip_gc = XCreateGC(display, window->drawable,
+ clip_gc_valuemask, &clip_gc_values);
- /* create additional image buffers for masking of graphics */
+ for(i=0; i<NUM_BITMAPS; i++)
+ {
+ if (pix[i]->clip_mask)
+ {
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_values.clip_mask = pix[i]->clip_mask;
+ clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+ pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
+ clip_gc_valuemask, &clip_gc_values);
+ }
+ }
-#if defined(TARGET_SDL)
+#if defined(TARGET_X11_NATIVE)
- /* initialize surface array to 'NULL' */
- for(i=0; i<NUM_TILES; i++)
- tile_masked[i] = NULL;
+ /* create graphic context structures needed for clipping */
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
- /* create only those masked surfaces we really need */
+ /* create only those clipping Pixmaps we really need */
for(i=0; tile_needs_clipping[i].start>=0; i++)
{
+ int j;
+
for(j=0; j<tile_needs_clipping[i].count; j++)
{
int tile = tile_needs_clipping[i].start + j;
int graphic = tile;
int src_x, src_y;
- int bitmap_nr;
- Bitmap src_bitmap;
-
- getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
- src_bitmap = pix_masked[bitmap_nr];
-
- /* create surface for masked tile graphic */
- if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
- WIN_SDL_DEPTH, 0, 0, 0, 0))
- == NULL)
- Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+ Bitmap *src_bitmap;
+ Pixmap src_pixmap;
- /* create native transparent surface for current image */
- SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
- SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
- if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+ getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ src_pixmap = src_bitmap->clip_mask;
- SDL_FreeSurface(sdl_image_tmp);
+ tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
+ TILEX, TILEY, 1);
- BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
+ XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
+ src_x, src_y, TILEX, TILEY, 0, 0);
}
}
-#else /* !TARGET_SDL */
+ XFreeGC(display, copy_clipmask_gc);
- /* create graphic context structures needed for clipping */
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc =
- XCreateGC(display, clipmask[PIX_BACK], clip_gc_valuemask, &clip_gc_values);
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
+}
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- tile_clip_gc =
- XCreateGC(display, window, clip_gc_valuemask, &clip_gc_values);
+void FreeTileClipmasks()
+{
+#if defined(TARGET_X11)
+ int i;
- for(i=0; i<NUM_BITMAPS; i++)
+ for(i=0; i<NUM_TILES; i++)
{
- if (clipmask[i])
+ if (tile_clipmask[i] != None)
{
- clip_gc_values.graphics_exposures = False;
- clip_gc_values.clip_mask = clipmask[i];
- clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
- clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
+ XFreePixmap(display, tile_clipmask[i]);
+ tile_clipmask[i] = None;
}
}
- /* initialize pixmap array to Pixmap 'None' */
- for(i=0; i<NUM_TILES; i++)
- tile_clipmask[i] = None;
+ if (tile_clip_gc)
+ XFreeGC(display, tile_clip_gc);
+ tile_clip_gc = None;
- /* create only those clipping Pixmaps we really need */
- for(i=0; tile_needs_clipping[i].start>=0; i++)
+ for(i=0; i<NUM_BITMAPS; i++)
{
- for(j=0; j<tile_needs_clipping[i].count; j++)
+ if (pix[i] != NULL && pix[i]->stored_clip_gc)
{
- int tile = tile_needs_clipping[i].start + j;
- int graphic = tile;
- int src_x, src_y;
- int pixmap_nr;
- Pixmap src_pixmap;
+ XFreeGC(display, pix[i]->stored_clip_gc);
+ pix[i]->stored_clip_gc = None;
+ }
+ }
+#endif /* TARGET_X11 */
+}
+
+void InitGfx()
+{
+ int i;
+
+ /* initialize some global variables */
+ global.frames_per_second = 0;
+ global.fps_slowdown = FALSE;
+ global.fps_slowdown_factor = 1;
- getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
- src_pixmap = clipmask[pixmap_nr];
+ /* initialize screen properties */
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
- tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
+ /* create additional image buffers for double-buffering */
+ pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+ pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+
+ pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
+
+ InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
+
+ DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
+ DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
+
+ DrawInitText("Loading graphics:", 120, FC_GREEN);
+
+ for(i=0; i<NUM_PICTURES; i++)
+ {
+ if (i != PIX_SMALLFONT)
+ {
+ DrawInitText(image_filename[i], 150, FC_YELLOW);
- XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
- src_x,src_y, TILEX,TILEY, 0,0);
+ pix[i] = LoadCustomImage(image_filename[i]);
}
}
-#endif /* !TARGET_SDL */
+ InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
+
+ InitTileClipmasks();
}
void InitGfxBackground()
fieldbuffer = pix[PIX_DB_FIELD];
SetDrawtoField(DRAW_BACKBUFFER);
- BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
- ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
- ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
+ BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
for(x=0; x<MAX_BUF_XSIZE; x++)
for(y=0; y<MAX_BUF_YSIZE; y++)
redraw_mask = REDRAW_ALL;
}
-void LoadGfx(int pos, struct PictureFileInfo *pic)
+void ReloadCustomArtwork()
{
- char basefilename[256];
- char filename[256];
-
-#if defined(TARGET_SDL)
- SDL_Surface *sdl_image_tmp;
-#else
- int pcx_err;
+ static char *leveldir_current_identifier = NULL;
+ static boolean last_override_level_graphics = FALSE;
+ static boolean last_override_level_sounds = FALSE;
+ static boolean last_override_level_music = FALSE;
+
+ /* identifier for new artwork; default: artwork configured in setup */
+ char *gfx_new_identifier = artwork.gfx_current->identifier;
+ char *snd_new_identifier = artwork.snd_current->identifier;
+ char *mus_new_identifier = artwork.mus_current->identifier;
+
+#if 0
+ printf("graphics --> '%s' ('%s')\n",
+ artwork.gfx_current_identifier, artwork.gfx_current->filename);
+ printf("sounds --> '%s' ('%s')\n",
+ artwork.snd_current_identifier, artwork.snd_current->filename);
+ printf("music --> '%s' ('%s')\n",
+ artwork.mus_current_identifier, artwork.mus_current->filename);
#endif
- char *picture_ext = ".pcx";
- /* Grafik laden */
- if (pic->picture_filename)
- {
- sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
- DrawInitText(basefilename, 150, FC_YELLOW);
- sprintf(filename, "%s/%s/%s",
- options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return;
-#if defined(PLATFORM_MSDOS)
- rest(100);
+#if 0
+ printf("--> '%s'\n", artwork.gfx_current_identifier);
#endif
-#if defined(TARGET_SDL)
- /* load image to temporary surface */
- if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
- Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
-
- /* create native non-transparent surface for current image */
- if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+ /* when a new level series was selected, check if there was a change
+ in custom artwork stored in level series directory */
+ if (leveldir_current_identifier != leveldir_current->identifier)
+ {
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
+
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ gfx_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ snd_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ mus_new_identifier = identifier_new;
+
+ leveldir_current_identifier = leveldir_current->identifier;
+ }
- /* create native transparent surface for current image */
- SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
- SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
- if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+ /* custom level artwork configured in level series configuration file
+ always overrides custom level artwork stored in level series directory
+ and (level independant) custom artwork configured in setup menue */
+ if (leveldir_current->graphics_set != NULL)
+ gfx_new_identifier = leveldir_current->graphics_set;
+ if (leveldir_current->sounds_set != NULL)
+ snd_new_identifier = leveldir_current->sounds_set;
+ if (leveldir_current->music_set != NULL)
+ mus_new_identifier = leveldir_current->music_set;
+
+ if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
+ last_override_level_graphics != setup.override_level_graphics)
+ {
+ int i;
- /* free temporary surface */
- SDL_FreeSurface(sdl_image_tmp);
+ setLevelArtworkDir(artwork.gfx_first);
-#else /* !TARGET_SDL */
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
- pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
