/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2000 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* init.c *
***********************************************************/
-#include <signal.h>
-
#include "libgame/libgame.h"
#include "init.h"
#include "tape.h"
#include "tools.h"
#include "files.h"
-#include "joystick.h"
#include "network.h"
#include "netserv.h"
+#include "cartoons.h"
+#include "config.h"
+
+#include "conf_e2g.c" /* include auto-generated data structure definitions */
+
+
+static char *image_filename[NUM_PICTURES] =
+{
+#if 0
+ "RocksScreen.pcx",
+ "RocksDoor.pcx",
+ "RocksToons.pcx",
+ "RocksFontBig.pcx",
+ "RocksFontSmall.pcx",
+ "RocksFontMedium.pcx",
+ "RocksFontEM.pcx"
+#else
+ "RocksScreen.pcx",
+ "RocksElements.pcx",
+ "RocksDoor.pcx",
+ "RocksHeroes.pcx",
+ "RocksToons.pcx",
+ "RocksSP.pcx",
+ "RocksDC.pcx",
+ "RocksMore.pcx",
+ "RocksFontBig.pcx",
+ "RocksFontSmall.pcx",
+ "RocksFontMedium.pcx",
+ "RocksFontEM.pcx"
+#endif
+};
+
+static Bitmap *bitmap_font_initial = NULL;
+static void InitGlobal(void);
+static void InitSetup(void);
static void InitPlayerInfo(void);
static void InitLevelInfo(void);
+static void InitArtworkInfo(void);
+static void InitLevelArtworkInfo(void);
static void InitNetworkServer(void);
+static void InitArtworkConfig(void);
+static void InitImages(void);
+static void InitMixer(void);
static void InitSound(void);
-static void InitSoundServer(void);
+static void InitMusic(void);
static void InitGfx(void);
static void InitGfxBackground(void);
static void InitGadgets(void);
static void InitElementProperties(void);
+static void InitElementInfo(void);
+static void InitGraphicInfo(void);
+static void InitSoundInfo();
+static void Execute_Command(char *);
void OpenAll(void)
{
+ InitGlobal(); /* initialize some global variables */
+
+ if (options.execute_command)
+ Execute_Command(options.execute_command);
+
if (options.serveronly)
{
#if defined(PLATFORM_UNIX)
}
InitProgramInfo(UNIX_USERDATA_DIRECTORY,
- PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
+ PROGRAM_TITLE_STRING, getWindowTitleString(),
ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
- MSDOS_POINTER_FILENAME);
+ MSDOS_POINTER_FILENAME,
+ COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+ InitSetup();
InitPlayerInfo();
+ InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ InitArtworkConfig(); /* needed before forking sound child process */
+ InitMixer();
InitCounter();
- InitSound();
- InitSoundServer();
+
InitJoysticks();
InitRND(NEW_RANDOMIZE);
- InitEventFilter(FilterMouseMotionEvents);
-
InitVideoDisplay();
InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
setup.fullscreen);
+ InitEventFilter(FilterMouseMotionEvents);
+
+ InitElementProperties();
+ InitElementInfo();
+
InitGfx();
- InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
InitLevelInfo();
- InitGadgets(); /* needs to know number of level series */
+ InitLevelArtworkInfo();
+
+ InitImages(); /* needs to know current level directory */
+ InitSound(); /* needs to know current level directory */
+ InitMusic(); /* needs to know current level directory */
InitGfxBackground();
+
+ if (global.autoplay_leveldir)
+ {
+ AutoPlayTape();
+ return;
+ }
+
DrawMainMenu();
InitNetworkServer();
}
-void InitPlayerInfo()
+static void InitGlobal()
+{
+ global.autoplay_leveldir = NULL;
+
+ global.frames_per_second = 0;
+ global.fps_slowdown = FALSE;
+ global.fps_slowdown_factor = 1;
+}
+
+static void InitSetup()
+{
+ LoadSetup(); /* global setup info */
+}
+
+static void InitPlayerInfo()
{
int i;
local_player = &stored_player[0];
for (i=0; i<MAX_PLAYERS; i++)
- {
- stored_player[i].joystick_fd = -1; /* joystick device closed */
stored_player[i].connected = FALSE;
- }
local_player->connected = TRUE;
-
- LoadSetup(); /* global setup info */
}
-void InitLevelInfo()
+static void InitLevelInfo()
{
LoadLevelInfo(); /* global level info */
LoadLevelSetup_LastSeries(); /* last played series info */
LoadLevelSetup_SeriesInfo(); /* last played level info */
}
+static void InitArtworkInfo()
+{
+ LoadArtworkInfo();
+}
+
+static void InitArtworkConfig()
+{
+ InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
+ InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
+}
+
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
void InitNetworkServer()
{
#if defined(PLATFORM_UNIX)
#endif
}
-void InitSound()
+static void InitMixer()
{
- int i;
-
- OpenAudio(&audio);
-
- AllocSoundArray(NUM_SOUNDS);
-
- for(i=0; i<NUM_SOUNDS; i++)
- {
- if (!LoadSound(i, sound_name[i]))
- {
- audio.sound_available = FALSE;
- audio.loops_available = FALSE;
- audio.sound_enabled = FALSE;
-
- return;
- }
- }
+ OpenAudio();
+ StartMixer();
}
-void InitSoundServer()
+static void ReinitializeGraphics()
{
- if (!audio.sound_available)
- return;
-
-#if !defined(TARGET_SDL)
-#if defined(PLATFORM_UNIX)
+ InitGraphicInfo(); /* initialize graphic info from config file */
- if (pipe(audio.soundserver_pipe) < 0)
- {
- Error(ERR_WARN, "cannot create pipe - no sounds");
- audio.sound_available = FALSE;
- return;
- }
-
- if ((audio.soundserver_pid = fork()) < 0)
- {
- Error(ERR_WARN, "cannot create sound server process - no sounds");
- audio.sound_available = FALSE;
- return;
- }
+ InitFontInfo(bitmap_font_initial,
+ graphic_info[IMG_FONT_BIG].bitmap,
+ graphic_info[IMG_FONT_MEDIUM].bitmap,
+ graphic_info[IMG_FONT_SMALL].bitmap,
+ graphic_info[IMG_FONT_EM].bitmap);
- if (audio.soundserver_pid == 0) /* we are child */
- {
- SoundServer();
+ SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
- /* never reached */
- exit(0);
- }
- else /* we are parent */
