static Bitmap *bitmap_font_initial = NULL;
-static void InitGlobal(void);
-static void InitSetup(void);
-static void InitPlayerInfo(void);
-static void InitLevelInfo(void);
-static void InitArtworkInfo(void);
-static void InitLevelArtworkInfo(void);
-static void InitNetworkServer(void);
-static void InitImages(void);
-static void InitMixer(void);
-static void InitSound(void);
-static void InitGfx(void);
-static void InitGfxBackground(void);
-static void InitGadgets(void);
-static void InitElementProperties(void);
-static void InitElementInfo(void);
-static void InitGraphicInfo(void);
+static void InitGlobal();
+static void InitSetup();
+static void InitPlayerInfo();
+static void InitLevelInfo();
+static void InitArtworkInfo();
+static void InitLevelArtworkInfo();
+static void InitNetworkServer();
+static void InitArtworkConfig();
+static void InitImages();
+static void InitMixer();
+static void InitSound();
+static void InitMusic();
+static void InitGfx();
+static void InitGfxBackground();
+static void InitGadgets();
+static void InitElementImages();
+static void InitElementGraphicInfo();
+static void InitElementSoundInfo();
+static void InitElementProperties();
+static void InitGraphicInfo();
static void InitSoundInfo();
static void Execute_Command(char *);
-void OpenAll(void)
+void OpenAll()
{
InitGlobal(); /* initialize some global variables */
InitSetup();
InitPlayerInfo();
InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ InitArtworkConfig(); /* needed before forking sound child process */
+ InitMixer();
InitCounter();
- InitMixer();
+
InitJoysticks();
InitRND(NEW_RANDOMIZE);
InitEventFilter(FilterMouseMotionEvents);
InitElementProperties();
- InitElementInfo();
InitGfx();
InitImages(); /* needs to know current level directory */
InitSound(); /* needs to know current level directory */
+ InitMusic(); /* needs to know current level directory */
InitGfxBackground();
InitNetworkServer();
}
-void InitGlobal()
+static void InitGlobal()
{
global.autoplay_leveldir = NULL;
global.fps_slowdown_factor = 1;
}
-void InitSetup()
+static void InitSetup()
{
LoadSetup(); /* global setup info */
}
-void InitPlayerInfo()
+static void InitPlayerInfo()
{
int i;
local_player->connected = TRUE;
}
-void InitLevelInfo()
+static void InitLevelInfo()
{
LoadLevelInfo(); /* global level info */
LoadLevelSetup_LastSeries(); /* last played series info */
LoadLevelSetup_SeriesInfo(); /* last played level info */
}
-void InitArtworkInfo()
+static void InitArtworkInfo()
{
LoadArtworkInfo();
}
+static void InitArtworkConfig()
+{
+ static char *element_prefix[MAX_NUM_ELEMENTS + 1];
+ static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
+ static char *action_suffix[NUM_ACTIONS + 1];
+ static char *direction_suffix[NUM_DIRECTIONS + 1];
+ static char *dummy[1] = { NULL };
+ int i;
+
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ element_info[i].custom_description = NULL;
+
+ for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
+ element_prefix[i] = element_info[i].token_name;
+ for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
+ sound_class_prefix[i] = element_info[i].sound_class_name;
+ for (i=0; i<NUM_ACTIONS + 1; i++)
+ action_suffix[i] = element_action_info[i].suffix;
+ for (i=0; i<NUM_DIRECTIONS + 1; i++)
+ direction_suffix[i] = element_direction_info[i].suffix;
+
+ InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
+ element_prefix, action_suffix, direction_suffix);
+ InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
+ sound_class_prefix, action_suffix, dummy);
+}
+
void InitLevelArtworkInfo()
{
LoadLevelArtworkInfo();
#endif
}
-static void ReinitializeGraphics()
+static void InitMixer()
{
- ReloadCustomImages(); /* load custom image files */
+ OpenAudio();
+ StartMixer();
+}
+static void ReinitializeGraphics()
+{
+ InitElementGraphicInfo(); /* initialize element/graphic config info */
InitGraphicInfo(); /* initialize graphic info from config file */
InitFontInfo(bitmap_font_initial,
InitGadgets();
InitToons();
+
+
+
+ /* !!! TEST ONLY !!! */
+ if (0)
+ {
+ Bitmap *tst_bitmap = graphic_info[IMG_SAND].bitmap;
+ Bitmap *tmp_bitmap = ZoomBitmap(tst_bitmap,
+ tst_bitmap->width / 2,
+ tst_bitmap->height / 2);
+
+ BlitBitmap(tmp_bitmap, tst_bitmap, 0, 0, 256, 224, 0, 448);
+
+ FreeBitmap(tmp_bitmap);
+ }
+
+ if (1)
+ {
+ printf("CREATING SMALL IMAGES...\n");
+
+#if 1
+ InitElementImages();
+#else
+ CreateImageWithSmallImages(IMG_SAND);