- &pix[pos], &clipmask[pos]);
- switch(pcx_err)
+ for(i=0; i<NUM_PICTURES; i++)
{
- case PCX_Success:
- break;
- case PCX_OpenFailed:
- Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
- case PCX_ReadFailed:
- Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
- case PCX_FileInvalid:
- Error(ERR_EXIT, "invalid PCX file '%s'", filename);
- case PCX_NoMemory:
- Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
- case PCX_ColorFailed:
- Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
- default:
- break;
+ DrawInitText(image_filename[i], 150, FC_YELLOW);
+ ReloadCustomImage(pix[i], image_filename[i]);
}
- if (!pix[pos])
- Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
+ ReloadCustomImages();
+ InitGraphicInfo();
+
+ FreeTileClipmasks();
+ InitTileClipmasks();
+ InitGfxBackground();
- /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
- use pix_masked[], although they are the same when not using SDL */
- pix_masked[pos] = pix[pos];
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
-#endif /* !TARGET_SDL */
+ artwork.gfx_current_identifier = gfx_new_identifier;
+ last_override_level_graphics = setup.override_level_graphics;
}
-#if defined(TARGET_X11)
- /* check if clip mask was correctly created */
- if (pic->picture_with_mask && !clipmask[pos])
- Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
+ if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
+ last_override_level_sounds != setup.override_level_sounds)
+ {
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.snd_first);
+
+ InitReloadSounds(snd_new_identifier);
+
+ artwork.snd_current_identifier = snd_new_identifier;
+ last_override_level_sounds = setup.override_level_sounds;
+ }
+
+ if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
+ last_override_level_music != setup.override_level_music)
+ {
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.mus_first);
+
+ InitReloadMusic(mus_new_identifier);
+
+ artwork.mus_current_identifier = mus_new_identifier;
+ last_override_level_music = setup.override_level_music;
+ }
+
+#if 0
+ printf("<-- '%s'\n", artwork.gfx_current_identifier);
#endif
}
CreateScreenGadgets();
}
+void InitElementInfo()
+{
+ int i;
+
+ static struct
+ {
+ int element;
+ int graphic;
+ }
+ element_to_graphic[] =
+ {
+ { EL_LEERRAUM, GFX_LEERRAUM },
+ { EL_ERDREICH, GFX_ERDREICH },
+ { EL_MAUERWERK, GFX_MAUERWERK },
+ { EL_FELSBODEN, GFX_FELSBODEN },
+ { EL_FELSBROCKEN, GFX_FELSBROCKEN },
+ { EL_SCHLUESSEL, GFX_SCHLUESSEL },
+ { EL_EDELSTEIN, GFX_EDELSTEIN },
+ { EL_AUSGANG_ZU, GFX_AUSGANG_ZU },
+ { EL_AUSGANG_ACT, GFX_AUSGANG_ACT },
+ { EL_AUSGANG_AUF, GFX_AUSGANG_AUF },
+ { EL_SPIELFIGUR, GFX_SPIELFIGUR },
+ { EL_SPIELER1, GFX_SPIELER1 },
+ { EL_SPIELER2, GFX_SPIELER2 },
+ { EL_SPIELER3, GFX_SPIELER3 },
+ { EL_SPIELER4, GFX_SPIELER4 },
+ { EL_KAEFER, GFX_KAEFER },
+ { EL_KAEFER_RIGHT, GFX_KAEFER_RIGHT },
+ { EL_KAEFER_UP, GFX_KAEFER_UP },
+ { EL_KAEFER_LEFT, GFX_KAEFER_LEFT },
+ { EL_KAEFER_DOWN, GFX_KAEFER_DOWN },
+ { EL_FLIEGER, GFX_FLIEGER },
+ { EL_FLIEGER_RIGHT, GFX_FLIEGER_RIGHT },
+ { EL_FLIEGER_UP, GFX_FLIEGER_UP },
+ { EL_FLIEGER_LEFT, GFX_FLIEGER_LEFT },
+ { EL_FLIEGER_DOWN, GFX_FLIEGER_DOWN },
+ { EL_BUTTERFLY, GFX_BUTTERFLY },
+ { EL_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
+ { EL_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
+ { EL_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
+ { EL_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
+ { EL_FIREFLY, GFX_FIREFLY },
+ { EL_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
+ { EL_FIREFLY_UP, GFX_FIREFLY_UP },
+ { EL_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
+ { EL_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
+ { EL_MAMPFER, GFX_MAMPFER },
+ { EL_ROBOT, GFX_ROBOT },
+ { EL_BETON, GFX_BETON },
+ { EL_DIAMANT, GFX_DIAMANT },
+ { EL_MORAST_LEER, GFX_MORAST_LEER },
+ { EL_MORAST_VOLL, GFX_MORAST_VOLL },
+ { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
+ { EL_TROPFEN, GFX_TROPFEN },
+ { EL_BOMBE, GFX_BOMBE },
+ { EL_MAGIC_WALL_OFF, GFX_MAGIC_WALL_OFF },
+ { EL_MAGIC_WALL_EMPTY, GFX_MAGIC_WALL_EMPTY },
+ { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
+ { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
+ { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
+ { EL_SALZSAEURE, GFX_SALZSAEURE },