- close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
-
-#else /* !PLATFORM_UNIX */
-
- SoundServer();
-
-#endif /* !PLATFORM_UNIX */
-#endif /* !TARGET_SDL */
+ InitGadgets();
+ InitToons();
}
-void InitJoysticks()
+static void ReinitializeSounds()
{
-#if defined(TARGET_SDL)
- static boolean sdl_joystick_subsystem_initialized = FALSE;
-#endif
-
- int i;
-
- if (global_joystick_status == JOYSTICK_OFF)
- return;
-
- joystick_status = JOYSTICK_OFF;
-
-#if defined(TARGET_SDL)
-
- if (!sdl_joystick_subsystem_initialized)
- {
- sdl_joystick_subsystem_initialized = TRUE;
-
- if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
- {
- Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
- return;
- }
- }
-
- for (i=0; i<MAX_PLAYERS; i++)
- {
- char *device_name = setup.input[i].joy.device_name;
- int joystick_nr = getJoystickNrFromDeviceName(device_name);
-
- if (joystick_nr >= SDL_NumJoysticks())
- joystick_nr = -1;
-
- /* misuse joystick file descriptor variable to store joystick number */
- stored_player[i].joystick_fd = joystick_nr;
-
- /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
- if (Check_SDL_JoystickOpened(joystick_nr))
- Close_SDL_Joystick(joystick_nr);
-
- if (!setup.input[i].use_joystick)
- continue;
-
- if (!Open_SDL_Joystick(joystick_nr))
- {
- Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
- continue;
- }
-
- joystick_status = JOYSTICK_AVAILABLE;
- }
-
-#else /* !TARGET_SDL */
-
-#if defined(PLATFORM_UNIX)
- for (i=0; i<MAX_PLAYERS; i++)
- {
- char *device_name = setup.input[i].joy.device_name;
-
- /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
- if (stored_player[i].joystick_fd != -1)
- {
- close(stored_player[i].joystick_fd);
- stored_player[i].joystick_fd = -1;
- }
-
- if (!setup.input[i].use_joystick)
- continue;
-
- if (access(device_name, R_OK) != 0)
- {
- Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
- continue;
- }
-
- if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
- {
- Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
- continue;
- }
-
- joystick_status = JOYSTICK_AVAILABLE;
- }
-
-#else /* !PLATFORM_UNIX */
-
- /* try to access two joysticks; if that fails, try to access just one */
- if (install_joystick(JOY_TYPE_2PADS) == 0 ||
- install_joystick(JOY_TYPE_AUTODETECT) == 0)
- joystick_status = JOYSTICK_AVAILABLE;
-
- /*
- load_joystick_data(JOYSTICK_FILENAME);
- */
-
- for (i=0; i<MAX_PLAYERS; i++)
- {
- char *device_name = setup.input[i].joy.device_name;
- int joystick_nr = getJoystickNrFromDeviceName(device_name);
+ InitSoundInfo(); /* initialize sounds info from config file */
+}
- if (joystick_nr >= num_joysticks)
- joystick_nr = -1;
+static void ReinitializeMusic()
+{
+ /* currently nothing to do */
+}
- /* misuse joystick file descriptor variable to store joystick number */
- stored_player[i].joystick_fd = joystick_nr;
- }
-#endif
+static void InitImages()
+{
+ ReloadCustomImages();
+ ReinitializeGraphics();
+}
-#endif /* !TARGET_SDL */
+static void InitSound()
+{
+ InitReloadCustomSounds(artwork.snd_current->identifier);
+ ReinitializeSounds();
}
-void InitGfx()
+static void InitMusic()
{
- int i;
+ InitReloadCustomMusic(artwork.mus_current->identifier);
+ ReinitializeMusic();
+}
+static void InitTileClipmasks()
+{
+#if 0
#if defined(TARGET_X11)
- GC copy_clipmask_gc;
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
-#endif
-#if !defined(PLATFORM_MSDOS)
- static char *image_filename[NUM_PICTURES] =
- {
- "RocksScreen.pcx",
- "RocksDoor.pcx",
- "RocksHeroes.pcx",
- "RocksToons.pcx",
- "RocksSP.pcx",
- "RocksDC.pcx",
- "RocksMore.pcx",
- "RocksFont.pcx",
- "RocksFont2.pcx",
- "RocksFont3.pcx"
- };
-#else
- static char *image_filename[NUM_PICTURES] =
- {
- "Screen.pcx",
- "Door.pcx",
- "Heroes.pcx",
- "Toons.pcx",
- "SP.pcx",
- "DC.pcx",
- "More.pcx",
- "Font.pcx",
- "Font2.pcx",
- "Font3.pcx"
- };
-#endif
+#if defined(TARGET_X11_NATIVE)
+
+#if 0
+ GC copy_clipmask_gc;
-#ifdef TARGET_X11
static struct
{
int start;
};
#endif
- /* initialize some global variables */
- global.frames_per_second = 0;
- global.fps_slowdown = FALSE;
- global.fps_slowdown_factor = 1;
-
- /* initialize screen properties */
- InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
- InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
- InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
-
- /* create additional image buffers for double-buffering */
- pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
- pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
-
- pix[PIX_SMALLFONT] = LoadImage(image_filename[PIX_SMALLFONT]);
- InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
-
- DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
- DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-#if defined(PLATFORM_MSDOS)
- DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
- rest(200);
-#endif
- DrawInitText("Loading graphics:",120,FC_GREEN);
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
- for(i=0; i<NUM_PICTURES; i++)
- {
- if (i != PIX_SMALLFONT)
- {
- DrawInitText(image_filename[i], 150, FC_YELLOW);
- pix[i] = LoadImage(image_filename[i]);
- }
- }
+ int i;
- InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
+ /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
+ for (i=0; i<NUM_TILES; i++)
+ tile_clipmask[i] = None;
#if defined(TARGET_X11)
- /* create graphic context structures needed for clipping */
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc =
- XCreateGC(display, pix[PIX_BACK]->clip_mask,
- clip_gc_valuemask, &clip_gc_values);
+ /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
+ often very slow when preparing a masked XCopyArea() for big Pixmaps.