+ CreateImageWithSmallImages(IMG_SAND);
+#endif
+
+ printf("DONE!\n");
+ }
}
-static void InitImages()
+static void ReinitializeSounds()
{
- InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
+ InitElementSoundInfo(); /* initialize element/sound config info */
+ InitSoundInfo(); /* initialize sounds info from config file */
- ReinitializeGraphics();
+ InitPlaySoundLevel(); /* initialize internal game sound values */
}
-static void InitMixer()
+static void ReinitializeMusic()
{
- OpenAudio();
+ /* currently nothing to do */
+}
- InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
+static void InitImages()
+{
+ ReloadCustomImages();
+ ReinitializeGraphics();
- StartMixer();
+ LoadCustomElementDescriptions();
}
static void InitSound()
{
- /* load custom sounds and music */
- InitReloadSounds(artwork.snd_current->identifier);
- InitReloadMusic(artwork.mus_current->identifier);
+ InitReloadCustomSounds(artwork.snd_current->identifier);
+ ReinitializeSounds();
+}
- InitSoundInfo();
+static void InitMusic()
+{
+ InitReloadCustomMusic(artwork.mus_current->identifier);
+ ReinitializeMusic();
}
static void InitTileClipmasks()
if (!validLevelSeries(leveldir_current))
return;
-#if 0
- printf("--> '%s'\n", artwork.gfx_current_identifier);
-#endif
-
/* when a new level series was selected, check if there was a change
in custom artwork stored in level series directory */
if (leveldir_current_identifier != leveldir_current->identifier)
last_override_level_graphics != setup.override_level_graphics)
{
#if 0
- printf("CHANGED GFX: '%s' -> '%s'\n",
- artwork.gfx_current_identifier, gfx_new_identifier);
-#endif
-
-#if 0
- int i;
+ printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ gfx_new_identifier);
#endif
setLevelArtworkDir(artwork.gfx_first);
ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
-#if 0
- for (i=0; i<NUM_PICTURES; i++)
- {
- DrawInitText(image_filename[i], 150, FC_YELLOW);
- ReloadCustomImage(pix[i], image_filename[i]);
- }
-#endif
-
-#if 0
- SyncDisplay();
-#endif
-
+ ReloadCustomImages();
ReinitializeGraphics();
+ LoadCustomElementDescriptions();
+
FreeTileClipmasks();
InitTileClipmasks();
-#if 0
- InitGfxBackground();
-
- /* force redraw of (open or closed) door graphics */
- SetDoorState(DOOR_OPEN_ALL);
- CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
-#endif
-
-#if 0
- artwork.gfx_current_identifier = gfx_new_identifier;
-#else
artwork.gfx_current_identifier = artwork.gfx_current->identifier;
-#endif
last_override_level_graphics = setup.override_level_graphics;
redraw_screen = TRUE;
if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
last_override_level_sounds != setup.override_level_sounds)
{
+#if 0
+ printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
+ artwork.snd_current_identifier,
+ artwork.snd_current->identifier,
+ snd_new_identifier);
+#endif
+
/* set artwork path to send it to the sound server process */
setLevelArtworkDir(artwork.snd_first);
- InitReloadSounds(snd_new_identifier);
+ InitReloadCustomSounds(snd_new_identifier);
+ ReinitializeSounds();
- artwork.snd_current_identifier = snd_new_identifier;
+ artwork.snd_current_identifier = artwork.snd_current->identifier;
last_override_level_sounds = setup.override_level_sounds;
redraw_screen = TRUE;
/* set artwork path to send it to the sound server process */
setLevelArtworkDir(artwork.mus_first);
- InitReloadMusic(mus_new_identifier);
+ InitReloadCustomMusic(mus_new_identifier);
+ ReinitializeMusic();
- artwork.mus_current_identifier = mus_new_identifier;
+ artwork.mus_current_identifier = artwork.mus_current->identifier;
last_override_level_music = setup.override_level_music;
redraw_screen = TRUE;
SetDoorState(DOOR_OPEN_ALL);
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
}
-
-#if 0
- printf("<-- '%s'\n", artwork.gfx_current_identifier);
-#endif
}
void FreeGadgets()
gadgets_initialized = TRUE;
}
-void InitElementInfo()
+void InitElementImages()
{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i;
+ /* initialize images from static configuration */
+ for (i=0; element_to_graphic[i].element > -1; i++)
+ CreateImageWithSmallImages(element_to_graphic[i].graphic);
+
+ /* initialize images from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ CreateImageWithSmallImages(property_mapping[i].artwork_index);
+}
+
+void InitElementGraphicInfo()
+{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
int i, act, dir;