+ { EL_AMOEBE_TOT, GFX_AMOEBE_TOT },
+ { EL_AMOEBE_NASS, GFX_AMOEBE_NASS },
+ { EL_AMOEBE_NORM, GFX_AMOEBE_NORM },
+ { EL_AMOEBE_VOLL, GFX_AMOEBE_VOLL },
+ { EL_AMOEBE_BD, GFX_AMOEBE_BD },
+ { EL_AMOEBA2DIAM, GFX_AMOEBA2DIAM },
+ { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
+ { EL_KOKOSNUSS, GFX_KOKOSNUSS },
+ { EL_LIFE, GFX_LIFE },
+ { EL_LIFE_ASYNC, GFX_LIFE_ASYNC },
+ { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
+ { EL_BADEWANNE, GFX_BADEWANNE },
+ { EL_BADEWANNE1, GFX_BADEWANNE1 },
+ { EL_BADEWANNE2, GFX_BADEWANNE2 },
+ { EL_BADEWANNE3, GFX_BADEWANNE3 },
+ { EL_BADEWANNE4, GFX_BADEWANNE4 },
+ { EL_BADEWANNE5, GFX_BADEWANNE5 },
+ { EL_ABLENK_AUS, GFX_ABLENK_AUS },
+ { EL_ABLENK_EIN, GFX_ABLENK_EIN },
+ { EL_SCHLUESSEL1, GFX_SCHLUESSEL1 },
+ { EL_SCHLUESSEL2, GFX_SCHLUESSEL2 },
+ { EL_SCHLUESSEL3, GFX_SCHLUESSEL3 },
+ { EL_SCHLUESSEL4, GFX_SCHLUESSEL4 },
+ { EL_PFORTE1, GFX_PFORTE1 },
+ { EL_PFORTE2, GFX_PFORTE2 },
+ { EL_PFORTE3, GFX_PFORTE3 },
+ { EL_PFORTE4, GFX_PFORTE4 },
+ { EL_PFORTE1X, GFX_PFORTE1X },
+ { EL_PFORTE2X, GFX_PFORTE2X },
+ { EL_PFORTE3X, GFX_PFORTE3X },
+ { EL_PFORTE4X, GFX_PFORTE4X },
+ { EL_DYNAMITE_INACTIVE, GFX_DYNAMIT_AUS },
+ { EL_PACMAN, GFX_PACMAN },
+ { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
+ { EL_PACMAN_UP, GFX_PACMAN_UP },
+ { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
+ { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
+ { EL_UNSICHTBAR, GFX_UNSICHTBAR },
+ { EL_ERZ_EDEL, GFX_ERZ_EDEL },
+ { EL_ERZ_DIAM, GFX_ERZ_DIAM },
+ { EL_BIRNE_AUS, GFX_BIRNE_AUS },
+ { EL_BIRNE_EIN, GFX_BIRNE_EIN },
+ { EL_ZEIT_VOLL, GFX_ZEIT_VOLL },
+ { EL_ZEIT_LEER, GFX_ZEIT_LEER },
+ { EL_MAUER_LEBT, GFX_MAUER_LEBT },
+ { EL_MAUER_X, GFX_MAUER_X },
+ { EL_MAUER_Y, GFX_MAUER_Y },
+ { EL_MAUER_XY, GFX_MAUER_XY },
+ { EL_EDELSTEIN_BD, GFX_EDELSTEIN_BD },
+ { EL_EDELSTEIN_GELB, GFX_EDELSTEIN_GELB },
+ { EL_EDELSTEIN_ROT, GFX_EDELSTEIN_ROT },
+ { EL_EDELSTEIN_LILA, GFX_EDELSTEIN_LILA },
+ { EL_ERZ_EDEL_BD, GFX_ERZ_EDEL_BD },
+ { EL_ERZ_EDEL_GELB, GFX_ERZ_EDEL_GELB },
+ { EL_ERZ_EDEL_ROT, GFX_ERZ_EDEL_ROT },
+ { EL_ERZ_EDEL_LILA, GFX_ERZ_EDEL_LILA },
+ { EL_MAMPFER2, GFX_MAMPFER2 },
+ { EL_MAGIC_WALL_BD_OFF, GFX_MAGIC_WALL_BD_OFF },
+ { EL_MAGIC_WALL_BD_EMPTY, GFX_MAGIC_WALL_BD_EMPTY },
+ { EL_MAGIC_WALL_BD_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
+ { EL_MAGIC_WALL_BD_FULL, GFX_MAGIC_WALL_BD_FULL },
+ { EL_MAGIC_WALL_BD_DEAD, GFX_MAGIC_WALL_BD_DEAD },
+ { EL_DYNABOMB_ACTIVE_1, GFX_DYNABOMB },
+ { EL_DYNABOMB_ACTIVE_2, GFX_DYNABOMB },
+ { EL_DYNABOMB_ACTIVE_3, GFX_DYNABOMB },
+ { EL_DYNABOMB_ACTIVE_4, GFX_DYNABOMB },
+ { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
+ { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
+ { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
+ { EL_SOKOBAN_OBJEKT, GFX_SOKOBAN_OBJEKT },
+ { EL_SOKOBAN_FELD_LEER, GFX_SOKOBAN_FELD_LEER },
+ { EL_SOKOBAN_FELD_VOLL, GFX_SOKOBAN_FELD_VOLL },
+ { EL_MOLE, GFX_MOLE },
+ { EL_PINGUIN, GFX_PINGUIN },
+ { EL_SCHWEIN, GFX_SCHWEIN },
+ { EL_DRACHE, GFX_DRACHE },
+ { EL_SONDE, GFX_SONDE },
+ { EL_PFEIL_LEFT, GFX_PFEIL_LEFT },
+ { EL_PFEIL_RIGHT, GFX_PFEIL_RIGHT },
+ { EL_PFEIL_UP, GFX_PFEIL_UP },
+ { EL_PFEIL_DOWN, GFX_PFEIL_DOWN },
+ { EL_SPEED_PILL, GFX_SPEED_PILL },
+ { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
+ { EL_SP_BUG_ACTIVE, GFX_SP_BUG_ACTIVE },
+ { EL_SP_ZONK, GFX_SP_ZONK },
+ { EL_INVISIBLE_STEEL, GFX_INVISIBLE_STEEL },
+ { EL_BLACK_ORB, GFX_BLACK_ORB },
+ { EL_EM_GATE_1, GFX_EM_GATE_1 },
+ { EL_EM_GATE_2, GFX_EM_GATE_2 },
+ { EL_EM_GATE_3, GFX_EM_GATE_3 },
+ { EL_EM_GATE_4, GFX_EM_GATE_4 },
+ { EL_EM_GATE_1X, GFX_EM_GATE_1X },
+ { EL_EM_GATE_2X, GFX_EM_GATE_2X },
+ { EL_EM_GATE_3X, GFX_EM_GATE_3X },
+ { EL_EM_GATE_4X, GFX_EM_GATE_4X },
+ { EL_EM_KEY_1_FILE, GFX_EM_KEY_1 },
+ { EL_EM_KEY_2_FILE, GFX_EM_KEY_2 },
+ { EL_EM_KEY_3_FILE, GFX_EM_KEY_3 },
+ { EL_EM_KEY_4_FILE, GFX_EM_KEY_4 },
+ { EL_EM_KEY_1, GFX_EM_KEY_1 },
+ { EL_EM_KEY_2, GFX_EM_KEY_2 },
+ { EL_EM_KEY_3, GFX_EM_KEY_3 },
+ { EL_EM_KEY_4, GFX_EM_KEY_4 },
+ { EL_PEARL, GFX_PEARL },
+ { EL_CRYSTAL, GFX_CRYSTAL },
+ { EL_WALL_PEARL, GFX_WALL_PEARL },
+ { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
+ { EL_DOOR_WHITE, GFX_DOOR_WHITE },
+ { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