+ To prevent this, create small (tile-sized) mask Pixmaps which will then
+ be set much faster with XSetClipOrigin() and speed things up a lot. */
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
- tile_clip_gc =
- XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+ tile_clip_gc = XCreateGC(display, window->drawable,
+ clip_gc_valuemask, &clip_gc_values);
- for(i=0; i<NUM_BITMAPS; i++)
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
{
if (pix[i]->clip_mask)
{
clip_gc_values.clip_mask = pix[i]->clip_mask;
clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
- clip_gc_valuemask,&clip_gc_values);
+ clip_gc_valuemask, &clip_gc_values);
}
}
+#endif
- /* initialize pixmap array to Pixmap 'None' */
- for(i=0; i<NUM_TILES; i++)
- tile_clipmask[i] = None;
+#if defined(TARGET_X11_NATIVE)
+
+#if 0
+ /* create graphic context structures needed for clipping */
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
/* create only those clipping Pixmaps we really need */
- for(i=0; tile_needs_clipping[i].start>=0; i++)
+ for (i=0; tile_needs_clipping[i].start>=0; i++)
{
int j;
- for(j=0; j<tile_needs_clipping[i].count; j++)
+ for (j=0; j<tile_needs_clipping[i].count; j++)
{
int tile = tile_needs_clipping[i].start + j;
int graphic = tile;
int src_x, src_y;
- int pixmap_nr;
+ Bitmap *src_bitmap;
Pixmap src_pixmap;
- getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
- src_pixmap = pix[pixmap_nr]->clip_mask;
+ getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ src_pixmap = src_bitmap->clip_mask;
tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
TILEX, TILEY, 1);
src_x, src_y, TILEX, TILEY, 0, 0);
}
}
+
+ XFreeGC(display, copy_clipmask_gc);
+#endif
+
+#endif /* TARGET_X11_NATIVE */
#endif /* TARGET_X11 */
+#endif
+}
+
+void FreeTileClipmasks()
+{
+#if 0
+#if defined(TARGET_X11)
+ int i;
+
+ for (i=0; i<NUM_TILES; i++)
+ {
+ if (tile_clipmask[i] != None)
+ {
+ XFreePixmap(display, tile_clipmask[i]);
+ tile_clipmask[i] = None;
+ }
+ }
+
+ if (tile_clip_gc)
+ XFreeGC(display, tile_clip_gc);
+ tile_clip_gc = None;
+
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
+ {
+ if (pix[i] != NULL && pix[i]->stored_clip_gc)
+ {
+ XFreeGC(display, pix[i]->stored_clip_gc);
+ pix[i]->stored_clip_gc = None;
+ }
+ }
+#endif
+
+#endif /* TARGET_X11 */
+#endif
+}
+
+void InitGfx()
+{
+#if 0
+ int i;
+#endif
+
+ /* initialize screen properties */
+ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
+ InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
+
+ /* create additional image buffers for double-buffering */
+ bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+
+#if 0
+ pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
+
+ InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
+#else
+ bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
+
+ InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
+#endif
+
+ DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
+ DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
+
+ DrawInitText("Loading graphics:", 120, FC_GREEN);
+
+#if 0
+ for (i=0; i<NUM_PICTURES; i++)
+ {
+#if 0
+ if (i != PIX_FONT_SMALL)
+#endif
+ {
+ DrawInitText(image_filename[i], 150, FC_YELLOW);
+
+ pix[i] = LoadCustomImage(image_filename[i]);
+ }
+ }
+#endif
+
+#if 0
+ InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
+ pix[PIX_FONT_EM]);
+#endif
+
+ InitTileClipmasks();
}
void InitGfxBackground()
int x, y;
drawto = backbuffer;
- fieldbuffer = pix[PIX_DB_FIELD];
+ fieldbuffer = bitmap_db_field;
SetDrawtoField(DRAW_BACKBUFFER);
- BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
- ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
- ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
- for(x=0; x<MAX_BUF_XSIZE; x++)
- for(y=0; y<MAX_BUF_YSIZE; y++)
+ for (x=0; x<MAX_BUF_XSIZE; x++)
+ for (y=0; y<MAX_BUF_YSIZE; y++)
redraw[x][y] = 0;
redraw_tiles = 0;
redraw_mask = REDRAW_ALL;
}
+void ReloadCustomArtwork()
+{
+ static char *leveldir_current_identifier = NULL;
+ static boolean last_override_level_graphics = FALSE;
+ static boolean last_override_level_sounds = FALSE;
+ static boolean last_override_level_music = FALSE;
+ /* identifier for new artwork; default: artwork configured in setup */
+ char *gfx_new_identifier = artwork.gfx_current->identifier;
+ char *snd_new_identifier = artwork.snd_current->identifier;
+ char *mus_new_identifier = artwork.mus_current->identifier;
+ boolean redraw_screen = FALSE;
+
+ if (leveldir_current_identifier == NULL)
+ leveldir_current_identifier = leveldir_current->identifier;
+
+#if 0
+ printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
+ printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
+ leveldir_current->identifier);
+#endif
+
+#if 0
+ printf("graphics --> '%s' ('%s')\n",
+ artwork.gfx_current_identifier, artwork.gfx_current->filename);
+ printf("sounds --> '%s' ('%s')\n",
+ artwork.snd_current_identifier, artwork.snd_current->filename);
+ printf("music --> '%s' ('%s')\n",
+ artwork.mus_current_identifier, artwork.mus_current->filename);
+#endif
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return;
+
+#if 0
+ printf("--> '%s'\n", artwork.gfx_current_identifier);
+#endif
+
+ /* when a new level series was selected, check if there was a change
+ in custom artwork stored in level series directory */
+ if (leveldir_current_identifier != leveldir_current->identifier)
+ {
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
+
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ gfx_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ snd_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ mus_new_identifier = identifier_new;
+
+ leveldir_current_identifier = leveldir_current->identifier;
+ }
+
+ /* custom level artwork configured in level series configuration file
+ always overrides custom level artwork stored in level series directory
+ and (level independant) custom artwork configured in setup menue */
+ if (leveldir_current->graphics_set != NULL)
+ gfx_new_identifier = leveldir_current->graphics_set;
+ if (leveldir_current->sounds_set != NULL)
+ snd_new_identifier = leveldir_current->sounds_set;
+ if (leveldir_current->music_set != NULL)
+ mus_new_identifier = leveldir_current->music_set;
+
+ if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
+ last_override_level_graphics != setup.override_level_graphics)
+ {
+#if 1
+ printf("RELOADING GRAPHICS '%s' -> '%s' (-> '%s')\n",
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ gfx_new_identifier);
+#endif
+
+ setLevelArtworkDir(artwork.gfx_first);
+
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ ReloadCustomImages();
+ ReinitializeGraphics();
+
+ FreeTileClipmasks();
+ InitTileClipmasks();
+
+#if 0
+ artwork.gfx_current_identifier = gfx_new_identifier;
+#else
+ artwork.gfx_current_identifier = artwork.gfx_current->identifier;
+#endif
+ last_override_level_graphics = setup.override_level_graphics;
+
+ redraw_screen = TRUE;
+ }
+
+ if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
+ last_override_level_sounds != setup.override_level_sounds)
+ {
+#if 1
+ printf("RELOADING SOUNDS '%s' -> '%s' (-> '%s')\n",
+ artwork.snd_current_identifier,
+ snd_new_identifier,