/* set values to -1 to identify later as "uninitialized" values */
element_info[i].graphic[ACTION_DEFAULT] =
IMG_CUSTOM_START + (i - EL_CUSTOM_START);
- i = 0;
- while (element_to_graphic[i].element > -1)
+ /* initialize element/graphic mapping from static configuration */
+ for (i=0; element_to_graphic[i].element > -1; i++)
{
int element = element_to_graphic[i].element;
- int direction = element_to_graphic[i].direction;
int action = element_to_graphic[i].action;
+ int direction = element_to_graphic[i].direction;
int graphic = element_to_graphic[i].graphic;
if (action < 0)
action = ACTION_DEFAULT;
if (direction > -1)
- {
- direction = MV_DIR_BIT(direction);
-
element_info[element].direction_graphic[action][direction] = graphic;
- }
else
element_info[element].graphic[action] = graphic;
+ }
+
+ /* initialize element/graphic mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int element = property_mapping[i].base_index;
+ int action = property_mapping[i].ext1_index;
+ int direction = property_mapping[i].ext2_index;
+ int graphic = property_mapping[i].artwork_index;
- i++;
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ if (direction > -1)
+ element_info[element].direction_graphic[action][direction] = graphic;
+ else
+ element_info[element].graphic[action] = graphic;
}
/* now set all '-1' values to element specific default values */
}
}
+static void InitElementSoundInfo()
+{
+ /* soon to come */
+}
+
+static void set_graphic_parameters(int graphic, int *parameter)
+{
+ Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+ int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
+ int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
+
+ graphic_info[graphic].bitmap = src_bitmap;
+
+ graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
+ graphic_info[graphic].offset_y = 0;
+
+ /* animation frames are ordered vertically instead of horizontally */
+ if (parameter[GFX_ARG_VERTICAL])
+ {
+ graphic_info[graphic].offset_x = 0;
+ graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
+ }
+
+ /* optionally, the x and y offset of frames can be specified directly */
+ if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
+ if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
+
+ /* automatically determine correct number of frames, if not defined */
+ if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
+ else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
+ graphic_info[graphic].anim_frames = num_xtiles;
+ else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
+ graphic_info[graphic].anim_frames = num_ytiles;
+ else
+ graphic_info[graphic].anim_frames = 1;
+
+ graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
+ if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
+ graphic_info[graphic].anim_delay = 1;
+
+ /* set mode for animation frame order */
+ if (parameter[GFX_ARG_MODE_LOOP])
+ graphic_info[graphic].anim_mode = ANIM_LOOP;
+ else if (parameter[GFX_ARG_MODE_LINEAR])
+ graphic_info[graphic].anim_mode = ANIM_LINEAR;
+ else if (parameter[GFX_ARG_MODE_PINGPONG])
+ graphic_info[graphic].anim_mode = ANIM_PINGPONG;
+ else if (parameter[GFX_ARG_MODE_PINGPONG2])
+ graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
+ else if (parameter[GFX_ARG_MODE_RANDOM])
+ graphic_info[graphic].anim_mode = ANIM_RANDOM;
+ else if (graphic_info[graphic].anim_frames > 1)
+ graphic_info[graphic].anim_mode = ANIM_LOOP;
+ else
+ graphic_info[graphic].anim_mode = ANIM_NONE;
+
+ /* set additional flag to play animation frames in reverse order */
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ graphic_info[graphic].anim_mode |= ANIM_REVERSE;
+
+ /* automatically determine correct start frame, if not defined */
+ if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_start_frame = 0;
+ else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
+ graphic_info[graphic].anim_start_frame =
+ graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+ else
+ graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+
+ /* animation synchronized with global frame counter, not move position */
+ graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+}
+
static void InitGraphicInfo()
{
static boolean clipmasks_initialized = FALSE;
- static int gfx_action[NUM_IMAGE_FILES];
- int src_x, src_y;
- int first_frame, last_frame;
+ int num_images = getImageListSize();
int i;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