+ { EL_KEY_WHITE, GFX_KEY_WHITE },
+ { EL_SHIELD_PASSIVE, GFX_SHIELD_PASSIVE },
+ { EL_SHIELD_ACTIVE, GFX_SHIELD_ACTIVE },
+ { EL_EXTRA_TIME, GFX_EXTRA_TIME },
+ { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
+ { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
+ { EL_SWITCHGATE_SWITCH_1, GFX_SWITCHGATE_SWITCH_1 },
+ { EL_SWITCHGATE_SWITCH_2, GFX_SWITCHGATE_SWITCH_2 },
+ { EL_BELT1_LEFT, GFX_BELT1_LEFT },
+ { EL_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
+ { EL_BELT1_RIGHT, GFX_BELT1_RIGHT },
+ { EL_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
+ { EL_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
+ { EL_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
+ { EL_BELT2_LEFT, GFX_BELT2_LEFT },
+ { EL_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
+ { EL_BELT2_RIGHT, GFX_BELT2_RIGHT },
+ { EL_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
+ { EL_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
+ { EL_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
+ { EL_BELT3_LEFT, GFX_BELT3_LEFT },
+ { EL_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
+ { EL_BELT3_RIGHT, GFX_BELT3_RIGHT },
+ { EL_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
+ { EL_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
+ { EL_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
+ { EL_BELT4_LEFT, GFX_BELT4_LEFT },
+ { EL_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
+ { EL_BELT4_RIGHT, GFX_BELT4_RIGHT },
+ { EL_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
+ { EL_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
+ { EL_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
+ { EL_LANDMINE, GFX_LANDMINE },
+ { EL_ENVELOPE, GFX_ENVELOPE },
+ { EL_LIGHT_SWITCH_OFF, GFX_LIGHT_SWITCH_OFF },
+ { EL_LIGHT_SWITCH_ON, GFX_LIGHT_SWITCH_ON },
+ { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
+ { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
+ { EL_SIGN_STOP, GFX_SIGN_STOP },
+ { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
+ { EL_SIGN_PARKING, GFX_SIGN_PARKING },
+ { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
+ { EL_SIGN_HEART, GFX_SIGN_HEART },
+ { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
+ { EL_SIGN_ROUND, GFX_SIGN_ROUND },
+ { EL_SIGN_EXIT, GFX_SIGN_EXIT },
+ { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
+ { EL_SIGN_OTHER, GFX_SIGN_OTHER },
+ { EL_MOLE_LEFT, GFX_MOLE_LEFT },
+ { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
+ { EL_MOLE_UP, GFX_MOLE_UP },
+ { EL_MOLE_DOWN, GFX_MOLE_DOWN },
+ { EL_STEEL_SLANTED, GFX_STEEL_SLANTED },
+ { EL_SAND_INVISIBLE, GFX_SAND_INVISIBLE },
+ { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
+ { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
+ { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
+ { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
+ { EL_TIMEGATE_SWITCH_ON, GFX_TIMEGATE_SWITCH },
+ { EL_TIMEGATE_SWITCH_OFF, GFX_TIMEGATE_SWITCH },
+ { EL_BALLOON, GFX_BALLOON },
+ { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
+ { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
+ { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
+ { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
+ { EL_BALLOON_SEND_ANY, GFX_BALLOON_SEND_ANY },
+ { EL_EMC_STEEL_WALL_1, GFX_EMC_STEEL_WALL_1 },
+ { EL_EMC_STEEL_WALL_2, GFX_EMC_STEEL_WALL_2 },
+ { EL_EMC_STEEL_WALL_3, GFX_EMC_STEEL_WALL_3 },
+ { EL_EMC_STEEL_WALL_4, GFX_EMC_STEEL_WALL_4 },
+ { EL_EMC_WALL_1, GFX_EMC_WALL_1 },
+ { EL_EMC_WALL_2, GFX_EMC_WALL_2 },
+ { EL_EMC_WALL_3, GFX_EMC_WALL_3 },
+ { EL_EMC_WALL_4, GFX_EMC_WALL_4 },
+ { EL_EMC_WALL_5, GFX_EMC_WALL_5 },
+ { EL_EMC_WALL_6, GFX_EMC_WALL_6 },
+ { EL_EMC_WALL_7, GFX_EMC_WALL_7 },
+ { EL_EMC_WALL_8, GFX_EMC_WALL_8 },
+ { EL_TUBE_CROSS, GFX_TUBE_CROSS },
+ { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
+ { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
+ { EL_TUBE_VERT_LEFT, GFX_TUBE_VERT_LEFT },
+ { EL_TUBE_VERT_RIGHT, GFX_TUBE_VERT_RIGHT },
+ { EL_TUBE_HORIZ_UP, GFX_TUBE_HORIZ_UP },
+ { EL_TUBE_HORIZ_DOWN, GFX_TUBE_HORIZ_DOWN },
+ { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
+ { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
+ { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
+ { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
+ { EL_SPRING, GFX_SPRING },
+ { EL_SPRING_MOVING, GFX_SPRING },
+ { EL_TRAP_INACTIVE, GFX_TRAP_INACTIVE },
+ { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
+ { EL_BD_WALL, GFX_BD_WALL },
+ { EL_BD_ROCK, GFX_BD_ROCK },
+ { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
+ { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
+ { -1, -1 }
+ };
+
+ /* always start with reliable default values */
+ for(i=0; i<MAX_ELEMENTS; i++)
+ element_info[i].graphic = GFX_LEERRAUM;
+
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
+
+ for (i=EL_SP_START; i<=EL_SP_END; i++)
+ {
+ int nr_element = i - EL_SP_START;
+ int gfx_per_line = 8;
+ int nr_graphic =
+ (nr_element / gfx_per_line) * SP_PER_LINE +
+ (nr_element % gfx_per_line);
+
+ element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
+ }
+
+ /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int element = element_to_graphic[i].element;
+ int graphic = element_to_graphic[i].graphic;
+
+ element_info[element].graphic = graphic;
+ i++;
+ }
+}
+
+static void InitGraphicInfo()
+{
+ int i;
+
+ image_files = getCurrentImageList();
+
+ printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFXARG_NUM_FRAMES]);
+ printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFXARG_NUM_FRAMES]);
+
+ for(i=0; i<MAX_GRAPHICS; i++)
+ {
+ /* always start with reliable default values */
+ graphic_info[i].bitmap = NULL;
+ graphic_info[i].src_x = 0;
+ graphic_info[i].src_y = 0;
+ graphic_info[i].anim_frames = 1;
+ graphic_info[i].anim_delay = 0;
+ graphic_info[i].anim_mode = ANIM_NORMAL;
+
+ getGraphicSource(i, &graphic_info[i].bitmap,
+ &graphic_info[i].src_x, &graphic_info[i].src_y);
+ }
+
+#if 1
+ graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK].src_x = 0;
+ graphic_info[GFX_ABLENK].src_y = 0;
+
+ graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
+ graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
+ graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
+ graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
+ graphic_info[GFX_ABLENK + 1].src_y = 0;
+ graphic_info[GFX_ABLENK + 2].src_y = 0;
+ graphic_info[GFX_ABLENK + 3].src_y = 0;
+#endif
+}
+
+static void InitSoundInfo()
+{
+ sound_files = getCurrentSoundList();
+
+ /* initialize sound effect lookup table for element actions */
+ InitGameSound();
+}
+
void InitElementProperties()
{
- int i,j;
+ int i, j;
static int ep_amoebalive[] =
{
EL_AMOEBE_VOLL,
EL_AMOEBE_BD
};
- static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
+ static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
static int ep_amoeboid[] =
{
EL_AMOEBE_VOLL,
EL_AMOEBE_BD
};
- static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
+ static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
static int ep_schluessel[] =
{
EL_EM_KEY_3,
EL_EM_KEY_4
};
- static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
+ static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
static int ep_pforte[] =
{
EL_EM_GATE_3X,
EL_EM_GATE_4X,
EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
EL_TUBE_CROSS,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
+ static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
static int ep_solid[] =
{
EL_AMOEBE_BD,
EL_MORAST_VOLL,
EL_MORAST_LEER,
+ EL_QUICKSAND_FILLING,
+ EL_QUICKSAND_EMPTYING,
EL_MAGIC_WALL_OFF,
EL_MAGIC_WALL_EMPTY,
+ EL_MAGIC_WALL_EMPTYING,
+ EL_MAGIC_WALL_FILLING,
EL_MAGIC_WALL_FULL,
EL_MAGIC_WALL_DEAD,
EL_MAGIC_WALL_BD_OFF,
EL_MAGIC_WALL_BD_EMPTY,
+ EL_MAGIC_WALL_BD_EMPTYING,
EL_MAGIC_WALL_BD_FULL,
+ EL_MAGIC_WALL_BD_FILLING,
EL_MAGIC_WALL_BD_DEAD,
EL_LIFE,
EL_LIFE_ASYNC,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
EL_SP_EXIT,
EL_INVISIBLE_STEEL,
EL_BELT1_SWITCH_LEFT,
EL_CRYSTAL,
EL_WALL_PEARL,
EL_WALL_CRYSTAL,
+ EL_PFORTE1,
+ EL_PFORTE2,
+ EL_PFORTE3,
+ EL_PFORTE4,
+ EL_PFORTE1X,
+ EL_PFORTE2X,
+ EL_PFORTE3X,
+ EL_PFORTE4X,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1X,
+ EL_EM_GATE_2X,
+ EL_EM_GATE_3X,
+ EL_EM_GATE_4X,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
EL_TUBE_CROSS,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
+ static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
static int ep_massive[] =
{
EL_BADEWANNE3,
EL_BADEWANNE4,