+ artwork.snd_current->identifier);
+#endif
+
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.snd_first);
+
+ InitReloadCustomSounds(snd_new_identifier);
+ ReinitializeSounds();
+
+#if 0
+ artwork.snd_current_identifier = snd_new_identifier;
+#else
+ artwork.snd_current_identifier = artwork.snd_current->identifier;
+#endif
+
+ last_override_level_sounds = setup.override_level_sounds;
+
+ redraw_screen = TRUE;
+ }
+
+ if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
+ last_override_level_music != setup.override_level_music)
+ {
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.mus_first);
+
+ InitReloadCustomMusic(mus_new_identifier);
+ ReinitializeMusic();
+
+#if 0
+ artwork.mus_current_identifier = mus_new_identifier;
+#else
+ artwork.mus_current_identifier = artwork.mus_current->identifier;
+#endif
+ last_override_level_music = setup.override_level_music;
+
+ redraw_screen = TRUE;
+ }
+
+ if (redraw_screen)
+ {
+ InitGfxBackground();
+
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+ }
+
+#if 0
+ printf("<-- '%s'\n", artwork.gfx_current_identifier);
+#endif
+}
+
+void FreeGadgets()
+{
+ FreeLevelEditorGadgets();
+ FreeGameButtons();
+ FreeTapeButtons();
+ FreeToolButtons();
+ FreeScreenGadgets();
+}
+
void InitGadgets()
{
+ static boolean gadgets_initialized = FALSE;
+
+ if (gadgets_initialized)
+ FreeGadgets();
+
CreateLevelEditorGadgets();
CreateGameButtons();
CreateTapeButtons();
CreateToolButtons();
CreateScreenGadgets();
+
+ gadgets_initialized = TRUE;
+}
+
+void InitElementInfo()
+{
+
+ int i, act, dir;
+
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ {
+ for (act=0; act<NUM_ACTIONS; act++)
+ {
+ element_info[i].graphic[act] = -1;
+
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ element_info[i].direction_graphic[act][dir] = -1;
+ }
+ }
+
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ element_info[i].graphic[ACTION_DEFAULT] =
+ IMG_CHAR_START + (i - EL_CHAR_START);
+
+ for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
+ element_info[i].graphic[ACTION_DEFAULT] =
+ IMG_CUSTOM_START + (i - EL_CUSTOM_START);
+
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int element = element_to_graphic[i].element;
+ int direction = element_to_graphic[i].direction;
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action < 0)
+ action = ACTION_DEFAULT;
+
+ if (direction > -1)
+ {
+ direction = MV_DIR_BIT(direction);
+
+ element_info[element].direction_graphic[action][direction] = graphic;
+ }
+ else
+ element_info[element].graphic[action] = graphic;
+
+ i++;
+ }
+
+ /* now set all '-1' values to element specific default values */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ {
+ int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
+ int default_action_direction_graphic[NUM_DIRECTIONS];
+
+ if (default_action_graphic == -1)
+ default_action_graphic = IMG_CHAR_QUESTION;
+
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ {
+ default_action_direction_graphic[dir] =
+ element_info[i].direction_graphic[ACTION_DEFAULT][dir];
+
+ if (default_action_direction_graphic[dir] == -1)
+ default_action_direction_graphic[dir] = default_action_graphic;
+ }
+
+ for (act=0; act<NUM_ACTIONS; act++)
+ {
+ for (dir=0; dir<NUM_DIRECTIONS; dir++)
+ {
+ int default_direction_graphic = element_info[i].graphic[act];
+
+ /* no graphic for current action -- use default direction graphic */
+ if (default_direction_graphic == -1)
+ default_direction_graphic = default_action_direction_graphic[dir];
+
+ if (element_info[i].direction_graphic[act][dir] == -1)
+ element_info[i].direction_graphic[act][dir] =
+ default_direction_graphic;
+ }
+
+ /* no graphic for this specific action -- use default action graphic */
+ if (element_info[i].graphic[act] == -1)
+ element_info[i].graphic[act] = default_action_graphic;
+ }
+ }
+}
+
+static void set_graphic_parameters(int graphic, int action, int *parameter)
+{
+ Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+ int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
+ int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
+
+ graphic_info[graphic].bitmap = src_bitmap;
+
+ graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
+ graphic_info[graphic].offset_y = 0;
+
+ /* animation frames are ordered vertically instead of horizontally */
+ if (parameter[GFX_ARG_VERTICAL])
+ {
+ graphic_info[graphic].offset_x = 0;
+ graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
+ }
+
+ /* optionally, the x and y offset of frames can be specified directly */
+ if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
+ if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
+
+ /* automatically determine correct number of frames, if not defined */
+ if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
+ else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
+ graphic_info[graphic].anim_frames = num_xtiles;
+ else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
+ graphic_info[graphic].anim_frames = num_ytiles;
+ else
+ graphic_info[graphic].anim_frames = 1;
+
+ graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
+ if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
+ graphic_info[graphic].anim_delay = 1;
+
+ /* set mode for animation frame order */
+ if (parameter[GFX_ARG_MODE_LOOP])
+ graphic_info[graphic].anim_mode = ANIM_LOOP;
+ else if (parameter[GFX_ARG_MODE_LINEAR])
+ graphic_info[graphic].anim_mode = ANIM_LINEAR;
+ else if (parameter[GFX_ARG_MODE_PINGPONG])
+ graphic_info[graphic].anim_mode = ANIM_PINGPONG;
+ else if (parameter[GFX_ARG_MODE_PINGPONG2])
+ graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
+ else if (parameter[GFX_ARG_MODE_RANDOM])
+ graphic_info[graphic].anim_mode = ANIM_RANDOM;
+ else if (graphic_info[graphic].anim_frames > 1)
+ graphic_info[graphic].anim_mode = ANIM_LOOP;
+ else
+ graphic_info[graphic].anim_mode = ANIM_NONE;
+
+ /* set additional flag to play animation frames in reverse order */
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ graphic_info[graphic].anim_mode |= ANIM_REVERSE;
+
+ /* set first frame of animation after determining animation mode */
+ graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+
+ /* automatically determine correct start frame, if not defined */
+ if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_start_frame = 0;
+ else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
+ graphic_info[graphic].anim_start_frame =
+ graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+
+ /* animation synchronized with global frame counter, not move position */
+ graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+
+ /* set global_sync for all animations with undefined "animation action" */
+ if (parameter[GFX_ARG_GLOBAL_SYNC] == ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_global_sync =
+ (action == ACTION_DEFAULT ? TRUE : FALSE);
+
+ /* "linear" animations are never globally synchronized */
+ if (parameter[GFX_ARG_MODE_LINEAR])
+ graphic_info[graphic].anim_global_sync = FALSE;
+}
+
+static void InitGraphicInfo()
+{
+ static boolean clipmasks_initialized = FALSE;
+ static int gfx_action[NUM_IMAGE_FILES];
+ int i;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ Pixmap src_pixmap;