Pixmap src_pixmap;
GC copy_clipmask_gc = None;
#endif
- image_files = getCurrentImageList();
-
- /* set temporary graphics action field to default value */
- for (i=0; i<NUM_IMAGE_FILES; i++)
- gfx_action[i] = ACTION_DEFAULT;
-
- /* set temporary graphics action field from element_to_graphic list */
- i = 0;
- while (element_to_graphic[i].element > -1)
- {
- int action = element_to_graphic[i].action;
- int graphic = element_to_graphic[i].graphic;
-
- if (action == -1)
- action = ACTION_DEFAULT;
+ if (graphic_info != NULL)
+ free(graphic_info);
- gfx_action[graphic] = action;
-
- i++;
- }
+ graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
if (clipmasks_initialized)
{
- for (i=0; i<NUM_IMAGE_FILES; i++)
+ for (i=0; i<num_images; i++)
{
if (graphic_info[i].clip_mask)
XFreePixmap(display, graphic_info[i].clip_mask);
}
#endif
- for (i=0; i<NUM_IMAGE_FILES; i++)
+ for (i=0; i<num_images; i++)
{
- Bitmap *src_bitmap = getBitmapFromImageID(i);
- int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
- int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
- int *parameter = image_files[i].parameter;
+ struct FileInfo *image = getImageListEntry(i);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int first_frame, last_frame;
- graphic_info[i].bitmap = src_bitmap;
-
- graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
- graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
- graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
- graphic_info[i].offset_y = 0;
-
- /* animation frames are ordered vertically instead of horizontally */
- if (parameter[GFX_ARG_VERTICAL])
- {
- graphic_info[i].offset_x = 0;
- graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
- }
-
- /* optionally, the x and y offset of frames can be specified directly */
- if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
- graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
- if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
- graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
-
- /* automatically determine correct number of frames, if not defined */
- if (parameter[GFX_ARG_FRAMES] != GFX_ARG_UNDEFINED_VALUE)
- graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
- else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
- graphic_info[i].anim_frames = num_xtiles;
- else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
- graphic_info[i].anim_frames = num_ytiles;
- else
- graphic_info[i].anim_frames = 1;
-
- graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
- if (graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
- graphic_info[i].anim_delay = 1;
-
- /* set mode for animation frame order */
- if (parameter[GFX_ARG_MODE_LOOP])
- graphic_info[i].anim_mode = ANIM_LOOP;
- else if (parameter[GFX_ARG_MODE_LINEAR])
- graphic_info[i].anim_mode = ANIM_LINEAR;
- else if (parameter[GFX_ARG_MODE_PINGPONG])
- graphic_info[i].anim_mode = ANIM_PINGPONG;
- else if (parameter[GFX_ARG_MODE_PINGPONG2])
- graphic_info[i].anim_mode = ANIM_PINGPONG2;
- else if (parameter[GFX_ARG_MODE_RANDOM])
- graphic_info[i].anim_mode = ANIM_RANDOM;
- else if (graphic_info[i].anim_frames > 1)
- graphic_info[i].anim_mode = ANIM_LOOP;
- else
- graphic_info[i].anim_mode = ANIM_NONE;
-
- /* set additional flag to play animation frames in reverse order */
- if (parameter[GFX_ARG_MODE_REVERSE])
- graphic_info[i].anim_mode |= ANIM_REVERSE;
-
- /* set first frame of animation after determining animation mode */
- graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
-
- /* automatically determine correct start frame, if not defined */
- if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
- graphic_info[i].anim_start_frame = 0;
- else if (graphic_info[i].anim_mode & ANIM_REVERSE)
- graphic_info[i].anim_start_frame =
- graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
-
- /* animation synchronized with global frame counter, not move position */
- graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
-
- /* set global_sync for all animations with undefined "animation action" */
- if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
- graphic_info[i].anim_global_sync =
- (gfx_action[i] == ACTION_DEFAULT ? TRUE : FALSE);
-
- /* "linear" animations are never globally synchronized */
- if (parameter[GFX_ARG_MODE_LINEAR])
- graphic_info[i].anim_global_sync = FALSE;
+ set_graphic_parameters(i, image->parameter);