EL_BADEWANNE5,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_CLOSED,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_CLOSED,
EL_SP_HARD_GRAY,
EL_SP_HARD_GREEN,
EL_SP_HARD_BLUE,
EL_EMC_STEEL_WALL_3,
EL_EMC_STEEL_WALL_4,
EL_CRYSTAL,
+ EL_PFORTE1,
+ EL_PFORTE2,
+ EL_PFORTE3,
+ EL_PFORTE4,
+ EL_PFORTE1X,
+ EL_PFORTE2X,
+ EL_PFORTE3X,
+ EL_PFORTE4X,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1X,
+ EL_EM_GATE_2X,
+ EL_EM_GATE_3X,
+ EL_EM_GATE_4X,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
EL_TUBE_CROSS,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
+ static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
static int ep_slippery[] =
{
EL_PEARL,
EL_CRYSTAL
};
- static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
+ static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
static int ep_enemy[] =
{
EL_SP_SNIKSNAK,
EL_SP_ELECTRON
};
- static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
+ static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
static int ep_mauer[] =
{
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
EL_SP_EXIT,
EL_INVISIBLE_STEEL,
EL_STEEL_SLANTED,
EL_EMC_WALL_7,
EL_EMC_WALL_8
};
- static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
+ static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
static int ep_can_fall[] =
{
EL_SPRING,
EL_DX_SUPABOMB
};
- static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
+ static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
static int ep_can_smash[] =
{
EL_SPRING,
EL_DX_SUPABOMB
};
- static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
+ static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
static int ep_can_change[] =
{
EL_EDELSTEIN_LILA,
EL_DIAMANT
};
- static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
+ static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
static int ep_can_move[] =
{
EL_BALLOON,
EL_SPRING_MOVING
};
- static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
+ static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
static int ep_could_move[] =
{
EL_PACMAN_LEFT,
EL_PACMAN_DOWN
};
- static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
+ static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
static int ep_dont_touch[] =
{
EL_BUTTERFLY,
EL_FIREFLY
};
- static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
+ static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
static int ep_dont_go_to[] =
{
EL_TRAP_ACTIVE,
EL_LANDMINE
};
- static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
+ static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
static int ep_mampf2[] =
{
EL_PEARL,
EL_CRYSTAL
};
- static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
+ static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
static int ep_bd_element[] =
{
EL_AMOEBE_BD,
EL_CHAR_FRAGE
};
- static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
+ static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
static int ep_sb_element[] =
{
EL_SPIELFIGUR,
EL_INVISIBLE_STEEL
};
- static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
+ static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
static int ep_gem[] =
{
EL_EDELSTEIN_GELB,
EL_EDELSTEIN_ROT,
EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_SP_INFOTRON
+ EL_DIAMANT
};
- static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
+ static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
static int ep_inactive[] =
{
EL_EMC_WALL_7,
EL_EMC_WALL_8
};
- static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
+ static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
static int ep_explosive[] =
{
EL_SP_ELECTRON,
EL_DX_SUPABOMB
};
- static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
+ static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
static int ep_mampf3[] =
{
EL_PEARL,
EL_CRYSTAL
};
- static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
+ static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
static int ep_pushable[] =
{
EL_SPRING,
EL_DX_SUPABOMB
};
- static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
+ static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
static int ep_player[] =
{
EL_SPIELER3,
EL_SPIELER4
};
- static int ep_player_num = sizeof(ep_player)/sizeof(int);
+ static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