+ XGCValues clip_gc_values;
+ unsigned long clip_gc_valuemask;
+ GC copy_clipmask_gc = None;
+#endif
+
+ image_files = getCurrentImageList();
+
+ /* set temporary graphics action field to default value */
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ gfx_action[i] = ACTION_DEFAULT;
+
+ /* set temporary graphics action field from element_to_graphic list */
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action == -1)
+ action = ACTION_DEFAULT;
+
+ gfx_action[graphic] = action;
+
+ i++;
+ }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ if (clipmasks_initialized)
+ {
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ {
+ if (graphic_info[i].clip_mask)
+ XFreePixmap(display, graphic_info[i].clip_mask);
+ if (graphic_info[i].clip_gc)
+ XFreeGC(display, graphic_info[i].clip_gc);
+
+ graphic_info[i].clip_mask = None;
+ graphic_info[i].clip_gc = None;
+ }
+ }
+#endif
+
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ {
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int first_frame, last_frame;
+
+ set_graphic_parameters(i, gfx_action[i], image_files[i].parameter);
+
+ /* now check if no animation frames are outside of the loaded image */
+
+ if (graphic_info[i].bitmap == NULL)
+ continue; /* skip check for optional images that are undefined */
+
+ first_frame = 0;
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ {
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: error found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'",
+ getImageConfigFilename());
+ Error(ERR_RETURN, "- config token: '%s'",
+ getTokenFromImageID(i));
+ Error(ERR_RETURN, "- image file: '%s'",
+ src_bitmap->source_filename);
+ Error(ERR_RETURN,
+ "error: first animation frame out of bounds (%d, %d)",
+ src_x, src_y);
+ Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_RETURN_LINE, "-");
+
+ set_graphic_parameters(i, gfx_action[i],
+ image_files[i].default_parameter);
+ }
+
+ last_frame = graphic_info[i].anim_frames - 1;
+ getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ {
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: error found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'",
+ getImageConfigFilename());
+ Error(ERR_RETURN, "- config token: '%s'",
+ getTokenFromImageID(i));
+ Error(ERR_RETURN, "- image file: '%s'",
+ src_bitmap->source_filename);
+ Error(ERR_RETURN,
+ "error: last animation frame (%d) out of bounds (%d, %d)",
+ last_frame, src_x, src_y);
+ Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_RETURN_LINE, "-");
+
+ set_graphic_parameters(i, gfx_action[i],
+ image_files[i].default_parameter);
+ }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ /* currently we need only a tile clip mask from the first frame */
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+
+ if (copy_clipmask_gc == None)
+ {
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
+ }
+
+ graphic_info[i].clip_mask =
+ XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
+
+ src_pixmap = src_bitmap->clip_mask;
+ XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
+ copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
+
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_values.clip_mask = graphic_info[i].clip_mask;
+ clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+ graphic_info[i].clip_gc =
+ XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+#endif
+ }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ if (copy_clipmask_gc)
+ XFreeGC(display, copy_clipmask_gc);
+#endif
+
+ clipmasks_initialized = TRUE;
+}
+
+static void set_sound_parameters(int sound, int *parameter)
+{
+ /* explicit loop mode setting in configuration overrides default value */
+ if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+ sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
+}
+
+static void InitSoundInfo()
+{
+ int sound_effect_properties[NUM_SOUND_FILES];
+ int i, j;
+
+ sound_files = getCurrentSoundList();
+
+ /* initialize sound effect for all elements to "no sound" */
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ for (j=0; j<NUM_ACTIONS; j++)
+ element_info[i].sound[j] = SND_UNDEFINED;
+
+ for (i=0; i<NUM_SOUND_FILES; i++)
+ {
+ int len_effect_text = strlen(sound_files[i].token);
+
+ sound_effect_properties[i] = ACTION_OTHER;
+ sound_info[i].loop = FALSE;
+
+ /* determine all loop sounds and identify certain sound classes */
+
+ for (j=0; sound_action_properties[j].text; j++)
+ {
+ int len_action_text = strlen(sound_action_properties[j].text);
+
+ if (len_action_text < len_effect_text &&
+ strcmp(&sound_files[i].token[len_effect_text - len_action_text],
+ sound_action_properties[j].text) == 0)
+ {
+ sound_effect_properties[i] = sound_action_properties[j].value;
+
+ if (sound_action_properties[j].is_loop)
+ sound_info[i].loop = TRUE;
+ }
+ }
+
+ /* associate elements and some selected sound actions */
+
+ for (j=0; j<MAX_NUM_ELEMENTS; j++)
+ {
+ if (element_info[j].sound_class_name)
+ {
+ int len_class_text = strlen(element_info[j].sound_class_name);
+
+ if (len_class_text + 1 < len_effect_text &&
+ strncmp(sound_files[i].token,
+ element_info[j].sound_class_name, len_class_text) == 0 &&
+ sound_files[i].token[len_class_text] == '.')
+ {
+ int sound_action_value = sound_effect_properties[i];
+
+ element_info[j].sound[sound_action_value] = i;
+ }
+ }
+ }
+
+ set_sound_parameters(i, sound_files[i].parameter);
+ }
+
+#if 0
+ /* TEST ONLY */
+ {
+ int element = EL_SAND;
+ int sound_action = ACTION_DIGGING;
+ int j = 0;
+
+ while (sound_action_properties[j].text)
+ {
+ if (sound_action_properties[j].value == sound_action)
+ printf("element %d, sound action '%s' == %d\n",
+ element, sound_action_properties[j].text,
+ element_info_[element].sound[sound_action]);
+ j++;
+ }
+ }
+#endif
}
void InitElementProperties()
{
- int i,j;
+ int i, j;
static int ep_amoebalive[] =
{
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
};
- static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
+ static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
static int ep_amoeboid[] =
{
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
};
- static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
+ static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
static int ep_schluessel[] =
{
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
- EL_EM_KEY_1,
- EL_EM_KEY_2,
- EL_EM_KEY_3,
- EL_EM_KEY_4
+ EL_KEY1,
+ EL_KEY2,
+ EL_KEY3,
+ EL_KEY4,
+ EL_EM_KEY1,
+ EL_EM_KEY2,
+ EL_EM_KEY3,
+ EL_EM_KEY4
};
- static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
+ static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
static int ep_pforte[] =
{
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
- EL_TUBE_CROSS,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ALL,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
+ static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
static int ep_solid[] =
{
- EL_BETON,
- EL_MAUERWERK,
- EL_MAUER_LEBT,
- EL_MAUER_X,
- EL_MAUER_Y,
- EL_MAUER_XY,
+ EL_STEELWALL,
+ EL_WALL,
+ EL_WALL_GROWING,
+ EL_WALL_GROWING_X,
+ EL_WALL_GROWING_Y,
+ EL_WALL_GROWING_XY,
EL_BD_WALL,
- EL_FELSBODEN,
- EL_AUSGANG_ZU,