/* now check if no animation frames are outside of the loaded image */
src_x + TILEX > src_bitmap->width ||
src_y + TILEY > src_bitmap->height)
{
- Error(ERR_RETURN, "custom artwork configuration error:");
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: error found in config file:");
Error(ERR_RETURN, "- config file: '%s'",
getImageConfigFilename());
Error(ERR_RETURN, "- config token: '%s'",
getTokenFromImageID(i));
Error(ERR_RETURN, "- image file: '%s'",
src_bitmap->source_filename);
- Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)",
+ Error(ERR_RETURN,
+ "error: first animation frame out of bounds (%d, %d)",
src_x, src_y);
+ Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_RETURN_LINE, "-");
+
+ set_graphic_parameters(i, image->default_parameter);
}
last_frame = graphic_info[i].anim_frames - 1;
src_x + TILEX > src_bitmap->width ||
src_y + TILEY > src_bitmap->height)
{
- Error(ERR_RETURN, "custom artwork configuration error:");
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: error found in config file:");
Error(ERR_RETURN, "- config file: '%s'",
getImageConfigFilename());
Error(ERR_RETURN, "- config token: '%s'",
getTokenFromImageID(i));
Error(ERR_RETURN, "- image file: '%s'",
src_bitmap->source_filename);
- Error(ERR_EXIT, "error: last animation frame (%d) out of bounds (%d,%d)",
+ Error(ERR_RETURN,
+ "error: last animation frame (%d) out of bounds (%d, %d)",
last_frame, src_x, src_y);
+ Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_RETURN_LINE, "-");
+
+ set_graphic_parameters(i, image->default_parameter);
}
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
clipmasks_initialized = TRUE;
}
+static void set_sound_parameters(int sound, int *parameter)
+{
+ /* explicit loop mode setting in configuration overrides default value */
+ if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+ sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
+}
+
static void InitSoundInfo()
{
- int sound_effect_properties[NUM_SOUND_FILES];
+ int *sound_effect_properties;
+ int num_sounds = getSoundListSize();
int i, j;
- sound_files = getCurrentSoundList();
+ if (sound_info != NULL)
+ free(sound_info);
+
+ sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
+ sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
/* initialize sound effect for all elements to "no sound" */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
for (j=0; j<NUM_ACTIONS; j++)
element_info[i].sound[j] = SND_UNDEFINED;
- for (i=0; i<NUM_SOUND_FILES; i++)
+ for (i=0; i<num_sounds; i++)
{
- int len_effect_text = strlen(sound_files[i].token);
+ struct FileInfo *sound = getSoundListEntry(i);
+ int len_effect_text = strlen(sound->token);
sound_effect_properties[i] = ACTION_OTHER;
sound_info[i].loop = FALSE;
/* determine all loop sounds and identify certain sound classes */
- for (j=0; sound_action_properties[j].text; j++)
+ for (j=0; element_action_info[j].suffix; j++)
{
- int len_action_text = strlen(sound_action_properties[j].text);
+ int len_action_text = strlen(element_action_info[j].suffix);
if (len_action_text < len_effect_text &&
- strcmp(&sound_files[i].token[len_effect_text - len_action_text],
- sound_action_properties[j].text) == 0)
+ strcmp(&sound->token[len_effect_text - len_action_text],
+ element_action_info[j].suffix) == 0)
{
- sound_effect_properties[i] = sound_action_properties[j].value;
+ sound_effect_properties[i] = element_action_info[j].value;
- if (sound_action_properties[j].is_loop)
+ if (element_action_info[j].is_loop_sound)
sound_info[i].loop = TRUE;
}
}
int len_class_text = strlen(element_info[j].sound_class_name);
if (len_class_text + 1 < len_effect_text &&
- strncmp(sound_files[i].token,
+ strncmp(sound->token,
element_info[j].sound_class_name, len_class_text) == 0 &&
- sound_files[i].token[len_class_text] == '.')
+ sound->token[len_class_text] == '.')
{
int sound_action_value = sound_effect_properties[i];
}
}
}
+
+ set_sound_parameters(i, sound->parameter);
}
+ free(sound_effect_properties);
+
#if 0
/* TEST ONLY */
{
int sound_action = ACTION_DIGGING;
int j = 0;
- while (sound_action_properties[j].text)
+ while (element_action_info[j].suffix)
{
- if (sound_action_properties[j].value == sound_action)
+ if (element_action_info[j].value == sound_action)
printf("element %d, sound action '%s' == %d\n",
- element, sound_action_properties[j].text,
+ element, element_action_info[j].suffix,
element_info_[element].sound[sound_action]);
j++;
}