static int ep_has_content[] =
{
EL_AMOEBE_VOLL,
EL_AMOEBE_BD
};
- static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
+ static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
static int ep_eatable[] =
{
EL_TRAP_INACTIVE,
EL_SAND_INVISIBLE
};
- static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
+ static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
static int ep_sp_element[] =
{
/* more than one murphy in a level results in an inactive clone */
EL_SP_MURPHY_CLONE
};
- static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
+ static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
static int ep_quick_gate[] =
{
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN
};
- static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
+ static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
static int ep_over_player[] =
{
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
+ static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
static int ep_active_bomb[] =
{
EL_DYNABOMB_ACTIVE_3,
EL_DYNABOMB_ACTIVE_4
};
- static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
+ static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
static int ep_belt[] =
{
EL_BELT4_MIDDLE,
EL_BELT4_RIGHT,
};
- static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
+ static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
static int ep_belt_switch[] =
{
EL_BELT4_SWITCH_MIDDLE,
EL_BELT4_SWITCH_RIGHT,
};
- static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
+ static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
static int ep_tube[] =
{
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
+ static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
static long ep1_bit[] =
{
&ep_belt_switch_num,
&ep_tube_num
};
- static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
- static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
+ static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
+ static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
for(i=0; i<MAX_ELEMENTS; i++)
{
Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
-void CloseAllAndExit(int exit_value)
+void Execute_Debug_Command(char *command)
{
- int i;
-
-#if defined(TARGET_SDL)
- StopSounds();
- FreeSounds(NUM_SOUNDS);
-#else
- if (audio.soundserver_pid)
+ if (strcmp(command, "create graphicsinfo.conf") == 0)
{
- StopSounds();
- kill(audio.soundserver_pid, SIGTERM);
- FreeSounds(NUM_SOUNDS);
+ int i;
+
+ printf("# You can configure additional/alternative image files here.\n");
+ printf("# (The images below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i=0; image_config[i].token != NULL; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(image_config[i].token,
+ image_config[i].value));
}
-#endif
-
- for(i=0; i<NUM_BITMAPS; i++)
+ else if (strcmp(command, "create soundsinfo.conf") == 0)
{
- if (pix[i])
- FreeBitmap(pix[i]);
-
-#if defined(TARGET_SDL)
- FreeBitmap(pix_masked[i]);
-#else
- if (clipmask[i])
- FreeBitmap(clipmask[i]);
- if (clip_gc[i])
- XFreeGC(display, clip_gc[i]);
-#endif
+ int i;
+
+ printf("# You can configure additional/alternative sound files here.\n");
+ printf("# (The sounds below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i=0; sound_config[i].token != NULL; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(sound_config[i].token,
+ sound_config[i].value));
}
-
-#if defined(TARGET_SDL)
- KeyboardAutoRepeatOn();
-#else
- if (gc)
- XFreeGC(display, gc);
-
- if (display)
+ else if (strcmp(command, "create musicinfo.conf") == 0)
{
- KeyboardAutoRepeatOn();
- XCloseDisplay(display);
+ printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
}
-#endif
+ else if (strcmp(command, "help") == 0)
+ {
+ printf("The following commands are recognized:\n");
+ printf(" \"create graphicsinfo.conf\"\n");
+ printf(" \"create soundsinfo.conf\"\n");
+ printf(" \"create musicinfo.conf\"\n");
+ }
+}
-#if !defined(PLATFORM_UNIX)
- dumpErrorFile();
-#endif
+void CloseAllAndExit(int exit_value)
+{
+ int i;
+
+ StopSounds();
+ FreeAllSounds();
+ FreeAllMusic();
+ CloseAudio(); /* called after freeing sounds (needed for SDL) */
+
+ FreeAllImages();
+
+ FreeTileClipmasks();
+ for(i=0; i<NUM_BITMAPS; i++)
+ FreeBitmap(pix[i]);
+
+ CloseVideoDisplay();
+ ClosePlatformDependantStuff();
exit(exit_value);
}