- EL_AUSGANG_ACT,
- EL_AUSGANG_AUF,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD,
- EL_MORAST_VOLL,
- EL_MORAST_LEER,
- EL_MAGIC_WALL_OFF,
- EL_MAGIC_WALL_EMPTY,
+ EL_WALL_CRUMBLED,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_QUICKSAND_FULL,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FILLING,
+ EL_QUICKSAND_EMPTYING,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_ACTIVE,
+ EL_MAGIC_WALL_EMPTYING,
+ EL_MAGIC_WALL_FILLING,
EL_MAGIC_WALL_FULL,
EL_MAGIC_WALL_DEAD,
- EL_MAGIC_WALL_BD_OFF,
- EL_MAGIC_WALL_BD_EMPTY,
- EL_MAGIC_WALL_BD_FULL,
- EL_MAGIC_WALL_BD_DEAD,
- EL_LIFE,
- EL_LIFE_ASYNC,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_ACTIVE,
+ EL_BD_MAGIC_WALL_EMPTYING,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_BD_MAGIC_WALL_FILLING,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_GAMEOFLIFE,
+ EL_BIOMAZE,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_ACIDPOOL_BOTTOMLEFT,
+ EL_ACIDPOOL_BOTTOM,
+ EL_ACIDPOOL_BOTTOMRIGHT,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
- EL_SP_EXIT,
- EL_INVISIBLE_STEEL,
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
- EL_SWITCHGATE_SWITCH_1,
- EL_SWITCHGATE_SWITCH_2,
- EL_LIGHT_SWITCH_OFF,
- EL_LIGHT_SWITCH_ON,
- EL_TIMEGATE_SWITCH_OFF,
- EL_TIMEGATE_SWITCH_ON,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_TIMEGATE_SWITCH,
+ EL_TIMEGATE_SWITCH_ACTIVE,
EL_SIGN_EXCLAMATION,
EL_SIGN_RADIOACTIVITY,
EL_SIGN_STOP,
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
+ EL_EMC_WALL_PILLAR_UPPER,
+ EL_EMC_WALL_PILLAR_MIDDLE,
+ EL_EMC_WALL_PILLAR_LOWER,
+ EL_EMC_WALL4,
+ EL_EMC_WALL5,
+ EL_EMC_WALL6,
+ EL_EMC_WALL7,
+ EL_EMC_WALL8,
EL_CRYSTAL,
EL_WALL_PEARL,
EL_WALL_CRYSTAL,
- EL_TUBE_CROSS,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ALL,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
+ static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
static int ep_massive[] =
{
- EL_BETON,
- EL_SALZSAEURE,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_CLOSED,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_CLOSED,
+ EL_STEELWALL,
+ EL_ACID,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_ACIDPOOL_BOTTOMLEFT,
+ EL_ACIDPOOL_BOTTOM,
+ EL_ACIDPOOL_BOTTOMRIGHT,
EL_SP_HARD_GRAY,
EL_SP_HARD_GREEN,
EL_SP_HARD_BLUE,
EL_SP_HARD_BASE4,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
- EL_INVISIBLE_STEEL,
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
- EL_LIGHT_SWITCH_OFF,
- EL_LIGHT_SWITCH_ON,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
EL_SIGN_EXCLAMATION,
EL_SIGN_RADIOACTIVITY,
EL_SIGN_STOP,
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
EL_CRYSTAL,
- EL_TUBE_CROSS,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ALL,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
+ static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
static int ep_slippery[] =
{
- EL_FELSBODEN,
+ EL_WALL_CRUMBLED,
EL_BD_WALL,
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_ABLENK_EIN,
- EL_ABLENK_AUS,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
- EL_BIRNE_EIN,
- EL_BIRNE_AUS,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_SONDE,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_ROBOT_WHEEL_ACTIVE,
+ EL_ROBOT_WHEEL,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+ EL_LAMP_ACTIVE,
+ EL_LAMP,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_SATELLITE,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_UPPER,
EL_SP_CHIP_LOWER,
EL_SPEED_PILL,
- EL_STEEL_SLANTED,
+ EL_STEELWALL_SLANTED,
EL_PEARL,
EL_CRYSTAL
};
- static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
+ static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
static int ep_enemy[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON
};
- static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
+ static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
static int ep_mauer[] =
{
- EL_BETON,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_AUSGANG_ZU,
- EL_AUSGANG_ACT,
- EL_AUSGANG_AUF,
- EL_MAUERWERK,
- EL_FELSBODEN,
- EL_MAUER_LEBT,
- EL_MAUER_X,
- EL_MAUER_Y,
- EL_MAUER_XY,
- EL_MAUERND,
+ EL_STEELWALL,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_WALL,
+ EL_WALL_CRUMBLED,
+ EL_WALL_GROWING,
+ EL_WALL_GROWING_X,
+ EL_WALL_GROWING_Y,
+ EL_WALL_GROWING_XY,
+ EL_WALL_GROWING_ACTIVE,
EL_BD_WALL,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
- EL_SP_EXIT,
- EL_INVISIBLE_STEEL,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
+ EL_EMC_WALL_PILLAR_UPPER,
+ EL_EMC_WALL_PILLAR_MIDDLE,
+ EL_EMC_WALL_PILLAR_LOWER,
+ EL_EMC_WALL4,
+ EL_EMC_WALL5,
+ EL_EMC_WALL6,
+ EL_EMC_WALL7,
+ EL_EMC_WALL8
};
- static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
+ static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
static int ep_can_fall[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_TROPFEN,
- EL_MORAST_VOLL,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_AMOEBA_DROP,
+ EL_QUICKSAND_FULL,
EL_MAGIC_WALL_FULL,
- EL_MAGIC_WALL_BD_FULL,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_DISK_ORANGE,
EL_SPRING,
EL_DX_SUPABOMB
};
- static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
+ static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
static int ep_can_smash[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
- EL_EM_KEY_1,
- EL_EM_KEY_2,
- EL_EM_KEY_3,
- EL_EM_KEY_4,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_TROPFEN,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_KEY1,
+ EL_KEY2,
+ EL_KEY3,
+ EL_KEY4,
+ EL_EM_KEY1,
+ EL_EM_KEY2,
+ EL_EM_KEY3,
+ EL_EM_KEY4,
+ EL_BOMB,
+ EL_NUT,
+ EL_AMOEBA_DROP,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_DISK_ORANGE,
EL_SPRING,
EL_DX_SUPABOMB
};
- static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
+ static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
static int ep_can_change[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND
};
- static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
+ static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
static int ep_can_move[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
EL_MOLE,
- EL_PINGUIN,
- EL_SCHWEIN,
- EL_DRACHE,
- EL_SONDE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
EL_BALLOON,
- EL_SPRING_MOVING
+ EL_SPRING
};
- static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
+ static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
static int ep_could_move[] =
{
- EL_KAEFER_RIGHT,
- EL_KAEFER_UP,
- EL_KAEFER_LEFT,
- EL_KAEFER_DOWN,
- EL_FLIEGER_RIGHT,
- EL_FLIEGER_UP,
- EL_FLIEGER_LEFT,
- EL_FLIEGER_DOWN,
- EL_BUTTERFLY_RIGHT,
- EL_BUTTERFLY_UP,
- EL_BUTTERFLY_LEFT,
- EL_BUTTERFLY_DOWN,
- EL_FIREFLY_RIGHT,
- EL_FIREFLY_UP,
- EL_FIREFLY_LEFT,
- EL_FIREFLY_DOWN,
+ EL_BUG_RIGHT,
+ EL_BUG_UP,
+ EL_BUG_LEFT,
+ EL_BUG_DOWN,
+ EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_UP,
+ EL_SPACESHIP_LEFT,
+ EL_SPACESHIP_DOWN,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_FIREFLY_DOWN,
EL_PACMAN_RIGHT,
EL_PACMAN_UP,
EL_PACMAN_LEFT,
EL_PACMAN_DOWN
};
- static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
+ static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
static int ep_dont_touch[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY
};
- static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
+ static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
static int ep_dont_go_to[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
- EL_TROPFEN,
- EL_SALZSAEURE,
+ EL_AMOEBA_DROP,
+ EL_ACID,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- EL_SP_BUG_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVE,
EL_TRAP_ACTIVE,
EL_LANDMINE
};
- static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
+ static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
static int ep_mampf2[] =
{
- EL_ERDREICH,
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
+ EL_SAND,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
EL_ROBOT,
EL_PACMAN,
- EL_TROPFEN,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
EL_PEARL,
EL_CRYSTAL
};
- static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
+ static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
static int ep_bd_element[] =
{
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_FELSBODEN,
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL_CRUMBLED,
EL_BD_WALL,
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN_BD,
- EL_MAGIC_WALL_BD_OFF,
- EL_AUSGANG_ZU,
- EL_AUSGANG_AUF,
- EL_BETON,
- EL_SPIELFIGUR,
- EL_FIREFLY,
- EL_FIREFLY_1,
- EL_FIREFLY_2,
- EL_FIREFLY_3,
- EL_FIREFLY_4,
- EL_BUTTERFLY,
- EL_BUTTERFLY_1,
- EL_BUTTERFLY_2,
- EL_BUTTERFLY_3,
- EL_BUTTERFLY_4,
- EL_AMOEBE_BD,
- EL_CHAR_FRAGE
+ EL_BD_DIAMOND,
+ EL_BD_MAGIC_WALL,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
+ EL_STEELWALL,
+ EL_PLAYER1,
+ EL_BD_FIREFLY,
+ EL_BD_FIREFLY_1,
+ EL_BD_FIREFLY_2,
+ EL_BD_FIREFLY_3,
+ EL_BD_FIREFLY_4,
+ EL_BD_BUTTERFLY,
+ EL_BD_BUTTERFLY_1,
+ EL_BD_BUTTERFLY_2,
+ EL_BD_BUTTERFLY_3,
+ EL_BD_BUTTERFLY_4,
+ EL_BD_AMOEBA,
+ EL_CHAR_QUESTION
};
- static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
+ static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
static int ep_sb_element[] =
{
- EL_LEERRAUM,
- EL_BETON,
- EL_SOKOBAN_OBJEKT,
- EL_SOKOBAN_FELD_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_SPIELFIGUR,
- EL_INVISIBLE_STEEL
+ EL_EMPTY,
+ EL_STEELWALL,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_PLAYER1,
+ EL_INVISIBLE_STEELWALL
};
- static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
+ static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
static int ep_gem[] =
{
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_SP_INFOTRON
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND
};
- static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
+ static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
static int ep_inactive[] =
{
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_MAUERWERK,
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL,
EL_BD_WALL,
- EL_FELSBODEN,
- EL_SCHLUESSEL,
- EL_BETON,
- EL_AMOEBE_TOT,
- EL_MORAST_LEER,
- EL_BADEWANNE,
- EL_ABLENK_AUS,
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
- EL_EM_KEY_1,
- EL_EM_KEY_2,
- EL_EM_KEY_3,
- EL_EM_KEY_4,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_DYNAMITE_INACTIVE,
- EL_UNSICHTBAR,
- EL_BIRNE_AUS,
- EL_BIRNE_EIN,
- EL_ERZ_EDEL,
- EL_ERZ_DIAM,
- EL_ERZ_EDEL_BD,
- EL_ERZ_EDEL_GELB,
+ EL_WALL_CRUMBLED,
+ EL_STEELWALL,
+ EL_AMOEBA_DEAD,
+ EL_QUICKSAND_EMPTY,
+ EL_STONEBLOCK,
+ EL_ROBOT_WHEEL,
+ EL_KEY1,
+ EL_KEY2,
+ EL_KEY3,
+ EL_KEY4,
+ EL_EM_KEY1,
+ EL_EM_KEY2,
+ EL_EM_KEY3,
+ EL_EM_KEY4,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_DYNAMITE,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_SAND,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
+ EL_WALL_EMERALD,
+ EL_WALL_DIAMOND,
+ EL_WALL_BD_DIAMOND,
+ EL_WALL_EMERALD_YELLOW,
EL_DYNABOMB_NR,
EL_DYNABOMB_SZ,
EL_DYNABOMB_XL,
- EL_SOKOBAN_OBJEKT,
- EL_SOKOBAN_FELD_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_ERZ_EDEL_ROT,
- EL_ERZ_EDEL_LILA,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_MAGIC_WALL_OFF,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_ACIDPOOL_BOTTOMLEFT,
+ EL_ACIDPOOL_BOTTOM,
+ EL_ACIDPOOL_BOTTOMRIGHT,
+ EL_MAGIC_WALL,
EL_MAGIC_WALL_DEAD,
- EL_MAGIC_WALL_BD_OFF,
- EL_MAGIC_WALL_BD_DEAD,
- EL_AMOEBA2DIAM,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_AMOEBA_TO_DIAMOND,
EL_BLOCKED,
EL_SP_EMPTY,
EL_SP_BASE,
EL_SP_HARD_BASE4,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
- EL_SP_EXIT,
- EL_INVISIBLE_STEEL,
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
EL_SIGN_EXCLAMATION,
EL_SIGN_RADIOACTIVITY,
EL_SIGN_STOP,
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
+ EL_EMC_WALL_PILLAR_UPPER,
+ EL_EMC_WALL_PILLAR_MIDDLE,
+ EL_EMC_WALL_PILLAR_LOWER,
+ EL_EMC_WALL4,
+ EL_EMC_WALL5,
+ EL_EMC_WALL6,
+ EL_EMC_WALL7,
+ EL_EMC_WALL8
};
- static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
+ static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
static int ep_explosive[] =
{
- EL_BOMBE,
+ EL_BOMB,
EL_DYNAMITE_ACTIVE,
- EL_DYNAMITE_INACTIVE,
- EL_DYNABOMB_ACTIVE_1,
- EL_DYNABOMB_ACTIVE_2,
- EL_DYNABOMB_ACTIVE_3,
- EL_DYNABOMB_ACTIVE_4,
+ EL_DYNAMITE,
+ EL_DYNABOMB_PLAYER1_ACTIVE,
+ EL_DYNABOMB_PLAYER2_ACTIVE,
+ EL_DYNABOMB_PLAYER3_ACTIVE,
+ EL_DYNABOMB_PLAYER4_ACTIVE,
EL_DYNABOMB_NR,
EL_DYNABOMB_SZ,
EL_DYNABOMB_XL,
- EL_KAEFER,
+ EL_BUG,
EL_MOLE,
- EL_PINGUIN,
- EL_SCHWEIN,
- EL_DRACHE,
- EL_SONDE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
EL_SP_DISK_RED,
EL_SP_DISK_ORANGE,
EL_SP_DISK_YELLOW,
EL_SP_ELECTRON,
EL_DX_SUPABOMB
};
- static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
+ static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
static int ep_mampf3[] =
{
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
EL_PEARL,
EL_CRYSTAL
};
- static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
+ static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
static int ep_pushable[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_ZEIT_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_SOKOBAN_OBJEKT,
- EL_SONDE,
+ EL_BOMB,
+ EL_NUT,
+ EL_TIME_ORB_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_SOKOBAN_OBJECT,
+ EL_SATELLITE,
EL_SP_ZONK,
EL_SP_DISK_ORANGE,
EL_SP_DISK_YELLOW,
EL_SPRING,
EL_DX_SUPABOMB
};
- static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
+ static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
static int ep_player[] =
{
- EL_SPIELFIGUR,
- EL_SPIELER1,
- EL_SPIELER2,
- EL_SPIELER3,
- EL_SPIELER4
+ EL_PLAYER1,
+ EL_PLAYER2,
+ EL_PLAYER3,
+ EL_PLAYER4
};
- static int ep_player_num = sizeof(ep_player)/sizeof(int);
+ static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
static int ep_has_content[] =
{
- EL_MAMPFER,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_YAMYAM,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
};
- static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
+ static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
static int ep_eatable[] =
{
- EL_ERDREICH,
+ EL_SAND,
EL_SP_BASE,
- EL_SP_BUG,
- EL_TRAP_INACTIVE,
- EL_SAND_INVISIBLE
+ EL_SP_BUGGY_BASE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ EL_TRAP,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE
};
- static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
+ static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
static int ep_sp_element[] =
{
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
EL_SP_HARD_GRAY,
- EL_SP_EXIT,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
EL_SP_DISK_ORANGE,
EL_SP_PORT1_RIGHT,
EL_SP_PORT1_DOWN,
EL_SP_PORT_X,
EL_SP_PORT_XY,
EL_SP_ELECTRON,
- EL_SP_BUG,
+ EL_SP_BUGGY_BASE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
EL_SP_HARD_BASE1,
EL_SP_CHIP_UPPER,
EL_SP_CHIP_LOWER,
/* additional elements that appeared in newer Supaplex levels */
- EL_UNSICHTBAR,
+ EL_INVISIBLE_WALL,
/* more than one murphy in a level results in an inactive clone */
EL_SP_MURPHY_CLONE
};
- static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
+ static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
static int ep_quick_gate[] =
{
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
EL_SP_PORT1_LEFT,
EL_SP_PORT2_LEFT,
EL_SP_PORT1_RIGHT,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN
};
- static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
+ static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
static int ep_over_player[] =
{
EL_SP_PORT_X,
EL_SP_PORT_Y,
EL_SP_PORT_XY,
- EL_TUBE_CROSS,
+ EL_TUBE_ALL,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
+ static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
static int ep_active_bomb[] =
{
EL_DYNAMITE_ACTIVE,
- EL_DYNABOMB_ACTIVE_1,
- EL_DYNABOMB_ACTIVE_2,
- EL_DYNABOMB_ACTIVE_3,
- EL_DYNABOMB_ACTIVE_4
+ EL_DYNABOMB_PLAYER1_ACTIVE,
+ EL_DYNABOMB_PLAYER2_ACTIVE,
+ EL_DYNABOMB_PLAYER3_ACTIVE,
+ EL_DYNABOMB_PLAYER4_ACTIVE
};
- static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
+ static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
static int ep_belt[] =
{
- EL_BELT1_LEFT,
- EL_BELT1_MIDDLE,
- EL_BELT1_RIGHT,
- EL_BELT2_LEFT,
- EL_BELT2_MIDDLE,
- EL_BELT2_RIGHT,
- EL_BELT3_LEFT,
- EL_BELT3_MIDDLE,
- EL_BELT3_RIGHT,
- EL_BELT4_LEFT,
- EL_BELT4_MIDDLE,
- EL_BELT4_RIGHT,
+ EL_CONVEYOR_BELT1_LEFT,
+ EL_CONVEYOR_BELT1_MIDDLE,
+ EL_CONVEYOR_BELT1_RIGHT,
+ EL_CONVEYOR_BELT2_LEFT,
+ EL_CONVEYOR_BELT2_MIDDLE,
+ EL_CONVEYOR_BELT2_RIGHT,
+ EL_CONVEYOR_BELT3_LEFT,
+ EL_CONVEYOR_BELT3_MIDDLE,
+ EL_CONVEYOR_BELT3_RIGHT,
+ EL_CONVEYOR_BELT4_LEFT,
+ EL_CONVEYOR_BELT4_MIDDLE,
+ EL_CONVEYOR_BELT4_RIGHT,
};
- static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
+ static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
+
+ static int ep_belt_active[] =
+ {
+ EL_CONVEYOR_BELT1_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT2_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT3_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT4_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
+ };
+ static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
static int ep_belt_switch[] =
{
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
};
- static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
+ static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
static int ep_tube[] =
{
- EL_TUBE_CROSS,
+ EL_TUBE_ALL,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN
};
- static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
+ static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
static long ep1_bit[] =
{
static long ep2_bit[] =
{
EP_BIT_BELT,
+ EP_BIT_BELT_ACTIVE,
EP_BIT_BELT_SWITCH,
EP_BIT_TUBE
};
static int *ep2_array[] =
{
ep_belt,
+ ep_belt_active,
ep_belt_switch,
ep_tube
};
static int *ep2_num[] =
{
&ep_belt_num,
+ &ep_belt_active_num,
&ep_belt_switch_num,
&ep_tube_num
};
- static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
- static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
+ static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
+ static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
- for(i=0; i<MAX_ELEMENTS; i++)
+ for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
- Elementeigenschaften1[i] = 0;
- Elementeigenschaften2[i] = 0;
+ Properties1[i] = 0;
+ Properties2[i] = 0;
}
- for(i=0; i<num_properties1; i++)
- for(j=0; j<*(ep1_num[i]); j++)
- Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
- for(i=0; i<num_properties2; i++)
- for(j=0; j<*(ep2_num[i]); j++)
- Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
+ for (i=0; i<num_properties1; i++)
+ for (j=0; j<*(ep1_num[i]); j++)
+ Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
+ for (i=0; i<num_properties2; i++)
+ for (j=0; j<*(ep2_num[i]); j++)
+ Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
- for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
- Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
-void CloseAllAndExit(int exit_value)
+void Execute_Command(char *command)
{
- int i;
+ if (strcmp(command, "print graphicsinfo.conf") == 0)
+ {
+ int i;
- StopSounds();
- FreeSounds(NUM_SOUNDS);
+ printf("# You can configure additional/alternative image files here.\n");
+ printf("# (The images below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
-#if !defined(TARGET_SDL)
- if (audio.soundserver_pid)
- kill(audio.soundserver_pid, SIGTERM);
-#endif
+ for (i=0; image_config[i].token != NULL; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(image_config[i].token,
+ image_config[i].value));
- for(i=0; i<NUM_BITMAPS; i++)
- FreeBitmap(pix[i]);
+ exit(0);
+ }
+ else if (strcmp(command, "print soundsinfo.conf") == 0)
+ {
+ int i;
- KeyboardAutoRepeatOn();
+ printf("# You can configure additional/alternative sound files here.\n");
+ printf("# (The sounds below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
- CloseVideoDisplay();
+ for (i=0; sound_config[i].token != NULL; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(sound_config[i].token,
+ sound_config[i].value));
+ exit(0);
+ }
+ else if (strcmp(command, "print musicinfo.conf") == 0)
+ {
+ printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+
+ exit(0);
+ }
+ else if (strncmp(command, "dump level ", 11) == 0)
+ {
+ char *filename = &command[11];
+
+ if (access(filename, F_OK) != 0)
+ Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+ LoadLevelFromFilename(filename);
+ DumpLevel(&level);
+
+ exit(0);
+ }
+ else if (strncmp(command, "dump tape ", 10) == 0)
+ {
+ char *filename = &command[10];
+
+ if (access(filename, F_OK) != 0)
+ Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+ LoadTapeFromFilename(filename);
+ DumpTape(&tape);
+
+ exit(0);
+ }
+ else if (strncmp(command, "autoplay ", 9) == 0)
+ {
+ char *str_copy = getStringCopy(&command[9]);
+ char *str_ptr = strchr(str_copy, ' ');
+
+ global.autoplay_leveldir = str_copy;
+ global.autoplay_level_nr = -1;
+
+ if (str_ptr != NULL)
+ {
+ *str_ptr++ = '\0'; /* terminate leveldir string */
+ global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
+ }
+ }
+ else
+ {
+ Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
+ }
+}
+
+void CloseAllAndExit(int exit_value)
+{
+ StopSounds();
+ FreeAllSounds();
+ FreeAllMusic();
+ CloseAudio(); /* called after freeing sounds (needed for SDL) */
+
+ FreeAllImages();
+ FreeTileClipmasks();
+
+ if (bitmap_font_initial)
+ FreeBitmap(bitmap_font_initial);
+
+ CloseVideoDisplay();
ClosePlatformDependantStuff();
exit(exit_value);